Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.11 @ 19:08:10

Player: puppuppit

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (166)     830
Value Destroyed (5069)     5069
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (2052)               2052
              TOTAL SCORE: 13651

 Bonus
-------
High Alert Combat Kills    77
Follower Combat Kills      515
Registered with UFD        300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Friendly Fire              -140

 Cogmind 
---------
Core Integrity             0/1000
Matter                     53/300
Energy                     97/100
System Corruption          16%
Temperature                Cool (2)
Movement                   Walking (120)
Location                   -5/Upper Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
               Centrium Leg
>              --- UTILITY (8) ------
  Experimental Heat Sink
      Advanced Signal Interpreter
      Advanced Targeting Computer
      Improved Target Analyzer
               System Shield
               System Restoration Module
>              --- WEAPON (4) -------
         Heavy Flail
>              --- INVENTORY (5) ----
      Advanced Cooling System
               Recoil Nullifier
      Improved Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
        Zionite Light DM Reactor
>               --- PROPULSION -------
        Zionite Composite Leg I
        Zionite Composite Leg I
        Zionite Composite Leg I
       Enhanced Flexi-carbon Leg
>               --- UTILITY ----------
                Scrap Suit
   Experimental Heat Sink
  High-capacity Storage Unit
       Improved Target Analyzer
                Core Analyzer
       Improved Medium Armor Plating
       Improved Hacking Suite
>               --- WEAPON -----------
                Coil Gun
                Coil Gun
                KE Penetrator
                Fusion Bomb Launcher
>               --- INVENTORY --------
        Zionite Light DM Reactor
                Flexi-carbon Leg
        Zionite Composite Leg I
       Enhanced Flexi-carbon Leg
       Advanced Heat Sink
                Matter Compressor
       Advanced Sensor Array
       Advanced Targeting Computer
                Recoil Stabilizer
                Matter Filter
       Improved Reaction Control System
        Zionite Heavy Carapace
       Advanced Shield Generator
                System Shield
                Coil Gun
                Molecular Deconstructor
                DRS Beacon
[Rating: 101]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Zionite Composite Leg I
  Treads                   Light Treads
  Leg                      Zionite Composite Leg I
  Wheel                    Armored Huge Wheel
  Hover Unit               Zionite Glidesys I
  Flight Unit              Field Propulsion Drive
Utility                    Core Shielding
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Coil Gun
  Energy Gun               High-powered Shock Rifle
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Hammer
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp 
Slots Evolved              10   | .   .   .   .   .   8   .   .   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   4   .   .   .   .   .   2   .   .   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Parts Attached             220  | 9   19  48  1   3   28  12  9   3   34  5   18  4   26  1   
  Power                    16   | 1   2   4   .   2   1   1   .   .   3   .   1   .   1   .   
    Engine                 10   | 1   2   4   .   1   1   1   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   .   .   .   3   .   1   .   1   .   
  Propulsion               36   | 4   2   1   .   .   5   .   1   .   13  .   1   1   8   .   
    Treads                 4    | 2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    21   | .   .   1   .   .   5   .   1   .   5   .   1   1   7   .   
    Wheel                  6    | 2   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  78   | 2   3   7   .   .   13  5   4   1   15  1   15  .   11  1   
    Device                 35   | 1   .   3   .   .   3   5   2   1   7   1   5   .   6   1   
    Storage                5    | 1   2   .   .   .   1   .   .   .   1   .   .   .   .   .   
    Processor              6    | .   1   .   .   .   1   .   .   .   2   .   .   .   2   .   
    Hackware               8    | .   .   .   .   .   5   .   .   .   .   .   2   .   1   .   
    Protection             24   | .   .   4   .   .   3   .   2   .   5   .   8   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   90   | 2   12  36  1   1   9   6   4   2   3   4   1   3   6   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Ballistic Gun          24   | 2   7   3   .   .   .   2   2   1   2   2   .   1   2   .   
    Ballistic Cannon       25   | .   .   17  1   1   6   .   .   .   .   .   .   .   .   .   
    Launcher               29   | .   5   10  .   .   3   2   2   .   1   2   .   2   2   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   
    Impact Weapon          7    | .   .   6   .   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   1   .   .   .   .   .   1   7   .   1   .   .   .   
Parts Lost                 41   | .   .   5   .   .   8   1   .   .   4   1   3   .   18  1   
  Power                    3    | .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   
  Propulsion               7    | .   .   1   .   .   .   .   .   .   1   .   .   .   4   1   
  Utility                  13   | .   .   .   .   .   2   .   .   .   2   .   3   .   6   .   
  Weapon                   18   | .   .   3   .   .   6   1   .   .   1   1   .   .   6   .   
  Highest Loss Streak      16   | .   .   1   .   .   3   1   .   .   2   1   1   .   16  1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  92  88  87  89  86  87  87  92  96  91  93  79  50  
  Engine                   6    | .   14  12  11  7   1   5   5   5   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   5   6   4   5   3   .   
