Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 11:40:29

Player: Blank

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (90)      450
Value Destroyed (3082)     3082
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (617)                617
              TOTAL SCORE: 8309

 Bonus
-------
High Alert Combat Kills    15
Follower Combat Kills      328
Met Data Miner             300
Friendly Fire              -26

 Cogmind 
---------
Core Integrity             0/850
Matter                     222/300
Energy                     10/100
System Corruption          0%
Temperature                Critical (575)
Movement                   Core (50)
Location                   -6/Extension

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (4) -------
           Ripper
>          --- INVENTORY (5) ----
           VSS Leg
  Improved Heavy Armor Plating
  Improved System Shield
           Plasma Rifle

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
           Angular Momentum Engine
>          --- PROPULSION -------
           Flexi-carbon Leg
           Flexi-carbon Leg
  Enhanced Flexi-carbon Leg
  Enhanced Flexi-carbon Leg
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Targeting Computer
           Target Analyzer
           Matter Filter
           Cloaking Device
>          --- WEAPON -----------
           Plasma Rifle
           Coil Gun
           Gauss Cannon
           Magnetic Acceleration Cannon
>          --- INVENTORY --------
     Micro Nuclear Core
     Light Angular Momentum Engine
           VSS Leg
           Flexi-carbon Leg
           Huge Storage Unit
  Improved Heavy Armor Plating
  Improved Hacking Suite
  Improved System Shield
  Improved Field Recycling Unit
           Shock Rifle
           Plasma Rifle
           Gauss Rifle
           Power Maul
[Rating: 73]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
Weapon                     Enhanced Autogun
  Energy Gun               Plasma Rifle
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Improved Proton Missile Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Power Maul
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Ext 
Slots Evolved              8    | .   .   2   2   2   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   1   1   .   .   .   .   .   .   
  Utility                  3    | .   .   1   .   1   .   .   .   1   .   
  Weapon                   2    | .   .   .   1   1   .   .   .   .   .   
Parts Attached             123  | 7   7   22  15  22  6   .   19  14  11  
  Power                    15   | 1   2   2   2   2   .   .   2   2   2   
    Engine                 8    | 1   2   2   1   .   .   .   .   1   1   
    Core                   7    | .   .   .   1   2   .   .   2   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   2   8   6   4   1   .   4   2   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    31   | 2   2   8   6   4   1   .   4   2   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  26   | 2   2   6   3   3   2   .   3   3   2   
    Device                 19   | 1   1   4   3   3   2   .   1   3   1   
    Storage                4    | 1   1   1   .   .   .   .   1   .   .   
    Processor              3    | .   .   1   .   .   .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 2   1   6   4   13  3   .   10  7   5   
    Energy Gun             5    | .   1   .   .   .   .   .   1   2   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          20   | 2   .   5   4   4   1   .   2   .   2   
    Ballistic Cannon       12   | .   .   .   .   3   1   .   4   3   1   
    Launcher               2    | .   .   .   .   .   .   .   2   .   .   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          9    | .   .   .   .   5   1   .   1   2   .   
    Slashing Weapon        2    | .   .   .   .   1   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   2   1   .   .   1   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   .   .   
    System Corruption      9    | .   .   .   .   .   .   .   9   .   .   
Parts Lost                 46   | .   1   4   2   .   3   .   13  1   22  
  Power                    7    | .   .   1   .   .   .   .   2   .   4   
  Propulsion               14   | .   .   1   2   .   1   .   5   .   5   
  Utility                  12   | .   .   1   .   .   1   .   3   .   7   
  Weapon                   13   | .   1   1   .   .   1   .   3   1   6   
  Highest Loss Streak      22   | .   1   2   1   .   1   .   12  1   22  
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     98   | .   99  98  99  99  99  100 94  99  97  
  Engine                   5    | .   14  10  7   4   .   .   .   4   5   
  Core                     3    | .   .   .   1   2   7   7   6   7   5   
  Leg                      29   | .   28  33  35  30  29  30  25  25  25  
  Device                   12   | .   13  10  9   14  14  15  9   8   12  
  Storage                  9    | .   14  11  9   7   7   7   9   13  12  
  Processor                7    | .   .   11  9   7   7   7   9   10  6   
  Energy Gun               1    | .   3   2   .   .   .   .   .   7   6   
  Ballistic Gun            19   | .   24  18  26  24  22  23  15  2   .   
  Ballistic Cannon         4    | .   .   .   .   3   5   7   8   10  12  
  Impact Weapon            1    | .   .   .   .   1   1   .   1   2   5   
Naked Turns                2    | .   .   .   .   .   .   .   .   .   2   
Heaviest Build             73   | 12  19  30  39  57  57  47  56  73  68  
  Greatest Support         96   | 20  20  30  40  67  67  64  91  93  96  
  Greatest Overweight (x)  10   | 2   .   .   1   1   .   .   1   .   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  15  15  15  15  15  
  Average Capacity         13   | 7   9   10  15  15  15  15  15  15  14  
  Most Carried             15   | 8   10  11  15  15  15  14  15  15  15  
  Average Carried          12   | 5   8   9   13  14  14  14  11  10  14  
  Final Capacity           15   | 8   10  15  15  15  15  15  15  15  5   
  Final Carried            15   | 8   9   11  15  15  14  14  6   14  5   

