Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.04 @ 22:17:15 Player: rapskalian Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (14) 70 Value Destroyed (131) 131 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1801 Bonus ------- None Cogmind --------- Core Integrity 66/400 Matter 218/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Sensor Array Improved Signal Interpreter > --- WEAPON (2) ------- Katana > --- INVENTORY (5) ---- Ion Engine Light Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Sensor Array Improved Signal Interpreter Seismic Detector > --- WEAPON ----------- Light Assault Rifle Katana > --- INVENTORY -------- Ion Engine Flight Unit Flight Unit Light Assault Rifle Rocket Launcher [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Improved Signal Interpreter Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 28 | 7 6 3 11 . 1 Power 4 | 1 . 1 2 . . Engine 4 | 1 . 1 2 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 2 . 6 . 1 Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover 3 | . . . 3 . . Flight 6 | . 2 . 3 . 1 Utility 4 | 2 . 1 1 . . Device 2 | 1 . . 1 . . Storage 1 | 1 . . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 9 | 2 4 1 2 . . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 4 . 1 . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 2 | . . 2 . . . System Corruption 8 | . . 8 . . . Parts Lost 9 | . . 1 . . 8 Power 2 | . . 1 . . 1 Propulsion 5 | . . . . . 5 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 7 | . . 1 . . 7 To Critical Strikes . | . . . . . . Average Backups 4 | 4 5 5 4 5 4 Power . | . 1 1 1 1 1 Propulsion 2 | 3 3 2 1 2 1 Utility . | . . . . . . Weapon 1 | . 1 1 2 2 2 Tool/Special . | . . . . . . Unused Backups 6 | . 3 2 . . 1 Power 1 | . . . . . 1 Propulsion 4 | . 3 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Tool/Special . | . . . . . . Average Slot Usage (%) 90 | . 95 85 88 100 89 Engine 11 | . 14 12 11 11 8 Leg 6 | . 17 . . . . Flight 23 | . 10 28 30 33 28 Device 15 | . 14 14 13 22 20 Storage 3 | . 9 . . . . Processor 6 | . . 2 11 11 11 Ballistic Gun 17 | . 28 26 11 11 8 Launcher 1 | . . . 3 . . Slashing Weapon 5 | . . 2 7 11 11 Peak Build Rating 17 | 7 7 11 17 14 14 Average Rating 9 | 5 6 6 12 14 12 On Entrance 8 | . 7 6 11 14 14 Naked Turns . | . . . . . . Heaviest Build 13 | 13 13 7 13 12 12 Greatest Support 20 | 20 20 8 14 12 12 Greatest Overweight (x) 3 | . . . 3 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 Most Carried 8 | 6 8 5 5 5 5 Average Carried 4 | 5 5 4 4 5 4 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 6 | 6 5 5 5 5 3 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Yrd Mat Min Mat Min Zio Matter Collected 634 | 306 42 42 193 . 51 Remotely . | . . . . . . Salvage Created 427 | 153 42 28 204 . . Parts 28 | 11 5 3 9 . . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Combat Hostiles Destroyed 6 | . 3 . 3 . . Guns 4 | . 3 . 1 . . AOE 2 | . . . 2 . . Classes Destroyed 4 | 2 1 1 . . . Worker 2 | . . 1 1 . . Tunneler 3 | 3 . . . . . Recycler 3 | 1 . . 2 . . Swarmer 6 | . 3 . 3 . . Best Kill Streak 4 | 4 3 1 3 . . Combat Bots Only 3 | . 3 . 3 . . Max Kills in Single Turn 2 | 1 1 1 2 . . Gunslinging . | . . . . . . Exploded 2 | . . . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Hostile Shots Fired 120 | . 25 . 7 . 88 Missed 59 | . 8 . 3 . 48 Hits 61 | . 17 . 4 . 40 Projectile 61 | . 17 . 4 . 40 Critical Strikes 2 | . . . . . 2 Damage Taken 856 | . 130 42 41 . 643 Core 364 | . 21 9 6 . 328 Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 . 88 . . . Volleys Fired 31 | 9 15 3 3 . 1 Largest 2 | 2 2 2 2 . 1 Hottest 53 | 40 40 40 53 . 20 Shots Fired 61 | 18 30 6 6 . 1 Gun 58 | 18 30 6 3 . 1 Cannon . | . . . . . . Launcher 3 | . . . 3 . . Special . | . . . . . . Kinetic 58 | 18 30 6 3 . 1 Thermal . | . . . . . . Explosive 3 | . . . 