Cogmind - Beta 13 --- EXPLORER MODE // 2024.06.08 @ 19:26:11 Player: Grzyb Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (119) 595 Value Destroyed (4898) 4898 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (766) 766 TOTAL SCORE: 11899 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 95 Entered DSFs 500 Met Data Miner 300 Acquired ECA 300 Friendly Fire -440 Cogmind --------- Core Integrity 0/1000 Matter 77/300 Energy 184/300 System Corruption 0% Temperature Critical (512) Movement Walking (330) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (5) --- Armored Leg Medium Armored Exoskeleton > --- UTILITY (7) ------ Visual Processing Unit Encrypted Comm Array Improved Transmission Jammer Hardened Medium Armor Plating > --- WEAPON (4) ------- High-powered Shock Rifle Enhanced Nova Cannon Mass Driver > --- INVENTORY (5) ---- Light Ion Engine VSS Leg Enhanced Flexi-carbon Leg Autogun Peak State ------------ > --- POWER ------------ Angular Momentum Engine Neutrino Core > --- PROPULSION ------- VSS Leg Medium Armored Exoskeleton Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Matter Pod Visual Processing Unit Encrypted Comm Array Improved Transmission Jammer Hardened Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Enhanced Nova Cannon Mass Driver Long-range Missile Launcher > --- INVENTORY -------- Light Ion Engine VSS Leg Armored Leg Autogun [Rating: 87] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Visual Processing Unit Device Encrypted Comm Array Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Weapon Shielding Weapon Advanced Beam Cannon Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac DSF Fac Low Low Dat Pro Fac Slots Evolved 11 | . 1 2 2 . 2 . . . 2 . . . . 2 Power 1 | . . . . . 1 . . . . . . . . . Propulsion 3 | . 1 1 . . . . . . . . . . . 1 Utility 5 | . . 1 1 . 1 . . . 1 . . . . 1 Weapon 2 | . . . 1 . . . . . 1 . . . . . Parts Attached 120 | 7 9 8 7 7 13 2 3 17 6 7 . . 17 17 Power 22 | 1 2 2 1 1 3 1 1 2 1 1 . . 2 4 Engine 10 | 1 . 2 . 1 1 1 . . . 1 . . . 3 Core 10 | . 2 . 1 . 2 . 1 2 1 . . . . 1 Reactor 2 | . . . . . . . . . . . . . 2 . Propulsion 34 | 2 3 4 3 3 3 . 1 4 2 2 . . 3 4 Treads 2 | . . . . . 2 . . . . . . . . . Leg 32 | 2 3 4 3 3 1 . 1 4 2 2 . . 3 4 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 23 | 2 1 1 2 1 2 . . 3 . 4 . . 5 2 Device 11 | 1 . 1 1 . . . . 2 . 3 . . 3 . Storage 2 | . 1 . . . . . . . . . . . . 1 Processor 5 | . . . 1 1 2 . . 1 . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 5 | 1 . . . . . . . . . 1 . . 2 1 Artifact . | . . . . . . . . . . . . . . . Weapon 41 | 2 3 1 1 2 5 1 1 8 3 . . . 7 7 Energy Gun 11 | 1 1 . . . 2 . . 1 2 . . . 2 2 Energy Cannon 7 | . 2 . . . . . . 3 . . . . 1 1 Ballistic Gun 5 | 1 . . . . 2 . 1 . . . . . . 1 Ballistic Cannon 7 | . . . 1 . . . . 2 . . . . 3 1 Launcher 9 | . . 1 . 2 1 . . 2 1 . . . . 2 Special Weapon 1 | . . . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . 1 . . 1 . 1 . . . . . . 1 . Parts Lost 55 | . . 1 . 7 5 4 . 5 1 . . . 15 17 Power 11 | . . . . 1 2 . . 1 1 . . . 2 4 Propulsion 14 | . . . . 4 2 1 . . . . . . 