Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.02 @ 15:11:17 Player: leiavoia Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (287) 1435 Value Destroyed (14266) 14266 Prototype IDs (13) 260 Alien Tech Used (6) 1200 Bonus (4840) 4840 TOTAL SCORE: 29901 Bonus ------- High Alert Combat Kills 1563 Follower Combat Kills 445 Win 3000 Friendly Fire -168 Cogmind --------- Core Integrity 1190/1600 Matter 524/550 Energy 920/930 System Corruption 10% Temperature Cool (5) Movement Treading (177) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Particle Reactor Quantum Reactor > --- PROPULSION (6) --- Armored Medium Treads Biometal Heavy Treads > --- UTILITY (11) ----- Advanced Heat Sink Advanced Coolant Injector Small Storage Unit Medium Storage Unit Medium Storage Unit Large Storage Unit Energy Well Matter Compressor Advanced Target Analyzer Advanced Core Analyzer Improved Transmission Jammer > --- WEAPON (6) ------- Enhanced Nova Cannon KE Penetrator KE Penetrator Railgun Railgun Nanosword > --- INVENTORY (20) --- Light Antimatter Reactor Light Antimatter Reactor Light Particle Reactor Light Particle Reactor Light Quantum Reactor Light Quantum Reactor High-capacity Matter Pod (200) Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Terrabomb Terrabomb Matter Drive Gamma Rifle Gamma Rifle Phase Gun Phase Gun Railgun Peak State ------------ > --- POWER ------------ Light Particle Reactor Quantum Reactor > --- PROPULSION ------- Heavy Treads Improved Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Coolant Injector Small Storage Unit Medium Storage Unit Medium Storage Unit Large Storage Unit Energy Well Matter Compressor Advanced Target Analyzer Advanced Core Analyzer Heavy Armor Plating > --- WEAPON ----------- Gamma Rifle Gamma Rifle Phase Gun Railgun Compact Linear Accelerator Nanosword > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Particle Reactor Light Particle Reactor Armored Medium Treads High-capacity Matter Pod Transdimensional Reconstructor Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Subatomic Replicator Terrabomb Terrabomb Matter Drive Phase Gun Quantum Rifle Enhanced Nova Cannon KE Penetrator Railgun [Rating: 174] Favorites ----------- Power Neutrino Core Engine Improved Ion Engine Power Core Neutrino Core Reactor Light Particle Reactor Propulsion Armored Wheel Treads Armored Heavy Treads Wheel Armored Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Artifact Phase Armor Weapon KE Penetrator Energy Gun Gamma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Nanosword Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Was Fac Upp Upp Fac Res Qua Res Acc Slots Evolved 18 | . . . 2 2 2 2 . 2 . . . . 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . . . . 2 . . . . . . . . 2 Utility 9 | . . . 1 1 2 2 . . . . . . 2 . . 1 . Weapon 4 | . . . 1 1 . . . . . . . . . 1 . 1 . Parts Attached 306 | 6 4 . 17 25 21 11 13 17 1 16 2 3 28 40 52 14 36 Power 38 | 1 . . 1 3 4 1 1 2 . 3 . . 2 5 5 1 9 Engine 6 | 1 . . 1 3 . 1 . . . . . . . . . . . Core 17 | . . . . . 4 . 1 2 . 3 . . 2 4 1 . . Reactor 15 | . . . . . . . . . . . . . . 1 4 1 9 Propulsion 31 | 2 . . 4 2 1 . . 2 1 . . . 7 2 4 2 4 Treads 24 | 1 . . 2 1 . . . . 1 . . . 7 2 4 2 4 Leg . | . . . . . . . . . . . . . . . . . . Wheel 7 | 1 . . 2 1 1 . . 2 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 97 | 1 3 . 3 6 7 6 1 6 . 5 2 . 9 13 20 4 11 Device 47 | . . . 1 3 1 5 1 3 . 2 2 . . 7 12 3 7 Storage 16 | 1 3 . . . 1 . . . . . . . 2 1 5 1 2 Processor 15 | . . . . 1 2 1 . 1 . 3 . . 3 4 . . . Hackware 1 | . . . . . . . . . . . . . . 1 . . . Protection 15 | . . . 2 2 3 . . 2 . . . . 4 . . . 2 Artifact 3 | . . . . . . . . . . . . . . . 3 . . Weapon 140 | 2 1 . 9 14 9 4 11 7 . 8 . 3 10 20 23 7 12 Energy Gun 33 | 1 . . 5 3 . . . . . . . . 4 6 8 . 6 Energy Cannon 16 | . . . . 5 1 1 . 2 . 1 . . 1 2 1 1 1 Ballistic Gun 50 | 1 1 . 