Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.09 @ 16:48:00 Player: MN-W4D Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (149) 745 Value Destroyed (5420) 5420 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1006) 1006 TOTAL SCORE: 12911 Bonus ------- High Alert Combat Kills 305 Follower Combat Kills 455 Met Data Miner 300 Friendly Fire -54 Cogmind --------- Core Integrity 0/1150 Matter 217/300 Energy 92/100 System Corruption 0% Temperature Cool (21) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Advanced Myomer Leg > --- UTILITY (8) ------ Improved Sensor Array > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Energy Well (500) High-capacity Matter Pod (200) Improved Sensor Array Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Armored Medium Treads > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Enhanced Optical Array Experimental Targeting Computer Improved Core Analyzer Weapon Cycler Phase Shifter Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle KE Penetrator > --- INVENTORY -------- Light Fission Core Neutrino Core Improved Treads Energy Well High-capacity Matter Pod Improved Utility Shielding Improved Medium Armor Plating Reactive Plating Drone Bay Wave Gun Heavy Plasma Cannon Proton Missile Launcher Heavy Pick [Rating: 79] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Field Propulsion Array Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Experimental Targeting Computer Protection Improved Utility Shielding Weapon Gauss Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Launcher Proton Missile Launcher Special Weapon Welding Torch Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . 1 . Propulsion 2 | . . 1 . . . . . . . 1 . . Utility 6 | . . 1 . 1 1 . . . . 1 1 1 Weapon 3 | . . . . 1 1 . . . . . . 1 Parts Attached 160 | 7 18 9 25 21 6 3 1 . 4 24 13 29 Power 14 | 1 2 . 2 1 1 . . . 1 1 2 3 Engine 8 | 1 1 . 2 1 1 . . . 1 . 1 . Core 5 | . 1 . . . . . . . . 1 1 2 Reactor 1 | . . . . . . . . . . . . 1 Propulsion 41 | 2 9 2 6 3 1 . . . 2 6 3 7 Treads 21 | . 4 1 4 2 1 . . . 1 3 3 2 Leg 16 | 2 5 1 2 1 . . . . 1 1 . 3 Wheel . | . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . 2 . . Flight 2 | . . . . . . . . . . . . 2 Utility 39 | 1 4 4 4 5 1 . . . . 6 5 9 Device 15 | . 3 1 1 1 . . . . . 3 3 3 Storage 6 | 1 1 2 . . . . . . . . 1 1 Processor 6 | . . 1 . 2 1 . . . . 1 . 1 Hackware . | . . . . . . . . . . . . . Protection 12 | . . . 3 2 . . . . . 2 1 4 Artifact . | . . . . . . . . . . . . . Weapon 66 | 3 3 3 13 12 3 3 1 . 1 11 3 10 Energy Gun 10 | 1 1 1 5 . . . . . . . . 2 Energy Cannon 8 | . . . 5 1 . . . . . 1 . 1 Ballistic Gun 32 | 2 1 1 3 7 3 1 1 . . 5 3 5 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 7 | . . . . 3 . 1 . . 1 1 . 1 Special Weapon 2 | . 1 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 1 . 1 . . . 2 . . Piercing Weapon 3 | . . . . . . . . . . 2 . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 4 1 . . . . . . . 1 Parts Lost 61 | . 5 3 7 4 . . 1 . 2 6 . 33 Power 8 | . 1 . 1 . . . . . 1 . . 5 Propulsion 23 | . 2 1 1 3 . . 1 . 1 4 . 10 Utility 10 | . . . 2 . . . . . . . . 8 Weapon 20 | . 2 2 3 1 . . . . . 2 . 10 Highest Loss Streak 31 | . 4 3 2 4 . . 1 . 1 1 . 31 Average Slot Usage (%) 94 | . 97 99 97 94 100 100 92 92 93 94 98 61 Engine 6 | . 8 11 9 9 7 7 7 7 6 1 3 2 Core 1 | . 5 . . . . . . . . 4 6 3 Treads 17 | . 17 9 21 16 17 23 16 15 11 17 15 12 Leg 6 | . 9 23 11 6 5 . . . 4 3 2 . Device 3 | . 12 7 . . . . . . . 5 10 7 Storage 15 | . 