Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.11 @ 23:17:35 Player: Toa of Guts Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (174) 870 Value Destroyed (6309) 6309 Prototype IDs (29) 580 Alien Tech Used (9) 1800 Bonus (4949) 4949 TOTAL SCORE: 21808 Bonus ------- High Alert Combat Kills 75 Follower Combat Kills 74 Met Data Miner 300 Used Core Reset Matrix 3000 Scanned by Researcher 1000 Pursued by Intercept 500 Cogmind --------- Core Integrity 0/1300 Matter 197/550 Energy 231/350 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -3/Section 7 Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY (9) ------ Enhanced Optical Array Advanced Signal Interpreter Experimental Targeting Computer Advanced Hacking Suite > --- WEAPON (2) ------- Power Maul > --- INVENTORY (5) ---- Enhanced Optical Array Terrabomb Neutron Cannon Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Transmission Jammer Advanced Hacking Suite Advanced System Shield Microwarp Drive > --- WEAPON ----------- Neutron Cannon Power Sword > --- INVENTORY -------- Impulse Thruster Improved Heat Sink Improved Phase Shifter Fusion Bomb Launcher Power Maul [Rating: 130] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Armored Treads Leg Improved Titanium Leg Wheel Armored Wheel Hover Unit Antigrav System Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Artifact Microwarp Drive Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Impact Weapon Power Maul Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Sec Slots Evolved 14 | . . . 2 2 2 . . . . 2 . . . . 2 2 2 . . Power 2 | . . . . . . . . . . 1 . . . . . . 1 . . Propulsion 5 | . . . 1 1 . . . . . 1 . . . . . 1 1 . . Utility 7 | . . . 1 1 2 . . . . . . . . . 2 1 . . . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 268 | 6 8 6 14 34 14 7 2 7 12 10 5 18 1 22 43 9 21 7 22 Power 32 | 1 2 1 1 4 1 . . . 1 3 . 1 . 4 4 . 4 4 1 Engine 20 | 1 2 1 1 3 1 . . . 1 3 . 1 . 3 . . 2 . 1 Core 5 | . . . . 1 . . . . . . . . . . 4 . . . . Reactor 7 | . . . . . . . . . . . . . . 1 . . 2 4 . Propulsion 49 | 2 2 1 6 9 4 . . . 1 2 . 3 . 2 12 1 1 . 3 Treads 22 | . 2 1 6 9 1 . . . . 1 . . . . 2 . . . . Leg 13 | 2 . . . . 3 . . . 1 1 . 1 . 2 3 . . . . Wheel 2 | . . . . . . . . . . . . 2 . . . . . . . Hover 1 | . . . . . . . . . . . . . . . 1 . . . . Flight 11 | . . . . . . . . . . . . . . . 6 1 1 . 3 Utility 66 | 1 3 1 2 7 4 4 . 4 4 . 1 2 . 6 13 2 2 2 8 Device 31 | . 2 . . 2 2 1 . 1 3 . . 2 . 5 6 2 2 . 3 Storage 2 | 1 1 . . . . . . . . . . . . . . . . . . Processor 8 | . . . 1 1 1 . . 1 . . . . . 1 1 . . 1 1 Hackware 6 | . . . . . . . . . . . . . . . 5 . . 1 . Protection 17 | . . 1 1 4 1 3 . 2 1 . 1 . . . 1 . . . 2 Artifact 2 | . . . . . . . . . . . . . . . . . . . 2 Weapon 121 | 2 1 3 5 14 5 3 2 3 6 5 4 12 1 10 14 6 14 1 10 Energy Gun 3 | . 1 . . . . . . . . . . . . . 2 . . . . Energy Cannon 32 | . . . 1 4 . 1 1 1 3 . 1 1 . 2 5 3 6 1 2 Ballistic Gun 17 | 2 . . . 3 . . . . . . . 6 . 3 3 . . . . Ballistic Cannon 24 | . . 2 2 2 3 1 1 . 1 1 2 3 . 4 2 . . . . Launcher 17 | . . 1 1 2 . 1 . 1 2 1 1 2 1 1 . . 1 . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 7 | . . . . . . . . . . 1 . . . . 1 1 2 . 2 Slashing Weapon 21 | . . . 1 3 2 . . 1 . 2 . . . . 1 2 5 . 4 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . 1 . . . 1 . . . . . . 2 . . 2 6 Parts Lost 62 | . . . 3 4 . . . . 3 . 1 9 . 14 8 1 4 1 14 Power 14 | . . . 1 1 . . . . 1 . . 1 . 3 2 . 2 . 3 Propulsion 14 | . . . . . . . . . 1 . . 4 . 4 2 . . . 3 Utility 24 | . . . 1 2 . . . . 1 . 1 4 . 3 1 1 2 1 7 Weapon 10 | . . . 1 1 . . . . . . . . . 4 3 . . . 1 Highest Loss Streak 7 | . . . 1 1 . . . . 1 . 1 5 . 7 4 1 3 1 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 97 100 95 99 100 100 100 99 98 96 99 81 73 65 85 99 92 97 77 Engine 8 | . 