Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.20 @ 21:32:00 Player: sasha Result: Destroyed by B-74 Champion with Powered Hammer Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (240) 1200 Value Destroyed (9525) 9525 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (983) 983 TOTAL SCORE: 18108 Bonus ------- High Alert Combat Kills 307 Entered Garrisons 200 Used RIF Installer 500 Met Zhirov 300 Friendly Fire -324 Cogmind --------- Core Integrity 0/1150 Matter 207/300 Energy 14/100 System Corruption 19% Temperature Cool (0) Movement Treading (160) Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Heavy Treads > --- UTILITY (11) ----- Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Neutrino Core Improved Heavy Treads Advanced Heat Sink 0b10 Decoder Chip [Scout] Advanced Armor Integrity Analyzer Weapon Cycler Advanced Transmission Jammer Improved Phase Shifter Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Experimental Sensor Array Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Force Field > --- WEAPON ----------- Plasma Rifle Coil Gun Coil Gun > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Medium Treads Medium Treads Armored Medium Treads Heavy Treads Heavy Treads Improved Heavy Treads Advanced Heat Sink Experimental Sensor Array Advanced Signal Interpreter Weapon Cycler Advanced Transmission Jammer Improved Phase Shifter Plasma Rifle Quantum Rifle [Rating: 97] Favorites ----------- Power Light Antimatter Reactor Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Weapon Cycler Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Flak Gun Energy Gun Plasma Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Gar Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Slots Evolved 12 | . . 2 . 2 . . . 2 2 2 2 . . . . Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 1 | . . 1 . . . . . . . . . . . . . Utility 9 | . . . . 2 . . . 2 2 1 2 . . . . Weapon 1 | . . 1 . . . . . . . . . . . . . Parts Attached 168 | 6 7 13 2 6 10 6 5 22 14 5 46 1 7 8 10 Power 25 | 1 . 2 . . 1 . . 2 2 1 12 1 . 2 1 Engine 7 | 1 . 2 . . 1 . . 2 1 . . . . . . Core 10 | . . . . . . . . . 1 1 8 . . . . Reactor 8 | . . . . . . . . . . . 4 1 . 2 1 Propulsion 41 | 2 2 4 . 2 3 1 1 7 3 2 9 . 1 2 2 Treads 39 | . 2 4 . 2 3 1 1 7 3 2 9 . 1 2 2 Leg 2 | 2 . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 47 | 1 1 1 . 4 2 . 2 8 5 2 12 . 5 1 3 Device 26 | . . . . 2 . . 1 2 2 2 9 . 5 1 2 Storage 10 | 1 . 1 . 2 1 . . 4 . . 1 . . . . Processor 8 | . 1 . . . . . . 2 3 . 2 . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 3 | . . . . . 1 . 1 . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 55 | 2 4 6 2 . 4 5 2 5 4 . 13 . 1 3 4 Energy Gun 19 | 1 1 . 1 . 3 1 . . . . 6 . 1 2 3 Energy Cannon 1 | . . . . . . 1 . . . . . . . . . Ballistic Gun 30 | 1 1 3 1 . 1 3 2 5 4 . 7 . . 1 1 Ballistic Cannon 5 | . 2 3 . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 2 1 . 1 . . . 1 . 2 . . . . Parts Lost 92 | . 3 6 3 2 9 . 4 10 5 3 20 . . 9 18 Power 11 | . 1 1 . . 1 . . 2 . . 1 . . 2 3 Propulsion 28 | . . 3 1 1 3 . 1 5 3 2 4 . . 2 3 Utility 19 | . . . 1 . 2 . 1 1 1 1 5 . . 1 6 Weapon 34 | . 2 2 1 1 3 . 2 2 1 . 10 . . 4 6 Highest Loss Streak 15 | . 2 4 2 1 7 . 2 2 2 2 7 . . 9 15 Average Slot Usage (%) 93 | . 78 95 78 82 86 95 99 99 98 99 93 94 93 91 83 Engine 2 | . 4 9 11 9 8 9 9 6 4 . . . . . . Core 2 | . . . . . . . . . 1 11 8 . . . . Reactor 3 | . . . . . . . . . . . 1 10 10 10 9 Treads 15 | . 9 32 22 23 27 27 26 22 18 16 10 10 10 10 6 Device 12 | . . . . 7 3 . 3 6 16 16 17 15 14 14 14 Storage 13 | . 14 11 11 18 23 27 27 23 15 11 10 10 10 10 10 Processor 22 | . 