Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.27 @ 16:06:54 Player: WazdakkaGutsmek Result: Destroyed by Striker with Compact Linear Accelerator Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (117) 585 Value Destroyed (2936) 2936 Prototype IDs (60) 1200 Alien Tech Used (0) 0 Bonus (2533) 2533 TOTAL SCORE: 14154 Bonus ------- High Alert Combat Kills 268 Follower Combat Kills 1165 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 159/300 Energy 99/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- Experimental Coolant Injector Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Fusion Bomb Launcher Dirty Datajack (20) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Cooled Field Propulsion Drive Cooled Field Propulsion Drive Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- 2N-1CE's Frost Array Experimental Coolant Injector Small Storage Unit Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Improved Target Analyzer Advanced Transmission Jammer Improved Phase Shifter > --- WEAPON ----------- Molecular Scythe > --- INVENTORY -------- Micro Fission Core Micro Fission Core Impulse Thruster Array Impulse Thruster Array Micro-nuke Launcher Dirty Datajack [Rating: 141] Favorites ----------- Power Light Neutrino Core Engine Light Ion Engine Power Core Light Neutrino Core Reactor Light Antimatter Reactor Propulsion Cooled Field Propulsion Drive Treads Light Treads Leg Aluminum Leg Flight Unit Cooled Field Propulsion Drive Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Powered Hammer Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Molecular Scythe Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Res Tes Slots Evolved 14 | . . 2 2 2 . . . . 2 . . 2 2 . . 2 . Power 1 | . . . . . . . . . 1 . . . . . . . . Propulsion 5 | . . 1 1 1 . . . . . . . . 1 . . 1 . Utility 8 | . . 1 1 1 . . . . 1 . . 2 1 . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 185 | . 1 36 12 12 5 . 2 13 14 6 . 10 35 . 12 16 11 Power 30 | . . 6 . 2 . . . 5 3 . . 4 6 . . 2 2 Engine 12 | . . 6 . 2 . . . . 2 . . 2 . . . . . Core 14 | . . . . . . . . 5 1 . . 1 5 . . . 2 Reactor 4 | . . . . . . . . . . . . 1 1 . . 2 . Propulsion 40 | . . 11 2 1 . . . 3 4 2 . 1 7 . 3 3 3 Treads 5 | . . 5 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 35 | . . 6 2 1 . . . 3 4 2 . 1 7 . 3 3 3 Utility 77 | . 1 4 9 8 5 . 2 1 5 2 . 3 17 . 7 9 4 Device 44 | . . . 5 6 2 . 1 1 3 1 . 1 10 . 4 7 3 Storage 5 | . 1 . 2 . . . . . 1 . . . 1 . . . . Processor 13 | . . 2 1 . 2 . 1 . 1 1 . 2 1 . 1 1 . Hackware 3 | . . . . 1 . . . . . . . . . . 1 1 . Protection 12 | . . 2 1 1 1 . . . . . . . 5 . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 38 | . . 15 1 1 . . . 4 2 2 . 2 5 . 2 2 2 Energy Gun 6 | . . 6 . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | . . 4 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 14 | . . 5 . . . . . 4 . . . 1 1 . . 1 2 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 9 | . . . 1 1 . . . . 2 1 . 1 3 . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . 2 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . 1 . . 1 . . . . Unidentified Prototypes 25 | . . 5 . 1 1 . 1 . 2 . . 2 7 . 1 2 3 Parts Lost 61 | . . 10 . 1 . 3 . 3 3 1 1 1 7 . . 10 21 Power 16 | . . 4 . . . 1 . 2 1 1 . 1 . . . 2 4 Propulsion 26 | . . 3 . 1 . 2 . 1 2 . 1 . 4 . . 4 8 Utility 14 | . . . . . . . . . . . . . 3 . . 4 7 Weapon 5 | . . 3 . . . . . . . . . . . . . . 2 Highest Loss Streak 7 | . . 2 . 1 . 3 . 2 1 1 2 1 4 . . 7 7 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 82 | . 85 87 98 83 83 56 53 71 83 95 93 98 85 89 92 82 53 Engine 4 | . 14 9 9 7 7 . . . 4 13 6 6 . . . . . Core 3 | . . . . . . . . 4 5 . . 3 9 10 10 5 1 Treads 2 | . . 9 . . . . . . . . . . . . . . . Leg 3 | . 28 10 . . . . . . . . . . . . . . . Flight 21 | . . 6 35 36 30 18 15 26 28 28 33 29 27 31 31 29 16 Device 7 | . . . 8 11 6 7 7 7 4 12 13 16 17 10 12 7 9 Storage 6 | . 14 8 8 7 7 7 7 7 6 6 6 5 5 5 5 4 2 Processor 16 | . . 15 9 7 13 23 23 23 26 20 20 22 11 15 15 15 15 Protection 3 | . . 6 9 7 6 . . . . . . . 5 10 6 2 . Energy Gun 3 | . 14 11 . . . . . . . . . . . . . . . Ballistic Gun 2 | . 14 7 16 . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 3 7 . . . 