Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.26 @ 14:53:36

Player: polar

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (95)      475
Value Destroyed (3106)     3106
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (234)                234
              TOTAL SCORE: 7615

 Bonus
-------
High Alert Combat Kills    209
Follower Combat Kills      25

 Cogmind 
---------
Core Integrity             850/850
Matter                     282/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (1)
Movement                   Flying (40)
Location                   -6/Factory

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (6) ---
            Xenon Bombardment Thruster
>           --- UTILITY (6) ------
            Visual Processing Unit
            Transport Network Coupler
            Hacking Suite
>           --- WEAPON (2) -------
      Heavy Flail
>           --- INVENTORY (5) ----
      Light Nuclear Core
   Improved Cooling System
            Huge Storage Unit
  Makeshift Trap Scanner
   Improved Trap Extractor (0/6)

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
>           --- PROPULSION -------
      Light Treads
      Light Treads
      Light Treads
      Light Treads
      Light Treads
>           --- UTILITY ----------
            Huge Storage Unit
  Makeshift Trap Scanner
            Machine Analyzer
            Visual Processing Unit
            Hacking Suite
>           --- WEAPON -----------
   Advanced Beam Rifle
     Cooled Pulse Rifle
>           --- INVENTORY --------
            Deuterium Engine
      Light Treads
      Light Treads
            Wheel
   Improved Heat Sink
    Compact Matter Pod
   Improved Signal Interpreter
            Seismic Detector
            Transport Network Coupler
      Light Armor Plating
            Reflective Plating
            Hacking Suite
            Hacking Suite
      Heavy Particle Gun
   Advanced Beam Cannon
   Advanced Beam Cannon
            Minigun
       Mini Grenade Launcher
       Mini Grenade Launcher
            Datajack
            Plasma Cutter
            Multitool
      Heavy Flail
            Blade Trap
            Blade Trap
[Rating: 38]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Xenon Bombardment Thruster
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Flail
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   .   .   4   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   2   1   .   .   1   
  Utility                  4    | .   .   .   .   2   1   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             141  | 8   3   7   28  37  56  2   .   .   
  Power                    7    | 1   .   1   1   3   1   .   .   .   
    Engine                 6    | 1   .   1   1   2   1   .   .   .   
    Core                   1    | .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               30   | 2   .   .   3   12  13  .   .   .   
    Treads                 20   | 2   .   .   .   9   9   .   .   .   
    Leg                    3    | .   .   .   .   1   2   .   .   .   
    Wheel                  6    | .   .   .   3   2   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   .   
  Utility                  26   | 2   1   .   5   6   12  .   .   .   
    Device                 9    | 1   .   .   2   1   5   .   .   .   
    Storage                3    | 1   1   .   .   1   .   .   .   .   
    Processor              3    | .   .   .   .   1   2   .   .   .   
    Hackware               3    | .   .   .   .   1   2   .   .   .   
    Protection             8    | .   .   .   3   2   3   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   78   | 3   2   6   19  16  30  2   .   .   
    Energy Gun             15   | 2   1   1   3   2   6   .   .   .   
    Energy Cannon          14   | .   .   .   3   7   4   .   .   .   
    Ballistic Gun          8    | 1   .   2   2   3   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   3   1   .   .   .   .   
    Launcher               14   | .   1   1   4   2   6   .   .   .   
    Special Weapon         11   | .   .   2   4   1   2   2   .   .   
    Impact Weapon          10   | .   .   .   .   .   10  .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   2   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   3   2   .   .   1   
Parts Lost                 29   | .   .   2   7   2   15  .   2   1   
  Power                    6    | .   .   1   2   .   2   .   .   1   
  Propulsion               15   | .   .   .   3   2   10  .   .   .   
  Utility                  2    | .   .   .   .   .   1   .   1   .   
  Weapon                   6    | .   .   1   2   .   2   .   1   .   
  Highest Loss Streak      8    | .   .   1   4   1   8   .   2   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   100 99  89  99  92  52  40  33  
  Engine                   8    | .   14  13  5   4   6   .   .   .   
  Treads                   23   | .   28  28  7   26  30  .   .   .   
  Wheel                    5    | .   .   .   18  9   1   .   .   .   
  Device                   7    | .   14  14  2   4   4   .   .   .   
  Storage                  10   | .   14  14  14  9   6   .   .   .   
  Processor                5    | .   .   .   .   9   16  15  15  13  
  Hackware                 3    | .   .   .   .   7   6   15  9   6   
  Protection               3    | .   .   .   11  5   1   .   .   .   
  Energy Gun               7    | .   16  14  5   .   6   .   .   .   
  Energy Cannon            4    | .   .   .   7   12  1   .   .   .   
  Ballistic Gun            5    | .   11  10  4   2   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   3   3   .   .   .   .   
  Special Weapon           1    | .   .   2   3   .   .   6   .   .   
  Impact Weapon            1    | .   .   .   .   .   3   7   7   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             111  | 15  50  51  56  102 111 6   5   3   
  Greatest Support         100  | 40  40  40  40  80  100 6   6   6   
  Greatest Overweight (x)  11   | .   1   1   5   5   11  .   .   .   
  Average Overweight (x)   1    | .   .   1   1   1   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  20  25  25  5   5   5   
  Average Capacity         20   | 7   17  20  20  21  22  5   5   5   
  Most Carried             25   | 4   15  20  20  25  25  5   5   5   
  Average Carried          18   | 2   10  17  19  20  21  4   5   5   
  Final Capacity           25   | 8   20  20  20  25  5   5   5   5   
  Final Carried            25   | 4   15  20  20  25  5   5   5   5   

