Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.10 @ 22:40:19

Player: Lako

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (93)      465
Value Destroyed (3447)     3447
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (154)                154
              TOTAL SCORE: 7126

 Bonus
-------
High Alert Combat Kills    154

 Cogmind 
---------
Core Integrity             0/850
Matter                     3/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
           Visual Processing Unit
  Advanced Targeting Computer
  Improved Hacking Suite
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
    Medium Treads
  Improved Gravmag System
           Matter Filter
           Weapon Cycler

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
        Armored Treads
         Medium Treads
>               --- UTILITY ----------
          Large Storage Unit
                Visual Processing Unit
       Advanced Targeting Computer
                Weapon Cycler
       Hardened Medium Armor Plating
                Tractor Beam
>               --- WEAPON -----------
       Improved Assault Rifle
   High-powered Shotgun
           Mini Assault Cannon
          Heavy Rocket Launcher
>               --- INVENTORY --------
       Improved Deuterium Engine
       Improved Deuterium Engine
  High-capacity Matter Pod
       Improved Sensor Array
                Matter Filter
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
                System Restoration Module
                Assault Rifle
          Heavy Assault Rifle
                Flak Gun
           Mini Grenade Launcher
[Rating: 45]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Improved Gravmag System
  Flight Unit              Biomechanical Wings
Utility                    Visual Processing Unit
  Device                   Tractor Beam
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Improved Hacking Suite
  Protection               Utility Shielding
Weapon                     Shotgun
  Ballistic Gun            Shotgun
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   
  Utility                  4    | .   .   1   1   1   1   
  Weapon                   2    | .   .   1   .   1   .   
Parts Attached             75   | 6   6   9   15  24  15  
  Power                    9    | 1   .   1   2   3   2   
    Engine                 7    | 1   .   .   2   2   2   
    Core                   2    | .   .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               22   | 2   1   1   6   4   8   
    Treads                 15   | 2   1   1   6   4   1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   5   
    Flight                 2    | .   .   .   .   .   2   
  Utility                  20   | 1   2   2   3   8   4   
    Device                 4    | .   .   .   .   3   1   
    Storage                4    | 1   1   .   1   .   1   
    Processor              3    | .   1   .   .   2   .   
    Hackware               1    | .   .   .   .   .   1   
    Protection             8    | .   .   2   2   3   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   24   | 2   3   5   4   9   1   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          14   | 2   1   2   3   6   .   
    Ballistic Cannon       4    | .   2   1   .   1   .   
    Launcher               6    | .   .   2   1   2   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   2   1   
Parts Lost                 36   | .   .   2   7   9   18  
  Power                    2    | .   .   .   1   .   1   
  Propulsion               14   | .   .   .   2   4   8   
  Utility                  8    | .   .   1   1   2   4   
  Weapon                   12   | .   .   1   3   3   5   
  Highest Loss Streak      8    | .   .   1   5   2   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   98  96  93  98  66  
  Engine                   6    | .   14  .   7   5   3   
  Core                     2    | .   .   11  1   1   .   
  Treads                   21   | .   28  22  23  21  9   
  Device                   2    | .   .   .   .   4   5   
  Storage                  9    | .   15  11  11  7   5   
  Processor                11   | .   11  11  9   13  13  
  Protection               8    | .   .   10  13  11  3   
  Ballistic Gun            15   | .   17  10  16  19  7   
  Ballistic Cannon         6    | .   10  12  1   2   5   
  Launcher                 5    | .   .   6   8   6   3   
Peak Build Rating          45   | 6   9   16  20  40  45  
  Average Rating           21   | 5   8   14  16  29  33  
  On Entrance              14   | .   6   9   16  20  38  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             116  | 13  33  38  116 62  60  
  Greatest Support         88   | 40  40  43  63  60  88  
  Greatest Overweight (x)  4    | 4   1   .   2   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  25  15  15  
  Average Capacity         14   | 7   14  15  18  15  11  
  Most Carried             15   | 2   10  13  15  15  15  
  Average Carried          11   | 1   7   10  11  14  10  
  Final Capacity           15   | 8   15  15  15  15  5   
  Final Carried            14   | 2   10  13  14  14  4   

