Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.27 @ 17:43:58

Player: f_

Result: Destroyed by as-60888 with Assembled Blade

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (124)     620
Value Destroyed (3553)     3553
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (270)                270
              TOTAL SCORE: 6903

 Bonus
-------
High Alert Combat Kills    190
Follower Combat Kills      47
Entered Garrisons          200
Friendly Fire              -167

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     56/150
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (116) Ox1
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
     Micro Nuclear Core
>          --- PROPULSION (2) ---
           Gravmag System
           Gravmag System
>          --- UTILITY (6) ------
           Trap Scanner
  Improved Signal Interpreter
  Advanced Targeting Computer
           Force Booster
  Improved Power Shielding
>          --- WEAPON (2) -------
     Heavy Mace
           Katana
>          --- INVENTORY (5) ----
     Light Angular Momentum Engine
           Hacking Suite
           Beamcaster
  Enhanced Autogun
           Remote Datajack

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
>              --- PROPULSION -------
       Armored Huge Wheel
>              --- UTILITY ----------
               Huge Storage Unit
      Improved Sensor Array
      Improved Signal Interpreter
               Weapon Cycler
      Hardened Medium Armor Plating
      Improved Shield Generator
>              --- WEAPON -----------
               Beamcaster
  High-powered Shotgun
>              --- INVENTORY --------
         Light Nuclear Core
         Micro Nuclear Core
         Light Angular Momentum Engine
       Armored Huge Wheel
      Improved Heat Sink
               Coolant Injector
               Trap Scanner
               Force Booster
      Advanced ECM Suite
      Improved Power Shielding
               Hacking Suite
               System Shield
               System Restoration Module
               System Restoration Module
               Recalibrator
         Heavy EM Shotgun
               Ion Cannon
               Flak Cannon
               Flak Cannon
               Concussive RPG
               Remote Datajack
         Heavy Mace
               Katana
[Rating: 47]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
Utility                    Huge Storage Unit
  Device                   Weapon Cycler
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Flak Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Mace
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Slots Evolved              4    | .   .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             129  | 6   2   .   35  9   55  22  
  Power                    12   | 1   .   .   4   .   6   1   
    Engine                 10   | 1   .   .   3   .   6   .   
    Core                   2    | .   .   .   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   .   8   2   5   3   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  17   | 2   .   .   8   2   5   .   
    Hover                  3    | .   .   .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  41   | 1   2   .   6   6   18  8   
    Device                 16   | .   .   .   2   5   4   5   
    Storage                3    | 1   1   .   .   .   1   .   
    Processor              9    | .   1   .   1   1   5   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             13   | .   .   .   3   .   8   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   56   | 2   .   .   17  1   26  10  
    Energy Gun             22   | .   .   .   12  1   7   2   
    Energy Cannon          6    | .   .   .   1   .   4   1   
    Ballistic Gun          9    | 2   .   .   1   .   4   2   
    Ballistic Cannon       8    | .   .   .   .   .   7   1   
    Launcher               2    | .   .   .   .   .   2   .   
    Special Weapon         2    | .   .   .   .   .   .   2   
    Impact Weapon          3    | .   .   .   .   .   2   1   
    Slashing Weapon        4    | .   .   .   3   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   4   .   4   .   
  Corrupted Parts          4    | .   .   .   .   4   .   .   
    System Corruption      10   | .   .   .   .   10  .   .   
Parts Lost                 26   | .   .   .   11  1   7   7   
  Power                    4    | .   .   .   3   .   1   .   
  Propulsion               9    | .   .   .   6   .   2   1   
  Utility                  7    | .   .   .   1   .   2   4   
  Weapon                   6    | .   .   .   1   1   2   2   
  Highest Loss Streak      6    | .   .   .   4   1   4   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   95  100 97  99  91  83  
  Engine                   6    | .   14  14  6   .   8   3   
  Core                     3    | .   .   .   3   11  .   5   
  Wheel                    15   | .   28  28  21  22  11  1   
  Device                   14   | .   .   .   2   19  17  19  
  Storage                  9    | .   16  14  11  11  9   3   
  Processor                15   | .   6   14  21  13  14  18  
  Protection               7    | .   .   .   8   .   12  4   
  Energy Gun               8    | .   .   .   14  21  1   1   
  Energy Cannon            2    | .   .   .   2   .   4   1   
  Ballistic Gun            3    | .   28  28  2   .   1   2   
  Ballistic Cannon         4    | .   .   .   .   .   9   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             113  | 11  91  86  94  97  113 109 
  Greatest Support         32   | 32  32  32  32  32  32  28  
  Greatest Overweight (x)  32   | .   2   2   5   4   10  32  
  Average Overweight (x)   2    | .   1   2   2   3   3   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  
  Average Capacity         23   | 6   19  25  25  25  25  11  
  Most Carried             25   | 5   14  15  25  25  25  25  
  Average Carried          21   | 1   5   14  20  24  24  9   
  Final Capacity           25   | 8   25  25  25  25  25  5   
  Final Carried            25   | 1   14  15  23  25  23  5   