4 11 7 . . . . 15 20 23 27 31 31 31 30 Energy Gun 2 | . 13 . 3 6 12 3 4 . . . 1 5 5 5 2 Ballistic Gun 14 | . 13 19 22 18 9 14 22 22 20 17 13 10 10 8 6 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 115 | 11 12 34 33 48 56 62 58 99 101 104 107 105 105 115 115 Greatest Support 98 | 20 40 60 40 60 64 64 64 62 78 84 98 97 97 97 98 Greatest Overweight (x) 2 | . . . . . 1 . 1 2 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . 1 1 . 1 1 1 1 Largest Inventory Capacity 20 | 6 6 10 10 16 16 16 16 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 6 7 10 10 16 16 16 18 20 20 20 20 20 20 19 Most Carried 20 | 5 6 8 9 12 15 15 16 20 20 20 20 20 20 20 17 Average Carried 16 | 3 5 5 8 6 12 13 15 16 19 19 18 19 19 16 12 Final Capacity 20 | 6 6 10 10 16 16 16 16 20 20 20 20 20 20 20 12 Final Carried 20 | 4 6 8 8 12 13 14 16 19 20 20 20 20 20 10 10 Class Distribution -------------------- 64% | Hauler-Gunner 9% | Hauler-Mutant 7% | Gunner 6% | Mutant 5% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Mutant | -8/Garrison Tank | -8/Materials Scavenger-Gunner | -8/Storage Hauler-Gunner | -7/Factory Hauler-Gunner | -6/Factory Hauler-Gunner | -5/Factory Hauler-Gunner | -4/Factory Hauler-Gunner | -4/Upper Caves Hauler-Gunner | -4/Upper Caves Hauler-Gunner | -4/Zhirov Hauler-Mutant | -3/Proximity Caves Resources | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Min Mat Gar Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Matter Collected 7481 | 198 198 939 191 144 176 131 414 1264 732 266 1815 151 341 . 521 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 11374 | . 421 1024 334 318 574 159 681 2069 1196 318 2980 65 420 . 815 Parts 566 | . 25 66 14 17 29 8 44 113 47 14 139 2 18 . 30 Haulers Intercepted 13 | . 1 5 . . . . 2 2 2 . 1 . . . . Recyclers Shooed 11 | . 1 . 1 1 . . . 4 1 . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . . . . . . 1 8 . 26 Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Gar Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 189 | . 9 26 8 7 13 3 12 32 14 5 43 1 9 . 7 Melee 2 | . . . . . . . . . . . 2 . . . . Guns 176 | . 8 18 8 7 13 1 12 32 14 5 41 1 9 . 7 Cannons 9 | . . 8 . . . 1 . . . . . . . . . AOE 2 | . 1 . . . . 1 . . . . . . . . . Classes Destroyed 15 | . 5 4 2 1 . . . 2 . . 1 . . . . Worker 11 | . . 1 . . . . 3 4 1 . 2 . . . . Builder 5 | . . 1 1 . . . . 2 . . 1 . . . . Hauler 13 | . 1 5 . . . . 2 2 2 . 1 . . . . Recycler 6 | . 1 . . . . . 1 2 2 . . . . . . Operator 3 | . . . . . . . . 3 . . . . . . . Watcher 14 | . 1 3 . 1 . . . 2 1 . 6 . . . . Swarmer 41 | . 5 11 . 1 4 . 3 3 4 . 5 . 5 . . Grunt 68 | . 4 10 6 4 6 3 4 11 5 . 12 . . . 3 Brawler 5 | . . . 1 . . . 1 1 1 . 1 . . . . Duelist 4 | . . 1 . . . . . 2 . . 1 . . . . Sentry 23 | . . 4 . 1 3 . 4 5 1 3 1 . . . 1 Hunter 8 | . . . . 1 . . . 2 1 . 4 . . . . Programmer 33 | . . . . . . . . 7 2 2 18 1 . . 3 Behemoth 1 | . . . . . . . . . . . 1 . . . . Decomposer 1 | . . . . . . . . . . . . 1 . . . Assembled 1 | . . . 1 . . . . . . . . . . . . Thug 2 | . . . . . . . . 1 . . . . 1 . . Savage 3 | . . . . . . . . . . . . . 3 . . Best Kill Streak 9 | . 5 7 5 4 6 3 9 4 4 2 7 1 4 . 3 Combat Bots Only 7 | . 4 5 5 3 6 3 7 3 4 2 5 1 4 . 3 Max Kills in Single Turn 3 | . 2 2 1 2 2 1 2 3 2 1 3 1 2 . 1 Gunslinging 1 | . . . . 1 1 . . 1 . . . . 1 . . Exploded 1 | . 1 . . . . 1 . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Mat Gar Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Damage Taken 17329 | . 433 1147 423 423 971 270 631 1897 1117 634 5108 139 290 1310 2536 Core 2082 | . 57 170 74 27 141 17 56 150 107 110 503 16 27 . 627 Absorbed by Shields 64 | . . . . . . . . . . . . . . . 