3 . . Electromagnetic . | . . . . . . Robot Hit Streak 5 | 5 4 2 1 . . Robot Miss Streak 3 | 3 3 2 2 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 32 | 11 9 3 8 . 1 Core Hits 14 | 4 4 2 4 . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 29 | . . . 21 . 8 Impact . | . . . . . . Slashing 29 | . . . 21 . 8 Piercing . | . . . . . . Sneak Attacks 4 | . . . 3 . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 734 | 164 104 24 442 . . Guns 300 | 164 104 24 8 . . Cannons . | . . . . . . Explosions 135 | . . . 135 . . Melee 299 | . . . 299 . . Ramming . | . . . . . . Kinetic 300 | 164 104 24 8 . . Thermal . | . . . . . . Explosive 135 | . . . 135 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 299 | . . . 299 . . Piercing . | . . . . . . Highest Corruption 8 | . . 8 . . . Average Corruption 6 | . . 6 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 93 | . . . 93 . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 93 | . . . 93 . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 13 | . . . 13 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 34 | . 8 . 24 . 34 Average Temperature 9 | . 5 . 12 . 12 Received Heat Transfer 100 | . . . . . 100 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 95 | 10 71 6 95 23 . Initial 23 | . . 6 . 23 . Average 21 | 1 17 3 34 23 . Influence Increases 279 | 20 86 5 168 . . Destroy 0b10 Robot/C 120 | . 60 . 60 . . Destroy 0b10 Robot/NC 40 | 20 . 5 15 . . Destroy Leader 10 | . 10 . . . . Successful Hack 4 | . . . 4 . . Disable Machine 45 | . . . 45 . . Destroy Structure 30 | . 1 . 29 . . Partial Spotted 30 | . 15 . 15 . . Influence Decreases 279 | 20 70 21 107 38 23 Entered New Map 71 | . . 10 . 38 23 Time Decay 208 | 20 70 11 107 . . Squads Dispatched 2 | . 1 . 1 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 30 | . 8 . 7 2 13 Peak Tracking Total 10 | . 4 . 3 2 10 Tactical Retreats 3 | . . . . . 3 Traps | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Yrd Mat Min Mat Min Zio Machines Disabled 3 | . . . 3 . . Max in Single Turn 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Machines Accessed 5 | . 2 1 2 . . Terminals 3 | . 1 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 8 | . 4 1 3 . . Successful 7 | . 3 1 3 . . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 4 | . 1 . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 1 1 3 . . Prototype ID Bank 2 | . 1 . 1 . . Open Door 1 | . . 1 . . . Locate Traps 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 . 2 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . . 3 Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 16 | . . . . . 16 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Yrd Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Active Infowar (turns) 968 | 27 321 60 349 12 199 Sensors 299 | . . . 88 12 199 Seismic 939 | 27 321 60 349 12 170 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Yrd Mat Min Mat Min Zio Turns Passed 1059 | 118 321 60 349 12 199 Spaces Moved 1203 | 66 335 101 334 30 337 Core 36 | 5 . . 1 . 30 Treads . | . . . . . . Legs 182 | 61 121 . . . . Wheels . | . . . . . . Hover 2 | . . . 2 . . Flight 983 | . 214 101 331 30 307 Fastest Speed 34 | 50 37 37 34 34 34 Average Speed 53 | 114 66 37 47 34 39 Slowest Speed 200 | 120 120 37 200 34 117 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 5 38 27 34 10 35 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 1 | . . . . . 1 Spaces Dug 11 | . . . 11 . . Terrain Destroyed 30 | . . . 30 . . Melee 11 | . . . 11 . . Projectile . | . . . . . . AOE 19 | . . . 19 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Total 1516 | 87 406 117 485 31 390 Wait 174 | . 31 7 92 2 42 Move 1198 | 65 334 100 333 29 337 Hop . | . . . . . . Pick Up 17 | 6 7 2 2 . . Fast Attach 21 | 7 4 2 8 . . Attach 3 | . . . 1 . 2 Detach 2 | . 2 . . . . Swap 15 | . 2 1 12 . . Drop 26 | . 11 2 13 . . Fire 31 | 9 15 3 3 . 1 Melee 29 | . . . 21 . 