Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.09.16 @ 07:47:31 Player: Sportsnda Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (97) 485 Value Destroyed (3690) 3690 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (621) 621 TOTAL SCORE: 9536 Bonus ------- High Alert Combat Kills 29 Follower Combat Kills 92 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 35/300 Energy 74/100 System Corruption 9% Temperature Cool (6) Movement Flying (37) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Nuclear Pulse Array Field Propulsion Array > --- UTILITY (8) ------ Advanced Signal Interpreter Improved Target Analyzer Improved Armor Integrity Analyzer Advanced Transmission Jammer Improved Force Field > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Improved Remote Shield Heavy Disruptor Cannon Improved Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Improved Fusion Compressor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector Large Storage Unit Improved Target Analyzer Advanced Particle Charger Improved Transmission Jammer ECM Suite Hacking Suite > --- WEAPON ----------- Heavy Wave Gun Disruptor Cannon Mass Driver > --- INVENTORY -------- Light Angular Momentum Engine Neutrino Core Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Advanced Particle Charger Wave Gun Disruptor Cannon Matter Neutralizer Improved Remote Datajack Mining Laser [Rating: 103] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Propulsion Armored Leg Leg Armored Leg Wheel Centrium Wheel Flight Unit Field Propulsion Array Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Mass Driver Energy Gun Improved Arc Projector Energy Cannon Disruptor Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mass Driver Special Weapon Improved Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Slots Evolved 12 | . . 2 2 2 2 . 2 2 Power 1 | . . 1 . . . . . . Propulsion 4 | . . . 2 . . . 1 1 Utility 6 | . . 1 . 2 2 . . 1 Weapon 1 | . . . . . . . 1 . Parts Attached 157 | 6 4 17 16 19 1 33 13 48 Power 33 | . 1 5 2 4 . 6 1 14 Engine 11 | . 1 4 1 2 . 2 . 1 Core 22 | . . 1 1 2 . 4 1 13 Reactor . | . . . . . . . . . Propulsion 44 | 2 1 5 8 4 . 12 1 11 Treads . | . . . . . . . . . Leg 41 | 2 1 5 8 4 . 12 1 8 Wheel 1 | . . . . . . . . 1 Hover . | . . . . . . . . . Flight 2 | . . . . . . . . 2 Utility 31 | 2 1 3 1 5 1 5 4 9 Device 21 | 1 . 3 . 3 . 4 4 6 Storage 3 | 1 1 . . . . 1 . . Processor 4 | . . . 1 . . . . 3 Hackware 3 | . . . . 2 1 . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 49 | 2 1 4 5 6 . 10 7 14 Energy Gun 21 | 1 . 2 3 4 . 6 1 4 Energy Cannon 10 | . . . . . . 2 2 6 Ballistic Gun 8 | 1 1 2 2 1 . 1 . . Ballistic Cannon 4 | . . . . . . . 2 2 Launcher . | . . . . . . . . . Special Weapon 2 | . . . . . . . . 2 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 4 | . . . . 1 . 1 2 . Unidentified Prototypes 3 | . . 1 1 . . . . 1 Parts Lost 61 | . . 2 3 2 . 22 4 28 Power 11 | . . . 1 1 . 4 . 5 Propulsion 21 | . . 1 2 . . 9 . 9 Utility 16 | . . 1 . 1 . 5 2 7 Weapon 13 | . . . . . . 4 2 7 Highest Loss Streak 24 | . . 2 3 2 . 20 3 24 To Critical Strikes 2 | . . . . . . . . 2 Average Slot Usage (%) 91 | . 95 93 94 96 93 67 98 88 Engine 7 | . 10 21 11 6 6 1 . . Core 5 | . . . 3 6 6 6 11 8 Leg 27 | . 27 21 35 29 26 19 29 26 Device 14 | . 14 17 9 6 6 8 21 18 Storage 7 | . 14 11 9 7 6 4 5 4 Processor 5 | . . . 8 7 6 6 5 9 Hackware 4 | . . . . 15 20 8 5 4 Energy Gun 8 | . 14 11 9 12 13 5 6 4 Energy Cannon 1 | . . . . . . 2 3 4 Ballistic Gun 3 | . 13 10 7 . . 1 . . Ballistic Cannon 1 | . . . . . . . 5 3 Naked Turns . | . . . . . . . . . Heaviest Build 82 | 9 27 44 43 45 42 58 82 82 Greatest Support 108 | 20 20 20 60 60 60 64 84 108 Greatest Overweight (x) 8 | . 