3 4 Utility 11 | . . 1 . 1 . 2 . 1 . . . . 3 3 Weapon 19 | . . . . 1 1 1 . 3 . . . . 7 6 Highest Loss Streak 6 | . . 1 . 6 4 4 . 3 1 . . . 6 6 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . Average Slot Usage (%) 88 | . 96 95 100 96 91 57 16 51 70 97 100 100 86 69 Engine 3 | . 1 7 1 1 2 . . . . 4 6 6 6 5 Core 5 | . 10 2 6 6 8 5 5 8 9 6 6 6 . 3 Reactor 1 | . . . . . . . . . . . . . 5 . Treads 1 | . . . . . 6 10 . . . . . . . . Leg 25 | . 34 38 33 31 18 10 3 22 25 25 25 25 23 15 Device 15 | . 12 17 16 14 7 5 . 1 6 23 25 25 17 14 Storage 3 | . 8 10 8 8 7 5 . . . . . . . 2 Processor 6 | . . . 8 9 18 15 . 6 6 6 6 6 6 5 Protection 2 | . 3 . . . . . . . . 6 6 6 4 2 Energy Gun 6 | . 10 . . . 5 . . 2 12 12 12 12 8 5 Energy Cannon 4 | . 1 10 8 8 4 . . 4 6 6 6 6 2 1 Ballistic Gun 3 | . 12 9 . . 6 . 7 . . . . . . 1 Ballistic Cannon 2 | . . . 8 6 . . . . . . . . 6 6 Launcher 3 | . . . 8 7 3 . . 3 4 6 6 6 . 2 Naked Turns 39 | . . . . . . 39 . . . . . . . . Heaviest Build 74 | 8 51 53 59 59 66 49 6 27 41 55 55 55 65 74 Greatest Support 90 | 20 30 40 50 50 45 25 12 60 63 73 73 73 73 90 Greatest Overweight (x) 23 | . 1 1 1 5 2 15 1 1 . . . . 1 23 Average Overweight (x) . | . . 1 1 1 1 . . . . . . . . . Largest Inventory Capacity 20 | 5 20 20 20 20 20 20 5 5 5 5 5 5 5 5 Average Capacity 11 | 5 16 20 20 20 20 16 5 5 5 5 5 5 5 5 Most Carried 17 | 4 12 15 17 17 15 14 4 5 5 5 5 5 5 5 Average Carried 7 | . 8 11 15 15 11 11 4 3 4 3 5 5 4 3 Final Capacity 20 | 5 20 20 20 20 20 5 5 5 5 5 5 5 5 5 Final Carried 16 | 4 11 15 16 12 11 5 4 4 5 5 5 5 5 4 Class Distribution -------------------- 26% | Hacker-Mutant 26% | Hacker-Tank 26% | Hacker-Skirmisher 12% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -8/Storage Hacker-Skirmisher | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/DSF Hacker-Tank | -6/Factory Hacker-Tank | -6/Lower Caves Hacker-Tank | -6/Lower Caves Hacker-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Hacker-Tank | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Was Fac DSF Fac Low Low Dat Pro Fac Matter Collected 2800 | 277 112 122 104 230 215 . 79 366 60 110 20 . 584 521 Remotely 431 | . . 122 104 205 . . . . . . . . . . Salvage Created 4132 | 62 379 229 84 503 231 . . 400 140 245 121 . 1029 709 Parts 185 | 3 22 15 4 37 8 . . 30 2 10 7 . 28 19 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac DSF Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 112 | 1 8 10 2 18 6 . . 11 2 7 4 . 22 21 Melee 1 | . . . . . . . . . . . . . . 1 Guns 27 | 1 8 . . . 2 . . 1 . 4 2 . 7 2 Cannons 55 | . . 8 2 12 2 . . 5 2 2 2 . 9 11 AOE 28 | . . 2 . 6 2 . . 5 . . . . 6 7 Classes Destroyed 14 | 2 3 . 1 1 2 . . 2 . 1 . . 2 . Worker 3 | 1 . . . . . . . . . . . . . 2 Builder 1 | . 1 . . . . . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . . . . . Watcher 1 | . . . . 1 . . . . . . . . . . Swarmer 30 | . 2 5 . 6 . . . 5 . 4 3 . 2 3 Cutter 2 | . . . . . . . . 2 . . . . . . Grunt 45 | 1 6 5 . 4 2 . . 2 . 1 1 . 10 13 Brawler 3 | . . . . . . . . . . . . . 3 . Duelist 4 | . . . . . . . . . . . . . 4 . Sentry 17 | . . . 2 8 . . . 1 2 1 . . 