Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.03 @ 22:10:21 Player: Findu Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (199) 995 Value Destroyed (7752) 7752 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1034) 1034 TOTAL SCORE: 15101 Bonus ------- High Alert Combat Kills 120 Follower Combat Kills 14 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 244/300 Energy 48/100 System Corruption 4% Temperature Cool (17) Movement Core (200) Ox3 Location -5/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Advanced Visual Processing Unit > --- WEAPON (4) ------- Phase Cannon Great Axe > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scanner EM Disruption Field > --- WEAPON ----------- Compact Ion Cannon Heavy Machine Gun Heavy Flak Cannon > --- INVENTORY -------- Micro Nuclear Core Angular Momentum Engine Medium Treads Large Matter Pod Kinecellerator Hardlight Generator Heavy Plasma Cannon Compact Ion Cannon Powered Hammer [Rating: 70] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Gravmag Array Flight Unit Field Propulsion Drive Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Gatling Laser Energy Cannon Compact Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Fac Ext Slots Evolved 10 | . . . 2 . 2 . . 2 . . 2 2 . Power 1 | . . . . . . . . 1 . . . . . Propulsion 1 | . . . . . . . . . . . 1 . . Utility 6 | . . . 2 . 1 . . 1 . . 1 1 . Weapon 2 | . . . . . 1 . . . . . . 1 . Parts Attached 218 | 6 5 2 12 1 1 12 25 18 34 18 45 34 5 Power 23 | 1 . 1 1 . . 2 2 2 4 . 6 3 1 Engine 8 | 1 . . . . . 1 . . 2 . 4 . . Core 14 | . . 1 1 . . 1 2 2 2 . 1 3 1 Reactor 1 | . . . . . . . . . . . 1 . . Propulsion 51 | 3 . . 2 . . 2 1 8 8 2 8 16 1 Treads 26 | 2 . . 2 . . 2 1 6 6 2 5 . . Leg 11 | 1 . . . . . . . 2 2 . 3 3 . Wheel . | . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . 3 1 Flight 10 | . . . . . . . . . . . . 10 . Utility 62 | 1 3 . 4 . 1 1 8 6 6 9 19 4 . Device 36 | . 2 . 3 . . . . 3 1 7 16 4 . Storage 8 | 1 . . 1 . . . 2 2 1 . 1 . . Processor 6 | . 1 . . . . . 4 . . . 1 . . Hackware . | . . . . . . . . . . . . . . Protection 12 | . . . . . 1 1 2 1 4 2 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 82 | 1 2 1 5 1 . 7 14 2 16 7 12 11 3 Energy Gun 26 | 1 . . 1 . . 3 8 1 7 1 1 3 . Energy Cannon 20 | . . . 2 . . 2 1 . . 3 5 5 2 Ballistic Gun 17 | . 1 . . . . . 3 . 4 3 3 3 . Ballistic Cannon 7 | . 1 . . 1 . . 1 1 2 . 1 . . Launcher 5 | . . 1 2 . . 1 1 . . . . . . Special Weapon 1 | . . . . . . . . . 1 . . . . Impact Weapon 5 | . . . . . . 1 . . 2 . 2 . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 3 . . . 2 . . 1 2 1 . Parts Lost 75 | . . . . . . 10 2 3 20 5 15 16 4 Power 12 | . . . . . . 2 . . 4 . 3 2 1 Propulsion 20 | . . . . . . 2 . 2 3 1 4 6 2 Utility 18 | . . . . . . 2 . 1 4 3 6 2 . Weapon 25 | . . . . . . 4 2 . 9 1 2 6 1 Highest Loss Streak 13 | . . . . . . 5 1 1 13 2 13 9 2 To Critical Strikes 1 | . . . . . . . . . . . 1 . . Average Slot Usage (%) 88 | . 96 100 91 100 90 82 98 89 84 87 94 49 14 Engine 4 | . 14 13 . . . 5 . . 3 7 9 . . Core 3 | . . . 10 11 9 2 9 7 . . 