 Class Distribution 
--------------------
 29% | Mutant
 24% | Tank
 21% | Scavenger-Tank
 19% | Scavenger-Gunner
  4% | Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
           Tank | -9/Materials
           Tank | -8/Materials
 Scavenger-Tank | -7/Factory
         Gunner | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Fac 
Matter Collected           2312 | 220 463 293 516 725 95  
  Remotely                 477  | .   .   .   .   382 95  
Salvage Created            2417 | .   300 301 758 819 239 
  Parts                    163  | .   25  31  37  60  10  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  83   | .   13  13  17  27  13  
  Melee                    2    | .   .   1   .   1   .   
  Guns                     32   | .   6   4   8   13  1   
  Cannons                  23   | .   7   5   2   8   1   
  AOE                      26   | .   .   3   7   5   11  
Classes Destroyed          13   | .   2   2   3   3   3   
  Worker                   2    | .   .   .   .   1   1   
  Builder                  6    | .   .   .   .   5   1   
  Recycler                 2    | .   .   .   2   .   .   
  Operator                 1    | .   .   1   .   .   .   
  Drone                    1    | .   .   .   .   .   1   
  Swarmer                  28   | .   6   7   .   10  5   
  Saboteur                 1    | .   .   .   .   .   1   
  Grunt                    33   | .   7   2   10  9   5   
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  3    | .   .   .   2   1   .   
  Sentry                   10   | .   .   4   4   2   .   
  Hunter                   3    | .   .   .   1   2   .   
  Programmer               3    | .   .   .   .   3   .   
Best Kill Streak           8    | .   3   4   4   8   5   
  Combat Bots Only         5    | .   3   4   3   4   5   
Max Kills in Single Turn   6    | .   1   3   3   6   5   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 5    | .   .   3   2   3   5   
  Melee                    1    | .   .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        636  | .    52   63   110  181  230  
  Missed                   217  | .    13   14   36   58   96   
Damage Taken               6244 | .    437  542  1035 1536 2694 
  Core                     1194 | .    47   71   126  88   862  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  9    | .    .    .    5    4    .    
  Regen/Repaired (Parts)   19   | .    19   .    .    .    .    
Core Remaining (%)         85   | 100  81   82   77   87   .    
Volleys Fired              208  | .    32   30   49   64   33   
  Largest                  4    | .    2    3    3    4    4    
  Hottest                  135  | .    55   91   79   135  135  
Shots Fired                468  | .    64   61   91   191  61   
  Gun                      300  | .    34   30   61   149  26   
  Cannon                   141  | .    30   30   21   33   27   
  Launcher                 27   | .    .    1    9    9    8    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  441  | .    64   60   82   182  53   
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                27   | .    .    1    9    9    8    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         16   | .    11   12   8    16   13   
  Robot Miss Streak        8    | .    4    8    4    5    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           295  | .    39   33   61   126  36   
  Core Hits                197  | .    17   17   53   78   32   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    
  Critical Strikes         9    | .    2    2    3    1    1    
    Destroy                2    | .    .    .    1    1    .    
    Blast                  7    | .    2    2    2    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           8596 | 4    606  690  1866 2756 2674 
  Guns                     2825 | .    261  179  701  1333 351  
  Cannons                  1764 | .    333  313  219  599  300  
  Explosions               3856 | .    .    171  907  766  2012 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  151  | 4    12   27   39   58   11   
  Kinetic                  4589 | .    594  492  920  1932 651  
  Thermal                  294  | .    .    .    .    .    294  
  Explosive                3447 | .    .    171  838  720  1718 
  Electromagnetic          115  | .    .    .    69   46   .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    2    .    .    1    
  Average Corruption       1    | .    .    2    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  10   | .    .    7    .    .    3    
    Message Errors         2    | .    .    2    .    .    .    
    Matter Fused           3    | .    .    2    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    1    .    .    1    
    Data Loss (major)      1    | .    .    1    .    .    .    
    Alerts                 1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            394  | .    .    .    .    85   309  
  Projectiles              16   | .    .    .    .    16   .    
  Explosions               378  | .    .    .    .    69   309  
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 20   | .    6    3    3    5    3    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  18   | .    6    2    2    5    3    
  Secondary                2    | .    .    1    1    .    .    
Self-Inflicted Damage      416  | .    .    20   18   19   359  
  Shots                    9    | .    .    1    1    1    6    
  Rammed                   27   | 1    2    7    3    13   1    
Targets Rammed             30   | 1    2    8    3    15   1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  3    | .    .    1    .    2    .    
Highest Temperature        386  | .    32   99   89   280  386  
  Average Temperature      64   | .    13   38   27   77   149  
  Received Heat Transfer   1481 | .    210  147  351  366  407  
  Effects                  2    | .    .    .    .    .    2    
    Energy Bleed           1    | .    .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         300  | .    .    .    .    .    300  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             870  | .   252 165 403 536 870 
  Initial                  262  | .   .   105 68  182 262 
  Average                  207  | .   75  96  126 285 462 
Maximum Alert Level        3    | .   1   .   2   2   3   
  Low Security (%)         56   | 100 77  100 87  28  .   
  Level 1                  24   | .   22  .   11  41  27  
  Level 2                  18   | .   .   .   1   29  63  