  Treads                   5    | .   27  17  .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      13   | .   .   4   11  11  17  17  17  17  20  26  23  23  19  5   
  Device                   12   | .   4   8   11  11  8   16  16  17  13  16  10  11  12  11  
  Storage                  8    | .   14  12  11  11  5   5   5   5   5   6   5   5   3   .   
  Processor                5    | .   9   .   .   .   3   5   5   5   12  13  11  11  9   17  
  Hackware                 1    | .   .   .   .   .   10  .   .   .   .   .   7   5   8   5   
  Protection               9    | .   .   10  22  22  12  11  11  11  3   .   2   5   .   .   
  Ballistic Gun            13   | .   27  2   .   .   .   12  22  22  25  25  21  20  16  .   
  Ballistic Cannon         7    | .   .   18  22  21  20  1   .   .   .   .   .   .   .   .   
Peak Build Rating          101  | 9   10  31  30  35  76  83  85  89  88  86  100 101 101 47  
  Average Rating           56   | 5   8   18  30  32  67  79  82  83  83  84  95  98  82  44  
  On Entrance              55   | .   9   8   30  30  35  64  83  83  83  84  85  98  98  43  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             88   | 12  26  34  34  39  84  81  85  78  80  76  82  88  81  4   
  Greatest Support         110  | 40  40  55  55  55  93  87  91  91  96  96  100 100 110 30  
  Greatest Overweight (x)  5    | .   .   1   .   .   .   .   .   .   5   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  20  20  20  20  20  20  20  20  20  5   
  Average Capacity         17   | 7   10  15  15  15  18  20  20  20  20  20  20  20  16  5   
  Most Carried             20   | 2   13  15  15  15  20  20  20  20  20  20  20  20  20  4   
  Average Carried          16   | 1   9   14  14  14  17  19  19  19  19  19  18  19  16  3   
  Final Capacity           20   | 8   15  15  15  15  20  20  20  20  20  20  20  20  5   5   
  Final Carried            20   | 2   13  14  15  15  20  20  20  20  20  20  20  19  5   3   

 Class Distribution 
--------------------
 41% | Mutant
 26% | Skirmisher
 18% | Gunner
  3% | Hacker-Gunner
  3% | Hacker-Skirmisher
  3% | Hacker-Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Subcaves
            Mutant | -9/Recycling
            Mutant | -9/Scraptown
 Hacker-Skirmisher | -6/Factory
        Skirmisher | -6/Lower Caves
        Skirmisher | -6/Lower Caves
        Skirmisher | -6/Zion
            Gunner | -6/Deep Caves
            Gunner | -5/Proximity Caves
            Gunner | -5/Factory
            Gunner | -5/Waste
     Hacker-Gunner | -5/Factory
            Mutant | -5/Upper Caves

 Resources                      | -11  -10  -10  -9   -9   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Upp  
Matter Collected           7982 | 225  591  1263 606  20   1065 715  246  58   744  387  847  570  645  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7058 | 155  982  458  463  .    904  455  239  .    282  433  857  745  1085 .    
  Parts                    318  | 16   59   35   17   .    35   21   10   .    16   20   36   3    50   .    
Haulers Intercepted        4    | .    2    .    .    .    1    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           9    | .    2    .    2    .    3    .    .    .    .    .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      73   | .    .    12   .    .    .    21   10   .    .    30   .    .    .    .    
  Prevented                18   | .    .    .    .    .    .    12   4    .    .    2    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp 
Combat Hostiles Destroyed  124  | .   15  23  1   .   19  12  7   .   8   10  13  3   13  .   
  Guns                     57   | .   6   4   .   .   .   6   2   .   8   8   13  2   8   .   
  Cannons                  16   | .   .   7   1   .   8   .   .   .   .   .   .   .   .   .   
  AOE                      49   | .   9   12  .   .   11  6   5   .   .   2   .   1   3   .   
Classes Destroyed          21   | 2   7   1   1   .   2   .   1   .   2   2   .   1   2   .   
  Worker                   6    | .   5   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Builder                  4    | .   1   .   1   .   1   .   .   .   .   .   .   .   1   .   
  Tunneler                 7    | 5   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   4    | .   2   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Recycler                 17   | 1   5   .   6   .   3   .   .   .   .   .   .   .   2   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 5    | .   2   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  43   | .   6   5   .   .   6   12  6   .   .   8   .   .   .   .   
  Grunt                    41   | .   9   2   .   .   10  .   .   .   .   .   12  .   8   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   3    | .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Hunter                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Programmer               3    | .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Compactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Subdweller               16   | .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Technician             3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Z-Light                  3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Assembled                5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
Best Kill Streak           7    | 5   6   3   7   .   5   3   3   .   5   4   5   3   4   .   
  Combat Bots Only         6    | .   6   3   1   .   4   3   3   .   5   4   5   3   3   .   
