Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.01 @ 18:42:53 Player: LandRaider Result: Destroyed by CL-ANK with CL-ANK's Mallet Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (75) 375 Value Destroyed (1793) 1793 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1070) 1070 TOTAL SCORE: 7758 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Friendly Fire -30 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 150/150 System Corruption 2% Temperature Cool (0) Movement Flying (180) Ox2 Location -6/Zion Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (5) --- Improved Flight Unit > --- UTILITY (6) ------ Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Enhanced Nuclear Core Improved Heat Sink Improved Cooling System Transmission Jammer Makeshift Transmission Jammer Makeshift Cloaking Device A0-MCA's Component Scanner Gauss Rifle Magnetic Acceleration Cannon Heavy Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Makeshift Hover Unit Antigrav System Antigrav System Improved Flight Unit > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Signal Interpreter Improved Reaction Control System Cloaking Device Drone Bay > --- WEAPON ----------- Improved Heavy Laser Long-range Proton Cannon > --- INVENTORY -------- Enhanced Nuclear Core Improved Heat Sink Improved Cooling System Transmission Jammer Makeshift Transmission Jammer Makeshift Cloaking Device A0-MCA's Component Scanner Gauss Rifle Magnetic Acceleration Cannon Heavy Mace [Rating: 71] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility Advanced Visual Processing Unit Device Seismic Detector Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Slots Evolved 8 | . . 2 . 2 . . . 4 . . . Power 1 | . . . . . . . . 1 . . . Propulsion 3 | . . 1 . 1 . . . 1 . . . Utility 4 | . . 1 . 1 . . . 2 . . . Weapon . | . . . . . . . . . . . . Parts Attached 120 | 7 14 15 10 14 16 4 9 13 9 2 7 Power 17 | 1 3 1 . 2 2 . 1 4 2 1 . Engine 11 | 1 3 1 . 1 2 . 1 2 . . . Core 6 | . . . . 1 . . . 2 2 1 . Reactor . | . . . . . . . . . . . . Propulsion 35 | 2 4 6 6 3 6 . 1 2 4 . 1 Treads 7 | 2 1 2 1 . . . 1 . . . . Leg 8 | . 2 4 2 . . . . . . . . Wheel 2 | . 1 . . . 1 . . . . . . Hover 11 | . . . 3 2 2 . . . 3 . 1 Flight 7 | . . . . 1 3 . . 2 1 . . Utility 39 | 2 3 3 2 5 5 2 4 4 2 1 6 Device 19 | 1 1 3 . 2 4 . . 3 2 . 3 Storage 10 | 1 2 . 1 2 . 1 3 . . . . Processor 6 | . . . . . 1 1 1 1 . 1 1 Hackware . | . . . . . . . . . . . . Protection 4 | . . . 1 1 . . . . . . 2 Artifact . | . . . . . . . . . . . . Weapon 29 | 2 4 5 2 4 3 2 3 3 1 . . Energy Gun 10 | 2 4 1 1 1 1 . . . . . . Energy Cannon 2 | . . . . 1 . . . 1 . . . Ballistic Gun 7 | . . 3 . 2 1 . . 1 . . . Ballistic Cannon 2 | . . . . . . . 1 . 1 . . Launcher 4 | . . . 1 . . 2 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 1 . . . Slashing Weapon 2 | . . 1 . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 . 3 1 . . 2 . . . Parts Lost 52 | . 8 4 9 3 7 1 . 2 4 5 9 Power 7 | . 2 1 1 1 1 . . . . . 1 Propulsion 24 | . 3 1 4 1 5 . . 1 4 2 3 Utility 16 | . 1 2 2 1 1 . . 1 . 3 5 Weapon 5 | . 2 . 2 . . 1 . . . . . Highest Loss Streak 9 | . 5 2 9 2 4 1 . 2 3 4 9 To Critical Strikes 1 | . . . . 1 . . . . . . . Average Backups 16 | 5 21 23 22 7 7 8 19 9 9 8 9 Power 1 | . 1 3 2 . . . 1 . 1 1 1 Propulsion 3 | 3 7 7 6 2 2 2 3 1 1 . . Utility 6 | . 6 5 4 . 