14 14 10 6 7 7 7 7 7 9 13 10 6 9 1 . 2 4 1 Core 1 | . . . . 2 . . . . . . . . . . 6 10 5 . . Treads 11 | . 16 28 33 36 21 7 7 7 7 6 6 4 . . 3 . . . . Leg 12 | . 11 . . . 8 23 23 23 23 26 26 21 13 7 8 . . . . Flight 3 | . . . . . . . . . . . . . . . 5 31 28 33 29 Device 10 | . 11 2 . 11 15 13 15 15 8 6 6 6 13 10 18 22 22 14 11 Storage 6 | . 14 14 11 9 7 7 7 7 7 6 6 6 6 6 4 . . . . Processor 10 | . . . 11 9 15 15 15 15 15 13 13 8 6 12 9 5 4 9 9 Hackware 1 | . . . . . . . . . . . . . . . 8 13 9 12 6 Protection 6 | . . 11 7 5 7 8 7 6 12 13 12 4 . . . 5 4 4 1 Energy Cannon 5 | . . . 5 9 7 7 7 6 13 10 6 2 . . 3 . . 1 1 Ballistic Gun 2 | . 19 3 . 4 . . . . . . . 5 13 6 . . . . . Ballistic Cannon 4 | . . 19 14 2 6 7 7 . 1 1 5 2 . 5 2 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 78 | 11 30 36 36 41 44 55 49 49 57 71 78 71 42 61 65 39 43 41 42 Greatest Support 88 | 20 40 40 66 88 85 60 60 60 60 80 80 80 28 35 63 36 42 42 43 Greatest Overweight (x) 4 | 1 . . . . . . . . . . . 1 1 4 2 1 1 . 3 Average Overweight (x) . | . . . . . . . . . . . . . 1 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Average Capacity 13 | 7 12 15 15 15 15 15 15 15 15 15 15 15 15 15 13 5 5 5 5 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 Average Carried 13 | 4 10 14 13 14 14 15 15 14 13 14 14 14 15 13 12 4 5 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 6 15 14 14 15 15 15 15 15 14 15 15 15 15 15 5 5 5 5 4 Class Distribution -------------------- 64% | Mutant 22% | Scavenger-Mutant 5% | Hacker-Ninja 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Infiltrator-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -3/Section 7 Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Sec Matter Collected 4801 | 240 159 225 500 636 205 149 45 60 232 10 323 399 . 495 524 . 195 253 151 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 5454 | . 183 195 733 900 191 145 . . 549 262 329 285 . 440 522 . 309 135 276 Parts 291 | . 13 16 59 45 11 4 . . 14 4 13 6 . 23 31 . 25 9 18 Haulers Intercepted 4 | . . . 2 1 . . . . . 1 . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 64 | . . . . . . 9 . . 13 . 11 7 . 24 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Sec Combat Hostiles Destroyed 127 | . 3 9 20 16 4 4 . . 15 . 11 12 . 13 8 . 6 . 6 Melee 5 | . . . . . . . . . . . . . . . . . 4 . 1 Guns 26 | . 3 . . 5 . . . . . . . 4 . 11 3 . . . . Cannons 55 | . . 6 18 6 4 4 . . 2 . 7 2 . . 4 . . . 2 AOE 40 | . . 3 2 5 . . . . 13 . 4 6 . 2 . . 2 . 3 Classes Destroyed 17 | . 3 1 6 1 1 . . . 2 . . . . 1 . . 1 1 . Worker 6 | . . . . . . . . . . . . . . . . . 3 3 . Builder 5 | . 1 . . . . . . . . . . . . . . . 2 1 1 Tunneler 8 | . . . 1 1 . . . . . . . . . . 4 . 2 . . Hauler 4 | . . . 2 1 . . . . . 1 . . . . . . . . . Recycler 3 | . . . 1 1 . . . . . 1 . . . . . . . . . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . Mechanic 1 | . . . . . . . . . 1 . . . . . . . . . . Operator 5 | . . . 1 1 . . . . . . . . . . . . 1 1 1 Drone 2 | . . . . . . . . . . . . . . 2 . . . . . Watcher 12 | . 1 . 4 3 . . . . . . . . . . 2 . . 1 1 Swarmer 36 | . . 3 8 . . . . . 3 . 3 4 . 4 . . 6 . 5 Grunt 55 | . 3 6 7 8 . 4 . . 9 . 5 5 . 6 2 . . . . Duelist 7 | . . . 1 . . . . . 2 . 2 2 . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . 1 1 Sentry 15 | . . . 4 6 2 . . . 1 . . 1 . . 1 . . . . Hunter 4 | . . . . 2 . . . . . . 1 . . 1 . . . . . Programmer 7 | . . . . . 2 . . . . . . . . . 5 . . . . Tracker 1 | . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 9 | . 2 3 9 4 1 2 . . 8 1 4 4 . 6 2 . 4 3 6 Combat Bots Only 8 | . 1 3 5 3 1 2 . . 8 . 4 4 . 6 2 . 3 . 5 Max Kills in Single Turn 4 | . 1 2 2 2 1 1 . . 4 1 1 2 . 2 1 . 3 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 2 2 . . . . 4 . 1 2 . 2 . . 2 . 3 Melee 1 | . . . . . . . