Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.11 @ 19:08:10 Player: puppuppit Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (166) 830 Value Destroyed (5069) 5069 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (2052) 2052 TOTAL SCORE: 13651 Bonus ------- High Alert Combat Kills 77 Follower Combat Kills 515 Registered with UFD 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Friendly Fire -140 Cogmind --------- Core Integrity 0/1000 Matter 53/300 Energy 97/100 System Corruption 16% Temperature Cool (2) Movement Walking (120) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Centrium Leg > --- UTILITY (8) ------ Experimental Heat Sink Advanced Signal Interpreter Advanced Targeting Computer Improved Target Analyzer System Shield System Restoration Module > --- WEAPON (4) ------- Heavy Flail > --- INVENTORY (5) ---- Advanced Cooling System Recoil Nullifier Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I Enhanced Flexi-carbon Leg > --- UTILITY ---------- Scrap Suit Experimental Heat Sink High-capacity Storage Unit Improved Target Analyzer Core Analyzer Improved Medium Armor Plating Improved Hacking Suite > --- WEAPON ----------- Coil Gun Coil Gun KE Penetrator Fusion Bomb Launcher > --- INVENTORY -------- Zionite Light DM Reactor Flexi-carbon Leg Zionite Composite Leg I Enhanced Flexi-carbon Leg Advanced Heat Sink Matter Compressor Advanced Sensor Array Advanced Targeting Computer Recoil Stabilizer Matter Filter Improved Reaction Control System Zionite Heavy Carapace Advanced Shield Generator System Shield Coil Gun Molecular Deconstructor DRS Beacon [Rating: 101] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Zionite Light DM Reactor Propulsion Zionite Composite Leg I Treads Light Treads Leg Zionite Composite Leg I Wheel Armored Huge Wheel Hover Unit Zionite Glidesys I Flight Unit Field Propulsion Drive Utility Core Shielding Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Coil Gun Energy Gun High-powered Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Battle Cannon Launcher Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Hammer Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Slots Evolved 10 | . . . . . 8 . . . . . 2 . . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . Utility 6 | . . . . . 4 . . . . . 2 . . . Weapon 2 | . . . . . 2 . . . . . . . . . Parts Attached 220 | 9 19 48 1 3 28 12 9 3 34 5 18 4 26 1 Power 16 | 1 2 4 . 2 1 1 . . 3 . 1 . 1 . Engine 10 | 1 2 4 . 1 1 1 . . . . . . . . Core 1 | . . . . 1 . . . . . . . . . . Reactor 5 | . . . . . . . . . 3 . 1 . 1 . Propulsion 36 | 4 2 1 . . 5 . 1 . 13 . 1 1 8 . Treads 4 | 2 2 . . . . . . . . . . . . . Leg 21 | . . 1 . . 5 . 1 . 5 . 1 1 7 . Wheel 6 | 2 . . . . . . . . 4 . . . . . Hover 4 | . . . . . . . . . 4 . . . . . Flight 1 | . . . . . . . . . . . . . 1 . Utility 78 | 2 3 7 . . 13 5 4 1 15 1 15 . 11 1 Device 35 | 1 . 3 . . 3 5 2 1 7 1 5 . 6 1 Storage 5 | 1 2 . . . 1 . . . 1 . . . . . Processor 6 | . 1 . . . 1 . . . 2 . . . 2 . Hackware 8 | . . . . . 5 . . . . . 2 . 1 . Protection 24 | . . 4 . . 3 . 2 . 5 . 8 . 2 . Artifact . | . . . . . . . . . . . . . . . Weapon 90 | 2 12 36 1 1 9 6 4 2 3 4 1 3 6 . Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . 2 . . . . . . . . Ballistic Gun 24 | 2 7 3 . . . 2 2 1 2 2 . 1 2 . Ballistic Cannon 25 | . . 17 1 1 6 . . . . . . . . . Launcher 29 | . 5 10 . . 3 2 2 . 1 2 . 2 2 . Special Weapon 3 | . . . . . . . . 1 . . 1 . 1 . Impact Weapon 7 | . . 6 . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . . . . . 1 7 . 1 . . . Parts Lost 41 | . . 5 . . 8 1 . . 4 1 3 . 18 1 Power 3 | . . 1 . . . . . . . . . . 2 . Propulsion 7 | . . 1 . . . . . . 1 . . . 4 1 Utility 13 | . . . . . 2 . . . 2 . 3 . 6 . Weapon 18 | . . 3 . . 6 1 . . 1 1 . . 6 . Highest Loss Streak 16 | . . 1 . . 3 1 . . 2 1 1 . 16 1 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 99 92 88 87 89 86 87 87 92 96 91 93 79 50 Engine 6 | . 