Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.25 @ 03:19:05 Player: xgamer Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (109) 545 Value Destroyed (3657) 3657 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (173) 173 TOTAL SCORE: 7455 Bonus ------- High Alert Combat Kills 173 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Carbon-fiber Leg Carbon-fiber Leg Medium Storage Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Beamcaster Coil Gun Gauss Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Magnetic Acceleration Cannon [Rating: 52] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Medium Storage Unit Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Utility Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . 2 . . Utility 3 | . . 1 . 1 1 Weapon 2 | . . 1 . . 1 Parts Attached 116 | 9 13 34 22 22 16 Power 14 | 1 1 2 3 5 2 Engine 9 | 1 1 2 . 3 2 Core 5 | . . . 3 2 . Reactor . | . . . . . . Propulsion 37 | 3 3 12 10 8 1 Treads 12 | 2 2 8 . . . Leg 17 | . . 2 6 8 1 Wheel 2 | 1 1 . . . . Hover 6 | . . 2 4 . . Flight . | . . . . . . Utility 20 | 2 3 7 3 2 3 Device . | . . . . . . Storage 7 | 2 3 2 . . . Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 11 | . . 5 2 2 2 Artifact . | . . . . . . Weapon 45 | 3 6 13 6 7 10 Energy Gun 19 | 2 6 7 1 2 1 Energy Cannon 2 | . . . 1 . 1 Ballistic Gun 16 | 1 . 6 3 5 1 Ballistic Cannon 7 | . . . 1 . 6 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 . 2 1 Parts Lost 48 | . 3 7 7 8 23 Power 5 | . . . . 1 4 Propulsion 13 | . 1 1 3 4 4 Utility 8 | . . 1 1 1 5 Weapon 22 | . 2 5 3 2 10 Highest Loss Streak 15 | . 2 4 3 6 15 Average Slot Usage (%) 94 | . 98 94 94 93 92 Engine 8 | . 14 11 1 7 5 Core 2 | . . . 7 5 4 Treads 8 | . 13 19 . . . Leg 13 | . . . 22 28 24 Wheel 2 | . 14 1 . . . Hover 1 | . . . 9 . . Storage 14 | . 28 22 9 7 6 Processor 5 | . . . 8 7 12 Protection 7 | . . 6 7 11 11 Energy Gun 9 | . 26 15 2 . 1 Ballistic Gun 15 | . . 17 22 16 13 Ballistic Cannon 1 | . . . . 1 4 Naked Turns . | . . . . . . Heaviest Build 62 | 14 31 43 43 41 62 Greatest Support 60 | 40 20 43 50 60 60 Greatest Overweight (x) 11 | 1 3 10 3 1 11 Average Overweight (x) . | . 2 . . . . Largest Inventory Capacity 16 | 8 14 16 14 8 8 Average Capacity 10 | 5 13 13 8 8 8 Most Carried 14 | 4 12 14 14 8 8 Average Carried 9 | 2 9 13 7 7 6 Final Capacity 14 | 8 14 14 8 8 8 Final Carried 14 | 4 12 14 7 8 3 Class Distribution -------------------- 44% | Scavenger-Gunner 32% | Scavenger-Tank 16% | Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 2983 | 294 192 660 670 657 510 Remotely . | . . . . . . Salvage Created 4392 | 106 335 1360 1009 953 629 Parts 239 | 7 24 89 55 41 23 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 5 | 1 . . . 1 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 90 | . 11 29 22 17 11 Guns 76 | . 9 27 19 13 8 Cannons 9 | . . . 2 4 3 AOE 5 | . 2 2 1 . . Classes Destroyed 13 | 2 4 3 2 1 1 Worker 4 | . . 3 . . 1 Builder 5 | . . . 3 . 2 Tunneler 1 | 1 . . . . . Hauler 2 | . 1 1 . . . Recycler 2 | 1 . . . 1 . Watcher 5 | . 1 2 1 1 . Swarmer 23 | . 9 4 7 3 . Grunt 41 | . 2 13 10 10 6 Brawler 3 | . . 3 . . . Duelist 1 | . . . . 1 . Sentry 15 | . . 9 2 1 3 Hunter 6 | . . . 3 2 1 Programmer 1 | . . . . . 1 Best Kill Streak 9 | 2 8 9 7 5 4 Combat Bots Only 8 | . 