14 21 22 18 15 15 15 15 15 13 11 6 Processor 11 | . . 4 . 9 23 23 23 23 23 14 11 10 Protection 3 | . . . 9 8 . . . . . 4 5 3 Energy Gun 1 | . 1 10 5 . . . . . . . . . Energy Cannon 1 | . . . 7 3 . . . . . . . . Ballistic Gun 18 | . 25 9 8 19 23 23 22 23 23 18 21 12 Launcher 2 | . . . . 3 7 6 7 7 7 2 . . Naked Turns 10 | . . . . . . . . . . . . 10 Heaviest Build 73 | 11 26 36 46 51 53 52 52 52 52 60 73 73 Greatest Support 93 | 20 40 30 63 63 63 63 63 43 40 80 93 93 Greatest Overweight (x) 3 | 2 2 1 1 3 1 . 1 1 2 3 3 2 Average Overweight (x) . | . . 1 . 1 . . . 1 1 . . . Largest Inventory Capacity 14 | 6 10 14 14 14 14 14 14 14 14 14 14 14 Average Capacity 13 | 5 8 13 14 14 14 14 14 14 14 14 14 10 Most Carried 14 | 5 10 8 14 14 14 14 14 14 14 14 14 14 Average Carried 12 | 2 6 7 12 13 11 13 13 14 13 13 13 9 Final Capacity 14 | 6 10 14 14 14 14 14 14 14 14 14 14 4 Final Carried 14 | 4 7 8 14 13 14 14 14 14 13 14 14 4 Class Distribution -------------------- 37% | Mutant 29% | Gunner 16% | Scavenger-Mutant 13% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Matter Collected 3889 | 260 464 230 421 633 58 66 174 . 237 564 533 249 Remotely . | . . . . . . . . . . . . . Salvage Created 6586 | . 521 313 1317 1279 58 189 374 . 285 830 911 509 Parts 329 | . 22 18 65 89 5 14 14 . 12 40 27 23 Haulers Intercepted 6 | . . . 2 2 . . . . . 1 1 . Recyclers Shooed 6 | . 1 . 2 . . . . . . 1 1 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 9 8 . 13 . . . Prevented 15 | . . . . . . 2 6 . 7 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Combat Hostiles Destroyed 123 | . 12 7 23 25 1 7 6 . 7 14 12 9 Melee 2 | . . . . . . . . . . 1 . 1 Guns 85 | . 12 7 13 13 1 2 6 . 5 12 12 2 Cannons 12 | . . . 8 3 . . . . . 1 . . AOE 23 | . . . 2 9 . 5 . . 2 . . 5 Classes Destroyed 14 | . 2 2 4 3 . . . . 1 1 . 1 Worker 6 | . . . 2 1 . . . . . 2 . 1 Builder 3 | . . . . 2 . . . . . . . 1 Hauler 6 | . . . 2 2 . . . . . 1 1 . Recycler 5 | . . . 3 2 . . . . . . . . Minesweeper 1 | . . . . . . . . . 1 . . . Operator 1 | . . . . 1 . . . . . . . . Watcher 4 | . 2 . 1 . . . . . . . . 1 Swarmer 29 | . . . 4 8 . 7 . . 4 3 . 3 Grunt 64 | . 12 5 12 9 . . 3 . 2 8 10 3 Brawler 3 | . . 1 . . . . 2 . . . . . Duelist 2 | . . . . 1 . . . . . . . 1 Sentry 22 | . . 1 7 7 1 . 1 . 1 1 2 1 Hunter 1 | . . . . . . . . . . . . 1 Programmer 2 | . . . . . . . . . . 2 . . Best Kill Streak 11 | . 3 4 7 7 1 4 4 . 4 3 5 11 Combat Bots Only 8 | . 3 4 4 6 1 4 4 . 4 3 5 8 Max Kills in Single Turn 4 | . 1 1 2 4 1 3 1 . 2 2 1 3 Gunslinging 1 | . . . 1 . . . . . . 1 . . Exploded 3 | . . . 1 3 . 3 . . 2 . . 3 Melee 1 | . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Damage Taken 11511 | . 937 497 1117 974 70 180 290 . 542 1211 435 5258 Core 1998 | . 158 68 104 77 . . 16 . 82 289 43 1161 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 75 | 100 36 . 57 86 . . . . 86 66 95 . Volleys Fired 343 | . 62 26 81 51 2 6 14 . 19 37 26 19 Largest 5 | . 2 2 2 3 3 1 3 . 4 4 4 5 Hottest 174 | . 60 79 121 121 81 39 81 . 120 174 112 145 Shots Fired 768 | . 109 44 144 129 6 6 34 . 47 107 100 42 Gun 669 | . 106 40 110 102 6 3 30 . 40 96 100 36 Cannon 66 | . . . 34 20 . . . . . 11 . 1 Launcher 26 | . . . . 7 . 3 4 . 7 . . 5 Special 7 | . 3 4 . . . . . . . . . . Kinetic 563 | . 87 20 43 102 6 3 30 . 40 96 100 36 Thermal 151 | . 22 24 73 20 . . . . . 11 . 1 Explosive . | . . . . . . . . . . . . . Electromagnetic 54 | . . . 28 7 . 3 4 . 7 . . 5 Robot Hit Streak 55 | . 24 27 23 22 10 1 30 . 