14 12 11 7 1 5 5 5 . . . . . . Reactor 1 | . . . . . . . . . 5 6 4 5 3 . Treads 5 | . 27 17 . . . . . . . . . . . . Leg 13 | . . 4 11 11 17 17 17 17 20 26 23 23 19 5 Device 12 | . 4 8 11 11 8 16 16 17 13 16 10 11 12 11 Storage 8 | . 14 12 11 11 5 5 5 5 5 6 5 5 3 . Processor 5 | . 9 . . . 3 5 5 5 12 13 11 11 9 17 Hackware 1 | . . . . . 10 . . . . . 7 5 8 5 Protection 9 | . . 10 22 22 12 11 11 11 3 . 2 5 . . Ballistic Gun 13 | . 27 2 . . . 12 22 22 25 25 21 20 16 . Ballistic Cannon 7 | . . 18 22 21 20 1 . . . . . . . . Peak Build Rating 101 | 9 10 31 30 35 76 83 85 89 88 86 100 101 101 47 Average Rating 56 | 5 8 18 30 32 67 79 82 83 83 84 95 98 82 44 On Entrance 55 | . 9 8 30 30 35 64 83 83 83 84 85 98 98 43 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 88 | 12 26 34 34 39 84 81 85 78 80 76 82 88 81 4 Greatest Support 110 | 40 40 55 55 55 93 87 91 91 96 96 100 100 110 30 Greatest Overweight (x) 5 | . . 1 . . . . . . 5 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 20 5 Average Capacity 17 | 7 10 15 15 15 18 20 20 20 20 20 20 20 16 5 Most Carried 20 | 2 13 15 15 15 20 20 20 20 20 20 20 20 20 4 Average Carried 16 | 1 9 14 14 14 17 19 19 19 19 19 18 19 16 3 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 2 13 14 15 15 20 20 20 20 20 20 20 19 5 3 Class Distribution -------------------- 41% | Mutant 26% | Skirmisher 18% | Gunner 3% | Hacker-Gunner 3% | Hacker-Skirmisher 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Hacker-Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Gunner | -6/Deep Caves Gunner | -5/Proximity Caves Gunner | -5/Factory Gunner | -5/Waste Hacker-Gunner | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Matter Collected 7982 | 225 591 1263 606 20 1065 715 246 58 744 387 847 570 645 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 7058 | 155 982 458 463 . 904 455 239 . 282 433 857 745 1085 . Parts 318 | 16 59 35 17 . 35 21 10 . 16 20 36 3 50 . Haulers Intercepted 4 | . 2 . . . 1 . . . . . . . 1 . Recyclers Shooed 9 | . 2 . 2 . 3 . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 73 | . . 12 . . . 21 10 . . 30 . . . . Prevented 18 | . . . . . . 12 4 . . 2 . . . . Kills | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Combat Hostiles Destroyed 124 | . 15 23 1 . 19 12 7 . 8 10 13 3 13 . Guns 57 | . 6 4 . . . 6 2 . 8 8 13 2 8 . Cannons 16 | . . 7 1 . 8 . . . . . . . . . AOE 49 | . 9 12 . . 11 6 5 . . 2 . 1 3 . Classes Destroyed 21 | 2 7 1 1 . 2 . 1 . 2 2 . 1 2 . Worker 6 | . 5 . . . . . . . . . . . 1 . Builder 4 | . 1 . 1 . 1 . . . . . . . 1 . Tunneler 7 | 5 1 . . . . . . . . . . . 1 . Hauler 4 | . 2 . . . 1 . . . . . . . 1 . Recycler 17 | 1 5 . 6 . 3 . . . . . . . 2 . Minesweeper 1 | . . . . . . . . . . 1 . . . . Operator 5 | . 2 . . . 2 . . . . . . . 1 . Drone 1 | . . . . . . . . . . 1 . . . . Watcher 3 | . 2 . . . 1 . . . . . . . . . Swarmer 43 | . 6 5 . . 6 12 6 . . 8 . . . . Grunt 41 | . 9 2 . . 10 . . . . . 12 . 8 . Duelist 1 | . . . . . . . . . . . . . 1 . Sentry 3 | . . . 1 . 1 . . . . . 1 . . . Specialist 2 | . . . . . . . . . . . . . 2 . Hunter 2 | . . . . . 1 . . . . . . . 1 . Programmer 3 | . . . . . 1 . . . . 1 . . 1 . Behemoth 1 | . . . . . . . 1 . . . . . . . Compactor 3 | . . . . . . . . . . . . 3 . . Subdweller 16 | . . 16 . . . . . . . . . . . . Z-Technician 3 | . . . . . . . . . 3 . . . . . Z-Light 3 | . . . . . . . . . 3 . . . . . Assembled 5 | . . . . . . . . . 5 . . . . . Best Kill Streak 7 | 5 6 3 7 . 5 3 3 . 5 4 5 3 4 . Combat Bots Only 6 | . 6 3 1 . 4 3 3 . 5 4 5 3 3 . Max Kills in Single Turn 2 | 1 2 2 1 . 2 2 2 . 2 2 2 1 2 . Gunslinging 1 | . . . . . . . . . 1 1 1 . . . Exploded 2 | . 2 2 . . 2 2 2 . . 1 . 1 1 . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Hostile Shots Fired 799 | . 53 77 . . 122 50 16 . 59 20 64 . 317 21 Missed 235 | . 16 22 . . 43 15 7 . 16 6 14 . 88 8 Damage Taken 10544 | . 406 1026 . . 1705 591 217 . 1337 232 969 . 3863 198 Core 1602 | . 