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Sec Hostile Shots Fired 908 | . 23 29 80 90 54 31 . . 80 . 41 152 . 116 77 8 32 14 81 Missed 244 | . 3 6 23 19 17 8 . . 30 . 11 33 . 36 20 4 11 4 19 Damage Taken 11593 | . 272 439 733 1057 313 375 . . 777 . 548 1759 . 1348 1251 53 547 118 2003 Core 2040 | . 53 69 39 56 39 . . . 49 . 59 158 . 171 172 . 160 46 969 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 120 | . . . . 17 . . . . . . . . . . . . 58 32 13 Ignored by Resistances 102 | . . . . . . . . . . . . . . . 102 . . . . Core Remaining (%) 81 | 100 . 51 90 89 . . . . 87 . . . . 54 82 100 . . . Volleys Fired 480 | . 24 16 52 62 13 14 . . 33 5 22 46 . 38 62 15 39 34 5 Largest 2 | . 2 2 2 2 2 2 . . 2 2 2 2 . 2 2 1 1 1 1 Hottest 171 | . 70 70 95 112 112 116 . . 133 133 138 138 . 90 171 90 90 90 90 Shots Fired 750 | . 48 30 93 111 26 28 2 . 40 10 38 67 . 69 95 15 39 34 5 Gun 189 | . 48 . . 34 . . . . . . . 27 . 46 34 . . . . Cannon 517 | . . 28 91 69 26 28 2 . 31 10 30 29 . 22 61 15 37 34 4 Launcher 44 | . . 2 2 8 . . . . 9 . 8 11 . 1 . . 2 . 1 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 372 | . 44 28 81 48 13 14 1 . . . 14 37 . 64 28 . . . . Thermal 329 | . 4 . 10 55 13 14 1 . 31 10 16 19 . 4 62 15 37 34 4 Explosive 44 | . . 2 2 8 . . . . 9 . 8 11 . 1 . . 2 . 1 Electromagnetic 5 | . . . . . . . . . . . . . . . 5 . . . . Robot Hit Streak 18 | . 7 9 18 14 7 11 . . 11 11 16 10 . 8 6 . 1 5 3 Robot Miss Streak 7 | . 4 3 4 5 3 2 . . 1 . 2 3 . 7 2 . . 2 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 460 | . 34 22 54 86 19 22 . . 17 9 25 39 . 38 49 . 16 15 15 Core Hits 285 | . 9 12 34 49 9 7 . . 36 4 19 26 . 28 20 . 12 5 15 Critical Kills 3 | . . . . . . . . . . . . . . 2 1 . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . 1 . . Critical Strikes 12 | . . 1 3 . . . . . . . 1 . . 3 2 . 1 . 1 Meltdown 1 | . . . . . . . . . . . . . . . 1 . . . . Destroy 2 | . . . . . . . . . . . . . . 2 . . . . . Blast 7 | . . 1 3 . . . . . . . 1 . . 1 1 . . . . Smash 2 | . . . . . . . . . . . . . . . . . 1 . 1 Melee Attacks 136 | . . . 2 7 2 . . . . 4 . . . . 20 4 56 18 23 Impact 27 | . . . . . . . . . . . . . . . 7 1 11 4 4 Slashing 109 | . . . 2 7 2 . . . . 4 . . . . 13 3 45 14 19 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 16 | . . . 1 . . . . . . . . . . . 4 . 6 4 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . 1 2 . Damage Inflicted 16237 | . 359 629 1281 1921 447 520 . . 1779 212 1336 1702 . 921 1795 . 1345 865 1125 Guns 2196 | . 359 . . 386 . . . . . . . 437 . 561 453 . . . . Cannons 5930 | . . 411 1006 926 447 520 . . 240 212 598 322 . 257 722 . . 165 104 Explosions 5260 | . . 218 211 609 . . . . 1539 . 738 943 . 103 49 . 409 34 407 Melee 2838 | . . . 64 . . . . . . . . . . . 563 . 936 666 609 Ramming 13 | . . . . . . . . . . . . . . . 8 . . . 5 Kinetic 4863 | . 334 411 865 546 266 294 . . . . 151 601 . 818 577 . . . . Thermal 3297 | . 25 . 141 766 181 226 . . 240 212 447 158 . . 598 . . 199 104 Explosive 5226 | . . 218 211 609 . . . . 1539 . 738 943 . 103 49 . 409 . 407 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact 389 | . . . . . . . . . . . . . . . 84 . 114 43 148 Slashing 2449 | . . . 64 . . . . . . . . . . . 479 . 822 623 461 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . 2 3 1 1 1 1 . . . . . . 6 . . 3 4 Average Corruption 1 | . . . 2 1 1 1 1 1 . . . . . . 4 . . 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 89 | . . . 13 28 1 10 10 . . . . . . . 20 . . . 7 Message Errors 20 | . . . 2 6 1 3 2 . . . . . . . 3 . . . 3 Matter Fused 21 | . . . 4 8 . 1 1 . . . . . . . 6 . . . 1 Heat Flow Errors 8 | . . . 1 1 . 3 1 . . . . . . . 2 . . . . Energy Discharges 11 | . . . 2 4 . 1 1 . . . . . . . 2 . . . 1 Parts Rejected 4 | . . . . 