14 55 35 40 Robot Miss Streak 5 | . 2 2 3 5 1 1 1 . 4 1 2 2 Penetration Max 1 | . . . . 1 . . 1 . . 1 1 . Secondary Targets 7 | . 2 . 1 . . . 1 . 1 1 1 . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . 1 1 1 . Shots Hit Robots 559 | . 89 33 92 84 4 3 26 . 32 84 79 33 Core Hits 322 | . 30 12 52 46 5 7 21 . 33 40 42 34 Critical Hits 13 | . 1 . 1 2 . . . . . 3 5 1 Critical Kills 5 | . . . . 1 . . . . . . 4 . Critical Parts Destroyed 8 | . 1 . 1 1 . . . . . 3 1 1 Melee Attacks 19 | . . . . 2 . . . . . 14 . 3 Impact . | . . . . . . . . . . . . . Slashing 7 | . . . . 2 . . . . . 5 . . Piercing 12 | . . . . . . . . . . 9 . 3 Sneak Attacks 2 | . . . . . . . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14088 | . 1087 487 1855 2491 96 276 820 . 855 2295 1814 2012 Guns 9522 | . 1083 478 1171 1545 96 42 535 . 570 1780 1814 408 Cannons 950 | . . . 350 294 . . . . . 271 . 35 Explosions 3254 | . . . 334 652 . 234 285 . 285 . . 1464 Melee 342 | . . . . . . . . . . 244 . 98 Ramming 10 | . . 3 . . . . . . . . . 7 Kinetic 8156 | . 890 229 247 1545 96 42 535 . 570 1780 1814 408 Thermal 2305 | . 197 255 1010 301 . 85 . . 17 271 . 169 Explosive 1169 | . . . 152 231 . . . . . . . 786 Electromagnetic 2106 | . . . 446 414 . 149 285 . 268 . . 544 Impact . | . . . . . . . . . . . . . Slashing 93 | . . . . . . . . . . 93 . . Piercing 249 | . . . . . . . . . . 151 . 98 Highest Corruption 1 | . . . 1 . . . . . . . . . Average Corruption 1 | . . . 1 . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 286 | . . . . 26 . 2 12 . 6 63 . 177 Projectiles . | . . . . . . . . . . . . . Explosions 223 | . . . . 26 . 2 12 . 6 . . 177 Melee 63 | . . . . . . . . . . 63 . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 589 | . . . 110 152 . . . . 47 . . 280 Shots 16 | . . . 2 4 . . . . 2 . . 8 Rammed 1 | . . . . . . . . . . . . 1 Targets Rammed 2 | . . 1 . . . . . . . . . 1 Kicked 1 | . . 1 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 521 | . . 135 249 280 12 . 23 . 47 521 390 203 Average Temperature 89 | . . 62 66 88 12 . 12 . 25 130 147 67 Received Heat Transfer 3039 | . 522 198 411 315 30 . 129 . 108 282 153 891 Effects 10 | . . . . . . . . . . 8 2 . Shutdowns 5 | . . . . . . . . . . 3 2 . Energy Bleed 3 | . . . . . . . . . . 3 . . Damage (minor) 1 | . . . . . . . . . . 1 . . Damage (core) 1 | . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 3 | . . . . . . . 1 . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 8 | . . 1 6 . . . . . . 1 . . Heat Transferred 4524 | . 475 668 2063 568 . 100 . . 50 400 . 200 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | . . . 3 1 . 1 . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Peak Influence 783 | . 225 141 454 783 401 . . . . 442 407 612 Initial 355 | . . 41 29 191 355 . . . . . 216 177 Average 270 | . 66 99 231 502 370 . . . . 270 285 355 Maximum Alert Level 3 | . 1 . 2 3 2 . . . . 2 2 2 Low Security (%) 39 | 100 99 100 44 10 . . . . . 18 . 44 Level 1 39 | . . . 38 21 72 . . . . 73 90 9 Level 2 17 | . . . 16 44 27 . . . . 7 9 46 Level 3 4 | . . . . 22 . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 22 | . 2 2 3 3 . . . . . 7 1 4 Investigation 6 | . 2 . 1 . . . . . . 3 . . Extermination 2 | . . . . . . . . . . 2 . . Reinforcement 13 | . . 2 2 3 . . . . . 2 1 3 Assault 1 | . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . . 1 . 1 Haulers Reinforced 2 | . . . . . . . . . . 1 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Distress Signals 15 | . 1 1 6 4 . . . . . 