Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.11 @ 23:08:54

Player: Gentle Jesus

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (8)        1600
Robots Destroyed (75)      375
Value Destroyed (3376)     3376
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (1849)               1849
              TOTAL SCORE: 10380

 Bonus
-------
High Alert Combat Kills    130
Follower Combat Kills      719
Entered Garrisons          200
Registered with UFD        300
Met Optimus in HQ          500

 Cogmind 
---------
Core Integrity             512/1150
Matter                     71/300
Energy                     360/360
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (400) Ox4
Location                   -4/Garrison

 Parts 
-------
>               --- POWER (2) --------
          Light Angular Momentum Engine
     Reinforced Fission Core
>               --- PROPULSION (6) ---
                Carbon-fiber Leg
>               --- UTILITY (8) ------
       Improved Heat Sink
          Large Storage Unit
       Improved Signal Interpreter
       Advanced Terrain Scan Processor
>               --- WEAPON (3) -------
  Hypervelocity Gauss Cannon
>               --- INVENTORY (15) ---
                Fission Core
                Flexi-carbon Leg
                Structural Scanner

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
                Neutrino Core
>               --- PROPULSION -------
                Carbon-fiber Leg
        Armored Leg
        Armored Leg
        Armored Leg
        Armored Leg
        Armored Leg
>               --- UTILITY ----------
       Advanced Matter Compressor
       Improved Signal Interpreter
                Active Sensor Suite
       Improved Terrain Scanner
       Advanced Terrain Scan Processor
       Improved Medium Armor Plating
>               --- WEAPON -----------
          Heavy Particle Cannon
  Hypervelocity Gauss Cannon
  Hypervelocity Gauss Cannon
>               --- INVENTORY --------
  Hypervelocity Gauss Cannon
  Hypervelocity Gauss Cannon
  Hypervelocity Gauss Cannon
                Smartbomb Launcher
[Rating: 104]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Leg
  Leg                      Armored Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Beam Cannon
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Smartbomb Launcher

 Build                          | -11 -10 -10 -8  -6  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Sub Scr Fac Fac Ext Fac Gar 
Slots Evolved              12   | .   .   .   .   8   2   .   2   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   .   3   1   .   .   .   
  Utility                  6    | .   .   .   .   4   1   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   
Parts Attached             69   | 6   5   4   3   21  4   12  4   10  
  Power                    16   | 1   .   1   1   3   1   6   .   3   
    Engine                 8    | 1   .   1   .   1   1   3   .   1   
    Core                   7    | .   .   .   1   2   .   2   .   2   
    Reactor                1    | .   .   .   .   .   .   1   .   .   
  Propulsion               18   | 2   .   1   .   10  1   2   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    10   | .   .   .   .   5   1   2   .   2   
    Wheel                  8    | 2   .   1   .   5   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  18   | 1   3   1   1   6   2   1   2   1   
    Device                 8    | .   1   1   .   3   2   .   .   1   
    Storage                5    | 1   2   .   1   .   .   .   1   .   
    Processor              2    | .   .   .   .   2   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   1   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   17   | 2   2   1   1   2   .   3   2   4   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          7    | .   2   1   1   2   .   .   .   1   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   .   .   
    Ballistic Cannon       7    | .   .   .   .   .   .   2   2   3   
    Launcher               1    | .   .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   1   .   1   .   
Parts Lost                 35   | .   .   4   .   6   2   7   .   16  
  Power                    10   | .   .   1   .   1   1   4   .   3   
  Propulsion               11   | .   .   1   .   5   .   1   .   4   
  Utility                  4    | .   .   1   .   .   1   .   .   2   
  Weapon                   10   | .   .   1   .   .   .   2   .   7   
  Highest Loss Streak      15   | .   .   2   .   5   2   2   .   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Backups            10   | 2   8   9   10  12  11  10  10  9   
  Power                    1    | .   1   .   .   .   .   1   1   2   
  Propulsion               2    | .   2   2   2   5   1   2   1   1   
  Utility                  4    | .   3   5   5   3   4   4   2   1   
  Weapon                   2    | .   1   1   1   3   4   2   3   3   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Unused Backups             6    | .   .   .   2   1   .   2   1   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   1   .   .   .   1   .   