  Level 3                  .    | .   .   .   .   .   8   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          17   | .   3   .   2   7   5   
  Investigation            3    | .   2   .   .   1   .   
  Extermination            4    | .   .   .   .   3   1   
  Reinforcement            8    | .   1   .   2   3   2   
  Assault                  2    | .   .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           6    | .   .   .   3   3   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              144  | .   22  16  28  38  40  
  Peak Tracking Total      9    | .   4   4   5   6   9   
  Tactical Retreats        15   | .   3   1   1   3   7   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            3    | .   1   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 8    | .   .   .   .   8   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          34   | .   2   2   6   8   16  
  Max in Single Turn       5    | .   1   1   2   3   5   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          13   | .   2   1   2   8   .   
  Terminals                10   | .   1   1   1   7   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                34   | .   5   3   5   21  .   
  Successful               16   | .   2   1   4   9   .   
  Failed                   18   | .   3   2   1   12  .   
    Catastrophic           2    | .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   8    | .   .   2   .   6   .   
  Terminals                25   | .   2   3   2   18  .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          6    | .   3   .   .   3   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             11   | .   .   1   2   8   .   
  Record                   7    | .   .   .   1   6   .   
  Emergency Access Points  1    | .   .   .   1   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   
  Disarm Traps             2    | .   .   .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       3    | .   2   .   .   1   .   
  Scan Component           2    | .   1   .   .   1   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   
  Used                     1    | .   .   1   .   .   .   
Hacking Detections         13   | .   2   1   2   8   .   
  Full Trace Events        3    | .   1   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     38   | .   38  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               7013 | 89   1357 1024 1153 2604 786  
Spaces Moved               3946 | 48   768  558  506  1338 728  
  Core                     129  | 15   .    .    .    .    114  
  Treads                   3389 | 33   768  558  506  1338 186  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    295  | .    .    .    .    .    295  
  Flight                   133  | .    .    .    .    .    133  
  Fastest Speed            34   | 50   160  160  160  160  34   
  Average Speed            155  | 161  160  160  188  172  91   
  Slowest Speed            320  | 250  240  160  320  320  245  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            5    | .    .    .    .    .    5    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       39   | 5    86   37   40   36   31   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          310  | .    .    7    68   86   149  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    1    2    
  AOE                      307  | .    .    7    68   85   147  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Total                      4418 | 56   830  629  620  1491 792  
  Wait                     88   | .    10   17   37   12   12   
  Move                     3933 | 47   767  557  505  1337 720  
  Hop                      3    | .    .    .    .    .    3    
  Pick Up                  46   | 2    9    5    7    20   3    
  Fast Attach              26   | 6    6    1    2    4    7    
  Attach                   29   | .    .    4    9    10   6    
  Detach                   9    | .    2    1    2    1    3    
  Swap                     20   | .    .    4    4    10   2    
  Drop                     26   | .    2    2    2    18   2    
  Fire                     208  | .    32   30   49   64   33   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    29   | 1    2    8    3    15   .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
   90 | -11/Scrapyard | Entered Materials
  100 | -10/Materials | Discovered new exit (range 15)
  296 | -10/Materials | Discovered new exit (range 13)
  309 | -10/Materials | Build established: Mutant
  709 | -10/Materials | Discovered new exit (range 10)
  873 | -10/Materials | Discovered new exit (range 9)
 1378 | -10/Materials | Repaired Lgt. Nuclear Core
 1447 | -10/Materials | Entered another Materials area
 1447 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2022 | -9/Materials  | Build established: Tank
 2355 | -9/Materials  | Discovered new exit (range 8)
 2471 | -9/Materials  | Entered another Materials area
 2471 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2711 | -8/Materials  | Lost 5 parts (1p1n1u2w)
 3460 | -8/Materials  | Discovered new exit (range 17)
 3624 | -8/Materials  | Build established: Scavenger-Tank
 3624 | -8/Materials  | Entered Factory
 3624 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4867 | -7/Factory    | Build established: Scavenger-Gunner
 6191 | -7/Factory    | Discovered new exit (range 5)
 6228 | -7/Factory    | Entered another Factory area
 6228 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6578 | -6/Factory    | First assault squad dispatched
 6671 | -6/Factory    | Build established: Gunner
 6762 | -6/Factory    | Lost 8 parts (2n2u4w)
 6809 | -6/Factory    | Core integrity fell below 50%
 6951 | -6/Factory    | Core integrity fell below 20%
 6981 | -6/Factory    | Lost 4 parts (2n1u1w)
 6995 | -6/Factory    | Build established: Mutant
 7014 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
06950_ G-50 Soldier destroyed.
06950_ S-27 Virus destroyed.
06950_ Nuclear Reactor explodes.
06950_ B-48 Gladiator destroyed.
06950_ Destroyed Hover Unit.
06950_ Nuclear Reactor explodes. <x2>
06950_ Destroyed Hover Unit.
06950_ Destroyed Lgt. Ion Engine.
06950_ Drone destroyed.
06950_ Destroyed Carbon-fiber Leg.
06953_ Nuclear Reactor explodes. <x2>
06953_ K-01 Serf collects debris. <x5>
06961_ R-10 Processor collects Hvy. Laser.
06963_ System corrupted: Energy discharge (-22).
06978_ ALERT: Rogue bot located, Programmers
  report to Factory Zone 3P.
The art gallery (ESC then open Records) doubles
  as a tally of all parts you've discovered and
  used throughout all runs.
07009_ Acquired Imp. Hacking Suite.