1 . . . . . . . . . . 1 . . . 2 Parts Fused 2 | . . . 1 . . . . . . . . . . . 1 . . . . Data Loss (minor) 11 | . . . 2 5 . . 2 . . . . . . . 2 . . . . Data Loss (major) 5 | . . . . 1 . 2 . . . . . . . . 2 . . . . Misfires 4 | . . . 1 1 . . 2 . . . . . . . . . . . . Alerts 2 | . . . . 1 . . 1 . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 894 | . . 8 7 . 1 26 . . 39 . 5 65 . . 232 . 252 164 95 Projectiles 106 | . . 8 . . 1 26 . . 18 . 5 48 . . . . . . . Explosions 62 | . . . 7 . . . . . 21 . . 17 . . . . 17 . . Melee 726 | . . . . . . . . . . . . . . . 232 . 235 164 95 Knockbacks 35 | . . 6 5 2 3 4 . . . . 2 4 . 4 4 . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . 1 Kinetic 31 | . . 5 4 2 3 3 . . . . 2 4 . 4 4 . . . . Secondary 3 | . . 1 1 . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 401 | . . 85 115 . . . . . 57 . . 27 . 14 . . 75 26 2 Shots 12 | . . 2 2 . . . . . 3 . . 2 . 1 . . 1 1 . Rammed 4 | . . . . . . . . . . . . . . . . . . . 4 Targets Rammed 5 | . . . . . . . . . . . . . . . 1 . . . 4 Kicked 1 | . . . . . . . . . . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 372 | . 17 195 151 198 26 251 183 . 136 27 280 372 . 16 266 3 170 12 22 Average Temperature 62 | . 7 81 29 49 15 115 110 . 46 13 96 107 . 8 33 3 70 8 12 Received Heat Transfer 2424 | . 156 174 123 369 54 207 . . 192 . 225 462 . 219 165 . 18 . 60 Effects 3 | . . . . . . 1 . . . . . 2 . . . . . . . Energy Bleed 3 | . . . . . . 1 . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . . 1 . 1 2 . Impact Corruptions 7 | . . . . . . . . . . . . . . . 2 . 2 1 2 Robots Melted 1 | . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . . . . Parts Melted 7 | . . . . 2 . . . . 1 . . . . . 4 . . . . Heat Transferred 5198 | . 74 . 296 1554 296 407 . . 370 333 700 250 . . 868 . . 50 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Sec Peak Influence 657 | . 132 100 384 319 197 . . . . 167 . . . . 221 188 180 319 657 Initial 123 | . . 9 . 78 122 . . . . 117 . . . . . 77 98 101 123 Average 121 | . 43 43 173 134 108 . . . . 135 . . . . 84 115 104 193 419 Maximum Alert Level 2 | . . . 1 1 . . . . . . . . . . 1 . . 1 2 Low Security (%) 84 | 100 100 100 64 71 100 . . . . 100 . . . . 96 100 100 67 16 Level 1 13 | . . . 35 28 . . . . . . . . . . 3 . . 32 28 Level 2 2 | . . . . . . . . . . . . . . . . . . . 55 Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 1 . 3 3 2 . . . 1 2 . . . . 2 1 2 3 6 Investigation 5 | . . . 1 2 1 . . . . . . . . . . . 1 . . Extermination 5 | . . . . . . . . . . 1 . . . . 1 . 1 1 1 Reinforcement 12 | . 1 . 2 1 . . . . . 1 . . . . 1 1 . 2 3 Assault 1 | . . . . . . . . . 1 . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . . . . Intercept 2 | . . . . . . . . . . . . . . . . . . . 2 Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Sec Distress Signals 6 | . . . 1 2 . . . . . . . . . . 2 . . . 1 Communications Jammed 32 | . . . . . . . . . . . . . . . . . 5 2 25 Distress Signals 32 | . . . . . . . . . . . . . . . . . 5 2 25 Times Spotted 226 | . 9 10 27 33 7 4 . . 20 2 12 13 . 13 16 3 18 7 32 Peak Tracking Total 11 | . 3 3 4 4 2 3 . . 8 2 4 5 . 4 3 3 4 3 11 Tactical Retreats 23 | . 1 . . 1 . . . . 6 . 1 1 . 1 1 1 2 . 8 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Sec Traps Triggered 8 | . 1 1 1 3 . . . . . . . . . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . 3 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed 9 | . . . . . . . . . 9 . . . . . . . . . . Triggered 5 | . . . . . . . . . 3 . . 2 . . . . . . . Most Traps Carried 9 | . . . . . . . . . 9 . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Sec Machines Disabled 19 | . . . 7 . . . . . . . . . . . 5 . . 3 4 Max in Single Turn 2 | . . . 2 . . . . . . . . . . . 1 . . 1 1 Garrison Access 3 | . . . . 