Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 14:00:04 Player: Mogwok Wargfriend Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (117) 585 Value Destroyed (2544) 2544 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (228) 228 TOTAL SCORE: 5277 Bonus ------- High Alert Combat Kills 28 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 80/100 System Corruption 0% Temperature Cool (67) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Medium Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Aluminum Leg Medium Matter Pod (100) Hacking Suite Particle Gun Light Assault Rifle Grenade Launcher Mining Laser Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Targeting Computer Hardened Medium Armor Plating System Shield > --- WEAPON ----------- Improved Medium Laser Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine High-capacity Battery Medium Matter Pod Hacking Suite Beam Rifle Improved Medium Laser Improved Assault Rifle Grenade Launcher Mining Laser Katana [Rating: 27] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . 2 1 . Weapon . | . . . . . Parts Attached 89 | 8 8 28 13 32 Power 10 | 1 1 4 . 4 Engine 9 | 1 1 4 . 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 33 | 2 3 9 5 14 Treads 1 | . . 1 . . Leg 23 | . 1 4 4 14 Wheel 8 | 2 2 4 . . Hover . | . . . . . Flight 1 | . . . 1 . Utility 17 | 2 2 7 3 3 Device 6 | 1 1 1 1 2 Storage 3 | 1 1 1 . . Processor 2 | . . 2 . . Hackware 1 | . . . 1 . Protection 5 | . . 3 1 1 Artifact . | . . . . . Weapon 29 | 3 2 8 5 11 Energy Gun 12 | 1 1 5 . 5 Energy Cannon . | . . . . . Ballistic Gun 12 | 2 1 3 2 4 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon 4 | . . . 2 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . 5 1 . Parts Lost 33 | . 3 2 2 26 Power 4 | . . . . 4 Propulsion 14 | . 3 1 1 9 Utility 7 | . . 1 1 5 Weapon 8 | . . . . 8 Highest Loss Streak 12 | . 2 1 1 12 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 93 | . 98 93 96 75 Engine 9 | . 13 11 9 6 Leg 17 | . 1 13 24 23 Wheel 5 | . 25 3 1 . Device 9 | . 14 12 8 5 Storage 10 | . 14 11 9 9 Processor 8 | . . 10 9 9 Hackware 3 | . . . 7 2 Protection 6 | . . 7 9 2 Energy Gun 8 | . . 11 9 6 Ballistic Gun 10 | . 27 11 6 6 Naked Turns . | . . . . . Heaviest Build 33 | 13 18 30 33 33 Greatest Support 35 | 20 20 23 33 35 Greatest Overweight (x) 7 | 3 1 5 2 7 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 8 10 10 10 10 Average Carried 9 | 5 8 9 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 8 10 10 10 9 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1768 | 361 225 490 400 292 Remotely . | . . . . . Salvage Created 3940 | 278 275 1300 1214 873 Parts 253 | 30 25 84 71 43 Haulers Intercepted 7 | . 1 3 3 . Recyclers Shooed 9 | . 2 3 4 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 68 | . 10 20 16 22 Melee 9 | . . . . 9 Guns 59 | . 10 20 16 13 Classes Destroyed 12 | 3 4 4 1 . Worker 10 | 2 1 4 3 . Builder 4 | . . 1 3 . Tunneler 9 | 9 . . . . Hauler 7 | . 1 3 3 . Recycler 9 | 1 . 4 4 . Operator 2 | . . 2 . . Watcher 8 | . 1 3 4 . Swarmer 31 | . 9 8 7 7 Grunt 23 | . 1 5 3 14 Brawler 1 | . . . 1 . Duelist 2 | . . 1 . 1 Sentry 11 | . . 6 5 . Best Kill Streak 6 | 5 3 6 6 6 Combat Bots Only 6 | . 3 6 5 6 Max Kills in Single Turn 2 | 1 2 2 2 1 Gunslinging 1 | . 1 . 1 . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 492 | . 67 111 74 240 Missed 120 | . 18 24 28 50 Damage Taken 4975 | . 426 1106 597 2846 Core 880 | . 83 241 72 484 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 264 | . 105 159 . . Core Remaining (%) 68 | 100 66 39 . . Volleys Fired 366 | 54 54 105 100 53 Largest 2 | 2 2 2 2 2 Hottest 156 | 40 40 85 156 112 Shots Fired 661 | 81 101 206 178 95 Gun 637 | 81 101 206 154 95 Cannon . | . . . . . Launcher . | . . . . . Special 24 | . . . 