Max Kills in Single Turn   2    | 1   2   2   1   .   2   2   2   .   2   2   2   1   2   .   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
  Exploded                 2    | .   2   2   .   .   2   2   2   .   .   1   .   1   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11  -10  -10  -9   -9   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Upp  
Hostile Shots Fired        799   | .    53   77   .    .    122  50   16   .    59   20   64   .    317  21   
  Missed                   235   | .    16   22   .    .    43   15   7    .    16   6    14   .    88   8    
Damage Taken               10544 | .    406  1026 .    .    1705 591  217  .    1337 232  969  .    3863 198  
  Core                     1602  | .    48   176  .    .    177  43   13   .    117  13   77   .    842  96   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  425   | .    .    18   .    .    38   9    3    .    90   .    267  .    .    .    
  Regen/Repaired (Parts)   283   | .    174  .    .    .    10   44   3    .    .    10   3    10   29   .    
Core Remaining (%)         55    | 100  .    .    .    10   .    .    .    .    .    57   .    .    .    .    
Volleys Fired              462   | 10   79   98   13   .    65   31   21   5    27   20   33   10   50   .    
  Largest                  4     | 2    2    2    2    .    4    4    4    1    4    4    4    4    4    .    
  Hottest                  202   | 40   50   78   74   .    179  202  123  33   133  133  120  145  126  .    
Shots Fired                1115  | 20   155  147  26   .    168  64   38   5    108  71   125  39   149  .    
  Gun                      729   | 20   141  18   .    .    .    49   34   1    104  68   123  33   138  .    
  Cannon                   262   | .    .    73   26   .    152  11   .    .    .    .    .    .    .    .    
  Launcher                 112   | .    14   56   .    .    16   4    4    .    4    3    .    6    5    .    
  Special                  12    | .    .    .    .    .    .    .    .    4    .    .    2    .    6    .    
  Kinetic                  970   | 20   141  91   26   .    152  39   34   1    104  68   123  33   138  .    
  Thermal                  10    | .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    
  Explosive                97    | .    14   56   .    .    16   .    .    .    .    .    .    6    5    .    
  Electromagnetic          26    | .    .    .    .    .    .    15   4    .    4    3    .    .    .    .    
  Robot Hit Streak         20    | 4    8    13   10   .    7    7    5    .    5    9    6    20   11   .    
  Robot Miss Streak        8     | 2    2    2    1    .    6    3    2    .    8    5    5    2    4    .    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    
  Secondary Targets        13    | .    .    .    .    .    .    1    .    .    2    3    5    1    1    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    .    .    1    1    1    1    1    .    
Shots Hit Robots           575   | 13   86   78   18   .    89   24   15   .    36   28   71   30   87   .    
  Core Hits                335   | 10   68   38   8    .    58   19   12   .    23   19   32   11   37   .    
  Critical Kills           15    | .    .    .    .    .    .    .    .    .    3    3    4    2    3    .    
  Critical Parts Destroyed 18    | .    .    .    .    .    .    1    .    .    2    1    6    .    8    .    
  Critical Strikes         43    | .    .    2    1    .    4    1    .    .    5    5    10   4    11   .    
    Destroy                36    | .    .    .    .    .    .    1    .    .    5    5    10   4    11   .    
    Blast                  7     | .    .    2    1    .    4    .    .    .    .    .    .    .    .    .    
Melee Attacks              45    | .    .    29   .    .    .    11   .    .    .    .    .    .    1    4    
  Impact                   34    | .    .    29   .    .    .    .    .    .    .    .    .    .    1    4    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 11    | .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18511 | 145  1767 2726 362  .    3388 957  590  .    991  733  1540 1867 3445 .    
  Guns                     8412  | 145  878  336  .    .    .    507  416  .    843  623  1540 673  2451 .    
  Cannons                  3461  | .    .    997  362  .    2038 64   .    .    .    .    .    .    .    .    
  Explosions               6389  | .    889  1393 .    .    1269 386  174  .    148  110  .    1194 826  .    
  Melee                    102   | .    .    .    .    .    .    .    .    .    .    .    .    .    102  .    
  Ramming                  147   | .    .    .    .    .    81   .    .    .    .    .    .    .    66   .    
  Kinetic                  11703 | 145  878  1333 362  .    2038 401  416  .    843  623  1540 673  2451 .    
  Thermal                  256   | .    .    .    .    .    .    256  .    .    .    .    .    .    .    .    
  Explosive                5571  | .    889  1393 .    .    1269 .    .    .    .    .    .    1194 826  .    
  Electromagnetic          732   | .    .    .    .    .    .    300  174  .    148  110  .    .    .    .    
  Impact                   102   | .    .    .    .    .    .    .    .    .    .    .    .    .    102  .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16    | .    .    .    .    .    .    .    .    .    .    1    .    11   16   16   
  Average Corruption       8     | .    .    .    .    .    .    .    .    .    .    1    .    6    12   16   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  35    | .    .    .    .    .    .    .    .    .    .    2    .    4    27   2    
    Message Errors         9     | .    .    .    .    .    .    .    .    .    .    1    .    .    8    .    