  Weapon                   3    | .   .   .   1   1   .   1   .   .   
  Tool/Special             1    | .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     92   | .   100 98  100 93  91  86  87  71  
  Engine                   5    | .   14  14  .   5   8   6   5   3   
  Core                     5    | .   .   .   13  6   1   2   5   4   
  Leg                      15   | .   .   .   .   3   34  35  30  22  
  Wheel                    14   | .   28  28  28  24  .   .   .   .   
  Device                   12   | .   14  12  14  14  13  10  9   7   
  Storage                  9    | .   14  14  14  6   5   5   5   5   
  Processor                6    | .   .   .   .   11  11  11  10  10  
  Protection               1    | .   .   .   .   5   1   .   4   2   
  Energy Cannon            15   | .   19  28  28  13  11  6   5   2   
  Ballistic Cannon         1    | .   .   .   .   .   .   2   9   10  
Peak Build Rating          104  | 6   8   10  16  62  89  95  104 99  
  Average Rating           49   | 4   7   9   14  39  78  90  97  77  
  On Entrance              41   | .   6   8   10  15  62  89  88  98  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             77   | 11  30  30  37  54  55  68  77  74  
  Greatest Support         100  | 26  26  26  26  80  100 100 95  95  
  Greatest Overweight (x)  4    | .   1   1   1   1   .   .   .   4   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  15  15  14  15  
  Most Carried             15   | 5   12  12  14  15  15  15  14  13  
  Average Carried          11   | 2   8   9   11  13  13  12  11  10  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  
  Final Carried            15   | 5   12  9   11  15  15  12  12  3   

 Class Distribution 
--------------------
 44% | Mutant
 34% | Skirmisher
 15% | Commander-Skirmisher
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Subcaves
               Mutant | -8/Scraptown
           Skirmisher | -6/Factory
           Skirmisher | -5/Factory
           Skirmisher | -5/Extension
 Commander-Skirmisher | -4/Factory
 Scavenger-Skirmisher | -4/Garrison

 Resources                      | -11  -10  -10  -8   -6   -5   -5   -4   -4   
-----------                Run  | Yrd  Mat  Sub  Scr  Fac  Fac  Ext  Fac  Gar  
Matter Collected           1747 | 276  74   40   30   214  50   636  50   377  
  Remotely                 10   | .    .    .    .    .    10   .    .    .    
Salvage Created            3377 | 88   223  86   .    580  355  1590 .    455  
  Parts                    140  | 9    12   3    .    29   13   49   .    25   
Haulers Intercepted        1    | .    1    .    .    .    .    .    .    .    
Recyclers Shooed           2    | 1    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      6    | .    .    6    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -6  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Sub Scr Fac Fac Ext Fac Gar 
Combat Hostiles Destroyed  57   | .   4   2   .   7   6   30  .   8   
  Guns                     2    | .   2   .   .   .   .   .   .   .   
  Cannons                  46   | .   2   2   .   5   4   25  .   8   
  AOE                      5    | .   .   .   .   1   2   2   .   .   
Classes Destroyed          18   | 2   3   1   .   3   1   6   .   2   
  Worker                   6    | .   .   .   .   5   1   .   .   .   
  Builder                  2    | .   .   .   .   .   .   2   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   
  Watcher                  5    | .   1   .   .   .   1   3   .   .   
  Swarmer                  1    | .   .   .   .   .   1   .   .   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   2   
  Grunt                    33   | .   4   .   .   4   5   20  .   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   
  Sentry                   9    | .   .   .   .   .   .   7   .   2   
  Hunter                   3    | .   .   .   .   .   .   1   .   2   
  Programmer               3    | .   .   .   .   2   .   .   .   1   
  Heavy                    1    | .   .   .   .   1   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   1   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   1   
  Subdweller               2    | .   .   2   .   .   .   .   .   .   