 Class Distribution 
--------------------
 59% | Mutant
 37% | Scavenger-Mutant
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
    Hacker-Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -6/Factory

 Resources                      | -11  -10  -10  -10  -8   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  Fac  Low  Low  Fac  
Matter Collected           2787 | 292  50   296  386  945  791  27   .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2946 | 98   102  252  321  984  1189 .    .    .    
  Parts                    178  | 9    7    11   30   83   38   .    .    .    
Haulers Intercepted        5    | .    .    .    .    4    1    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    .    6    .    .    .    3    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Fac 
Combat Hostiles Destroyed  81   | .   5   8   15  23  30  .   .   .   
  Melee                    2    | .   .   .   .   .   2   .   .   .   
  Guns                     21   | .   .   7   2   5   7   .   .   .   
  Cannons                  16   | .   .   .   5   7   4   .   .   .   
  AOE                      38   | .   5   1   7   10  15  .   .   .   
Classes Destroyed          19   | 2   3   2   3   5   4   .   .   .   
  Worker                   3    | .   .   .   .   2   1   .   .   .   
  Builder                  2    | .   .   .   .   2   .   .   .   .   
  Tunneler                 3    | 2   .   1   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   .   4   1   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   
  Mechanic                 3    | .   .   1   .   .   2   .   .   .   
  Operator                 2    | .   1   .   .   1   .   .   .   .   
  Swarmer                  24   | .   3   .   7   11  3   .   .   .   
  Grunt                    20   | .   2   3   .   5   10  .   .   .   
  Duelist                  2    | .   .   .   .   .   2   .   .   .   
  Protector                1    | .   .   .   .   .   1   .   .   .   
  Sentry                   8    | .   .   .   .   6   2   .   .   .   
  Specialist               3    | .   .   .   .   .   3   .   .   .   
  Hunter                   3    | .   .   .   .   1   2   .   .   .   
  Programmer               7    | .   .   .   .   .   7   .   .   .   
  Artisan                  1    | .   .   .   1   .   .   .   .   .   
  Cobbler                  1    | .   .   .   1   .   .   .   .   .   
  Subdweller               8    | .   .   .   8   .   .   .   .   .   
  Assembled                5    | .   .   5   .   .   .   .   .   .   
Best Kill Streak           10   | 3   6   3   4   9   10  .   .   .   
  Combat Bots Only         9    | .   5   3   4   8   9   .   .   .   
Max Kills in Single Turn   5    | 1   4   1   3   4   5   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   4   1   2   3   4   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Fac  Low  Low  Fac  
Hostile Shots Fired        445  | .    10   26   44   77   271  1    16   .    
  Missed                   153  | .    4    6    16   21   100  .    6    .    
Damage Taken               4466 | .    59   282  697  786  2479 14   149  .    
  Core                     1002 | .    .    30   205  85   601  .    81   .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  35   | .    .    .    35   .    .    .    .    .    
  Ignored by Resistances   167  | .    .    .    .    22   145  .    .    .    
Core Remaining (%)         48   | 100  .    .    6    84   .    .    2    .    
Volleys Fired              296  | 4    5    55   84   71   77   .    .    .    
  Largest                  2    | 2    2    2    2    2    2    .    .    .    
  Hottest                  140  | 60   80   120  140  136  129  .    .    .    
Shots Fired                487  | 8    10   75   126  133  135  .    .    .    
  Gun                      224  | 8    8    54   37   46   71   .    .    .    
  Cannon                   188  | .    .    .    63   81   44   .    .    .    
  Launcher                 41   | .    2    3    10   6    20   .    .    .    
  Special                  34   | .    .    18   16   .    .    .    .    .    
  Kinetic                  127  | 4    2    21   29   71   .    .    .    .    
  Thermal                  276  | .    .    18   87   56   115  .    .    .    
  Explosive                41   | .    2    3    10   6    20   .    .    .    
  Electromagnetic          43   | 4    6    33   .    .    .    .    .    .    
  Robot Hit Streak         17   | 3    3    8    17   8    10   .    .    .    
  Robot Miss Streak        5    | 2    1    3    2    5    3    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    .    
Shots Hit Robots           284  | 4    5    36   63   79   95   .    2    .    
  Core Hits                159  | 3    10   18   18   41   69   .    .    .    
  Critical Kills           3    | .    .    1    1    1    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    .    .    
  Critical Strikes         9    | .    .    1    2    2    4    .    .    .    
    Burn                   3    | .    .    .    .    .    3    .    .    .    
    Meltdown               2    | .    .    .    1    1    .    .    .    .    
    Destroy                1    | .    .    1    .    .    .    .    .    .    
    Blast                  2    | .    .    .    1    1    .    .    .    .    