    Matter Fused           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    .    .    1    .    1    2    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            258   | .    8    31   18   .    64   14   3    .    .    .    .    .    120  .    
  Projectiles              73    | .    .    9    18   .    46   .    .    .    .    .    .    .    .    .    
  Explosions               180   | .    8    22   .    .    13   14   3    .    .    .    .    .    120  .    
  Melee                    5     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
Knockbacks                 24    | .    .    11   1    .    12   .    .    .    .    .    .    .    .    .    
  Impact                   2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Kinetic                  21    | .    .    11   1    .    9    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      195   | .    .    75   .    .    85   .    23   .    .    10   .    .    2    .    
  Shots                    10    | .    .    6    .    .    2    .    1    .    .    1    .    .    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Targets Rammed             15    | .    .    .    .    .    5    .    .    .    .    .    .    .    10   .    
  Kicked                   13    | .    .    .    .    .    5    .    .    .    .    .    .    .    8    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        459   | .    46   .    .    .    250  232  72   .    382  190  459  221  237  .    
  Average Temperature      93    | .    11   .    .    .    76   62   34   .    145  81   183  83   45   .    
  Received Heat Transfer   2733  | .    153  105  .    .    519  54   .    .    396  .    375  .    1131 .    
  Effects                  5     | .    .    .    .    .    1    .    .    .    1    .    .    .    3    .    
    Energy Bleed           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              10    | .    .    .    .    .    1    2    .    .    7    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         414   | .    .    .    .    .    .    414  .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp 
Peak Influence             482  | 30  414 .   182 .   482 .   .   .   .   .   434 245 460 .   
  Initial                  210  | .   19  .   21  .   .   .   .   .   .   .   210 114 171 .   
  Average                  191  | 8   205 .   85  .   180 .   .   .   .   .   262 198 213 .   
Maximum Alert Level        2    | .   2   .   .   .   2   .   .   .   .   .   2   1   2   .   
  Low Security (%)         49   | 100 41  .   100 .   61  .   .   .   .   .   .   34  51  .   
  Level 1                  39   | .   53  .   .   .   11  .   .   .   .   .   96  65  41  .   
  Level 2                  10   | .   4   .   .   .   26  .   .   .   .   .   3   .   7   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   3   .   .   .   10  .   .   .   .   .   3   .   7   .   
  Investigation            9    | .   2   .   .   .   3   .   .   .   .   .   3   .   1   .   
  Extermination            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Reinforcement            12   | .   1   .   .   .   5   .   .   .   .   .   .   .   6   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       4    | .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp 
Distress Signals           6    | .   2   .   .   .   1   .   .   .   .   .   1   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              221  | .   22  29  .   .   36  25  3   .   16  19  21  6   40  4   
  Peak Tracking Total      12   | .   4   5   .   .   6   12  2   .   5   4   8   4   12  4   
  Tactical Retreats        18   | .   .   2   .   .   3   2   .   .   1   .   .   1   9   .   

 Traps                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp 
Traps Triggered            6    | .   1   1   .   .   .   .   .   .   .   .   3   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   2   .   3   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp 
Machines Disabled          15   | .   .   1   .   .   3   5   1   .   2   .   3   .   .   .   
  Max in Single Turn       3    | .   .   1   .   .   1   3   1   .   1   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp 
Machines Accessed          54   | .   9   2   8   6   10  3   2   1   .   .   5   .   8   .   
  Terminals                27   | .   7   .   4   .   6   1   .   .   .   .   4   .   5   .   
  Fabricators              3    | .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   1   .   4   .   2   .   .   .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Total Hacks                161  | .   31  4   18  22  22  11  7   5   .   .   13  .   28  .   
  Successful               100  | .   15  4   9   22  12  11  7   5   .   .   4   .   11  .   
  Failed                   61   | .   16  .   9   .   10  .   .   .   .   .   9   .   17  .   
    Catastrophic           7    | .   3   .   1   .   .   .   .   .   .   .   1   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   71   | .   20  .   16  .   13  .   1   1   .   .   8   .   12  .   
  Terminals                88   | .   23  .   13  .   18  5   .   .   .   .   9   .   20  .   
  Fabricators              9    | .   .   .   .   .   1   .   .   .   .   .   4   .   4   .   
  Repair Stations          4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   4   .   5   .   2   .   .   .   .   .   .   .   1   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Terminal Hacks             63   | .   3   4   3   22  4   11  7   5   .   .   .   .   4   .   
  Record                   36   | .   .   3   .   17  .   10  6   .   .   .   .   .   .   .   