64 Core Remaining (%) 75 | 100 77 . 39 . . . 56 78 87 89 . . . . . Volleys Fired 566 | . 40 64 28 16 38 9 28 79 38 17 136 3 18 10 42 Largest 3 | . 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Hottest 158 | . 70 117 102 102 124 125 121 84 88 88 158 135 135 154 154 Shots Fired 1471 | . 79 183 63 38 70 27 80 232 112 51 383 14 56 24 59 Gun 1380 | . 79 101 63 38 70 18 80 232 112 51 383 14 56 24 59 Cannon 91 | . . 82 . . . 9 . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 1277 | . 39 183 58 32 36 18 65 232 112 51 340 8 38 13 52 Thermal 110 | . 10 . 5 6 19 . 15 . . . 13 6 18 11 7 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 84 | . 30 . . . 15 9 . . . . 30 . . . . Robot Hit Streak 70 | . 12 23 36 14 23 9 14 59 48 27 70 9 46 67 24 Robot Miss Streak 7 | . 4 6 1 1 4 4 7 5 3 3 3 . 1 1 1 Penetration Max 2 | . . . . . . . . . . . 2 . . 1 1 Secondary Targets 33 | . 1 . 3 3 4 . 4 3 3 1 9 . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 . 1 1 1 1 1 . 1 . 1 Shots Hit Robots 1164 | . 48 113 38 32 53 24 67 202 90 45 324 8 46 23 51 Core Hits 785 | . 22 46 13 18 29 14 55 224 101 27 188 3 16 6 23 Critical Hits 16 | . 1 2 . . . 1 . . 1 1 6 1 2 . 1 Critical Kills 10 | . . 1 . . . 1 . . 1 1 5 . 1 . . Critical Parts Destroyed 6 | . 1 1 . . . . . . . . 1 1 1 . 1 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 25131 | . 820 1986 616 455 808 287 981 5002 2031 1047 8154 223 831 561 1329 Guns 23653 | . 741 1151 616 455 808 195 981 4622 2029 1047 8064 223 831 561 1329 Cannons 897 | . . 835 . . . 62 . . . . . . . . . Explosions 488 | . 78 . . . . 30 . 380 . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 93 | . 1 . . . . . . . 2 . 90 . . . . Kinetic 21806 | . 356 1986 530 384 343 195 900 4622 2029 1047 7185 120 569 323 1217 Thermal 1882 | . 178 . 86 71 219 30 81 238 . . 264 103 262 238 112 Explosive 41 | . . . . . . . . 41 . . . . . . . Electromagnetic 1309 | . 285 . . . 246 62 . 101 . . 615 . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . 4 . . . . 3 3 3 15 15 15 17 19 Average Corruption 10 | . . . 1 . . . . 2 1 2 8 15 15 15 18 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 494 | . . . 3 . . . . 9 10 5 163 63 91 15 135 Message Errors 101 | . . . . . . . . 4 3 . 29 11 23 1 30 Matter Fused 100 | . . . 1 . . . . 1 2 . 32 13 17 3 31 Heat Flow Errors 55 | . . . 1 . . . . 1 . . 17 12 9 . 15 Energy Discharges 37 | . . . . . . . . 1 2 1 12 3 8 1 9 Parts Rejected 3 | . . . . . . . . . . . 3 . . . . Data Loss (minor) 40 | . . . . . . . . 1 1 3 9 5 6 1 14 Data Loss (major) 13 | . . . . . . . . . . . 7 4 2 . . Misfires 18 | . . . . . . . . . . . 4 5 3 2 4 Alerts 4 | . . . . . . . . . . . 1 . 2 . 1 Misdirections 40 | . . . . . . . . . . . 1 9 13 . 17 Targeting Errors 71 | . . . 1 . . . . 1 . 1 40 1 7 6 14 Weapon Failures 12 | . . . . . . . . . 2 . 8 . 1 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 131 | . . 8 . . . . . 123 . . . . . . . Projectiles 8 | . . 8 . . . . . . . . . . . . . Explosions 123 | . . . . . . . . 123 . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 10 | . . 10 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 9 | . . 9 . . . . . . . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 160 | . . . . . . 48 . 112 . . . . . . . Shots 4 | . . . . . . 1 . 3 . . . . . . . Rammed 13 | . 1 . . . . . . . 1 . 11 . . . . Targets Rammed 15 | . 1 . . . . . . . 1 . 13 . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . 2 . . . . Highest Temperature 511 | . 61 399 309 108 87 511 346 122 236 226 419 254 408 114 247 Average Temperature 78 | . 18 80 122 48 34 250 120 28 43 92 98 73 90 42 77 Received Heat Transfer 3053 | . 