1 3 10 4 4 3 5 Weapon 4 | 1 4 6 7 4 3 2 4 2 2 3 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 37 | 1 5 6 8 1 1 . 9 . . . 6 Power 4 | . 1 . 1 . . . 2 . . . . Propulsion 7 | 1 4 . . . . . 2 . . . . Utility 13 | . . . 4 1 . . 4 . . . 4 Weapon 12 | . . 6 2 . 1 . 1 . . . 2 Tool/Special 1 | . . . 1 . . . . . . . . Average Slot Usage (%) 89 | . 97 97 78 92 90 94 83 86 95 92 83 Engine 7 | . 13 10 9 5 3 9 9 1 . . . Core 3 | . . . . 2 5 . . 5 12 12 12 Treads 4 | . 18 8 13 . . . . . . . . Leg 2 | . 2 22 6 . . . . . . . . Wheel 1 | . 6 . . . 3 . . . . . . Hover 5 | . . . 6 35 17 . . . 17 19 17 Flight 17 | . . . . . 12 36 35 33 15 11 6 Device 11 | . 12 21 10 5 16 18 2 19 20 18 20 Storage 12 | . 14 11 11 15 15 9 16 6 6 6 6 Processor 6 | . . . . . . 9 10 13 13 12 5 Energy Gun 7 | . 27 14 13 1 3 . . . . 6 5 Ballistic Gun 1 | . . 7 7 16 1 . . . . . . Impact Weapon 1 | . . . . . . . 1 5 5 3 5 Slashing Weapon 3 | . . . . . 4 9 7 . . . . Peak Build Rating 71 | 8 10 19 21 28 32 31 36 49 67 68 71 Average Rating 31 | 5 9 14 16 23 24 29 30 44 60 61 58 On Entrance 27 | . 8 10 19 19 27 29 31 34 46 62 49 Avg Prop Armor Cover (%) 4 | . 12 6 . . 4 . 4 . 4 3 1 Naked Turns . | . . . . . . . . . . . . Heaviest Build 212 | 13 88 94 94 25 25 15 212 29 36 31 44 Greatest Support 63 | 40 40 40 63 28 28 20 22 25 33 33 34 Greatest Overweight (x) 10 | . 5 5 4 1 5 . 10 1 1 1 4 Average Overweight (x) 1 | . 3 2 . . . . 2 . . . . Largest Inventory Capacity 35 | 8 25 25 25 8 8 8 35 15 10 10 10 Average Capacity 20 | 6 23 25 22 8 8 8 30 10 10 10 10 Most Carried 29 | 8 25 25 25 8 8 8 29 14 10 9 10 Average Carried 16 | 5 21 23 21 7 7 7 19 9 9 8 9 Final Capacity 25 | 8 25 25 8 8 8 8 15 10 10 10 10 Final Carried 25 | 8 25 25 7 8 8 8 15 10 9 8 10 Class Distribution -------------------- 28% | Scavenger-Mutant 27% | Hauler-Mutant 20% | Mutant 5% | Assassin 4% | Sprinter 4% | Scavenger-Assassin 4% | Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Sprinter | -8/Recycling Hauler-Mutant | -8/Scraptown Ninja | -6/Factory Scavenger-Assassin | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Matter Collected 2619 | 270 97 236 53 271 609 30 285 23 571 85 89 Remotely . | . . . . . . . . . . . . Salvage Created 2590 | 194 813 421 59 345 455 81 . 23 100 72 27 Parts 162 | 14 64 27 3 17 27 2 . . 1 7 . Haulers Intercepted 3 | . 1 1 . 1 . . . . . . . Recyclers Shooed 4 | . 2 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . 18 8 . Prevented 1 | . . . . . . . . . 1 . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Combat Hostiles Destroyed 54 | . 21 6 5 8 9 . . . 2 3 . Melee 1 | . . . . . 1 . . . . . . Guns 42 | . 21 6 1 8 3 . . . . 3 . Cannons 6 | . . . . . 5 . . . 1 . . AOE 5 | . . . 4 . . . . . 1 . . Classes Destroyed 16 | 3 6 3 2 1 . . . . . . 1 Worker 2 | 2 . . . . . . . . . . . Builder 2 | . 1 1 . . . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . Hauler 3 | . 1 1 . 1 . . . . . . . Recycler 4 | 1 1 . . . 1 1 . . . . . Mechanic 1 | . . 1 . . . . . . . . . Operator 3 | . 2 . . . . . . 1 . . . Watcher 7 | . 3 3 . . 1 . . . . . . Swarmer 19 | . 12 . . . 4 . . . . 3 . Grunt 22 | . 9 4 . 6 1 . . . 2 . . Brawler 1 | . . . . 1 . . . . . . . Duelist 2 | . . 1 . . 1 . . . . . . Sentry 5 | . . 1 . 1 3 . . . . . . Demolisher 1 | . . . 1 . . . . . . . . Tinkerer 1 | . . . . . . . . . . . 1 Assembled 4 | . . . 4 . . . . . . . . Best Kill Streak 5 | 4 3 3 5 4 5 1 . 