Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.06.15 @ 22:37:06 Player: ICDT Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (39) 195 Value Destroyed (831) 831 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1986 Bonus ------- None Cogmind --------- Core Integrity 316/400 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Warm (195) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ Large Storage Unit Seismic Detector Light Armor Plating Hardened Light Armor Plating > --- WEAPON (2) ------- Beam Rifle Improved Medium Laser > --- INVENTORY (15) --- Light Ion Engine Light Nuclear Core Compact Wheel Improved Heat Sink Huge Storage Unit Medium Matter Pod (100) Sensor Array Signal Interpreter Light Armor Plating Beam Rifle Light EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Beam Rifle Improved Medium Laser > --- INVENTORY -------- Ion Engine Light Ion Engine Light Nuclear Core Light Treads Compact Wheel Improved Heat Sink Medium Matter Pod Sensor Array Signal Interpreter Light Armor Plating Beam Rifle Light EM Pulse Cannon Assault Rifle Assault Rifle Grenade Launcher [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 23 | 8 6 9 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 3 | 2 . 1 Treads 3 | 2 . 1 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 9 | 2 2 5 Device 1 | 1 . . Storage 5 | 1 2 2 Processor . | . . . Hackware . | . . . Protection 3 | . . 3 Artifact . | . . . Weapon 9 | 3 4 2 Energy Gun 4 | 1 2 1 Energy Cannon 1 | . . 1 Ballistic Gun 4 | 2 2 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Highest Loss Streak 1 | . . 1 To Critical Strikes . | . . . Average Backups 10 | 2 9 12 Power 2 | 1 1 2 Propulsion 1 | . 1 1 Utility 3 | . 3 4 Weapon 3 | . 2 4 Tool/Special . | . . . Unused Backups 12 | . 1 11 Power 3 | . 1 2 Propulsion 1 | . . 1 Utility 3 | . . 3 Weapon 4 | . . 4 Tool/Special 1 | . . 1 Average Slot Usage (%) 98 | . 99 98 Engine 12 | . 14 11 Treads 25 | . 27 20 Device 12 | . 13 11 Storage 12 | . 14 11 Protection 8 | . . 21 Energy Gun 14 | . 10 21 Ballistic Gun 11 | . 17 . Peak Build Rating 15 | 7 10 15 Average Rating 9 | 5 8 13 On Entrance 5 | . 7 10 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 41 | 14 32 41 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 25 | 8 15 25 Average Capacity 11 | 7 10 15 Most Carried 15 | 5 10 15 Average Carried 10 | 2 9 13 Final Capacity 15 | 8 15 15 Final Carried 15 | 4 10 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 809 | 283 401 125 Remotely . | . . . Salvage Created 1271 | 90 592 589 Parts 74 | 7 42 25 Haulers Intercepted 3 | . 1 2 Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 23 | . 14 9 Guns 20 | . 14 6 Cannons 1 | . . 1 Classes Destroyed 9 | 2 6 1 Worker 6 | . 4 2 Builder 2 | . 2 . Tunneler 1 | 1 . . Hauler 3 | . 1 2 Recycler 1 | 1 . . Watcher 3 | . 1 2 Swarmer 6 | . 6 . Grunt 15 | . 8 7 Sentry 2 | . . 2 Best Kill Streak 5 | 2 5 3 Combat Bots Only 5 | . 5 2 Max Kills in Single Turn 2 | 1 2 1 Gunslinging 1 | . 1 . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 137 | . 81 56 Missed 33 | . 23 10 Hits 104 | . 58 46 Projectile 104 | . 58 46 Critical Strikes 1 | . . 1 Damage Taken 997 | . 479 518 Core 127 | . 43 84 Absorbed by Shields . | . . . Ignored by Resistances 295 | . 150 145 Regen/Repaired (Parts) 54 | . 54 . Core Remaining (%) 91 | 100 82 . Volleys Fired 98 | 3 51 44 Largest 2 | 2 2 2 Hottest 112 | 60 112 112 Shots Fired 195 | 6 101 88 Gun 189 | 6 101 82 Cannon 6 | . . 6 Launcher . | . . . Special . | . . . Kinetic 70 | 3 67 . Thermal 119 | 3 34 82 Explosive . | . . . Electromagnetic 6 | . . 6 Robot Hit Streak 21 | 6 21 14 Robot Miss Streak 4 | . 4 3 Penetration Max . | . . . Secondary Targets 4 | . 3 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 138 | 6 72 60 Core Hits 57 | 3 34 20 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 12 | . 3 9 Burn 12 | . 3 9 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1962 | 56 953 953 Guns 1824 | 56 923 845 Cannons 94 | . . 94 Explosions . | . . . Melee . | . . . Ramming 44 | . 30 14 Kinetic 601 | 23 578 . Thermal 1223 | 33 345 845 Explosive . | . . . Electromagnetic 94 | . . 94 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 4 | . 3 1 Targets Rammed 5 | . 4 1 Kicked . | . . . Crushed 1 | . 1 . Highest Temperature 405 | 20 222 405 Average Temperature 133 | 13 71 151 Received Heat Transfer 558 | . 252 306 Effects 7 | . . 7 Energy Bleed 3 | . . 3 Interference 3 | . . 3 Damage (minor) 1 | . . 1 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 3 | . . 3 Combat Hostiles 2 | . . 2 Parts Melted 15 | . 1 14 Heat Transferred 3916 | 75 1066 2775 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 100 | 5 100 86 Initial 19 | . . 19 Average 36 | 2 37 38 Influence Increases 752 | 10 434 308 Destroy 0b10 Robot/C 460 | . 