 Class Distribution 
--------------------
 21% | Skirmisher
 20% | Scavenger-Skirmisher
 16% | Gunner
 15% | Tank
 12% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
           Skirmisher | -7/Factory
                 Tank | -7/Lower Caves
                 Tank | -7/Data Miner
                 Tank | -6/Proximity Caves
               Gunner | -6/Factory
               Gunner | -6/Extension

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Ext 
Matter Collected           3409 | 346 467 465 523 443 328 .   622 215 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            3663 | 165 491 859 527 577 228 .   497 193 126 
  Parts                    200  | 9   33  55  25  27  15  .   22  11  3   
Haulers Intercepted        4    | .   1   1   2   .   .   .   .   .   .   
Recyclers Shooed           3    | 2   1   .   .   .   .   .   .   .   .   
Parts Field Recycled       14   | .   .   .   .   14  .   .   .   .   .   
  Retrieved Matter         293  | .   .   .   .   293 .   .   .   .   .   
Parts Self-Destructed      42   | .   .   .   .   .   14  .   28  .   .   
  Prevented                7    | .   .   .   .   .   .   .   7   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Ext 
Combat Hostiles Destroyed  73   | .   12  16  8   11  8   .   12  4   2   
  Guns                     53   | .   12  16  8   9   3   .   4   .   1   
  Cannons                  16   | .   .   .   .   2   5   .   4   4   1   
  AOE                      3    | .   .   .   .   .   .   .   3   .   .   
Classes Destroyed          15   | 3   4   2   1   1   1   .   3   .   .   
  Worker                   2    | 2   .   .   .   .   .   .   .   .   .   
  Tunneler                 2    | 1   .   1   .   .   .   .   .   .   .   
  Hauler                   4    | .   1   1   2   .   .   .   .   .   .   
  Recycler                 3    | 1   .   1   .   1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   
  Operator                 2    | .   .   1   1   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   2   .   .   
  Watcher                  3    | .   2   1   .   .   .   .   .   .   .   
  Swarmer                  15   | .   3   4   .   .   4   .   4   .   .   
  Grunt                    36   | .   9   7   5   6   2   .   4   3   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   2   .   .   
  Sentry                   10   | .   .   5   2   1   .   .   .   .   2   
  Hunter                   1    | .   .   .   1   .   .   .   .   .   .   
  Programmer               6    | .   .   .   .   4   1   .   .   1   .   
Best Kill Streak           5    | 3   4   5   3   3   4   .   5   3   2   
  Combat Bots Only         5    | .   3   5   3   3   4   .   5   3   2   
Max Kills in Single Turn   2    | 1   1   2   1   1   1   .   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Dat  Pro  Fac  Ext  
Hostile Shots Fired        836  | .    75   97   54   66   51   .    100  23   370  
  Missed                   215  | .    20   28   22   20   18   .    25   12   70   
Damage Taken               6956 | .    620  862  399  524  359  .    1487 195  2510 
  Core                     1348 | .    212  96   37   30   .    .    121  35   817  
  Absorbed by Shields      280  | .    .    .    40   97   85   .    58   .    .    
  Regen/Repaired (Parts)   141  | .    5    92   44   .    .    .    .    .    .    
Core Remaining (%)         72   | 100  15   76   93   .    .    .    78   .    .    
Volleys Fired              266  | 19   62   60   37   29   19   .    24   7    9    
  Largest                  4    | 2    2    2    3    4    4    .    4    4    4    
  Hottest                  251  | 40   70   70   73   126  122  .    194  251  206  
Shots Fired                690  | 38   123  104  111  117  65   .    82   27   23   
  Gun                      583  | 38   123  104  111  95   49   .    38   13   12   
  Cannon                   101  | .    .    .    .    22   16   .    38   14   11   
  Launcher                 6    | .    .    .    .    .    .    .    6    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  629  | 38   107  87   111  117  65   .    73   14   17   
  Thermal                  54   | .    16   17   .    .    .    .    3    13   5    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          7    | .    .    .    .    .    .    .    6    .    1    
  Robot Hit Streak         23   | 3    14   23   8    7    8    .    7    7    6    
  Robot Miss Streak        13   | 3    4    3    2    2    6    .    13   2    2    
  Penetration Max          1    | .    .    .    .    1    .    .    1    .    .    
  Secondary Targets        7    | .    1    4    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    .    .    .    .    
Shots Hit Robots           401  | 15   90   79   57   53   38   .    37   16   16   
  Core Hits                177  | 6    30   34   21   26   24   .    20   9    7    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6    | .    1    1    1    .    1    .    2    .    .    
  Critical Strikes         14   | .    1    2    1    .    1    .    5    1    3    
    Burn                   3    | .    .    1    .    .    .    .    2    .    .    
    Destroy                6    | .    1    1    1    .    1    .    2    .    .    
    Blast                  5    | .    .    .    .    .    .    .    1    1    3    
Melee Attacks              83   | .    .    .    .    49   18   .    .    16   .    