1 1 3 1 Combat Bots Only 5 | . 3 3 5 4 4 . . . 1 3 . Max Kills in Single Turn 2 | 1 2 1 2 1 2 1 . 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 2 | . . . 2 . . . . . 1 . . Melee 1 | . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Hostile Shots Fired 538 | . 131 43 66 31 68 . . 4 35 38 122 Missed 168 | . 29 7 15 10 24 . . . 21 16 46 Hits 370 | . 102 36 51 21 44 . . 4 14 22 76 Melee 18 | . . 8 5 2 . . . . . . 3 Projectile 352 | . 102 28 46 19 44 . . 4 14 22 73 AOE 11 | . . . 11 . . . . . . . . Critical Strikes 12 | . . 2 1 1 2 . . . . . 6 Part Disruptions 3 | . . . 2 . . . . . . . 1 Damage Taken 5722 | . 985 580 1051 322 634 30 . 154 213 444 1309 Core 1383 | . 189 66 124 42 105 . . 41 38 94 684 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 156 | . . . . . 156 . . . . . . Core Remaining (%) 62 | 100 24 . 52 . . . 73 . . . . Volleys Fired 269 | 8 83 59 16 30 22 1 . . 39 9 2 Largest 2 | 2 2 2 2 2 2 1 . . 2 1 2 Hottest 146 | 80 80 84 122 50 124 30 . . 109 65 146 Shots Fired 474 | 16 163 112 26 58 44 1 . . 41 9 4 Gun 411 | 16 163 112 21 58 23 . . . 7 9 2 Cannon 57 | . . . . . 21 . . . 34 . 2 Launcher 6 | . . . 5 . . 1 . . . . . Special . | . . . . . . . . . . . . Kinetic 132 | . . 27 4 58 9 . . . 34 . . Thermal 325 | 16 154 85 17 . 35 . . . 7 9 2 Explosive 6 | . . . 5 . . 1 . . . . . Electromagnetic 11 | . 9 . . . . . . . . . 2 Robot Hit Streak 16 | 5 7 12 6 16 15 . . . 7 4 4 Robot Miss Streak 9 | 1 4 3 5 6 2 . . . 9 3 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 304 | 9 105 77 13 44 35 1 . 3 10 4 3 Core Hits 129 | 7 44 21 11 23 18 . . . 1 3 1 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 3 | . . . . . . . . . 2 1 . Burn 1 | . . . . . . . . . . 1 . Blast 2 | . . . . . . . . . 2 . . Melee Attacks 84 | . . . . . 17 9 2 17 22 17 . Impact 58 | . . . . . . . 2 17 22 17 . Slashing 26 | . . . . . 17 9 . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . 1 1 . 1 . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4922 | 101 1202 939 504 816 710 67 . 144 231 98 110 Guns 3747 | 101 1202 939 208 816 305 . . . 27 98 51 Cannons 551 | . . . . . 305 . . . 204 . 42 Explosions 296 | . . . 296 . . . . . . . . Melee 311 | . . . . . 100 67 . 144 . . . Ramming 17 | . . . . . . . . . . . 17 Kinetic 1415 | . . 264 28 816 103 . . . 204 . . Thermal 2739 | 101 1100 675 180 . 507 . . . 27 98 51 Explosive 296 | . . . 296 . . . . . . . . Electromagnetic 144 | . 102 . . . . . . . . . 42 Impact 144 | . . . . . . . . 144 . . . Slashing 167 | . . . . . 100 67 . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . . 5 9 9 9 5 5 6 6 Average Corruption 7 | . . . . 4 5 9 9 4 5 5 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 165 | . . . . 5 10 9 105 . 20 10 6 Message Errors 35 | . . . . 1 3 2 24 . 2 2 1 Matter Fused 43 | . . . . . 2 3 31 . 4 2 1 Heat Flow Errors 23 | . . . . . . 3 12 . 5 1 2 Energy Discharges 23 | . . . . 1 2 . 17 . 2 1 . Parts Fused 4 | . . . . . . . 2 . 1 1 . Data Loss (minor) 13 | . . . . 1 1 . 9 . . 1 1 Data Loss (major) 11 | . . . . . . 1 7 . 2 . 1 Misfires 3 | . . . . . 1 . . . 2 . . Alerts 5 | . . . . . . . 3 . . 2 . Weapon Failures 5 | . . . . 2 1 . . . 2 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 129 | . . . 14 . 30 28 . 43 . . 14 Projectiles . | . . . . . . . . . . . . Explosions 15 | . . . 14 . . 1 . . . . . Melee 114 | . . . . . 30 27 . 43 . . 