24 . Kinetic 404 | 81 101 106 76 40 Thermal 257 | . . 100 102 55 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 20 | 9 9 20 12 15 Robot Miss Streak 5 | 2 5 4 5 3 Penetration Max . | . . . . . Secondary Targets 12 | . 1 3 2 6 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 458 | 60 51 141 107 99 Core Hits 196 | 21 21 63 47 44 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . . 2 . . Critical Strikes 18 | . . 6 8 4 Burn 12 | . . 4 7 1 Destroy 3 | . . 2 1 . Sever 3 | . . . . 3 Melee Attacks 61 | . . . 21 40 Impact . | . . . . . Slashing 61 | . . . 21 40 Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . . 1 Damage Inflicted 6465 | 483 440 1885 1837 1820 Guns 5482 | 483 440 1823 1775 961 Cannons . | . . . . . Explosions 60 | . . 60 . . Melee 921 | . . . 62 859 Ramming 2 | . . 2 . . Kinetic 2891 | 483 440 749 863 356 Thermal 2591 | . . 1074 912 605 Explosive 60 | . . 60 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 921 | . . . 62 859 Piercing . | . . . . . Highest Corruption 3 | . . 3 . . Average Corruption 2 | . . 2 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 35 | . . 35 . . Message Errors 9 | . . 9 . . Matter Fused 9 | . . 9 . . Heat Flow Errors 3 | . . 3 . . Energy Discharges 5 | . . 5 . . Parts Fused 1 | . . 1 . . Data Loss (minor) 3 | . . 3 . . Data Loss (major) 2 | . . 2 . . Misfires 2 | . . 2 . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 38 | . . . . 38 Projectiles . | . . . . . Explosions . | . . . . . Melee 38 | . . . . 38 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 56 | . . 56 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed 1 | . . 1 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 406 | . 6 160 146 406 Average Temperature 71 | . 6 36 39 136 Received Heat Transfer 1884 | . 6 357 153 1368 Effects 3 | . . . . 3 Shutdowns 1 | . . . . 1 Interference 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . 1 1 3 Heat Transferred 6764 | . . 2768 2479 1517 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 478 | 60 228 426 269 478 Initial 179 | . 39 50 179 118 Average 155 | 23 101 215 108 289 Maximum Alert Level 2 | . 1 2 1 2 Low Security (%) 70 | 100 92 54 82 35 Level 1 22 | . 7 35 17 36 Level 2 6 | . . 10 . 28 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 1 1 . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 3 | . 1 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 6 | . 1 3 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 119 | . 18 41 33 27 Peak Tracking Total 7 | . 4 7 7 5 Tactical Retreats 7 | . 2 3 2 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 6 | . 2 3 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 3 | . . 2 . 1 Max in Single Turn 1 | . . 1 . 1 Garrison Relay 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 21 | . 9 7 5 . Terminals 17 | . 7 6 4 . Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 70 | . 28 22 20 . Successful 37 | . 16 11 10 . Failed 32 | . 11 11 10 . Catastrophic 5 | . . 3 2 . Database Lockouts 1 | . 1 . . . Manual 54 | . 21 15 18 . Terminals 52 | . 20 17 15 . Fabricators . | . . . . . Repair Stations 11 | . 6 5 . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access 5 | . . . 5 . Terminal Hacks 10 | . 4 4 2 . Robot Analysis 4 | . 1 3 . . Terminal Index 1 | . 1 . . . Alert Level 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Locate Traps 2 | . 1 1 . . Recall Reinforcements 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . 5 3 . . Scan Component 5 | . 3 2 . . Repair 3 | . 2 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 18 | . 7 4 7 . Terminals 16 | . 7 4 5 . Assimilate 1 | . . . 1 . Botnet 12 | . 6 3 3 . Operators 3 | . 