1 5 6 2 4 3 . 4 . 2 1 4 7 5 4 Ballistic Cannon 8 | . . . . . . . . 1 . . . . 2 4 . 1 . Launcher 16 | . . . . . 1 . 6 . . 2 . . 2 2 3 . . Special Weapon 3 | . . . 3 . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . . . Slashing Weapon 9 | . . . . 1 1 1 1 . . . . . . . 4 . 1 Piercing Weapon 4 | . . . . . . . . . . 1 . 1 . 2 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . 1 . . . . . 1 . . . 3 6 2 1 Parts Lost 76 | . . . 2 1 2 1 1 3 1 3 1 . 16 11 16 7 11 Power 6 | . . . . . 1 . 1 . 1 . . . 1 1 1 . . Propulsion 10 | . . . . . . . . 1 . . . . 5 . 1 . 3 Utility 22 | . . . 1 . . 1 . 1 . 2 . . 4 3 5 2 3 Weapon 38 | . . . 1 1 1 . . 1 . 1 1 . 6 7 9 5 5 Highest Loss Streak 11 | . . . 1 1 1 1 1 2 1 2 1 . 11 5 7 4 3 Average Slot Usage (%) 90 | . 99 100 97 99 89 88 87 84 83 93 93 93 90 90 87 88 83 Engine 2 | . 14 14 11 9 4 . 5 . . . . . . . . . . Core 3 | . . . . . 2 5 . 4 2 5 5 5 4 7 5 4 . Reactor 1 | . . . . . . . . . . . . . . . 2 4 7 Treads 7 | . 14 14 11 9 . . . . . 5 5 5 12 12 8 9 12 Wheel 5 | . 14 14 11 9 7 6 6 9 11 11 11 11 2 . . . . Device 8 | . . . 1 4 3 18 22 20 17 16 11 11 4 7 11 8 6 Storage 18 | . 27 28 22 18 15 13 13 11 11 11 11 11 17 19 25 28 24 Processor 12 | . . . . 9 15 20 17 9 11 11 23 23 21 14 9 8 8 Protection 3 | . . . 8 4 8 . . 3 5 4 . . 5 2 . . 2 Energy Gun 3 | . 2 . 10 12 . . . . . . . . 3 4 2 3 4 Energy Cannon 2 | . . . . 5 12 7 . 3 . 3 . . 1 1 1 . 2 Ballistic Gun 12 | . 25 28 17 17 15 11 4 10 14 16 22 22 10 4 6 13 8 Ballistic Cannon 1 | . . . . . . . . 1 . . . . 2 6 5 2 2 Launcher 1 | . . . . . . . 10 2 . . . . 1 . 1 . . Slashing Weapon 1 | . . . . . . 3 4 1 . . . . . . 3 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 143 | 10 54 54 66 78 97 90 90 109 89 86 84 83 130 138 143 100 136 Greatest Support 220 | 20 20 10 20 16 28 28 28 52 24 24 24 24 124 145 145 135 220 Greatest Overweight (x) 43 | . 5 5 5 6 6 3 3 4 3 3 3 3 43 1 1 1 1 Average Overweight (x) 2 | . 1 5 3 4 2 2 2 2 2 3 3 3 1 . . . . Largest Inventory Capacity 28 | 6 18 18 18 18 18 18 18 18 18 18 18 18 24 24 28 16 20 Average Capacity 19 | 5 16 18 18 18 18 18 18 18 18 18 18 18 23 24 26 16 19 Most Carried 28 | 4 12 12 18 18 18 18 18 18 18 18 18 18 24 24 28 16 20 Average Carried 18 | 2 9 12 16 17 17 17 17 17 18 17 17 17 17 23 24 12 18 Final Capacity 24 | 6 18 18 18 18 18 18 18 18 18 18 18 18 24 24 16 16 20 Final Carried 24 | 4 12 12 18 18 18 18 18 18 18 18 18 17 24 24 14 16 20 Class Distribution -------------------- 23% | Mutant 19% | Scavenger-Gunner 15% | Gunner 10% | Hauler-Gunner 10% | Scavenger-Executioner 6% | Tank 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Assassin | -6/Factory Mutant | -6/Extension Skirmisher | -5/Factory Assassin | -5/Waste Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Hauler-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Executioner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Was Fac Upp Upp Fac Res Qua Res Acc Matter Collected 9583 | 235 236 . 453 409 463 132 496 460 . 558 229 135 884 1255 1046 872 1720 Remotely 691 | . . . 61 . . . . . . . . . . . 400 230 . Salvage Created 15445 | . 353 . 777 637 472 146 767 921 . 850 . 178 1432 2530 1733 1368 3281 Parts 733 | . 14 . 42 36 27 9 26 29 . 40 . 10 71 112 105 52 160 Haulers Intercepted 4 | . 1 . 1 1 . . . . . 1 . . . . . . . Recyclers Shooed 15 | . 1 . . . . 1 . 4 . . . . 5 3 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . . 3 10 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Was Fac Upp Upp Fac Res Qua Res Acc Combat Hostiles Destroyed 232 | . 2 . 15 14 15 2 16 8 . 17 . 3 27 33 25 14 41 Guns 149 | . 2 . 15 13 8 1 6 6 . 13 . 3 19 11 12 11 29 Cannons 46 | . . . . 1 2 1 . 1 . 2 . . 2 19 4 2 12 AOE 36 | . . . . . 5 . 10 1 . 2 . . 6 3 9 . . Classes Destroyed 17 | . 4 . 3 1 2 1 1 . . 1 . 1 . 2 1 . . Worker 16 | . . . . . 1 . . . . . . . 1 3 1 3 7 Builder 8 | . . . 1 . . . . . . . . . . 1 3 . 3 Tunneler 2 | . 1 . . . . . . . . 