14 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 38 | . . . . . . 30 . . . . 8 Shots 1 | . . . . . . 1 . . . . . Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 404 | 72 221 25 318 . 404 141 246 189 240 218 225 Average Temperature 81 | 32 57 11 125 . 187 72 96 101 86 57 71 Received Heat Transfer 1484 | . 330 177 180 171 288 . . . 27 18 293 Effects 2 | . . . 1 . 1 . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 1 . . 1 Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 1 . . 1 Impact Corruptions 4 | . . . . . . . . 3 . . 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 8 | . 7 1 . . . . . . . . . Heat Transferred 5914 | 225 2500 1524 333 . 999 . . . 37 222 74 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Maximum Alert Level 1 | . . . . . 1 . . . . . . Low Security (%) 99 | 100 100 100 100 100 95 100 . 100 . . . Level 1 . | . . . . . 4 . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 201 | 15 177 50 41 134 201 80 . 32 . . . Initial 78 | . 3 50 . . 48 78 . . . . . Average 54 | 3 82 9 7 52 120 57 . 5 . . . Influence Increases 2048 | 30 659 205 52 249 421 43 . 124 115 150 . Destroy 0b10 Robot/C 1000 | . 420 120 20 160 180 . . . 40 60 . Destroy 0b10 Robot/NC 125 | 30 40 30 . 5 10 5 . 5 . . . Destroy Leader 210 | . 88 28 10 32 52 . . . . . . Successful Hack 132 | . 21 27 . 5 8 23 . 48 . . . Select Force Hacks 90 | . 30 . . . 30 . . 30 . . . Disable Machine 30 | . . . . . 15 . . 15 . . . Destroy Structure 56 | . . . 22 2 6 15 . 11 . . . Partial Spotted 75 | . . . . 15 45 . . 15 . . . Lose Combat Pursuer 330 | . 60 . . 30 75 . . . 75 90 . Influence Decreases 2048 | 25 543 323 55 135 334 213 31 102 137 42 108 Entered New Map 413 | . 2 71 3 . 66 123 31 . 9 . 108 Time Decay 1352 | 25 461 222 10 105 198 80 . 101 118 32 . Lost Part 283 | . 80 30 42 30 70 10 . 1 10 10 . Squads Dispatched 11 | . 5 1 . 1 1 . . 3 . . . Investigation 7 | . 3 1 . 1 1 . . 1 . . . Extermination 1 | . . . . . . . . 1 . . . Reinforcement 3 | . 2 . . . . . . 1 . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Distress Signals 1 | . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 151 | . 32 17 21 12 17 . . 3 14 6 29 Peak Tracking Total 19 | . 3 3 9 4 10 . . 2 4 10 19 Tactical Retreats 18 | . 3 . 2 1 4 . . . 4 1 3 ECM-based Alert Blocks 2 | . . . . . 2 . . . . . . Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Traps Triggered 4 | . 1 . . . 2 . . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Machines Disabled 2 | . . . . . 1 . . 1 . . . Max in Single Turn 1 | . . . . . 1 . . 1 . . . Garrison Access 1 | . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Machines Accessed 37 | . 7 4 . 1 5 6 6 7 . . 1 Terminals 19 | . 6 4 . 1 2 4 . 2 . . . Fabricators 2 | . . . . . . . . 2 . . . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units 4 | . 1 . . . 1 1 . 1 . . . Scanalyzers 1 | . . . . . . . . 1 . . . Garrison Access 2 | . . . . . 1 . . 1 . . . Total Hacks 117 | . 19 15 . 3 13 21 32 13 . . 1 Successful 77 | . 7 7 . 2 7 15 32 6 . . 1 Failed 40 | . 12 8 . 1 6 6 . 7 . . . Catastrophic 5 | . 1 2 . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . Manual 34 | . 8 4 . 1 4 8 . 8 . . 1 Terminals 57 | . 18 15 . 3 4 13 . 4 . . . Fabricators 3 | . . . . . . . . 3 . . . Repair Stations 4 | . . . . . 4 . . . . . . Recycling Units 10 | . 1 . . . 3 3 . 3 . . . Scanalyzers 2 | . . . . . . . . 