Best Kill Streak           7    | 2   2   2   .   5   3   7   .   2   
  Combat Bots Only         6    | .   2   2   .   4   3   6   .   2   
Max Kills in Single Turn   2    | 1   2   1   .   1   2   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   2   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -6   -5   -5   -4   -4   
--------                   Run   | Yrd  Mat  Sub  Scr  Fac  Fac  Ext  Fac  Gar  
Hostile Shots Fired        473   | .    10   23   .    43   14   202  .    181  
  Missed                   114   | .    5    6    .    14   6    48   .    35   
  Hits                     359   | .    5    17   .    29   8    154  .    146  
    Melee                  12    | .    .    .    .    .    .    .    .    12   
    Projectile             347   | .    5    17   .    29   8    154  .    134  
    AOE                    8     | .    .    8    .    .    .    .    .    .    
  Critical Strikes         15    | .    .    .    .    1    1    5    .    8    
Damage Taken               6766  | .    41   505  .    661  225  2629 .    2705 
  Core                     1086  | .    8    114  .    87   29   210  .    638  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   1789  | .    12   137  .    176  63   712  .    689  
  Regen/Repaired (Parts)   290   | .    .    .    .    23   .    .    267  .    
Core Remaining (%)         79    | 100  .    .    51   89   .    76   .    .    
Volleys Fired              220   | 4    11   17   .    34   14   112  .    28   
  Largest                  3     | 2    2    2    .    2    2    2    .    3    
  Hottest                  177   | 40   120  120  .    120  120  123  .    177  
Shots Fired                399   | 8    22   34   .    61   28   177  .    69   
  Gun                      20    | 8    12   .    .    .    .    .    .    .    
  Cannon                   375   | .    10   34   .    61   28   173  .    69   
  Launcher                 4     | .    .    .    .    .    .    4    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  137   | 8    12   .    .    .    .    57   .    60   
  Thermal                  256   | .    10   34   .    61   28   116  .    7    
  Explosive                4     | .    .    .    .    .    .    4    .    .    
  Electromagnetic          2     | .    .    .    .    .    .    .    .    2    
  Robot Hit Streak         35    | 5    6    25   .    19   5    35   .    14   
  Robot Miss Streak        6     | 1    1    1    .    2    2    3    .    6    
  Penetration Max          1     | .    .    .    .    .    .    1    .    1    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           280   | 7    15   29   .    43   13   134  .    39   
  Core Hits                126   | 4    8    4    .    17   12   66   .    15   
  Critical Kills           13    | .    1    .    .    1    .    3    .    8    
  Critical Parts Destroyed 14    | .    .    .    .    .    .    7    .    7    
  Critical Strikes         36    | .    1    .    .    1    .    16   .    18   
    Meltdown               4     | .    1    .    .    1    .    2    .    .    
    Destroy                26    | .    .    .    .    .    .    8    .    18   
    Blast                  6     | .    .    .    .    .    .    6    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           10197 | 75   233  419  .    1677 700  6306 .    787  
  Guns                     184   | 75   109  .    .    .    .    .    .    .    
  Cannons                  8968  | .    124  419  .    1595 431  5612 .    787  
  Explosions               1036  | .    .    .    .    82   269  685  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  9     | .    .    .    .    .    .    9    .    .    
  Kinetic                  3680  | 75   109  .    .    .    .    2907 .    589  
  Thermal                  5403  | .    124  419  .    1595 431  2705 .    129  
  Explosive                1036  | .    .    .    .    82   269  685  .    .    
  Electromagnetic          69    | .    .    .    .    .    .    .    .    69   
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         1     | .    .    .    .    1    .    .    .    .    
  Average Corruption       1     | .    .    .    .    1    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  1     | .    .    .    .    1    .    .    .    .    
    Energy Discharges      1     | .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            307   | .    .    .    .    89   45   173  .    .    
  Projectiles              235   | .    .    .    .    89   .    146  .    .    
  Explosions               72    | .    .    .    .    .    45   27   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 23    | .    .    .    .    .    .    18   .    5    
  Impact                   1     | .    .    .    .    .    .    1    .    .    
  Kinetic                  20    | .    .    .    .    .    .    15   .    5    
  Secondary                2     | .    .    .    .    .    .    2    .    .    