1 . . . . . . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Sec Machines Accessed 54 | . 3 1 3 8 2 1 . . . 5 1 . 3 . 6 1 5 8 7 Terminals 43 | . 3 . 3 7 1 . . . . 4 1 . . . 4 1 4 8 7 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 1 . . . . 1 . . . . 2 . 1 . . Total Hacks 141 | . 6 1 11 25 5 1 . . . 11 1 . 26 . 12 2 12 19 9 Successful 83 | . 2 1 5 10 1 1 . . . 3 1 . 26 . 7 2 6 12 6 Failed 58 | . 4 . 6 15 4 . . . . 8 . . . . 5 . 6 7 3 Catastrophic 13 | . 2 . . 3 . . . . . 1 . . . . 2 . 2 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 37 | . 1 . 3 11 2 . . . . 6 . . . . 4 . 4 4 2 Terminals 103 | . 6 . 11 22 3 . . . . 10 1 . . . 9 2 11 19 9 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . 3 2 . . . . 1 . . . . 3 . 1 . . Terminal Hacks 66 | . 2 1 3 6 . 1 . . . 2 1 . 26 . 2 2 5 10 5 Record 8 | . . . . . . . . . . . 1 . 6 . . . . 1 . Part Schematic 12 | . . . . . . . . . . . . . 12 . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . Prototype ID Bank 6 | . . . . 2 . . . . . . . . 3 . . . . 1 . Open Door 6 | . . 1 . . . 1 . . . . . . . . . . . . 4 Level Access Points 2 | . . . . . . . . . . . . . . . . 1 . 1 . Branch Access Points 3 | . . . . . . . . . . 1 . . . . . . 1 1 . Machine Index 1 | . . . . . . . . . . . . . . . . . . 1 . Garrison Index 1 | . . . . . . . . . . . . . . . . . 1 . . Alert Level 3 | . . . . 1 . . . . . . . . . . 1 . 1 . . Unreport Threat 2 | . . . 1 . . . . . . . . . . . . . . 1 . Locate Traps 6 | . 1 . . 2 . . . . . . . . . . 1 1 . 1 . Security Status 1 | . . . . . . . . . . . . . . . . . . 1 . Patrol Status 1 | . . . . . . . . . . . . . . . . . . 1 . Recall Extermination 1 | . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . 1 . . . . . . . . . . . . . . 1 . Zone Layout 4 | . . . 1 1 . . . . . 1 . . . . . . 1 . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . . . . . . . . . 2 . . . . Seal Access 3 | . . . . 1 . . . . . . . . . . 2 . . . . Unauthorized Hacks 14 | . . . 2 3 1 . . . . 1 . . . . 3 . 1 2 1 Terminals 14 | . . . 2 3 1 . . . . 1 . . . . 3 . 1 2 1 Track 1 | . . . . . . . . . . . . . . . 1 . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . Botnet 12 | . . . 2 2 1 . . . . 1 . . . . 2 . 1 2 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . 1 . . . . . . . . . . . . 1 1 1 Used 2 | . . . . . . . . . . . . . . . . . 1 1 . Hacking Detections 44 | . 3 . 3 7 2 . . . . 5 1 . . . 5 1 5 7 5 Full Trace Events 4 | . . . 1 1 1 . . . . . . . . . . . 1 . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . 3 . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . . . . . . 15 . . . . 12 . . . . 2 4 Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Sec Total Allies 2 | . . . . . . . . . 1 . . . . 1 . . . . . Largest Group 1 | . . . . . . . . . 1 1 . . . 1 . . . . . Highest-Rated Group 96 | . . . . . . . . . 29 29 . . . 96 . . . . . Highest-Rated Ally 96 | . . . . . . . . . 29 29 . . . 96 . . . . . Total Orders 3 | . . . . . . . . . . . . . . 3 . . . . . EXPLORE 1 | . . . . . . . . . . . . . . 1 . . . . . RETURN 2 | . . . . . . . . . . . . . . 2 . . . . . Ally Attacks 17 | . . . . . . . . . 7 2 . . . 8 . . . . . Total Damage 386 | . . . . . . . . . 116 . . . . 270 . . . . . Kills 2 | . . . . . . . . . . . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Sec Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 3 . . . 2 1 1 2 . 1 1 . 2 . . . . . Drone Launches 2 | . . . . . . . . . . . . . . 2 . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . 2 . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Sec Turns Passed 20574 | 64 691 1375 1392 1823 648 1730 831 1131 2328 312 1738 1159 103 1870 1241 204 1224 304 406 Spaces Moved 14526 | 42 360 789 629 864 380 1120 611 860 1236 204 1046 799 92 717 1111 572 1284 889 921 Core 38 | 11 . . . . . . . . . . . . . . . . . . 