48 176 . . 177 43 13 . 117 13 77 . 842 96 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 425 | . . 18 . . 38 9 3 . 90 . 267 . . . Regen/Repaired (Parts) 283 | . 174 . . . 10 44 3 . . 10 3 10 29 . Core Remaining (%) 55 | 100 . . . 10 . . . . . 57 . . . . Volleys Fired 462 | 10 79 98 13 . 65 31 21 5 27 20 33 10 50 . Largest 4 | 2 2 2 2 . 4 4 4 1 4 4 4 4 4 . Hottest 202 | 40 50 78 74 . 179 202 123 33 133 133 120 145 126 . Shots Fired 1115 | 20 155 147 26 . 168 64 38 5 108 71 125 39 149 . Gun 729 | 20 141 18 . . . 49 34 1 104 68 123 33 138 . Cannon 262 | . . 73 26 . 152 11 . . . . . . . . Launcher 112 | . 14 56 . . 16 4 4 . 4 3 . 6 5 . Special 12 | . . . . . . . . 4 . . 2 . 6 . Kinetic 970 | 20 141 91 26 . 152 39 34 1 104 68 123 33 138 . Thermal 10 | . . . . . . 10 . . . . . . . . Explosive 97 | . 14 56 . . 16 . . . . . . 6 5 . Electromagnetic 26 | . . . . . . 15 4 . 4 3 . . . . Robot Hit Streak 20 | 4 8 13 10 . 7 7 5 . 5 9 6 20 11 . Robot Miss Streak 8 | 2 2 2 1 . 6 3 2 . 8 5 5 2 4 . Penetration Max 2 | . . . . . . . . . . . . 1 2 . Secondary Targets 13 | . . . . . . 1 . . 2 3 5 1 1 . Max Gunslinging Chain 1 | . . . . . . 1 . . 1 1 1 1 1 . Shots Hit Robots 575 | 13 86 78 18 . 89 24 15 . 36 28 71 30 87 . Core Hits 335 | 10 68 38 8 . 58 19 12 . 23 19 32 11 37 . Critical Kills 15 | . . . . . . . . . 3 3 4 2 3 . Critical Parts Destroyed 18 | . . . . . . 1 . . 2 1 6 . 8 . Critical Strikes 43 | . . 2 1 . 4 1 . . 5 5 10 4 11 . Destroy 36 | . . . . . . 1 . . 5 5 10 4 11 . Blast 7 | . . 2 1 . 4 . . . . . . . . . Melee Attacks 45 | . . 29 . . . 11 . . . . . . 1 4 Impact 34 | . . 29 . . . . . . . . . . 1 4 Slashing . | . . . . . . . . . . . . . . . Piercing 11 | . . . . . . 11 . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 18511 | 145 1767 2726 362 . 3388 957 590 . 991 733 1540 1867 3445 . Guns 8412 | 145 878 336 . . . 507 416 . 843 623 1540 673 2451 . Cannons 3461 | . . 997 362 . 2038 64 . . . . . . . . Explosions 6389 | . 889 1393 . . 1269 386 174 . 148 110 . 1194 826 . Melee 102 | . . . . . . . . . . . . . 102 . Ramming 147 | . . . . . 81 . . . . . . . 66 . Kinetic 11703 | 145 878 1333 362 . 2038 401 416 . 843 623 1540 673 2451 . Thermal 256 | . . . . . . 256 . . . . . . . . Explosive 5571 | . 889 1393 . . 1269 . . . . . . 1194 826 . Electromagnetic 732 | . . . . . . 300 174 . 148 110 . . . . Impact 102 | . . . . . . . . . . . . . 102 . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . . . 1 . 11 16 16 Average Corruption 8 | . . . . . . . . . . 1 . 6 12 16 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 35 | . . . . . . . . . . 2 . 4 27 2 Message Errors 9 | . . . . . . . . . . 1 . . 8 . Matter Fused 5 | . . . . . . . . . . . . . 4 1 Heat Flow Errors 4 | . . . . . . . . . . 1 . 1 2 . Energy Discharges 3 | . . . . . . . . . . . . . 3 . Parts Rejected 2 | . . . . . . . . . . . . 1 1 . Data Loss (minor) 3 | . . . . . . . . . . . . . 3 . Data Loss (major) 2 | . . . . . . . . . . . . 1 1 . Misfires 2 | . . . . . . . . . . . . 1 1 . Misdirections 1 | . . . . . . . . . . . . . . 1 Weapon Failures 4 | . . . . . . . . . . . . . 4 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 258 | . 8 31 18 . 64 14 3 . . . . . 120 . Projectiles 73 | . . 9 18 . 46 . . . . . . . . . Explosions 180 | . 8 22 . . 13 14 3 . . . . . 120 . Melee 5 | . . . . . 5 . . . . . . . . . Knockbacks 24 | . . 11 1 . 12 . . . . . . . . . Impact 2 | . . . . . 2 . . . . . . . . . Kinetic 21 | . . 11 1 . 9 . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . Self-Inflicted Damage 195 | . . 75 . . 85 . 23 . . 10 . . 2 . Shots 10 | . . 6 . . 2 . 1 . . 1 . . . . Rammed 2 | . . . . . . . . . . . . . 2 . Targets Rammed 15 | . . . . . 5 . . . . . . . 10 . Kicked 13 | . . . . . 5 . . . . . . . 8 . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 459 | . 46 . . . 250 232 72 . 382 190 459 221 237 . Average Temperature 93 | . 11 . . . 76 62 34 . 145 81 183 83 45 . Received Heat Transfer 2733 | . 