Self-Inflicted Damage      192   | .    .    .    .    79   113  .    .    .    
  Shots                    3     | .    .    .    .    1    2    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    1    .    .    
  Kicked                   1     | .    .    .    .    .    .    1    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        606   | .    120  36   .    281  162  361  .    606  
  Average Temperature      115   | .    39   19   .    95   45   117  .    223  
  Received Heat Transfer   2089  | .    30   60   .    99   48   978  .    874  
  Effects                  28    | .    .    .    .    .    .    5    .    23   
    Shutdowns              9     | .    .    .    .    .    .    3    .    6    
    Energy Bleed           6     | .    .    .    .    .    .    2    .    4    
    Interference           3     | .    .    .    .    .    .    .    .    3    
    Matter Decay           5     | .    .    .    .    .    .    .    .    5    
    Short Circuit          2     | .    .    .    .    .    .    .    .    2    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    2    
    Damage (core)          1     | .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    2    .    .    
Robots Melted              5     | .    1    .    .    1    .    3    .    .    
  Combat Hostiles          4     | .    .    .    .    1    .    3    .    .    
  Parts Melted             11    | .    .    2    .    5    1    3    .    .    
  Heat Transferred         7424  | .    259  888  .    1949 533  3650 .    145  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -8   -6   -5   -5   -4   -4   
-------                    Run  | Yrd  Mat  Sub  Scr  Fac  Fac  Ext  Fac  Gar  
Maximum Alert Level        2    | .    .    .    .    .    .    2    1    1    
  Low Security (%)         57   | 100  100  .    .    100  100  22   17   55   
  Level 1                  31   | .    .    .    .    .    .    51   82   44   
  Level 2                  11   | .    .    .    .    .    .    25   .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Peak Influence             535  | 10   50   .    .    152  99   535  278  263  
  Initial                  213  | .    .    .    .    .    63   7    213  112  
  Average                  168  | 1    7    .    .    16   54   295  226  185  
Influence Increases        2703 | 10   120  .    .    316  236  1475 99   447  
  Destroy 0b10 Robot/C     1440 | .    80   .    .    140  120  720  40   340  
  Destroy 0b10 Robot/NC    90   | 10   10   .    .    30   10   30   .    .    
  Destroy Leader           172  | .    14   .    .    50   12   76   10   10   
  Allied During Kill       195  | .    .    .    .    .    .    101  25   69   
  Successful Hack          63   | .    7    .    .    22   .    10   24   .    
  Disable Machine          90   | .    9    .    .    18   54   9    .    .    
  Destroy Structure        158  | .    .    .    .    41   40   64   .    13   
  Lose Combat Pursuer      195  | .    .    .    .    15   .    165  .    15   
  Active Sensor Use        300  | .    .    .    .    .    .    300  .    .    
Influence Decreases        2524 | 10   120  .    .    164  369  989  422  450  
  Entered New Map          463  | .    .    .    .    .    89   12   292  70   
  Time Decay               1530 | 10   120  .    .    143  260  867  130  .    
  Lost Part                271  | .    .    .    .    21   20   70   .    160  
  Lost Ally                260  | .    .    .    .    .    .    40   .    220  
Squads Dispatched          11   | .    .    .    .    4    .    7    .    .    
  Investigation            6    | .    .    .    .    .    .    6    .    .    
  Extermination            1    | .    .    .    .    1    .    .    .    .    
  Reinforcement            4    | .    .    .    .    3    .    1    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    1    .    1    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  4    | .    .    .    .    .    .    3    .    1    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -6  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Sub Scr Fac Fac Ext Fac Gar 
Distress Signals           3    | .   1   .   .   1   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              85   | .   7   3   .   12  7   47  .   9   
  Peak Tracking Total      7    | .   4   2   .   4   3   7   .   6   
  Tactical Retreats        9    | .   .   .   .   1   .   7   .   1   

 Traps                          | -11 -10 -10 -8  -6  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Sub Scr Fac Fac Ext Fac Gar 
Traps Triggered            6    | .   1   .   .   2   1   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -6  -5  -5  -4  -4  
----------                 Run  | Yrd Mat Sub Scr Fac Fac Ext Fac Gar 
Machines Disabled          10   | .   1   .   .   2   6   1   .   .   
