Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.28 @ 16:28:30

Player: sxnwlfkk

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (17)       3400
Robots Destroyed (25)      125
Value Destroyed (391)      391
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (614)                614
              TOTAL SCORE: 7550

 Bonus
-------
Follower Combat Kills      14
Aligned with FarCom        300
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     99/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (8) ------
           Machine Analyzer
  Improved Terrain Scan Processor
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Cooling System
  Advanced ECM Suite
           Reaction Control System
      Mini Grenade Launcher
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Cesium-ion Thruster
           Cesium-ion Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
           Machine Analyzer
  Improved Terrain Scan Processor
           0b10 Alert Chip
           Reaction Control System
           Hacking Suite
           Phasing AFG
>          --- WEAPON -----------
     Heavy Particle Cannon
           Hammer
>          --- INVENTORY --------
           Cesium-ion Thruster
  Improved Cooling System
  Advanced ECM Suite
      Mini Grenade Launcher
  Improved Datajack
[Rating: 50]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                0b10 Alert Chip
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp 
Slots Evolved              10   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             61   | 7   .   8   .   2   22  9   .   .   4   7   1   .   .   .   .   1   .   
  Power                    5    | 1   .   2   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Engine                 4    | 1   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   1   .   1   5   2   .   .   1   3   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    5    | 2   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 10   | .   .   .   .   .   4   2   .   .   1   3   .   .   .   .   .   .   .   
  Utility                  19   | 2   .   1   .   .   5   5   .   .   3   1   1   .   .   .   .   1   .   
    Device                 10   | 1   .   1   .   .   1   3   .   .   3   .   1   .   .   .   .   .   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   1   2   .   .   .   1   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   .   4   .   1   11  2   .   .   .   2   .   .   .   .   .   .   .   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 1   .   2   .   1   7   .   .   .   .   1   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   2   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Lost                 18   | .   .   1   .   .   1   1   .   .   4   3   .   .   .   .   .   .   8   
  Power                    2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   .   3   
  Utility                  6    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   4   
  Weapon                   2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      5    | .   .   1   .   .   1   1   .   .   4   5   .   .   .   .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   100 99  100 100 89  85  92  92  88  61  80  80  80  70  70  75  27  
  Engine                   8    | .   14  14  14  14  8   5   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      15   | .   28  28  28  28  17  .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   4    | .   .   .   .   .   .   29  30  30  28  11  20  20  20  17  17  17  1   
  Device                   16   | .   14  14  14  14  17  16  15  15  14  12  13  13  13  11  11  11  2   
  Storage                  7    | .   14  14  14  14  8   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                4    | .   .   .   .   .   .   11  23  23  23  25  26  26  26  23  23  23  18  
  Hackware                 6    | .   .   .   .   .   8   7   7   7   5   .   .   .   .   .   .   4   2   
  Protection               5    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            12   | .   14  15  14  14  15  .   .   .   .   1   6   6   6   5   5   5   .   
  Launcher                 1    | .   .   11  14  14  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   1   7   7   7   7   6   6   6   5   5   5   1   
  Slashing Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          50   | 7   8   9   9   12  25  44  41  41  50  34  35  35  35  35  35  38  38  
  Average Rating           20   | 5   7   8   9   11  20  36  41  41  39  26  34  35  35  35  35  37  16  
  On Entrance              26   | .   7   8   9   9   12  25  41  41  41  30  34  35  35  35  35  35  38  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             21   | 13  13  15  11  14  21  14  10  10  10  11  12  12  12  12  12  12  12  
  Greatest Support         35   | 20  20  20  20  20  35  22  16  22  22  12  12  12  12  12  12  12  12  
  Greatest Overweight (x)  1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         7    | 7   8   8   8   8   7   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | 5   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          7    | 3   6   7   7   7   7   4   5   5   4   4   5   5   4   5   5   5   5   
  Final Capacity           8    | 8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 5   8   8   8   8   5   5   5   5   4   5   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 53% | Scavenger-Mutant
 31% | Mutant
  8% | Sprinter
  3% | Scavenger-Ninja

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
         Sprinter | -7/Factory
         Sprinter | -7/Lower Caves
         Sprinter | -7/Lower Caves
         Sprinter | -7/Zion
           Mutant | -6/Proximity Caves
  Scavenger-Ninja | -6/Factory
  Scavenger-Ninja | -6/Waste
  Scavenger-Ninja | -6/Factory
  Scavenger-Ninja | -5/Factory
  Scavenger-Ninja | -5/Waste
  Scavenger-Ninja | -5/Factory
           Mutant | -5/Upper Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp 
Matter Collected           1175 | 265 42  318 .   10  105 56  58  140 18  153 .   .   10  .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            468  | 48  73  58  .   .   162 56  23  .   .   48  .   .   .   .   .   .   .   
