Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.20 @ 19:07:12 Player: Lis Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (59) 295 Value Destroyed (1609) 1609 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6704 Bonus ------- Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Light Nuclear Core Advanced ECM Suite Improved Field Recycling Unit (24) Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Small Storage Unit Weight Redist. System Advanced Weight Redist. System Advanced Visual Processing Unit Improved Sensor Array Advanced Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON ----------- Remote Datajack Flail > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Nuclear Core Nuclear Pulse Thruster Advanced ECM Suite Advanced ECM Suite Improved Field Recycling Unit Drone Bay [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Remote Datajack Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Slots Evolved 8 | . . . 2 2 2 . . . . 2 . Power 1 | . . . . . . . . . . 1 . Propulsion 1 | . . . 1 . . . . . . . . Utility 6 | . . . 1 2 2 . . . . 1 . Weapon . | . . . . . . . . . . . . Parts Attached 80 | 6 . 8 19 10 8 1 3 1 6 16 2 Power 14 | 1 . 1 5 1 . . . 1 1 3 1 Engine 11 | 1 . 1 5 . . . . 1 1 2 . Core 3 | . . . . 1 . . . . . 1 1 Reactor . | . . . . . . . . . . . . Propulsion 23 | 2 . 2 7 2 1 . . . 3 5 1 Treads . | . . . . . . . . . . . . Leg 2 | . . . 2 . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . Hover 10 | . . . 3 2 1 . . . 2 2 . Flight 9 | . . 2 2 . . . . . 1 3 1 Utility 27 | 1 . 3 2 4 6 1 1 . 2 7 . Device 16 | . . 1 . 2 5 1 1 . 1 5 . Storage 2 | 1 . 1 . . . . . . . . . Processor 7 | . . 1 1 2 1 . . . . 2 . Hackware 1 | . . . . . . . . . 1 . . Protection 1 | . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 16 | 2 . 2 5 3 1 . 2 . . 1 . Energy Gun 2 | 1 . . 1 . . . . . . . . Energy Cannon 1 | . . . . 1 . . . . . . . Ballistic Gun 2 | 1 . 1 . . . . . . . . . Ballistic Cannon 2 | . . . 1 1 . . . . . . . Launcher 6 | . . 1 3 . . . 2 . . . . Special Weapon 1 | . . . . . 1 . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . Unidentified Prototypes 4 | . . . 2 . 1 . . . 1 . . Parts Lost 46 | . 1 2 15 . . . 5 . 7 2 14 Power 9 | . . 1 3 . . . 1 . 1 . 3 Propulsion 17 | . 1 . 6 . . . . . 5 1 4 Utility 11 | . . . 2 . . . 4 . . . 5 Weapon 9 | . . 1 4 . . . . . 1 1 2 Highest Loss Streak 14 | . 1 2 8 . . . 3 . 5 2 14 To Critical Strikes . | . . . . . . . . . . . . Average Backups 6 | . 4 6 5 7 7 8 8 6 6 6 5 Power 1 | . 1 1 1 2 1 1 1 1 1 3 2 Propulsion 1 | . . 1 . 1 2 3 3 3 2 . . Utility 1 | . . 1 . . 1 2 2 1 1 2 3 Weapon 1 | . 3 3 2 2 2 2 . . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 15 | . 1 6 4 2 . . . . . 1 1 Power 5 | . . 1 1 1 . . . . . 1 1 Propulsion . | . . . . . . . . . . . . Utility 2 | . 1 . 1 . . . . . . . . Weapon 8 | . . 5 2 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 85 | . 81 70 77 97 90 100 97 72 75 89 47 Engine 5 | . 14 12 9 . . . . 5 6 8 . Core 3 | . . . . 8 7 7 6 . . 3 1 Wheel 1 | . 24 1 . . . . . . . . . Hover 16 | . . . 15 27 23 23 23 23 20 12 . Flight 3 | . . 24 7 . . . . . . 6 7 Device 15 | . . 1 1 14 28 30 27 5 8 20 8 Storage 8 | . 14 14 11 8 7 7 7 7 7 6 1 Processor 14 | . . 9 15 20 15 15 15 15 15 15 16 Hackware 1 | . . . . . . . . . 5 6 6 Energy Gun 2 | . 14 . 6 6 . . . . . . . Ballistic Cannon 1 | . . . 7 6 . . . . . . . Launcher 2 | . . 1 1 . . . 3 15 8 . . Special Weapon 2 | . . . . . . 7 5 . . 5 1 Special Melee Weapon 2 | . . . . 2 7 7 4 . . . . Peak Build Rating 56 | 6 6 7 17 23 36 36 37 31 40 56 56 Average Rating 26 | 4 5 6 10 21 30 34 34 30 29 45 24 On Entrance 21 | . 6 5 7 15 22 36 34 23 31 25 56 Avg Prop Armor Cover (%) 12 | . . . . . . . . . . . 