2 1 Hunter 4 | . . . . . 2 . . . . . . . . 2 Programmer 4 | . . . . . 2 . . . . . . . . 2 Heavy 1 | . . . . . . . . 1 . . . . . . Behemoth 2 | . . . . . . . . . . 1 . . 1 . Enhanced Grunt 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 9 | 1 4 5 1 9 2 . . 5 2 6 3 . 7 8 Combat Bots Only 9 | 1 4 5 1 9 2 . . 5 2 6 3 . 7 7 Max Kills in Single Turn 4 | 1 1 2 1 3 1 . . 3 1 1 1 . 3 4 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . 2 . 3 1 . . 3 . . . . 3 3 Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac DSF Fac Low Low Dat Pro Fac Hostile Shots Fired 919 | 3 28 81 14 102 57 8 . 119 36 49 14 . 156 252 Missed 274 | 1 7 18 4 17 14 . . 56 16 21 4 . 38 78 Damage Taken 8548 | 34 181 394 97 1061 565 212 . 667 61 199 94 . 1881 3102 Core 2324 | . 17 75 11 446 107 182 . 173 2 11 11 . 221 1068 Absorbed by Shields 29 | . . . . . . . . . 29 . . . . . Redirected to Shielding 40 | . 1 . . . . . . . . 20 6 . 13 . Ignored by Resistances 4408 | 22 116 270 57 457 329 119 . 410 64 129 56 . 1099 1280 Regen/Repaired (Parts) 47 | . 47 . . . . . . . . . . . . . Core Remaining (%) 65 | 100 93 81 . 16 . . . 34 . . . . 71 . Volleys Fired 274 | 7 23 27 6 39 22 . . 27 4 10 6 . 52 51 Largest 4 | 2 2 2 2 2 3 . . 2 3 4 3 . 4 4 Hottest 280 | 60 60 101 107 107 135 . . 132 216 259 216 . 259 280 Shots Fired 607 | 14 46 54 12 73 54 . . 29 12 27 14 . 135 137 Gun 252 | 14 46 24 . . 31 . . 4 8 13 8 . 57 47 Cannon 326 | . . 27 12 68 19 . . 19 4 10 6 . 73 88 Launcher 29 | . . 3 . 5 4 . . 6 . 4 . . 5 2 Special . | . . . . . . . . . . . . . . . Kinetic 249 | 7 23 24 6 33 22 . . 2 . . . . 52 80 Thermal 255 | . . 27 6 35 21 . . 18 12 23 14 . 53 46 Explosive 29 | . . 3 . 5 4 . . 6 . 4 . . 5 2 Electromagnetic 74 | 7 23 . . . 7 . . 3 . . . . 25 9 Robot Hit Streak 32 | 10 16 12 9 17 20 . . 13 25 31 8 . 32 12 Robot Miss Streak 5 | . 1 3 1 2 1 . . 1 . 1 2 . 3 5 Penetration Max 1 | . . . . . . . . . . . . . 1 . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 466 | 10 39 33 9 58 46 . . 27 12 17 10 . 112 93 Core Hits 259 | 4 17 15 2 26 16 . . 19 6 12 7 . 68 67 Critical Kills 2 | . 1 . . . . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 13 | 1 1 . 1 2 . . . 2 . 3 1 . 2 . Burn 5 | . . . . . . . . 2 . 2 1 . . . Meltdown 1 | . . . . . . . . . . 1 . . . . Destroy 1 | . 1 . . . . . . . . . . . . . Blast 5 | . . . 1 2 . . . . . . . . 2 . Corrupt 1 | 1 . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 13802 | 168 515 655 188 1604 1151 . . 1006 277 481 231 . 3874 3652 Guns 3195 | 105 436 124 . . 428 . . 70 137 170 134 . 1030 561 Cannons 6869 | . . 370 188 1155 374 . . 512 127 164 97 . 1790 2092 Explosions 3643 | 63 54 161 . 449 330 . . 424 . 147 . . 1054 961 Melee . | . . . . . . . . . . . . . . . Ramming 95 | . 25 . . . 19 . . . 13 . . . . 38 Kinetic 4281 | 32 166 124 86 565 300 . . 24 . . . . 1192 1792 Thermal 5936 | 63 54 370 102 590 566 . . 485 264 334 231 . 1623 1254 Explosive 2543 | . . 161 . 449 193 . . 424 . 147 . . 700 469 Electromagnetic 947 | 73 270 . . . 73 . . 73 . . . . 359 99 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . 1 10 10 10 . . . . 