2 . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 224 | . 19 16 39 41 1 7 10 . 11 22 14 44 Peak Tracking Total 16 | . 4 6 6 6 1 4 4 . 4 5 6 16 Tactical Retreats 18 | . . . 1 9 . . 2 . . 1 . 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Traps Triggered 3 | . 2 . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . 1 . . Reused 1 | . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . 5 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Machines Disabled 24 | . . . 7 2 . . . . . 6 2 7 Max in Single Turn 4 | . . . 2 1 . . . . . 1 1 4 Garrison Access 3 | . . . 1 . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Machines Accessed 26 | . 2 . 9 2 . 2 . 4 . 5 1 1 Terminals 17 | . 2 . 8 2 . . . . . 4 . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . . 1 1 . Total Hacks 83 | . 5 . 22 5 . 5 . 29 . 13 2 2 Successful 62 | . 2 . 13 3 . 5 . 29 . 7 1 2 Failed 21 | . 3 . 9 2 . . . . . 6 1 . Catastrophic 4 | . . . 1 . . . . . . 3 . . Database Lockouts . | . . . . . . . . . . . . . Manual 24 | . 2 . 9 4 . . . . . 9 . . Terminals 43 | . 5 . 21 5 . . . . . 10 . 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 6 | . . . 1 . . . . . . 3 2 . Terminal Hacks 47 | . 1 . 6 1 . 5 . 29 . 3 . 2 Record 20 | . . . . 1 . 4 . 11 . 2 . 2 Part Schematic 8 | . . . 1 . . . . 7 . . . . Robot Schematic 8 | . . . . . . . . 8 . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . Open Door 3 | . . . 2 . . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . 1 . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . 1 . Seal Access 2 | . . . 1 . . . . . . . 1 . Unauthorized Hacks 13 | . 1 . 6 2 . . . . . 4 . . Terminals 12 | . 1 . 6 2 . . . . . 3 . . Track 1 | . . . 1 . . . . . . . . . Botnet 10 | . 1 . 4 2 . . . . . 3 . . Operators 1 | . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . Jam 1 | . . . . . . . . . . 1 . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 2 . 5 1 . . . . . 5 1 1 Full Trace Events 4 | . . . 3 . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 8 . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . 1 . . . . 7 . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Total Allies 1 | . . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . . 1 1 . . Highest-Rated Group 94 | . . . . . . . . . 94 94 . . Highest-Rated Ally 94 | . . . . . . . . . 94 94 . . Total Orders 6 | . . . 2 3 . . . . . . 1 . EXPLORE 4 | . . . 1 2 . . . . . . 1 . RETURN 2 | . . . 1 1 . . . . . . . . Ally Attacks 38 | . . . . . . . . . 22 16 . . Total Damage 1591 | . . . . . . . . . 643 948 . . Kills 13 | . . . . . . . . . 6 7 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 3 1 . 2 . . . Drone Launches 5 | . . . 2 2 . . . . . . 1 . Drone Recoveries 4 | . . . 2 1 . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Turns Passed 8794 | 94 796 500 1533 1192 104 658 473 153 815 1366 711 399 Spaces Moved 4259 | 63 347 263 723 480 43 399 241 86 395 632 258 329 Core 224 | 15 . . . . . . . . . . . 209 Treads 3300 | . 217 . 505 459 43 399 241 86 395 580 258 117 Legs 735 | 48 130 263 218 21 . . . . . 52 . 3 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 120 160 160 160 160 180 180 160 162 50 Average Speed 161 | 123 146 150 156 180 174 160 177 180 188 171 181 91 Slowest Speed 220 | 150 180 150 160 210 180 160 180 180 200 210 220 210 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 48 16 88 53 2 60 45 72 55 21 8 8 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 5 | . . . . . . 3 . 1 1 . . . Known Exits Taken 7 | . . 