1 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Intercept 1 | . . . 1 . Watchers 1 | . . . 1 . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 20 | . 8 7 5 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 2 1 . . Time 84 | . 52 32 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 5 | . . . . 5 Machine Destruction 5 | . . . . 5 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total 4 | . 1 3 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 6405 | 271 782 1978 2705 669 Spaces Moved 3245 | 165 547 988 1250 295 Core 20 | 18 . 1 . 1 Treads . | . . . . . Legs 1876 | . . 610 972 294 Wheels 1349 | 147 547 377 278 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 95 110 120 Average Speed 122 | 78 81 158 118 125 Slowest Speed 400 | 200 95 300 190 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 7 86 73 49 25 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 29 | . . . 29 . Terrain Destroyed 77 | . . 39 38 . Melee 20 | . . . 20 . Projectile 18 | . . . 18 . AOE 39 | . . 39 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 4925 | 238 804 1226 2213 444 Wait 1076 | . 183 63 823 7 Move 3242 | 164 546 987 1250 295 Hop . | . . . . . Pick Up 34 | 10 7 10 1 6 Fast Attach 50 | 7 4 17 7 15 Attach 10 | . 2 1 . 7 Detach 4 | . . 2 . 2 Swap 29 | 1 2 10 6 10 Drop 54 | 2 6 30 5 11 Fire 366 | 54 54 105 100 53 Melee 59 | . . . 21 38 Ram . | . . . . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 13) 272 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 7) 912 | -10/Materials | Discovered new exit (range 16) 964 | -10/Materials | Central database locked down 995 | -10/Materials | Repaired Ion Engine 1023 | -10/Materials | Repaired Lgt. Assault Rifle 1054 | -10/Materials | Entered another Materials area 1054 | -9/Materials | Evolved 2 slots: Utility x2 1208 | -9/Materials | Discovered new exit (range 12) 1623 | -9/Materials | Build established: Scavenger-Mutant 1740 | -9/Materials | Core integrity fell below 50% 2805 | -9/Materials | Build established: Mutant 2908 | -9/Materials | Discovered new exit (range 16) 3019 | -9/Materials | Repaired Hrd. Light Armor Plating 3032 | -9/Materials | Entered another Materials area 3032 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3432 | -8/Materials | Discovered new exit (range 12) 3805 | -8/Materials | Build established: Scavenger-Mutant 5454 | -8/Materials | Build established: Mutant 5737 | -8/Materials | Identified exit to Garrison 5737 | -8/Materials | Entered Garrison 5817 | -8/Garrison | Triggered checkpoint 5934 | -8/Garrison | Lost 12 parts (1p4n3u4w) 5966 | -8/Garrison | Core integrity fell below 50% 6059 | -8/Garrison | Triggered checkpoint 6133 | -8/Garrison | Garrison Relay disabled 6147 | -8/Garrison | Triggered checkpoint 6223 | -8/Garrison | Discovered new exit (range 5) 6241 | -8/Garrison | Lost 3 parts (1p2n) 6260 | -8/Garrison | Build established: Scavenger-Mutant 6339 | -8/Garrison | Triggered checkpoint 6358 | -8/Garrison | Core integrity fell below 20% 6406 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 06352_ Imp. Heat Sink melted. 06352_ G-47 Trooper destroyed. 06352_ Switching to secondary target: G-47 Trooper. 06370_ Critical hit (Burn: +37). 06371_ Aluminum Leg destroyed. 06376_ Imp. Heat Sink destroyed. 06378_ Lgt. Nuclear Core destroyed. 06380_ Imp. Heat Sink melted. 06380_ G-47 Trooper destroyed. 06380_ Switching to secondary target: Y-45 Defender. 06386_ Acquired 8 matter. 06388_ Acquired Aluminum Leg. 06389_ Carbon-fiber Leg destroyed. 06390_ Acquired 5 matter. 06402_ Aluminum Leg destroyed. 06403_ Lgt. Assault Rifle destroyed. 06403_ Critical hit (Burn: +37). 06406_ Particle Gun destroyed. 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