    Smash                  1    | .    .    .    .    .    1    .    .    .    
Melee Attacks              34   | .    .    .    .    .    22   4    8    .    
  Impact                   33   | .    .    .    .    .    21   4    8    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    2    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           9930 | 54   372  488  1815 2165 4925 .    111  .    
  Guns                     2494 | 54   58   425  310  505  1142 .    .    .    
  Cannons                  2470 | .    .    .    842  1078 550  .    .    .    
  Explosions               4344 | .    314  63   598  582  2787 .    .    .    
  Melee                    526  | .    .    .    .    .    415  .    111  .    
  Ramming                  31   | .    .    .    .    .    31   .    .    .    
  Kinetic                  1563 | 11   13   199  537  803  .    .    .    .    
  Thermal                  4057 | .    86   .    680  780  2511 .    .    .    
  Explosive                3439 | .    228  63   598  582  1968 .    .    .    
  Electromagnetic          314  | 43   45   226  .    .    .    .    .    .    
  Impact                   526  | .    .    .    .    .    415  .    111  .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    4    8    8    8    .    
  Average Corruption       4    | .    .    .    .    4    3    8    8    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  59   | .    .    .    .    35   18   4    2    .    
    Message Errors         12   | .    .    .    .    5    5    1    1    .    
    Matter Fused           19   | .    .    .    .    9    7    2    1    .    
    Heat Flow Errors       4    | .    .    .    .    3    1    .    .    .    
    Energy Discharges      12   | .    .    .    .    9    2    1    .    .    
    Parts Fused            1    | .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    3    .    .    .    .    
    Data Loss (major)      2    | .    .    .    .    1    1    .    .    .    
    Misfires               4    | .    .    .    .    3    1    .    .    .    
    Weapon Failures        2    | .    .    .    .    1    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            371  | .    .    .    128  27   216  .    .    .    
  Projectiles              68   | .    .    .    58   10   .    .    .    .    
  Explosions               130  | .    .    .    70   17   43   .    .    .    
  Melee                    173  | .    .    .    .    .    173  .    .    .    
Knockbacks                 16   | .    .    .    7    4    4    .    1    .    
  Impact                   5    | .    .    .    .    .    4    .    1    .    
  Kinetic                  9    | .    .    .    6    3    .    .    .    .    
  Secondary                2    | .    .    .    1    1    .    .    .    .    
Self-Inflicted Damage      281  | .    .    16   68   46   151  .    .    .    
  Shots                    9    | .    .    1    2    2    4    .    .    .    
  Rammed                   7    | .    .    .    .    .    7    .    .    .    
Targets Rammed             7    | .    .    .    .    .    7    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        342  | .    18   168  2    249  342  .    .    .    
  Average Temperature      66   | .    11   35   2    66   91   .    .    .    
  Received Heat Transfer   999  | .    24   120  96   225  525  9    .    .    
  Effects                  1    | .    .    .    .    .    1    .    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    .    .    .    
  Impact Corruptions       5    | .    .    .    .    .    5    .    .    .    
Robots Melted              4    | .    .    .    1    1    2    .    .    .    
  Combat Hostiles          4    | .    .    .    1    1    2    .    .    .    
  Parts Melted             11   | .    1    1    1    4    4    .    .    .    
  Heat Transferred         6277 | .    150  .    1063 1332 3732 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Fac 
Peak Influence             800  | 15  161 107 .   494 800 .   .   288 
  Initial                  259  | .   9   62  .   .   177 .   .   259 
  Average                  151  | 4   41  22  .   243 293 .   .   275 
Maximum Alert Level        3    | .   .   .   .   2   3   .   .   1   
  Low Security (%)         65   | 100 100 100 .   41  25  .   .   .   
  Level 1                  25   | .   .   .   .   33  61  .   .   100 
  Level 2                  8    | .   .   .   .   25  6   .   .   .   
  Level 3                  1    | .   .   .   .   .   5   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   1   .   1   8   .   .   1   
  Investigation            1    | .   .   .   .   .   .   .   .   1   
  Extermination            5    | .   .   .   .   .   5   .   .   .   
  Reinforcement            3    | .   1   .   .   1   1   .   .   .   
  Assault                  2    | .   .   1   .   .   1   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Sub Mat Fac Low Low Fac 
Distress Signals           6    | .   .   2   .   3   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              143  | .   9   11  19  38  57  4   4   1   
  Peak Tracking Total      11   | .   4   5   6   6   11  4   4   1   
  Tactical Retreats        8    | .   .   1   2   1   3   1   .   .   