12 Naked Turns . | . . . . . . . . . . . . Heaviest Build 36 | 13 13 14 17 21 23 19 18 19 25 36 27 Greatest Support 33 | 26 26 10 21 25 25 25 25 25 25 33 27 Greatest Overweight (x) 4 | 1 1 2 4 . . . . . 2 2 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 8 8 8 8 8 8 5 Most Carried 8 | 2 7 8 8 8 8 8 8 8 8 8 8 Average Carried 6 | . 4 7 5 7 7 8 7 6 6 6 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 2 6 8 8 8 8 8 8 6 5 8 5 Class Distribution -------------------- 47% | Mutant 22% | Ninja 9% | Scout 4% | Infiltrator-Ninja 4% | Scientist-Mutant 4% | Scientist-Scout 3% | Scavenger-Scout 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Ninja | -7/Factory Ninja | -7/Lower Caves Ninja | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scout | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Matter Collected 1536 | 231 50 109 309 143 . 161 100 . 211 212 10 Remotely . | . . . . . . . . . . . . Salvage Created 1295 | . 275 36 461 . . . 84 . 136 254 49 Parts 97 | . 16 17 35 . . . 6 . 7 13 3 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . Parts Field Recycled 27 | . . . . . 8 . . . . 19 . Retrieved Matter 378 | . . . . . 82 . . . . 296 . Parts Self-Destructed 22 | . . . . . . 12 5 . 2 . 3 Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Combat Hostiles Destroyed 46 | . 6 6 15 . . . 5 . 11 1 2 Melee 2 | . . . . . . . . . . 1 1 Guns 6 | . 6 . . . . . . . . . . Cannons 2 | . . . 2 . . . . . . . . AOE 35 | . . 6 13 . . . 5 . 11 . . Classes Destroyed 11 | . 1 2 4 . . . . . 2 2 . Worker 5 | . . . 4 . . . . . . 1 . Builder 3 | . . 1 1 . . . . . . 1 . Tunneler 1 | . . . 1 . . . . . . . . Recycler 2 | . . . 1 . . . . . . 1 . Drone 2 | . . . . . . . . . 2 . . Watcher 2 | . . . . . . . . . . 2 . Swarmer 18 | . . 6 3 . . . 4 . 3 . 2 Grunt 21 | . 6 . 9 . . . 1 . 5 . . Duelist 1 | . . . . . . . . . 1 . . Sentry 3 | . . . 3 . . . . . . . . Programmer 1 | . . . . . . . . . . 1 . Best Kill Streak 14 | . 2 4 14 . . . 4 . 3 3 2 Combat Bots Only 10 | . 2 3 10 . . . 4 . 3 1 2 Max Kills in Single Turn 3 | . 1 3 3 . . . 3 . 2 3 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 3 3 . . . 3 . 2 . . Melee 1 | . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Hostile Shots Fired 412 | . 32 33 94 2 . . 47 . 37 23 144 Missed 156 | . 8 14 28 . . . 23 . 14 13 56 Hits 256 | . 24 19 66 2 . . 24 . 23 10 88 Melee 2 | . . . . . . . . . 2 . . Projectile 254 | . 24 19 66 2 . . 24 . 21 10 88 Critical Strikes 6 | . . . 3 . . . . . 2 . 1 Damage Taken 4157 | . 316 179 1030 32 . . 424 . 583 152 1441 Core 1518 | . 117 65 227 15 . . 78 . 155 25 836 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 97 | . . . . 97 . . . . . . . Core Remaining (%) 66 | 100 . 27 43 97 . . . . 66 . . Volleys Fired 113 | . 26 9 25 1 2 . 14 . 24 12 . Largest 2 | . 2 2 2 2 1 . 2 . 2 1 . Hottest 73 | . 60 60 73 73 5 . 60 . 60 30 . Shots Fired 162 | . 52 13 35 2 2 . 20 . 26 12 . Gun 67 | . 52 10 4 1 . . . . . . . Cannon 11 | . . . 10 1 . . . . . . . Launcher 73 | . . 3 21 . . . 20 . 26 3 . Special 11 | . . . . . 2 . . . . 9 . Kinetic 44 | . 26 7 10 1 . . . . . . . Thermal 5 | . . . 4 1 . . . . . . . Explosive 73 | . . 3 21 . . . 20 . 26 3 . Electromagnetic 29 | . 26 3 . . . . . . . . . Robot Hit Streak 11 | . 11 5 6 1 3 . 5 . 7 8 . Robot Miss Streak 5 | . 5 2 4 3 . . . . 4 1 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 96 | . 32 7 17 6 8 . 2 . 11 7 6 Core Hits 114 | . 14 8 44 . . . 10 . 31 6 1 Critical Kills 1 | . . . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 Critical Strikes 2 | . . . . . . . . . . 1 1 Smash 2 | . . . . . . . . . . 1 1 Melee Attacks 29 | . . . . 5 8 . . . . 3 13 Impact 16 | . . . . . . . . . . 