2 2 1 1 . 8 . 2 Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 11 15 13 Most Carried 15 | 8 11 15 15 15 14 15 15 15 Average Carried 11 | 4 9 13 13 14 14 7 12 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 7 10 14 15 15 14 13 14 5 Class Distribution -------------------- 29% | Mutant 25% | Hacker-Mutant 21% | Hacker-Gunner 12% | Scavenger-Mutant 6% | Scavenger-Gunner 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/DSF Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Matter Collected 2572 | 270 51 291 342 365 . 306 376 571 Remotely . | . . . . . . . . . Salvage Created 4568 | 124 108 860 768 848 . 283 703 874 Parts 218 | 10 11 53 38 31 . 17 23 35 Haulers Intercepted 4 | . . 2 1 1 . . . . Recyclers Shooed 8 | . 2 1 . 2 . . 2 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Combat Hostiles Destroyed 72 | . 2 19 11 8 . 4 12 16 Guns 46 | . 2 17 11 7 . 3 1 5 Cannons 18 | . . . . . . 1 9 8 AOE 4 | . . 2 . . . . . 2 Classes Destroyed 16 | 2 2 4 1 3 . 2 . 2 Worker 1 | . . . . . . . . 1 Builder 1 | . . 1 . . . . . . Tunneler 3 | 3 . . . . . . . . Hauler 4 | . . 2 1 1 . . . . Recycler 10 | 1 . 1 2 5 . . . 1 Operator 1 | . . . 1 . . . . . Watcher 5 | . 1 2 1 1 . . . . Swarmer 16 | . . 9 . 1 . . 1 5 Grunt 26 | . 2 7 7 3 . . 4 3 Duelist 3 | . . . . 2 . . . 1 Sentry 9 | . . 3 4 . . . 2 . Specialist 2 | . . . . . . 2 . . Hunter 8 | . . . . 1 . 1 2 4 Programmer 6 | . . . . 1 . . 3 2 Heavy 1 | . . . . . . 1 . . Behemoth 1 | . . . . . . . . 1 Best Kill Streak 6 | 2 2 5 5 6 . 1 2 5 Combat Bots Only 5 | . 1 4 3 3 . 1 2 5 Max Kills in Single Turn 3 | 1 1 2 1 1 . 1 1 3 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . 2 . . . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Damage Taken 10158 | . 69 748 607 812 . 2698 734 4490 Core 2140 | . 8 111 94 220 . 499 54 1154 Absorbed by Shields 314 | . . . . 37 . . 210 67 Regen/Repaired (Parts) 29 | . . . 29 . . . . . Core Remaining (%) 79 | 100 96 72 82 68 . 41 94 . Volleys Fired 298 | 10 12 64 45 39 . 41 39 48 Largest 3 | 2 2 2 2 2 . 2 3 3 Hottest 250 | 60 60 88 88 124 . 145 237 250 Shots Fired 596 | 20 24 110 73 76 . 69 112 112 Gun 430 | 20 24 110 73 76 . 55 42 30 Cannon 158 | . . . . . . 14 70 74 Launcher . | . . . . . . . . . Special 8 | . . . . . . . . 8 Kinetic 216 | 10 12 64 44 11 . 12 38 25 Thermal 243 | . . 26 29 65 . 45 32 46 Explosive . | . . . . . . . . . Electromagnetic 130 | 10 12 20 . . . 12 42 34 Robot Hit Streak 25 | 11 10 18 19 25 . 18 11 13 Robot Miss Streak 5 | 1 2 2 2 2 . 2 5 5 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 2 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 473 | 16 19 88 66 65 . 61 75 83 Core Hits 190 | 8 7 39 32 27 . 14 26 37 Critical Kills 2 | . . . . . . . 2 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 23 | . . 2 1 4 . 1 5 10 Burn 12 | . . 2 1 4 . 1 . 4 Meltdown 2 | . . . . . . . 2 . Blast 6 | . . . . . . . 3 3 Corrupt 3 | . . . . . . . . 3 Melee Attacks 5 | . . . . 1 . 1 3 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . 1 1 . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10443 | 167 193 1211 1037 1210 . 1296 2076 3253 Guns 5696 | 167 193 1154 1037 1210 . 873 340 722 Cannons 3816 | . . . . . . 423 1736 1657 Explosions 821 | . . 57 . . . . . 764 Melee . | . . . . . . . . . Ramming 80 | . . . . . . . . 80 Kinetic 3501 | 67 88 616 618 124 . 242 901 845 Thermal 5718 | . . 384 419 1086 . 992 835 2002 Explosive . | . . . . . . . . . Electromagnetic 1144 | 100 105 211 . . . 62 340 326 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . . 9 . 9 Average Corruption 5 | . . . . . . 8 . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 25 | . . . . . . 