 Class Distribution 
--------------------
 54% | Mutant
 43% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -9   -9   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  
Matter Collected           2520 | 71   317  .    391  131  1207 403  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            5042 | .    428  .    1959 412  1980 263  
  Parts                    254  | .    13   .    98   25   103  15   
Haulers Intercepted        11   | .    1    .    4    .    6    .    
Recyclers Shooed           5    | .    1    .    3    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Combat Hostiles Destroyed  81   | .   3   .   28  10  33  7   
  Melee                    11   | .   .   .   7   .   3   1   
  Guns                     37   | .   3   .   15  7   8   4   
  Cannons                  28   | .   .   .   6   .   20  2   
  AOE                      5    | .   .   .   .   3   2   .   
Classes Destroyed          17   | .   4   .   6   2   4   1   
  Worker                   6    | .   .   .   3   .   3   .   
  Builder                  1    | .   .   .   .   1   .   .   
  Hauler                   11   | .   1   .   4   .   6   .   
  Recycler                 13   | .   3   .   6   .   4   .   
  Mechanic                 1    | .   .   .   .   .   1   .   
  Operator                 3    | .   .   .   1   .   2   .   
  Watcher                  9    | .   1   .   3   .   5   .   
  Swarmer                  5    | .   .   .   3   .   2   .   
  Cutter                   4    | .   .   .   .   .   4   .   
  Grunt                    46   | .   3   .   16  7   17  3   
  Brawler                  4    | .   .   .   2   2   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   15   | .   .   .   6   .   8   1   
  Hunter                   1    | .   .   .   .   .   1   .   
  Programmer               2    | .   .   .   .   .   .   2   
  Heavy                    1    | .   .   .   .   .   1   .   
  Assembled                2    | .   .   .   .   1   .   1   
  Thug                     1    | .   .   .   .   .   1   .   
Best Kill Streak           7    | .   5   .   7   3   5   4   
  Combat Bots Only         6    | .   2   .   6   3   4   4   
Max Kills in Single Turn   2    | .   1   .   2   2   2   2   
  Gunslinging              1    | .   .   .   .   1   .   1   
  Exploded                 2    | .   .   .   .   2   1   .   
  Melee                    1    | .   .   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  
Hostile Shots Fired        368  | .    17   .    138  12   107  94   
  Missed                   82   | .    2    .    35   3    24   18   
Damage Taken               4384 | .    179  .    1121 194  1749 1141 
  Core                     950  | .    11   .    348  29   300  262  
  Absorbed by Shields      58   | .    .    .    .    .    16   42   
  Redirected to Shielding  56   | .    .    .    21   .    35   .    
  Regen/Repaired (Parts)   50   | .    .    .    .    .    50   .    
Core Remaining (%)         66   | 100  .    95   .    5    .    .    
Volleys Fired              273  | .    27   .    86   19   123  18   
  Largest                  2    | .    2    .    2    2    2    2    
  Hottest                  135  | .    40   .    112  112  135  135  
Shots Fired                495  | .    54   .    148  36   226  31   
  Gun                      270  | .    54   .    113  36   44   23   
  Cannon                   224  | .    .    .    35   .    181  8    
  Launcher                 1    | .    .    .    .    .    1    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  216  | .    54   .    .    .    137  25   
  Thermal                  228  | .    .    .    114  35   73   6    
  Explosive                1    | .    .    .    .    .    1    .    
  Electromagnetic          50   | .    .    .    34   1    15   .    
  Robot Hit Streak         18   | .    9    .    16   9    18   14   
  Robot Miss Streak        7    | .    2    .    2    3    7    7    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    1    1    1    2    
    Max Gunslinging Chain  1    | .    .    .    1    1    1    1    
Shots Hit Robots           407  | .    36   .    140  22   180  29   
  Core Hits                245  | .    16   .    56   14   144  15   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    .    6    1    .    .    
    Burn                   1    | .    .    .    .    1    .    .    
    Sever                  6    | .    .    .    6    .    .    .    
Melee Attacks              41   | .    .    .    30   .    3    8    
  Impact                   4    | .    .    .    .    .    3    1    
  Slashing                 37   | .    .    .    30   .    .    7    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    .    
    Combat Hostiles        1    | .    .    .    .    .    1    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           8074 | .    381  .    2744 510  3708 731  
  Guns                     3321 | .    381  .    1380 383  754  423  
  Cannons                  3204 | .    .    .    453  .    2658 93   
  Explosions               276  | .    .    .    47   127  102  .    
  Melee                    1273 | .    .    .    864  .    194  215  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  2892 | .    381  .    .    .    2085 426  
  Thermal                  3102 | .    .    .    1466 490  1056 90   
  Explosive                47   | .    .    .    .    .    47   .    
  Electromagnetic          742  | .    .    .    414  20   308  .    
  Impact                   212  | .    .    .    .    .    212  .    