1 . 1 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 . 1 . . . . . . 1 1 . Scrap Searched 3 | . . . . . . 1 1 . 1 . . . Spaces Dug 11 | . . . . 2 . . . . . 9 . . Terrain Destroyed 155 | . . . 18 37 . 7 . . 11 9 . 73 Melee 10 | . . . . 2 . . . . . 8 . . Projectile 8 | . . . . 1 . . . . 5 1 . 1 AOE 137 | . . . 18 34 . 7 . . 6 . . 72 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Fac Total 5492 | 76 517 321 978 698 66 412 259 85 427 816 449 388 Wait 567 | 1 85 19 109 107 13 2 2 . 4 83 139 3 Move 4247 | 62 346 262 722 479 42 398 240 85 394 631 257 329 Hop . | . . . . . . . . . . . . . Pick Up 77 | 5 4 3 23 18 2 1 1 . 3 11 4 2 Fast Attach 61 | 6 3 4 6 6 1 . . . 2 13 6 14 Attach 38 | . 3 3 7 2 2 . 1 . 2 5 1 12 Detach 3 | . . . 1 . . . . . . 1 . 1 Swap 61 | 1 12 2 12 13 3 3 . . . 6 6 3 Drop 74 | 1 2 1 17 20 1 2 1 . 3 15 10 1 Fire 343 | . 62 26 81 51 2 6 14 . 19 37 26 19 Melee 19 | . . . . 2 . . . . . 14 . 3 Ram 1 | . . . . . . . . . . . . 1 Kick 1 | . . 1 . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 12) 611 | -10/Materials | Core integrity fell below 50% 786 | -10/Materials | Discovered new exit (range 13) 891 | -10/Materials | Lost 4 parts (2n2w) 891 | -10/Materials | Entered another Materials area 891 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 943 | -9/Materials | Discovered new exit (range 5) 993 | -9/Materials | Lost 3 parts (1n2w) 1201 | -9/Materials | Identified exit to Storage 1276 | -9/Materials | Build established: Scavenger-Mutant 1391 | -9/Materials | Entered Storage 2204 | -9/Storage | Build established: Mutant 2231 | -9/Storage | Found Prototype Processor 2845 | -9/Storage | Discovered new exit (range 32) 2924 | -9/Storage | Entered Materials 2924 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2991 | -8/Materials | Identified Exp. Targeting Computer 3311 | -8/Materials | Lost 4 parts (3n1w) 3672 | -8/Materials | Build established: Gunner 4023 | -8/Materials | Discovered new exit (range 9) 4044 | -8/Materials | Identified exit to Factory 4116 | -8/Materials | Entered Factory 4116 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4139 | -7/Factory | Build established: Mutant 4169 | -7/Factory | Discovered new exit (range 11) 4218 | -7/Factory | Identified exit to Lower Caves 4220 | -7/Factory | Entered Lower Caves 4584 | -7/Lower Caves | Learned Factory trap positions 4584 | -7/Lower Caves | Learned Factory stockpile data 4584 | -7/Lower Caves | Learned Armory stockpile data 4584 | -7/Lower Caves | Learned Factory security intel 4863 | -7/Lower Caves | Discovered new exit (range 9) 4876 | -7/Lower Caves | Identified exit to Lower Caves 4878 | -7/Lower Caves | Entered another Lower Caves area 4914 | -7/Lower Caves | Discovered new exit (range 7) 4960 | -7/Lower Caves | Identified exit to Factory 5133 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5213 | -7/Lower Caves | Build established: Gunner 5248 | -7/Lower Caves | Learned Factory stockpile data 5338 | -7/Lower Caves | Discovered new exit (range 8) 5349 | -7/Lower Caves | Identified exit to Data Miner 5351 | -7/Lower Caves | Entered Data Miner 5351 | -7/Data Miner | Discovered new exit (range 6) 5362 | -7/Data Miner | Identified exit to Proximity Caves 5384 | -7/Data Miner | Met Data Miner 5425 | -7/Data Miner | Learned location of Section 7 (-2) 5425 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5456 | -7/Data Miner | Received God Mode back door access code from Data Miner 5504 | -7/Data Miner | Entered Proximity Caves 5691 | -6/Proximity Caves | Escorted by Enhanced Grunt 5817 | -6/Proximity Caves | Learned Factory garrison access intel 5875 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6301 | -6/Proximity Caves | Discovered exit to Factory (range 10) 6319 | -6/Proximity Caves | Entered Factory 6319 | -6/Factory | Accompanied by 1 ally 6319 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6320 | -6/Factory | Loaded intel: 124 trap records 6323 | -6/Factory | Loaded intel: 4 garrison access locations 6502 | -6/Factory | Incoming investigation squad redirected 7669 | -6/Factory | Discovered new exit (range 2) 7685 | -6/Factory | Entered another Factory area 7685 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8055 | -5/Factory | Discovered new exit (range 21) 8188 | -5/Factory | Build established: Scavenger-Gunner 8396 | -5/Factory | Entered another Factory area 8396 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8646 | -4/Factory | First assault squad dispatched 8652 | -4/Factory | Destroyed 8 combat bots 8676 | -4/Factory | Released all parts (7) 8680 | -4/Factory | Core integrity fell below 50% 8716 | -4/Factory | Core integrity fell below 20% 8725 | -4/Factory | Lost 31 parts (5p9n7u10w) 8795 | -4/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 08693_ R-10 Processor collects Wheel. 08693_ U-05 Engineer builds a Wall. 08694_ VTOL Module destroyed. 08694_ Myomer Leg destroyed. 08701_ Acquired Adv. Cryofiber Web. 08728_ Slammed into W-44 Eye. 08757_ Acquired Field Propulsion Array. 08763_ Acquired Imp. Sensor Array. 08767_ Dropped Drone Bay. 08769_ Acquired Imp. Sensor Array. 08780_ C-30 ARC bursts open, deploying its payload. 08780_ G-73 Enforcer unfolds itself. 08780_ L-61 Swordsman unfolds itself. 08780_ G-67 Veteran unfolds itself. 08780_ M-36 Artificer unfolds itself. 08780_ Subcomponent Replicator disabled. 08792_ Acquired Prototype Leg. 08792_ Identified Adv. Myomer Leg. 08793_ Adv. Cryofiber Web destroyed. 08794_ Field Propulsion Array destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#############?????????????? #? | | ??????????????????? #?????????????# #? | | ???????????????????? #?????????????# #? | | ???????????????????? #?????????????# #? | | ????????????????????"" 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" # # | | ????????????????????????????#T """ ##[ "%"/ # | | ????????????????????????????#" """ ## " # # | | ????????????????????????????# ## # # | | ????????????????????????????# ! ## ###+### | | ????????????????????????????######### !! #?????? | | ????????????????????????????????????########?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 32 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Corruption Prevention 12 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Utility Shielding 66 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 12 Core Analysis 8 Recoil Reduction 4 Item Schematics ----------------- Imp. Melee Analysis Suite | -9/Storage | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time Sniper Challenges ------------ None Game ------ Seed MatterHardcellBox Manual? 0 Play Time 02:21:15 Cumulative 28.8 hours Start 2021.10.05 @ 23:48:48 End 2021.10.09 @ 16:48:00 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 26 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 29 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/Terminus Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4185d6f7-dbb7-4219-9503-f46f9cdeaad0