 Traps                          | -11 -10 -10 -10 -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Fac 
Traps Triggered            1    | .   .   .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         47   | .   .   .   .   .   47  .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   1   .   .   .   
  Reprogrammed             5    | .   .   .   .   .   5   .   .   .   
  Reused                   6    | .   .   .   .   .   6   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   .   2   .   .   .   
  Triggered                6    | .   .   .   .   .   6   .   .   .   
Most Traps Carried         4    | .   .   3   4   2   2   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Sub Mat Fac Low Low Fac 
Machines Disabled          13   | .   1   .   .   4   8   .   .   .   
  Max in Single Turn       5    | .   1   .   .   1   5   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Machines Repaired          1    | .   .   .   .   1   .   .   .   .   
Machines Dismantled        2    | .   .   .   .   .   2   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Sub Mat Fac Low Low Fac 
Machines Accessed          19   | .   2   .   .   6   9   .   .   2   
  Terminals                8    | .   1   .   .   3   3   .   .   1   
  Fabricators              2    | .   .   .   .   .   1   .   .   1   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   
  Recycling Units          4    | .   1   .   .   1   2   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Total Hacks                61   | .   8   .   .   29  17  .   .   7   
  Successful               37   | .   3   .   .   21  11  .   .   2   
  Failed                   23   | .   5   .   .   7   6   .   .   5   
    Catastrophic           3    | .   1   .   .   .   .   .   .   2   
  Database Lockouts        1    | .   .   .   .   1   .   .   .   .   
  Manual                   26   | .   5   .   .   10  10  .   .   1   
  Terminals                29   | .   5   .   .   13  6   .   .   5   
  Fabricators              4    | .   .   .   .   .   2   .   .   2   
  Repair Stations          3    | .   .   .   .   .   3   .   .   .   
  Recycling Units          15   | .   3   .   .   7   5   .   .   .   
  Scanalyzers              9    | .   .   .   .   9   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   
Terminal Hacks             5    | .   .   .   .   3   1   .   .   1   
  Record                   1    | .   .   .   .   1   .   .   .   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   1   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   1   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       5    | .   2   .   .   2   1   .   .   .   
  Report Inventory         3    | .   1   .   .   1   1   .   .   .   
  Retrieve Components      2    | .   1   .   .   1   .   .   .   .   
Scanalyzer                 9    | .   .   .   .   9   .   .   .   .   
  Insert Component         6    | .   .   .   .   6   .   .   .   .   
  Analyze                  3    | .   .   .   .   3   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         14   | .   1   .   .   7   5   .   .   1   
  Terminals                9    | .   1   .   .   5   2   .   .   1   
    Track                  1    | .   .   .   .   1   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   
    Botnet                 5    | .   1   .   .   2   2   .   .   .   
    Disrupt                1    | .   .   .   .   1   .   .   .   .   
    Operators              1    | .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   2   3   .   .   .   
    Reject                 2    | .   .   .   .   1   1   .   .   .   
    Mask                   3    | .   .   .   .   1   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   1   .   .   4   6   .   .   2   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   3   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   117 .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   14  .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   3   .   .   5   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   2   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Sub Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   .   .   
