Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.10 @ 22:40:19 Player: Lako Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (93) 465 Value Destroyed (3447) 3447 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (154) 154 TOTAL SCORE: 7126 Bonus ------- High Alert Combat Kills 154 Cogmind --------- Core Integrity 0/850 Matter 3/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Visual Processing Unit Advanced Targeting Computer Improved Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Treads Improved Gravmag System Matter Filter Weapon Cycler Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Advanced Targeting Computer Weapon Cycler Hardened Medium Armor Plating Tractor Beam > --- WEAPON ----------- Improved Assault Rifle High-powered Shotgun Mini Assault Cannon Heavy Rocket Launcher > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine High-capacity Matter Pod Improved Sensor Array Matter Filter Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating System Restoration Module Assault Rifle Heavy Assault Rifle Flak Gun Mini Grenade Launcher [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Improved Gravmag System Flight Unit Biomechanical Wings Utility Visual Processing Unit Device Tractor Beam Storage Large Storage Unit Processor Visual Processing Unit Hackware Improved Hacking Suite Protection Utility Shielding Weapon Shotgun Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 4 | . . 1 1 1 1 Weapon 2 | . . 1 . 1 . Parts Attached 75 | 6 6 9 15 24 15 Power 9 | 1 . 1 2 3 2 Engine 7 | 1 . . 2 2 2 Core 2 | . . 1 . 1 . Reactor . | . . . . . . Propulsion 22 | 2 1 1 6 4 8 Treads 15 | 2 1 1 6 4 1 Leg . | . . . . . . Wheel . | . . . . . . Hover 5 | . . . . . 5 Flight 2 | . . . . . 2 Utility 20 | 1 2 2 3 8 4 Device 4 | . . . . 3 1 Storage 4 | 1 1 . 1 . 1 Processor 3 | . 1 . . 2 . Hackware 1 | . . . . . 1 Protection 8 | . . 2 2 3 1 Artifact . | . . . . . . Weapon 24 | 2 3 5 4 9 1 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 14 | 2 1 2 3 6 . Ballistic Cannon 4 | . 2 1 . 1 . Launcher 6 | . . 2 1 2 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 2 1 Parts Lost 36 | . . 2 7 9 18 Power 2 | . . . 1 . 1 Propulsion 14 | . . . 2 4 8 Utility 8 | . . 1 1 2 4 Weapon 12 | . . 1 3 3 5 Highest Loss Streak 8 | . . 1 5 2 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 98 96 93 98 66 Engine 6 | . 14 . 7 5 3 Core 2 | . . 11 1 1 . Treads 21 | . 28 22 23 21 9 Device 2 | . . . . 4 5 Storage 9 | . 15 11 11 7 5 Processor 11 | . 11 11 9 13 13 Protection 8 | . . 10 13 11 3 Ballistic Gun 15 | . 17 10 16 19 7 Ballistic Cannon 6 | . 10 12 1 2 5 Launcher 5 | . . 6 8 6 3 Peak Build Rating 45 | 6 9 16 20 40 45 Average Rating 21 | 5 8 14 16 29 33 On Entrance 14 | . 6 9 16 20 38 Naked Turns . | . . . . . . Heaviest Build 116 | 13 33 38 116 62 60 Greatest Support 88 | 40 40 43 63 60 88 Greatest Overweight (x) 4 | 4 1 . 2 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 15 15 25 15 15 Average Capacity 14 | 7 14 15 18 15 11 Most Carried 15 | 2 10 13 15 15 15 Average Carried 11 | 1 7 10 11 14 10 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 14 | 2 10 13 14 14 4 Class Distribution -------------------- 29% | Mutant 24% | Tank 21% | Scavenger-Tank 19% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2312 | 220 463 293 516 725 95 Remotely 477 | . . . . 382 95 Salvage Created 2417 | . 300 301 758 819 239 Parts 163 | . 25 31 37 60 10 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 83 | . 13 13 17 27 13 Melee 2 | . . 1 . 1 . Guns 32 | . 6 4 8 13 1 Cannons 23 | . 7 5 2 8 1 AOE 26 | . . 3 7 5 11 Classes Destroyed 13 | . 2 2 3 3 3 Worker 2 | . . . . 1 1 Builder 6 | . . . . 5 1 Recycler 2 | . . . 2 . . Operator 1 | . . 1 . . . Drone 1 | . . . . . 1 Swarmer 28 | . 6 7 . 10 5 Saboteur 1 | . . . . . 1 Grunt 33 | . 7 2 10 9 5 Brawler 1 | . . . . . 1 Duelist 3 | . . . 2 1 . Sentry 10 | . . 4 4 2 . Hunter 3 | . . . 1 2 . Programmer 3 | . . . . 3 . Best Kill Streak 8 | . 3 4 4 8 5 Combat Bots Only 5 | . 3 4 3 4 5 Max Kills in Single Turn 6 | . 1 3 3 6 5 Gunslinging . | . . . . . . Exploded 5 | . . 3 2 3 5 Melee 1 | . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 636 | . 52 63 110 181 230 Missed 217 | . 13 14 36 58 96 Damage Taken 6244 | . 437 542 1035 1536 2694 Core 1194 | . 47 71 126 88 862 Absorbed by Shields . | . . . . . . Redirected to Shielding 9 | . . . 5 4 . Regen/Repaired (Parts) 19 | . 