171 309 162 153 414 126 144 321 258 54 336 . 36 54 515 Effects 16 | . . 4 1 . . 2 2 . . . 7 . . . . Shutdowns 2 | . . 1 . . . . . . . . 1 . . . . Energy Bleed 2 | . . . 1 . . . . . . . 1 . . . . Interference 2 | . . . . . . . 2 . . . . . . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . Short Circuit 2 | . . 1 . . . 1 . . . . . . . . . Damage (minor) 3 | . . 2 . . . . . . . . 1 . . . . Damage (major) 4 | . . . . . . . . . . . 4 . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 10 | . . . . . 3 . . . . . 7 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . . . . Heat Transferred 3581 | . 396 . 185 148 555 50 185 150 . . 600 200 600 338 174 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Gar Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Peak Influence 706 | . 349 593 371 316 528 257 409 590 374 90 706 . . . . Initial 284 | . . 62 231 144 208 257 85 161 284 74 31 . . . . Average 173 | . 151 407 308 197 365 202 225 209 209 60 94 . . . . Maximum Alert Level 3 | . 1 2 1 1 2 1 2 2 1 . 3 . . . . Low Security (%) 66 | 100 61 10 . 69 1 32 48 65 45 100 88 . . . . Level 1 22 | . 38 36 100 30 56 67 47 13 54 . 3 . . . . Level 2 11 | . . 52 . . 42 . 3 20 . . 6 . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 2 2 . 2 . 1 1 11 4 1 10 . . . . Investigation 4 | . 1 . . 1 . 1 . 1 . . . . . . . Extermination 16 | . . . . . . . . 5 3 1 7 . . . . Reinforcement 11 | . 1 2 . . . . 1 4 1 . 2 . . . . Assault 1 | . . . . . . . . . . . 1 . . . . Garrison 2 | . . . . 1 . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 2 . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Gar Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Distress Signals 7 | . 2 1 1 1 . . . 1 . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 284 | . 20 32 8 9 13 3 17 47 23 6 69 7 8 3 19 Peak Tracking Total 12 | . 6 5 3 3 5 3 8 5 5 2 8 6 2 3 12 Tactical Retreats 18 | . 6 1 1 1 . . 3 3 1 . 2 . . . . Traps | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Gar Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Traps Triggered 10 | . 1 . . 1 . . 1 2 1 . 2 . 2 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Min Mat Gar Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Machines Disabled 11 | . . 2 . . . . . 8 . . 1 . . . . Max in Single Turn 3 | . . 1 . . . . . 3 . . 1 . . . . Garrison Access 4 | . . . . . . . . 1 1 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Gar Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Machines Accessed 32 | . 1 1 . 1 . 2 3 7 2 3 4 . 1 7 . Terminals 17 | . 1 1 . . . 2 3 5 1 1 2 . 1 . . Fabricators 2 | . . . . . . . . . . 1 1 . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 . . . 1 1 1 1 . . . . Total Hacks 91 | . 1 2 . 2 . 6 6 16 2 3 6 . 1 46 . Successful 74 | . 1 1 . 1 . 4 5 10 1 2 2 . 1 46 . Failed 17 | . . 1 . 1 . 2 1 6 1 1 4 . . . . Catastrophic 2 | . . . . . . . . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 15 | . 1 2 . . . 2 . 8 1 . 1 . . . . Terminals 34 | . 1 2 . . . 6 6 12 1 1 4 . 1 . . Fabricators 2 | . . . . . . . . . . 1 1 . . . . Repair Stations 3 | . . . . . . . . 3 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 2 . . . 1 1 1 1 . . . . Terminal Hacks 66 | . 1 1 . . . 4 5 7 . 1 . . 1 46 . Record 37 | . . . . . . 1 . 1 . . . . 1 34 . Part Schematic 4 | . . . . . . . . . . . . . . 4 . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . Prototype ID Bank 5 | . . . . . . . 1 . . . . . . 4 . Open Door 2 | . . . . . . . 2 . . . . . . . . Alert Level 2 | . . . . . . . 1 1 . . . . . . . Unreport Threat 3 | . . . . . . 1 . 2 . . . . . . . Zone Layout 9 | . 1 1 . . . 