4 6 6 4 4 5 4 . . Peak Build Rating 141 | 6 7 15 25 33 43 28 26 32 53 62 61 83 112 98 111 136 141 Average Rating 49 | 6 6 11 21 25 28 19 21 27 42 57 61 76 89 95 103 112 92 On Entrance 47 | 6 6 6 15 22 29 28 18 26 31 45 61 57 77 95 98 107 136 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 44 | 13 23 23 18 17 16 12 6 18 22 19 16 22 37 37 35 44 43 Greatest Support 62 | 20 20 60 18 22 18 18 9 21 27 37 37 34 42 36 41 62 62 Greatest Overweight (x) 5 | . 1 1 . . 5 . . 1 1 . . . 1 1 . . 1 Average Overweight (x) . | . . . . . 1 . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 8 | 8 9 8 7 8 8 8 8 8 8 8 8 8 8 8 8 8 6 Most Carried 10 | 6 8 10 8 8 8 7 8 8 8 8 8 7 8 8 8 8 8 Average Carried 6 | 6 7 6 5 7 6 6 7 6 7 7 8 5 6 8 7 6 4 Final Capacity 10 | 8 10 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 5 7 8 6 7 8 6 7 8 8 5 8 8 8 8 2 Class Distribution -------------------- 34% | Mutant 19% | Scout 9% | Sprinter 7% | Derelict-Ninja 7% | Scavenger-Mutant 6% | Derelict-Scout 6% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Scout | -6/Lower Caves Derelict-Scout | -6/Lower Caves Derelict-Scout | -5/Factory Derelict-Ninja | -4/Factory Scout | -4/Waste Scout | -4/Factory Hacker-Sprinter | -3/Research Mutant | -3/Testing Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Res Tes Matter Collected 2350 | 209 68 599 37 92 147 33 10 91 318 40 . 110 330 10 125 25 106 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4027 | 99 171 1467 37 114 . . . 88 346 . . 301 554 . 185 286 379 Parts 217 | 4 11 119 1 . . . . 13 11 . . 8 8 . 3 21 18 Haulers Intercepted 12 | . . 5 . . . . . . . . . 3 3 . . 1 . Recyclers Shooed 4 | . . 2 . . . . . . . . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . 8 . 3 . . . . . . . Prevented 6 | . . . . . . . . 1 . 5 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Res Tes Combat Hostiles Destroyed 54 | . 4 28 . . . . . 8 1 . . . 1 . . 5 7 Guns 21 | . 4 17 . . . . . . . . . . . . . . . AOE 31 | . . 10 . . . . . 8 . . . . 1 . . 5 7 Classes Destroyed 14 | 2 2 6 . 1 . . . . 1 . . . 1 . . . 1 Worker 14 | . . 5 . . . . . . 2 . . 1 2 . 2 1 1 Builder 9 | . . 4 . . . . . . 2 . . . 1 . . 2 . Tunneler 3 | 1 . 1 . . . . . . . . . . . . . 1 . Hauler 12 | . . 5 . . . . . . . . . 3 3 . . 1 . Recycler 6 | 1 . 1 . 1 . . . . 1 . . . . . 1 . 1 Operator 4 | . . . . 1 . . . . 2 . . . 1 . . . . Watcher 14 | . 1 4 1 1 . . . . 1 . . . 3 . 1 2 . Swarmer 25 | . . 12 . . . . . 8 . . . . . . . 5 . Grunt 16 | . 4 10 . . . . . . . . . . . . . . 2 Brawler 1 | . . 1 . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . 1 Sentry 5 | . . 5 . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . 1 . . . . . . . . Programmer 6 | . . . . . . . . . . . . . 1 . . . 5 Best Kill Streak 8 | 2 2 8 1 1 . . . 4 3 . . 2 4 . 1 8 4 Combat Bots Only 7 | . 2 7 . . . . . 4 1 . . . 1 . . 5 4 Max Kills in Single Turn 7 | 1 1 6 1 1 . . . 4 1 . . 1 1 . 1 7 3 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . 3 . . . . . 4 . . . . 1 . . 4 3 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Res Tes Hostile Shots Fired 798 | . 23 144 9 21 . 14 . 48 64 2 7 32 24 . 6 105 299 Missed 377 | . 8 41 4 15 . 7 . 27 41 1 5 15 10 . 3 61 139 Damage Taken 7701 | . 202 1371 50 86 . 108 . 293 336 20 37 269 601 . 56 1049 3223 Core 2078 | . 88 166 13 10 . . . 115 163 . 17 91 62 . 16 190 1147 Absorbed by Shields 77 | . . . . . . . . . . . . . . . . . 77 Redirected to Shielding 108 | . . . . . . . . . . . . . . . 11 97 . Ignored by Resistances 6 | . . . 6 . . . . . . . . . . . . . . Regen/Repaired (Parts) 184 | . . . . . . . . . . . . . . 33 4 . 147 Core Remaining (%) 82 | 100 64 58 97 . . . . 82 . . 78 90 . . 93 . . Volleys Fired 166 | 3 20 118 6 . . . . 11 . . . . . . . 2 6 Largest 2 | 2 2 2 2 . . . . 1 . . . . . . . 1 1 Hottest 90 | 60 60 90 43 . . . . 39 . . . . . . . 49 52 Shots Fired 248 | 6 40 171 12 . . . . 11 . . . . . . . 2 6 Gun 215 | 6 40 157 12 . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . Launcher 33 | . . 14 . . . . . 11 . . . . . . . 2 6 Special . | . . . . . . . . . . . . . . . . . . Kinetic 119 | 3 20 84 12 . . . . . . . . . . . . . . Thermal 28 | 3 20 5 . . . . . . . . . . . . . . . Explosive 33 | . . 14 . . . . . 11 . . . . . . . 2 6 Electromagnetic 68 | . . 68 . . . . . . . . . . . . . . . Robot Hit Streak 16 | 2 8 16 5 . . . . 2 . . . . . . . . 2 Robot Miss Streak 9 | 1 3 9 3 . . . . 1 . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 214 | 3 21 118 9 5 . . . 1 9 . . 13 14 . 