7 . Average Corruption 6 | . . . . . 1 6 10 10 . . . . 6 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 80 | . . . . . 8 5 5 9 . . . . 53 . Message Errors 18 | . . . . . 3 1 2 1 . . . . 11 . Matter Fused 22 | . . . . . 2 1 3 2 . . . . 14 . Heat Flow Errors 9 | . . . . . . . . 3 . . . . 6 . Energy Discharges 6 | . . . . . 1 . . . . . . . 5 . Parts Rejected 1 | . . . . . . 1 . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 13 | . . . . . 2 . . 1 . . . . 10 . Data Loss (major) 4 | . . . . . . 1 . 1 . . . . 2 . Misfires 3 | . . . . . . . . . . . . . 3 . Alerts 2 | . . . . . . 1 . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 498 | . . 27 . 45 118 . . 35 . 53 8 . 89 123 Projectiles 244 | . . 10 . 17 21 . . 20 . . 8 . 59 109 Explosions 254 | . . 17 . 28 97 . . 15 . 53 . . 30 14 Melee . | . . . . . . . . . . . . . . . Knockbacks 44 | . . . . 9 . . . 1 . . . . 11 23 Impact . | . . . . . . . . . . . . . . . Kinetic 40 | . . . . 8 . . . 1 . . . . 11 20 Secondary 4 | . . . . 1 . . . . . . . . . 3 Self-Inflicted Damage 472 | 20 13 35 . 100 69 . . 56 . . . . 127 52 Shots 17 | 1 1 2 . 4 2 . . 2 . . . . 4 1 Rammed 2 | . . . . . 2 . . . . . . . . . Targets Rammed 14 | . 3 . 1 . 2 . . . 1 . . . . 7 Kicked 12 | . 3 . 1 . . . . . 1 . . . . 7 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 1381 | 64 144 245 183 667 360 . . 261 488 243 211 . 598 1381 Average Temperature 189 | 27 51 95 81 211 124 . . 84 245 117 87 . 170 382 Received Heat Transfer 2559 | 12 114 156 36 378 87 . . 105 36 27 9 . 651 948 Effects 94 | . . . . 20 . . . . 2 . . . 15 57 Shutdowns 23 | . . . . 2 . . . . . . . . 5 16 Energy Bleed 14 | . . . . 5 . . . . . . . . 2 7 Interference 15 | . . . . 1 . . . . 2 . . . 3 9 Matter Decay 6 | . . . . 2 . . . . . . . . . 4 Short Circuit 7 | . . . . 1 . . . . . . . . 1 5 Damage (minor) 9 | . . . . 2 . . . . . . . . 2 5 Damage (major) 10 | . . . . 3 . . . . . . . . 2 5 Damage (core) 10 | . . . . 4 . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . Parts Melted 10 | . . 2 . 1 . . . 1 2 2 . . 1 1 Heat Transferred 8855 | 50 100 666 185 1073 779 . . 946 496 768 520 . 1984 1288 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 8 | 2 2 . . . . . . . . . . . 2 2 Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac DSF Fac Low Low Dat Pro Fac Peak Influence 425 | 25 181 156 149 425 144 . . 313 186 . . . . 270 Initial 139 | . 12 2 44 44 139 . . . 121 . . . . . Average 91 | 6 59 74 84 158 80 . . 140 133 . . . . 124 Maximum Alert Level 2 | . . . . 2 . . . 1 . . . . . 1 Low Security (%) 91 | 100 100 100 100 73 100 100 100 68 100 . . . . 68 Level 1 7 | . . . . 16 . . . 31 . . . . . 31 Level 2 1 | . . . . 10 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . . . . Squads Dispatched 16 | . . 2 . 3 3 . 1 2 . . . . 1 4 Investigation 5 | . . 1 . . . . 1 . . . . . . 3 Extermination 3 | . . . . . 2 . . . . . . . . 1 Reinforcement 5 | . . 1 . 1 1 . . 2 . . . . . . Assault 1 | . . . . . . . . . . . . . 1 . Garrison 2 | . . . . 2 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac DSF Fac Low Low Dat Pro Fac Distress Signals 4 | . 2 1 . . 