27 Treads 2754 | . 237 789 629 864 235 . . . . . . . . . . . . . . Legs 6797 | 31 123 . . . 145 1120 611 860 1236 204 1046 536 . 535 350 . . . . Wheels 537 | . . . . . . . . . . . . 263 92 182 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 4170 | . . . . . . . . . . . . . . . 761 572 1284 889 664 Fastest Speed 17 | 50 120 160 160 156 130 130 130 130 130 130 130 110 110 110 23 20 17 17 17 Average Speed 108 | 118 146 160 160 157 147 130 130 130 130 130 130 123 110 206 73 21 21 18 27 Slowest Speed 260 | 190 160 160 160 160 158 130 130 130 130 130 130 130 110 260 260 85 85 27 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 31 | . . . . . . . . . . . . . . . 5 6 7 10 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . 1 1 Microwarps 9 | . . . . . . . . . . . . . . . . . . . 9 Exploration Rate (%) 61 | 3 60 100 57 77 13 95 80 84 98 9 96 92 74 81 30 19 31 73 66 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 9 | . . 2 . . . . 1 2 1 . . 1 1 1 . . . . . Known Exits Taken 4 | . . . . . . . . . . 1 . . . . . 1 1 1 . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . . . . Scrap Searched 24 | . . 3 . . . 4 3 4 1 . 4 3 . 2 . . . . . Spaces Dug 255 | . . . 1 7 2 . . . 26 4 14 21 . 17 31 18 49 29 36 Terrain Destroyed 673 | . . 19 44 42 2 2 1 . 64 4 77 116 . 19 75 18 122 31 37 Melee 69 | . . . 1 7 2 . . . . 4 . . . . 9 3 34 4 5 Projectile 145 | . . . . . . 2 1 . 7 . 6 15 . 6 29 15 36 27 1 AOE 459 | . . 19 43 35 . . . . 57 . 71 101 . 13 37 . 52 . 31 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Res Qua Sec Total 18361 | 53 479 876 924 1213 441 1365 647 872 1920 237 1383 897 93 1035 1411 622 2091 949 853 Wait 2918 | . 77 47 210 210 18 221 35 . 589 3 306 30 1 249 127 25 681 8 81 Move 14228 | 41 359 788 628 863 379 1119 610 859 1235 203 1045 798 91 716 1101 559 1269 869 696 Hop 27 | . . . . . . . . . . . . . . . 4 6 7 9 1 Pick Up 128 | 6 8 7 9 16 6 . . 1 21 5 3 4 . 8 22 4 2 3 3 Fast Attach 65 | 6 1 1 1 4 1 . . 4 . 2 . 2 . 8 13 . 5 3 14 Attach 64 | . . . 4 6 4 . . . 3 1 1 5 . 8 19 3 . 4 6 Detach 11 | . . 1 . . . . . . . . . 1 . 1 3 . . 1 4 Swap 147 | . 7 5 9 24 9 7 2 3 9 7 4 11 1 6 11 6 16 1 9 Drop 135 | . 3 11 9 21 9 3 . 5 19 7 2 . . 1 31 1 4 2 7 Fire 480 | . 24 16 52 62 13 14 . . 33 5 22 46 . 38 62 15 39 34 5 Melee 123 | . . . 2 7 2 . . . . 4 . . . . 17 3 50 15 23 Ram 4 | . . . . . . . . . . . . . . . . . . . 4 Kick 1 | . . . . . . . . . . . . . . . 1 . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . . . . . 18 . . Rewire 3 | . . . . . . 1 . . 2 . . . . . . . . . . Trap 9 | . . . . . . . . . 9 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Discovered new exit (range 5) 302 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 15) 517 | -10/Materials | Discovered new exit (range 12) 756 | -10/Materials | Entered Mines 767 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 821 | -10/Mines | Learned location of 1 exit from Materials 1023 | -10/Mines | Learned Materials terminal intel 1102 | -10/Mines | Learned location of Zion (-7) 1236 | -10/Mines | Discovered new exit (range 7) 1286 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1381 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1614 | -10/Mines | Discovered new exit (range 15) 1683 | -10/Mines | Learned location of Storage (-9) 1965 | -10/Mines | Discovered new exit (range 6) 2131 | -10/Mines | Entered Materials 2131 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2132 | -9/Materials | Identified exit to Storage 2133 | -9/Materials | Loaded intel: 12 terminal locations 2635 | -9/Materials | Discovered new exit (range 16) 3208 | -9/Materials | Discovered new exit (range 11) 3396 | -9/Materials | Discovered new exit (range 6) 3523 | -9/Materials | Entered another Materials area 3523 