11 . 14 Message Errors 6 | . . . . . . 4 . 2 Matter Fused 6 | . . . . . . 2 . 4 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 4 | . . . . . . 1 . 3 Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 4 | . . . . . . 1 . 3 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . 1 . . Alerts 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 238 | . . . . . . . 157 81 Projectiles 179 | . . . . . . . 157 22 Explosions 47 | . . . . . . . . 47 Melee 12 | . . . . . . . . 12 Knockbacks 10 | . . . . . . . 3 7 Impact 1 | . . . . . . . . 1 Kinetic 9 | . . . . . . . 3 6 Secondary . | . . . . . . . . . Self-Inflicted Damage 201 | . . . . . . . . 201 Shots 3 | . . . . . . . . 3 Rammed 3 | . . . . . . . . 3 Targets Rammed 8 | . . . . . . . . 8 Kicked 5 | . . . . . . . . 5 Crushed . | . . . . . . . . . Highest Temperature 612 | 20 64 398 347 553 . . 456 612 Average Temperature 129 | 9 23 111 138 150 . . 92 179 Received Heat Transfer 1430 | . 30 360 405 48 . 114 198 275 Effects 31 | . . 2 2 14 . . 2 11 Shutdowns 11 | . . . . 4 . . 2 5 Energy Bleed 5 | . . . 1 1 . . . 3 Interference 2 | . . 2 . . . . . . Matter Decay 4 | . . . 1 3 . . . . Short Circuit 4 | . . . . 1 . . . 3 Damage (major) 4 | . . . . 4 . . . . Damage (core) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 Robots Melted 4 | . . . . 1 . . 2 1 Combat Hostiles 4 | . . . . 1 . . 2 1 Parts Melted 11 | . . 1 . 6 . . 2 2 Heat Transferred 9634 | . . 975 999 2331 . 1710 1150 2469 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . 1 . . . . . 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Peak Influence 429 | 20 81 368 429 182 68 195 414 334 Initial 174 | . 11 28 60 90 68 41 88 174 Average 170 | 6 58 201 199 97 68 47 263 225 Maximum Alert Level 2 | . . 1 2 . . . 2 1 Low Security (%) 60 | 100 100 59 41 100 100 100 11 43 Level 1 37 | . . 40 56 . . . 76 56 Level 2 1 | . . . 2 . . . 11 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . . 1 . . . 2 6 2 Investigation . | . . . . . . . . . Extermination 3 | . . . . . . . 2 1 Reinforcement 5 | . . 1 . . . 2 1 1 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Distress Signals 6 | . 2 1 1 . . . 1 1 Communications Jammed 11 | . . . . . . . . 11 Distress Signals 6 | . . . . . . . . 6 Times Spotted 136 | . 4 28 15 13 . 16 20 40 Peak Tracking Total 14 | . 2 5 4 5 . 4 3 14 Tactical Retreats 14 | . . . . 1 . 5 1 7 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Traps Triggered 6 | . 2 1 . 2 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . . . 1 . . Traps Extracted . | . . . . . . . . . Installed 2 | . . . . . . 2 . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Machines Disabled 11 | . . 1 . . . . 6 4 Max in Single Turn 2 | . . 1 . . . . 1 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Machines Accessed 14 | . 1 4 4 3 1 . . 1 Terminals 11 | . 1 2 3 3 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 29 | . 3 11 10 3 1 . . 1 Successful 24 | . 3 8 8 3 1 . . 1 Failed 5 | . . 3 2 . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 21 | . 3 5 8 3 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . Recycling Units 3 | . . 3 . . . . . . Scanalyzers 3 | . . 3 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 17 | . 3 3 6 3 1 . . 1 Record 11 | . 3 2 6 . . . . . Prototype ID Bank 2 | . . 1 . 1 . . . . Open DSF 2 | . . . . 1 1 . . . Alert Level 2 | . . . . 1 . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . Process 1 | . . 1 . . . . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer 3 | . . 3 . . . . . . Insert Component 2 | . . 2 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 9 | . 1 3 3 1 . . . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 26 | . . . 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 5 | . . . . 1 . . 1 3 Non-combat . | . . . . . . . . . Combat 5 | . . . . 1 . . 1 3 Robot Hacks Applied 6 | . . . . 1 . . 2 3 parse_system 6 | . . . . 1 . . 2 3 Relay Couplers Released 3 | . . . . . . . . 3 Programmers 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 49 | . . . . . . . 49 . Highest-Rated Ally 49 | . . . . . . . 49 . Total Orders 1 | . . . . . . . 1 . FOLLOW 1 | . . . . . . . 1 . Ally Attacks 12 | . . . . . . . 12 . Total Damage 351 | . . . . . . . 351 . Kills 3 | . . . . . . . 3 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Turns Passed 4706 | 140 338 828 540 671 46 392 666 1085 Spaces Moved 2492 | 82 163 263 267 347 33 161 380 796 Core 97 | 7 . . . . . 4 . 86 Treads . | . . . . . . . . . Legs 2302 | 75 163 263 267 347 33 157 380 617 Wheels 17 | . . . . . . . . 17 Hover . | . . . . . . . . . Flight 76 | . . . . . . . . 76 Fastest Speed 37 | 50 120 190 120 120 122 90 120 37 Average Speed 131 | 114 180 226 127 123 122 127 120 104 Slowest Speed 450 | 120 260 260 190 190 122 450 120 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 3 | . . . . . . 3 . . Exploration Rate (%) 26 | 5 36 29 32 10 2 96 12 20 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 76 | . . 1 . . . 2 19 54 Melee . | . . . . . . . . . Projectile 31 | . . . . . . 2 19 10 AOE 45 | . . 1 . . . . . 44 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac DSF Fac Fac Total 3402 | 110 186 397 407 517 38 280 503 964 Wait 267 | . . 27 51 88 4 10 58 29 Move 2485 | 81 162 262 266 346 33 160 379 796 Hop . | . . . . . . . . . Pick Up 118 | 13 7 16 16 14 . 23 9 20 Fast Attach 13 | . . 1 . 2 . 5 . 5 Attach 86 | 6 3 6 6 10 1 21 10 23 Detach 7 | . . . . . . 3 2 2 Swap 58 | . 1 10 10 7 . 7 3 20 Drop 55 | . 1 11 13 10 . 7 . 13 Fire 298 | 10 12 64 45 39 . 41 39 48 Melee 5 | . . . . 1 . 1 3 . Ram 3 | . . . . . . . . 3 Kick 5 | . . . . . . . . 5 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 2 | . . . . . . 2 . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/DSF -5/Factory -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 141 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 15) 479 | -10/Materials | Entered another Materials area 479 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1286 | -9/Materials | Discovered new exit (range 5) 1307 | -9/Materials | Entered another Materials area 1307 | -8/Materials | Evolved 2 slots: Propulsion x2 1504 | -8/Materials | Lost 3 parts (1p2n) 1556 | -8/Materials | Build established: Scavenger-Mutant 1676 | -8/Materials | Repaired Aluminum Leg? 1835 | -8/Materials | Discovered new exit (range 5) 1839 | -8/Materials | Identified exit to Factory 1847 | -8/Materials | Entered Factory 1847 | -7/Factory | Evolved 2 slots: Utility x2 1953 | -7/Factory | Discovered new exit (range 10) 1964 | -7/Factory | Identified exit to Lower Caves 2149 | -7/Factory | Build established: Hacker-Mutant 2393 | -7/Factory | Discovered new exit (range 16) 2495 | -7/Factory | Identified exit to Factory 2518 | -7/Factory | Entered another Factory area 2518 | -6/Factory | Evolved 2 slots: Utility x2 2564 | -6/Factory | Identified exit to DSF 2564 | -6/Factory | Entered DSF 2591 | -6/DSF | Discovered new exit (range 12) 2601 | -6/DSF | Additional patrols routed to DSF 2631 | -6/DSF | Crushed by falling debris 2632 | -6/DSF | Crushed by falling debris 2656 | -6/DSF | Crushed by falling debris 2711 | -6/DSF | Core integrity fell below 50% 2726 | -6/DSF | Lost 20 parts (4p8n5u3w) 2952 | -6/DSF | Identified exit to Factory 2956 | -6/DSF | Entered Factory 2956 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3244 | -5/Factory | Build established: Hacker-Gunner 3298 | -5/Factory | Garrison activated, responded to threat 3473 | -5/Factory | Lost 3 parts (2u1w) 3611 | -5/Factory | Discovered new exit (range 4) 3614 | -5/Factory | Identified exit to Factory 3622 | -5/Factory | Entered another Factory area 3622 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4018 | -4/Factory | Spotted B-86 Titan 4343 | -4/Factory | Spotted B-86 Titan 4355 | -4/Factory | Cargo convoy interrupted 4401 | -4/Factory | Destroyed B-86 Titan 4413 | -4/Factory | Lost 3 parts (1p1n1u) 4599 | -4/Factory | Core integrity fell below 50% 4619 | -4/Factory | Core integrity fell below 20% 4629 | -4/Factory | Lost 24 parts (4p8n5u7w) 4707 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Acquired Imp. Remote Shield. System corrupted: Heat flow error (+241). Slug penetrates Wall. Acquired Imp. Force Field. Dropped Imp. Remote Datajack. Acquired Field Propulsion Array. Flying robots can pass through spaces occupied by others, even hostile robots. Dropped Centrium Wheel. Acquired Imp. Remote Datajack. QKJNC:DLR07J0TNSH0MK IQJK|44P/FPW Acquired Nuclear Pulse Array. Penetrated by Slug. Slug penetrates Wall. Subcomponent Replicator disabled. System corrupted: Matter fused (-5). Connecting with Terminal... >>Alert(Check) Current Alert Level: 1-K Slug penetrates Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????????????????????########??????? | | ?????????????????########?# #??????? | | ?????????????????# / #?# T #??????? | | ?????????????????# ### #??????? | | ?????????????????# """ + + ! #??????? | | ?????????????????# "Y #p# #??????? | | ?????????????????# """ !# # ! #??????? | | ?????????????????# # ########??????? | | ?????????????????######## #?????????????? | | ????????????????????????# #?????????????? | | ????????????????????????# ############### | | ????????????????????????# + # | | ????????????????????????# ### ] # | | ????????????????????????# #?# # | | ????????????????????????# h #?# ! # | | ??????????????????????###@ h #?# # | | ??????????????????????# ### """" # | | ??????????????????? # """" # | | ??????????????????? + """" # | | ????????????????? """"" """""Y # """" # | | ????????????????# """"" """ " # """" # | | ????????????????# """ """ # """" # | | ?????????????????? # """" # | | ?????????????????? # # | | ?????????????????? + ] # | | ????????????????????? ######## ######## | | ????????????????????? ?# = # #??????? | | ????????????????????? ?# # #??????? | | ????????????????????? ?# !! # #??????? | | ????????????????????? ??# !! # #??????? | | ???????????????????# ????# !! / #??????? | | ???????????????????# ??# # #??????? | | ???????????????????# #####/## #??????? | | ???????????????????# #??????? | | ???????????????????# ##########? | | ???????????????????# # #? | | ?????????????? + """ #? | | ?????????????? # "R #? | | ??????????????? # """ #? | | ??????????????? + "" #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 80 Energy Generation 49 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Target Analysis 6 Armor Integrity Analysis 40 Particle Charging 25 Offensive Hacking 40 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Dynamic Key Hey, That's Mine! Respectable Loadout Total Silence Unlikely Earthworm Challenges ------------ None Game ------ Seed DisruptionResetExoskeleton Manual? 0 Play Time 01:53:54 Cumulative 12.4 hours Start 2022.09.16 @ 04:05:43 End 2022.09.16 @ 07:47:31 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 14 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 112x70 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 30f98f71-b00c-4eea-8f51-6e7d286dde92