Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.29 @ 18:32:53 Player: PE-P51 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (20) 4000 Robots Destroyed (203) 1015 Value Destroyed (5339) 5339 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (955) 955 TOTAL SCORE: 14349 Bonus ------- High Alert Combat Kills 185 Follower Combat Kills 518 Met Data Miner 300 Friendly Fire -48 Cogmind --------- Core Integrity 0/1000 Matter 92/300 Energy 100/100 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Experimental Signal Interpreter Advanced Melee Analysis Suite Improved Transmission Jammer Advanced Phase Shifter Advanced System Shield Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Gravmag Array Antigrav System Cooled VTOL Module Field Propulsion Drive > --- UTILITY ---------- Advanced Power Amplifier Improved Signal Interpreter Advanced Terrain Scan Processor Makeshift Salvage Targeting Computer Improved Transmission Jammer Improved Reaction Control System System Shield Advanced System Restoration Module > --- WEAPON ----------- Mass Driver Improved Datajack > --- INVENTORY -------- Experimental Signal Interpreter Advanced Melee Analysis Suite Experimental Target Analyzer Advanced Phase Shifter Advanced System Shield [Rating: 82] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Cooled VTOL Module Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Cooled VTOL Module Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mass Driver Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Greatsword Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . . . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . . . . . 2 . . . . . . . Utility 6 | . . . . . 2 2 . . . . . . . . . . . 2 . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . Parts Attached 151 | . 11 3 18 . 32 27 1 1 1 . 3 . 13 3 8 . 2 9 . 19 Power 11 | . 1 1 2 . 1 3 . . . . . . . . 1 . . . . 2 Engine 5 | . . . 2 . 1 1 . . . . . . . . 1 . . . . . Core 6 | . 1 1 . . . 2 . . . . . . . . . . . . . 2 Reactor . | . . . . . . . . . . . . . . . . . . . . . Propulsion 44 | . 4 . 11 . 12 7 . . . . . . 3 . . . . 2 . 5 Treads 24 | . 2 . 11 . 11 . . . . . . . . . . . . . . . Leg 3 | . 2 . . . 1 . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . 2 . 2 Flight 13 | . . . . . . 7 . . . . . . 3 . . . . . . 3 Utility 55 | . 3 . 2 . 10 9 . 1 . . 1 . 7 1 4 . 2 5 . 10 Device 26 | . 1 . . . 6 3 . 1 . . 1 . 3 . 3 . . 1 . 7 Storage 1 | . 1 . . . . . . . . . . . . . . . . . . . Processor 13 | . . . . . 2 3 . . . . . . 2 . . . 2 3 . 1 Hackware 8 | . . . . . . 3 . . . . . . 1 1 . . . 1 . 2 Protection 7 | . 1 . 2 . 2 . . . . . . . 1 . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 41 | . 3 2 3 . 9 8 1 . 1 . 2 . 3 2 3 . . 2 . 2 Energy Gun 7 | . . . . . 4 . 1 . . . . . 1 . 1 . . . . . Energy Cannon 5 | . . . . . 4 . . . . . . . . . . . . 1 . . Ballistic Gun 10 | . 3 2 3 . . . . . 1 . . . . . . . . . . 1 Ballistic Cannon 4 | . . . . . . 2 . . . . . . . . 1 . . 1 . . Launcher 4 | . . . . . 1 1 . . . . 2 . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . 1 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 3 . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . 1 1 . . . . . . Special Melee Weapon 4 | . . . . . . 2 . . . . . . 1 . . . . . . 1 Unidentified Prototypes 10 | . . . 1 . 3 3 1 . . . 1 . . . 1 . . . . . Corrupted Parts 3 | . . . . . 3 . . . . . . . . . . . . . . . System Corruption 11 | . . . . . 11 . . . . . . . . . . . . . . . Parts Lost 47 | . 2 . 2 . 6 2 . . . . . . 7 1 6 . . 1 2 18 Power 5 | . 1 . 1 . . . . . . . . . . . 1 . . . . 2 Propulsion 13 | . . . . . 1 . . . . . . . . 1 2 . . 1 . 8 Utility 18 | . . . 1 . 2 1 . . . . . . 3 . 3 . . . 2 6 Weapon 11 | . 1 . . . 3 1 . . . . . . 4 . . . . . . 2 Highest Loss Streak 6 | . 1 . 1 . 4 1 . . . . . . 2 1 5 . . 1 2 6 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . 1 Average Backups 14 | . 10 22 24 25 24 6 5 4 5 5 4 5 4 4 5 5 5 4 4 4 Power 1 | . 1 2 3 3 3 1 1 1 1 1 . . . . . . . . . . Propulsion 3 | . 5 7 6 6 5 . . . 1 1 . . . . . . . . . . Utility 5 | . 1 6 8 9 9 3 1 . 1 1 2 5 4 4 5 5 5 4 4 4 Weapon 3 | . 1 5 6 6 5 1 3 2 1 1 1 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 43 | . 4 . 6 . 12 10 . . . . 5 . 1 . . . . . . 5 Power 5 | . . . . . 2 2 . . . . 1 . . . . . . . . . Propulsion 10 | . 1 . 3 . 4 1 . . . . 1 . . . . . . . . . Utility 19 | . 2 . . . 2 6 . . . . 3 . 1 . . . . . . 5 Weapon 9 | . 1 . 3 . 4 1 . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 97 100 99 100 98 90 92 92 92 92 91 92 81 94 92 53 60 68 78 71 Engine 3 | . 2 . 7 11 9 . . . . . . . . . . 6 6 5 5 3 Core 5 | . 11 14 3 . . 6 7 7 7 7 7 7 6 6 5 . . . . . Treads 16 | . 18 28 33 33 26 1 . . . . . . . . . . . . . . Flight 9 | . . . . . . 21 23 23 23 23 23 23 24 31 30 20 20 13 11 9 Device 8 | . 4 . . . 9 13 15 15 15 15 14 15 12 13 13 20 20 20 19 13 Storage 6 | . 14 14 11 11 9 . . . . . . . . . . . . . . . Processor 7 | . . . . . 9 14 15 15 15 15 15 15 13 18 12 6 14 20 17 14 Hackware 3 | . . . . . . 13 15 15 15 15 15 15 7 1 4 . . . 5 8 Protection 6 | . 7 14 10 11 6 . . . . . . . 1 6 4 . . . . . Energy Gun 3 | . . . . . 