  Parts                    44   | 7   11  5   .   .   12  1   .   .   .   8   .   .   .   .   .   .   .   
Haulers Intercepted        2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   2   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp 
Combat Hostiles Destroyed  26   | .   5   10  .   .   8   .   .   .   .   3   .   .   .   .   .   .   .   
  Guns                     10   | .   5   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      16   | .   .   7   .   .   6   .   .   .   .   3   .   .   .   .   .   .   .   
Classes Destroyed          8    | 1   1   1   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  17   | .   5   3   .   .   6   .   .   .   .   3   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Assembled                7    | .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | 2   5   4   .   .   3   1   .   .   .   3   .   .   .   .   .   .   .   
  Combat Bots Only         5    | .   5   4   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   
Max Kills in Single Turn   3    | 1   1   3   .   .   3   1   1   .   .   3   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Was  Fac  Upp  
Hostile Shots Fired        310  | .    19   26   .    .    43   9    .    3    43   11   .    .    18   2    .    .    136  
  Missed                   140  | .    5    8    .    .    12   4    .    2    27   6    .    .    11   2    .    .    63   
Damage Taken               2610 | .    119  289  .    .    434  96   .    16   269  77   .    .    53   .    .    .    1257 
  Core                     1290 | .    32   29   .    .    97   35   .    16   40   21   .    .    10   .    .    .    1010 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         87   | 100  .    .    .    75   82   .    .    .    .    84   .    .    98   .    .    .    .    
Volleys Fired              56   | 5    8    18   .    .    19   5    .    .    .    1    .    .    .    .    .    .    .    
  Largest                  2    | 2    2    2    .    .    2    1    .    .    .    1    .    .    .    .    .    .    .    
  Hottest                  75   | 70   70   40   .    .    75   75   .    .    .    30   .    .    .    .    .    .    .    
Shots Fired                84   | 10   16   26   .    .    26   5    .    .    .    1    .    .    .    .    .    .    .    
  Gun                      60   | 10   16   16   .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   6    | .    .    .    .    .    1    5    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 18   | .    .    10   .    .    7    .    .    .    .    1    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  47   | 5    8    16   .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  19   | 5    8    .    .    .    1    5    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                18   | .    .    10   .    .    7    .    .    .    .    1    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         6    | 2    5    2    .    .    5    6    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        5    | 3    3    5    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           35   | 5    8    7    .    .    9    4    2    .    .    .    .    .    .    .    .    .    .    
  Core Hits                42   | 3    5    14   .    .    16   1    .    .    .    3    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | 2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Burn                   2    | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              30   | .    .    .    .    .    2    2    2    .    .    .    1    .    22   1    .    .    .    
  Impact                   26   | .    .    .    .    .    .    .    2    .    .    .    1    .    22   1    .    .    .    
  Slashing                 2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1357 | 74   98   313  .    .    481  50   148  .    .    168  .    .    .    .    .    .    25   
  Guns                     334  | 74   98   55   .    .    107  .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  50   | .    .    .    .    .    .    50   .    .    .    .    .    .    .    .    .    .    .    
  Explosions               760  | .    .    254  .    .    338  .    .    .    .    168  .    .    .    .    .    .    .    
  Melee                    184  | .    .    .    .    .    36   .    148  .    .    .    .    .    .    .    .    .    .    
  Ramming                  29   | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   
  Kinetic                  234  | 12   60   55   .    .    107  .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  150  | 62   38   .    .    .    .    50   .    .    .    .    .    .    .    .    .    .    .    
  Explosive                760  | .    .    254  .    .    338  .    .    .    .    168  .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   148  | .    .    .    .    .    .    .    148  .    .    .    .    .    .    .    .    .    .    