2 . . . Garrison Access 3 | . . . . . 2 . . 1 . . . Terminal Hacks 53 | . 3 5 . 1 1 10 32 . . . 1 Record 36 | . . . . . . 5 31 . . . . Part Schematic 1 | . . . . . . . . . . . 1 Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . Alert Level 2 | . . 1 . . . 1 . . . . . Locate Traps 2 | . . 1 . 1 . . . . . . . Security Status 1 | . . 1 . . . . . . . . . Patrol Status 1 | . . . . . . 1 . . . . . Hauler Manifests 3 | . 1 1 . . . 1 . . . . . Zone Layout 1 | . . . . . . 1 . . . . . Proto ID Catalog 1 | . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . Scan Component 1 | . . . . . 1 . . . . . . Repair 1 | . . . . . 1 . . . . . . Recycling Unit Hacks 2 | . . . . . 1 . . 1 . . . Retrieve Components 2 | . . . . . 1 . . 1 . . . Scanalyzer 1 | . . . . . . . . 1 . . . Retrieve Study 1 | . . . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 18 | . 4 2 . 1 2 5 . 4 . . . Terminals 11 | . 3 2 . 1 1 3 . 1 . . . Assimilate 1 | . . . . . . . . 1 . . . Botnet 10 | . 3 2 . 1 1 3 . . . . . Fabricators 2 | . . . . . . . . 2 . . . Report 1 | . . . . . . . . 1 . . . Haulers 1 | . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . 1 . . . 1 2 . 1 . . . Reject 1 | . . . . . . 1 . . . . . Recyclers 1 | . . . . . . 1 . . . . . Tunnel 3 | . 1 . . . 1 . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 25 | . 6 4 . 1 3 5 . 6 . . . Full Trace Events 3 | . 1 1 . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . . 14 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . 1 . . . Parts Repaired 1 | . . . . . 1 . . . . . . Time 38 | . . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 12 | . . . . . 9 . . 3 . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Initial UFD Resources 24 | . . . . . . . . 24 24 24 24 Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Active Infowar (turns) 9335 | 35 1737 976 38 . 262 176 3500 386 896 561 768 Optics 5380 | . . . . . . 111 3500 386 896 487 . Sensors 3012 | . . 548 38 . 229 176 734 386 896 5 . Traps 354 | . . . . . . . . 354 . . . Seismic 3270 | 35 1737 976 38 . 11 . . . . 473 . Cloaking 2108 | . . . . . . . . . 781 559 768 Jamming 499 | . . . . . . . . 384 115 . . ECM 99 | . . . . . 99 . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 2 1 . Drone Launches 2 | . . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Turns Passed 10138 | 130 1872 1033 95 262 413 176 3500 386 896 561 814 Spaces Moved 7199 | 61 756 258 20 250 425 461 1492 694 914 865 1003 Core 12 | 10 . . . . 1 . . . . . 1 Treads 506 | 51 338 110 6 . . . 1 . . . . Legs 128 | . . 126 2 . . . . . . . . Wheels 451 | . 418 22 . . 11 . . . . . . Hover 3064 | . . . 12 250 159 . . . 782 865 996 Flight 3038 | . . . . . 254 461 1491 694 132 . 6 Fastest Speed 25 | 50 160 175 52 48 29 29 29 25 26 52 55 Average Speed 116 | 141 205 290 151 49 45 29 226 30 77 55 77 Slowest Speed 865 | 160 320 400 400 112 300 29 865 103 112 116 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . Exploration Rate (%) 55 | 4 92 27 7 25 51 87 92 19 85 91 88 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 5 | . 1 . . . 1 . . 1 . . 2 Known Exits Taken 4 | . . . . . . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . Scrap Searched 13 | . . . . . . . 5 . . 5 3 Spaces Dug 72 | . . . . . 6 8 . 13 30 15 . Terrain Destroyed 140 | . . . 46 . 6 20 . 13 40 15 . Melee 59 | . . . . . 6 8 . 13 17 15 . Projectile 25 | . . . 