8 6 7 4 3 Max Kills in Single Turn 2 | 1 2 2 2 1 1 Gunslinging 1 | . . 1 1 . . Exploded 1 | . 1 1 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 8000 | . 529 1366 1292 1257 3556 Core 1625 | . 65 234 349 118 859 Absorbed by Shields . | . . . . . . Core Remaining (%) 66 | 100 74 41 36 83 . Volleys Fired 265 | 4 22 79 52 68 40 Largest 4 | 2 2 3 3 3 4 Hottest 221 | 60 80 121 107 128 221 Shots Fired 735 | 8 39 234 152 185 117 Gun 634 | 8 39 234 139 151 63 Cannon 98 | . . . 13 34 51 Launcher 3 | . . . . . 3 Special . | . . . . . . Kinetic 489 | 4 . 118 124 151 92 Thermal 93 | . . 51 15 5 22 Explosive . | . . . . . . Electromagnetic 153 | 4 39 65 13 29 3 Robot Hit Streak 23 | 1 6 23 12 19 11 Robot Miss Streak 6 | 5 4 4 6 6 5 Penetration Max 1 | . . . 1 . 1 Secondary Targets 14 | . 3 9 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 466 | 1 21 158 102 121 63 Core Hits 198 | 2 14 54 47 47 34 Critical Hits 4 | . . . . 2 2 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed 2 | . . . . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7868 | 27 394 2080 1736 1951 1680 Guns 5900 | 27 266 1857 1405 1494 851 Cannons 1439 | . . . 309 448 682 Explosions 492 | . 128 211 22 . 131 Melee . | . . . . . . Ramming 37 | . . 12 . 9 16 Kinetic 4552 | . . 721 1262 1345 1224 Thermal 1532 | . 86 848 165 124 309 Explosive 42 | . 42 . . . . Electromagnetic 1705 | 27 266 499 309 473 131 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Effects 3 | . . . . . 3 Message Errors 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 75 | . 34 23 . 15 3 Projectiles 18 | . . . . 15 3 Explosions 57 | . 34 23 . . . Melee . | . . . . . . Knockbacks 6 | . . . . 1 5 Impact 1 | . . . . 1 . Kinetic 4 | . . . . . 4 Secondary 1 | . . . . . 1 Self-Inflicted Damage 256 | . 168 32 . 1 55 Shots 7 | . 4 1 . . 2 Rammed 19 | . 1 4 . 1 13 Targets Rammed 20 | . 1 4 . 2 13 Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 733 | 20 96 593 551 525 733 Average Temperature 157 | 15 37 143 120 190 227 Received Heat Transfer 1626 | . 48 513 351 324 390 Effects 62 | . . 16 11 16 19 Shutdowns 22 | . . 2 4 9 7 Energy Bleed 9 | . . 2 1 4 2 Interference 6 | . . 2 . . 4 Matter Decay 3 | . . 2 1 . . Short Circuit 7 | . . 2 1 2 2 Damage (minor) 6 | . . 2 1 1 2 Damage (major) 5 | . . 3 1 . 1 Damage (core) 4 | . . 1 2 . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . 1 . . 1 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 1 1 . . Heat Transferred 2806 | . 100 1643 420 199 444 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . 3 3 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 643 | 10 309 426 396 643 360 Initial 266 | . 6 48 108 179 266 Average 251 | 2 101 221 209 464 244 Maximum Alert Level 2 | . 1 2 1 2 1 Low Security (%) 40 | 100 83 39 46 9 32 Level 1 45 | . 16 53 53 26 67 Level 2 14 | . . 7 . 64 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 21 | . 1 2 6 6 6 Investigation 5 | . . 1 2 1 1 Extermination 2 | . . . . 1 1 Reinforcement 11 | . 1 1 4 2 3 Assault 1 | . . . . 1 . Garrison 2 | . . . . 1 1 Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 8 | . 2 4 . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 145 | . 17 43 30 32 23 Peak Tracking Total 7 | . 5 7 6 6 7 Tactical Retreats 15 | . . 4 1 6 4 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 5 | . 