  Part Schematic           5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Robot Analysis           8    | .   2   .   2   4   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Open Door                3    | .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Terminal Index           4    | .   1   .   1   .   1   .   .   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Reprogram Traps          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   
  Network Status           2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       4    | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         24   | .   5   .   6   .   6   .   .   .   .   .   2   .   5   .   
  Terminals                17   | .   5   .   2   .   4   .   .   .   .   .   2   .   4   .   
    Botnet                 17   | .   5   .   2   .   4   .   .   .   .   .   2   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Recycling Units          4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
    Fedlink                3    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacking Detections         31   | .   8   .   4   .   6   1   .   .   .   .   5   .   7   .   
  Full Trace Events        10   | .   4   .   1   .   1   1   .   .   .   .   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   21   | .   .   .   .   .   .   .   .   21  .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   69   | .   .   .   .   .   .   .   .   .   .   .   .   .   69  .   
  Total Part Build Rating  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   
Parts Repaired             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          209  | .   209 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         399  | .   399 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
------------               Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Upp  
Total Allies               5    | .    .    .    .    .    .    .    3    2    .    .    .    .    .    .    
  Largest Group            3    | .    .    .    .    .    .    .    3    2    2    2    2    .    .    .    
  Highest-Rated Group      192  | .    .    .    .    .    .    .    75   192  192  192  192  .    .    .    
  Highest-Rated Ally       96   | .    .    .    .    .    .    .    25   96   96   96   96   .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               102  | .    .    .    .    .    .    .    2    .    70   25   5    .    .    .    
  Total Damage             2812 | .    .    .    .    .    .    .    86   .    1763 828  135  .    .    .    
  Kills                    20   | .    .    .    .    .    .    .    .    .    12   8    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Dee Pro Fac Was Fac Upp 
Robot Analysis Total       8    | .   2   .   2   4   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    15   | .   .   2   .   4   .   3   2   2   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Upp  
Turns Passed               17894 | 85   1557 3499 480  1411 1642 1661 2202 1015 1622 1195 689  163  635  38   
Spaces Moved               11375 | 36   773  1656 336  1063 1051 1209 1170 778  1247 1001 448  106  460  41   
  Core                     125   | 1    .    .    .    .    .    .    .    .    .    .    .    .    123  1    
  Treads                   1971  | 18   773  1180 .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     8991  | .    .    476  336  1063 1051 1209 1170 778  1094 1001 448  106  254  5    
  Wheels                   158   | 17   .    .    .    .    .    .    .    .    141  .    .    .    .    .    
  Hover                    12    | .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    
  Flight                   118   | .    .    .    .    .    .    .    .    .    .    .    .    .    83   35   
  Fastest Speed            50    | 50   160  130  130  130  123  123  123  126  110  110  110  112  50   55   
  Average Speed            126   | 119  160  151  130  130  125  123  124  126  115  110  110  112  85   64   
  Slowest Speed            410   | 160  160  240  130  130  126  123  126  126  410  110  112  112  120  120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 4    86   86   65   84   24   98   77   88   79   86   11   70   19   3    
  Regions Visited          14
    Branch Regions         9
  Pre-discovered Areas     11    | .    .    1    4    2    .    2    1    1    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    .    .    1    1    1    1    .    1    .    .    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    .    .    .    .    1    .    .    .    .    .    
Scrap Searched             39    | .    .    15   .    5    .    7    5    3    .    4    .    .    .    .    
Spaces Dug                 30    | .    .    19   .    .    .    5    3    .    .    1    .    .    .    2    
Terrain Destroyed          721   | .    71   321  1    .    138  21   4    .    12   7    3    108  33   2    
  Melee                    8     | .    .    2    .    .    .    4    .    .    .    .    .    .    .    2    
  Projectile               58    | .    .    2    1    .    17   6    3    .    12   7    3    1    6    .    
  AOE                      652   | .    71   317  .    .    121  11   .    .    .    .    .    107  25   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   
---------                  Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Upp  
Total                      13921 | 56   953  2431 354  1106 1247 1331 1886 806  1371 1049 565  127  591  48   
  Wait                     1495  | .    60   571  2    .    49   34   676  13   13   11   40   1    25   .    
  Move                     11358 | 35   772  1655 335  1062 1050 1208 1169 777  1246 1000 448  105  455  41   
  Hop                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Pick Up                  142   | 2    14   15   2    18   27   13   4    1    19   6    10   2    9    .    
  Fast Attach              47    | 7    3    3    .    1    6    1    1    1    15   .    4    1    4    .    
  Attach                   54    | .    .    6    .    .    8    .    1    1    9    2    11   2    13   1    
  Detach                   27    | .    1    2    .    1    4    .    1    1    5    .    8    1    3    .    
  Swap                     119   | 2    16   39   1    2    14   11   7    1    10   3    3    1    9    .    
  Drop                     150   | .    8    11   1    22   18   22   6    6    27   6    8    4    10   1    
  Fire                     462   | 10   79   98   13   .    65   31   21   5    27   20   33   10   50   .    