  Slashing                 1079 | .    .    .    864  .    .    215  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    10   .    3    
  Average Corruption       7    | .    .    .    .    8    .    2    
  Corruption Purged        3    | .    .    .    .    .    .    3    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  43   | .    .    .    .    40   .    3    
    Message Errors         13   | .    .    .    .    13   .    .    
    Matter Fused           8    | .    .    .    .    7    .    1    
    Heat Flow Errors       5    | .    .    .    .    5    .    .    
    Energy Discharges      7    | .    .    .    .    6    .    1    
    Data Loss (minor)      4    | .    .    .    .    3    .    1    
    Data Loss (major)      2    | .    .    .    .    2    .    .    
    Misfires               1    | .    .    .    .    1    .    .    
    Alerts                 1    | .    .    .    .    1    .    .    
    Weapon Failures        2    | .    .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            181  | .    .    .    25   .    111  45   
  Projectiles              47   | .    .    .    4    .    43   .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    134  | .    .    .    21   .    68   45   
Knockbacks                 56   | .    .    .    .    .    55   1    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  45   | .    .    .    .    .    44   1    
  Secondary                11   | .    .    .    .    .    11   .    
Self-Inflicted Damage      124  | .    .    .    6    45   73   .    
  Shots                    4    | .    .    .    1    1    2    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        455  | .    12   .    433  229  455  290  
  Average Temperature      99   | .    6    .    94   49   110  104  
  Received Heat Transfer   1533 | .    99   .    456  30   474  474  
  Effects                  11   | .    .    .    1    .    10   .    
    Shutdowns              1    | .    .    .    .    .    1    .    
    Energy Bleed           3    | .    .    .    .    .    3    .    
    Interference           6    | .    .    .    .    .    6    .    
    Matter Decay           1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    2    .    
  Impact Corruptions       1    | .    .    .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             12   | .    .    .    8    1    3    .    
  Heat Transferred         6183 | .    .    .    3356 1001 1678 148  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    1    1    1    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Peak Influence             588  | .   114 44  536 149 588 557 
  Initial                  382  | .   .   44  16  114 27  382 
  Average                  212  | .   43  44  261 48  247 542 
Maximum Alert Level        2    | .   .   .   2   .   2   2   
  Low Security (%)         53   | 100 100 100 27  100 43  .   
  Level 1                  30   | .   .   .   58  .   40  1   
  Level 2                  16   | .   .   .   13  .   16  98  
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   .   6   .   10  .   
  Investigation            3    | .   .   .   3   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   1   .   3   .   
  Assault                  2    | .   .   .   2   .   .   .   
  Garrison                 7    | .   .   .   .   .   7   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar 
Distress Signals           6    | .   .   .   3   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              124  | .   5   .   50  9   44  16  
  Peak Tracking Total      10   | .   2   .   10  3   5   6   
  Tactical Retreats        8    | .   .   .   2   .   3   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Traps Triggered            6    | .   .   .   1   2   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   1   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar 
Machines Disabled          10   | .   .   .   2   3   5   .   
  Max in Single Turn       3    | .   .   .   1   3   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar 
Machines Accessed          18   | .   1   1   3   1   12  .   
  Terminals                14   | .   1   .   3   .   10  .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                35   | .   2   1   7   1   24  .   
  Successful               21   | .   1   1   4   1   14  .   
  Failed                   13   | .   1   .   3   .   9   .   
    Catastrophic           1    | .   .   .   .   .   1   .   
  Database Lockouts        1    | .   .   .   .   .   1   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                29   | .   2   .   7   .   20  .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   
Terminal Hacks             18   | .   1   1   4   1   11  .   
  Record                   5    | .   .   .   1   .   4   .   
  Prototype ID Bank        4    | .   1   .   1   .   2   .   
  Open Door                2    | .   .   1   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   
  Scanalyzer Index         1    | .   .   .   .   .   1   .   
  Alert Level              3    | .   .   .   1   .   2   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   
Hacking Detections         7    | .   .   .   2   .   5   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   
  Time                     50   | .   .   .   .   .   50  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat Gar 
Total Allies               1    | .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   1   1   .   