7 7 7 Core Hits 147 | 3 12 74 4 . . . . 7 3 . . 5 2 . 1 14 22 Critical Kills 2 | . . . . . . . . . 1 . . . 1 . . . . Critical Parts Destroyed 4 | . . . . 1 . . . . . . . 1 2 . . . . Critical Strikes 6 | . . . . 1 . . . . 1 . . 1 3 . . . . Smash 6 | . . . . 1 . . . . 1 . . 1 3 . . . . Melee Attacks 125 | . . . . 7 . . . . 24 . . 23 29 . 12 16 14 Impact 86 | . . . . 7 . . . . 24 . . 18 28 . 9 . . Slashing 33 | . . . . . . . . . . . . . . . 3 16 14 Piercing 6 | . . . . . . . . . . . . 5 1 . . . . Sneak Attacks 28 | . . . . 2 . . . . 7 . . 4 6 . 3 4 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 10187 | 32 244 2649 105 332 . . . 628 848 . . 669 1162 . 470 1393 1655 Guns 1938 | 32 244 1557 105 . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . Explosions 3742 | . . 1092 . . . . . 628 . . . . . . . 704 1318 Melee 4483 | . . . . 332 . . . . 848 . . 669 1162 . 470 689 313 Ramming 24 | . . . . . . . . . . . . . . . . . 24 Kinetic 688 | . 124 459 105 . . . . . . . . . . . . . . Thermal 409 | 32 120 257 . . . . . . . . . . . . . . . Explosive 3530 | . . 880 . . . . . 628 . . . . . . . 704 1318 Electromagnetic 1053 | . . 1053 . . . . . . . . . . . . . . . Impact 3253 | . . . . 332 . . . . 848 . . 666 1159 . 248 . . Slashing 1224 | . . . . . . . . . . . . . . . 222 689 313 Piercing 6 | . . . . . . . . . . . . 3 3 . . . . Highest Corruption 11 | . . . . 2 2 2 2 . . . . 3 8 5 9 1 11 Average Corruption 3 | . . . . 1 2 2 2 . . . . 2 4 5 4 1 5 Corruption Purged 17 | . . . . . . . . . . . . . 8 . 9 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 34 | . . . . 2 4 . 1 . . . . . 11 . 7 . 9 Message Errors 6 | . . . . . 1 . . . . . . . 3 . . . 2 Matter Fused 5 | . . . . 1 1 . . . . . . . . . 1 . 2 Heat Flow Errors 6 | . . . . . 1 . 1 . . . . . 2 . 1 . 1 Energy Discharges 8 | . . . . 1 1 . . . . . . . 3 . . . 3 Parts Rejected 1 | . . . . . . . . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 3 | . . . . . . . . . . . . . 1 . 2 . . Data Loss (major) 3 | . . . . . . . . . . . . . . . 3 . . Alerts 1 | . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 2020 | . . 68 . 168 . . . 83 398 . . 214 577 . 72 308 132 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 191 | . . 68 . . . . . 83 . . . . . . . 7 33 Melee 1829 | . . . . 168 . . . . 398 . . 214 577 . 72 301 99 Knockbacks 15 | . . . . 2 . . . . 3 . . 2 4 . 2 . 2 Impact 14 | . . . . 2 . . . . 3 . . 2 4 . 2 . 1 Kinetic . | . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 394 | . . 192 . . . . . 34 . . . . . . . 50 118 Shots 11 | . . 5 . . . . . 2 . . . . . . . 1 3 Rammed 4 | . . . . . . . . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 472 | . 81 147 16 2 291 . 84 16 19 27 14 16 274 74 188 472 195 Average Temperature 49 | . 37 42 6 2 177 . 44 10 7 7 8 5 46 32 30 84 85 Received Heat Transfer 1401 | . 153 369 27 6 . 27 . 63 12 9 9 9 9 . 12 466 230 Effects 2 | . . . . . . . . . . . . . . . . 2 . Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 16 | . . 1 . 2 . . . . 5 . . . 5 . 3 . . Combat Hostiles 2 | . . 1 . . . . . . 1 . . . . . . . . Parts Fried 42 | . . 3 . 7 . . . . 11 . . 1 18 . 2 . . Impact Corruptions 43 | . . . . 4 . . . . 17 . . 5 14 . 3 . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 700 | 75 275 350 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . 4 . . . . . . . . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Res Tes Peak Influence 985 | 10 136 670 286 200 . . . . 372 . . 254 534 244 628 707 985 Initial 397 | . 6 57 259 28 . . . . 169 . . 67 123 186 170 316 397 Average 276 | 6 50 226 141 116 . . . . 244 . . 156 213 213 460 422 740 Maximum Alert Level 3 | . . 2 1 1 . . . . 1 . . 1 2 1 2 3 3 Low Security (%) 50 | 100 100 59 77 99 . . . . 41 . . 77 63 45 5 . . Level 1 22 | . . 11 22 . . . . . 58 . . 22 26 54 23 63 6 Level 2 21 | . . 29 . . . . . . . . . . 10 . 70 33 21 Level 3 4 | . . . . . . . . . . . . . . . . 2 72 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . . 3 3 1 . . . . 3 . . 3 5 . 7 4 10 Investigation 16 | . . 2 1 1 . . . . 1 . . 1 2 . 2 2 4 Extermination 6 | . . . . . . . . . 1 . . 1 2 . 1 1 . Reinforcement 13 | . . 1 2 . . . . . 1 . . 1 1 . 1 1 5 Assault 1 | . . . . . . . . . . . . . . . . . 1 Garrison 3 | . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . 1 1 Construction Impeded 1 | . . 1 . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . 1 . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Res Tes Distress Signals 12 | . . 2 1 1 . . . . 1 . . 1 1 . . 4 1 Communications Jammed 12 | . . . . . . . . . . . . . . . . . 12 Distress Signals 12 | . . . . . . . . . . . . . . . . . 12 Times Spotted 260 | . 5 42 16 5 . 9 . 17 11 4 6 16 24 . 8 40 57 Peak Tracking Total 24 | . 2 5 10 4 . 6 . 4 8 3 6 9 6 . 4 17 24 Tactical Retreats 36 | . . 4 2 1 . 3 . 5 1 . . 1 4 . . 8 7 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Res Tes Traps Triggered 6 | . . 1 1 1 . . . . 1 . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . . 2 . Triggered 4 | . . . . . . 1 . . . 1 1 . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Res Tes Machines Disabled 12 | . . 5 . . . . . . . . . . 1 . . . 6 Max in Single Turn 2 | . . 2 . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Res Tes Machines Accessed 49 | . 2 10 6 4 1 . 1 . 2 2 . 1 7 . 5 2 6 Terminals 22 | . 2 8 6 3 . . . . . . . . . . 1 . 2 Fabricators 6 | . . . . . . . . . . . . . 1 . 3 1 1 Repair Stations 5 | . . . . . . . . . 1 . . . 2 . . . 2 Recycling Units 7 | . . 2 . . . . . . 1 . . 1 3 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . . . . . . . . 1 . 1 1 1 Total Hacks 106 | . 7 24 18 8 1 . 5 . 4 2 . 1 13 . 11 2 10 Successful 52 | . 3 14 11 . 1 . 5 . 3 2 . 1 4 . 4 . 4 Failed 54 | . 4 10 7 8 . . . . 1 . . . 9 . 7 2 6 Catastrophic 9 | . . 1 . . . . . . 1 . . . 2 . 1 . 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 173 | . 7 18 16 5 . . . . 10 . . 18 35 . 10 29 25 Terminals 58 | . 7 22 18 5 . . . . . . . . . . 3 . 3 Fabricators 12 | . . . . . . . . . . . . . 2 . 7 1 2 Repair Stations 11 | . . . . . . . . . 2 . . . 6 . . . 3 Recycling Units 9 | . . 2 . . . . . . 2 . . 1 4 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . 3 . . . . . . . . 1 . 1 1 2 Terminal Hacks 20 | . . 4 5 . 1 . 5 . . 2 . . . . 1 . 2 Part Schematic 6 | . . . . . . . 5 . . . . . . . . . 1 Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Open Door 5 | . . . . . 1 . . . . 2 . . . . 1 . 1 Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . Unreport Threat 5 | . . 3 2 . . . . . . . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . 3 . . Load Schematic 2 | . . . . . . . . . . . . . . . 2 . . Build 1 | . . . . . . . . . . . . . . . 1 . . Repair Station Hacks 3 | . . . . . . . . . 2 . . . 1 . . . . Scan Component 2 | . . . . . . . . . 1 . . . 1 . . . . Refit 1 | . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . 1 . . . 2 . . . . Retrieve Components 3 | . . . . . . . . . 1 . . . 2 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 22 | . 2 10 6 . . . . . . . . 1 1 . . . 2 Terminals 16 | . 2 8 6 . . . . . . . . . . . . . . Track 1 | . . 1 . . . . . . . . . . . . . . . Botnet 3 | . 1 1 1 . . . . . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . . . . Skim 11 | . 1 5 5 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . Overload 1 | . . . . . . . . . . . . . 1 . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . 2 Patch 2 | . . . . . . . . . . . . . . . . . 2 Recycling Units 3 | . . 2 . . . . . . . . . 1 . . . . . Tunnel 3 | . . 2 . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 2 6 6 4 . . . . 2 . . . 5 . 5 2 4 Full Trace Events 6 | . . . . 1 . . . . . . . . 1 . 2 . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 70 | . . . . . . . 20 . . . . . 32 . . . 18 Parts Built 1 | . . . . . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . . . . Time 93 | . . . . . . . . . . . . . . . 93 . . Total Part Build Rating 7 | . . . . . . . . . . . . . . . 7 . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 17 | . . . . . . . . . 2 . . . 15 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Res Tes Total Allies 39 | . . . . . . . 4 . 5 . . 1 4 20 1 4 . Largest Group 20 | . . . . . . . 4 3 2 . . 1 3 20 19 3 . Highest-Rated Group 825 | . . . . . . . 155 115 192 . . 28 288 825 775 117 . Highest-Rated Ally 135 | . . . . . . . 40 40 96 . . 28 135 50 50 39 . Zionite Dispatches 11 | . . . . . . . . . 1 . . 2 2 . 2 4 . Light 1 | . . . . . . . . . . . . . 1 . . . . Recon 5 | . . . . . . . . . 1 . . 1 . . 1 2 . Fire 1 | . . . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . . 1 . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . 1 . Infowar Resupply 2 | . . . . . . . . . . . . 1 . . 1 . . Total Orders 14 | . . . . . . . . . 1 . . 