  Slashing                 36   | .    .    .    .    .    36   .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Average Corruption       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            144  | .    .    .    .    .    15   .    129  .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               15   | .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    129  | .    .    .    .    .    .    .    129  .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      118  | .    .    109  .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Shots                    4    | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
Targets Rammed             13   | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Kicked                   2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        82   | 36   72   20   .    .    36   48   .    .    14   .    .    .    .    .    .    .    82   
  Average Temperature      25   | 16   37   12   .    .    17   19   .    .    8    .    .    .    .    .    .    .    42   
  Received Heat Transfer   238  | .    9    60   .    .    18   12   .    9    85   .    .    .    18   .    .    .    27   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       6    | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         518  | 333  111  .    .    .    .    74   .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp 
Peak Influence             231  | 15  166 115 .   .   231 65  .   .   .   .   1   12  99  50  29  20  .   
  Initial                  65   | .   9   64  .   .   .   65  .   .   .   .   .   .   8   48  17  20  .   
  Average                  22   | 5   73  75  .   .   12  33  .   .   .   .   .   2   54  49  21  20  .   
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         97   | 100 100 100 .   100 97  100 .   .   .   .   100 100 100 100 100 100 .   
  Level 1                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   .   1   2   1   .   .   .   .   .   .   1   1   .   1   .   
  Investigation            4    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   1   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp 
Distress Signals           8    | .   2   4   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              124  | .   9   13  .   1   15  3   1   1   29  4   .   5   1   3   4   .   35  
  Peak Tracking Total      20   | .   7   3   .   1   5   2   2   1   20  3   .   5   1   5   5   .   14  
  Tactical Retreats        14   | .   .   .   .   .   1   1   1   1   3   1   .   .   .   .   .   .   6   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp 
Traps Triggered            5    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp 
Machines Disabled          2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp 
Machines Accessed          17   | .   2   .   4   1   2   4   .   .   .   .   .   .   2   1   .   1   .   
  Terminals                10   | .   2   .   .   .   1   3   .   .   .   .   .   .   2   1   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                62   | .   4   .   27  1   6   10  .   .   .   .   .   .   6   4   .   4   .   
  Successful               46   | .   3   .   27  1   3   6   .   .   .   .   .   .   3   2   .   1   .   
  Failed                   16   | .   1   .   .   .   3   4   .   .   .   .   .   .   3   2   .   3   .   
    Catastrophic           4    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   26   | .   4   .   1   .   5   5   .   .   .   .   .   .   6   1   .   4   .   
  Terminals                31   | .   4   .   .   .   5   8   .   .   .   .   .   .   6   4   .   4   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             36   | .   1   .   27  1   1   3   .   .   .   .   .   .   1   2   .   .   .   
  Record                   29   | .   .   .   26  .   .   1   .   .   .   .   .   .   .   2   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   2   .   .   .   1   3   .   .   .   .   .   .   2   .   .   1   .   
  Terminals                9    | .   2   .   .   .   1   3   .   .   .   .   .   .   2   .   .   1   .   
    Botnet                 9    | .   2   .   .   .   1   3   .   .   .   .   .   .   2   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   .   .   .   .   1   4   .   .   .   .   .   .   1   1   .   1   .   
  Full Trace Events        4    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  no_distress              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp 
Total Allies               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             85   | .   .   85  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Was  Fac  Upp  
Turns Passed               11098 | 95   175  1155 310  135  7059 338  227  173  337  480  30   18   185  36   28   146  171  
Spaces Moved               6099  | 56   119  767  258  106  359  789  628  386  807  442  88   60   397  101  90   302  344  
  Core                     262   | 6    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    252  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1500  | 50   119  767  258  106  200  .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   4337  | .    .    .    .    .    159  789  628  386  807  438  88   60   397  101  90   302  92   
  Fastest Speed            28    | 50   120  120  120  120  30   28   30   28   28   29   29   29   29   29   29   29   29   
  Average Speed            53    | 113  120  120  120  120  80   29   30   29   31   32   29   29   29   29   29   29   45   
  Slowest Speed            120   | 120  120  120  120  120  120  34   30   30   34   50   29   29   29   29   29   29   50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            13    | .    .    .    .    .    2    9    .    .    .    .    .    .    1    1    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 5    36   98   63   26   47   27   83   46   78   62   3    60   10   4    73   7    58   
  Regions Visited          17
    Branch Regions         8
  Pre-discovered Areas     2     | .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    1    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      10    | 1    .    1    1    1    .    1    1    1    1    1    .    .    .    .    .    1    .    
Scrap Searched             5     | .    .    1    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    
Spaces Dug                 19    | .    .    .    .    .    2    .    .    .    .    .    1    .    15   1    .    .    .    
Terrain Destroyed          165   | .    .    91   .    .    50   .    .    .    .    7    1    .    15   1    .    .    .    