1 . . . . . . . . . Communications Jammed 3 | . . . . . . . . . . . . . . 3 Distress Signals 1 | . . . . . . . . . . . . . . 1 Times Spotted 161 | 1 16 15 5 25 17 5 . 15 2 8 4 . 25 23 Peak Tracking Total 8 | 1 6 6 3 7 4 5 . 4 2 4 3 . 8 7 Tactical Retreats 8 | . . . . 1 2 . . 4 . . . . . 1 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac DSF Fac Low Low Dat Pro Fac Traps Triggered 3 | . 1 1 . . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 7 | . 4 3 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Was Fac DSF Fac Low Low Dat Pro Fac Machines Disabled 18 | . . 2 . 3 5 . . . . . . . . 8 Max in Single Turn 4 | . . 1 . 1 2 . . . . . . . . 4 Garrison Access 2 | . . . . 1 . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac DSF Fac Low Low Dat Pro Fac Machines Accessed 28 | . 5 3 2 4 3 . 2 . . 1 . 4 . 4 Terminals 13 | . 3 2 1 3 2 . 1 . . . . . . 1 Fabricators 3 | . . . . . 1 . . . . . . . . 2 Repair Stations 1 | . 1 . . . . . . . . . . . . . Recycling Units 3 | . 1 1 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . . . . . . 1 Total Hacks 91 | . 21 11 3 8 4 . 4 . . 1 . 28 . 11 Successful 73 | . 17 8 3 7 4 . 1 . . 1 . 28 . 4 Failed 18 | . 4 3 . 1 . . 3 . . . . . . 7 Catastrophic 5 | . . . . . . . 2 . . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 31 | . 8 8 1 7 3 . 1 . . . . . . 3 Fabricators 7 | . . . . . 1 . . . . . . . . 6 Repair Stations 4 | . 4 . . . . . . . . . . . . . Recycling Units 14 | . 9 3 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . . 3 . . . . . . 2 Terminal Hacks 54 | . 7 6 1 6 3 . 1 . . 1 . 28 . 1 Record 18 | . 2 2 . 3 1 . . . . . . 10 . . Part Schematic 11 | . . . . . . . . . . . . 10 . 1 Robot Schematic 5 | . . . . . . . . . . . . 5 . . Robot Analysis 2 | . . 2 . . . . . . . . . . . . Prototype ID Bank 5 | . . . 1 . 1 . . . . . . 3 . . Open Door 2 | . . . . 1 . . . . . 1 . . . . Open DSF 1 | . . . . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . Disarm Traps 2 | . 1 1 . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . . . . . . Zone Layout 3 | . 1 1 . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . 1 . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . . 1 Build 2 | . . . . . 1 . . . . . . . . 1 Repair Station Hacks 3 | . 3 . . . . . . . . . . . . . Scan Component 2 | . 2 . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . Recycling Unit Hacks 11 | . 7 2 2 . . . . . . . . . . . Recycle Component 2 | . 1 1 . . . . . . . . . . . . Process 2 | . 1 1 . . . . . . . . . . . . Report Inventory 3 | . 2 . 1 . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . Retrieve Components 3 | . 2 . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . 1 Seal Access 2 | . . . . 1 . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 13 | . 4 2 . 1 1 . 1 . . . . . . 4 Full Trace Events 8 | . 2 2 . . . . 1 . . . . . . 3 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . Robots Built 1 | . . . . . 1 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 81 | . . . . . 81 . . . . . . . . . Total Robot Build Rating 1 | . . . . . 1 . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . . 10 . 1 Parts Built 1 | . . . . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . . . Time 69 | . . . . . . . . . . . . . . 69 Total Part Build Rating 9 | . . . . . . . . . . . . . . 9 Parts Repaired 1 | . 1 . . . . . . . . . . . . . Time 19 | . 19 . . . . . . . . . . . . . Parts Recycled 2 | . 1 1 . . . . . . . . . . . . Recycled Matter 131 | . 29 102 . . . . . . . . . . . . Retrieved Matter 47 | . 47 . . . . . . . . . . . . . Retrieved Components 12 | . 9 . 3 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Was Fac DSF Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Was Fac DSF Fac Low Low Dat Pro Fac Total Allies 4 | . . . . . 1 1 . . . . . . 2 . Largest Group 2 | . . . . . 1 1 . . . . . . 2 . Highest-Rated Group 145 | . . . . . 8 31 . . . . . . 145 . Highest-Rated Ally 96 | . . . . . 8 31 . . . . . . 96 . Total Orders 1 | . . . . . 1 . . . . . . . . . ROAM 1 | . . . . . 1 . . . . . . . . . Ally Attacks 33 | . . . . . . 11 . . . . . . 22 . Total Damage 842 | . . . . . . 167 . . . . . . 675 . Kills 2 | . . . . . . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Was Fac DSF Fac Low Low Dat Pro Fac Robot Analysis Total 2 | . . 2 . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . 1 . 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Was Fac DSF Fac Low Low Dat Pro Fac Turns Passed 9483 | 149 1072 670 316 695 1262 163 104 260 264 898 505 201 2141 783 Spaces Moved 5742 | 112 580 305 148 297 506 131 121 155 210 743 371 153 1554 356 Core 161 | 27 . . . . . 70 60 . . . . . . 4 Treads 238 | . . . . . 238 . . . . . . . . . Legs 5343 | 85 580 305 148 297 268 61 61 155 210 743 371 153 1554 352 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 50 50 90 115 115 132 132 112 100 Average Speed 144 | 103 165 190 191 193 214 120 82 113 115 115 132 132 125 149 Slowest Speed 1200 | 120 190 190 192 470 260 800 100 180 115 132 132 132 189 1200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 5 61 24 11 47 11 87 3 90 4 76 44 77 98 7 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . . . . 1 . 1 1 . Known Exits Taken 11 | 1 1 1 1 1 . . 1 . 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched 10 | . . . . . . . . . . 4 2 . 4 . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 370 | 2 8 26 . 67 40 . . 26 . 45 3 . 98 55 Melee . | . . . . . . . . . . . . . . . Projectile 29 | . . . . . . . . . . 1 3 . 12 13 AOE 341 | 2 8 26 . 67 40 . . 26 . 44 . . 86 42 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Was Fac DSF Fac Low Low Dat Pro Fac Total 6381 | 129 648 345 167 346 637 136 123 201 223 763 376 152 1634 501 Wait 170 | . 17 . . . 87 . . . . . . . . 66 Move 5729 | 111 579 304 147 296 506 130 120 154 209 742 370 152 1553 356 Hop . | . . . . . . . . . . . . . . . Pick Up 44 | 4 11 4 3 2 4 . . 2 1 2 . . 9 2 Fast Attach 52 | 7 2 1 . . 2 1 2 15 1 3 . . 8 10 Attach 42 | . . 2 3 7 8 1 1 2 3 2 . . 8 5 Detach 11 | . . . . 1 2 4 . 1 1 . . . . 2 Swap 26 | . 7 5 4 . 3 . . . 2 2 . . 1 2 Drop 18 | . 6 2 3 1 1 . . . 1 2 . . 2 . Fire 274 | 7 23 27 6 39 22 . . 27 4 10 6 . 52 51 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 12 | . 