2 1 3 . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 . . . 1 1 1 1 . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . Seal Access 4 | . . . . . . . . 1 1 1 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 2 . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 11 | . . 1 . 1 . 1 1 4 . 1 1 . 1 . . Full Trace Events 2 | . . . . . . 1 . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . Time 19 | . . . . . . . . 19 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Min Mat Gar Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Used RIF Installer 1 | . . . . . 1 . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Min Mat Gar Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Total Allies 2 | . . . . . . . . 2 . . . . . . . Largest Group 2 | . . . . . . . . 2 . . . . . . . Highest-Rated Group 62 | . . . . . . . . 62 . . . . . . . Highest-Rated Ally 31 | . . . . . . . . 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Min Mat Gar Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 3 | . . . . . . . . . . . . 1 2 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Min Mat Gar Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Turns Passed 18055 | 72 419 726 225 295 457 137 519 2647 1646 981 4359 1265 1698 200 2409 Spaces Moved 6594 | 54 197 281 75 105 206 60 226 1202 577 348 1127 419 779 90 848 Core 11 | 11 . . . . . . . . . . . . . . . Treads 6413 | . 70 281 75 105 206 60 226 1202 577 348 1127 419 779 90 848 Legs 170 | 43 127 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 150 150 150 155 172 175 160 185 185 185 180 Average Speed 173 | 105 134 160 160 160 152 150 153 172 174 177 177 185 185 185 180 Slowest Speed 200 | 120 160 160 160 160 165 150 172 200 175 183 185 185 185 185 185 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 45 33 20 15 39 2 46 39 18 11 24 59 85 83 84 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 5 | . . . . . . . . . . . . 1 1 3 . Known Exits Taken 7 | . . . . 1 . . . . 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . . . . . . . Scrap Searched 5 | . . . . . . . . . . . . 1 1 . 3 Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 85 | . 4 6 . . . 3 . 55 . . 6 1 . 4 6 Melee . | . . . . . . . . . . . . . . . . Projectile 23 | . . 6 . . . . . . . . 6 1 . 4 6 AOE 62 | . 4 . . . . 3 . 55 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -7 -6 -5 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Min Mat Gar Mat Sto Fac Fac Fac Fac Upp Upp Zhi Pro Total 12237 | 69 278 418 122 199 281 90 345 1619 1139 689 3288 904 1007 108 1681 Wait 4556 | . 11 39 16 57 17 1 59 245 476 311 1890 480 189 . 765 Move 6580 | 53 196 280 74 105 205 59 225 1201 576 347 1126 418 778 89 848 Hop . | . . . . . . . . . . . . . . . . Pick Up 231 | 10 14 16 2 12 11 8 17 44 21 7 51 1 7 . 10 Fast Attach . | . . . . . . . . . . . . . . . . Attach 143 | 6 5 11 2 5 10 5 5 19 12 5 38 . 3 8 9 Detach 2 | . . . . . . . . 1 . . . . . . 1 Swap 25 | . 2 2 . 1 . 1 . 3 2 . 8 1 4 . 1 Drop 113 | . 9 6 . 3 . 7 11 27 13 2 26 1 8 . . Fire 566 | . 40 64 28 16 38 9 28 79 38 17 136 3 18 10 42 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . Crush 14 | . . . . . . . . . 1 . 13 . . . . Escape Stasis 1 | . . . . . . . . . . . . . . 1 . Rewire 5 | . . . . . . . . . . . . . . . 