1 4 3 Treads 16 | . 28 28 20 22 18 16 18 12 14 14 16 . . Device 10 | . 5 . 15 22 18 12 1 8 7 12 22 2 . Storage 7 | . 14 14 11 11 9 9 9 7 7 7 5 2 . Processor 14 | . 6 14 11 11 9 9 25 19 15 15 13 9 5 Protection 4 | . . . . . 9 1 8 6 13 7 . . . Energy Gun 5 | . . . . . . 7 8 7 8 11 2 2 . Energy Cannon 4 | . . . 11 11 9 8 2 . . 5 7 9 2 Ballistic Gun 6 | . 13 14 . . . . 10 7 10 3 7 . . Ballistic Cannon 2 | . 13 8 . 7 9 . 3 6 . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 63 | 12 15 14 24 24 31 35 37 41 44 50 63 54 14 Greatest Support 86 | 40 40 40 40 40 40 42 42 42 40 48 86 55 20 Greatest Overweight (x) 16 | 2 . . 1 . . 1 . 1 2 1 16 3 4 Average Overweight (x) . | . . . . . . . . . . . . . 1 Largest Inventory Capacity 25 | 8 8 8 10 10 10 10 25 10 10 10 10 10 5 Average Capacity 9 | 6 8 8 9 10 10 10 10 10 10 10 9 7 5 Most Carried 10 | . 6 8 8 8 8 9 10 10 7 10 10 10 4 Average Carried 6 | . 2 6 6 7 7 4 8 8 4 7 7 4 1 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | . 6 6 8 8 8 5 10 7 6 7 4 4 . Class Distribution -------------------- 31% | Mutant 16% | Gunner 14% | Scavenger-Skirmisher 13% | Skirmisher 13% | Scavenger-Tank 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Gunner | -8/Materials Gunner | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Mutant | -5/Factory Mutant | -5/Extension Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Fac Ext Matter Collected 4881 | 158 240 221 97 65 . 177 475 727 916 303 1217 285 . Remotely . | . . . . . . . . . . . . . . Salvage Created 7880 | . 171 139 261 161 73 626 1543 1209 860 600 1560 560 117 Parts 404 | . 13 14 19 14 8 12 74 77 37 26 88 20 2 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 5 | . . . 1 . . . 1 1 . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Fac Ext Combat Hostiles Destroyed 193 | . 4 9 8 4 2 46 22 22 23 14 31 6 2 Melee 10 | . . . . . . 9 . . 1 . . . . Guns 64 | . 1 . . . . 5 15 6 19 9 9 . . Cannons 76 | . 3 3 6 3 2 14 6 11 2 1 20 5 . AOE 34 | . . 6 2 1 . 16 1 5 . 1 1 . 1 Classes Destroyed 13 | . 4 . 2 . . 1 3 2 1 . . . . Worker 14 | . . . . . . . 4 8 . 1 1 . . Builder 11 | . . . . . . . . 4 . 1 6 . . Recycler 7 | . 1 . . . . . 2 2 . . 1 1 . Watcher 15 | . 3 . 1 . . 1 3 6 . . 1 . . Swarmer 34 | . 2 3 3 . 1 2 . 8 3 3 9 . . Grunt 58 | . 2 6 2 2 . 2 13 7 10 3 8 1 2 Brawler 3 | . . . 1 . . . . . . 2 . . . Duelist 3 | . . . . . . . 1 . 1 . 1 . . Sentry 25 | . . . 2 2 1 1 7 1 5 2 1 3 . Specialist 2 | . . . . . . . . . 1 . 1 . . Hunter 10 | . . . . . . . 1 2 1 1 5 . . Programmer 17 | . . . . . . . . 4 2 3 6 2 . Assembled 41 | . . . . . . 41 . . . . . . . Best Kill Streak 29 | . 2 4 5 2 2 29 6 7 3 3 7 2 1 Combat Bots Only 29 | . 2 4 4 2 2 29 5 4 3 3 5 2 1 Max Kills in Single Turn 10 | . 1 2 3 1 1 10 2 7 1 2 3 1 1 Gunslinging 1 | . . . . . . . 1 . . . . . . Exploded 10 | . . 2 2 1 . 10 1 2 . 1 1 . 1 Melee 1 | . . . . . . 1 . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Fac Ext Hostile Shots Fired 1569 | . 21 37 20 13 11 142 83 109 418 104 322 209 80 Missed 486 | . 7 13 3 3 5 32 26 39 129 39 98 60 32 Damage Taken 11975 | . 