  Melee                    45    | .    .    29   .    .    .    11   .    .    .    .    .    .    1    4    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kick                     13    | .    .    .    .    .    5    .    .    .    .    .    .    .    8    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Trap                     3     | .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / Upp / Ext)
-5/Waste
-5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2)
-5/Upper Caves

 History 
---------
  Turn | Location           | Event
    21 | -11/Scrapyard      | Discovered new exit (range 16)
    86 | -11/Scrapyard      | Entered Materials
   210 | -10/Materials      | Discovered new exit (range 15)
   319 | -10/Materials      | Discovered new exit (range 13)
   334 | -10/Materials      | Build established: Mutant
   584 | -10/Materials      | Discovered new exit (range 12)
  1119 | -10/Materials      | Discovered new exit (range 12)
  1474 | -10/Materials      | Repaired Lgt. Treads
  1501 | -10/Materials      | Repaired Lgt. Treads
  1635 | -10/Materials      | Discovered new exit (range 5)
  1643 | -10/Materials      | Entered Subcaves
  2175 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  2189 | -10/Subcaves       | Core integrity fell below 50%
  2281 | -10/Subcaves       | Discovered new exit (range 8)
  2380 | -10/Subcaves       | Discovered new exit (range 12)
  2881 | -10/Subcaves       | Learned Materials stockpile data
  2997 | -10/Subcaves       | Visited Clippyterm
  3002 | -10/Subcaves       | Learned location of Section 7 (-2)
  3115 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Shrapnel Gun
  3610 | -10/Subcaves       | Learned Materials emergency access door positions
  3799 | -10/Subcaves       | A Subdweller sparked back to life
  3799 | -10/Subcaves       | A Subdweller sparked back to life
  3799 | -10/Subcaves       | A Subdweller sparked back to life
  3824 | -10/Subcaves       | Found Prototype Leg
  3824 | -10/Subcaves       | Identified Cargo Legs
  3826 | -10/Subcaves       | Attached Cargo Legs, gained temporary slots: Utility x2
  3878 | -10/Subcaves       | Core integrity fell below 20%
  3983 | -10/Subcaves       | Shifting Twisted Machinery released Battle Rifle
  4126 | -10/Subcaves       | Ambushed by Subdwellers from Twisted Machinery
  4137 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Light Armor Plating
  4139 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Monowheel
  4187 | -10/Subcaves       | Disturbed a concealed Subdweller
  5039 | -10/Subcaves       | Ambushed by Subdweller buried in earth
  5044 | -10/Subcaves       | Ambushed by Subdweller buried in earth
  5138 | -10/Subcaves       | Discovered new exit (range 3)
  5142 | -10/Subcaves       | Entered Recycling
  5552 | -9/Recycling       | Discovered new exit (range 15)
  5589 | -9/Recycling       | Scanned before Scraplab entrance
  5610 | -9/Recycling       | Entered Scraplab
  5621 | -9/Recycling       | Discovered new exit (range 2)
  5622 | -9/Recycling       | Entered Scraptown
  5729 | -9/Scraptown       | Scanned Subdweller tech in exchange for log data
  5732 | -9/Scraptown       | Learned location of Quarantine (-2)
  5733 | -9/Scraptown       | Learned location of Zion (-6)
  5734 | -9/Scraptown       | Learned Research stockpile data
  5736 | -9/Scraptown       | Learned 8 Factory zone layouts
  5747 | -9/Scraptown       | Discovered new exit (range 11)
  5875 | -9/Scraptown       | Visited UFD Registry
  5875 | -9/Scraptown       | Registered with UFD as "Gravmech"
  6252 | -9/Scraptown       | Visited Assassins FH
  6306 | -9/Scraptown       | Visited Bundlers
  6483 | -9/Scraptown       | Visited Modified Component R&D
  6538 | -9/Scraptown       | Visited Science Guys
  6595 | -9/Scraptown       | Visited Supply Room
  6632 | -9/Scraptown       | Visited Cartography Club
  6650 | -9/Scraptown       | Visited Abandonware Association
  6663 | -9/Scraptown       | Learned abandonware demo "REPAIR.EXE"
  6690 | -9/Scraptown       | Visited Analyses Database
  6718 | -9/Scraptown       | Visited Derelict Rescue Squad
  6726 | -9/Scraptown       | Found DRS Beacon
  6961 | -9/Scraptown       | Discovered new exit (range 15)
  6982 | -9/Scraptown       | Found Scrap Suit
  6997 | -9/Scraptown       | Found Scrap Suit
  7033 | -9/Scraptown       | Entered Factory
  7033 | -6/Factory         | Evolved 8 slots: Propulsion x2, Utility x4, Weapon x2
  7034 | -6/Factory         | Identified exit to Lower Caves
  7333 | -6/Factory         | Build established: Hacker-Tank
  7355 | -6/Factory         | Garrison activated, responded to threat