3 13 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 9 | . . . . 5 3 . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4449 | . 338 283 1208 21 . . 548 . 1489 348 214 Guns 409 | . 338 59 12 . . . . . . . . Cannons 200 | . . . 179 21 . . . . . . . Explosions 3477 | . . 224 1015 . . . 548 . 1489 201 . Melee 361 | . . . . . . . . . . 147 214 Ramming 2 | . . . 2 . . . . . . . . Kinetic 368 | . 132 36 179 21 . . . . . . . Thermal 12 | . . . 12 . . . . . . . . Explosive 3403 | . . 224 941 . . . 548 . 1489 201 . Electromagnetic 303 | . 206 23 74 . . . . . . . . Impact 361 | . . . . . . . . . . 147 214 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . . 1 . . . . . . . . Average Corruption 1 | . . . 1 . . . . . . . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 1 | . . . 1 . . . . . . . . Weapon Failures 1 | . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 225 | . . 23 1 . . . 5 . 46 91 59 Projectiles . | . . . . . . . . . . . . Explosions 84 | . . 23 1 . . . 5 . 46 9 . Melee 141 | . . . . . . . . . . 82 59 Knockbacks 4 | . . . 1 . . . . . . 1 2 Impact 3 | . . . . . . . . . . 1 2 Kinetic 1 | . . . 1 . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 284 | . . 32 46 . . . 69 . 113 24 . Shots 10 | . . 1 2 . . . 2 . 4 1 . Rammed 1 | . . . 1 . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 428 | . 132 20 428 9 . . 13 . 17 . . Average Temperature 65 | . 52 15 91 6 . . 8 . 7 . . Received Heat Transfer 891 | . 186 . 462 9 . . 60 . 144 . 30 Effects 1 | . . . 1 . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 1 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 3 | . . . . . . . . . . 2 1 Impact Corruptions 4 | . . . . . . . . . . 2 2 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 25 | . . . 25 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Maximum Alert Level 1 | . . . 1 . . . . . . . . Low Security (%) 85 | 100 100 100 16 100 100 . . . . 100 . Level 1 14 | . . . 83 . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 358 | . 79 120 358 105 . . . . . 59 . Initial 105 | . . 18 11 105 . . . . . 45 . Average 61 | . 36 59 247 29 . . . . . 11 . Influence Increases 1605 | . 159 182 605 4 . . 140 . 265 140 110 Destroy 0b10 Robot/C 880 | . 120 120 300 . . . 100 . 180 20 40 Destroy 0b10 Robot/NC 75 | . . 5 35 . . . . . 10 25 . Destroy Leader 174 | . 20 20 70 . . . 10 . 30 14 10 Successful Hack 39 | . 4 . 9 4 . . . . . 22 . Disable Machine 90 | . . . 60 . . . . . . 30 . Destroy Structure 122 | . . 22 86 . . . . . . 14 . Partial Spotted 30 | . . . 15 . . . . . . 15 . Lose Combat Pursuer 195 | . 15 15 30 . . . 30 . 45 . 60 Influence Decreases 1590 | . 110 201 385 254 . . 48 92 192 213 95 Entered New Map 315 | . . 31 19 145 . . . 92 . 28 . Time Decay 943 | . 100 150 216 109 . . 16 . 152 165 35 Lost Part 332 | . 10 20 150 . . . 32 . 40 20 60 Squads Dispatched 10 | . 1 . 2 2 2 . 1 . . 2 . Investigation 1 | . . . . 1 . . . . . . . Extermination 2 | . . . . . 1 . . . . 1 . Reinforcement 6 | . 1 . 2 1 1 . . . . 1 . Assault 1 | . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Distress Signals 2 | . . . 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 131 | . 8 7 25 5 3 3 32 . 15 12 21 Peak Tracking Total 15 | . 3 3 9 9 1 3 8 . 4 9 15 Tactical Retreats 21 | . 1 1 2 1 . 2 9 . 2 . 3 ECM-based Alert Blocks 26 | . . . . 3 . . 23 . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Traps Triggered . | . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Machines Disabled 7 | . . . 4 . . . 1 . . 2 . Max in Single Turn 1 | . . . 1 . . . 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Machines Accessed 23 | . 1 1 6 4 2 . 1 4 . 4 . Terminals 7 | . 1 . 4 . 1 . . . . 1 . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 4 | . . . 