1 . . . . . . . Hauler 4 | . 1 . 1 1 . . . . . 1 . . . . . . . Recycler 17 | . 3 . . . . . 1 4 . . . . 1 6 . 1 1 Operator 4 | . . . 1 . . . 1 . . . . . . . 1 . 1 Watcher 3 | . . . . . . 1 1 . . . . . . . . . 1 Swarmer 43 | . . . . 4 7 . 2 . . 8 . . 12 . 5 . 5 Saboteur 1 | . . . . . . . . . . . . . . 1 . . . Grunt 95 | . 2 . 11 8 6 . 10 6 . 7 . 2 5 10 8 5 15 Brawler 3 | . . . . . . . 1 1 . . . . . 1 . . . Duelist 2 | . . . . . . . . . . . . 1 . 1 . . . Researcher 1 | . . . . . . . . . . . . . . . 1 . . Sentry 31 | . . . 4 2 1 2 3 1 . 1 . . 4 2 . 4 7 Hunter 17 | . . . . . . . . . . 1 . . 4 4 4 2 2 Programmer 39 | . . . . . 1 . . . . . . . 2 13 8 3 12 Behemoth 1 | . . . . . . . . . . . . . . 1 . . . Best Kill Streak 14 | . 5 . 3 7 6 2 7 4 . 6 . 3 9 12 11 5 14 Combat Bots Only 9 | . 2 . 3 7 5 1 5 3 . 6 . 3 8 8 9 5 8 Max Kills in Single Turn 5 | . 1 . 2 1 2 2 3 1 . 2 . 1 3 5 3 2 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . 1 . . Exploded 3 | . . . . . 2 . 3 1 . 1 . . 2 2 2 . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Was Fac Upp Upp Fac Res Qua Res Acc Damage Taken 20665 | . 191 . 606 734 582 327 548 529 24 1048 160 47 3334 3527 2996 1894 4118 Core 2052 | . 89 . 106 97 20 21 65 30 . 96 48 . 413 416 240 146 265 Absorbed by Shields 254 | . . . . . . . . 62 . . . . . 152 40 . . Reduced by Siege Mode 22 | . . . . . . . . . . . . . . 22 . . . Core Remaining (%) 78 | 100 . 64 73 82 97 . 89 . . . . 82 64 . 49 89 74 Volleys Fired 543 | . 17 . 49 35 31 20 22 29 . 38 . 5 63 67 45 34 88 Largest 6 | . 2 . 3 4 4 4 4 4 . 4 . 4 4 5 5 5 6 Hottest 456 | . 40 . 165 196 183 251 127 252 . 189 . 127 288 456 448 450 395 Shots Fired 1717 | . 34 . 130 102 61 28 49 77 . 143 . 20 190 227 137 142 377 Gun 1284 | . 34 . 124 89 39 6 32 53 . 129 . 20 149 106 88 130 285 Cannon 371 | . . . . 13 17 22 . 22 . 11 . . 29 114 39 12 92 Launcher 56 | . . . . . 5 . 17 2 . 3 . . 12 7 10 . . Special 6 | . . . 6 . . . . . . . . . . . . . . Kinetic 1174 | . 34 . 82 66 39 6 32 61 . 129 . 20 127 139 96 112 231 Thermal 303 | . . . 27 13 17 22 . 14 . 11 . . 37 53 18 2 89 Explosive 30 | . . . . . 5 . 17 2 . 3 . . 3 . . . . Electromagnetic 210 | . . . 21 23 . . . . . . . . 23 35 23 28 57 Robot Hit Streak 81 | . 29 . 81 23 9 16 20 28 . 40 . 8 41 36 21 53 56 Robot Miss Streak 3 | . 1 . 2 2 3 1 3 3 . 3 . 1 2 3 3 3 3 Penetration Max 2 | . . . . . . 1 . 2 . 1 . . 1 1 1 1 1 Secondary Targets 16 | . 2 . 3 1 . . . . . 3 . . 3 . 2 . 2 Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . 1 . . 1 . 1 . 1 Shots Hit Robots 1313 | . 31 . 103 70 50 11 47 64 . 101 . 16 153 171 103 109 284 Core Hits 830 | . 14 . 40 29 38 11 60 73 . 44 . 6 72 145 115 50 133 Critical Hits 99 | . 1 . 2 1 1 1 . 3 . 8 . 1 8 8 19 19 27 Critical Kills 31 | . 1 . . . . . . . . 2 . 1 3 4 6 6 8 Critical Parts Destroyed 49 | . . . 2 . 1 1 . 2 . 4 . . 3 3 9 11 13 Melee Attacks 65 | . . . . 3 4 5 26 2 . 1 . 1 . 5 13 1 4 Impact 3 | . . . . . . . . 2 . 1 . . . . . . . Slashing 56 | . . . . 3 4 5 26 . . . . . . . 13 1 4 Piercing 6 | . . . . . . . . . . . . 1 . 5 . . . Sneak Attacks 2 | . . . . . . . 2 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 38590 | . 303 . 1208 1103 1313 400 2638 2113 . 2335 . 254 5268 6467 3054 2965 9169 Guns 22935 | . 303 . 1184 953 597 181 671 1410 . 1872 . 254 2997 2190 1450 2557 6316 Cannons 9210 | . . . . 150 318 219 . 631 . 408 . . 800 3115 593 350 2626 Explosions 5975 | . . . . . 398 . 1604 72 . 55 . . 1471 1137 1011 . 227 Melee 402 | . . . . . . . 350 . . . . . . . . 52 . Ramming 44 | . . . . . . . 13 . . . . . . 25 . 6 . Kinetic 21196 | . 303 . 657 621 597 181 671 1609 . 1872 . 254 2610 3098 1427 2226 5070 Thermal 8080 | . . . 238 150 318 219 227 432 . 408 . . 1053 1827 669 135 2404 Explosive 3737 | . . . . . 398 . 1377 72 . 55 . . 783 825 . . 227 Electromagnetic 5131 | . . . 313 332 . . . . . . . . 