17 . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . 6 . . . . . . . . . . . . . . . Ballistic Gun 12 | . 27 28 32 33 2 . . . . . . . . . . . . . . . Launcher 1 | . . . . . . 5 . . 7 3 1 7 5 . . . . . . . Slashing Weapon 1 | . . . . . . 6 7 7 7 7 7 7 4 . . . . . . . Peak Build Rating 82 | . 11 15 24 23 42 52 53 52 51 52 53 51 62 68 71 42 45 77 72 82 Average Rating 36 | . 10 14 22 23 35 43 51 50 50 50 51 51 54 64 64 42 43 56 69 64 On Entrance 41 | 6 6 11 15 23 23 38 51 51 50 50 51 51 51 57 67 42 42 45 71 66 Avg Prop Armor Cover (%) 5 | . . . . . 4 . . . . . . . . . . . . 3 2 6 Naked Turns 18 | . . . . . . . . . . . . . . . . . . . . 18 Heaviest Build 108 | 10 93 97 101 101 108 102 14 14 14 14 14 14 16 19 37 15 15 34 25 29 Greatest Support 65 | 20 40 40 63 63 65 60 15 15 15 15 15 21 25 27 27 15 21 31 31 42 Greatest Overweight (x) 5 | . 2 2 1 1 2 5 . . . . . . . . 2 . . 1 . 1 Average Overweight (x) . | . 1 2 1 1 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | . 25 25 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 16 | . 19 25 25 25 25 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 25 | . 13 25 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 14 | . 10 22 24 25 24 6 5 4 5 5 4 5 4 4 5 5 5 4 4 4 Final Capacity 25 | 8 25 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 25 | 6 13 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 Class Distribution -------------------- 26% | Mutant 22% | Tank 15% | Hacker-Scout 13% | Scout 11% | Gunner 4% | Scavenger-Gunner 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Gunner | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Scout | -7/Waste Hacker-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Zion Hacker-Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Scout | -5/Factory Scout | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Matter Collected 4409 | 200 152 168 1132 . 635 463 77 32 . 52 45 113 305 183 564 . 30 . . 258 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 6918 | . 447 52 2306 20 2229 561 . 105 . . . 20 498 73 392 . . . . 215 Parts 405 | . 36 6 144 2 120 40 . 5 . . . 4 28 3 8 . . . . 9 Haulers Intercepted 19 | . 2 . 6 . 6 2 . . . . . . 1 . 1 . . . . 1 Recyclers Shooed 5 | . 1 . 3 . 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . . . 2 . 6 5 . . . . . Prevented 7 | . . . . . . . . . . . . 5 . 2 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Combat Hostiles Destroyed 119 | . 12 4 35 . 35 10 . . . . . 2 9 1 5 . . . . 6 Melee 6 | . . . . . . . . . . . . . 1 1 3 . . . . 1 Guns 73 | . 12 4 35 . 21 . . . . . . . . . . . . . . 1 Cannons 11 | . . . . . 6 . . . . . . . . . 1 . . . . 4 AOE 26 | . . . . . 6 10 . . . . . 2 8 . . . . . . . Classes Destroyed 15 | . 4 . 6 . 3 . . . . . . 2 . . . . . . . . Worker 19 | . . . 7 . 4 5 . . . . . . 3 . . . . . . . Builder 12 | . . . 2 1 6 3 . . . . . . . . . . . . . . Tunneler 4 | . . . 1 . 1 1 . . . . . . 1 . . . . . . . Hauler 19 | . 2 . 6 . 6 2 . . . . . . 1 . 1 . . . . 1 Recycler 8 | . . . 4 . 1 2 . . . . . . 1 . . . . . . . Operator 6 | . 1 . 3 . 1 . . . . . . . 1 . . . . . . . Drone 1 | . . . . . . . . . . . . 1 . . . . . . . . Watcher 16 | . . . 4 . 2 4 . 3 . . . . 3 . . . . . . . Swarmer 38 | . 6 4 4 . 4 10 . . . . . . 6 . . . . . . 4 Grunt 51 | . 6 . 21 . 19 . . . . . . . . . 5 . . . . . Sentry 18 | . . . 10 . 8 . . . . . . . . . . . . . . . Specialist 2 | . . . . . 2 . . . . . . . . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . . . . . . . Programmer 7 | . . . . . . . . . . . . 1 3 1 . . . . . 2 Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . Decomposer 4 | . . . . . . . . . . . . . . 1 3 . . . . . Best Kill Streak 10 | . 4 2 6 1 5 10 . 1 . . . 1 4 1 2 . . . . 2 Combat Bots Only 7 | . 4 2 4 . 4 7 . . . . . 1 3 1 2 . . . . 2 Max Kills in Single Turn 5 | . 1 1 2 1 3 5 . 1 . . . 1 2 1 1 . . . . 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 3 3 . . . . . 1 2 . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Hostile Shots Fired 865 | . 65 39 127 19 197 30 . . . 4 . 3 122 15 49 . 6 4 1 184 Missed 309 | . 21 9 36 2 49 15 . . . 3 . 2 64 6 21 . 6 3 . 72 Hits 556 | . 44 30 91 17 148 15 . . . 1 . 1 58 9 28 . . 1 1 112 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . Projectile 555 | . 44 30 91 17 148 15 . . . 1 . 1 58 9 28 . . 1 . 112 Critical Strikes 17 | . 1 . 2 . 5 . . . . . . . 1 1 3 . . . . 4 Part Disruptions 1 | . . . . . 1 . . . . . . . . . . . . . . . Damage Taken 8683 | . 438 287 1103 135 2966 276 . . . 21 . 17 635 135 529 . . 21 52 2068 Core 2090 | . 92 13 108 16 395 57 . . . . . . 184 37 173 . . . 33 982 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 66 | . . . . . . 15 . 51 . . . . . . . . . . . . Core Remaining (%) 66 | 100 . 58 . 69 28 . . . . . . 91 . . . . 53 . . . Volleys Fired 434 | . 70 11 106 . 104 10 . 3 . 4 . 6 28 . 59 . . 2 . 31 Largest 3 | . 2 2 3 . 3 1 . 1 . 1 . 1 1 . 1 . . 1 . 1 Hottest 225 | . 40 43 69 . 225 30 . 40 . 40 . 30 69 . 47 . . 47 . 47 Shots Fired 900 | . 132 23 318 . 281 10 . 3 . 4 . 6 30 . 60 . . 2 . 31 Gun 716 | . 132 23 318 . 233 . . . . . . . 6 . . . . . . 