3 . 1 . . . . . 1 . . . . 7 Crush 2 | . . . . . 2 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 107 | -11/Scrapyard | Identified exit to Materials 107 | -11/Scrapyard | Discovered exit to Materials (range 8) 150 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Evolved 1 slot: Propulsion x1 310 | -10/Materials | Build established: Hacker-Mutant 381 | -10/Materials | Identified exit to Materials 381 | -10/Materials | Discovered exit to Materials (range 11) 602 | -10/Materials | Discovered exit to Materials (range 16) 909 | -10/Materials | Discovered exit to Materials (range 3) 992 | -10/Materials | Repaired Lgt. Nuclear Core 1222 | -10/Materials | Entered another Materials area 1222 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1750 | -9/Materials | Identified exit to Materials 1750 | -9/Materials | Discovered exit to Materials (range 16) 1892 | -9/Materials | Entered another Materials area 1892 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2187 | -8/Materials | Build established: Hacker-Skirmisher 2188 | -8/Materials | Identified exit to Storage 2188 | -8/Materials | Discovered exit to Storage (range 8) 2208 | -8/Materials | Entered Storage 2704 | -8/Storage | Garrison activated, responded to threat 2756 | -8/Storage | Core integrity fell below 50% 2774 | -8/Storage | Destroyed 9 combat bots 2784 | -8/Storage | Lost 6 parts (1p3n1u1w) 2814 | -8/Storage | Found Prototype Launcher 2816 | -8/Storage | Identified Gui. Missile Launcher 2830 | -8/Storage | Core integrity fell below 20% 2862 | -8/Storage | Identified exit to Factory 2862 | -8/Storage | Discovered exit to Factory (range 13) 2903 | -8/Storage | Entered Factory 2903 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3083 | -7/Factory | Fabricated R-06 Scavenger (x1) 3589 | -7/Factory | Lost 4 parts (1p2n1w) 4165 | -7/Factory | Sucked down chute 4165 | -7/Factory | Entered Waste 4166 | -7/Waste | Met a frightened Derelict 4180 | -7/Waste | EMP discharged 4214 | -7/Waste | Spotted C-40 Crusher 4220 | -7/Waste | Spotted C-40 Crusher 4270 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4276 | -7/Waste | Spotted C-40 Crusher 4280 | -7/Waste | EMP discharged 4280 | -7/Waste | System corruption reached 10% 4285 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4288 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4289 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4294 | -7/Waste | Spotted C-40 Crusher 4299 | -7/Waste | Spotted C-40 Crusher 4320 | -7/Waste | Lost 4 parts (1n2u1w) 4320 | -7/Waste | Identified exit to Factory 4320 | -7/Waste | Discovered exit to Factory (range 13) 4320 | -7/Waste | Spotted C-40 Crusher 4328 | -7/Waste | Entered Factory 4429 | -7/Factory | Identified exit to DSF 4432 | -7/Factory | Entered DSF 4471 | -7/DSF | Additional patrols routed to DSF 4495 | -7/DSF | Core integrity fell below 50% 4518 | -7/DSF | Build established: Hacker-Mutant 4529 | -7/DSF | Lost 3 parts (1p2w) 4662 | -7/DSF | Sterilization system engaged 4662 | -7/DSF | Identified exit to Factory 4662 | -7/DSF | Discovered exit to Factory (range 17) 