5 Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -8/Garrison -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 15) 492 | -10/Materials | Entered another Materials area 492 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 755 | -9/Materials | Build established: Skirmisher 884 | -9/Materials | Discovered new exit (range 11) 1092 | -9/Materials | Discovered new exit (range 8) 1110 | -9/Materials | Lost 4 parts (2n2w) 1218 | -9/Materials | Entered Mines 1299 | -9/Mines | Excavation squad dispatched 1299 | -9/Mines | A large section of the Mines collapsed 1364 | -9/Mines | Core integrity fell below 50% 1433 | -9/Mines | Discovered new exit (range 6) 1443 | -9/Mines | Entered Materials 1443 | -8/Materials | Evolved 2 slots: Utility x2 1720 | -8/Materials | Garrison activated, responded to threat 1738 | -8/Materials | Identified exit to Garrison 1738 | -8/Materials | Entered Garrison 1770 | -8/Garrison | Triggered checkpoint 1889 | -8/Garrison | Lost 7 parts (1p2n1u3w) 1912 | -8/Garrison | Build established: Mutant 1980 | -8/Garrison | Triggered checkpoint 2114 | -8/Garrison | Triggered checkpoint 2167 | -8/Garrison | Discovered new exit (range 8) 2189 | -8/Garrison | Installed Relay Interface Framework 2195 | -8/Garrison | Entered Materials 2195 | -8/Materials | Discovered new exit (range 8) 2332 | -8/Materials | Entered Storage 2497 | -8/Storage | Build established: Tank 2653 | -8/Storage | Destroyed 7 combat bots 2845 | -8/Storage | Discovered new exit (range 5) 2851 | -8/Storage | Entered Factory 2851 | -7/Factory | Evolved 2 slots: Utility x2 2949 | -7/Factory | Build established: Scavenger-Gunner 2958 | -7/Factory | Garrison activated, responded to threat 3398 | -7/Factory | Build established: Gunner 3450 | -7/Factory | Repaired Adv. Treads 4335 | -7/Factory | Allied Derelicts emerged from ambush trap array 4393 | -7/Factory | Build established: Hauler-Gunner 5426 | -7/Factory | Discovered new exit (range 10) 5498 | -7/Factory | Entered another Factory area 5498 | -6/Factory | Evolved 2 slots: Utility x2 5907 | -6/Factory | Spotted B-75 Beast 6172 | -6/Factory | Found Prototype Device 6173 | -6/Factory | Identified Exp. Sensor Array 6177 | -6/Factory | Found Exp. Sensor Array 6179 | -6/Factory | Found Exp. Sensor Array 7107 | -6/Factory | Discovered new exit (range 22) 7142 | -6/Factory | Identified exit to Factory 7144 | -6/Factory | Entered another Factory area 7144 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8067 | -5/Factory | Discovered new exit (range 17) 8096 | -5/Factory | Identified exit to Factory 8125 | -5/Factory | Entered another Factory area 8125 | -4/Factory | Evolved 2 slots: Utility x2 8949 | -4/Factory | Spotted B-86 Titan 9841 | -4/Factory | Lost 3 parts (1n2w) 9845 | -4/Factory | Destroyed B-86 Titan 10572 | -4/Factory | Lost 3 parts (1n2u) 11128 | -4/Factory | System corruption reached 10% 11902 | -4/Factory | Lost 7 parts (2n1u4w) 12202 | -4/Factory | Lost 4 parts (1p2u1w) 12227 | -4/Factory | Discovered new exit (range 12) 12292 | -4/Factory | Identified exit to Upper Caves 12375 | -4/Factory | First assault squad dispatched 12484 | -4/Factory | Entered Upper Caves 12621 | -4/Upper Caves | Encountered a Warlord checkpoint 13692 | -4/Upper Caves | Discovered new exit (range 17) 13731 | -4/Upper Caves | Identified exit to Upper Caves 13740 | -4/Upper Caves | Learned location of Testing (-2) 13749 | -4/Upper Caves | Entered another Upper Caves area 13861 | -4/Upper Caves | Encountered a Warlord checkpoint 13886 | -4/Upper Caves | Ambushed by wild Derelicts 14143 | -4/Upper Caves | Learned 4 Research zone layouts 15089 | -4/Upper Caves | Discovered new exit (range 16) 15123 | -4/Upper Caves | Identified exit to Zhirov 15447 | -4/Upper Caves | Entered Zhirov 15447 | -4/Zhirov | Discovered new exit (range 3) 15453 | -4/Zhirov | Identified exit to Proximity Caves 15483 | -4/Zhirov | Met Zhirov 15516 | -4/Zhirov | Learned location of Quarantine (-3) 15516 | -4/Zhirov | Learned location of Command (-1) 15554 | -4/Zhirov | Attacked by Zhirov 15573 | -4/Zhirov | Zhirov warped through subspace 15580 | -4/Zhirov | Zhirov detonated his lab 15580 | -4/Zhirov | Cloak Generator disabled 15611 | -4/Zhirov | Lost 9 parts (2p2n1u4w) 15647 | -4/Zhirov | Entered Proximity Caves 15982 | -3/Proximity Caves | Core integrity fell below 50% 16272 | -3/Proximity Caves | Build established: Hauler-Mutant 17511 | -3/Proximity Caves | Build established: Hauler-Gunner 17667 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18012 | -3/Proximity Caves | Build established: Scavenger-Gunner 18053 | -3/Proximity Caves | Core integrity fell below 20% 18056 | -3/Proximity Caves | Destroyed by B-74 Champion with Powered Hammer Last Messages --------------- 18038_ Adv. Targeting Computer destroyed. 18039_ Adv. Heat Sink fries itself beyond repair. 18040_ S-43 Plague destroyed. 18040_ Slug penetrates G-67 Veteran. 18041_ Electrolaser fries itself beyond repair. 18042_ Slug penetrates G-67 Veteran. 18043_ Lgt. Antimatter Reactor destroyed. 18044_ Lgt. Antimatter Reactor fries itself beyond repair. 18044_ G-67 Veteran destroyed. 18044_ Med. Treads destroyed. 18046_ Railgun destroyed. 18046_ Hvy. Treads destroyed. 18047_ Acquired Electrolaser. 18048_ System corrupted: Matter fused (-8). 18048_ Lgt. Antimatter Reactor destroyed. 18049_ Adv. Force Field destroyed. 18049_ Electrolaser destroyed. 18050_ Lgt. Antimatter Reactor fries itself beyond repair. 18050_ Exp. Sensor Array destroyed. 18052_ Hcp. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#####????????????????????????????????? | | ???????????## ##???????????????????????????????? | | ???????????# #???????????????????????????????? | | ???#######?## ##???????????????????????????????? | | ???# #### ##???????????????????????????????? | | ???# ###?###?????????????????????????? | | #### ### #??????#######????????????? | | ## ### #???### g # #??????????? | | ##?## g ##### g #??????????? | | ##???## % s @%% #????????????????? | | ##?????# gg b ## #??????????? | | #####??????# ####+###### g g #??????????? | | #??????????# #?????????# ## #??????????? | | #??????????# #?????????# #??? #?????????? | | ##????????? #?????????# ##????? #????????? | | ##??????? #?????????/ ###???????? ???????? | | #?????? #?????????# #???????????? #?????? | | ####??## +?????????# #???????????????????? | | ##??## #?????????# #???????????????????? | | ###?## #?????????# #???????????????????? | | % #### #?????????# ???????????????????? | | #?????????# ???????????????????? | | ? ???????????????????? | | # ### #### ? ???????????????????? | | ## #??##??## ?? ???????????????????? | | ## #????????##?####???? #???????????????????? | | ## ####??????????????? #???????????????????? | | # ##?????????????? ##???????????????????? | | # #?????????????? ##?????????????????????? | | # #??????????????#???????????????????????? | | ## ### #??????????????????????????????????????? | | ?####?## ##??????????????????????????????????????? | | ???????###???????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 37 Energy Capacity 520 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 600 Weapon Cycling 30 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 30 Recoil Reduction 5 Kinecelleration 30 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Gun Specialist The Science Guy Challenges ------------ None Game ------ Seed HackingSignalBay Manual? 0 Play Time 02:44:11 Cumulative 24.6 hours Start 2020.12.20 @ 02:11:33 End 2020.12.20 @ 21:32:00 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f41bde4f-0bfe-4577-a7b4-6bfe6125fe4a