8 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 13) 310 | -10/Materials | Build established: Mutant 440 | -10/Materials | Entered Mines 444 | -10/Mines | Met a Derelict bent on vengeance 455 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 461 | -10/Mines | Discovered new exit (range 12) 471 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 499 | -10/Mines | Identified exit to Materials 500 | -10/Mines | Entered Materials 500 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 503 | -9/Materials | Discovered new exit (range 15) 782 | -9/Materials | Build established: Scavenger-Mutant 842 | -9/Materials | Discovered new exit (range 10) 845 | -9/Materials | Identified exit to Mines 849 | -9/Materials | Entered Mines 859 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 861 | -9/Mines | Identified exit to Zion 861 | -9/Mines | Entered Zion 965 | -7/Zion | Attacked by Zionites 1010 | -7/Zion | Spotted 4F-LQG(B) 1011 | -7/Zion | Spotted LA-HPT(B) 1030 | -7/Zion | Core integrity fell below 50% 1049 | -7/Zion | Core integrity fell below 20% 1060 | -7/Zion | Self-destructed Last Messages --------------- 00972_ KF-1CU(z) pulls a Mak. Hammer out of the Twisted Machinery. 00972_ Flight Unit destroyed. R1-1I4(z) bursts out of the Twisted Machinery. 01006_ SE-DTG(z) pulls a Mak. Hammer out of the Twisted Machinery. 01007_ 34-44M(z) pulls a Mak. Spear out of the Twisted Machinery. 01008_ CN-MYJ(z) pulls a Mak. Shrapnel Gun out of the Twisted Machinery. 01012_ Knocked back. 01013_ Flight Unit destroyed. 01013_ Knocked back. 01015_ System Quarantine Field Array disabled. 01022_ Lgt. Assault Rifle destroyed. 01028_ Imp. Ion Engine destroyed. 01030_ Flight Unit destroyed. 01030_ Acquired 1 matter. 01030_ Flight Unit destroyed. 01031_ Acquired 2 matter. 01031_ Seismic Detector destroyed. 01037_ Connecting with Zion Terminal... 01044_ Critical hit (Burn: +80). 01044_ Flight Unit destroyed. Map ----- +----------------------------------------------------+ | """## ## #???????????????????? | | """## #????????????????????? | | "# ####### ????????????? | | ## ?????????????? | | ### ?????????????? | | ## #?## ####?????????????????? | | """## "#?## ##?????????????????? | | """##" ##?# #?????????????????? | | ###### ### ##????????????????? | | ?????## % ### ## #????????????????? | | ??????# "## ## #####s ####?????????????? | | ?????## ### ## #???# #?????????????? | | ?##### #?## ## ##???# ##?????????????? | | ?#""# ##??### #????# ###??????????????? | | ?#" ##???## #????# #????????????????? | | ?#" ##???## #????# #????????????????? | | ?#" #????###????# #????????????????? | | ?#""#X ##???????????# #????????????????? | | ?##### ##????????????# #????????????????? | | ?????######?????????????# #????????????????? | | ???????????????????????## ##???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????# #???????????????? | | ???????????????????????## ##???????????????? | | ??????????????????????## #???????????????? | | ??????????????????????# @ ##???????????????? | | ??????????????????????## #???????????????? | | ??????????????????????# #???????????????? | | ??????????????????????# ##???????????????? | | ??????????????????????## ##????????????????? | | ???????????????????????####?????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 282 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 63 Item Schematics ----------------- Transmission Jammer | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Microactuators | -7/Zion | Archive Adv. Recoil Stabilizer | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Challenges ------------ None Game ------ Seed ArmageddonElectronArray Manual? 0 Play Time 00:29:14 Cumulative 14.5 hours Start 2025.10.04 @ 21:51:55 End 2025.10.04 @ 22:17:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 17 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75404a52-d95b-4d04-83c9-db99be5f8f85