1 2 . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 10 | . 3 2 2 3 . Max in Single Turn 2 | . 1 2 1 1 . Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 26 | . 3 9 5 4 5 Terminals 18 | . 2 5 4 4 3 Fabricators . | . . . . . . Repair Stations 3 | . . 1 . . 2 Recycling Units 2 | . 1 1 . . . Scanalyzers 3 | . . 2 1 . . Garrison Access . | . . . . . . Total Hacks 76 | . 8 25 16 9 18 Successful 43 | . 6 15 8 4 10 Failed 33 | . 2 10 8 5 8 Catastrophic 5 | . . 2 2 . 1 Database Lockouts . | . . . . . . Manual 23 | . 1 14 7 . 1 Terminals 52 | . 5 13 14 9 11 Fabricators . | . . . . . . Repair Stations 10 | . . 3 . . 7 Recycling Units 6 | . 3 3 . . . Scanalyzers 8 | . . 6 2 . . Garrison Access . | . . . . . . Terminal Hacks 26 | . 3 5 8 4 6 Record 9 | . 2 . 4 2 1 Part Schematic 1 | . . . . . 1 Robot Schematic 1 | . . . . . 1 Robot Analysis 1 | . . 1 . . . Alert Level 4 | . . 1 1 1 1 Unreport Threat 3 | . . 2 1 . . Locate Traps 3 | . 1 . 2 . . Dispatch Records 1 | . . 1 . . . Maintenance Status 1 | . . . . 1 . Investigation Status 1 | . . . . . 1 Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . 2 . . 4 Scan Component 4 | . . 1 . . 3 Repair 2 | . . 1 . . 1 Recycling Unit Hacks 5 | . 3 2 . . . Process 1 | . 1 . . . . Report Inventory 2 | . 1 1 . . . Retrieve Matter 2 | . 1 1 . . . Scanalyzer 6 | . . 6 . . . Insert Component 3 | . . 3 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 24 | . 2 9 4 4 5 Full Trace Events 4 | . . . 2 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . . 1 Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . 3 . . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . 1 . . 1 Time 57 | . . 13 . . 44 Parts Recycled . | . . . . . . Recycled Matter 104 | . 104 . . . . Retrieved Matter 104 | . 104 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . 1 . Machine Destruction 1 | . . . . 1 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 3 | . . . . . 3 Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 4705 | 95 561 1552 666 898 933 Spaces Moved 2610 | 70 359 720 430 500 531 Core 9 | 2 . 1 . . 6 Treads 619 | 11 53 555 . . . Legs 1281 | . . 6 250 500 525 Wheels 502 | 57 306 139 . . . Hover 199 | . . 19 180 . . Flight . | . . . . . . Fastest Speed 48 | 50 90 110 48 120 120 Average Speed 124 | 92 116 153 93 123 122 Slowest Speed 600 | 160 180 550 240 150 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 31 | 4 70 65 29 9 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . . . 2 Terrain Destroyed 113 | . 28 62 1 1 21 Melee . | . . . . . . Projectile 23 | . . . 1 1 21 AOE 90 | . 28 62 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3548 | 91 465 1003 584 671 734 Wait 367 | . 48 106 46 51 116 Move 2605 | 69 358 719 429 499 531 Hop . | . . . . . . Pick Up 79 | 7 14 25 11 13 9 Fast Attach 60 | 4 2 24 13 14 3 Attach 54 | 5 9 10 9 8 13 Detach 26 | 2 5 9 4 2 4 Swap 2 | . 2 . . . . Drop 70 | . 4 27 20 14 5 Fire 265 | 4 22 79 52 68 40 Melee . | . . . . . . Ram 14 | . 1 . . . 13 Kick 2 | . . . . 2 . Crush 4 | . . 