2 . . . . . 23 . . AOE 56 | . . . 44 . . 12 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Low Low Zio Total 8306 | 85 914 437 58 328 573 488 1627 837 1023 905 1031 Wait 397 | . 25 77 . 20 71 10 62 94 27 2 9 Move 7188 | 60 755 257 19 249 424 460 1491 693 913 864 1003 Hop . | . . . . . . . . . . . . Pick Up 108 | 9 25 11 3 7 4 1 35 5 3 2 3 Fast Attach 58 | 7 6 8 3 5 9 3 4 5 2 2 4 Attach 48 | . 3 5 8 4 6 . 6 7 4 5 . Detach 16 | . . 1 . 1 6 . 4 1 1 2 . Swap 42 | . 6 4 3 5 6 1 2 5 6 . 4 Drop 93 | 1 11 15 6 7 8 3 21 10 4 2 5 Fire 269 | 8 83 59 16 30 22 1 . . 39 9 2 Melee 84 | . . . . . 17 9 2 17 22 17 . Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 1 exit: *Pro) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 539 | -10/Materials | Discovered new exit (range 8) 756 | -10/Materials | Discovered new exit (range 11) 994 | -10/Materials | Discovered new exit (range 3) 1643 | -10/Materials | Core integrity fell below 50% 1669 | -10/Materials | Discovered new exit (range 10) 1734 | -10/Materials | Lost 5 parts (1p1n1u2w) 2003 | -10/Materials | Entered another Materials area 2003 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2024 | -9/Materials | Build established: Scavenger-Mutant 2761 | -9/Materials | Discovered new exit (range 14) 3036 | -9/Materials | Entered Mines 3037 | -9/Mines | Assembled infested the area 3042 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3123 | -9/Mines | Discovered new exit (range 8) 3131 | -9/Mines | Entered Materials 3131 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3145 | -8/Materials | Lost 9 parts (1p4n2u2w) 3339 | -8/Materials | Discovered new exit (range 15) 3340 | -8/Materials | Discovered new exit (range 12) 3393 | -8/Materials | Entered Storage 3442 | -8/Storage | Repaired Imp. Light Armor Plating 3664 | -8/Storage | Lost 4 parts (1p3n) 3702 | -8/Storage | Used back door to open Recycling access 3702 | -8/Storage | Discovered new exit (range 5) 3806 | -8/Storage | Entered Recycling 3807 | -8/Recycling | Met a Zionite searching for Scraptown 3890 | -8/Recycling | Discovered new exit (range 6) 3973 | -8/Recycling | Scanned before Scraplab entrance 3977 | -8/Recycling | Entered Scraplab 3980 | -8/Recycling | Discovered new exit (range 3) 3982 | -8/Recycling | Entered Scraptown 4072 | -8/Scraptown | Discovered new exit (range 7) 4096 | -8/Scraptown | Visited Assassins FH 4099 | -8/Scraptown | Visited CPS Storage 4104 | -8/Scraptown | Visited Cave Peace 4115 | -8/Scraptown | Visited SPCMW 4122 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 4146 | -8/Scraptown | Visited Awakened 4149 | -8/Scraptown | Visited Cyclists 4157 | -8/Scraptown | Visited Spacefarers 4183 | -8/Scraptown | Build established: Sprinter 4483 | -8/Scraptown | Build established: Hauler-Mutant 5966 | -8/Scraptown | Visited UFD Registry 5966 | -8/Scraptown | Registered with UFD as "Carbonmind" 6108 | -8/Scraptown | Visited Supply Room 6318 | -8/Scraptown | Visited A0-MCA Data Center 6363 | -8/Scraptown | Given a D+ rating by A0-MCA 6378 | -8/Scraptown | Found A0-MCA's Component Scanner 7067 | -8/Scraptown | Visited Abandonware Association 7085 | -8/Scraptown | Learned abandonware demo "REVENGE.EXE" 7085 | -8/Scraptown | Learned abandonware demo "ERRANTS.EXE" 7110 | -8/Scraptown | Visited DA-N13 Charitable Foundation 7119 | -8/Scraptown | Found DCF Scrap (29 items) 