19 . . . . Core Remaining (%) 85 | 100 81 82 77 87 . Volleys Fired 208 | . 32 30 49 64 33 Largest 4 | . 2 3 3 4 4 Hottest 135 | . 55 91 79 135 135 Shots Fired 468 | . 64 61 91 191 61 Gun 300 | . 34 30 61 149 26 Cannon 141 | . 30 30 21 33 27 Launcher 27 | . . 1 9 9 8 Special . | . . . . . . Kinetic 441 | . 64 60 82 182 53 Thermal . | . . . . . . Explosive 27 | . . 1 9 9 8 Electromagnetic . | . . . . . . Robot Hit Streak 16 | . 11 12 8 16 13 Robot Miss Streak 8 | . 4 8 4 5 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 295 | . 39 33 61 126 36 Core Hits 197 | . 17 17 53 78 32 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 9 | . 2 2 3 1 1 Destroy 2 | . . . 1 1 . Blast 7 | . 2 2 2 . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8596 | 4 606 690 1866 2756 2674 Guns 2825 | . 261 179 701 1333 351 Cannons 1764 | . 333 313 219 599 300 Explosions 3856 | . . 171 907 766 2012 Melee . | . . . . . . Ramming 151 | 4 12 27 39 58 11 Kinetic 4589 | . 594 492 920 1932 651 Thermal 294 | . . . . . 294 Explosive 3447 | . . 171 838 720 1718 Electromagnetic 115 | . . . 69 46 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 . . 1 Average Corruption 1 | . . 2 . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . 7 . . 3 Message Errors 2 | . . 2 . . . Matter Fused 3 | . . 2 . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 2 | . . 1 . . 1 Data Loss (major) 1 | . . 1 . . . Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 394 | . . . . 85 309 Projectiles 16 | . . . . 16 . Explosions 378 | . . . . 69 309 Melee . | . . . . . . Knockbacks 20 | . 6 3 3 5 3 Impact . | . . . . . . Kinetic 18 | . 6 2 2 5 3 Secondary 2 | . . 1 1 . . Self-Inflicted Damage 416 | . . 20 18 19 359 Shots 9 | . . 1 1 1 6 Rammed 27 | 1 2 7 3 13 1 Targets Rammed 30 | 1 2 8 3 15 1 Kicked . | . . . . . . Crushed 3 | . . 1 . 2 . Highest Temperature 386 | . 32 99 89 280 386 Average Temperature 64 | . 13 38 27 77 149 Received Heat Transfer 1481 | . 210 147 351 366 407 Effects 2 | . . . . . 2 Energy Bleed 1 | . . . . . 1 Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 300 | . . . . . 300 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 870 | . 252 165 403 536 870 Initial 262 | . . 105 68 182 262 Average 207 | . 75 96 126 285 462 Maximum Alert Level 3 | . 1 . 2 2 3 Low Security (%) 56 | 100 77 100 87 28 . Level 1 24 | . 22 . 11 41 27 Level 2 18 | . . . 1 29 63 Level 3 . | . . . . . 8 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 3 . 2 7 5 Investigation 3 | . 2 . . 1 . Extermination 4 | . . . . 3 1 Reinforcement 8 | . 1 . 2 3 2 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . 2 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . . . 3 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 144 | . 22 16 28 38 40 Peak Tracking Total 9 | . 4 4 5 6 9 Tactical Retreats 15 | . 3 1 1 3 7 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . 1 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 8 | . . . . 8 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 34 | . 2 2 6 8 16 Max in Single Turn 5 | . 1 1 2 3 5 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 13 | . 2 1 2 8 . Terminals 10 | . 1 1 1 7 . Fabricators . | . . . . . . Repair Stations 2 | . 1 . . 1 . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 34 | . 5 3 5 21 . Successful 16 | . 2 1 4 9 . Failed 18 | . 3 2 1 12 . Catastrophic 2 | . . . . 2 . Database Lockouts . | . . . . . . Manual 8 | . . 2 . 6 . Terminals 25 | . 2 3 2 18 . Fabricators . | . . . . . . Repair Stations 6 | . 3 . . 3 . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 11 | . . 1 2 8 . Record 7 | . . . 1 6 . Emergency Access Points 1 | . . . 1 . . Unreport Threat 1 | . . 1 . . . Disarm Traps 2 | . . . . 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 2 . . 1 . Scan Component 2 | . 1 . . 1 . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 13 | . 2 1 2 8 . Full Trace Events 3 | . 1 . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 38 | . 38 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 7013 | 89 1357 1024 1153 2604 786 Spaces Moved 3946 | 48 768 558 506 1338 728 Core 129 | 15 . . . . 114 Treads 3389 | 33 768 558 506 1338 186 Legs . | . . . . . . Wheels . | . . . . . . Hover 295 | . . . . . 295 Flight 133 | . . . . . 133 Fastest Speed 34 | 50 160 160 160 160 34 Average Speed 155 | 161 160 160 188 172 91 Slowest Speed 320 | 250 240 160 320 320 245 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 5 | . . . . . 