  Max in Single Turn       4    | .   1   .   .   1   4   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -6  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Sub Scr Fac Fac Ext Fac Gar 
Machines Accessed          28   | .   4   .   5   4   4   7   4   .   
  Terminals                14   | .   3   .   .   2   2   7   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   
  Repair Stations          2    | .   .   .   .   1   .   .   1   .   
  Recycling Units          4    | .   1   .   .   .   1   .   2   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Total Hacks                74   | .   10  .   16  14  9   17  8   .   
  Successful               50   | .   5   .   16  11  4   7   7   .   
  Failed                   24   | .   5   .   .   3   5   10  1   .   
    Catastrophic           4    | .   1   .   .   .   .   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   3   .   .   1   .   
  Terminals                42   | .   9   .   .   10  6   17  .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   
  Repair Stations          4    | .   .   .   .   2   .   .   2   .   
  Recycling Units          8    | .   1   .   .   .   2   .   5   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Terminal Hacks             36   | .   4   .   16  7   2   7   .   .   
  Record                   13   | .   .   .   7   3   .   3   .   .   
  Robot Analysis           8    | .   .   .   8   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   1   2   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   
  Dispatch Records         2    | .   1   .   .   1   .   .   .   .   
  Security Status          1    | .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   
  Zone Layout              3    | .   1   .   .   1   .   1   .   .   
  Proto ID Catalog         1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   
Repair Station Hacks       4    | .   .   .   .   2   .   .   2   .   
  Scan Component           2    | .   .   .   .   1   .   .   1   .   
  Repair                   2    | .   .   .   .   1   .   .   1   .   
Recycling Unit Hacks       5    | .   1   .   .   .   1   .   3   .   
  Report Inventory         4    | .   1   .   .   .   1   .   2   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   
    Recyclers              1    | .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   3   .   .   4   3   5   2   .   
  Full Trace Events        2    | .   .   .   .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   1   .   .   1   .   
  Time                     38   | .   .   .   .   13  .   .   25  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   2   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -6  -5  -5  -4  -4  
------------               Run  | Yrd Mat Sub Scr Fac Fac Ext Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             15   | .   .   .   .   .   .   15  .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -6   -5   -5   -4   -4   
--------                   Run  | Yrd  Mat  Sub  Scr  Fac  Fac  Ext  Fac  Gar  
Total Allies               17   | .    .    .    .    .    .    17   .    .    
  Largest Group            14   | .    .    .    .    .    .    14   13   13   
  Highest-Rated Group      436  | .    .    .    .    .    .    436  418  418  
  Highest-Rated Ally       39   | .    .    .    .    .    .    39   39   39   
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               124  | .    .    .    .    .    .    62   6    56   
  Total Damage             2060 | .    .    .    .    .    .    988  72   1000 
  Kills                    21   | .    .    .    .    .    .    8    2    11   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11  -10  -10  -8   -6   -5   -5   -4   -4   
-------                    Run  | Yrd  Mat  Sub  Scr  Fac  Fac  Ext  Fac  Gar  
Active Infowar (turns)     6240 | .    569  372  1801 617  528  1903 268  182  
  Sensors                  2693 | .    .    .    .    478  528  1687 .    .    
  A.S.S.                   2641 | .    .    .    .    .    288  1903 268  182  
  Terrain                  3419 | .    .    358  1801 617  239  .    267  137  
  Structural               376  | .    .    .    .    138  238  .    .    .    
  Seismic                  715  | .    569  14   .    132  .    .    .    .    
Robot Analysis Total       8    | .    .    .    8    .    .    .    .    .    