  Highest-Rated Group      31   | .   .   .   .   31  31  .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   
Total Orders               4    | .   .   .   4   .   .   .   
  EXPLORE                  4    | .   .   .   4   .   .   .   
Ally Attacks               44   | .   .   .   24  .   20  .   
  Total Damage             349  | .   .   .   119 .   230 .   
  Kills                    5    | .   .   .   2   .   3   .   
Allies Corrupted           3    | .   .   .   3   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   
Drone Launches             4    | .   .   .   4   .   .   .   
  Drone Recoveries         1    | .   .   .   1   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  
Turns Passed               6701 | 50   340  92   1248 1398 3152 421  
Spaces Moved               3001 | 41   185  71   506  704  1369 125  
  Core                     11   | 6    .    .    .    .    .    5    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   2896 | 35   185  71   506  704  1369 26   
  Hover                    94   | .    .    .    .    .    .    94   
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  130  130  130  145  56   
  Average Speed            138  | 92   119  130  131  135  146  151  
  Slowest Speed            1650 | 100  130  130  175  145  230  1650 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 3    25   18   48   97   94   11   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          24   | .    .    .    .    14   10   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    4    .    
  AOE                      20   | .    .    .    .    14   6    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  
Total                      5060 | 53   256  71   890  1123 2347 320  
  Wait                     1425 | .    27   .    193  370  708  127  
  Move                     2996 | 40   184  70   505  703  1369 125  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  113  | 7    15   1    30   10   41   9    
  Fast Attach              17   | .    .    .    .    1    11   5    
  Attach                   55   | 6    2    .    15   6    17   9    
  Detach                   6    | .    .    .    .    3    2    1    
  Swap                     57   | .    .    .    20   2    27   8    
  Drop                     77   | .    1    .    11   9    46   10   
  Fire                     273  | .    27   .    86   19   123  18   
  Melee                    41   | .    .    .    30   .    3    8    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 3 exits: *Mat / *Min / [*Sto])
-9/Mines (discovered 3 exits: *Mat x2 / *Zio)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
   51 | -11/Scrapyard | Entered Materials
   69 | -10/Materials | Discovered new exit (range 16)
  144 | -10/Materials | Discovered new exit (range 5)
  315 | -10/Materials | Build established: Mutant
  391 | -10/Materials | Entered Mines
  428 | -10/Mines     | Discovered new exit (range 16)
  460 | -10/Mines     | Found the Drone Emporium
  466 | -10/Mines     | Found Prototype Device
  483 | -10/Mines     | Entered Materials
  483 | -9/Materials  | Evolved 2 slots: Utility x2
  484 | -9/Materials  | Identified Thief Drone Bay
 1169 | -9/Materials  | Core integrity fell below 50%
 1182 | -9/Materials  | Lost 3 parts (1p2n)
 1243 | -9/Materials  | Discovered new exit (range 16)
 1500 | -9/Materials  | Lost 4 parts (2n1u1w)
 1501 | -9/Materials  | Discovered new exit (range 13)
 1599 | -9/Materials  | Build established: Scavenger-Mutant
 1618 | -9/Materials  | Core integrity fell below 20%
 1683 | -9/Materials  | First assault squad dispatched
 1696 | -9/Materials  | Discovered new exit (range 16)
 1731 | -9/Materials  | Entered Mines
 1768 | -9/Mines      | Learned location of 1 exit from Materials
 1773 | -9/Mines      | Met a Derelict bent on vengeance
 1784 | -9/Mines      | Found a hidden stash of uninstalled traps
 1904 | -9/Mines      | Discovered new exit (range 11)
 1933 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1940 | -9/Mines      | Identified exit to Zion
 1960 | -9/Mines      | Identified exit to Materials
 2059 | -9/Mines      | Discovered exit to Materials (range 9)
 2065 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2122 | -9/Mines      | System corruption reached 10%
 2216 | -9/Mines      | Excavation squad dispatched
 2216 | -9/Mines      | A large section of the Mines collapsed
 3062 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 3129 | -9/Mines      | Entered Materials
 3129 | -8/Materials  | Accompanied by 1 ally
 3129 | -8/Materials  | Evolved 2 slots: Utility x2
 3130 | -8/Materials  | Identified exit to Factory
 4171 | -8/Materials  | Central database locked down
 4622 | -8/Materials  | Build established: Mutant
 4681 | -8/Materials  | Garrison activated, responded to threat
 4941 | -8/Materials  | Discovered exit to Factory (range 12)
 5068 | -8/Materials  | Garrison activated, responded to threat
 5244 | -8/Materials  | Repaired Lgt. Angular Momentum Engine
 5369 | -8/Materials  | Garrison activated, responded to threat
 5579 | -8/Materials  | Discovered exit to Factory (range 16)
 5901 | -8/Materials  | Lost 4 parts (1n1u2w)
 6068 | -8/Materials  | Core integrity fell below 50%
 6281 | -8/Materials  | Identified exit to Garrison
 6281 | -8/Materials  | Entered Garrison
 6291 | -8/Garrison   | Assembled breached garrison interior
 6352 | -8/Garrison   | Core integrity fell below 20%
 6400 | -8/Garrison   | Lost 6 parts (1n3u2w)
 6702 | -8/Garrison   | Destroyed by as-60888 with Assembled Blade