  Impact                   81   | .    .    .    .    47   18   .    .    16   .    
  Slashing                 2    | .    .    .    .    2    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7094 | 151  938  1201 840  1142 771  .    1301 403  347  
  Guns                     5254 | 151  918  1175 840  964  487  .    423  145  151  
  Cannons                  1432 | .    .    .    .    177  284  .    517  258  196  
  Explosions               361  | .    .    .    .    .    .    .    361  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  47   | .    20   26   .    1    .    .    .    .    .    
  Kinetic                  6100 | 151  793  1002 840  1141 771  .    897  258  247  
  Thermal                  592  | .    125  173  .    .    .    .    64   145  85   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          355  | .    .    .    .    .    .    .    340  .    15   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    1    1    1    10   .    .    
  Average Corruption       1    | .    .    .    .    1    1    1    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  23   | .    .    .    .    7    10   .    6    .    .    
    Message Errors         10   | .    .    .    .    2    4    .    4    .    .    
    Matter Fused           3    | .    .    .    .    2    1    .    .    .    .    
    Heat Flow Errors       5    | .    .    .    .    1    3    .    1    .    .    
    Energy Discharges      2    | .    .    .    .    1    .    .    1    .    .    
    Data Loss (major)      1    | .    .    .    .    .    1    .    .    .    .    
    Misfires               2    | .    .    .    .    1    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            56   | .    .    .    .    8    .    .    48   .    .    
  Projectiles              42   | .    .    .    .    8    .    .    34   .    .    
  Explosions               14   | .    .    .    .    .    .    .    14   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 16   | .    .    .    .    1    4    .    5    3    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  16   | .    .    .    .    1    4    .    5    3    3    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      35   | .    .    .    .    .    .    .    35   .    .    
  Shots                    4    | .    .    .    .    .    .    .    4    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             7    | .    2    4    .    1    .    .    .    .    .    
  Kicked                   7    | .    2    4    .    1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        717  | .    152  140  64   315  308  .    609  717  658  
  Average Temperature      141  | .    36   57   20   102  126  .    200  299  351  
  Received Heat Transfer   2148 | .    300  405  99   216  54   .    438  78   558  
  Effects                  47   | .    .    .    .    .    1    .    18   17   11   
    Shutdowns              12   | .    .    .    .    .    .    .    4    5    3    
    Energy Bleed           4    | .    .    .    .    .    .    .    1    1    2    
    Interference           7    | .    .    .    .    .    1    .    3    2    1    
    Matter Decay           5    | .    .    .    .    .    .    .    3    1    1    
    Short Circuit          4    | .    .    .    .    .    .    .    1    3    .    
    Damage (minor)         2    | .    .    .    .    .    .    .    .    1    1    
    Damage (major)         13   | .    .    .    .    .    .    .    6    4    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    2    .    .    .    .    1    1    .    
  Heat Transferred         1812 | .    370  592  .    .    .    .    350  300  200  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    2    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Ext 
Peak Influence             545  | 20  230 366 300 159 .   .   .   545 220 
  Initial                  545  | .   13  57  154 .   .   .   .   545 164 
  Average                  125  | 6   95  225 110 31  .   .   .   411 180 
Maximum Alert Level        2    | .   1   1   1   .   .   .   .   2   1   
  Low Security (%)         77   | 100 94  42  88  100 .   .   .   .   58  
  Level 1                  17   | .   5   57  11  .   .   .   .   54  41  
  Level 2                  5    | .   .   .   .   .   .   .   .   45  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   4   1   2   7   .   .   1   3   .   
  Investigation            6    | .   2   1   1   1   .   .   .   1   .   
  Extermination            6    | .   .   .   .   4   .   .   .   2   .   
  Reinforcement            5    | .   2   .   1   2   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   1   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Ext 
Distress Signals           3    | .   .   1   1   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              122  | .   18  26  12  16  11  .   24  6   9   
  Peak Tracking Total      8    | .   4   7   3   4   5   .   8   2   8   
  Tactical Retreats        7    | .   2   .   1   .   3   .   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Ext 
Traps Triggered            6    | .   1   1   .   3   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Ext 
Machines Disabled          4    | .   .   .   2   1   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   1   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Ext 
Machines Accessed          20   | .   2   6   3   3   .   4   .   1   1   