 Map 
-----
+----------------------------------------------------+
|      #?#   """  # #???# #    #                     |
|      #?#        # #???# #?####                     |
|      #?#   """  # #####+###???                     |
|  #####?#   """  # ##      #???                     |
|  #?????#   ""?  # ##      #???                     |
|  #?????#   ???? # ?#  """ #???                     |
|  #?????#####????# ?#  """ #???                     |
|  #??????   #????+ ?#  """ #???                     |
|  #????     #????# ?#      #???                     |
|  #??!      #????# #####+###???                     |
|  #         #????#       #?????                     |
|  + """ ""???????#       #?????                     |
|  # "R  """??????#       #?????                     |
|  #??"" """??????+       #?????                     |
|  #????    ??????#       #?????                     |
| ##??????+#??????#       #?????                     |
| ????????????????#       #?????                     |
| ????????????????#       #?????                     |
| ????????????????#       #?????                     |
| ????????????????#       ##????                     |
| ??????#  ]#######        #????                     |
| ??????+                  #????                     |
| ??????# ] ###          g #????                     |
| ????????????#     #####b#####?                     |
| ????????????#     + g  g    #?                     |
| ????????????# ###?# """  @* #?                     |
|   ??????????# ????# """  ** #?                     |
|  ???????????#?????# """  *  #?                     |
|  ?????????????????#         #?                     |
| ??????????????????#         #?                     |
| ??????????????????#         #?                     |
| ??????????????????#         #?                     |
| ??????????????????###########?                     |
| ??????????????????????????????                     |
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| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
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| ??????????????????????????????                     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            500
Sight Range                18
Terrain Scan Density       10
Armor Coverage             450
Utility Shielding          33
Weapon Cycling             15
Evasion (%)                63
Targeting Accuracy         8
Recoil Reduction           4
Offensive Hacking          12

 Item Schematics 
-----------------
 Structural Scanner | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key
Oh No You Don't!
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              ArmageddonSignalAccelerator
  Manual?         0
Play Time         01:07:33
  Cumulative      10.5 hours
  Start           2025.01.10 @ 21:27:59
  End             2025.01.10 @ 22:40:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          14
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 489dda49-3b62-4585-a49d-53f81b006654