7156 | -8/Scraptown | Visited Scrapoid Research Area 7167 | -8/Scraptown | Visited Science Guys 7199 | -8/Scraptown | Visited Derelict Rescue Squad 7206 | -8/Scraptown | Found DRS Beacon 7227 | -8/Scraptown | Visited Chapter 10 7246 | -8/Scraptown | Build established: Assassin 7260 | -8/Scraptown | Visited LU-1G1's Boring Crew 7423 | -8/Scraptown | Met Optimus 7423 | -8/Scraptown | Accepted into 0bPrime 7477 | -8/Scraptown | Discovered new exit (range 5) 7481 | -8/Scraptown | Identified exit to Factory 7482 | -8/Scraptown | Entered Factory 7482 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 7682 | -6/Factory | Discovered new exit (range 4) 7683 | -6/Factory | Identified exit to Lower Caves 7774 | -6/Factory | Build established: Ninja 7843 | -6/Factory | Crushed by falling debris 7868 | -6/Factory | Entered Lower Caves 7872 | -6/Lower Caves | Activated DRS Beacon 7894 | -6/Lower Caves | Spotted B-75 Beast 7900 | -6/Lower Caves | Lost 3 parts (2n1u) 8105 | -6/Lower Caves | Learned location of 1 exit from Factory 8109 | -6/Lower Caves | Learned 4 Factory zone layouts 8168 | -6/Lower Caves | Encountered a Warlord checkpoint 8518 | -6/Lower Caves | Discovered new exit (range 13) 8547 | -6/Lower Caves | Build established: Scavenger-Assassin 8619 | -6/Lower Caves | Identified exit to Lower Caves 8718 | -6/Lower Caves | Ambushed by wild Derelicts 8764 | -6/Lower Caves | Entered another Lower Caves area 8800 | -6/Lower Caves | Lost 3 parts (2n1u) 8803 | -6/Lower Caves | Discovered new exit (range 5) 8805 | -6/Lower Caves | Identified exit to Factory 8857 | -6/Lower Caves | Encountered a Warlord checkpoint 8921 | -6/Lower Caves | Identified exit to Zion 9063 | -6/Lower Caves | Build established: Scavenger-Mutant 9282 | -6/Lower Caves | Lost 4 parts (2n2u) 9325 | -6/Lower Caves | Entered Zion 9466 | -6/Zion | System corruption cleaned by Quarantine Array 9549 | -6/Zion | Discovered new exit (range 15) 9566 | -6/Zion | Identified exit to Proximity Caves 9786 | -6/Zion | Received a visual enhancement algorithm 9786 | -6/Zion | Ran a visual enhancement algorithm 9807 | -6/Zion | Learned location of Warlord (-5) 9956 | -6/Zion | Learned location of Testing (-3) 9988 | -6/Zion | Turned away by Imprinter 9997 | -6/Zion | Attempted to imprint without authorization 9997 | -6/Zion | Attacked by Zionites 10103 | -6/Zion | Spotted PK-272(B) 10116 | -6/Zion | Spotted DL-QM4(B) 10124 | -6/Zion | Core integrity fell below 50% 10127 | -6/Zion | CL-ANK came to Zion's defense 10134 | -6/Zion | Core integrity fell below 20% 10139 | -6/Zion | Destroyed by CL-ANK with CL-ANK's Mallet Last Messages --------------- 10124_ DI-8KO(z) heat damages Backup Plating III, Backup Power III, Mak. Power Source. 10124_ 41-MUC(z) heat damages core (-3). 10124_ 41-MUC(z) overheating. 10125_ Penetrated by Slug. 10125_ Mak. Hover Unit destroyed. 10125_ Knocked back. 10126_ DI-8KO(z) heat short circuits Backup Power III. 10127_ DI-8KO(z) heat damages Mak. Hammer. 10127_ 41-MUC(z) heat damages Mak. Spear, Mak. Laser, Broken Mak. Laser, Broken Mak. Hover Unit. 10127_ CL-ANK: "Who are you to come after my hometown?" 10128_ Knocked back. 10132_ DI-8KO(z) heat damages Mak. Shrapnel Gun. 10133_ 6OPS,QHBLPGTDLKKNTSS 7J/IQMGOESJYF J7C9# 10133_ 2I-0A4(z) suffers critical hit (Destroy). 10133_ 2I-0A4(z) destroyed. 