95 224 128 137 41 1331 692 787 2654 653 2552 1918 763 Core 2472 | . 21 48 6 35 . 303 53 92 440 81 390 583 420 Absorbed by Shields 309 | . . . . . . . . . . 40 192 . 77 Ignored by Resistances 3705 | . 29 72 38 39 15 385 199 237 824 208 892 542 225 Regen/Repaired (Parts) 755 | . . . 170 . . . . 305 . . 280 . . Core Remaining (%) 60 | 100 . 72 . 89 . . 35 . . 12 54 . . Volleys Fired 471 | . 22 13 11 9 2 46 70 71 81 32 71 33 10 Largest 4 | . 2 2 2 2 2 3 3 3 3 3 3 4 1 Hottest 335 | . 55 55 136 98 103 153 148 135 173 229 198 335 85 Shots Fired 1113 | . 44 24 22 12 4 90 189 190 169 85 195 79 10 Gun 658 | . 22 13 . . . 37 155 120 138 64 84 25 . Cannon 426 | . 22 6 20 9 4 49 31 70 19 21 111 54 10 Launcher 17 | . . 5 2 3 . 4 3 . . . . . . Special 12 | . . . . . . . . . 12 . . . . Kinetic 503 | . 44 19 . . 2 5 92 130 104 13 88 6 . Thermal 382 | . . . 20 9 2 44 49 . 43 51 107 54 3 Explosive 17 | . . 5 2 3 . 4 3 . . . . . . Electromagnetic 199 | . . . . . . 37 45 60 10 21 . 19 7 Robot Hit Streak 28 | . 12 7 4 9 4 10 14 14 19 15 17 28 10 Robot Miss Streak 6 | . 2 1 1 2 1 4 3 4 5 6 5 2 1 Penetration Max 1 | . . . . . . . . 1 . . . . . Secondary Targets 7 | . . . . . . . 4 . 3 . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . 1 . . . . Shots Hit Robots 795 | . 33 19 12 8 2 75 127 121 116 68 144 61 9 Core Hits 547 | . 12 18 9 7 2 61 66 63 121 51 115 20 2 Critical Kills 6 | . . . . . . 2 1 1 1 . 1 . . Critical Parts Destroyed 7 | . . . . . . 2 2 . 3 . . . . Critical Strikes 26 | . 1 . . . . 4 6 8 4 1 1 . 1 Burn 2 | . . . . . . . 2 . . . . . . Meltdown 2 | . . . . . . 1 . . . . 1 . . Destroy 4 | . . . . . . . 3 1 . . . . . Blast 9 | . 1 . . . . . 1 7 . . . . . Corrupt 2 | . . . . . . . . . . 1 . . 1 Smash 7 | . . . . . . 3 . . 4 . . . . Melee Attacks 27 | . . . . . . 20 . . 5 . 2 . . Impact 27 | . . . . . . 20 . . 5 . 2 . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 20901 | . 426 676 327 245 39 2456 2314 3471 2669 1959 4426 1560 333 Guns 8427 | . 141 71 . . . 267 1505 1058 2093 1537 1438 317 . Cannons 8231 | . 285 103 264 143 39 663 510 1318 436 357 2687 1243 183 Explosions 3167 | . . 498 62 90 . 761 298 1095 . 65 157 . 141 Melee 1049 | . . . . . . 765 . . 140 . 144 . . Ramming 27 | . . 4 1 12 . . 1 . . . . . 9 Kinetic 7274 | . 426 174 . . 18 33 871 1929 1844 257 1583 139 . Thermal 8964 | . . . 264 143 21 630 920 1095 626 1280 2542 1243 200 Explosive 1598 | . . 498 62 90 . 761 30 . . . 157 . . Electromagnetic 1989 | . . . . . . 267 492 447 59 422 . 178 124 Impact 1049 | . . . . . . 765 . . 140 . 144 . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . 5 6 6 5 4 Average Corruption 4 | . . . . . . . . . 4 4 4 4 4 Corruption Purged 9 | . . . . . . . . . . 7 1 1 . Corruption Blocked . | . . . . . . . . . . . . . . Effects 175 | . . . . . . . . . 55 37 69 10 4 Message Errors 42 | . . . . . . . . . 12 8 19 2 1 Matter Fused 41 | . . . . . . . . . 12 9 18 1 1 Heat Flow Errors 30 | . . . . . . . . . 10 5 11 3 1 Energy Discharges 18 | . . . . . . . . . 4 5 6 3 . Data Loss (minor) 19 | . . . . . . . . . 