  Non-combat               1    | .   .   .   .   .   1   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   .   .   
  no_distress              1    | .   .   .   .   .   1   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   1   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Sub Mat Fac Low Low Fac 
Total Allies               5    | .   .   4   .   .   .   .   .   1   
  Largest Group            3    | .   .   3   3   .   .   .   .   1   
  Highest-Rated Group      40   | .   .   40  40  .   .   .   .   26  
  Highest-Rated Ally       31   | .   .   31  16  .   .   .   .   26  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               11   | .   .   8   3   .   .   .   .   .   
  Total Damage             197  | .   .   165 32  .   .   .   .   .   
  Kills                    1    | .   .   1   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  Fac  Low  Low  Fac  
Turns Passed               7941 | 93   391  2570 1395 1618 1651 157  25   41   
Spaces Moved               4078 | 44   165  964  830  817  797  356  12   93   
  Core                     90   | 4    .    .    .    .    86   .    .    .    
  Treads                   2012 | 40   165  964  50   320  473  .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   1338 | .    .    .    780  497  61   .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   638  | .    .    .    .    .    177  356  12   93   
  Fastest Speed            40   | 50   160  240  105  103  40   40   40   40   
  Average Speed            154  | 150  220  240  129  154  130  40   40   40   
  Slowest Speed            320  | 160  240  240  320  240  245  40   40   40   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 4    25   95   41   50   25   63   4    2    
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    .    1    1    .    
Scrap Searched             11   | .    .    1    6    .    .    4    .    .    
Spaces Dug                 38   | .    .    .    .    5    29   4    .    .    
Terrain Destroyed          235  | .    7    30   62   47   85   4    .    .    
  Melee                    15   | .    .    .    .    .    11   4    .    .    
  Projectile               17   | .    .    1    4    10   2    .    .    .    
  AOE                      203  | .    7    29   58   37   72   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -8   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Sub  Mat  Fac  Low  Low  Fac  
Total                      5052 | 60   182  1108 998  1048 1178 363  19   96   
  Wait                     302  | .    .    73   38   70   119  .    .    2    
  Move                     4070 | 43   164  963  829  816  796  355  11   93   
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  69   | 5    10   8    12   22   11   1    .    .    
  Fast Attach              35   | 6    .    1    1    16   9    1    .    1    
  Attach                   26   | 1    .    1    6    6    11   1    .    .    
  Detach                   2    | .    .    .    .    1    1    .    .    .    
  Swap                     81   | 1    3    5    21   15   36   .    .    .    
  Drop                     54   | .    .    2    7    29   15   1    .    .    
  Fire                     296  | 4    5    55   84   71   77   .    .    .    
  Melee                    34   | .    .    .    .    .    22   4    8    .    
  Ram                      7    | .    .    .    .    .    7    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    1    .    .    .    .    
  Trap                     49   | .    .    .    .    .    49   .    .    .    
  Miscellaneous            26   | .    .    .    .    1    25   .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 3 exits: Fac x2 / Ext)