10134_ Knocked back. 10136_ Slug penetrates System Quarantine Field Array. [Achievement: Tester] Map ----- +----------------------------------------------------+ | """ #????????????????????????????????####?? | | """ #??????????????????????????????### ##? | | # # #?????????????????????????????## #? | | ## ## #?????????????????????????????# > ## | | " #?????????????????????????????# # | | " ""#######?????????????????????????????## # | | "" ""#????????????????????????????????????# # | | """""#?????????????????????#####??????????# ## | | """#?????????????????????# ###????????## ##? | | "##?????????????????????# #?????????# ##?? | | ""#?????????????????????# #?????????# #??? | | """"#?????????????????????## ###???###### #??? | | ""###??????????????????????# # #???# ## | #### | | """#??????????????????????## ##### ## ! | | ""###?????????????????????# z ## #### | | """"###??????????????????## #?# ## | | """"#??????????????????# #?# #?## | | """""??????????????????# #?# #??? | | "" "" ""??????????????????# #### #??? | | "" " ""??????????????????# ## ## #??? | | "#?#####????????????# ######## ######??? | | """" #?# "############## ##????# #???????? | | """" #?# """"""""""""## #????# ######### | | "#""" ### " """"""""""# #???## | | """"" # BB # ##### | | """ BB @ ;## #### | | % zz /% b ### ###### | | " BB %zz= % #### c ## # | | ##" BB ""*""" #??#### #### # | | "" "##" """ """"""""#??#### #?## | | "" """###% "############?## ## ### | | "" "#"##?#####????????????# ## ## | | """#"##???????????????##### ### "" | | ""#"##??????????????### /### #?# "$ | | """""???????????????#==[ ##?# "" | | " "???????????????#! ###??# | | "#??????????????##= / ##????#### | | "#???????????????##### #???????# | | """#???????????????????# ## #???????# | | """#???????????????????# ### #???????# | | ""????????????????????## ### #???????# ### | | ""?????????????????????######?####???????# #?? | | """?????????????????????????????????????## ##? | | """##????????????????????????????????????# #? | | """"##???????????????????????????????????# #? | | """"#???????????????????????????????????## ##? | | ""###????????????????????????????????## #? | | """"#????????????????????????????????# ##? | | """#????????????????????????????????## #? | | ""#?????????????????????????????????# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 28 Energy Capacity 450 Matter Stores 429 Matter Capacity 500 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Cloak Strength 2 Armor Coverage 300 Evasion (%) 65 Melee Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Imp. Thermal Shield | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive Antigrav System | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive System Guard | -6/Zion | Archive Hvy. Battle Rifle | -6/Zion | Free Robot Schematics ------------------ A-02 Transporter | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Imp. Light Armor Plating | 13% | -8/Storage Studied --------- VTOL Module | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Tester Challenges ------------ None Game ------ Seed LargeHardcellJammer Manual? 0 Play Time 01:48:55 Cumulative 131.7 hours Start 2026.09.01 @ 15:32:45 End 2026.09.01 @ 18:42:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 110 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 50 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e3a9fdc7-2875-4843-a8d3-d649c0e6cde6