822 692 958 546 1468 Impact . | . . . . . . . . . . . . . . . . . . Slashing 402 | . . . . . . . 350 . . . . . . . . 52 . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . . 1 1 1 2 2 3 3 3 4 14 21 3 10 Average Corruption 5 | . . . . . 1 1 1 2 2 2 3 3 3 11 16 2 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 254 | . . . . . 7 1 4 6 3 10 6 11 16 67 93 5 25 Message Errors 43 | . . . . . 1 1 3 1 . 1 1 5 5 10 12 1 2 Matter Fused 29 | . . . . . . . . . . 2 3 2 2 5 11 2 2 Heat Flow Errors 18 | . . . . . . . . 1 1 1 . 1 2 3 9 . . Energy Discharges 21 | . . . . . . . 1 . 1 1 2 1 1 7 7 . . Parts Rejected 3 | . . . . . . . . . . . . . . 2 1 . . Data Loss (minor) 26 | . . . . . 3 . . 2 1 2 . 1 2 2 7 2 4 Data Loss (major) 8 | . . . . . . . . . . . . . . 4 3 . 1 Misfires 3 | . . . . . . . . . . . . . . 2 1 . . Misdirections 18 | . . . . . . . . . . . . . . 3 14 . 1 Targeting Errors 74 | . . . . . 1 . . 2 . 3 . 1 4 27 25 . 11 Weapon Failures 11 | . . . . . 2 . . . . . . . . 2 3 . 4 Overload Shots 6 | . . . . . . . . . . . . . . 2 2 2 . Overflow Damage 481 | . . . . . 10 . 95 7 . 25 . . 87 13 19 . 225 Projectiles 263 | . . . . . 10 . . 7 . 25 . . 49 8 . . 164 Explosions 218 | . . . . . . . 95 . . . . . 38 5 19 . 61 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 59 | . . . . . . . 1 . . . . . 4 27 10 1 16 Impact 2 | . . . . . . . 1 . . . . . . 1 . . . Kinetic 51 | . . . . . . . . . . . . . 3 24 10 1 13 Secondary 6 | . . . . . . . . . . . . . 1 2 . . 3 Self-Inflicted Damage 283 | . . . . . . . 50 38 . 12 . . 60 . 123 . . Shots 20 | . . . . . . . 3 1 . 1 . . 4 . 11 . . Rammed 4 | . . . . . . . 1 . . . . . . 2 . 1 . Targets Rammed 5 | . . . . . . . 1 . . . . . . 3 . 1 . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . 1 . . . Highest Temperature 594 | . 18 . 275 361 364 304 99 229 210 116 . 133 594 474 246 407 199 Average Temperature 118 | . 7 . 81 156 163 117 37 87 121 32 . 43 169 126 81 103 111 Received Heat Transfer 3508 | . 81 . 357 468 162 54 135 219 . 279 75 27 315 391 297 261 387 Effects 31 | . . . 1 5 . . . . . . . . 19 6 . . . Shutdowns 7 | . . . . . . . . . . . . . 5 2 . . . Energy Bleed 2 | . . . 1 . . . . . . . . . . 1 . . . Interference 15 | . . . . 3 . . . . . . . . 10 2 . . . Short Circuit 3 | . . . . . . . . . . . . . 2 1 . . . Damage (minor) 4 | . . . . 2 . . . . . . . . 2 . . . . Siege Activations 2 | . . . . . . . . . . . . . . 2 . . . Total Turns 17 | . . . . . . . . . . . . . . 17 . . . Longest Duration 13 | . . . . . . . . . . . . . . 13 . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . Parts Fried 19 | . . . . 1 . . . . . . . . 4 2 4 2 6 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 9 | . . . . . . . . . . . . . 1 1 . . 7 Heat Transferred 8919 | . . . 559 222 407 300 100 650 . 275 . . 1078 1707 709 100 2812 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . . . . . 1 2 4 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Was Fac Upp Upp Fac Res Qua Res Acc Peak Influence 819 | . 92 30 323 242 399 277 513 312 62 570 . . 646 805 535 533 819 Initial 296 | . . 30 9 . 94 168 117 127 62 37 . . 38 286 296 163 201 Average 275 | . 19 30 119 105 203 191 353 210 58 232 . . 260 450 376 367 419 Maximum Alert Level 3 | . . . 1 1 1 1 2 1 . 2 . . 2 3 2 2 3 Low Security (%) 40 | 100 100 100 91 85 55 66 7 36 100 52 . . 57 . 2 11 14 Level 1 35 | . . . 8 14 44 33 53 63 . 27 . . 10 47 60 60 37 Level 2 21 | . . . . . . . 38 . . 19 . . 31 42 36 28 38 Level 3 2 | . . . . . . . . . . . . . . 10 . . 9 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 53 | . . . 2 2 3 . 1 1 . 5 . . 12 4 7 5 11 Investigation 7 | . . . 1 2 . . . 1 . 1 . . . . . 1 1 Extermination 15 | . . . . . 2 . . . . . . . 3 3 2 1 4 Reinforcement 12 | . . . 1 . 1 . 1 . . 2 . . 3 . 2 . 2 Assault 2 | . . . . . . . . . . . . . . 1 . . 1 Garrison 17 | . . . . . . . . . . 2 . . 6 . 3 3 3 Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . 1 . . . . . . . 2 . 1 . 