7 5 6 1 . Data Loss (major) 7 | . . . . . . . . . 2 2 2 . 1 Misfires 8 | . . . . . . . . . 3 1 4 . . Alerts 5 | . . . . . . . . . 3 1 1 . . Weapon Failures 5 | . . . . . . . . . 2 1 2 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 590 | . . 4 . . . 300 3 74 96 . 78 21 14 Projectiles 88 | . . . . . . 13 2 28 8 . 2 21 14 Explosions 71 | . . 4 . . . 20 1 46 . . . . . Melee 431 | . . . . . . 267 . . 88 . 76 . . Knockbacks 21 | . 1 3 . 1 . 2 1 8 2 . 2 . 1 Impact 4 | . . . . 1 . 1 . . . . 1 . 1 Kinetic 16 | . 1 2 . . . 1 1 8 2 . 1 . . Secondary 1 | . . 1 . . . . . . . . . . . Self-Inflicted Damage 296 | . . 40 . 24 . 16 32 80 . . 100 . 4 Shots 11 | . . 4 . 2 . 1 1 1 . . 2 . . Rammed 8 | . . 2 1 3 . . 1 . . . . . 1 Targets Rammed 8 | . . 2 1 3 . . 1 . . . . . 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 557 | . 28 33 457 66 18 375 443 380 301 505 557 537 99 Average Temperature 133 | . 12 14 215 28 10 105 138 143 108 138 152 194 25 Received Heat Transfer 3571 | . 12 81 18 81 9 712 459 99 1002 197 345 330 226 Effects 51 | . . . 6 . . 5 4 3 3 2 17 11 . Shutdowns 16 | . . . 2 . . 1 2 . . 1 4 6 . Energy Bleed 7 | . . . . . . . 2 1 . 1 1 2 . Interference 13 | . . . . . . 4 . 1 3 . 2 3 . Matter Decay 2 | . . . . . . . . . . . 2 . . Short Circuit 2 | . . . . . . . . . . . 2 . . Damage (minor) 3 | . . . . . . . . 1 . . 2 . . Damage (major) 8 | . . . 4 . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Fried 8 | . . . . . . . 2 . 1 1 3 . 1 Impact Corruptions 14 | . . . . . . 8 . . 3 . 3 . . Robots Melted 6 | . . . . . . 1 . . . 3 1 1 . Combat Hostiles 6 | . . . . . . 1 . . . 3 1 1 . Parts Melted 23 | . . . . . . . 3 . 2 8 8 2 . Heat Transferred 14043 | . . . 481 259 37 1147 1706 850 1343 2775 3717 1554 174 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . . . . . 4 4 . 1 . . 1 Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Fac Ext Peak Influence 869 | . 142 140 300 164 130 487 486 361 869 525 227 267 90 Initial 395 | . . 7 15 34 . 74 204 . 27 395 4 9 25 Average 183 | . 56 53 169 86 19 271 244 124 404 285 82 47 48 Maximum Alert Level 3 | . . . 1 . . 2 2 1 3 2 1 1 . Low Security (%) 59 | 100 100 100 57 100 100 10 43 66 22 21 87 96 100 Level 1 28 | . . . 42 . . 88 37 33 29 57 12 3 . Level 2 10 | . . . . . . . 18 . 38 21 . . . Level 3 1 | . . . . . . . . . 9 . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 29 | . . 3 . . . . 5 6 . 3 8 3 1 Investigation 9 | . . . . . . . 2 1 . . 3 2 1 Extermination 12 | . . . . . . . . 4 . 3 4 1 . Reinforcement 5 | . . . . . . . 3 1 . . 1 . . Assault 3 | . . 3 . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Fac Ext Distress Signals 8 | . 2 . 1 . . . 2 1 . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 283 | . 9 14 7 4 3 54 33 36 25 15 43 32 8 Peak Tracking Total 24 | . 5 7 3 2 3 24 6 4 7 3 6 12 5 Tactical Retreats 13 | . . . . . 1 4 2 . 1 1 . 4 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Fac Ext Traps Triggered 20 | . . . . . . . . 1 10 2 1 1 5 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Fac Ext Machines Disabled 40 | . . . 2 1 . . 