153 105 . . 519 54 . . 396 . 375 . 1131 . Effects 5 | . . . . . 1 . . . 1 . . . 3 . Energy Bleed 1 | . . . . . 1 . . . . . . . . . Interference 3 | . . . . . . . . . . . . . 3 . Matter Decay 1 | . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 10 | . . . . . 1 2 . . 7 . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 414 | . . . . . . 414 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Peak Influence 482 | 30 414 . 182 . 482 . . . . . 434 245 460 . Initial 210 | . 19 . 21 . . . . . . . 210 114 171 . Average 191 | 8 205 . 85 . 180 . . . . . 262 198 213 . Maximum Alert Level 2 | . 2 . . . 2 . . . . . 2 1 2 . Low Security (%) 49 | 100 41 . 100 . 61 . . . . . . 34 51 . Level 1 39 | . 53 . . . 11 . . . . . 96 65 41 . Level 2 10 | . 4 . . . 26 . . . . . 3 . 7 . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 23 | . 3 . . . 10 . . . . . 3 . 7 . Investigation 9 | . 2 . . . 3 . . . . . 3 . 1 . Extermination 1 | . . . . . 1 . . . . . . . . . Reinforcement 12 | . 1 . . . 5 . . . . . . . 6 . Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . Construction Impeded 4 | . . . . . 2 . . . . . . . 2 . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Distress Signals 6 | . 2 . . . 1 . . . . . 1 . 2 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 221 | . 22 29 . . 36 25 3 . 16 19 21 6 40 4 Peak Tracking Total 12 | . 4 5 . . 6 12 2 . 5 4 8 4 12 4 Tactical Retreats 18 | . . 2 . . 3 2 . . 1 . . 1 9 . Traps | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Traps Triggered 6 | . 1 1 . . . . . . . . 3 . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . 1 . . . . . . . . . Reused 3 | . . 2 . . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 3 | . . 2 . . 1 . . . . . . . . . Triggered 3 | . . 2 . . 1 . . . . . . . . . Most Traps Carried 3 | . . 2 . 3 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Machines Disabled 15 | . . 1 . . 3 5 1 . 2 . 3 . . . Max in Single Turn 3 | . . 1 . . 1 3 1 . 1 . 1 . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Machines Accessed 54 | . 9 2 8 6 10 3 2 1 . . 5 . 8 . Terminals 27 | . 7 . 4 . 6 1 . . . . 4 . 5 . Fabricators 3 | . . . . . 1 . . . . . 1 . 1 . Repair Stations 1 | . 1 . . . . . . . . . . . . . Recycling Units 8 | . 1 . 4 . 2 . . . . . . . 1 . Scanalyzers 1 | . . . . . . . . . . . . . 1 . Garrison Access 1 | . . . . . 1 . . . . . . . . . Total Hacks 161 | . 31 4 18 22 22 11 7 5 . . 13 . 28 . Successful 100 | . 15 4 9 22 12 11 7 5 . . 4 . 11 . Failed 61 | . 16 . 9 . 10 . . . . . 9 . 17 . Catastrophic 7 | . 3 . 1 . . . . . . . 1 . 2 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 71 | . 20 . 16 . 13 . 1 1 . . 8 . 12 . Terminals 88 | . 23 . 13 . 18 5 . . . . 9 . 20 . Fabricators 9 | . . . . . 1 . . . . . 4 . 4 . Repair Stations 4 | . 4 . . . . . . . . . . . . . Recycling Units 12 | . 4 . 5 . 2 . . . . . . . 1 . Scanalyzers 3 | . . . . . . . . . . . . . 3 . Garrison Access 1 | . . . . . 1 . . . . . . . . . Terminal Hacks 63 | . 3 4 3 22 4 11 7 5 . . . . 4 . Record 36 | . . 3 . 17 . 10 6 . . . . . . . Part Schematic 5 | . . . . . . . . 5 . . . . . . Robot Analysis 8 | . 2 . 2 4 . . . . . . . . . . Prototype ID Bank 2 | . . . . . 1 . . . . . . . 1 . Open Door 3 | . . 1 . . . 1 1 . . . . . . . Branch Access Points 2 | . . . . . 1 . . . . . . . 1 . Terminal Index 4 | . 1 . 1 . 1 . . . . . . . 1 . Unreport Threat 1 | . . . . . . . . . . . . . 1 . Reprogram Traps 1 | . . . . . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . . 1 . . . . . 2 . 1 . Network Status 2 | . . . . . 1 . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . 1 . Repair Station Hacks 4 | . 4 . . . . . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . . . . . Repair 2 | . 2 . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . 1 . Insert Component 1 | . . . . . . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . Unauthorized Hacks 24 | . 5 . 6 . 6 . . . . . 2 . 5 . Terminals 17 | . 5 . 