  Melee                    18    | .    .    .    .    .    1    .    .    .    .    .    1    .    15   1    .    .    .    
  Projectile               1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      146   | .    .    91   .    .    48   .    .    .    .    7    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Was  Fac  Upp  
Total                      13793 | 74   135  981  259  115  7094 875  662  443  895  772  90   59   427  104  91   359  358  
  Wait                     7457  | 2    4    175  .    3    6681 70   33   58   76   321  .    .    8    3    2    21   .    
  Move                     6059  | 55   118  766  257  105  355  770  627  385  806  441  88   59   394  99   89   301  344  
  Hop                      12    | .    .    .    .    .    1    9    .    .    .    .    .    .    1    1    .    .    .    
  Pick Up                  25    | 5    4    4    1    2    2    3    .    .    3    .    .    .    1    .    .    .    .    
  Fast Attach              31    | 7    .    .    .    .    6    7    .    .    3    6    1    .    .    .    .    1    .    
  Attach                   8     | .    .    1    .    .    4    1    .    .    1    1    .    .    .    .    .    .    .    
  Detach                   6     | .    .    .    .    .    3    1    .    .    .    2    .    .    .    .    .    .    .    
  Swap                     22    | .    .    7    .    2    12   1    .    .    .    .    .    .    .    .    .    .    .    
  Drop                     38    | .    1    8    1    3    9    6    .    .    6    .    .    .    1    .    .    .    3    
  Fire                     56    | 5    8    18   .    .    19   5    .    .    .    1    .    .    .    .    .    .    .    
  Melee                    30    | .    .    .    .    .    2    2    2    .    .    .    1    .    22   1    .    .    .    
  Ram                      11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Kick                     2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-5/Waste
-5/Factory
-5/Upper Caves

 History 
---------
  Turn | Location           | Event
    17 | -11/Scrapyard      | Discovered new exit (range 16)
    96 | -11/Scrapyard      | Entered Materials
   135 | -10/Materials      | Identified exit to Mines
   181 | -10/Materials      | Discovered new exit (range 4)
   271 | -10/Materials      | Entered Mines
   307 | -10/Mines          | Build established: Mutant
   331 | -10/Mines          | Assembled infested the area
   365 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   829 | -10/Mines          | Discovered new exit (range 9)
   963 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1255 | -10/Mines          | Found a hidden stash of uninstalled traps
  1266 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  1312 | -10/Mines          | Discovered new exit (range 3)
  1420 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1422 | -10/Mines          | Discovered new exit (range 5)
  1426 | -10/Mines          | Entered Exiles
  1448 | -10/Exiles         | Discovered new exit (range 14)
  1464 | -10/Exiles         | Met 8R-AWN
  1480 | -10/Exiles         | Met EX-HEX
  1508 | -10/Exiles         | Build established: Scavenger-Mutant
  1515 | -10/Exiles         | Met EX-BIN
  1532 | -10/Exiles         | Aligned with FarCom system
  1533 | -10/Exiles         | Given EX-Vault access code
  1566 | -10/Exiles         | Opened EX-Vault
  1572 | -10/Exiles         | Found 0b10 Alert Chip
  1632 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1680 | -10/Exiles         | Met EX-DEC
  1727 | -10/Exiles         | Discovered new exit (range 10)
  1736 | -10/Exiles         | Left Exiles lab with 0b10 Alert Chip
  1736 | -10/Exiles         | Entered Mines
  1747 | -9/Mines           | Met a Derelict shopkeep closing up shop
  1856 | -9/Mines           | Discovered new exit (range 7)
  1871 | -9/Mines           | Entered Materials
  1871 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  7643 | -8/Materials       | Build established: Mutant
  8911 | -8/Materials       | Identified exit to Factory
  8930 | -8/Materials       | Entered Factory
  8930 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9122 | -7/Factory         | Build established: Sprinter
  9259 | -7/Factory         | Discovered new exit (range 16)
  9268 | -7/Factory         | Entered Lower Caves
  9278 | -7/Lower Caves     | Spotted B-75 Beast