 History 
---------
 Turn | Location       | Event
   17 | -11/Scrapyard  | Discovered new exit (range 14)
   94 | -11/Scrapyard  | Entered Materials
  315 | -10/Materials  | Build established: Mutant
  328 | -10/Materials  | Discovered new exit (range 12)
  485 | -10/Materials  | Entered Mines
  486 | -10/Mines      | Assembled infested the area
  491 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  504 | -10/Mines      | Learned location of Zion (-7)
  505 | -10/Mines      | Met a Derelict bent on vengeance
  848 | -10/Mines      | Met a Derelict testing a Signal Generator
  962 | -10/Mines      | Discovered new exit (range 4)
 1678 | -10/Mines      | Found a hidden stash of uninstalled traps
 2076 | -10/Mines      | Discovered new exit (range 12)
 2733 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 3055 | -10/Mines      | Entered Subcaves
 3055 | -10/Subcaves   | Accompanied by 3 allies
 3184 | -10/Subcaves   | Ambushed by Subdweller buried in earth
 3210 | -10/Subcaves   | Lost 3 allies
 3218 | -10/Subcaves   | Lost 4 parts (1p1n2w)
 3321 | -10/Subcaves   | Shifting Twisted Machinery released Shrapnel Trap
 3580 | -10/Subcaves   | Shifting Twisted Machinery released Battle Cannon
 3583 | -10/Subcaves   | Shifting Twisted Machinery released Battle Rifle
 3660 | -10/Subcaves   | Ambushed by Subdweller buried in earth
 3661 | -10/Subcaves   | Core integrity fell below 50%
 3755 | -10/Subcaves   | Discovered new exit (range 6)
 4356 | -10/Subcaves   | Core integrity fell below 20%
 4450 | -10/Subcaves   | Entered Materials
 4450 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
 4829 | -8/Materials   | Build established: Scavenger-Mutant
 5153 | -8/Materials   | Destroyed 8 combat bots
 5671 | -8/Materials   | Central database locked down
 6027 | -8/Materials   | Discovered new exit (range 18)
 6068 | -8/Materials   | Entered Factory
 6068 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 6859 | -7/Factory     | Identified exit to Lower Caves
 6908 | -7/Factory     | Fabricated Hvy. Gauss Cannon?
 7290 | -7/Factory     | Lost 4 parts (1p2n1w)
 7537 | -7/Factory     | Garrison activated, responded to threat
 7538 | -7/Factory     | Cargo convoy interrupted
 7570 | -7/Factory     | Destroyed 9 combat bots
 7579 | -7/Factory     | Core integrity fell below 50%
 7585 | -7/Factory     | Discovered new exit (range 7)
 7616 | -7/Factory     | Lost 8 parts (1p5n1u1w)
 7668 | -7/Factory     | First assault squad dispatched
 7683 | -7/Factory     | Core integrity fell below 20%
 7719 | -7/Factory     | Entered Lower Caves
 7733 | -7/Lower Caves | Learned 8 Factory zone layouts
 7863 | -7/Lower Caves | Encountered a Warlord checkpoint
 7872 | -7/Lower Caves | Discovered new exit (range 8)
 7876 | -7/Lower Caves | Entered another Lower Caves area
 7899 | -7/Lower Caves | Discovered new exit (range 6)
 7901 | -7/Lower Caves | Entered Factory
 7901 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 7902 | -6/Factory     | Identified exit to Extension
 7902 | -6/Factory     | Identified exit to Factory
 7942 | -6/Factory     | Self-destructed