5 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 5 86 37 40 36 31 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 310 | . . 7 68 86 149 Melee . | . . . . . . Projectile 3 | . . . . 1 2 AOE 307 | . . 7 68 85 147 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4418 | 56 830 629 620 1491 792 Wait 88 | . 10 17 37 12 12 Move 3933 | 47 767 557 505 1337 720 Hop 3 | . . . . . 3 Pick Up 46 | 2 9 5 7 20 3 Fast Attach 26 | 6 6 1 2 4 7 Attach 29 | . . 4 9 10 6 Detach 9 | . 2 1 2 1 3 Swap 20 | . . 4 4 10 2 Drop 26 | . 2 2 2 18 2 Fire 208 | . 32 30 49 64 33 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush 29 | 1 2 8 3 15 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 15) 296 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 709 | -10/Materials | Discovered new exit (range 10) 873 | -10/Materials | Discovered new exit (range 9) 1378 | -10/Materials | Repaired Lgt. Nuclear Core 1447 | -10/Materials | Entered another Materials area 1447 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2022 | -9/Materials | Build established: Tank 2355 | -9/Materials | Discovered new exit (range 8) 2471 | -9/Materials | Entered another Materials area 2471 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2711 | -8/Materials | Lost 5 parts (1p1n1u2w) 3460 | -8/Materials | Discovered new exit (range 17) 3624 | -8/Materials | Build established: Scavenger-Tank 3624 | -8/Materials | Entered Factory 3624 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4867 | -7/Factory | Build established: Scavenger-Gunner 6191 | -7/Factory | Discovered new exit (range 5) 6228 | -7/Factory | Entered another Factory area 6228 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6578 | -6/Factory | First assault squad dispatched 6671 | -6/Factory | Build established: Gunner 6762 | -6/Factory | Lost 8 parts (2n2u4w) 6809 | -6/Factory | Core integrity fell below 50% 6951 | -6/Factory | Core integrity fell below 20% 6981 | -6/Factory | Lost 4 parts (2n1u1w) 6995 | -6/Factory | Build established: Mutant 7014 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06950_ G-50 Soldier destroyed. 06950_ S-27 Virus destroyed. 06950_ Nuclear Reactor explodes. 06950_ B-48 Gladiator destroyed. 06950_ Destroyed Hover Unit. 06950_ Nuclear Reactor explodes. 06950_ Destroyed Hover Unit. 06950_ Destroyed Lgt. Ion Engine. 06950_ Drone destroyed. 06950_ Destroyed Carbon-fiber Leg. 06953_ Nuclear Reactor explodes. 06953_ K-01 Serf collects debris. 06961_ R-10 Processor collects Hvy. Laser. 06963_ System corrupted: Energy discharge (-22). 06978_ ALERT: Rogue bot located, Programmers report to Factory Zone 3P. The art gallery (ESC then open Records) doubles as a tally of all parts you've discovered and used throughout all runs. 07009_ Acquired Imp. Hacking Suite. Map ----- +----------------------------------------------------+ | #?# """ # #???# # # | | #?# # #???# #?#### | | #?# """ # #####+###??? | | #####?# """ # ## #??? | | #?????# ""? # ## #??? | | #?????# ???? # ?# """ #??? | | #?????#####????# ?# """ #??? | | #?????? #????+ ?# """ #??? | | #???? #????# ?# #??? | | #??! #????# #####+###??? | | # #????# #????? | | + """ ""???????# #????? | | # "R """??????# #????? | | #??"" """??????+ #????? | | #???? ??????# #????? | | ##??????+#??????# #????? | | ????????????????# #????? | | ????????????????# #????? | | ????????????????# #????? | | ????????????????# ##???? | | ??????# ]####### #???? | | ??????+ #???? | | ??????# ] ### g #???? | | ????????????# #####b#####? | | ????????????# + g g #? | | ????????????# ###?# """ @* #? | | ??????????# ????# """ ** #? | | ???????????#?????# """ * #? | | ?????????????????# #? | | ??????????????????# #? | | ??????????????????# #? | | ??????????????????# #? | | ??????????????????###########? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Armor Coverage 450 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 12 Item Schematics ----------------- Structural Scanner | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Oh No You Don't! Significant Disruption Challenges ------------ None Game ------ Seed ArmageddonSignalAccelerator Manual? 0 Play Time 01:07:33 Cumulative 10.5 hours Start 2025.01.10 @ 21:27:59 End 2025.01.10 @ 22:40:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 489dda49-3b62-4585-a49d-53f81b006654