1 1 . . . . . 2 . Recycling Units 3 | . . . 1 1 . . . . . 1 . Scanalyzers 2 | . . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 64 | . 1 1 12 13 2 . 1 28 . 6 . Successful 57 | . 1 1 10 11 1 . 1 28 . 4 . Failed 7 | . . . 2 2 1 . . . . 2 . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . . . . . . . 2 . . . Terminals 9 | . 1 . 6 . 1 . . . . 1 . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 11 | . . . 4 4 . . . . . 3 . Recycling Units 6 | . . . 2 2 . . . . . 2 . Scanalyzers 7 | . . . . 7 . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 38 | . 1 1 5 . 1 . 1 28 . 1 . Record 12 | . . . . . 1 . . 11 . . . Part Schematic 11 | . . . . . . . . 11 . . . Robot Schematic 3 | . . . . . . . . 3 . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . Open Door 2 | . . 1 . . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . Locate Traps 3 | . 1 . 1 . . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 9 | . . . 3 4 . . . . . 2 . Scan Component 7 | . . . 3 2 . . . . . 2 . Repair 2 | . . . . 2 . . . . . . . Recycling Unit Hacks 4 | . . . 2 1 . . . . . 1 . Retrieve Matter 3 | . . . 1 1 . . . . . 1 . Retrieve Components 1 | . . . 1 . . . . . . . . Scanalyzer 6 | . . . . 6 . . . . . . . Retrieve Study 6 | . . . . 6 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 9 | . . . 4 2 1 . . . . 2 . Full Trace Events 1 | . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 11 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 6 | . . . . 6 . . . . . . . Parts Repaired 2 | . . . . 2 . . . . . . . Time 58 | . . . . 58 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 7 | . . . . 2 3 . . . . 2 . Non-combat 7 | . . . . 2 3 . . . . 2 . Combat . | . . . . . . . . . . . . Robot Hacks Applied 11 | . . . . 4 4 . . . . 3 . parse_system 4 | . . . . 2 . . . . . 2 . no_distress 3 | . . . . 1 1 . . . . 1 . find_chute 2 | . . . . . 2 . . . . . . check_alert 2 | . . . . 1 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Active Infowar (turns) 3290 | . . 27 82 429 513 213 653 64 469 710 130 Optics 2751 | . . . . . 512 213 653 64 469 710 130 Sensors 2597 | . . 27 82 429 513 213 632 . . 652 49 Terrain 801 | . . . . . 501 213 87 . . . . Jamming 33 | . . . . . 33 . . . . . . ECM 1639 | . . . . 271 513 213 632 3 . 7 . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . 2 2 . 2 . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Turns Passed 4260 | 45 243 305 486 429 513 213 653 64 469 710 130 Spaces Moved 6209 | 39 146 598 554 575 797 437 1065 125 689 1028 156 Core 181 | 5 . . 33 . . . . . . 2 141 Treads . | . . . . . . . . . . . . Legs 3 | . . . 3 . . . . . . . . Wheels 187 | 34 146 7 . . . . . . . . . Hover 4633 | . . . 366 575 797 437 1065 125 689 579 . Flight 1205 | . . 591 152 . . . . . . 447 15 Fastest Speed 34 | 50 90 37 34 52 48 48 48 48 48 34 34 Average Speed 51 | 88 91 42 62 52 48 48 48 48 56 49 52 Slowest Speed 360 | 100 95 205 360 52 52 48 48 48 180 150 117 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 24 | . . 18 6 . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . Exploration Rate (%) 49 | 5 26 98 64 40 18 64 80 78 71 12 37 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . 1 . . 1 Known Exits Taken 7 | . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . Scrap Searched 11 | . . 2 . . . 3 2 . 3 . 1 Spaces Dug 188 | . . . 39 . . . 136 . 13 . . Terrain Destroyed 534 | . . 23 98 . . . 198 . 199 16 . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 534 | . . 23 98 . . . 198 . 199 16 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Total 7038 | 46 208 626 646 700 922 439 1186 127 744 1210 184 Wait 520 | . 31 6 23 92 99 1 100 . 18 137 13 Move 6150 | 38 145 561 541 574 796 436 1064 124 688 1027 156 Hop 24 | . . 