 Last Messages 
---------------
  lockdown mode.
07910_ Connecting with Terminal...
07910_ Current location identified: Factory
>>Trojan(Assimilate)
Trojan loaded successfully.
  Testing...
  System interface override in place.
>>Alert(Check)
Current Alert Level: 1-M
07911_ O-24 Administrator accesses terminal...
07911_ O-24 Administrator IFF database
  reprogrammed.
07915_ Acquired Prototype Engine.
07915_ Identified F-cell Engine.
07915_ Faulty integration triggers meltdown.
07915_ Hvy. Flail damaged (-41).
07942_ Connecting with Fabricator...
Feedback: System corruption (+1%).
07942_ ALERT: Suspicious activity at Fabricator
  F005. Dispatching Investigation squad.

 Map 
-----
+----------------------------------------------------+
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ?????????????????????????????????#+#???????? |
|       ??????????????????????#######????# #???????? |
|       ??????????????????????#     #????# #???????? |
|       ??????????????????????#     ###### #???????? |
|       ??????????????????????#            #???????? |
|       ??????????????????????#     ###### #???????? |
|       ??????????????????????#     #????# #???????? |
|       ??????????????????????### ###????# #???????? |
|       ?????????????????????#### #??????# #???????? |
|       ?????????????????????#    #??????# #???????? |
|       ?????????????????????# ####??????# #???????? |
|       ?????????????????????# #?????????# #???????? |
|       ?????????????????????# #???????### ######### |
|       ???????????????#######+######??#             |
|       ???????????????#            #??#             |
|       ???????????????#  ""        #??#             |
|       ???????????????# """   """" #??#             |
|       ???????????????# "F@   """" #??#             |
|       ???????????????# """   """" #??#     ### T## |
|       ???????????????#  ""   """" #??#     #??###? |
|       ???????????????#            #??#     #?????? |
|       ???????????????#  """" """  ####     #?????? |
|       ???????????????#  """" """  +        #?????? |
|       ???????????????#  """" """  ####     #?????? |
|       ???????????????#  """"      #??#     #?????? |
|       ???????????????#            #??#     #?????? |
|       ???????????????###########+#####     #?????? |
|       ??????????????????????#              #?????? |
|       ??????????????????????#              #?????? |
|       ??????????????????????#              #?????? |
|       ??????????????????????#              #?????? |
|       ??????????????????????#              #?????? |
|       ????????????????????######+###########?????? |
|       ????????????????????#            #?????????? |
|       ????????????????????#    """ """ #?????????? |
|       ????????????????????#    """ "T" #?????????? |
|       ????????????????????#    """     #?????????? |
|       ????????????????????#            #?????????? |
|       ????????????????????#    """ """ #?????????? |
|       ????????????????????#    """ """ #?????????? |
|       ????????????????????#    """ """ #?????????? |
|       ????????????????????#            #?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             30
Resistance: TH             10
Core Shielding             20
Evasion (%)                62
Recoil Reduction           5
Offensive Hacking          20

 Item Schematics 
-----------------
         Multitool | -8/Materials | Scanalyzed
  Machine Analyzer | -8/Materials | Scanalyzed
 Huge Storage Unit | -8/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. Gauss Cannon | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ProtonBladeMeganuke
  Manual?         0
Play Time         01:26:41
  Cumulative      264.9 hours
  Start           2024.07.26 @ 13:03:45
  End             2024.07.26 @ 14:53:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          99
  Rogue           97
  Adventurer      0
  Explorer        2
Win Type          -
  Total           7
  Types           5/0/1/1/0/0/0/0/0
Lore%             80
Gallery%          82
Achievement%      69
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: c3a15093-f7b9-457a-af83-fd560d066932