Derelict Logs Recovered    1    | .    .    1    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -10  -8   -6   -5   -5   -4   -4   
-------------              Run  | Yrd  Mat  Sub  Scr  Fac  Fac  Ext  Fac  Gar  
Turns Passed               6443 | 84   569  423  1801 617  528  1903 268  250  
Spaces Moved               4591 | 59   456  345  1689 454  330  1028 147  83   
  Core                     16   | 16   .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     1617 | .    .    .    .    29   330  1028 147  83   
  Wheels                   2958 | 43   456  345  1689 425  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   105  105  84   120  120  120  120  
  Average Speed            108  | 79   103  105  105  91   120  120  120  148  
  Slowest Speed            400  | 90   105  105  105  120  120  120  120  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 4    61   16   90   10   9    59   4    13   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    
Scrap Searched             8    | .    .    4    4    .    .    .    .    .    
Spaces Dug                 2    | .    .    .    .    .    2    .    .    .    
Terrain Destroyed          112  | .    .    .    .    56   29   24   .    3    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               45   | .    .    .    .    11   10   24   .    .    
  AOE                      64   | .    .    .    .    45   19   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -6   -5   -5   -4   -4   
---------                  Run  | Yrd  Mat  Sub  Scr  Fac  Fac  Ext  Fac  Gar  
Total                      5638 | 88   533  371  1717 595  436  1504 240  154  
  Wait                     567  | 9    48   5    15   56   80   266  61   27   
  Move                     4584 | 58   455  344  1688 453  329  1027 147  83   
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  86   | 11   11   1    7    20   4    12   17   3    
  Fast Attach              5    | .    .    .    .    3    .    1    1    .    
  Attach                   71   | 6    4    4    1    18   5    15   7    11   
  Detach                   8    | .    .    .    .    1    3    4    .    .    
  Swap                     7    | .    1    .    2    3    .    .    1    .    
  Drop                     31   | .    3    .    4    7    1    8    6    2    
  Fire                     220  | 4    11   17   .    34   14   112  .    28   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    1    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            2    | .    .    .    .    .    .    2    .    .    
  Rewire                   56   | .    .    .    .    .    .    56   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat] / *Scr)
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory
-5/Factory
-5/Extension
-4/Factory
-4/Garrison

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   85 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Discovered new exit (range 9)
  316 | -10/Materials | Build established: Mutant
  540 | -10/Materials | Discovered new exit (range 7)
  654 | -10/Materials | Entered Subcaves
  655 | -10/Subcaves  | Approached by a straggling Scientist
  657 | -10/Subcaves  | Learned 2 Materials zone layouts
  664 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  767 | -10/Subcaves  | Disturbed a concealed Subdweller
  804 | -10/Subcaves  | Scientist uncovered a shortcut to Scraptown
  903 | -10/Subcaves  | Discovered new exit (range 9)
 1077 | -10/Subcaves  | Entered Scraptown
 1467 | -8/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 1517 | -8/Scraptown  | Visited UFD Registry
 1535 | -8/Scraptown  | Registered with UFD as "Pipeslicer"
 1550 | -8/Scraptown  | Visited The Evicted
 1571 | -8/Scraptown  | Visited Fellowship of the Rings
 1647 | -8/Scraptown  | Discovered new exit (range 3)
 1684 | -8/Scraptown  | Guru changed UFD alias to "Beamback"
 1751 | -8/Scraptown  | Visited Symbiants
 1794 | -8/Scraptown  | Visited SPCMW
 1811 | -8/Scraptown  | Visited Red Mages
 1874 | -8/Scraptown  | Visited Science Guys
 1931 | -8/Scraptown  | Visited Analyses Database
 2000 | -8/Scraptown  | Visited Curators Association
 2030 | -8/Scraptown  | Visited Derelict Rescue Squad
 2042 | -8/Scraptown  | Found DRS Beacon
 2069 | -8/Scraptown  | Visited Scrap Suit Storage
 2114 | -8/Scraptown  | Visited Scrapoid Research Area
