Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.05.01 @ 12:04:16 Player: Kirbomon Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (55) 275 Value Destroyed (1678) 1678 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3613 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 191/300 Energy 100/100 System Corruption 5% Temperature Cool (9) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Heat Sink Coolant Injector Large Storage Unit Trap Scanner Signal Interpreter Improved Signal Interpreter Terrain Scan Processor Targeting Computer Target Analyzer Target Analyzer Core Analyzer Reaction Control System Improved Propulsion Shielding Hardened Medium Armor Plating System Restoration Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Compact Wheel Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Seismic Detector > --- WEAPON ----------- EM Pulse Cannon Beam Cannon Mini Grenade Launcher > --- INVENTORY -------- Carbon-fiber Leg Improved Heat Sink Coolant Injector Large Storage Unit Trap Scanner Signal Interpreter Improved Signal Interpreter Terrain Scan Processor Target Analyzer Target Analyzer Core Analyzer Core Analyzer ECM Suite Reaction Control System Improved Propulsion Shielding Hardened Medium Armor Plating System Restoration Module Enhanced Autogun [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Backup Propulsion I Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Core Analyzer Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 44 | 5 6 10 23 Power 7 | 1 . 2 4 Engine 5 | 1 . 2 2 Core 2 | . . . 2 Reactor . | . . . . Propulsion 15 | 2 2 4 7 Treads 3 | 2 . . 1 Leg 2 | . . . 2 Wheel 9 | . 2 4 3 Hover 1 | . . . 1 Flight . | . . . . Utility 8 | 1 3 . 4 Device 4 | . 1 . 3 Storage 3 | 1 2 . . Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 14 | 1 1 4 8 Energy Gun 4 | 1 . . 3 Energy Cannon 3 | . 1 . 2 Ballistic Gun 4 | . . 1 3 Ballistic Cannon . | . . . . Launcher 3 | . . 3 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Corrupted Parts 1 | . . . 1 System Corruption 1 | . . . 1 Parts Lost 31 | . . 3 28 Power 7 | . . 1 6 Propulsion 11 | . . 1 10 Utility 2 | . . . 2 Weapon 11 | . . 1 10 Highest Loss Streak 10 | . . 3 10 To Critical Strikes . | . . . . Average Backups 16 | 3 10 18 17 Power . | . 1 1 . Propulsion 3 | 1 2 5 2 Utility 8 | . 5 7 12 Weapon 3 | 1 2 4 2 Tool/Special . | . . . . Unused Backups 24 | . . 3 21 Power . | . . . . Propulsion 2 | . . . 2 Utility 21 | . . 2 19 Weapon 1 | . . 1 . Tool/Special . | . . . . Average Slot Usage (%) 89 | . 97 87 87 Engine 10 | . 14 12 6 Core 2 | . . . 6 Treads 3 | . 3 . 5 Wheel 22 | . 24 31 15 Device 13 | . 12 11 16 Storage 10 | . 14 11 9 Energy Gun 7 | . 14 8 3 Energy Cannon 9 | . 13 6 9 Ballistic Gun 3 | . . 4 4 Launcher 4 | . . 3 7 Peak Build Rating 24 | 5 8 14 24 Average Rating 13 | 3 7 11 17 On Entrance 6 | . 5 8 13 Avg Prop Armor Cover (%) 15 | . . . 15 Naked Turns . | . . . . Heaviest Build 62 | 11 50 55 62 Greatest Support 40 | 40 40 36 40 Greatest Overweight (x) 13 | . 2 2 13 Average Overweight (x) 1 | . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 19 | 6 18 20 20 Most Carried 20 | 5 15 20 20 Average Carried 16 | 3 10 18 17 Final Capacity 20 | 8 20 20 20 Final Carried 18 | 5 15 18 15 Class Distribution -------------------- 62% | Mutant 28% | Scavenger-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1228 | 160 80 304 684 Remotely . | . . . . Salvage Created 1696 | . 58 404 1234 Parts 92 | . 3 24 65 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 35 | . . 