4 Cannon 138 | . . . . . 42 . . 3 . 4 . . . . 60 . . 2 . 27 Launcher 46 | . . . . . 6 10 . . . . . 6 24 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 588 | . 132 23 318 . 15 . . 3 . 4 . . . . 60 . . 2 . 31 Thermal 266 | . . . . . 260 . . . . . . . 6 . . . . . . . Explosive 46 | . . . . . 6 10 . . . . . 6 24 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 14 | . 13 5 14 . 12 . . . . . . 1 6 . 13 . . . . 3 Robot Miss Streak 5 | . 4 3 5 . 5 2 . . . . . 1 2 . 4 . . . . 4 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . . . . Secondary Targets 8 | . 2 . 4 . 2 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . . . . . . . . . . . . . . Shots Hit Robots 553 | . 74 13 192 . 165 25 . 6 . . . 1 21 2 39 . . . . 15 Core Hits 292 | . 34 5 93 1 81 25 . . . . . 5 26 1 10 . . . . 11 Critical Kills 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . . . . . Critical Strikes 31 | . 1 . 3 . 18 2 . . . . . . . 1 6 . . . . . Burn 18 | . . . . . 18 . . . . . . . . . . . . . . . Destroy 4 | . 1 . 3 . . . . . . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . . . . . 1 . . . . . Sever 2 | . . . . . . 2 . . . . . . . . . . . . . . Impale 6 | . . . . . . . . . . . . . . 1 5 . . . . . Melee Attacks 166 | . . . . . . 51 . 19 . . 1 2 45 21 27 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 108 | . . . . . . 48 . 18 . . 1 2 39 . . . . . . . Piercing 54 | . . . . . . . . . . . . . 6 21 27 . . . . . Sneak Attacks 25 | . . . . . . 13 . 1 . . . . 6 1 4 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15853 | . 642 152 2930 21 4403 2631 . 320 . . . 241 2007 128 1702 . . 7 . 669 Guns 6720 | . 609 131 2857 . 2961 . . . . . . . 135 . . . . . . 27 Cannons 1758 | . . . . . 624 . . . . . . . . . 617 . . . . 517 Explosions 2881 | . . . . . 648 1019 . . . . . 241 908 . . . . . . 65 Melee 4109 | . . . . . . 1612 . 320 . . . . 964 128 1085 . . . . . Ramming 385 | . 33 21 73 21 170 . . . . . . . . . . . . 7 . 60 Kinetic 4913 | . 609 131 2857 . 155 . . . . . . . . . 617 . . . . 544 Thermal 3646 | . . . . . 3449 . . . . . . . 197 . . . . . . . Explosive 2698 | . . . . . 527 1019 . . . . . 241 846 . . . . . . 65 Electromagnetic 102 | . . . . . 102 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 2754 | . . . . . . 1612 . 320 . . . . 822 . . . . . . . Piercing 1355 | . . . . . . . . . . . . . 142 128 1085 . . . . . Highest Corruption 20 | . . 1 . . 20 . . . . . . . 1 2 2 2 2 . 7 13 Average Corruption 4 | . . 1 . . 9 . . . . . . . 1 1 2 2 2 . 7 6 Corruption Purged 7 | . . . . . . . . . . . . . . . . . . . . 7 Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 135 | . . 5 . . 83 . . . . . . . 4 9 17 . 2 . 2 13 Message Errors 22 | . . . . . 13 . . . . . . . . 1 5 . . . . 3 Matter Fused 32 | . . 1 . . 21 . . . . . . . . 3 3 . . . . 4 Heat Flow Errors 17 | . . . . . 9 . . . . . . . 1 3 2 . . . 1 1 Energy Discharges 22 | . . 1 . . 11 . . . . . . . 1 1 5 . 1 . . 2 Parts Rejected 5 | . . . . . 4 . . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . 1 . . . . . . . . . . . . . 1 . Data Loss (minor) 17 | . . 1 . . 12 . . . . . . . . 1 1 . 1 . . 1 Data Loss (major) 7 | . . 1 . . 6 . . . . . . . . . . . . . . . Misfires 6 | . . 1 . . 2 . . . . . . . 2 . 1 . . . . . Alerts 1 | . . . . . 1 . . . . . . . . . . . . . . . Misdirections 2 | . . . . . 1 . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . 2 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1565 | . . . . . 33 490 . 145 . . . 35 187 49 585 . . . . 41 Projectiles 62 | . . . . . . . . . . . . . . . 21 . . . . 41 Explosions 116 | . . . . . 28 39 . . . . . 35 14 . . . . . . . Melee 1387 | . . . . . 5 451 . 145 . . . . 173 49 564 . . . . . Knockbacks 5 | . . . . . 1 . . . . . . . . . 2 . . . . 2 Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . 2 . . . . 2 Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 134 | . . . . . 56 49 . . . . . . . . . . . 3 . 26 Shots 3 | . . . . . 2 1 . . . . . . . . . . . . . . Rammed 48 | . 4 5 7 2 13 . . . . . . . . . . . . 1 . 16 Targets Rammed 55 | . 6 5 9 2 16 . . . . . . . . . . . . 1 . 16 Kicked 2 | . 2 . . . . . . . . . . . . . . . . . . . Crushed 5 | . . . 2 . 3 . . . . . . . . . . . . . . . Highest Temperature 299 | . 30 23 298 . 299 . . . . . . 60 158 209 207 . 6 . 111 100 Average Temperature 68 | . 11 5 52 . 95 . . . . . . 40 58 102 35 . 6 . 63 52 Received Heat Transfer 2196 | . 105 18 546 . 1008 9 . . . . . . 105 9 288 . . 9 . 99 Effects 1 | . . . . . 1 . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . 2 . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . . . . . . . . . Parts Melted 12 | . . . . . 11 . . . . . . . . . 1 . . . . . Heat Transferred 7537 | . . . . . 7265 . . . . . . . 272 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Maximum Alert Level 2 | . . . 2 1 2 2 . . . . . . 2 . . . . . . . Low Security (%) 63 | . 100 100 29 96 51 . 100 100 . . . . 50 . . . . 100 100 100 Level 1 19 | . . . 26 3 34 71 . . . . . . 24 . . . . . . . Level 2 16 | . . . 44 . 13 28 . . . . . . 25 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 685 | . 93 88 565 205 608 546 188 102 . . . . 