4 16 1 4 10 2 . Max in Single Turn 11 | . . . 1 1 . . 1 11 1 4 4 1 . Garrison Access 1 | . . . . . . . . 1 . . . . . Garrison Relay 1 | . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Fac Ext Machines Accessed 51 | . 4 . 3 . 1 . 7 8 1 7 12 4 4 Terminals 28 | . 3 . 1 . . . 5 2 1 4 5 3 4 Fabricators 1 | . . . . . . . . . . . 1 . . Repair Stations 8 | . 1 . 1 . . . 1 2 . 1 2 . . Recycling Units 7 | . . . . . . . . 1 . 2 3 1 . Scanalyzers 4 | . . . 1 . . . 1 1 . . 1 . . Garrison Access 3 | . . . . . 1 . . 2 . . . . . Total Hacks 120 | . 6 . 11 . 2 . 21 16 2 12 29 8 13 Successful 64 | . 4 . 8 . 2 . 9 12 1 5 14 4 5 Failed 56 | . 2 . 3 . . . 12 4 1 7 15 4 8 Catastrophic 7 | . . . . . . . 2 . . 1 3 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 13 | . 1 . . . . . 6 . . 2 . . 4 Terminals 61 | . 5 . 2 . . . 13 2 2 6 13 5 13 Fabricators 2 | . . . . . . . . . . . 2 . . Repair Stations 28 | . 1 . 7 . . . 5 6 . 2 7 . . Recycling Units 14 | . . . . . . . . 2 . 4 5 3 . Scanalyzers 9 | . . . 2 . . . 3 2 . . 2 . . Garrison Access 6 | . . . . . 2 . . 4 . . . . . Terminal Hacks 28 | . 3 . . . . . 6 2 1 1 7 3 5 Record 6 | . . . . . . . . . . . 3 1 2 Robot Analysis 1 | . . . . . . . . . . . . . 1 Prototype ID Bank 1 | . . . . . . . . . . . 1 . . Open Door 1 | . . . . . . . . . . . . 1 . Open DSF 5 | . . . . . . . . 2 . 1 1 1 . Branch Access Points 2 | . 1 . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . Alert Level 3 | . . . . . . . . . . . 2 . 1 Unreport Threat 1 | . . . . . . . 1 . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . Patrol Status 1 | . . . . . . . 1 . . . . . . Reinforcement Status 1 | . . . . . . . . . . . . . 1 Recall Investigation 1 | . . . . . . . 1 . . . . . . Hauler Manifests 2 | . 1 . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 16 | . 1 . 6 . . . 1 4 . . 4 . . Scan Component 9 | . 1 . 3 . . . 1 2 . . 2 . . Repair 7 | . . . 3 . . . . 2 . . 2 . . Recycling Unit Hacks 8 | . . . . . . . . 1 . 4 2 1 . Retrieve Matter 2 | . . . . . . . . . . 1 1 . . Retrieve Components 6 | . . . . . . . . 1 . 3 1 1 . Scanalyzer 6 | . . . 2 . . . 2 1 . . 1 . . Insert Component 4 | . . . 1 . . . 1 1 . . 1 . . Analyze 2 | . . . 1 . . . 1 . . . . . . Garrison Access Hacks 6 | . . . . . 2 . . 4 . . . . . Unlock Access 2 | . . . . . 1 . . 1 . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . Coupler Status 3 | . . . . . 1 . . 2 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 37 | . 1 . 3 . 1 . 6 4 1 4 10 3 4 Full Trace Events 8 | . . . . . . . 2 1 . . 2 2 1 Feedback Events 1 | . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 7 | . . . 3 . . . . 2 . . 2 . . Time 381 | . . . 172 . . . . 174 . . 35 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 31 | . . . . . . . . 10 . 9 2 10 . Parts Scanalyzed 4 | . . . 1 . . . 1 1 . . 1 . . Part Schematics Acquired 2 | . . . 1 . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Fac Ext Used RIF Installer 1 | . . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . . . . . 9 . . . . Machine Destruction 5 | . . . . . . . . . 5 . . . . Programmers 4 | . . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Fac Ext Total Allies 1 | . . 1 . . . . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 5 | . . 5 . . . . . . . . . . . Total Damage 105 | . . 105 . . . . . . . . . . . Kills 2 | . . 2 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Fac Ext Robot Analysis Total 1 | . . . . . . . . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Fac Ext Turns Passed 16326 | 85 711 900 601 618 234 1020 2070 2021 2318 1695 2999 803 251 Spaces Moved 9034 | 51 397 536 297 369 138 525 1151 965 1009 918 1587 910 181 Core 104 | 9 . . . . . . . . . . 6 2 87 Treads 7650 | 37 397 536 297 369 138 525 1151 965 1007 918 1310 . . Legs 534 | 5 . . . . . . . . 2 . 271 256 . Wheels . | . . . . . . . . . . . . . . Hover 175 | . . . . . . . . . . . . 142 33 Flight 571 | . . . . . . . . . . . . 510 61 Fastest Speed 39 | 50 160 160 160 160 160 145 152 157 160 160 120 39 45 Average Speed 155 | 148 160 160 160 160 160 153 156 178 199 168 157 68 94 Slowest Speed 850 | 160 160 160 240 160 160 225 157 250 260 240 850 260 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . . . 6 4 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 36 | 5 55 76 17 63 10 52 65 25 55 18 25 14 30 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 9 | . 1 1 1 1 1 . 1 1 . 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . . . . . . 1 . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 260 | . . 42 11 29 . 13 37 73 . . 47 3 5 Melee . | . . . . . . . . . . . . . . Projectile 27 | . . . . . . . 5 10 . . 9 3 . AOE 233 | . . 42 11 29 . 13 32 63 . . 38 . 5 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Gar Fac Fac Fac Ext Total 10367 | 58 431 556 399 383 147 617 1290 1126 1165 985 1931 1030 249 Wait 330 | . . . 65 . 6 4 4 58 2 1 179 11 . Move 9002 | 50 396 535 296 368 137 523 1150 964 1007 917 1586 898 175 Hop 7 | . . . . . . . . . . . . 5 2 Pick Up 77 | . 7 2 6 1 1 6 13 3 7 3 16 12 . Fast Attach 95 | 6 2 . 5 . . 5 12 4 15 8 17 19 2 Attach 86 | . . . 5 . 1 7 9 9 13 9 18 12 3 Detach 79 | 1 . . 4 . . 2 12 8 7 10 16 18 1 Swap 37 | . 3 2 2 1 . . 4 5 6 1 10 3 . Drop 75 | 1 1 2 4 1 . 4 15 4 3 4 16 19 1 Fire 471 | . 22 13 11 9 2 46 70 71 81 32 71 33 10 Melee 27 | . . . . . . 20 . . 5 . 2 . . Ram 1 | . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . Crush 7 | . . 2 1 3 . . 1 . . . . . . Escape Stasis 72 | . . . . . . . . . 18 . . . 54 Rewire 1 | . . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines -8/Materials -8/Garrison -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / *Ext) -5/Extension History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 571 | -10/Materials | Identified exit to Mines 600 | -10/Materials | Discovered new exit (range 12) 666 | -10/Materials | Identified exit to Materials 797 | -10/Materials | Entered Mines 902 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 929 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 932 | -10/Mines | Found Prototype Device 971 | -10/Mines | Discovered exit to Materials (range 12) 1233 | -10/Mines | Met