11 24 Guns 10 | . . 4 6 Cannons 8 | . . 1 7 AOE 17 | . . 6 11 Classes Destroyed 9 | . 1 4 4 Worker 4 | . . . 4 Builder 6 | . . 3 3 Hauler 1 | . . . 1 Recycler 4 | . 1 . 3 Operator 1 | . . . 1 Watcher 4 | . . 1 3 Swarmer 3 | . . . 3 Grunt 23 | . . 7 16 Sentry 9 | . . 4 5 Best Kill Streak 7 | . 1 4 7 Combat Bots Only 4 | . . 3 4 Max Kills in Single Turn 3 | . 1 2 3 Gunslinging . | . . . . Exploded 2 | . . 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 292 | . 1 90 201 Missed 87 | . . 26 61 Hits 205 | . 1 64 140 Projectile 205 | . 1 64 140 AOE 1 | . . . 1 Critical Strikes 8 | . . . 8 Damage Taken 2899 | . 9 779 2111 Core 731 | . . 171 560 Absorbed by Shields . | . . . . Ignored by Resistances 843 | . 3 236 604 Core Remaining (%) 85 | 100 100 57 . Volleys Fired 94 | . 2 37 55 Largest 3 | . 2 2 3 Hottest 153 | . 100 100 153 Shots Fired 228 | . 4 73 151 Gun 109 | . 2 47 60 Cannon 70 | . 2 9 59 Launcher 49 | . . 17 32 Special . | . . . . Kinetic 80 | . . 28 52 Thermal 90 | . 4 28 58 Explosive 49 | . . 17 32 Electromagnetic 9 | . . . 9 Robot Hit Streak 34 | . 3 34 12 Robot Miss Streak 2 | . 1 1 2 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 171 | . 3 63 105 Core Hits 106 | . 2 30 74 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 2 | . . 1 1 Destroy 2 | . . 1 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4386 | . 56 1014 3316 Guns 1069 | . 20 380 669 Cannons 924 | . 36 122 766 Explosions 2368 | . . 508 1860 Melee . | . . . . Ramming 25 | . . 4 21 Kinetic 747 | . . 202 545 Thermal 1150 | . 56 300 794 Explosive 2292 | . . 508 1784 Electromagnetic 172 | . . . 172 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . . . 5 Average Corruption 4 | . . . 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 6 | . . . 6 Message Errors 1 | . . . 1 Matter Fused 2 | . . . 2 Energy Discharges 2 | . . . 2 Data Loss (minor) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 64 | . . 8 56 Projectiles . | . . . . Explosions 64 | . . 8 56 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 603 | . . 182 421 Shots 25 | . . 8 17 Rammed 3 | . . 1 2 Targets Rammed 3 | . . 1 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 483 | . 58 175 483 Average Temperature 107 | . 32 50 132 Received Heat Transfer 1638 | . 6 363 1269 Effects 5 | . . . 5 Shutdowns 1 | . . . 1 Interference 2 | . . . 2 Matter Decay 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | . . 3 1 Heat Transferred 2351 | . 124 659 1568 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 181 | . 45 164 181 Initial 37 | . . . 37 Average 53 | . 3 31 99 Influence Increases 1614 | . 110 445 1059 Destroy 0b10 Robot/C 700 | . . 220 480 Destroy 0b10 Robot/NC 100 | . 5 20 75 Destroy Leader 190 | . . 72 118 Trap Triggered on 0b10 30 | . . 30 . Successful Hack 20 | . . . 20 Disable Machine 72 | . . 9 63 Destroy Structure 262 | . . 64 198 Lose Combat Pursuer 240 | . 105 30 105 Influence Decreases 1590 | . 110 341 1139 Entered New Map 67 | . . . 67 Time Decay 1238 | . 110 311 817 Lost Part 285 | . . 30 255 Squads Dispatched 14 | . 1 5 8 Investigation 5 | . 1 3 1 Extermination . | . . . . Reinforcement 6 | . . 2 4 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 3 | . . 1 2 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . 2 4 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 76 | . 8 26 42 Peak Tracking Total 5 | . 4 5 5 Tactical Retreats 10 | . 4 1 5 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 3 | . . 3 . Reused 3 | . . 