Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.22 @ 02:29:19 Player: Judas Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (915) 915 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3700 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 208/300 Energy 100/100 System Corruption 1% Temperature Cool (11) Movement Core (650) Ox12 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Visual Processing Unit Targeting Computer > --- WEAPON (4) ------- Mini Assault Cannon Axe > --- INVENTORY (16) --- Light Ion Engine Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Compact Matter Pod (150) Kinecellerator Microactuators Light Armor Plating Medium Armor Plating Remote Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Visual Processing Unit Targeting Computer > --- WEAPON ----------- Heavy EM Shotgun Heavy Laser Heavy Laser Flak Gun > --- INVENTORY -------- Light Ion Engine Reinforced Ion Engine Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Light Treads Compact Matter Pod Kinecellerator Microactuators Light Armor Plating Medium Armor Plating Remote Datajack Hammer [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Huge Wheel Treads Light Treads Wheel Armored Huge Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . 2 . Weapon 2 | . . 2 . . . Parts Attached 56 | 7 2 2 4 19 22 Power 7 | 1 . 1 . 2 3 Engine 5 | 1 . 1 . 2 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 7 | 2 . . . 2 3 Treads 1 | . . . . . 1 Leg . | . . . . . . Wheel 6 | 2 . . . 2 2 Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 2 2 . . 5 1 Device 2 | . . . . 2 . Storage 4 | 2 2 . . . . Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 32 | 2 . 1 4 10 15 Energy Gun 10 | 1 . . . 3 6 Energy Cannon 1 | . . . . . 1 Ballistic Gun 14 | 1 . 1 4 7 1 Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . . 2 Slashing Weapon 4 | . . . . . 4 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . . 4 Parts Lost 33 | . . 1 1 13 18 Power 3 | . . . . 1 2 Propulsion 5 | . . . . 1 4 Utility 3 | . . . . 3 . Weapon 22 | . . 1 1 8 12 Highest Loss Streak 8 | . . 1 1 5 8 Average Slot Usage (%) 84 | . 100 80 93 85 74 Engine 7 | . 14 11 11 8 . Core 2 | . . . . . 6 Wheel 16 | . 28 22 22 9 13 Device 1 | . . . . 7 . Storage 19 | . 28 22 22 18 15 Processor 6 | . . . . 4 15 Protection 1 | . . . . 4 . Energy Gun 6 | . 14 8 . 2 8 Ballistic Gun 19 | . 14 16 37 29 7 Impact Weapon 1 | . . . . . 3 Naked Turns . | . . . . . . Heaviest Build 56 | 14 38 43 45 49 56 Greatest Support 56 | 26 26 26 26 28 56 Greatest Overweight (x) 16 | . 1 1 1 1 16 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 16 | 8 16 16 16 16 16 Average Capacity 14 | 6 11 16 16 16 16 Most Carried 16 | 4 7 9 12 16 16 Average Carried 10 | 2 5 7 9 13 12 Final Capacity 16 | 8 16 16 16 16 16 Final Carried 12 | 4 7 8 12 12 10 Class Distribution -------------------- 34% | Mutant 30% | Scavenger-Gunner 14% | Scavenger-Mutant 9% | Scavenger-Skirmisher 5% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1023 | 254 15 63 126 364 201 Remotely . | . . . . . . Salvage Created 1252 | 97 15 153 133 430 424 Parts 75 | 2 4 7 18 26 18 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 26 | . . 3 8 9 6 Melee 1 | . . . . . 1 Guns 22 | . . 3 8 9 2 AOE 2 | . . . . . 2 Classes Destroyed 11 | 1 1 3 1 3 2 Worker 1 | . . . . . 1 Builder 1 | . . . . 1 . Recycler 3 | 1 . . . 1 1 Watcher 2 | . 1 . . . 1 Swarmer 11 | . . . 8 3 . Grunt 6 | . . 1 . 2 3 Brawler 1 | . . . . 1 . Duelist 1 | . . 1 . . . Sentry 3 | . . 1 . . 2 Hunter 3 | . . . . 3 . Programmer 1 | . . . . . 1 Best Kill Streak 4 | 1 1 2 4 4 3 Combat Bots Only 4 | . . 2 4 3 2 Max Kills in Single Turn 2 | 1 1 1 2 1 2 Gunslinging 1 | . . . 1 . . Exploded 1 | . . . . . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 5093 | . . 129 365 1491 3108 Core 943 | . . 10 75 150 708 Absorbed by Shields 18 | . . . . . 18 Core Remaining (%) 87 | 100 100 . 78 72 . Volleys Fired 118 | 4 2 9 18 50 35 Largest 4 | 2 2 3 4 4 4 Hottest 212 | 70 70 93 83 125 212 Shots Fired 315 | 8 4 19 51 168 65 Gun 302 | 8 4 19 51 168 52 Cannon 13 | . . . . . 13 Launcher . | . . . . . . Special . | . . . . . . Kinetic 251 | 4 2 14 51 153 27 Thermal 48 | 4 2 5 . 7 30 Explosive . | . . . . . . Electromagnetic 16 | . . . . 8 8 Robot Hit Streak 11 | 4 4 11 4 10 8 Robot Miss Streak 8 | 2 . 1 6 4 8 Penetration Max . | . . . . . . Secondary Targets 8 | . . . 3 4 1 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 205 | 5 3 13 24 105 55 Core Hits 83 | 2 1 7 11 31 31 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 5 | . . . . . 5 Impact 5 | . . . . . 5 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2421 | 62 34 135 190 879 1121 Guns 1933 | 62 34 135 190 879 633 Cannons 269 | . . . . . 269 Explosions 186 | . . . . . 186 Melee 33 | . . . . . 33 Ramming . | . . . . . . Kinetic 1486 | 23 10 85 190 783 395 Thermal 757 | 39 24 50 . 14 630 Explosive . | . . . . . . Electromagnetic 145 | . . . . 82 63 Impact 33 | . . . . . 33 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 1 | . . . . . 