a Derelict testing a Signal Generator 1697 | -10/Mines | Entered Materials 1697 | -9/Materials | Evolved 2 slots: Utility x2 1799 | -9/Materials | Identified Exp. Sensor Array 2068 | -9/Materials | Repaired Lgt. Treads 2109 | -9/Materials | Repaired Lgt. Nuclear Core 2117 | -9/Materials | Discovered new exit (range 7) 2125 | -9/Materials | Identified exit to Mines 2218 | -9/Materials | Repaired Exp. Sensor Array 2298 | -9/Materials | Entered Mines 2753 | -9/Mines | Discovered new exit (range 10) 2774 | -9/Mines | Identified exit to Materials 2916 | -9/Mines | Entered Materials 2916 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3148 | -8/Materials | Identified exit to Garrison 3150 | -8/Materials | Entered Garrison 3229 | -8/Garrison | Assembled breached garrison interior 3387 | -8/Garrison | Lost 5 parts (1p2n2w) 3427 | -8/Garrison | Destroyed 29 combat bots 3448 | -8/Garrison | Core integrity fell below 50% 4083 | -8/Garrison | Installed Relay Interface Framework 4152 | -8/Garrison | Discovered new exit (range 11) 4167 | -8/Garrison | Identified exit to Materials 4170 | -8/Garrison | Entered Materials 4623 | -8/Materials | Discovered new exit (range 18) 4740 | -8/Materials | Identified exit to Factory 4742 | -8/Materials | Build established: Gunner 4917 | -8/Materials | Discovered exit to Factory (range 20) 6240 | -8/Materials | Entered Factory 6240 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7213 | -7/Factory | Repaired Broken Exp. Sensor Array? 7807 | -7/Factory | Build established: Tank 8190 | -7/Factory | Repaired Arm. Treads 8199 | -7/Factory | Discovered new exit (range 8) 8226 | -7/Factory | Identified exit to Factory 8259 | -7/Factory | Identified exit to Garrison 8261 | -7/Factory | Entered Garrison 8284 | -7/Garrison | Build established: Skirmisher 8286 | -7/Garrison | Triggered checkpoint 8382 | -7/Garrison | Triggered checkpoint 8386 | -7/Garrison | Triggered checkpoint 8507 | -7/Garrison | Core integrity fell below 50% 8529 | -7/Garrison | Lost 13 parts (2p1n3u7w) 8694 | -7/Garrison | Lost 3 parts (1p1n1u) 8762 | -7/Garrison | Triggered checkpoint 8784 | -7/Garrison | Build established: Scavenger-Mutant 8893 | -7/Garrison | Discovered new exit (range 17) 9078 | -7/Garrison | Triggered checkpoint 9114 | -7/Garrison | Build established: Scavenger-Tank 9198 | -7/Garrison | Discovered new exit (range 14) 9251 | -7/Garrison | Identified exit to Factory 9282 | -7/Garrison | Triggered checkpoint 9356 | -7/Garrison | Discovered exit to Factory (range 5) 9587 | -7/Garrison | Garrison Relay disabled 9814 | -7/Garrison | Triggered checkpoint 10579 | -7/Garrison | Entered Factory 10961 | -7/Factory | Core integrity fell below 20% 11753 | -7/Factory | Discovered exit to Factory (range 20) 11794 | -7/Factory | Build established: Scavenger-Skirmisher 12274 | -7/Factory | Entered another Factory area 12274 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12983 | -6/Factory | Repaired Med. Storage Unit 13872 | -6/Factory | Build established: Skirmisher 14146 | -6/Factory | Discovered new