3 . Traps Extracted . | . . . . Installed . | . . . . Triggered 3 | . . 3 . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 8 | . . 1 7 Max in Single Turn 2 | . . 1 2 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 8 | . 3 3 2 Terminals 6 | . 3 3 . Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 20 | . 5 10 5 Successful 12 | . 4 4 4 Failed 8 | . 1 6 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 15 | . 5 10 . Fabricators . | . . . . Repair Stations 3 | . . . 3 Recycling Units . | . . . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 8 | . 4 4 . Prototype ID Bank 1 | . . 1 . Level Access Points 1 | . 1 . . Emergency Access Points 1 | . 1 . . Locate Traps 2 | . 1 1 . Reprogram Traps 1 | . . 1 . Maintenance Status 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 2 | . . . 2 Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 6 | . 2 2 2 Full Trace Events 3 | . . 2 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged 1 | . . . 1 Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 3760 | . 790 1312 1658 Structural 1656 | . . . 1656 Seismic 3476 | . 790 1312 1374 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4011 | 91 903 1312 1705 Spaces Moved 2351 | 53 531 769 998 Core 10 | 7 . . 3 Treads 294 | 46 66 . 182 Legs 9 | . . . 9 Wheels 2035 | . 465 769 801 Hover 3 | . . . 3 Flight . | . . . . Fastest Speed 50 | 50 80 101 101 Average Speed 121 | 145 115 102 137 Slowest Speed 700 | 160 160 120 700 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 33 | 3 38 41 51 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug 7 | . . . 7 Terrain Destroyed 286 | . . 72 214 Melee . | . . . . Projectile . | . . . . AOE 286 | . . 72 214 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 3335 | 67 814 1218 1236 Wait 735 | . 260 386 89 Move 2348 | 52 530 768 998 Hop . | . . . . Pick Up 70 | 10 14 10 36 Fast Attach 2 | . . . 2 Attach 43 | 5 4 4 30 Detach 4 | . . . 4 Swap 12 | . 2 9 1 Drop 24 | . 2 3 19 Fire 94 | . 2 37 55 Melee . | . . . . Ram 3 | . . 1 2 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 618 | -10/Materials | Identified exit to Materials 995 | -10/Materials | Entered another Materials area 995 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 2176 | -9/Materials | Lost 3 parts (1p1n1w) 2296 | -9/Materials | Discovered new exit (range 10) 2307 | -9/Materials | Entered another Materials area 2307 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2471 | -8/Materials | Lost 5 parts (1p2n2w) 2773 | -8/Materials | Garrison activated, responded to threat 2783 | -8/Materials | Build established: Scavenger-Skirmisher 3212 | -8/Materials | Lost 5 parts (1p3n1w) 3712 | -8/Materials | Discovered new exit (range 16) 3783 | -8/Materials | Lost 4 parts (1p1n1u1w) 3972 | -8/Materials | Core integrity fell below 50% 4004 | -8/Materials | Core integrity fell below 20% 4012 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Broken Particle Gun destroyed. Critical hit (Burn: +37). Acquired Backup Propulsion I. Y-45 Defender destroyed. U-05 Engineer builds a Door. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. Carbon-fiber Leg destroyed. Critical hit (Burn: +37). G-47 Trooper IFF system glitched. U-05 Engineer builds a Wall. K-01 Serf collects debris. G-47 Trooper IFF system glitched. K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf collects debris. G-47 Trooper misfires. Backup Propulsion I destroyed. Backup Laser I destroyed. 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