  Terminals                10   | .   1   4   2   1   .   .   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   1   1   .   .   .   .   .   .   
  Recycling Units          2    | .   .   1   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Total Hacks                65   | .   6   13  8   4   .   28  .   3   3   
  Successful               54   | .   4   10  5   3   .   28  .   2   2   
  Failed                   11   | .   2   3   3   1   .   .   .   1   1   
    Catastrophic           1    | .   .   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   .   .   .   2   .   
  Terminals                26   | .   3   9   6   2   .   .   .   3   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   3   2   2   .   .   .   .   .   .   
  Recycling Units          3    | .   .   2   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             44   | .   2   6   3   1   .   28  .   2   2   
  Record                   13   | .   .   .   .   .   .   11  .   1   1   
  Part Schematic           10   | .   .   .   .   .   .   10  .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   4   .   .   .   
  Prototype ID Bank        5    | .   .   1   1   .   .   3   .   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   
  Locate Traps             3    | .   1   .   1   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   
  Patrol Status            2    | .   .   2   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   2   2   2   .   .   .   .   .   .   
  Scan Component           3    | .   1   1   1   .   .   .   .   .   .   
  Repair                   3    | .   1   1   1   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   2   .   1   .   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   2   5   3   1   .   .   .   2   1   
  Full Trace Events        4    | .   2   .   1   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   4   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   10  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   1   1   .   .   .   .   .   .   
  Time                     102  | .   38  32  32  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   2   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Ext 
Total Allies               1    | .   .   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   96  .   .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   96  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               33   | .   .   .   .   .   .   .   33  .   .   
  Total Damage             967  | .   .   .   .   .   .   .   967 .   .   
  Kills                    8    | .   .   .   .   .   .   .   8   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Dat Pro Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Dat  Pro  Fac  Ext  
Turns Passed               9117 | 262  994  730  1244 2557 831  118  1227 799  355  
Spaces Moved               5366 | 159  605  352  606  1415 558  99   738  578  256  
  Core                     12   | 11   .    .    .    .    .    .    .    .    1    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     5354 | 148  605  352  606  1415 558  99   738  578  255  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  120  112  112  
  Average Speed            129  | 120  120  120  120  148  120  120  135  118  119  
  Slowest Speed            550  | 150  120  120  190  190  120  120  195  123  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 9    46   30   36   23   44   74   83   9    33   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    .    .    1    1    .    .    
  Known Exits Taken        7    | .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    .    
Scrap Searched             4    | .    .    .    .    .    .    .    4    .    .    
Spaces Dug                 57   | .    .    .    .    30   18   .    .    9    .    
Terrain Destroyed          92   | .    .    .    .    33   18   .    27   12   2    
  Melee                    56   | .    .    .    .    29   18   .    .    9    .    
  Projectile               24   | .    .    .    .    4    .    .    16   3    1    
  AOE                      11   | .    .    .    .    .    .    .    11   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Dat  Pro  Fac  Ext  
Total                      6885 | 192  765  557  1054 1724 652  98   911  644  288  
  Wait                     902  | .    71   86   375  180  51   .    125  9    5    
  Move                     5358 | 158  604  352  605  1414 557  98   737  577  256  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  66   | 8    8    15   10   8    1    .    2    12   2    
  Fast Attach              34   | 7    1    5    4    6    1    .    6    2    2    
  Attach                   37   | .    1    5    3    2    2    .    11   6    7    
  Detach                   7    | .    .    .    2    .    .    .    1    4    .    
  Swap                     52   | .    5    12   8    14   3    .    2    6    2    
  Drop                     67   | .    11   19   10   16   .    .    3    5    3    
  Fire                     266  | 19   62   60   37   29   19   .    24   7    9    
  Melee                    83   | .    .    .    .    49   18   .    .    16   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     6    | .    2    3    .    1    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            7    | .    .    .    .    5    .    .    .    .    2    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: [*Fac] / [*Low] / *Ext)
-6/Extension