2 . 4 . . . . . 2 . 4 . Botnet 17 | . 5 . 2 . 4 . . . . . 2 . 4 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . 2 . . . . . . . 1 . Recycling Units 4 | . . . 4 . . . . . . . . . . . Tunnel 4 | . . . 4 . . . . . . . . . . . Fedlink 3 | . . . . . 2 . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . 1 . . . . . . . 1 . Used 1 | . . . . . . . . . . . . . 1 . Hacking Detections 31 | . 8 . 4 . 6 1 . . . . 5 . 7 . Full Trace Events 10 | . 4 . 1 . 1 1 . . . . 3 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . . . . 21 . . . . . . Parts Built 1 | . . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . Time 69 | . . . . . . . . . . . . . 69 . Total Part Build Rating 9 | . . . . . . . . . . . . . 9 . Parts Repaired 2 | . 2 . . . . . . . . . . . . . Time 52 | . 52 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 209 | . 209 . . . . . . . . . . . . . Retrieved Matter 399 | . 399 . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Total Allies 5 | . . . . . . . 3 2 . . . . . . Largest Group 3 | . . . . . . . 3 2 2 2 2 . . . Highest-Rated Group 192 | . . . . . . . 75 192 192 192 192 . . . Highest-Rated Ally 96 | . . . . . . . 25 96 96 96 96 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 102 | . . . . . . . 2 . 70 25 5 . . . Total Damage 2812 | . . . . . . . 86 . 1763 828 135 . . . Kills 20 | . . . . . . . . . 12 8 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Robot Analysis Total 8 | . 2 . 2 4 . . . . . . . . . . Derelict Logs Recovered 15 | . . 2 . 4 . 3 2 2 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Turns Passed 17894 | 85 1557 3499 480 1411 1642 1661 2202 1015 1622 1195 689 163 635 38 Spaces Moved 11375 | 36 773 1656 336 1063 1051 1209 1170 778 1247 1001 448 106 460 41 Core 125 | 1 . . . . . . . . . . . . 123 1 Treads 1971 | 18 773 1180 . . . . . . . . . . . . Legs 8991 | . . 476 336 1063 1051 1209 1170 778 1094 1001 448 106 254 5 Wheels 158 | 17 . . . . . . . . 141 . . . . . Hover 12 | . . . . . . . . . 12 . . . . . Flight 118 | . . . . . . . . . . . . . 83 35 Fastest Speed 50 | 50 160 130 130 130 123 123 123 126 110 110 110 112 50 55 Average Speed 126 | 119 160 151 130 130 125 123 124 126 115 110 110 112 85 64 Slowest Speed 410 | 160 160 240 130 130 126 123 126 126 410 110 112 112 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 4 86 86 65 84 24 98 77 88 79 86 11 70 19 3 Regions Visited 14 Branch Regions 9 Pre-discovered Areas 11 | . . 1 4 2 . 2 1 1 . . . . . . Known Exits Taken 6 | . . . . . 1 1 1 1 . 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . 1 . . . . . Scrap Searched 39 | . . 15 . 5 . 7 5 3 . 4 . . . . Spaces Dug 30 | . . 19 . . . 5 3 . . 1 . . . 2 Terrain Destroyed 721 | . 71 321 1 . 138 21 4 . 12 7 3 108 33 2 Melee 8 | . . 2 . . . 4 . . . . . . . 2 Projectile 58 | . . 2 1 . 17 6 3 . 12 7 3 1 6 . AOE 652 | . 71 317 . . 121 11 . . . . . 107 25 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp Total 13921 | 56 953 2431 354 1106 1247 1331 1886 806 1371 1049 565 127 591 48 Wait 1495 | . 60 571 2 . 49 34 676 13 13 11 40 1 25 . Move 11358 | 35 772 1655 335 1062 1050 1208 1169 777 1246 1000 448 105 455 41 Hop 2 | . . . . . . . . . . . . . 2 . Pick Up 142 | 2 14 15 2 18 27 13 4 1 19 6 10 2 9 . Fast Attach 47 | 7 3 3 . 1 6 1 1 1 15 . 4 1 4 . Attach 54 | . . 6 . . 8 . 1 1 9 2 11 2 13 1 Detach 27 | . 1 2 . 1 4 . 1 1 5 . 8 1 3 . Swap 119 | 2 16 39 1 2 14 11 7 1 10 3 3 1 9 . Drop 150 | . 8 11 1 22 18 22 6 6 27 6 8 4 10 1 Fire 462 | 10 79 98 13 . 65 31 21 5 27 20 33 10 50 . Melee 45 | . . 29 . . . 11 . . . . . . 1 4 Ram 2 | . . . . . . . . . . . . . 2 . Kick 13 | . . . . . 5 . . . . . . . 8 . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 . . . . Trap 3 | . . 2 . . 1 . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / Upp / Ext) -5/Waste -5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2) -5/Upper Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 15) 319 | -10/Materials | Discovered new exit (range 13) 334 | -10/Materials | Build established: Mutant 584 | -10/Materials | Discovered new exit (range 12) 1119 | -10/Materials | Discovered new exit (range 12) 1474 | -10/Materials | Repaired Lgt. Treads 1501 | -10/Materials | Repaired Lgt. Treads 1635 | -10/Materials | Discovered new exit (range 5) 1643 | -10/Materials | Entered Subcaves 2175 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2189 | -10/Subcaves | Core integrity fell below 50% 2281 | -10/Subcaves | Discovered new exit (range 8) 2380 | -10/Subcaves | Discovered new exit (range 12) 2881 | -10/Subcaves | Learned Materials stockpile data 2997 | -10/Subcaves | Visited Clippyterm 3002 | -10/Subcaves | Learned location of Section 7 (-2) 3115 | -10/Subcaves | Shifting Twisted Machinery released Mak. Shrapnel Gun 3610 | -10/Subcaves | Learned Materials emergency access door positions 3799 | -10/Subcaves | A Subdweller sparked back to life 3799 | -10/Subcaves | A Subdweller sparked back to life 3799 | -10/Subcaves | A Subdweller sparked back to life 3824 | -10/Subcaves | Found Prototype Leg 3824 | -10/Subcaves | Identified Cargo Legs 3826 | -10/Subcaves | Attached Cargo Legs, gained temporary slots: Utility x2 3878 | -10/Subcaves | Core integrity fell below 20% 3983 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 4126 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 4137 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 4139 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 4187 | -10/Subcaves | Disturbed a concealed Subdweller 5039 | -10/Subcaves | Ambushed by Subdweller buried in earth 5044 | -10/Subcaves | Ambushed by Subdweller buried in earth 5138 | -10/Subcaves | Discovered new exit (range 3) 5142 | -10/Subcaves | Entered Recycling 5552 | -9/Recycling | Discovered new exit (range 15) 5589 | -9/Recycling | Scanned before Scraplab entrance 5610 | -9/Recycling | Entered Scraplab 5621 | -9/Recycling | Discovered new exit (range 2) 5622 | -9/Recycling | Entered Scraptown 5729 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 5732 | -9/Scraptown | Learned location of Quarantine (-2) 5733 | -9/Scraptown | Learned location of Zion (-6) 5734 | -9/Scraptown | Learned Research stockpile data 5736 | -9/Scraptown | Learned 8 Factory zone layouts 5747 | -9/Scraptown | Discovered new exit (range 11) 5875 | -9/Scraptown | Visited UFD Registry 5875 | -9/Scraptown | Registered with UFD as "Gravmech" 6252 | -9/Scraptown | Visited Assassins FH 6306 | -9/Scraptown | Visited Bundlers 6483 | -9/Scraptown | Visited Modified Component R&D 6538 | -9/Scraptown | Visited Science Guys 6595 | -9/Scraptown | Visited Supply Room 6632 | -9/Scraptown | Visited Cartography Club 6650 | -9/Scraptown | Visited Abandonware Association 6663 | -9/Scraptown | Learned abandonware demo "REPAIR.EXE" 6690 | -9/Scraptown | Visited Analyses Database 6718 | -9/Scraptown | Visited Derelict Rescue Squad 6726 | -9/Scraptown | Found DRS Beacon 6961 | -9/Scraptown | Discovered new exit (range 15) 6982 | -9/Scraptown | Found Scrap Suit 6997 | -9/Scraptown | Found Scrap Suit 7033 | -9/Scraptown | Entered Factory 7033 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x4, Weapon x2 7034 | -6/Factory | Identified exit to Lower Caves 7333 | -6/Factory | Build established: Hacker-Tank 7355 | -6/Factory | Garrison activated, responded to threat 7429 | -6/Factory | Discovered new exit (range 15) 7459 | -6/Factory | Identified exit to Factory 7806 | -6/Factory | Build established: Hacker-Skirmisher 8441 | -6/Factory | Build established: Skirmisher 8617 | -6/Factory | Lost 3 parts (3w) 8675 | -6/Factory | Entered Lower Caves 8946 | -6/Lower Caves | Learned location of 1 exit from Factory 9021 | -6/Lower Caves | Learned Extension security intel 9021 | -6/Lower Caves | Learned Armory security intel 9021 | -6/Lower Caves | Learned Extension garrison access intel 9067 | -6/Lower Caves | Build established: Derelict-Assassin 9155 | -6/Lower Caves | Learned Research emergency access door positions 9155 | -6/Lower Caves | Learned Research security intel 9246 | -6/Lower Caves | Attracted the attention of an 0b10 base 9336 | -6/Lower Caves | Lost 4 allies 9542 | -6/Lower Caves | Learned 8 Factory zone layouts 9654 | -6/Lower Caves | Build established: Skirmisher 10158 | -6/Lower Caves | Discovered new exit (range 11) 10179 | -6/Lower Caves | Identified exit to Lower Caves 10336 | -6/Lower Caves | Entered another Lower Caves area 11357 | -6/Lower Caves | Encountered a Warlord checkpoint 11418 | -6/Lower Caves | Spotted B-75 Beast 11509 | -6/Lower Caves | Destroyed B-75 Beast 11720 | -6/Lower Caves | Discovered exit to Factory (range 7) 12055 | -6/Lower Caves | A Commander dispatched an escort 12061 | -6/Lower Caves | Learned Armory stockpile data 12061 | -6/Lower Caves | Learned Research security intel 12061 | -6/Lower Caves | Learned Armory security intel 12120 | -6/Lower Caves | Learned Factory terminal intel 12178 | -6/Lower Caves | Discovered new exit (range 8) 12514 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 12521 | -6/Lower Caves | Found Prototype Special Weapon 12532 | -6/Lower Caves | Identified exit to Zion 12538 | -6/Lower Caves | Entered Zion 12538 | -6/Zion | Accompanied by 3 allies 12539 | -6/Zion | Commander's escort returned to base 12539 | -6/Zion | Commander's escort returned to base 12539 | -6/Zion | Commander's escort returned to base 12668 | -6/Zion | Discovered new exit (range 16) 12733 | -6/Zion | Learned 8 Factory zone layouts 12972 | -6/Zion | Given A8's code to call for help 13023 | -6/Zion | Identified Molecular Deconstructor 13154 | -6/Zion | Turned away by Imprinter 13254 | -6/Zion | Learned 4 Factory zone layouts 13525 | -6/Zion | Discovered new exit (range 5) 13526 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 13529 | -6/Zion | Identified exit to Deep Caves 13541 | -6/Zion | Enhanced Grunt warped into view, answering call for help 13545 | -6/Zion | Enhanced Grunt warped into view, answering call for help 13553 | -6/Zion | Entered Deep Caves 13553 | -6/Deep Caves | Accompanied by 2 allies 13720 | -6/Deep Caves | Z-Facility disabled 13728 | -6/Deep Caves | Attacked by Z-Imprinter 13746 | -6/Deep Caves | Allies destroyed Z-Imprinter 13810 | -6/Deep Caves | Found Prototype Protection 13872 | -6/Deep Caves | Identified Zio. Weapon Casing 13963 | -6/Deep Caves | Found Prototype Protection 14030 | -6/Deep Caves | Build established: Gunner 14083 | -6/Deep Caves | Found Prototype Protection 14083 | -6/Deep Caves | Identified Zio. Heavy Carapace 14196 | -6/Deep Caves | Found Zio. Weapon Casing 14266 | -6/Deep Caves | Found Zio. Heavy Carapace 14290 | -6/Deep Caves | Found Zio. Weapon Casing 14302 | -6/Deep Caves | Found Zio. Weapon Casing 14305 | -6/Deep Caves | Found Zio. Weapon Casing 14598 | -6/Deep Caves | Discovered new exit (range 7) 14988 | -6/Deep Caves | Found Zio. Heavy Carapace 15175 | -6/Deep Caves | Entered Proximity Caves 15175 | -5/Proximity Caves | Accompanied by 2 allies 15685 | -5/Proximity Caves | Learned 4 Factory zone layouts 15822 | -5/Proximity Caves | Discovered exit to Factory (range 10) 16166 | -5/Proximity Caves | Learned Factory stockpile data 16178 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16370 | -5/Proximity Caves | Entered Factory 16370 | -5/Factory | Accompanied by 2 allies 16370 | -5/Factory | Evolved 2 slots: Utility x2 16371 | -5/Factory | Identified exit to Extension 16372 | -5/Factory | Identified exit to Upper Caves 16373 | -5/Factory | Identified exit to Factory 16375 | -5/Factory | Loaded intel: 28 terminal locations 17059 | -5/Factory | Sucked down chute 17059 | -5/Factory | Entered Waste 17072 | -5/Waste | Found Fusion Bomb Launcher 17074 | -5/Waste | EMP discharged 17085 | -5/Waste | Spotted C-40 Crusher 17090 | -5/Waste | Spotted C-40 Crusher 17097 | -5/Waste | Spotted C-40 Crusher 17120 | -5/Waste | Destroyed C-40 Crusher 17134 | -5/Waste | Destroyed C-40 Crusher 17137 | -5/Waste | Spotted C-40 Crusher 17140 | -5/Waste | Destroyed C-40 Crusher 17174 | -5/Waste | EMP discharged 17174 | -5/Waste | System corruption reached 10% 17184 | -5/Waste | Spotted C-40 Crusher 17198 | -5/Waste | Spotted C-40 Crusher 17200 | -5/Waste | Discovered new exit (range 16) 17222 | -5/Waste | Entered Factory 17290 | -5/Factory | Discovered exit to Extension (range 16) 17486 | -5/Factory | Discovered exit to Factory (range 8) 17561 | -5/Factory | Fabricated Centrium Leg (x1) 17640 | -5/Factory | Build established: Hacker-Gunner 17696 | -5/Factory | Core integrity fell below 50% 17737 | -5/Factory | Core integrity fell below 20% 17794 | -5/Factory | Lost 16 parts (1p4n6u5w) 17822 | -5/Factory | Search patrols dispatched 17857 | -5/Factory | Entered Upper Caves 17873 | -5/Upper Caves | Activated DRS Beacon 17895 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Found 4 branch access points: (143,60) Upper Caves (175,94) Upper Caves (10,133) Extension (150,25) Extension Map updated. 17829_ Slug penetrates Wall. 17830_ System corrupted: Component data lost. 17843_ Dropped Recoil Stabilizer. 17843_ Acquired Recoil Nullifier. 17848_ System corrupted: Component data lost. 17849_ Slug penetrates Wall. 17850_ Sneak attack on A-15 Conveyor. 17855_ Slug penetrates Neutrino Reactor. LOCATION=UPPER CAVES GOAL=ESCAPE 17864_ System corrupted: Matter fused (-9). 17872_ Dropped DRS Beacon. 17873_ DRS Beacon begins transmitting. 17884_ Field Propulsion Drive destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????##??????????????????? | | ???????????????????????? ##?????????????????? | | ???????????????????????? #?????????????????? | | ???????????????????????? ##????????????????? | | ???????????????????????? #????????????????? | | ???????????????????????? #????????????????? | | ??????????????????????## #?????????????????? | | ????????????????????### #??????????????????? | | ?????????????????#### #???????????????????? | | ???????????????### s##???????????????????? | | ???????????????# ##;###?????????????????? | | ???????????????# #???##@ ##????????????????? | | ??????????????## &#???## #????????????????? | | ????????????### #?### s#????????????????? | | ???????????## ### ##????????????????? | | ???????????# #####?????????????????? | | ???????????## ##?????????????????????? | | ????????????## ## #??????????????????????? | | ?????????????# ####??????????????????????? | | ?????????????## #????????????????????????? | | ??????????????## #????????????????????????? | | ???????????????# #????????????????????????? | | ???????????????## ##????????????????????????? | | ????????????????####?????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 27 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1425 Core Shielding 20 Weapon Shielding 100 Evasion (%) 59 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 30 Defensive Hacking 20 Item Schematics ----------------- Beamcaster | -6/Zion | Free Barrage Gun | -6/Zion | Free Slug Cannon | -6/Zion | Free Ripper | -6/Zion | Free Phasing Sabre | -6/Zion | Free Adv. Sensor Array | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Adv. Reaction Control System | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Force Field | -6/Zion | Archive Hvy. Mass Driver | -6/Zion | Archive Robot Schematics ------------------ H-66 Slayer | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive Fabricated ------------ Centrium Leg | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedRagnarokCyclogen Manual? 0 Play Time 02:22:26 Cumulative 217.0 hours Start 2025.04.11 @ 16:33:39 End 2025.04.11 @ 19:08:10 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 3 Types 1/0/1/1/0/0/0/0/0 Lore% 72 Gallery% 68 Achievement% 62 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 4f0ac46a-bf58-420f-b57b-b1ab8d00cc52