2 Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Was Fac Upp Upp Fac Res Qua Res Acc Distress Signals 10 | . . . 2 . 3 . 2 . . . . . . . 3 . . Communications Jammed 1 | . . . . . . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . . . . . . 1 Times Spotted 328 | . 3 . 25 15 19 3 25 13 6 20 3 1 39 35 34 19 68 Peak Tracking Total 9 | . 2 . 5 5 6 2 8 6 6 5 3 1 8 9 8 6 8 Tactical Retreats 23 | . . . 1 . 4 . 2 1 . 2 . . 1 . 2 2 8 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Was Fac Upp Upp Fac Res Qua Res Acc Traps Triggered 16 | . 1 . . 1 1 . 4 3 . . . . 1 1 2 1 1 Indirectly 3 | . . . . . . . . . . . . . 1 . 2 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Was Fac Upp Upp Fac Res Qua Res Acc Machines Disabled 34 | . . . . 1 . . 3 2 . 3 . . 11 4 8 . 2 Max in Single Turn 3 | . . . . 1 . . 2 2 . 1 . . 3 3 1 . 1 Energy Cycler 1 | . . . . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Was Fac Upp Upp Fac Res Qua Res Acc Machines Accessed 30 | . 1 . 4 2 1 2 4 2 . 2 1 . 3 2 3 . 3 Terminals 21 | . 1 . 3 2 . 1 4 1 . 1 . . 1 2 2 . 3 Fabricators 1 | . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 1 . . 1 . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . . Garrison Access 3 | . . . . . . . . 1 . 1 . . 1 . . . . Total Hacks 50 | . 3 . 8 4 1 3 5 4 . 4 1 . 6 2 4 . 5 Successful 20 | . . . 5 1 1 3 3 . . . 1 . 1 1 2 . 2 Failed 30 | . 3 . 3 3 . . 2 4 . 4 . . 5 1 2 . 3 Catastrophic 8 | . 1 . 1 . . . 1 1 . . . . . 1 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 2 | . . . 2 . . . . . . . . . . . . . . Terminals 35 | . 3 . 7 4 . 1 5 2 . 2 . . 2 2 2 . 5 Fabricators 1 | . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . 1 . . 2 . . . . . . 1 . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . 2 . . Garrison Access 7 | . . . . . . . . 2 . 2 . . 3 . . . . Terminal Hacks 13 | . . . 3 1 . 1 3 . . . 1 . . 1 1 . 2 Record 1 | . . . . . . . . . . . . . . . 1 . . Prototype ID Bank 2 | . . . 1 . . . 1 . . . . . . . . . . Open Door 5 | . . . . . . 1 2 . . . 1 . . . . . 1 Branch Access Points 3 | . . . 1 1 . . . . . . . . . 1 . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . 1 Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . 1 . . 2 . . . . . . 1 . . . . Report Inventory 3 | . . . 1 . . 1 . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 1 . 3 2 1 2 2 2 . 2 . . 2 1 1 . 3 Full Trace Events 6 | . 1 . 1 1 . . . 1 . 1 . . . . . . 1 Feedback Events 1 | . . . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . . . . . . . . Matter 212 | . . . . . 212 . . . . . . . . . . . . Time 53 | . . . . . 53 . . . . . . . . . . . . Total Part Build Rating 12 | . . . . . 12 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . 2 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Was Fac Upp Upp Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . . . . . 4 Robots Rewired 4 | . . . . . . . 4 . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Was Fac Upp Upp Fac Res Qua Res Acc Total Allies 14 | . . . . . . . 10 . 1 . . . 3 . . . . Largest Group 5 | . . . . . . . 5 1 1 . . . 3 . . . . Highest-Rated Group 149 | . . . . . . . 149 37 31 . . . 138 . . . . Highest-Rated Ally 46 | . . . . . . . 37 37 31 . . . 46 . . . . Total Orders 4 | . . . . . . . . . . . . . . . . . 4 EXPLORE 4 | . . . . . . . . . . . . . . . . . 4 Ally Attacks 87 | . . . . . . . 34 6 9 . . . 38 . . . . Total Damage 1502 | . . . . . . . 501 79 105 . . . 817 . . . . Kills 14 | . . . . . . . 4 1 . . . . 9 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Was Fac Upp Upp Fac Res Qua Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 . . . . . . Drone Launches 12 | . . . . . . . . . . . . . . . . . 12 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Was Fac Upp Upp Fac Res Qua Res Acc Turns Passed 12157 | 76 273 168 1256 782 795 377 899 549 85 437 443 732 1053 1227 1227 508 1270 Spaces Moved 6256 | 46 120 130 623 404 446 219 572 322 70 221 366 558 369 519 564 213 494 Core 2 | 1 . . . . . . . . . . . . 