 Last Messages 
---------------
06528_ System Restoration Module purges 1%
  system corruption (2%).
06553_ System corrupted: Component data lost.
06561_ System Restoration Module purges 1%
  system corruption (1%).
06586_ System Restoration Module purges 1%
  system corruption (0%).
06586_ Dropped System Restoration Module.
06588_ Acquired Beamcaster.
06590_ ALERT: Dispatching investigation squad to
  Materials.
06591_ Acquired Hacking Suite.
06593_ Acquired Imp. Power Shielding.
06596_ Acquired Hvy. Mace.
06600_ Acquired 77 matter.
06602_ Acquired 20 matter.
06609_ Acquired 55 matter.
06611_ Acquired 48 matter.
06700_ Acquired 85 matter.
06702_ Imp. Shield Generator destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             375
Power Shielding            66
Weapon Cycling             15
Evasion (%)                53
Targeting Accuracy         10
Force Boost                20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
More Dakka Please

 Challenges 
------------
None

 Game 
------
Seed              WaveMetafieldMace
  Manual?         0
Play Time         01:50:11
  Cumulative      90.2 hours
  Start           2024.03.27 @ 15:31:37
  End             2024.03.27 @ 17:43:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          86
  Rogue           84
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          38
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b4df3527-2bb5-4cd3-8db8-1a1a6e34b199