4 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 96 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 10) 324 | -10/Materials | Build established: Mutant 438 | -10/Materials | Destroyed 8 combat bots 637 | -10/Materials | Discovered new exit (range 12) 657 | -10/Materials | Entered another Materials area 657 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1107 | -9/Materials | Build established: Scavenger-Tank 1276 | -9/Materials | Lost 4 parts (1u3w) 1868 | -9/Materials | Core integrity fell below 50% 2067 | -9/Materials | Repaired Med. Storage Unit 2096 | -9/Materials | Discovered new exit (range 10) 2209 | -9/Materials | Entered another Materials area 2209 | -8/Materials | Evolved 2 slots: Propulsion x2 2339 | -8/Materials | Discovered new exit (range 6) 2443 | -8/Materials | Lost 3 parts (2n1w) 2703 | -8/Materials | Build established: Scavenger-Gunner 2755 | -8/Materials | Discovered new exit (range 10) 2808 | -8/Materials | Core integrity fell below 50% 2828 | -8/Materials | Destroyed 7 combat bots 2875 | -8/Materials | Entered Factory 2875 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3166 | -7/Factory | Build established: Scavenger-Tank 3190 | -7/Factory | Garrison activated, responded to threat 3270 | -7/Factory | Discovered new exit (range 3) 3392 | -7/Factory | Lost 6 parts (1p2n1u2w) 3671 | -7/Factory | Build established: Scavenger-Gunner 3773 | -7/Factory | Entered another Factory area 3773 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3925 | -6/Factory | Allied Derelicts emerged from ambush trap array 4267 | -6/Factory | Spotted B-75 Beast 4352 | -6/Factory | Lost 4 parts (1p3w) 4362 | -6/Factory | Crushed by falling debris 4438 | -6/Factory | Lost 3 parts (1p1u1w) 4523 | -6/Factory | Repaired Imp. Medium Armor Plating 4663 | -6/Factory | Garrison activated, responded to threat 4684 | -6/Factory | Core integrity fell below 50% 4704 | -6/Factory | Core integrity fell below 20% 4706 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 04695_ Slammed into H-66 Slayer. 04695_ Slug penetrates Wall. 04696_ R-10 Processor collects Lgt. Ion Engine. 04696_ Penetrated by Slug. 04696_ Slammed into H-66 Slayer. 04700_ Slug penetrates Wall. 04700_ R-10 Processor collects Lgt. Ion Engine. 04700_ Slug penetrates Wall. 04701_ R-10 Processor collects Wheel. 04701_ Slammed into H-66 Slayer. 04702_ Slammed into R-10 Processor. 04703_ Penetrated by Slug. 04703_ Slug penetrates Wall. 04704_ Slammed into H-66 Slayer. 04705_ R-10 Processor collects Wheel. 04705_ Slammed into H-66 Slayer. 04706_ Penetrated by Slug. 04706_ Broken Imp. Targeting Computer destroyed. 04706_ Penetrated by Slug. 04706_ Slug penetrates Wall. 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""# #""" """ # """ """ #?? | | ????????????# """ G# #"R """ # """ "" #?? | | ????????????# ""# #""" """ # """ #?? | | ????????????# """ ""# # # #?? | | ??????????????""" # #####################?? | | ???????????????"" # #?????????????????????? | | ??????????????? # #?????????????????????? | | ??????????????######## #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 2 Item Schematics ----------------- Imp. Hover Unit | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Imp. Component Analysis Suite | -6/Factory | Hacked Robot Schematics ------------------ A-02 Transporter | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MissileNuclearWell Manual? 0 Play Time 01:17:37 Cumulative 11.5 hours Start 2021.10.25 @ 02:02:46 End 2021.10.25 @ 03:19:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4be99207-8252-47b3-97d7-a05e321386a5