  9305 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9482 | -7/Lower Caves     | Discovered new exit (range 11)
  9495 | -7/Lower Caves     | Entered another Lower Caves area
  9552 | -7/Lower Caves     | Discovered new exit (range 15)
  9566 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9668 | -7/Lower Caves     | Entered Zion
  9680 | -7/Zion            | Found GAL Module
  9689 | -7/Zion            | Discovered new exit (range 11)
  9831 | -7/Zion            | Found Prototype Device
  9831 | -7/Zion            | Identified Phasing AFG
  9902 | -7/Zion            | Rebuked by Imprinter
  9924 | -7/Zion            | Attempted to imprint without authorization
  9924 | -7/Zion            | Attacked by Zionites
  9972 | -7/Zion            | Spotted 7Q-P4P(B)
  9978 | -7/Zion            | Spotted Y1-2XU(B)
 10005 | -7/Zion            | Entered Proximity Caves
 10008 | -6/Proximity Caves | Spotted B-75 Beast
 10043 | -6/Proximity Caves | Lost 5 parts (4n1u)
 10234 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 10318 | -6/Proximity Caves | Build established: Mutant
 10480 | -6/Proximity Caves | Discovered new exit (range 16)
 10485 | -6/Proximity Caves | Entered Factory
 10485 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 10490 | -6/Factory         | Discovered new exit (range 8)
 10515 | -6/Factory         | Sucked down chute
 10515 | -6/Factory         | Entered Waste
 10521 | -6/Waste           | Spotted C-40 Crusher
 10525 | -6/Waste           | Spotted C-40 Crusher
 10528 | -6/Waste           | Discovered new exit (range 16)
 10529 | -6/Waste           | Spotted C-40 Crusher
 10529 | -6/Waste           | Spotted C-40 Crusher
 10530 | -6/Waste           | EMP discharged
 10530 | -6/Waste           | Spotted C-40 Crusher
 10533 | -6/Waste           | Entered Factory
 10545 | -6/Factory         | Identified exit to Factory
 10718 | -6/Factory         | Entered another Factory area
 10718 | -5/Factory         | Evolved 2 slots: Utility x2
 10754 | -5/Factory         | Manually triggered Chute Trap
 10754 | -5/Factory         | Sucked down chute
 10754 | -5/Factory         | Entered Waste
 10756 | -5/Waste           | Spotted C-40 Crusher
 10758 | -5/Waste           | Spotted C-40 Crusher
 10761 | -5/Waste           | Spotted C-40 Crusher
 10763 | -5/Waste           | Spotted C-40 Crusher
 10766 | -5/Waste           | Spotted C-40 Crusher
 10771 | -5/Waste           | Spotted C-40 Crusher
 10778 | -5/Waste           | Build established: Scavenger-Ninja
 10779 | -5/Waste           | Discovered new exit (range 11)
 10782 | -5/Waste           | Entered Factory
 10810 | -5/Factory         | Discovered new exit (range 7)
 10928 | -5/Factory         | Entered Upper Caves
 10961 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 10997 | -5/Upper Caves     | Lost 3 parts (1n1u1w)
 11015 | -5/Upper Caves     | Core integrity fell below 50%
 11060 | -5/Upper Caves     | Core integrity fell below 20%
 11099 | -5/Upper Caves     | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
10961_ Penetrated by Slug.
10962_ Dropped Transmission Jammer.
10964_ Hammer destroyed.
10966_ Seismic Detector destroyed.
10980_ TC-DV9(r) destroyed.
11001_ Slammed into S-27 Virus. <x5>
11005_ System Guard destroyed.
11006_ Slammed into S-27 Virus.
11006_ Imp. Terrain Scan Processor broken.
11006_ Destabilizing: Short circuit.
11007_ Slammed into S-27 Virus.
11007_ System Shield destroyed.
11008_ Slammed into G-50 Soldier. <x3>
11010_ Machine Analyzer broken.
11010_ Destabilizing: Short circuit.
11011_ Slammed into G-50 Soldier.
11028_ S-27 Virus destroyed.
11060_ 0b10 Alert Chip destroyed.
11064_ &VHVTU:EXAX03O VBG:TUA
11085_ System corrupted: Heat flow error (+122).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       110
Jamming Range              12
Corruption Containment     8
Armor Coverage             150
Evasion (%)                72
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Below
Everything Is Under Control
Wheee!

 Challenges 
------------
None

 Game 
------
Seed              DefenseSwordScrap
  Manual?         0
Play Time         02:12:58
  Cumulative      27.6 hours
  Start           2025.01.27 @ 09:55:39
  End             2025.01.28 @ 16:28:30
Sessions          15
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           23
  Adventurer      10
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          21
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             X


RUN: 5730d476-64dd-4f8c-9d31-2a0fa32dbbc6