 2144 | -8/Scraptown  | Visited LU-1G1's Boring Crew
 2195 | -8/Scraptown  | Visited Abandonware Association
 2218 | -8/Scraptown  | Learned abandonware demo "REVENGE.EXE"
 2429 | -8/Scraptown  | Found Scrap Suit
 2735 | -8/Scraptown  | Discovered new exit (range 5)
 2799 | -8/Scraptown  | Met Optimus
 2799 | -8/Scraptown  | Accepted into 0bPrime
 2878 | -8/Scraptown  | Entered Factory
 2878 | -6/Factory    | Evolved 8 slots: Power x1, Propulsion x3, Utility x4
 3301 | -6/Factory    | Repaired Com. Wheel
 3351 | -6/Factory    | Discovered new exit (range 15)
 3421 | -6/Factory    | Identified exit to Factory
 3428 | -6/Factory    | Found Prototype Device
 3444 | -6/Factory    | Lost 5 parts (1p4n)
 3495 | -6/Factory    | Entered another Factory area
 3495 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3707 | -5/Factory    | Build established: Skirmisher
 3735 | -5/Factory    | Identified Active Sensor Suite
 4018 | -5/Factory    | Discovered new exit (range 6)
 4022 | -5/Factory    | Identified exit to Extension
 4023 | -5/Factory    | Entered Extension
 4052 | -5/Extension  | Disrupted transfer network
 5576 | -5/Extension  | Build established: Commander-Skirmisher
 5764 | -5/Extension  | Spotted B-75 Beast
 5781 | -5/Extension  | Destroyed B-75 Beast
 5835 | -5/Extension  | Discovered new exit (range 3)
 5836 | -5/Extension  | Identified exit to Factory
 5871 | -5/Extension  | Rescued a captive Derelict
 5871 | -5/Extension  | Rescued a captive Derelict
 5926 | -5/Extension  | Entered Factory
 5926 | -4/Factory    | Accompanied by 13 allies
 5926 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 6103 | -4/Factory    | Repaired Arm. Leg
 6167 | -4/Factory    | Identified exit to Garrison
 6194 | -4/Factory    | Entered Garrison
 6194 | -4/Garrison   | Accompanied by 13 allies
 6300 | -4/Garrison   | Spotted B-86 Titan
 6310 | -4/Garrison   | Lost 9 allies
 6349 | -4/Garrison   | Spotted Executioner
 6356 | -4/Garrison   | Lost 4 allies
 6374 | -4/Garrison   | Destroyed Executioner
 6428 | -4/Garrison   | Core integrity fell below 50%
 6431 | -4/Garrison   | Lost 15 parts (3p4n2u6w)
 6444 | -4/Garrison   | Self-destructed

 Last Messages 
---------------
H-77 Assassin suffers critical hit (Destroy).
H-77 Assassin destroyed.
Slug penetrates Wall. <x2>
HV Slug penetrates Wall.
Slug penetrates Wall.
HV Slug penetrates B-86 Titan.
B-86 Titan suffers critical hit (Destroy).
Destroyed Hvy. Treads.
Critical hit (Meltdown: +280).
Penetrated by Slug.
Slug penetrates Wall. <x2>
HV Slug penetrates Wall.
H-77 Assassin suffers critical hit (Destroy).
H-77 Assassin destroyed.
Acquired Flexi-carbon Leg.
Acquired 72 matter.
Hyp. Gauss Cannon destroyed.
Penetrated by Slug.
HV Slug penetrates B-86 Titan.
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????# #####=[%### ######????????????? |
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| ????????      ???######[*!####%#### #????????????? |
| ???????         ##"#=!!!==#??#=#??# #????????????? |
| ???????             !*!]%!#??#%#??# #????????????? |
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| ?????????????????#   %=;BB"##!=###    %   ???????? |
| ?????????????????#   !!%=*%=!*%%!=!   %   ???????? |
| ?????????????????#  [/==[!%=%%!!!%%       ???????? |
| ?????????????????#   !*###########   ##??????????? |
| ?????????????????#   %!#?????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           57
Energy Generation          35
Energy Capacity            530
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
 Beam Cannon | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Com. Wheel | 23% | -6/Factory 
   Arm. Leg | 19% | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
This Is Interesting...
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              RefineryEnhancedMesh
  Manual?         0
Play Time         01:20:55
  Cumulative      32.5 hours
  Start           2025.06.11 @ 21:24:44
  End             2025.06.11 @ 23:08:54
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          35
  Rogue           0
  Adventurer      35
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          29
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          2%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2463ccf1-8246-4311-9d1f-43a8ffc4bd34