1 . . . . Treads 2420 | 34 98 . 224 . . . . . . . . . 274 519 564 213 494 Legs . | . . . . . . . . . . . . . . . . . . Wheels 3834 | 11 22 130 399 404 446 219 572 322 70 221 366 558 94 . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 130 130 130 140 120 120 120 113 110 120 120 120 120 160 152 163 152 Average Speed 144 | 138 171 130 162 142 127 121 120 122 115 120 120 120 180 173 160 164 160 Slowest Speed 2200 | 160 200 130 220 150 150 130 130 130 120 120 120 120 2200 196 187 185 177 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 31 | 4 28 27 54 39 15 7 66 12 75 9 69 57 13 16 49 7 20 Regions Visited 17 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . . . . . . . 1 . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 . 1 . . 1 1 1 1 . 1 1 . Scrap Searched 3 | . . . . . . . . . . . 3 . . . . . . Spaces Dug 48 | . . . 5 4 . 14 9 1 . 1 . 1 . 5 4 . 4 Terrain Destroyed 483 | . . . 5 7 35 15 172 3 . 40 . 7 64 48 35 8 44 Melee 29 | . . . . 2 . 2 9 1 . 1 . 1 . 5 4 . 4 Projectile 126 | . . . 5 5 2 13 1 . . 11 . 6 19 18 16 8 22 AOE 328 | . . . . . 33 . 162 2 . 28 . . 45 25 15 . 18 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Ext Fac Was Fac Upp Upp Fac Res Qua Res Acc Total 8108 | 55 155 129 770 532 616 297 695 418 73 309 369 605 619 681 769 281 735 Wait 571 | . 7 . 42 42 80 33 14 33 3 11 . 39 131 15 34 13 74 Move 6238 | 45 119 129 622 403 445 217 571 322 69 220 365 557 368 518 563 212 493 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 136 | 4 6 . 19 6 7 4 6 5 . 11 1 . 21 12 25 2 7 Fast Attach 113 | 6 2 . 4 6 7 2 . 6 1 4 . . 9 14 24 11 17 Attach 78 | . . . 2 2 2 7 3 5 . 6 . 1 14 14 13 2 7 Detach 20 | . 1 . 1 . 2 1 . 1 . . . . 3 3 4 1 3 Swap 118 | . 2 . 11 17 12 2 10 6 . 6 2 2 5 12 17 1 13 Drop 160 | . 1 . 20 18 18 5 5 6 . 12 1 . 5 18 31 3 17 Fire 543 | . 17 . 49 35 31 20 22 29 . 38 . 5 63 67 45 34 88 Melee 65 | . . . . 3 4 5 26 2 . 1 . 1 . 5 13 1 4 Ram 1 | . . . . . . . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 4 | . . . . . . . . . . . . . . 3 . 1 . Escape Stasis 28 | . . . . . 8 1 16 3 . . . . . . . . . Rewire 29 | . . . . . . . 21 . . . . . . . . . 8 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 4 | . . . . . . . . . . . . . . . . . 4 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory -6/Extension (discovered 2 exits: *Fac / [*Cet]) -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 7) 350 | -10/Materials | Entered Mines 367 | -10/Mines | Discovered new exit (range 7) 518 | -10/Mines | Entered Materials 518 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1233 | -9/Materials | Identified exit to Mines 1627 | -9/Materials | Discovered new exit (range 16) 1774 | -9/Materials | Entered another Materials area 1774 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2276 | -8/Materials | Destroyed 7 combat bots 2355 | -8/Materials | Discovered new exit (range 16) 2556 | -8/Materials | Entered Factory 2556 | -7/Factory | Evolved 2 slots: Utility x2 2974 | -7/Factory | Fabricated Adv. Plasma Cannon (x2) 3311 | -7/Factory | Discovered new exit (range 16) 3351 | -7/Factory | Entered another Factory area 3351 | -6/Factory | Evolved 2 slots: Utility x2 3494 | -6/Factory | Discovered new exit (range 24) 3561 | -6/Factory | Crushed by falling debris 3726 | -6/Factory | Identified exit to Extension 3728 | -6/Factory | Entered Extension 3766 | -6/Extension | Rescued a captive Derelict 3814 | -6/Extension | Rescued a captive Derelict 3816 | -6/Extension | Rescued a captive Derelict 3949 | -6/Extension | Rescued a captive Derelict 3959 | -6/Extension | Rescued a captive Derelict 4039 | -6/Extension | Energy Cycler disabled 4041 | -6/Extension | Rescued a captive Derelict 4074 | -6/Extension | Spotted B-75 Beast 4149 | -6/Extension | Spotted B-75 Beast 4607 | -6/Extension | Discovered