3 3 . 4 3 . DROP 3 | . . . . . . . . . . . . 1 . . 1 1 . EXPLORE 6 | . . . . . . . . . 1 . . . 1 . 2 2 . RETURN 5 | . . . . . . . . . . . . 2 2 . 1 . . Ally Attacks 258 | . . . . . . . . 11 17 . . . 44 18 168 . . Total Damage 6267 | . . . . . . . . 227 489 . . . 1701 408 3442 . . Kills 40 | . . . . . . . . 3 3 . . . 14 2 18 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 . . 1 . 1 . . . . . . . Drone Launches 15 | . . . . . . . . . 2 . . 2 2 . 3 6 . Drone Recoveries 11 | . . . . . . . . . 1 . . 2 2 . 1 5 . Decoded 0b10 Intel 14 | . . . . . . . . . . . . 9 5 . . . . Traps 1 | . . . . . . . . . . . . 1 . . . . . Items 10 | . . . . . . . . . . . . 6 4 . . . . Machines 1 | . . . . . . . . . . . . 1 . . . . . Patrols 1 | . . . . . . . . . . . . 1 . . . . . Guards 1 | . . . . . . . . . . . . . 1 . . . . Zionite Intel Received 18 | . . . . . . . . . 1 . . 2 6 . 1 4 4 Branch Access 3 | . . . . . . . . . . . . . 1 . . 1 1 Guard Positions 3 | . . . . . . . . . . . . . 1 . 1 . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . 1 . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . 1 Prototype Schematics 3 | . . . . . . . . . . . . . 3 . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . 1 Active Terminals 2 | . . . . . . . . . . . . . 1 . . 1 . Active Garrisons 2 | . . . . . . . . . . . . 1 . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Res Tes Turns Passed 7697 | 26 288 1823 194 289 232 54 579 395 582 306 9 392 1008 73 694 347 406 Spaces Moved 11607 | 15 179 1192 398 600 228 153 1050 929 1130 894 32 780 1535 86 707 843 856 Core 79 | . . 1 . . 55 . . . . . . . . . . . 23 Treads 249 | . . 249 . . . . . . . . . . . . . . . Legs 625 | 15 179 431 . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 10654 | . . 511 398 600 173 153 1050 929 1130 894 32 780 1535 86 707 843 833 Fastest Speed 16 | 120 120 34 28 26 28 28 37 25 25 28 28 33 23 23 23 16 20 Average Speed 40 | 120 120 110 28 27 92 34 37 30 27 29 28 33 28 23 24 23 34 Slowest Speed 300 | 120 190 190 34 30 300 37 37 104 106 33 29 33 122 93 25 29 100 Overloaded Moves 263 | . . . . . . . . . . 12 32 . . . . 29 190 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 40 | . . 3 7 5 . . . . 4 1 . 3 . . . 3 14 Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 47 | 2 30 84 40 20 49 34 86 88 29 88 12 24 34 86 31 40 79 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 15 | . . 4 . . . . 1 . 5 . . 1 . . . 4 . Known Exits Taken 10 | . . 1 . . 1 1 . 1 1 1 1 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 . 1 1 . . 1 . . . . . . . . . . Scrap Searched 16 | . . . . . . 1 2 4 . 9 . . . . . . . Spaces Dug 57 | . . . . . . . . 15 14 . . 3 11 . 3 8 3 Terrain Destroyed 407 | . . 143 . . . . . 127 14 . . 3 11 . 3 28 78 Melee 42 | . . . . . . . . . 14 . . 3 11 . 3 8 3 Projectile . | . . . . . . . . . . . . . . . . . . AOE 365 | . . 143 . . . . . 127 . . . . . . . 20 75 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Fac Fac Was Fac Res Tes Total 14101 | 17 211 1532 462 711 250 153 1240 1028 1360 934 31 881 2064 138 1211 956 922 Wait 1836 | . 9 157 33 80 9 . 182 72 185 21 . 67 431 52 462 65 11 Move 11513 | 14 178 1185 383 589 227 152 1049 928 1122 891 31 773 1535 85 706 834 831 Hop 36 | . . 3 7 5 . . . . 3 1 . 3 . . . 3 11 Pick Up 52 | . 2 10 8 5 . . 3 . 1 7 . . 7 . 3 5 1 Fast Attach 92 | . 1 17 4 7 2 . 2 4 8 3 . 5 18 . 7 9 5 Attach 67 | . . 10 6 4 3 . . 7 4 2 . 4 12 . 2 7 6 Detach 41 | . . 3 3 4 2 1 . 4 4 . . 2 11 . 1 2 4 Swap 26 | . . 9 2 1 . . . 2 2 1 . 1 5 . 3 . . Drop 103 | . 1 20 10 9 4 . 4 . 7 8 . 3 16 1 15 4 1 Fire 166 | 3 20 118 6 . . . . 11 . . . . . . . 2 6 Melee 125 | . . . . 7 . . . . 24 . . 23 29 . 12 16 14 Ram 4 | . . . . . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 35 | . . . . . . . . . . . . . . . . 7 28 Rewire 3 | . . . . . 3 . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . . . . . . 2 . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory (discovered 4 exits: Upp x2 / Ext x2) -4/Waste -4/Factory (discovered 4 exits: *Res x2 / *Upp / *Ext) -3/Research (discovered 3 exits: *Arm / *Tes x2) -3/Testing History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 27 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 315 | -10/Materials | Entered another Materials area 315 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1193 | -9/Materials | Discovered new exit (range 17) 1242 | -9/Materials | Identified exit to Materials 1336 | -9/Materials | Discovered new exit (range 16) 1401 | -9/Materials | Identified exit to Mines 1537 | -9/Materials | Destroyed 7 combat bots 1847 | -9/Materials | Build established: Scavenger-Mutant 1951 | -9/Materials | Learned Storage stockpile data 1995 | -9/Materials | Learned Storage stockpile data 2028 | -9/Materials | Learned location of Zion (-7) 2050 | -9/Materials | Learned location of 1 exit from Recycling 2088 | -9/Materials | Learned Storage emergency access door positions 2125 | -9/Materials | Learned Storage trap positions 2138 | -9/Materials | Entered another Materials area 2138 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2139 | -8/Materials | Identified exit to Storage 2330 | -8/Materials | Discovered new exit (range 6) 2332 | -8/Materials | Entered Factory 2332 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2437 | -7/Factory | Build established: Scavenger-Sprinter 2619 | -7/Factory | Discovered new exit (range 10) 2621 | -7/Factory | Entered Lower Caves 2666 | -7/Lower Caves | Found Prototype Device 2666 | -7/Lower Caves | Identified Heart of Steel 2802 | -7/Lower Caves | Encountered a Warlord checkpoint 2805 | -7/Lower Caves | Learned Factory security intel 2848 | -7/Lower Caves | Discovered new exit (range 14) 2853 | -7/Lower Caves | Identified exit to Lower Caves 2853 | -7/Lower Caves | Entered another Lower Caves area 2856 | -7/Lower Caves | Discovered new exit (range 12) 2859 | -7/Lower Caves | Identified exit to Factory 2901 | -7/Lower Caves | Discovered new exit (range 3) 2904 | -7/Lower Caves | Identified exit to Zion 2905 | -7/Lower Caves | Lost 3 parts (1p2n) 2907 | -7/Lower Caves | Entered Zion 2944 | -7/Zion | System corruption cleaned by Quarantine Array 3106 | -7/Zion | Learned location of Warlord (-5) 3152 | -7/Zion | Build established: Mutant 3179 | -7/Zion | Given A8's code to call for help 3203 | -7/Zion | Met Imprinter 3209 | -7/Zion | Imprinted 3211 | -7/Zion | Declared Zion's savior 3308 | -7/Zion | Discovered new exit (range 12) 3311 | -7/Zion | Given the Hacking Drone Bay 3312 | -7/Zion | Found Prototype Device 3312 | -7/Zion | Identified Hacking Drone Bay 3486 | -7/Zion | Entered Proximity Caves 3486 | -6/Proximity Caves | Accompanied by 3 allies 3540 | -6/Proximity Caves | Learned location of 1 exit from Factory 3570 | -6/Proximity Caves | Spotted B-75 Beast 3732 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3870 | -6/Proximity Caves | Discovered exit to Factory (range 13) 3881 | -6/Proximity Caves | Entered Factory 3881 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3882 | -6/Factory | Identified exit to Lower Caves 3991 | -6/Factory | Allied Derelicts emerged from ambush trap array 4095 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 4096 | -6/Factory | Zion Recon squad teleported in 4100 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4101 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4463 | -6/Factory | Entered Lower Caves 4465 | -6/Lower Caves | Encountered a Warlord checkpoint 4523 | -6/Lower Caves | Learned 8 Factory zone layouts 4569 | -6/Lower Caves | Discovered new exit (range 13) 4587 | -6/Lower Caves | Identified exit to Lower Caves 4769 | -6/Lower Caves | Entered another Lower Caves area 4771 | -6/Lower Caves | Discovered new exit (range 14) 4778 | -6/Lower Caves | Identified exit to Factory 4778 | -6/Lower Caves | Entered Factory 4778 | -5/Factory | Evolved 2 slots: Utility x2 4779 | -5/Factory | Identified exit to Factory 4779 | -5/Factory | Identified exit to Upper Caves 4878 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 4879 | -5/Factory | Zion Infowar Resupply teleported in 4943 | -5/Factory | Build established: Derelict-Scout 4952 | -5/Factory | Retrieved Zion intel report: Active Garrisons 4953 | -5/Factory | Zion Recon squad teleported in 5166 | -5/Factory | Discovered exit to Factory (range 14) 5170 | -5/Factory | Entered another Factory area 5170 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5174 | -4/Factory | Zion hero teleported in (AD-0RF) 5225 | -4/Factory | Found Prototype Launcher 5225 | -4/Factory | Identified Tesla Bomb Launcher 5320 | -4/Factory | Retrieved Zion intel report: Branch Access 5320 | -4/Factory | Identified exit to Upper Caves 5320 | -4/Factory | Identified exit to Extension 5346 | -4/Factory | Crushed by falling debris 5377 | -4/Factory | Lost 3 parts (1n2u) 5591 | -4/Factory | Retrieved Zion intel report: Active Terminals 5752 | -4/Factory | Build established: Derelict-Ninja 5879 | -4/Factory | Spotted B-86 Titan 5914 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 5915 | -4/Factory | Zion Light squad teleported in 5931 | -4/Factory | Lost 4 parts (3n1u) 5955 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 6051 | -4/Factory | Retrieved Zion intel report: Guard Positions 6118 | -4/Factory | Found Prototype Protection 6118 | -4/Factory | Identified Zio. Weapon Casing 6133 | -4/Factory | Lost 3 allies 6155 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 6178 | -4/Factory | Manually triggered Chute Trap 6178 | -4/Factory | Sucked down chute 6178 | -4/Factory | Entered Waste 6179 | -4/Waste | Joined by Warlord forces that had cleared the area 6200 | -4/Waste | Build established: Scout 6221 | -4/Waste | Discovered new exit (range 11) 6223 | -4/Waste | Identified exit to Factory 6251 | -4/Waste | Entered Factory 6251 | -4/Factory | Accompanied by 19 allies 6299 | -4/Factory | Spotted B-86 Titan 6508 | -4/Factory | Lost 3 allies 6527 | -4/Factory | Discovered exit to Upper Caves (range 4) 6538 | -4/Factory | Spotted B-86 Titan 6627 | -4/Factory | Discovered exit to Extension (range 6) 6658 | -4/Factory | Retrieved Zion intel report: Guard Positions 6659 | -4/Factory | Zion Infowar Resupply teleported in 6688 | -4/Factory | Zion Recon squad teleported in 6707 | -4/Factory | Discovered new exit (range 45) 6746 | -4/Factory | Discovered new exit (range 50) 6892 | -4/Factory | Fabricated Molecular Scythe? 6944 | -4/Factory | Identified exit to Research 6945 | -4/Factory | Entered Research 6945 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6981 | -3/Research | Retrieved Zion intel report: Active Terminals 6982 | -3/Research | Zion Fire squad teleported in 6996 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 7045 | -3/Research | Retrieved Zion intel report: Active Garrisons 7046 | -3/Research | Zion Recon squad teleported in 7118 | -3/Research | Spotted B-86 Titan 7128 | -3/Research | Discovered new exit (range 20) 7144 | -3/Research | Identified exit to Armory 7197 | -3/Research | Lost 7 parts (2p2n3u) 7200 | -3/Research | Retrieved Zion intel report: Branch Access 7200 | -3/Research | Identified exit to Testing 7201 | -3/Research | Zion Recon squad teleported in 7216 | -3/Research | Zion Trap Resupply teleported in 7221 | -3/Research | Search patrols dispatched 7280 | -3/Research | Spotted B-86 Titan 7292 | -3/Research | Entered Testing 7313 | -3/Testing | Retrieved Zion intel report: Trap Installations 7314 | -3/Testing | Retrieved Zion intel report: Branch Access 7325 | -3/Testing | Spotted Striker 7346 | -3/Testing | Found Prototype Device 7346 | -3/Testing | Identified 2N-1CE's Frost Array 7366 | -3/Testing | Scanned by Researcher 7369 | -3/Testing | Found Lgt. Regenerative Plating 7409 | -3/Testing | Found Prototype Device 7409 | -3/Testing | Identified AEGIS Remote Shield 7434 | -3/Testing | Lost 7 parts (3p2n1u1w) 7474 | -3/Testing | Retrieved Zion intel report: Guard Positions 7517 | -3/Testing | Spotted Striker 7540 | -3/Testing | Lost 7 parts (1p1n5u) 7542 | -3/Testing | Search patrols dispatched 7553 | -3/Testing | Found Fusion Bomb Launcher 7604 | -3/Testing | Retrieved Zion intel report: Component Schematics 7611 | -3/Testing | Protovariant out of control (PH-1EGCXI800A) 7624 | -3/Testing | Spotted PP-YP4QFSYJV9 7646 | -3/Testing | Core integrity fell below 50% 7672 | -3/Testing | Spotted Investigator 7675 | -3/Testing | Lost 3 parts (1n1u1w) 7686 | -3/Testing | System corruption reached 10% 7688 | -3/Testing | Core integrity fell below 20% 7695 | -3/Testing | Spotted Alpha 7 7698 | -3/Testing | Destroyed by Striker with Compact Linear Accelerator Last Messages --------------- 07682_ P-80 Master resets P-80 Master, system corruption cleaned. 07684_ Impulse Thruster Array destroyed. 07687_ System corrupted: Energy discharge (-30). 07687_ Slammed into A-15 Conveyor. 07687_ Destabilizing: Core damaged (-26). 07687_ A-15 Conveyor calls for reinforcements. 07687_ ALERT: Hostile activity reported, dispatching reinforcements to area. 07687_ P-80 Master resets P-80 Master, system corruption cleaned. 