  7429 | -6/Factory         | Discovered new exit (range 15)
  7459 | -6/Factory         | Identified exit to Factory
  7806 | -6/Factory         | Build established: Hacker-Skirmisher
  8441 | -6/Factory         | Build established: Skirmisher
  8617 | -6/Factory         | Lost 3 parts (3w)
  8675 | -6/Factory         | Entered Lower Caves
  8946 | -6/Lower Caves     | Learned location of 1 exit from Factory
  9021 | -6/Lower Caves     | Learned Extension security intel
  9021 | -6/Lower Caves     | Learned Armory security intel
  9021 | -6/Lower Caves     | Learned Extension garrison access intel
  9067 | -6/Lower Caves     | Build established: Derelict-Assassin
  9155 | -6/Lower Caves     | Learned Research emergency access door positions
  9155 | -6/Lower Caves     | Learned Research security intel
  9246 | -6/Lower Caves     | Attracted the attention of an 0b10 base
  9336 | -6/Lower Caves     | Lost 4 allies
  9542 | -6/Lower Caves     | Learned 8 Factory zone layouts
  9654 | -6/Lower Caves     | Build established: Skirmisher
 10158 | -6/Lower Caves     | Discovered new exit (range 11)
 10179 | -6/Lower Caves     | Identified exit to Lower Caves
 10336 | -6/Lower Caves     | Entered another Lower Caves area
 11357 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11418 | -6/Lower Caves     | Spotted B-75 Beast
 11509 | -6/Lower Caves     | Destroyed B-75 Beast
 11720 | -6/Lower Caves     | Discovered exit to Factory (range 7)
 12055 | -6/Lower Caves     | A Commander dispatched an escort
 12061 | -6/Lower Caves     | Learned Armory stockpile data
 12061 | -6/Lower Caves     | Learned Research security intel
 12061 | -6/Lower Caves     | Learned Armory security intel
 12120 | -6/Lower Caves     | Learned Factory terminal intel
 12178 | -6/Lower Caves     | Discovered new exit (range 8)
 12514 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 12521 | -6/Lower Caves     | Found Prototype Special Weapon
 12532 | -6/Lower Caves     | Identified exit to Zion
 12538 | -6/Lower Caves     | Entered Zion
 12538 | -6/Zion            | Accompanied by 3 allies
 12539 | -6/Zion            | Commander's escort returned to base
 12539 | -6/Zion            | Commander's escort returned to base
 12539 | -6/Zion            | Commander's escort returned to base
 12668 | -6/Zion            | Discovered new exit (range 16)
 12733 | -6/Zion            | Learned 8 Factory zone layouts
 12972 | -6/Zion            | Given A8's code to call for help
 13023 | -6/Zion            | Identified Molecular Deconstructor
 13154 | -6/Zion            | Turned away by Imprinter
 13254 | -6/Zion            | Learned 4 Factory zone layouts
 13525 | -6/Zion            | Discovered new exit (range 5)
 13526 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 13529 | -6/Zion            | Identified exit to Deep Caves
 13541 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 13545 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
 13553 | -6/Zion            | Entered Deep Caves
 13553 | -6/Deep Caves      | Accompanied by 2 allies
 13720 | -6/Deep Caves      | Z-Facility disabled
 13728 | -6/Deep Caves      | Attacked by Z-Imprinter
 13746 | -6/Deep Caves      | Allies destroyed Z-Imprinter
 13810 | -6/Deep Caves      | Found Prototype Protection
 13872 | -6/Deep Caves      | Identified Zio. Weapon Casing
 13963 | -6/Deep Caves      | Found Prototype Protection
 14030 | -6/Deep Caves      | Build established: Gunner
 14083 | -6/Deep Caves      | Found Prototype Protection
 14083 | -6/Deep Caves      | Identified Zio. Heavy Carapace
 14196 | -6/Deep Caves      | Found Zio. Weapon Casing
 14266 | -6/Deep Caves      | Found Zio. Heavy Carapace
 14290 | -6/Deep Caves      | Found Zio. Weapon Casing
 14302 | -6/Deep Caves      | Found Zio. Weapon Casing
 14305 | -6/Deep Caves      | Found Zio. Weapon Casing
 14598 | -6/Deep Caves      | Discovered new exit (range 7)
 14988 | -6/Deep Caves      | Found Zio. Heavy Carapace
 15175 | -6/Deep Caves      | Entered Proximity Caves
 15175 | -5/Proximity Caves | Accompanied by 2 allies
 15685 | -5/Proximity Caves | Learned 4 Factory zone layouts
 15822 | -5/Proximity Caves | Discovered exit to Factory (range 10)
 16166 | -5/Proximity Caves | Learned Factory stockpile data
 16178 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 16370 | -5/Proximity Caves | Entered Factory
 16370 | -5/Factory         | Accompanied by 2 allies
 16370 | -5/Factory         | Evolved 2 slots: Utility x2
 16371 | -5/Factory         | Identified exit to Extension
 16372 | -5/Factory         | Identified exit to Upper Caves