new exit (range 10) 4608 | -6/Extension | Discovered new exit (range 6) 4627 | -6/Extension | Entered Factory 4627 | -5/Factory | Accompanied by 1 ally 4627 | -5/Factory | Evolved 2 slots: Propulsion x2 5176 | -5/Factory | Sucked down chute 5176 | -5/Factory | Entered Waste 5176 | -5/Waste | Spotted C-40 Crusher 5177 | -5/Waste | Met a frightened Derelict 5190 | -5/Waste | Spotted C-40 Crusher 5208 | -5/Waste | Spotted C-40 Crusher 5216 | -5/Waste | Spotted C-40 Crusher 5218 | -5/Waste | Spotted C-40 Crusher 5222 | -5/Waste | Spotted C-40 Crusher 5228 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5234 | -5/Waste | Discovered new exit (range 21) 5261 | -5/Waste | Entered Factory 5540 | -5/Factory | Garrison activated, responded to threat 5651 | -5/Factory | Discovered new exit (range 7) 5698 | -5/Factory | Entered Upper Caves 5711 | -5/Upper Caves | Learned Factory non-interactive machine intel 5783 | -5/Upper Caves | Encountered a Warlord checkpoint 5977 | -5/Upper Caves | Build established: Gunner 6131 | -5/Upper Caves | Discovered new exit (range 9) 6141 | -5/Upper Caves | Entered another Upper Caves area 6202 | -5/Upper Caves | Discovered new exit (range 9) 6873 | -5/Upper Caves | Entered Factory 6873 | -4/Factory | Evolved 2 slots: Utility x2 6874 | -4/Factory | Loaded intel: 200 non-interactive machine locations 7108 | -4/Factory | Garrison activated, responded to threat 7133 | -4/Factory | Lost 3 parts (2n1u) 7182 | -4/Factory | Build established: Hauler-Gunner 7468 | -4/Factory | Garrison activated, responded to threat 7571 | -4/Factory | Lost 11 parts (1p3n2u5w) 7573 | -4/Factory | Destroyed 8 combat bots 7885 | -4/Factory | Discovered new exit (range 10) 7926 | -4/Factory | Entered Research 7926 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 8154 | -3/Research | Spotted B-86 Titan 8230 | -3/Research | Identified exit to Armory 8230 | -3/Research | Identified exit to Quarantine 8503 | -3/Research | System corruption reached 10% 8744 | -3/Research | Spotted B-86 Titan 8770 | -3/Research | Destroyed B-86 Titan 8779 | -3/Research | Build established: Scavenger-Gunner 8915 | -3/Research | Destroyed 8 combat bots 8918 | -3/Research | Lost 5 parts (1p1u3w) 8956 | -3/Research | First assault squad dispatched 9038 | -3/Research | Found Prototype Slashing Weapon 9153 | -3/Research | Entered Quarantine 9176 | -3/Quarantine | Identified Nanosword 9187 | -3/Quarantine | Found Alien Artifact 9192 | -3/Quarantine | Found Alien Artifact 9204 | -3/Quarantine | Found Alien Artifact 9204 | -3/Quarantine | Identified Terrabomb (x3) 9204 | -3/Quarantine | Used Terrabomb 9237 | -3/Quarantine | Found Unknown Launcher 9271 | -3/Quarantine | Found Alien Artifact 9271 | -3/Quarantine | Identified Subatomic Replicator 9331 | -3/Quarantine | Found Alien Artifact 9333 | -3/Quarantine | Identified Phase Armor 9600 | -3/Quarantine | Identified Gamma Bomb Array 9601 | -3/Quarantine | Garrison activated, responded to threat 9744 | -3/Quarantine | Destroyed 9 combat bots 9752 | -3/Quarantine | Lost 7 parts (2u5w) 9880 | -3/Quarantine | Found Alien Artifact 9882 | -3/Quarantine | Identified Matter Drive 9960 | -3/Quarantine | Found Alien Artifact 9963 | -3/Quarantine | Found Alien Artifact 9966 | -3/Quarantine | Found Alien Artifact 9972 | -3/Quarantine | Found Alien Artifact 9984 | -3/Quarantine | Found Alien Artifact 9987 | -3/Quarantine | Found Alien Artifact 9990 | -3/Quarantine | Found Alien Artifact 10060 | -3/Quarantine | Lost 3 parts (3w) 10074 | -3/Quarantine | Discovered new exit (range 8) 10115 | -3/Quarantine | Identified Dimensional Node Initializer (x3) 10167 | -3/Quarantine | Found Alien Artifact 10167 | -3/Quarantine | Identified Stasis Generator 10254 | -3/Quarantine | Lost 3 parts (1n2u) 10303 | -3/Quarantine | Core integrity fell below 50% 10380 | -3/Quarantine | Entered Research 10380 