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3824 | -8/Materials | Build established: Scavenger-Mutant 4644 | -8/Materials | Discovered new exit (range 9) 5059 | -8/Materials | Discovered new exit (range 15) 5346 | -8/Materials | Entered Factory 5346 | -7/Factory | Evolved 2 slots: Utility x2 5786 | -7/Factory | Discovered new exit (range 6) 5957 | -7/Factory | Garrison activated, responded to threat 5994 | -7/Factory | Entered Lower Caves 6013 | -7/Lower Caves | Build established: Mutant 6198 | -7/Lower Caves | Encountered a Warlord checkpoint 6236 | -7/Lower Caves | Learned Factory stockpile data 7358 | -7/Lower Caves | Learned Factory stockpile data 7677 | -7/Lower Caves | Discovered new exit (range 5) 7724 | -7/Lower Caves | Entered another Lower Caves area 7793 | -7/Lower Caves | Discovered new exit (range 11) 7842 | -7/Lower Caves | Encountered a Warlord checkpoint 8526 | -7/Lower Caves | Discovered new exit (range 8) 8555 | -7/Lower Caves | Entered Zion 8609 | -7/Zion | System corruption cleaned by Quarantine Array 8714 | -7/Zion | Discovered new exit (range 20) 8880 | -7/Zion | Received a hallucinogenic algorithm 9034 | -7/Zion | Learned location of Warlord (-5) 9058 | -7/Zion | Learned Factory terminal intel 9359 | -7/Zion | Found Prototype Device 9359 | -7/Zion | Identified Phasing AFG 9686 | -7/Zion | Entered Proximity Caves 9727 | -6/Proximity Caves | Spotted B-75 Beast 11456 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11500 | -6/Proximity Caves | Destroyed 8 combat bots 11743 | -6/Proximity Caves | Discovered new exit (range 8) 12014 | -6/Proximity Caves | Entered Factory 12014 | -6/Factory | Accompanied by 1 ally 12014 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 12016 | -6/Factory | Loaded intel: 25 terminal locations 12079 | -6/Factory | Identified exit to Lower Caves 12162 | -6/Factory | Spotted B-75 Beast 12326 | -6/Factory | Entered Lower Caves 12429 | -6/Lower Caves | Encountered a Warlord checkpoint 13530 | -6/Lower Caves | Spotted B-75 Beast 13839 | -6/Lower Caves | Discovered new exit (range 5) 14064 | -6/Lower Caves | Entered another Lower Caves area 14066 | -6/Lower Caves | Discovered new exit (range 9) 14115 | -6/Lower Caves | Learned location of Extension (-4) 14577 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14826 | -6/Lower Caves | Spotted B-75 Beast 14919 | -6/Lower Caves | Lost 5 parts (1p3n1u) 15145 | -6/Lower Caves | Discovered new exit (range 7) 15223 | -6/Lower Caves | Entered Data Miner 15223 | -6/Data Miner | Discovered new exit (range 6) 15240 | -6/Data Miner | Met Data Miner 15290 | -6/Data Miner | Learned location of Section 7 (-3) 15290 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15301 | -6/Data Miner | Received God Mode back door access code from Data Miner 15326 | -6/Data Miner | Entered Proximity Caves 15411 | -5/Proximity Caves | Build established: Infiltrator-Mutant 15520 | -5/Proximity Caves | Escorted by Enhanced Grunt 15578 | -5/Proximity Caves | Lost 7 parts (1p3n1u2w) 15677 | -5/Proximity Caves | Lost 4 parts (1n1u2w) 15840 | -5/Proximity Caves | Learned Factory terminal intel 15879 | -5/Proximity Caves | Build established: Scavenger-Mutant 16892 | -5/Proximity Caves | Spotted B-75 Beast 17122 | -5/Proximity Caves | Discovered new exit (range 23) 17196 | -5/Proximity Caves | Entered Factory 17196 | -5/Factory | Evolved 2 slots: Utility x2 17197 | -5/Factory | Identified exit to Upper Caves 17199 | -5/Factory | Loaded intel: 25 terminal locations 17603 | -5/Factory | Lost 4 parts (1p2n1u) 17768 | -5/Factory | Lost 3 parts (3w) 18368 | -5/Factory | Discovered new exit (range 5) 18405 | -5/Factory | Discovered new exit (range 13) 18437 | -5/Factory | Entered another Factory area 18437 