18 6 . . . . . . . . Pick Up 46 | 2 5 8 13 9 2 . 2 . 3 2 . Fast Attach 43 | 6 . 4 10 3 3 1 1 . 3 12 . Attach 33 | . . 3 14 2 2 . . 2 5 3 2 Detach 20 | . . 5 4 2 3 . . . 2 4 . Swap 22 | . . 2 4 6 3 . 2 1 . 4 . Drop 37 | . 1 10 5 6 4 1 3 . 1 6 . Fire 113 | . 26 9 25 1 2 . 14 . 24 12 . Melee 29 | . . . . 5 8 . . . . 3 13 Ram 1 | . . . 1 . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [Min]) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 12) 289 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 306 | -10/Mines | Core integrity fell below 50% 383 | -10/Mines | Found the Drone Emporium 390 | -10/Mines | Found Prototype Device 447 | -10/Mines | Discovered new exit (range 13) 458 | -10/Mines | Discovered new exit (range 14) 518 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 594 | -10/Mines | Entered Materials 594 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 684 | -9/Materials | Crushed by falling debris 722 | -9/Materials | Destroyed 10 combat bots 736 | -9/Materials | Lost 8 parts (2p3n1u2w) 779 | -9/Materials | Core integrity fell below 50% 807 | -9/Materials | Lost 7 parts (1p3n1u2w) 872 | -9/Materials | Discovered new exit (range 3) 1003 | -9/Materials | Discovered new exit (range 8) 1052 | -9/Materials | Discovered new exit (range 16) 1080 | -9/Materials | Entered another Materials area 1080 | -8/Materials | Evolved 2 slots: Utility x2 1081 | -8/Materials | Identified exit to Storage 1374 | -8/Materials | Discovered new exit (range 12) 1379 | -8/Materials | Identified exit to Factory 1433 | -8/Materials | Repaired Sml. Storage Unit 1474 | -8/Materials | Repaired Imp. Hover Unit+ 1509 | -8/Materials | Entered Factory 1509 | -7/Factory | Evolved 2 slots: Utility x2 1816 | -7/Factory | Build established: Ninja 1971 | -7/Factory | Discovered new exit (range 20) 1992 | -7/Factory | Identified exit to Lower Caves 2022 | -7/Factory | Entered Lower Caves 2109 | -7/Lower Caves | Learned 4 Factory zone layouts 2164 | -7/Lower Caves | Discovered new exit (range 4) 2165 | -7/Lower Caves | Identified exit to Lower Caves 2173 | -7/Lower Caves | Learned Factory machine intel 2176 | -7/Lower Caves | Encountered a Warlord checkpoint 2235 | -7/Lower Caves | Entered another Lower Caves area 2252 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2648 | -7/Lower Caves | Learned Factory security intel 2657 | -7/Lower Caves | Encountered a Warlord checkpoint 2796 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2874 | -7/Lower Caves | Discovered new exit (range 20) 2888 | -7/Lower Caves | Identified exit to Data Miner 2888 | -7/Lower Caves | Entered Data Miner 2888 | -7/Data Miner | Discovered new exit (range 6) 2891 | -7/Data Miner | Identified exit to Proximity Caves 2899 | -7/Data Miner | Lost 3 parts (1p2u) 2899 | -7/Data Miner | Met Data Miner 2923 | -7/Data Miner | Learned location of Section 7 (-2) 2923 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2930 | -7/Data Miner | Received God Mode back door access code from Data Miner 2952 | -7/Data Miner | Entered Proximity Caves 2996 | -6/Proximity Caves | Learned Factory emergency access door positions 3096 | -6/Proximity Caves | Lost 5 parts (1p3n1w) 3120 | -6/Proximity Caves | Learned Factory interactive machine intel 3164 | -6/Proximity Caves | Build established: Mutant 3262 | -6/Proximity Caves | Discovered new exit (range 9) 3267 | -6/Proximity Caves | Identified exit to Factory 3421 | -6/Proximity Caves | Entered Factory 3421 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3425 | -6/Factory | Loaded intel: 316 machine locations 3426 | -6/Factory | Loaded intel: 53 interactive machine locations 3661 | -6/Factory | Discovered new exit (range 19) 3687 | -6/Factory | Identified exit to Factory 3837 | -6/Factory | Discovered new exit (range 19) 4020 | -6/Factory | Build established: Scout 4130 | -6/Factory | Identified exit to Lower Caves 4131 | -6/Factory | Entered Lower Caves 4217 | -6/Lower Caves | Spotted B-75 Beast 4220 | -6/Lower Caves | Core integrity fell below 50% 4226 | -6/Lower Caves | Lost 14 parts (3p4n5u2w) 4239 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4245 | -6/Lower Caves | Core integrity fell below 20% 4261 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04209_ Drone sends a signal. 04209_ H-66 Slayer retrieves Drone. 04210_ Slug penetrates Wall. 04220_ Acquired derelict log, extracted data. World map updated: -6/Factory. 04236_ C-30 ARC bursts open, deploying its payload. 04236_ S-27 Virus unfolds itself. 04238_ Slug penetrates Wall. 04238_ L-41 Fighter springs to life. 04238_ B-48 Gladiator springs to life. 04238_ L-41 Fighter springs to life. 04238_ G-50 Soldier springs to life. 04239_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 04239_ G-50 Soldier springs to life. 04242_ Penetrated by Slug. 04243_ Y-64 Sentinel: "REQUESTING BACKUP." 04248_ Penetrated by Slug. 04252_ Searching scrap... 04252_ Found Coil Gun. 04252_ Found 32 Matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????? ????#? | | ?????????????????????????????????????????? ???# | | ????????????????????##??????????????????? ?### | | ???????????????????? 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"##?? ## #### #"" | | ?????????????????????? ##?# ## #" | | ?????????????####????? #?# ## #" | | ?????????????# ##???? #?# #" | | ?????????????# ??? #?# ?# ### | | ?????????????# ???# #?# ??# # | | ??????????????# #??# #??# ???# | | ???????????????# ### #??# ##?# | | ????????????????# @#### ### ## | | ????????????????### # | | ??????????????????### | | ???????????????###### s###### ### | | ?????????????### s##????## ### | | ????????????## s#??????## ## | | ????????????# s##??????## | | ????????????# ##?????## # | | ????????????# ###??## ### ## | | ????????????# #?## #?## #? | | ????????????# #?# ##??#### #? | | ????????????## ### #??????## ##? | | ?????????????## # #???????#####?? | | ??????????????### ## #?????????????? | | ????????????????#### ?######## ##?????????????? | | ???????????????????# ????????#[%##??????????????? | | ???????????????????# ????????# #???????????????? | | ???????????????????# ????????# #???????????????? | | ???????????????????##?????????# #???????????????? | | ??????????????????????????????# ???????????????? | | ??????????????????????????????# ???????????????? | | ??????????????????????????????#### ??????????????? | | ??????????????????????????????????#??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 Armor Coverage 150 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Fission Core | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Adv. Focal Shield | -7/Data Miner | Free Robot Schematics ------------------ I-36 Angel | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Sml. Storage Unit | 46% | -8/Materials Imp. Hover Unit | 51% | -8/Materials Studied --------- Airjet | -8/Materials | Hacked Imp. Hover Unit | -8/Materials | Hacked Lgt. Ion Engine | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Imp. Light Cannon | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Infodabbler Look Less Dangerous Next Time The Oracle Challenges ------------ None Game ------ Seed DynamicSpectralShovel Manual? 0 Play Time 02:16:22 Cumulative 19.7 hours Start 2025.11.19 @ 23:46:24 End 2025.11.20 @ 19:07:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cab1b95d-3921-4232-b4b0-f96c249c1878