 History 
---------
 Turn | Location           | Event
   16 | -11/Scrapyard      | Discovered new exit (range 16)
  263 | -11/Scrapyard      | Entered Materials
  319 | -10/Materials      | Build established: Mutant
  681 | -10/Materials      | Discovered new exit (range 7)
  907 | -10/Materials      | Repaired Imp. Terrain Scanner
  924 | -10/Materials      | Core integrity fell below 50%
 1053 | -10/Materials      | Core integrity fell below 20%
 1245 | -10/Materials      | Discovered new exit (range 11)
 1257 | -10/Materials      | Entered another Materials area
 1257 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1438 | -9/Materials       | Build established: Scavenger-Mutant
 1935 | -9/Materials       | Repaired Hvy. Assault Rifle
 1968 | -9/Materials       | Discovered new exit (range 8)
 1983 | -9/Materials       | Identified exit to Materials
 1987 | -9/Materials       | Entered another Materials area
 1987 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
 2083 | -8/Materials       | Repaired Hvy. Assault Rifle
 2390 | -8/Materials       | Build established: Scavenger-Skirmisher
 3192 | -8/Materials       | Discovered new exit (range 4)
 3228 | -8/Materials       | Identified exit to Factory
 3231 | -8/Materials       | Entered Factory
 3231 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 4348 | -7/Factory         | Build established: Skirmisher
 5777 | -7/Factory         | Discovered new exit (range 10)
 5787 | -7/Factory         | Identified exit to Lower Caves
 5788 | -7/Factory         | Entered Lower Caves
 5926 | -7/Lower Caves     | Spotted B-75 Beast
 6400 | -7/Lower Caves     | Build established: Tank
 6574 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 6577 | -7/Lower Caves     | Identified exit to Data Miner
 6619 | -7/Lower Caves     | Entered Data Miner
 6619 | -7/Data Miner      | Discovered new exit (range 6)
 6627 | -7/Data Miner      | Identified exit to Proximity Caves
 6645 | -7/Data Miner      | Met Data Miner
 6689 | -7/Data Miner      | Learned location of Section 7 (-2)
 6689 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 6712 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 6737 | -7/Data Miner      | Entered Proximity Caves
 6843 | -6/Proximity Caves | Learned location of 1 exit from Factory
 6846 | -6/Proximity Caves | Spotter reported a threat
 6939 | -6/Proximity Caves | Spotter reported a threat
 6975 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 7329 | -6/Proximity Caves | Spotter reported a threat
 7490 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 7532 | -6/Proximity Caves | Escorted by Enhanced Grunt
 7578 | -6/Proximity Caves | Lost 12 parts (2p4n3u3w)
 7813 | -6/Proximity Caves | Build established: Gunner
 7870 | -6/Proximity Caves | System corruption reached 10%
 7938 | -6/Proximity Caves | Discovered new exit (range 14)
 7962 | -6/Proximity Caves | Identified exit to Factory
 7964 | -6/Proximity Caves | Entered Factory
 7964 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 7965 | -6/Factory         | Identified exit to Extension
 8112 | -6/Factory         | Discovered new exit (range 7)