07687_ Knocked back. 07693_ Slammed into P-80 Master. 07693_ Knocked back. 07694_ Acquired 6 matter. 07694_ Slammed into Striker. 07694_ Striker knocked back. 07695_ Slammed into Striker. 07696_ Penetrated by Slug. 07696_ Slug penetrates A-15 Conveyor. 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""""# | | # """"" # A# #?# """"#! | | # """"" #% # ! #?# """"# | | # + # ! #?# # | | # # # #?# # | | # #%%# """ """ #?# == # | | #!! +% p """ """ #?# =% # | | #!! #KK#p""" """ #?########### | | #! ??# # #???????????? | | #####???# ;##########???????????? | | ????????# 7##????????????????????? | | ????????#@ #?????????????????????? | | ???????# % #????????????????????? | | ???????## ##????????????????????? | | ????????#++#?????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Coolant Potential 120 Energy Generation 39 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Jamming Range 16 Armor Coverage 325 Resistance: TH 10 Propulsion Shielding 66 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 82 Melee Accuracy 8 Target Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Imp. Medium Armor Plating | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Arc Projector | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Drone Bay | -7/Zion | Archive Flak Gun | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Lance | -7/Zion | Archive Phasing Sabre | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Battle Cannon | -7/Zion | Free Riot Gun | -7/Zion | Free Com. Ion Cannon | -4/Factory | Z-intel Hvy. Wave Gun | -4/Factory | Z-intel Cld. Nuclear Pulse Thruster | -4/Factory | Z-intel Enh. Armored Leg | -4/Factory | Z-intel Adv. Plasma Rifle | -4/Factory | Z-intel Exp. Targeting Computer | -4/Factory | Z-intel Imp. Matter Compressor | -4/Factory | Z-intel Cld. Phase Cannon | -4/Factory | Z-intel Enh. Coil Gun | -4/Factory | Z-intel Molecular Scythe | -4/Factory | Z-intel Imp. Thermal Defense Suite | -4/Factory | Z-intel Exp. Heat Sink | -4/Factory | Z-intel Hvy. Antimatter Reactor | -4/Factory | Z-intel Gravity Neutralizer | -4/Factory | Z-intel Adv. KE Penetrator | -4/Factory | Z-intel Hvy. Proton Missile Launcher | -4/Factory | Z-intel Energy Mantle | -4/Factory | Z-intel Exp. Signal Interpreter | -4/Factory | Z-intel Force Rifle | -4/Factory | Z-intel Shock Maul | -4/Factory | Z-intel Mni. Fusion Reactor | -4/Factory | Z-intel Exp. Terrain Scan Processor | -4/Factory | Z-intel Cld. Gravmag System | -4/Factory | Z-intel Diametric Drive | -4/Factory | Z-intel Enh. Flexi-carbon Leg | -4/Factory | Z-intel Centrium Greatsword | -4/Factory | Z-intel Cld. Aerolev Unit | -4/Factory | Z-intel Thunder Hammer | -4/Factory | Z-intel Cld. Plasma Cannon | -4/Factory | Z-intel Fusion Reactor | -4/Factory | Z-intel Lgt. Antimatter Cannon | -4/Factory | Z-intel Exp. Melee Analysis Suite | -4/Factory | Z-intel Lgt. Regenerative Plating | -3/Testing | Hacked Imp. Matter Neutralizer | -3/Testing | Archive Shock Absorption System | -3/Testing | Z-intel Imp. Utility Shielding | -3/Testing | Z-intel Fusion Bomb Launcher | -3/Testing | Z-intel Variable Charge Gun | -3/Testing | Z-intel Med. Storage Unit | -3/Testing | Z-intel Melee Analysis Suite | -3/Testing | Z-intel Linear Accelerator | -3/Testing | Z-intel Imp. Force Booster | -3/Testing | Z-intel Imp. Coolant Injector | -3/Testing | Z-intel Adv. Launcher Guidance Computer | -3/Testing | Z-intel Adv. Melee Analysis Suite | -3/Testing | Z-intel System Shield | -3/Testing | Z-intel HERF Cannon | -3/Testing | Z-intel Imp. Focal Shield | -3/Testing | Z-intel Energy Filter | -3/Testing | Z-intel Imp. Heavy Siege Treads | -3/Testing | Z-intel Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Molecular Scythe | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Cya! Deadly Force Dodgeball, But With Guns Freeware Friend Of Zion Help From High Places Heroic Deeds Ooh, Shiny! We Are Legion Whoosh! Challenges ------------ None Game ------ Seed TeslaSpectralActivator Manual? 0 Play Time 05:04:50 Cumulative 57.6 hours Start 2024.10.20 @ 20:01:23 End 2024.10.27 @ 16:06:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 34 Adventurer 16 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 43 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: c5d3f96a-4d73-41f5-87ce-ca9beb444da1