280 180 Destroy 0b10 Robot/NC 80 | 10 40 30 Destroy Leader 122 | . 64 58 Successful Hack 35 | . 35 . Disable Machine 9 | . . 9 Destroy Structure 1 | . . 1 Lose Combat Pursuer 45 | . 15 30 Influence Decreases 712 | 10 379 323 Entered New Map 36 | . . 36 Time Decay 666 | 10 379 277 Lost Part 10 | . . 10 Squads Dispatched 1 | . . 1 Investigation . | . . . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 3 | . 1 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 38 | . 20 18 Peak Tracking Total 6 | . 5 6 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . . 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 10 | . 8 2 Terminals 5 | . 5 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 3 | . 2 1 Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 46 | . 39 7 Successful 36 | . 30 6 Failed 10 | . 9 1 Catastrophic . | . . . Database Lockouts . | . . . Manual 18 | . 18 . Terminals 31 | . 31 . Fabricators . | . . . Repair Stations 4 | . 4 . Recycling Units 9 | . 4 5 Scanalyzers 2 | . . 2 Garrison Access . | . . . Terminal Hacks 17 | . 17 . Record 4 | . 4 . Part Schematic 2 | . 2 . Prototype ID Bank 1 | . 1 . Level Access Points 1 | . 1 . Branch Access Points 1 | . 1 . Emergency Access Points 1 | . 1 . Alert Level 2 | . 2 . Dispatch Records 1 | . 1 . Surveillance Status 1 | . 1 . Transport Status 1 | . 1 . Recall Reinforcements 1 | . 1 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 4 | . 4 . Scan Component 2 | . 2 . Repair 2 | . 2 . Recycling Unit Hacks 8 | . 4 4 Recycle Component 1 | . . 1 Process 2 | . . 2 Retrieve Matter 2 | . 2 . Retrieve Components 3 | . 2 1 Scanalyzer 2 | . . 2 Insert Component 1 | . . 1 Analyze 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks 5 | . 5 . Terminals 5 | . 5 . Botnet 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 10 | . 8 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 3 | . 2 1 Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 2 | . 2 . Time 52 | . 52 . Parts Recycled 1 | . . 1 Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 14 | . 4 10 Parts Scanalyzed 1 | . . 1 Part Schematics Acquired 1 | . . 1 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 1646 | 43 1020 583 Seismic 1646 | 43 1020 583 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1734 | 72 1046 616 Spaces Moved 788 | 41 498 249 Core 18 | 18 . . Treads 770 | 23 498 249 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 159 | 111 160 167 Slowest Speed 240 | 160 160 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 31 | 3 69 21 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1069 | 61 648 360 Wait 100 | . 66 34 Move 786 | 40 497 249 Hop . | . . . Pick Up 33 | 10 10 13 Fast Attach 6 | 1 5 . Attach 11 | 6 . 5 Detach 1 | . . 1 Swap 14 | 1 5 8 Drop 15 | . 10 5 Fire 98 | 3 51 44 Melee . | . . . Ram . | . . . Kick . | . . . Crush 5 | . 4 1 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Identified exit to Materials 80 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 425 | -10/Materials | Repaired Seismic Detector 452 | -10/Materials | Repaired Lgt. Treads 773 | -10/Materials | Derelicts attacked the area 1119 | -10/Materials | Entered another Materials area 1119 | -9/Materials | Evolved 2 slots: Utility x2 1346 | -9/Materials | Discovered new exit (range 16) 1438 | -9/Materials | Discovered new exit (range 12) 1735 | -9/Materials | Self-destructed Last Messages --------------- 01711_ Overheating: Energy bleed (-51). 01713_ G-47 Trooper critical meltdown. 01715_ G-34 Mercenary destroyed. 01720_ U-05 Engineer works on Atomic Centrifuge. 01721_ K-01 Serf collects debris. 01726_ Triggered Explosive Trap. 01726_ An explosion rips through the floor. 01726_ U-05 Engineer lays Concrete. 01726_ U-05 Engineer builds a Wall. 01726_ W-16 Scout distress signal alerts nearby ally. 01727_ K-01 Serf collects debris. 01727_ U-05 Engineer lays Concrete. 01729_ K-01 Serf collects debris. 01730_ U-05 Engineer builds a Wall. 01731_ U-05 Engineer lays Concrete. 01731_ K-01 Serf collects debris. 01732_ U-05 Engineer lays Concrete. 01734_ K-01 Serf collects debris. 01735_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????????????#! 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Armor Plating | -10/Materials | Hacked Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 55% | -10/Materials Lgt. Treads | 67% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fist Fight Maximum Efficiency Quantum Hacking You Again Challenges ------------ None Game ------ Seed SignalMultitargetingCloak Manual? 0 Play Time 00:36:51 Cumulative 24.1 hours Start 2026.06.15 @ 19:16:17 End 2026.06.15 @ 22:37:06 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 2 Adventurer 32 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(10,16,12)|SATURATION(90) Steam 1 RUN: 3b7680fd-19c3-46c5-a320-9f5a106eddd1