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18459 | -4/Factory | Build established: Hacker-Sprinter 18564 | -4/Factory | Identified exit to Research 18641 | -4/Factory | Entered Research 18641 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 18951 | -3/Research | Found Fusion Bomb Launcher 19180 | -3/Research | Identified exit to Quarantine 19450 | -3/Research | Build established: Hacker-Ninja 19865 | -3/Research | Entered Quarantine 19874 | -3/Quarantine | Found Alien Reactor 19874 | -3/Quarantine | Identified Matter Drive 19883 | -3/Quarantine | Lost 3 parts (1p2u) 19913 | -3/Quarantine | Found Alien Artifact 19917 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 19917 | -3/Quarantine | Warped through subspace 19935 | -3/Quarantine | Identified exit to Research 20022 | -3/Quarantine | Scanned by Researcher 20157 | -3/Quarantine | Spotted Fortress 20169 | -3/Quarantine | Discovered new exit (range 6) 20169 | -3/Quarantine | Identified exit to Section 7 20169 | -3/Quarantine | Entered Section 7 20175 | -3/Section 7 | Found Alien Artifact 20175 | -3/Section 7 | Identified Integrated Dissipator 20175 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 20197 | -3/Section 7 | Found Alien Artifact 20197 | -3/Section 7 | Identified Microwarp Drive 20288 | -3/Section 7 | Spotted S7 Guard 20360 | -3/Section 7 | Scanned by Researcher 20377 | -3/Section 7 | Spotted Executioner 20378 | -3/Section 7 | Spotted Executioner 20399 | -3/Section 7 | Lost 5 parts (2p3u) 20399 | -3/Section 7 | Spotted B-99 Colossus 20408 | -3/Section 7 | Spotted Executioner 20408 | -3/Section 7 | Spotted Executioner 20409 | -3/Section 7 | Spotted Striker 20409 | -3/Section 7 | Spotted Striker 20411 | -3/Section 7 | Core integrity fell below 50% 20415 | -3/Section 7 | Found Alien Artifact 20415 | -3/Section 7 | Identified Terrabomb 20415 | -3/Section 7 | Used Terrabomb 20417 | -3/Section 7 | Found Terrabomb 20420 | -3/Section 7 | Found Alien Artifact 20420 | -3/Section 7 | Identified Transdimensional Reconstructor 20420 | -3/Section 7 | Warped through subspace 20450 | -3/Section 7 | Search patrols dispatched 20466 | -3/Section 7 | Intercept squad dispatched 20481 | -3/Section 7 | Found Alien Artifact 20481 | -3/Section 7 | Identified Core Reset Matrix 20481 | -3/Section 7 | Used Core Reset Matrix 20485 | -3/Section 7 | Sensed 14 artifacts in vicinity 20489 | -3/Section 7 | Spotted Tracker 20504 | -3/Section 7 | Core integrity fell below 20% 20504 | -3/Section 7 | Destroyed Tracker 20507 | -3/Section 7 | Found LRC Matter Compressor 20507 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 20510 | -3/Section 7 | Found LRC Energy Well 20510 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 20518 | -3/Section 7 | Found Prototype Processor 20518 | -3/Section 7 | Identified Exp. Targeting Computer 20524 | -3/Section 7 | Found LRC Matter Compressor 20524 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 20548 | -3/Section 7 | Spotted Combat Programmer 20575 | -3/Section 7 | Destroyed by Combat Programmer with EMDS Last Messages --------------- 20556_ Imp. Cesium-ion Thruster destroyed. 20558_ Penetrated by EMDS Slug. 20558_ Transmission Jammer destroyed. 20560_ Penetrated by EMDS Slug. 20560_ Imp. Cesium-ion Thruster destroyed. 20560_ Power Sword destroyed. 20560_ Slammed into Combat Programmer. 20562_ Penetrated by EMDS Slug. 20562_ Slammed into Combat Programmer. 20564_ Penetrated by EMDS Slug. 20566_ Microwarp Drive destroyed. 20569_ EMDS Slug penetrates Machine. 20569_ Machine disabled. 20570_ Destroyed Prototype Device. 20570_ Combat Programmer system corrupted by crushing effect. 20571_ Penetrated by EMDS Slug. 20573_ Combat Programmer suffers critical hit (Smash). 20573_ Penetrated by EMDS Slug. 20575_ 585#HVKPKZVTZTA9Q9YRFF