685 . . . . 72 . 124 Initial 274 | . . 1 5 205 . 274 188 92 . . . . 15 . . . . 6 . . Average 169 | . 14 13 346 81 193 336 162 22 . . . . 231 . . . . 21 . 25 Influence Increases 6502 | . 321 100 1268 5 1282 716 24 125 75 45 . 110 1301 350 285 . 30 113 . 352 Destroy 0b10 Robot/C 2580 | . 240 80 700 . 700 260 . . . . . 40 320 20 100 . . . . 120 Destroy 0b10 Robot/NC 430 | . 15 . 135 5 105 85 . 15 . . . 10 50 . 5 . . . . 5 Destroy Leader 648 | . 44 20 230 . 186 62 . 6 . . . 10 78 . . . . . . 12 Allied During Kill 86 | . . . . . . 8 . . . . . 5 73 . . . . . . . Successful Hack 229 | . 7 . 17 . 18 30 . 93 . . . . 52 . . . . 4 . 8 Select Force Hacks 90 | . . . 90 . . . . . . . . . . . . . . . . . Disable Machine 285 | . . . 15 . 45 30 . . . . . . 105 . . . . 15 . 75 Anti-Garrison Action 150 | . . . . . 150 . . . . . . . . . . . . . . . Destroy Structure 399 | . . . 6 . 63 46 24 11 . . . . 173 . . . . 4 . 72 Partial Spotted 135 | . . . . . . 45 . . . . . . 90 . . . . . . . Lose Combat Pursuer 1470 | . 15 . 75 . 15 150 . . 75 45 . 45 360 330 180 . 30 90 . 60 Influence Decreases 6473 | . 316 89 756 533 678 782 430 257 40 55 25 85 674 498 659 130 20 123 . 323 Entered New Map 1574 | . . 4 11 323 . 330 350 40 . 8 25 . 10 242 97 130 . 4 . . Time Decay 4186 | . 304 85 725 210 468 392 60 216 40 37 . 85 454 246 502 . 20 109 . 233 Search Patrol Dispatched 100 | . . . . . . . . . . . . . 100 . . . . . . . Lost Part 352 | . 12 . 20 . 60 20 . . . . . . 70 10 60 . . 10 . 90 Lost Ally 111 | . . . . . . 40 20 1 . 10 . . 40 . . . . . . . Purge Threat 150 | . . . . . 150 . . . . . . . . . . . . . . . Squads Dispatched 42 | . 2 . 7 . 5 7 . 2 . . . 2 12 . . . . 1 . 4 Investigation 12 | . 1 . 4 . . 1 . . . . . . 4 . . . . . . 2 Extermination 11 | . . . . . . 2 . 1 . . . . 5 . . . . 1 . 2 Reinforcement 13 | . 1 . 3 . 2 4 . 1 . . . . 2 . . . . . . . Assault 5 | . . . . . 2 . . . . . . 2 1 . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . . Construction Impeded 3 | . . . . . . 2 . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Distress Signals 19 | . 4 . 5 2 3 1 . . . . . . 2 . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 304 | . 23 7 51 5 54 27 7 6 3 4 . 9 40 13 14 . 9 5 5 22 Peak Tracking Total 15 | . 5 3 6 5 5 5 6 2 5 4 . 6 7 15 5 . 4 4 5 13 Tactical Retreats 50 | . 1 . 3 . 1 5 1 . 3 1 . 1 16 8 4 . 1 3 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Traps Triggered 17 | . . 1 . . 8 4 . . . . . . 2 . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 3 | . . . . . . . . 3 . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . . . 6 . . . . . . . Reprogrammed 2 | . . . . . . . . 2 . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Machines Disabled 22 | . 2 . 1 . 4 2 . . . . . . 7 . . . . 1 . 5 Max in Single Turn 4 | . 1 . 1 . 2 1 . . . . . . 4 . . . . 1 . 2 Garrison Access 3 | . . . . . 1 1 . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Machines Accessed 77 | . 6 1 8 . 10 12 . 13 . 1 . 1 12 3 1 4 . 2 . 3 Terminals 41 | . 6 . 4 . 8 4 . 8 . . . 1 6 1 . . . 1 . 2 Fabricators 9 | . . . . . . 3 . 2 . . . . 3 . . . . . . 1 Repair Stations 2 | . . . . . . 1 . 1 . . . . . . . . . . . . Recycling Units 4 | . . . 2 . . 1 . . . . . . . . . . . 1 . . Scanalyzers 9 | . . . 2 . 1 2 . 1 . . . . 3 . . . . . . . Garrison Access 3 | . . . . . 1 1 . 1 . . . . . . . . . . . . Total Hacks 224 | . 14 1 23 . 31 27 . 38 . 1 . 1 32 12 1 27 . 2 . 14 Successful 144 | . 4 1 17 . 12 18 . 27 . 1 . 1 18 12 1 27 . 1 . 4 Failed 80 | . 10 . 6 . 19 9 . 11 . . . . 14 . . . . 1 . 10 Catastrophic 21 | . 4 . 1 . 7 1 . 1 . . . . 5 . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 64 | . 8 . 5 . 15 7 . 12 . . . . 8 . . . . . . 9 Terminals 107 | . 14 . 10 . 22 8 . 22 . . . 1 17 4 . . . 1 . 8 Fabricators 26 | . . . . . . 8 . 4 . . . . 8 . . . . . . 6 Repair Stations 4 | . . . . . . 2 . 2 . . . . . . . . . . . . Recycling Units 7 | . . . 4 . . 2 . . . . . . . . . . . 1 . . Scanalyzers 35 | . . . 9 . 6 6 . 7 . . . . 7 . . . . . . . Garrison Access 7 | . . . . . 3 1 . 3 . . . . . . . . . . . . Terminal Hacks 83 | . 3 1 3 . 7 5 . 12 . 1 . 1 8 12 1 27 . 1 . 1 Record 19 | . . . . . . . . . . . . 1 . 11 . 7 . . . . Part Schematic 19 | . 1 . . . . 4 . 1 . . . . 1 . . 12 . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . 5 . . . . Robot Analysis 2 | . . . . . 2 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . 3 . . . . Open Door 4 | . . 1 . . . . . . . 1 . . . 1 1 . . . . . Branch Access Points 2 | . . . 1 . . . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . Fabricator Index 2 | . . . . . . . . . . . . . 1 . . . . . . 1 Scanalyzer Index 2 | . . . . . . . . 1 . . . . 1 . . . . . . . Garrison Index 1 | . . . . . . . . 1 . . . . . . . . . . . . Alert Level 5 | . . . 1 . 3 . . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . . . . . . . . 1 . . . . 1 . . Disarm Traps 1 | . . . . . . . . . . . . . 1 . . . . . . . Dispatch Records 1 | . . . . . . . . 1 . . . . . . . . . . . . Extermination Status 1 | . . . . . . . . 1 . . . . . . . . . . . . Recall Extermination 2 | . . . . . . . . 1 . . . . 1 . . . . . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . Registered Components 2 | . 1 . . . . . . . . . . . 1 . . . . . . . Registered Prototypes 1 | . . . . . . . . 1 . . . . . . . . . . . . Zone Layout 5 | . . . 1 . 1 1 . 2 . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . 3 . 3 . . . . 4 . . . . . . 1 Network Status 3 | . . . . . . 1 . 2 . . . . . . . . . . . . Load Schematic 4 | . . . . . . . . . . . . . 3 . . . . . . 1 Build 4 | . . . . . . 2 . 1 . . . . 1 . . . . . . . Repair Station Hacks 4 | . . . . . . 2 . 2 . . . . . . . . . . . . Scan Component 2 | . . . . . . 1 . 1 . . . . . . . . . . . . Repair 2 | . . . . . . 1 . 1 . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . 2 . . 2 . . . . . . . . . . . . . . Process 1 | . . . . . . 1 . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . . . . . . Retrieve Components 2 | . . . 2 . . . . . . . . . . . . . . . . . Scanalyzer 28 | . . . 8 . 5 3 . 7 . . . . 5 . . . . . . . Insert Component 14 | . . . 4 . 3 1 . 3 . . . . 3 . . . . . . . Analyze 12 | . . . 4 . 2 1 . 3 . . . . 2 . . . . . . . Retrieve Study 2 | . . . . . . 1 . 1 . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 . . . . . . . . . . . . Seal Access 2 | . . . . . . 1 . 1 . . . . . . . . . . . . Unauthorized Hacks 12 | . 1 . 4 . . 2 . 2 . . . . 1 . . . . . . 2 Terminals 5 | . 1 . 1 . . . . 2 . . . . . . . . . . . 1 Assimilate 2 | . . . . . . . . 2 . . . . . . . . . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . . Sabotage 1 | . . . . . . . . . . . . . . . . . . . . 1 Fabricators 4 | . . . . . . 2 . . . . . . 1 . . . . . . 1 Liberate 1 | . . . . . . 1 . . . . . . . . . . . . . . Haulers 1 | . . . . . . 1 . . . . . . . . . . . . . . Recompile 2 | . . . . . . . . . . . . . 1 . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . . . . . . . . . Tunnel 2 | . . . 2 . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . Extract 1 | . . . 1 . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . 1 . . . . . . . Used 2 | . . . . . 1 . . . . . . . 1 . . . . . . . Hacking Detections 57 | . 6 . 6 . 9 8 . 12 . . . . 10 1 . . . 2 . 3 Full Trace Events 8 | . 2 . 1 . 1 . . . . . . . 3 1 . . . . . . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . 4 . . . . 5 . . . . Robots Built 5 | . . . . . . 2 . . . . . . 3 . . . . . . . Authchips 1 | . . . . . . . . . . . . . 1 . . . . . . . Time 208 | . . . . . . 134 . . . . . . 74 . . . . . . . Total Robot Build Rating 35 | . . . . . . 8 . . . . . . 27 . . . . . . . Part Schematics Acquired 44 | . 1 . 5 . 2 4 . 4 . . 13 . 3 . . 12 . . . . Parts Built 3 | . . . . . . 2 . 1 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 160 | . . . . . . 84 . 76 . . . . . . . . . . . . Total Part Build Rating 13 | . . . . . . 8 . 5 . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . 1 . 1 . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 1 . 1 . . . . . . . . . . . . Time 69 | . . . . . . 38 . 31 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 19 | . . . 19 . . . . . . . . . . . . . . . . . Parts Scanalyzed 12 | . . . 4 . 3 1 . 2 . . . . 2 . . . . . . . Part Schematics Acquired 12 | . . . 4 . 2 1 . 3 . . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . 2 . 1 . . . . . . . . . . . . Non-combat 3 | . . . . . . 2 . 1 . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . 2 . 1 . . . . . . . . . . . . find_chute 2 | . . . . . . 2 . . . . . . . . . . . . . . find_recycling 1 | . . . . . . . . 1 . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . . . . . . . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Total Allies 29 | . . . . . . 2 19 2 . . 3 . 3 . . . . . . . Largest Group 19 | . . . . . . 2 19 1 1 1 3 3 3 . . . . . . . Highest-Rated Group 465 | . . . . . . 80 465 26 26 26 113 113 177 . . . . . . . Highest-Rated Ally 59 | . . . . . . 40 35 26 26 26 51 51 59 . . . . . . . Total Orders 1 | . . . . . . 1 . . . . . . . . . . . . . . ROAM 1 | . . . . . . 1 . . . . . . . . . . . . . . Ally Attacks 203 | . . . . . . 16 116 . . . . 29 42 . . . . . . . Total Damage 6285 | . . . . . . 415 4053 . . . . 418 1399 . . . . . . . Kills 23 | . . . . . . 3 11 . . . . 2 7 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . 1 . 1 . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Active Infowar (turns) 8175 | . . . . . 2 865 125 735 276 347 687 286 1677 537 1350 23 117 356 38 754 Optics 29 | . . . . . . . . . . . . . . . . . . 29 . . Sensors 6962 | . . . . . . 650 125 734 276 347 437 286 1614 537 1054 . . 215 38 649 Terrain 7154 | . . . . . 2 598 125 735 276 347 687 286 1677 537 1350 23 117 356 38 . Seismic 3 | . . . . . . . . . . . . . . . . . . . . 3 Cloaking 1 | . . . . . . . . . . . . . 1 . . . . . . . Jamming 102 | . . . . . . . . . . . . . . . . . . . . 102 ECM 2 | . . . . . . . . . . . . . 2 . . . . . . . Robot Analysis Total 2 | . . . . . 2 . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 2 . 1 . . . . 2 1 1 1 . 1 1 . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Turns Passed 20555 | . 2049 2114 3775 537 3577 925 125 735 276 347 687 286 1677 537 1350 23 117 356 58 1004 Spaces Moved 18515 | 1 811 642 1400 116 1252 1544 324 1319 620 812 1191 693 2893 1483 1748 78 393 483 99 613 Core 84 | . . . . . . . . . . . . . . . . . . . . 