 8314 | -6/Factory         | Search patrols dispatched
 8409 | -6/Factory         | Discovered new exit (range 13)
 8763 | -6/Factory         | Entered Extension
 9113 | -6/Extension       | Core integrity fell below 50%
 9118 | -6/Extension       | Core integrity fell below 20%
 9118 | -6/Extension       | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
Y-54 Guardian destroyed.
Wall collapses.
Shock Rifle destroyed.
Penetrated by Slug.
Flexi-carbon Leg destroyed.
Mic. Nuclear Core destroyed.
Overheating: Imp. Field Recycling Unit damaged
  (-10).
Overheating: Lrg. Storage Unit damaged (-5).
Overheating: Adv. Targeting Computer damaged
  (-2).
Penetrated by Slug.
Lrg. Storage Unit destroyed.
Penetrated by Slug.
7C-KK3(g) destroyed.
Imp. Field Recycling Unit destroyed.
Overheating: Matter decay (-43).
Adv. Targeting Computer destroyed.
Acquired Ripper.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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|  #    #?????????????????????   +?????????????????? |
|  #/   #?????????????????????   #??????#??????????? |
|  #    #????????????????????#   #????? #??????????? |
|  +    #????????????????????#   +???? ]???????????? |
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| ##    #????????????????????#   ###+####??????????? |
| ?#   !#????????????????????#   %      #??????????? |
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| ?#    #####################=% %       #??????????? |
| ##    +             +     u%h%Y%      #??????????? |
|  +    ##         ####    Y%; ;####    #??????????? |
|  #######         #??#= gb@/# #???????????????????? |
|                  ####  %%*!Y #???????????????????? |
|   ^                 +  !=Y ###???????????????????? |
|            ##########   *  #?????????????????????? |
| ############????????########?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          28
Energy Capacity            350
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              14
Cloak Strength             2
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           4
Matter Filtering           30

 Item Schematics 
-----------------
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
            Biomechanical Wings | -7/Data Miner | Free
          Thermal Defense Suite | -7/Data Miner | Free
             Cld. Plasma Cannon | -7/Data Miner | Free
                Antigrav System | -7/Data Miner | Free
 Imp. Dynamic Insulation System | -7/Data Miner | Free
                  KE Penetrator | -7/Data Miner | Free
              Imp. Focal Shield | -7/Data Miner | Free
             Imp. Plasma Cutter | -7/Data Miner | Free

 Robot Schematics 
------------------
   G-47 Trooper | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              LinkedInertialMatter
  Manual?         0
Play Time         01:15:09
  Cumulative      10.8 hours
  Start           2024.04.07 @ 10:20:15
  End             2024.04.07 @ 11:40:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          17
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aa665e8d-ca26-42c9-a238-2144c965f16a