1 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 66 | . . . . . 66 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 548 | 40 30 54 116 331 548 Average Temperature 121 | 20 18 25 62 109 177 Received Heat Transfer 1542 | . . 33 . 297 1212 Effects 13 | . . . . 4 9 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Interference 11 | . . . . 4 7 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 4 | . . . . . 4 Heat Transferred 1347 | 111 74 148 . 37 977 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 342 | 5 40 126 218 270 342 Average Influence 126 | 1 14 60 163 175 162 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 75 | 100 100 100 51 54 81 Level 1 24 | . . . 48 45 18 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . 1 . 1 2 Investigation 1 | . . 1 . . . Extermination 1 | . . . . . 1 Reinforcement 2 | . . . . 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 4 | . . 1 . 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 2 6 8 19 15 Peak Tracking Total 7 | . 1 4 4 7 7 Tactical Retreats 1 | . . . . 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 6 | . 3 1 . 1 1 Terminals 5 | . 3 1 . 1 . Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 10 | . 4 3 . 2 1 Successful 5 | . 1 2 . 1 1 Failed 5 | . 3 1 . 1 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 7 | . 3 2 . 2 . Terminals 9 | . 4 3 . 2 . Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 1 1 . . . Prototype ID Bank 1 | . . 1 . . . Branch Access Points 1 | . 1 . . . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 3 3 . 3 . Terminals 2 | . . 1 . 1 . Track 1 | . . . . 1 . Botnet 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 3 1 . 1 . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 1517 | 76 193 176 228 354 490 Spaces Moved 1025 | 58 193 133 166 154 321 Core 5 | 3 . . . . 2 Treads . | . . . . . . Legs . | . . . . . . Wheels 1020 | 55 193 133 166 154 319 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 100 100 100 100 Average Speed 101 | 87 93 100 100 109 105 Slowest Speed 850 | 90 100 100 100 110 850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 16 | 3 27 11 29 19 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 9 | . . . . . 9 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 7 | . . . . . 7 Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 1284 | 72 201 159 193 246 413 Wait 41 | . . 14 1 11 15 Move 1020 | 57 192 132 165 153 321 Hop . | . . . . . . Pick Up 28 | 4 3 1 4 8 8 Fast Attach 24 | 7 . 1 3 2 11 Attach 20 | . . . . 12 8 Detach 1 | . . . . . 1 Swap 12 | . 2 1 1 5 3 Drop 13 | . 2 1 1 5 4 Fire 118 | 4 2 9 18 50 35 Melee 5 | . . . . . 5 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 2 | . . . . . 2 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 14) 77 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 8) 225 | -10/Materials | Identified exit to Mines 270 | -10/Materials | Entered another Materials area 270 | -9/Materials | Evolved 2 slots: Weapon x2 305 | -9/Materials | Build established: Mutant 436 | -9/Materials | Discovered new exit (range 9) 446 | -9/Materials | Entered Mines 459 | -9/Mines | Found a hidden stash of uninstalled traps 628 | -9/Mines | Discovered new exit (range 5) 674 | -9/Mines | Entered Materials 674 | -8/Materials | Evolved 2 slots: Utility x2 884 | -8/Materials | Lost 5 parts (1p2u2w) 960 | -8/Materials | Lost 5 parts (1n4w) 1010 | -8/Materials | Discovered new exit (range 18) 1028 | -8/Materials | Entered Factory 1028 | -7/Factory | Evolved 2 slots: Propulsion x2 1152 | -7/Factory | Lost 3 parts (3w) 1469 | -7/Factory | Lost 7 parts (2n5w) 1489 | -7/Factory | Core integrity fell below 50% 1513 | -7/Factory | Core integrity fell below 20% 1518 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01509_ U-05 Engineer lays Concrete. 01511_ K-01 Serf destroyed. 01511_ U-05 Engineer lays Concrete. 01511_ R-06 Scavenger collects Ion Engine. 01512_ U-05 Engineer lays Concrete. 01513_ K-01 Serf collects debris. 01513_ U-05 Engineer builds a Wall. 01513_ U-05 Engineer lays Concrete. 01514_ The unstable cave ceiling collapses. 01514_ R-06 Scavenger destroyed. 01514_ G-47 Trooper destroyed. 01514_ U-05 Engineer lays Concrete. 01515_ The unstable cave ceiling collapses. 01515_ U-05 Engineer lays Concrete. 01516_ K-01 Serf collects debris. 01516_ U-05 Engineer lays Concrete. 01517_ U-05 Engineer builds a Wall. 01517_ U-05 Engineer lays Concrete. 01517_ Rnf. Ion Engine destroyed. 01518_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????????????????????????? ?????????????# | | ??????????????????????????????#######????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????#####+# | | ???????????????????????????????????????????+ | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ???????????????????????????????????????#+###### | | ???????????????????????????????????? | | ????????????""?????????????????????????# | | ????????????"" ??????????????????????# ######### | | ?????????? 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