84 Treads 3845 | . 419 642 1400 116 1252 16 . . . . . . . . . . . . . . Legs 393 | 1 392 . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 698 | . . . . . . . . . . . . . . . . . . 253 99 346 Flight 13495 | . . . . . . 1528 324 1319 620 812 1191 693 2893 1483 1748 78 393 230 . 183 Fastest Speed 20 | 120 120 320 240 240 235 29 29 29 29 29 29 20 24 24 20 29 20 29 56 32 Average Speed 81 | 120 223 320 240 240 245 32 29 29 29 29 29 28 27 25 32 29 28 63 56 49 Slowest Speed 380 | 120 320 320 240 240 312 380 29 29 29 29 29 29 29 27 159 29 29 111 56 110 Overloaded Moves 129 | . . . . . . . . . . . . 18 . . 34 . 6 . . 71 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 49 | . . . . . . 3 5 17 1 3 . 2 10 2 . . 2 . . 4 Potential Cave-ins 1 | . . . . . . . . . . . . . . 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 63 | 2 95 90 94 19 90 34 90 32 80 84 84 70 47 94 98 68 52 14 87 12 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 9 | . . 1 2 . . . . . . . . 1 . 2 1 1 1 . . . Known Exits Taken 12 | . . . 1 1 1 . . 1 1 1 1 1 1 1 1 . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . . . . . . . . . . . . 1 . . . . Scrap Searched 20 | . . 1 . . . . . . 1 4 2 3 . 2 4 . 3 . . . Spaces Dug 85 | . . . . . . 15 . 10 . 4 . 2 31 14 7 . . 1 . 1 Terrain Destroyed 409 | . . . . . 56 43 . 12 . 4 . 45 166 14 30 . . 2 . 37 Melee 72 | . . . . . . 15 . 9 . . . 2 31 14 1 . . . . . Projectile 59 | . . . . . 13 . . 3 . 4 . . . . 29 . . 2 . 8 AOE 278 | . . . . . 43 28 . . . . . 43 135 . . . . . . 29 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Total 22865 | . 933 669 1583 373 1520 1879 348 1612 713 914 1534 767 3648 1601 2403 77 392 528 100 1271 Wait 3347 | . 26 . 9 256 56 195 28 278 93 100 317 69 670 98 544 . . 26 . 582 Move 18410 | . 810 641 1399 115 1251 1538 315 1289 617 805 1190 689 2874 1478 1747 77 388 483 98 606 Hop 38 | . . . . . . 3 3 12 1 3 . 1 8 2 . . 2 . . 3 Pick Up 74 | . 6 9 15 . 21 7 . 2 . . 10 . . 1 . . . 1 1 1 Fast Attach 77 | . 3 . 1 . 9 11 . . . . 1 . 14 2 11 . 2 5 1 17 Attach 25 | . . . 3 . 5 12 . . . . 1 . . 1 . . . 3 . . Detach 5 | . . . . . . 4 . . . . . . . . . . . 1 . . Swap 111 | . 8 3 15 . 32 14 2 5 2 2 3 . 7 1 5 . . 3 . 9 Drop 124 | . 4 . 26 . 26 34 . 1 . . 11 . 2 . 12 . . 2 . 6 Fire 434 | . 70 11 106 . 104 10 . 3 . 4 . 6 28 . 59 . . 2 . 31 Melee 161 | . . . . . . 51 . 19 . . 1 2 45 18 25 . . . . . Ram 17 | . . . . . . . . . . . . . . . . . . 1 . 16 Kick 2 | . 2 . . . . . . . . . . . . . . . . . . . Crush 36 | . 4 5 9 2 16 . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . . . . 1 . . Trap 3 | . . . . . . . . 3 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 589 | -10/Materials | Discovered new exit (range 15) 1055 | -10/Materials | Discovered new exit (range 9) 1515 | -10/Materials | Discovered new exit (range 7) 1691 | -10/Materials | Discovered new exit (range 3) 2050 | -10/Materials | Entered Mines 2070 | -10/Mines | Learned Materials stockpile data 2116 | -10/Mines | Met a Derelict bent on vengeance 2127 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2252 | -10/Mines | Discovered new exit (range 12) 2612 | -10/Mines | Discovered new exit (range 10) 2616 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2956 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3219 | -10/Mines | Learned location of 2 exits from Materials 3281 | -10/Mines | Learned location of Storage (-8) 3526 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3529 | -10/Mines | Discovered new exit (range 5) 3844 | -10/Mines | Discovered new exit (range 10) 4164 | -10/Mines | Entered Materials 4164 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4165 | -9/Materials | Identified exit to Materials 4465 | -9/Materials | Build established: Tank 4522 | -9/Materials | Identified exit to Mines 5472 | -9/Materials | Discovered exit to Materials (range 11) 7939 | -9/Materials | Entered Mines 7945 | -9/Mines | Assembled infested the area 8397 | -9/Mines | Discovered exit to Materials (range 4) 8476 | -9/Mines | Entered Materials 8476 | -8/Materials | Evolved 2 slots: Utility x2 8476 | -8/Materials | Discovered new exit (range 8) 9166 | -8/Materials | Build established: Scavenger-Gunner 10047 | -8/Materials | Build established: Gunner 10160 | -8/Materials | Discovered new exit (range 11) 10559 | -8/Materials | System corruption reached 10% 11083 | -8/Materials | Garrison activated, responded to threat 11175 | -8/Materials | Core integrity fell below 50% 11210 | -8/Materials | Discovered new exit (range 6) 11211 | -8/Materials | Lost 4 parts (1u3w) 11416 | -8/Materials | Identified exit to Factory 12053 | -8/Materials | Entered Factory 12053 | -7/Factory | Evolved 2 slots: Utility x2 12054 | -7/Factory | Identified exit to Lower Caves 12398 | -7/Factory | Build established: Hacker-Sprinter 12440 | -7/Factory | Fabricated Adv. Terrain Scan Processor (x2) 12559 | -7/Factory | Found Prototype Launcher 12559 | -7/Factory | Identified Rocket Array 12571 | -7/Factory | Destroyed 7 combat bots 12722 | -7/Factory | Fabricated X-62 Marksman (x2) 12841 | -7/Factory | Build established: Hacker-Scout 12945 | -7/Factory | Repaired Imp. Sensor Array 12978 | -7/Factory | Sucked down chute 12978 | -7/Factory | Entered Waste 12988 | -7/Waste | Spotted C-40 Crusher 12988 | -7/Waste | Spotted C-40 Crusher 12989 | -7/Waste | Spotted C-40 Crusher 12989 | -7/Waste | Spotted C-40 Crusher 12995 | -7/Waste | Spotted C-40 Crusher 12999 | -7/Waste | Discovered new exit (range 15) 13028 | -7/Waste | Spotted C-40 Crusher 13047 | -7/Waste | Warlord forces began an assault 13065 | -7/Waste | Allies destroyed C-40 Crusher 13078 | -7/Waste | Allies destroyed C-40 Crusher 13081 | -7/Waste | Allies destroyed C-40 Crusher 13081 | -7/Waste | Allies destroyed C-40 Crusher 13087 | -7/Waste | Allies destroyed C-40 Crusher 13103 | -7/Waste | Identified exit to Factory 13103 | -7/Waste | Entered Factory 13109 | -7/Factory | Lost 6 allies 13183 | -7/Factory | Fabricated Biomechanical Wings (x1) 13204 | -7/Factory | Discovered exit to Lower Caves (range 4) 13283 | -7/Factory | Repaired Graphene Brace 13646 | -7/Factory | Discovered new exit (range 15) 13838 | -7/Factory | Entered Lower Caves 13838 | -7/Lower Caves | Accompanied by 1 ally 13856 | -7/Lower Caves | Learned Factory terminal intel 13972 | -7/Lower Caves | Encountered a Warlord checkpoint 13988 | -7/Lower Caves | Identified exit to Lower Caves 14114 | -7/Lower Caves | Entered another Lower Caves area 14114 | -7/Lower Caves | Accompanied by 1 ally 14209 | -7/Lower Caves | Discovered new exit (range 6) 14216 | -7/Lower Caves | Identified exit to Factory 14342 | -7/Lower Caves | Identified exit to Zion 14362 | -7/Lower Caves | Entered a destroyed Warlord outpost 14461 | -7/Lower Caves | Entered Zion 14504 | -7/Zion | Discovered new exit (range 11) 14518 | -7/Zion | Loaded intel: 4 derelict terminal locations 14677 | -7/Zion | Identified exit to Deep Caves 14691 | -7/Zion | Found Prototype Processor 14699 | -7/Zion | Identified Exp. Target Analyzer 14700 | -7/Zion | Found Prototype Processor 14804 | -7/Zion | Found Prototype Processor 14806 | -7/Zion | Found Prototype Processor 14807 | -7/Zion | Found Prototype Processor 14865 | -7/Zion | Identified Exp. Targeting Computer (x2) 14883 | -7/Zion | Identified Exp. Armor Integrity Analyzer 14923 | -7/Zion | Identified Exp. Signal Interpreter 14979 | -7/Zion | Gained Derelict followers 15138 | -7/Zion | Identified exit to Proximity Caves 15148 | -7/Zion | Entered Proximity Caves 15148 | -6/Proximity Caves | Accompanied by 3 allies 15174 | -6/Proximity Caves | Derelict sapper outpost attacked 15221 | -6/Proximity Caves | Encountered a Derelict sapper outpost 15405 | -6/Proximity Caves | Discovered exit to Factory (range 14) 15434 | -6/Proximity Caves | Entered Factory 15434 | -6/Factory | Evolved 2 slots: Propulsion x2 15435 | -6/Factory | Loaded intel: 26 terminal locations 15884 | -6/Factory | Discovered new exit (range 13) 15888 | -6/Factory | Identified exit to Factory 15890 | -6/Factory | Discovered exit to Factory (range 11) 15952 | -6/Factory | Discovered new exit (range 15) 16082 | -6/Factory | Hacking Suite fried by hacking feedback 16380 | -6/Factory | Build established: Scout 16484 | -6/Factory | Search patrols dispatched 16570 | -6/Factory | Fabricated C-57 Dissector? 16670 | -6/Factory | P-60 Hacker assimilated allied Dissector 5a 16834 | -6/Factory | First assault squad dispatched 17111 | -6/Factory | Identified exit to Lower Caves 17111 | -6/Factory | Entered Lower Caves 17143 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 17155 | -6/Lower Caves | Ambushed by research squad 17236 | -6/Lower Caves | Learned Extension emergency access door positions 17356 | -6/Lower Caves | Entered an active Warlord outpost 17362 | -6/Lower Caves | Learned Armory emergency access door positions 17362 | -6/Lower Caves | Learned Extension security intel 17362 | -6/Lower Caves | Learned Armory security intel 17362 | -6/Lower Caves | Learned Research terminal intel 17433 | -6/Lower Caves | Identified exit to Lower Caves 17462 | -6/Lower Caves | Encountered a Warlord checkpoint 17648 | -6/Lower Caves | Entered another Lower Caves area 17674 | -6/Lower Caves | Discovered exit to Factory (range 4) 17757 | -6/Lower Caves | Encountered a Warlord checkpoint 17855 | -6/Lower Caves | Discovered new exit (range 6) 17867 | -6/Lower Caves | Identified exit to Data Miner 18733 | -6/Lower Caves | Lost 5 parts (2n3u) 18998 | -6/Lower Caves | Entered Data Miner 18998 | -6/Data Miner | Discovered new exit (range 6) 19004 | -6/Data Miner | Met Data Miner 19012 | -6/Data Miner | Learned location of Section 7 (-2) 19012 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 19014 | -6/Data Miner | Received God Mode back door access code from Data Miner 19021 | -6/Data Miner | Entered Proximity Caves 19026 | -5/Proximity Caves | Learned 12 Factory zone layouts 19073 | -5/Proximity Caves | Learned location of Warlord (-4) 19123 | -5/Proximity Caves | Discovered exit to Factory (range 16) 19138 | -5/Proximity Caves | Entered Factory 19138 | -5/Factory | Evolved 2 slots: Utility x2 19478 | -5/Factory | Discovered new exit (range 15) 19491 | -5/Factory | Identified exit to Upper Caves 19494 | -5/Factory | Sucked down chute 19494 | -5/Factory | Entered Waste 19502 | -5/Waste | Spotted C-40 Crusher 19509 | -5/Waste | EMP discharged 19516 | -5/Waste | Spotted C-40 Crusher 19521 | -5/Waste | Spotted C-40 Crusher 19527 | -5/Waste | Spotted C-40 Crusher 19532 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 19535 | -5/Waste | Spotted C-40 Crusher 19545 | -5/Waste | Discovered new exit (range 14) 19545 | -5/Waste | Spotted C-40 Crusher 19551 | -5/Waste | Identified exit to Factory 19552 | -5/Waste | Entered Factory 19832 | -5/Factory | Build established: Mutant 20303 | -5/Factory | Lost 6 parts (1p2n2u1w) 20365 | -5/Factory | Discovered exit to Upper Caves (range 16) 20414 | -5/Factory | Released all parts (5) 20438 | -5/Factory | Core integrity fell below 50% 20443 | -5/Factory | Lost 5 parts (3n1u1w) 20499 | -5/Factory | System corruption reached 10% 20502 | -5/Factory | Core integrity fell below 20% 20556 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 20533_ Massive razor-sharp blades shoot up from within the floor. 20533_ Cld. VTOL Module severed. 20534_ Acquired Cld. VTOL Module. 20534_ K-01 Serf cleans the Terminal. 20539_ U-05 Engineer lays Concrete. 20539_ Cld. VTOL Module destroyed. 20542_ Acquired Adv. System Shield. 20545_ Connecting with Terminal... >>Force(Sabotage) SYSTEM_VULNERABLE[Power Conduit] NETWORK_OVERLOAD_FAIL 20545_ ALERT: Suspicious activity at Terminal F021. Dispatching Investigation squad. 20549_ System corrupted: Energy discharge (-25). 20549_ Slug penetrates Terminal. 20552_ Slammed into G-50 Soldier. 20554_ G-50 Soldier suffers critical hit (Burn). 20554_ Slammed into G-50 Soldier. 20555_ Adv. System Shield destroyed. 20555_ System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ???????????????????????????????????????????????# | | ??????????????????????????????????????????###??# | | ?????????????????????????????????????????? ??# | | ?????????????????????????????????????????? "#?# | | ????????????????????????????????????????"" "#?# | | ?????????????????????????????????????? """ "??# | | ?????????????????????????????????????? T??# | | ???????????????????????????????????????""" ???# | | ???????????????????????????????????????""" ???# | | ????????????????????????????????????????"" ????? | | ???????????????????????????????????????? ??????? | | ????????????################??????????###+###????? | | ????????????# #??????????# ###### | | ????????????# g g ############ T" | | ???????????????""" @ + " | | ???????????????""" g g############ | | ???????????????""" "" "" #??????????# ###+## | | ????????????? ""G"" #??????????#######?? | | ?????????????#######+#######???????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 21 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Power Amplification 30 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 74 Targeting Accuracy 11 Melee Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 7 Energy Filtering 50 Salvage Targeting 4 Offensive Hacking 20 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Imp. Flight Unit | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Imp. Terrain Scan Processor | -9/Materials | Scanalyzed EMP Blaster | -9/Materials | Extracted Imp. VTOL Module | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Imp. Sensor Array | -7/Factory | Hacked Adv. Sensor Array | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Cld. VTOL Module | -7/Factory | Scanalyzed Transmission Jammer | -7/Factory | Hacked Biomechanical Wings | -7/Factory | Scanalyzed Mni. Grenade Launcher | -7/Factory | Scanalyzed Graphene Brace | -7/Factory | Scanalyzed Kinecellerator | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Remote Shield | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Enh. Gauss Cannon | -6/Factory | Hacked Exp. Armor Integrity Analyzer | -6/Factory | Scanalyzed Adv. System Shield | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Dual-blade Saw | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Adv. Launcher Guidance Computer | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive M-22 Extractor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Fabricated ------------ Adv. Terrain Scan Processor | x2 | -7/Factory | Preloaded X-62 Marksman | x2 | -7/Factory | Preloaded Biomechanical Wings | x1 | -7/Factory | Preloaded C-57 Dissector | x3 | -6/Factory | Authchip Repaired ---------- Imp. Sensor Array | 31% | -7/Factory Graphene Brace | 66% | -7/Factory Studied --------- Greatsword | -7/Factory | Hacked Mic. Nuclear Core | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlastAluminumSuit Manual? 0 Play Time 02:44:08 Cumulative 247.7 hours Start 2025.12.29 @ 14:04:38 End 2025.12.29 @ 18:32:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 328 Rogue 327 Adventurer 1 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 71 Gallery% 65 Achievement% 55 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 042a61e1-d1b1-4b9a-886e-c753bcc66f85