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 10530 | -2/Research | Lost 4 parts (2u2w) 10539 | -2/Research | Garrison activated, responded to threat 10820 | -2/Research | Discovered new exit (range 10) 10888 | -2/Research | Entered Access 10888 | -1/Access | Evolved 2 slots: Propulsion x2 10972 | -1/Access | Build established: Scavenger-Executioner 11030 | -1/Access | Destroyed 7 combat bots 11508 | -1/Access | Garrison activated, responded to threat 11627 | -1/Access | Destroyed 8 combat bots 11653 | -1/Access | Identified Transdimensional Reconstructor (x3) 11653 | -1/Access | Warped through subspace 11663 | -1/Access | First assault squad dispatched 12011 | -1/Access | System corruption reached 10% 12052 | -1/Access | Lost 3 parts (1n2w) 12149 | -1/Access | Discovered new exit (range 6) 12158 | *** | Escaped! Last Messages --------------- 12089_ Slug penetrates Y-72 Warden. 12089_ Slug penetrates Wall. 12089_ Slug penetrates Y-72 Warden. 12091_ Slug penetrates Wall. 12092_ Y-72 Warden destroyed. 12092_ Slug penetrates Wall. 12101_ Acquired 92 matter. 12105_ Dropped Adv. Heat Sink. 12106_ ,VHKKAREZTS7DWET HWALR 12125_ System corrupted: Matter fused (-8). 12138_ ALERT: Rogue bot located, Programmers report to Access Zone 5M. 12140_ 5Y>|XS0QWB3M I2NFNM GA 12142_ Connecting with Terminal... >>Open Sealed Barrier opened. 12142_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 12149_ The Access Shell folds into the floor. 12149_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????????????????????######???? #? | | ????????????????????????????????????# ##### #? | | ????????????????????????????????????# ! #? | | ????????????????????????????????????# #? | | ????????????????????????????????????# ###+##### | | ????????????????????????????????????## ## | | ?????????????????????????????????????# ##* | | ?????????????????????????????????????# ## | | ?????????????????????????????????????# ## // | | ?????????????????????????????????????# ## /* | | ?????????????????????????????????????# ## / | | ?????????????????????????????????????# ## | | ?????????????????????????????###?????# ## | | ????????????????????########## ####### ########## | | ????????????????????" ## #??? | | ????????????????????" ## %#### | | ????????????????????" ## == ##"" | | ????????????????????" ## %= ##"" | | ????????????????????" "@ ##== =##"" | | ????????????????????" "" ##==| +%=! | | ????????????????????" ##*!!*#!%! | | ????????????????????" ## != #*!= | | ????????????????????" """ """ ## !!!# ! | | ????????????????????" """T""" ####### | | ????????????????????########## ####### #?????# | | ?????????????????????????????###?????# #?????# | | ?????????????????????????????????????# #?????#### | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? +????????? | | ?????????????????????????????????????? #????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Coolant Potential 100 Energy Generation 47 Energy Capacity 1090 Matter Stores 648 Matter Capacity 750 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 12 Power Amplification 30 Armor Coverage 600 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Cycling 25 Evasion (%) 44 Targeting Accuracy 8 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 33 Recoil Reduction 6 Particle Charging 20 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Plasma Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Terrabomb Subatomic Replicator Phase Armor Matter Drive Stasis Generator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed BoreXenonRegulator Manual? 0 Play Time 03:18:19 Cumulative 319.1 hours Start 2021.01.02 @ 18:55:10 End 2021.01.02 @ 15:11:17 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 29 Rogue 0 Adventurer 29 Explorer 0 Win Type 0 Total 17 Types 15/0/0/2/0/0/0/0/0 Lore% 53 Gallery% 70 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 315c50ee-9577-4b21-b3a8-b0c9578d451d