 16373 | -5/Factory         | Identified exit to Factory
 16375 | -5/Factory         | Loaded intel: 28 terminal locations
 17059 | -5/Factory         | Sucked down chute
 17059 | -5/Factory         | Entered Waste
 17072 | -5/Waste           | Found Fusion Bomb Launcher
 17074 | -5/Waste           | EMP discharged
 17085 | -5/Waste           | Spotted C-40 Crusher
 17090 | -5/Waste           | Spotted C-40 Crusher
 17097 | -5/Waste           | Spotted C-40 Crusher
 17120 | -5/Waste           | Destroyed C-40 Crusher
 17134 | -5/Waste           | Destroyed C-40 Crusher
 17137 | -5/Waste           | Spotted C-40 Crusher
 17140 | -5/Waste           | Destroyed C-40 Crusher
 17174 | -5/Waste           | EMP discharged
 17174 | -5/Waste           | System corruption reached 10%
 17184 | -5/Waste           | Spotted C-40 Crusher
 17198 | -5/Waste           | Spotted C-40 Crusher
 17200 | -5/Waste           | Discovered new exit (range 16)
 17222 | -5/Waste           | Entered Factory
 17290 | -5/Factory         | Discovered exit to Extension (range 16)
 17486 | -5/Factory         | Discovered exit to Factory (range 8)
 17561 | -5/Factory         | Fabricated Centrium Leg (x1)
 17640 | -5/Factory         | Build established: Hacker-Gunner
 17696 | -5/Factory         | Core integrity fell below 50%
 17737 | -5/Factory         | Core integrity fell below 20%
 17794 | -5/Factory         | Lost 16 parts (1p4n6u5w)
 17822 | -5/Factory         | Search patrols dispatched
 17857 | -5/Factory         | Entered Upper Caves
 17873 | -5/Upper Caves     | Activated DRS Beacon
 17895 | -5/Upper Caves     | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Found 4 branch access points:
    (143,60) Upper Caves
    (175,94) Upper Caves
    (10,133) Extension
    (150,25) Extension
  Map updated.
17829_ Slug penetrates Wall. <x2>
17830_ System corrupted: Component data lost.
17843_ Dropped Recoil Stabilizer.
17843_ Acquired Recoil Nullifier.
17848_ System corrupted: Component data lost.
17849_ Slug penetrates Wall.
17850_ Sneak attack on A-15 Conveyor.
17855_ Slug penetrates Neutrino Reactor.
LOCATION=UPPER CAVES
GOAL=ESCAPE
17864_ System corrupted: Matter fused (-9).
17872_ Dropped DRS Beacon.
17873_ DRS Beacon begins transmitting.
17884_ Field Propulsion Drive destroyed.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????????     |
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| ??????????????????????????????????????????????     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           66
Energy Generation          27
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             1425
Core Shielding             20
Weapon Shielding           100
Evasion (%)                59
Targeting Accuracy         8
Target Analysis            6
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          30
Defensive Hacking          20

 Item Schematics 
-----------------
                   Beamcaster | -6/Zion | Free
                  Barrage Gun | -6/Zion | Free
                  Slug Cannon | -6/Zion | Free
                       Ripper | -6/Zion | Free
                Phasing Sabre | -6/Zion | Free
            Adv. Sensor Array | -6/Zion | Archive
         Imp. Remote Datajack | -6/Zion | Archive
          Adv. Cooling System | -6/Zion | Archive
 Imp. Proton Missile Launcher | -6/Zion | Archive
     Imp. Transmission Jammer | -6/Zion | Archive
                     Arm. Leg | -6/Zion | Archive
             Dispersion Rifle | -6/Zion | Archive
 Adv. Reaction Control System | -6/Zion | Archive
       Nuclear Pulse Thruster | -6/Zion | Archive
           Lrn. Proton Cannon | -6/Zion | Archive
       Imp. Thermal Generator | -6/Zion | Archive
        Adv. Shield Generator | -6/Zion | Archive
          EM Disruption Field | -6/Zion | Archive
                Neutrino Core | -6/Zion | Archive
                  Force Field | -6/Zion | Archive
             Hvy. Mass Driver | -6/Zion | Archive

 Robot Schematics 
------------------
    H-66 Slayer | -6/Zion | Archive
 R-06 Scavenger | -6/Zion | Archive
 M-22 Extractor | -6/Zion | Archive

 Fabricated
------------
 Centrium Leg | x1 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinkedRagnarokCyclogen
  Manual?         0
Play Time         02:22:26
  Cumulative      217.0 hours
  Start           2025.04.11 @ 16:33:39
  End             2025.04.11 @ 19:08:10
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          121
  Rogue           121
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           1/0/1/1/0/0/0/0/0
Lore%             72
Gallery%          68
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 4f0ac46a-bf58-420f-b57b-b1ab8d00cc52