exit (range 16) 14195 | -6/Factory | Repaired Imp. Deuterium Engine 14240 | -6/Factory | Identified exit to Factory 14731 | -6/Factory | Cargo convoy interrupted 14815 | -6/Factory | Lost 13 parts (2p4n5u2w) 15263 | -6/Factory | Build established: Scavenger-Mutant 15273 | -6/Factory | Entered another Factory area 15273 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 15682 | -5/Factory | Lost 4 parts (2n2w) 15797 | -5/Factory | Discovered new exit (range 8) 15823 | -5/Factory | Identified exit to Factory 15968 | -5/Factory | Lost 9 parts (1p3n2u3w) 15998 | -5/Factory | Core integrity fell below 50% 16074 | -5/Factory | Discovered new exit (range 5) 16076 | -5/Factory | Entered Extension 16189 | -5/Extension | Build established: Mutant 16293 | -5/Extension | Core integrity fell below 20% 16327 | -5/Extension | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- Stasis field depleted. Disruptor Cannon destroyed. Slug penetrates Wall. Penetrated by Slug. Connecting with Terminal... >>Query(Wolf 359 System) A red dwarf star system, fourth nearest from the Sun at 2.39 parsecs. Destination of the [ISCS Leo]. ALERT: Suspicious activity at Terminal E015. Dispatching Investigation squad. Connecting with Terminal... Penetrated by Slug. Gravmag Array destroyed. Penetrated by Slug. W:%1HM>BBYFNFWYD LVH>&OJ/XCD=2RMSP Acquired Unknown Energy Cannon. Identified Phase Cannon. Acquired Great Axe. Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????########?????????????????????????????????????? | | ????#""##""#?????????????????????????????????????? | | #####T"##T"########??###?????????????????????????? | | ####"#########?????????????????? | | ; "T" ####??????????????? | | #######Y """#??????????????? | | ############### #????#T !! T"#??????????????? | | ??????????????# ####### [ """#??????????????? | | ??????????????# Y /@ ####??????????????? | | ??????????????# # #?????????????????? | | ??????????? ?######+#?????????????????? | | ??????????? ?????????????????????????? | | ??????????? ????????????????????????? | | ???????????? ????????????????????????? | | ???????????### ????????????????????????? | | ?????????????##+##### ###????????????????????????? | | ????????????????????? #??????????????????????????? | | ??????????????????????#??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 34 Energy Capacity 490 Matter Stores 300 Matter Capacity 400 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 100 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Target Analysis 5 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Arc Projector | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! GoHome() Hey, That's Mine! Hunted I Spy It Was An Accident, I Swear Killing Spree More Dakka Please Power Corrupts Quick And Dirty Serviceable Loadout Storm Trooper Challenges ------------ None Game ------ Seed DerelictChainTorch Manual? 0 Play Time 03:42:37 Cumulative 10.2 hours Start 2024.04.03 @ 12:26:32 End 2024.04.03 @ 22:10:21 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 697bb240-f05f-4030-a750-f27b0d8d4cef