4682 | -7/DSF | Ambient heat levels rising (+10) 4692 | -7/DSF | Entered Factory 4692 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4949 | -6/Factory | Identified exit to Lower Caves 4949 | -6/Factory | Discovered exit to Lower Caves (range 6) 4955 | -6/Factory | Build established: Hacker-Tank 4956 | -6/Factory | Entered Lower Caves 4972 | -6/Lower Caves | Met a Warlord Commander 4973 | -6/Lower Caves | Learned location of Warlord (-5) 4974 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 4979 | -6/Lower Caves | Found Encrypted Comm Array 5026 | -6/Lower Caves | Spotted B-75 Beast 5098 | -6/Lower Caves | Destroyed B-75 Beast 5348 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5507 | -6/Lower Caves | Encountered a Warlord checkpoint 5770 | -6/Lower Caves | Identified exit to Lower Caves 5770 | -6/Lower Caves | Discovered exit to Lower Caves (range 18) 5854 | -6/Lower Caves | Entered another Lower Caves area 6231 | -6/Lower Caves | Learned Factory emergency access door positions 6345 | -6/Lower Caves | Identified exit to Data Miner 6345 | -6/Lower Caves | Discovered exit to Data Miner (range 6) 6359 | -6/Lower Caves | Entered Data Miner 6359 | -6/Data Miner | Identified exit to Proximity Caves 6359 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 6382 | -6/Data Miner | Met Data Miner 6449 | -6/Data Miner | Learned location of Section 7 (-3) 6449 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6482 | -6/Data Miner | Received God Mode back door access code from Data Miner 6560 | -6/Data Miner | Entered Proximity Caves 6674 | -5/Proximity Caves | Spotted B-75 Beast 6842 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6882 | -5/Proximity Caves | Escorted by Enhanced Grunt 6898 | -5/Proximity Caves | Destroyed 7 combat bots 6917 | -5/Proximity Caves | Lost 6 parts (1p1n1u3w) 7118 | -5/Proximity Caves | Destroyed B-75 Beast 7405 | -5/Proximity Caves | Build established: Scavenger-Tank 7619 | -5/Proximity Caves | Lost 3 parts (1n2w) 7795 | -5/Proximity Caves | Identified exit to Factory 7795 | -5/Proximity Caves | Discovered exit to Factory (range 8) 7841 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7901 | -5/Proximity Caves | Lost 4 parts (1p1u2w) 8701 | -5/Proximity Caves | Entered Factory 8701 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8824 | -5/Factory | Lost 6 parts (2p3n1u) 9063 | -5/Factory | Lost 6 parts (1p5w) 9289 | -5/Factory | Fabricated Enh. Nova Cannon (x1) 9338 | -5/Factory | Core integrity fell below 50% 9364 | -5/Factory | Destroyed 7 combat bots 9365 | -5/Factory | Core integrity fell below 20% 9485 | -5/Factory | Core destroyed Last Messages --------------- 09462_ Lrn. Missile Launcher destroyed. 09465_ Slug penetrates Wall. 09466_ Destroyed Lgt. Fission Core. 09466_ H-66 Slayer destroyed. 09469_ Slug penetrates Repair Station. 09469_ Repair Station disabled. 09469_ Backup Laser III tumbles out of repair station. 09472_ U-05 Engineer builds a Door. 09473_ Penetrated by Slug. 09475_ H-66 Slayer knocked back. 09476_ U-05 Engineer builds a Wall. 09477_ Slug penetrates Repair Station. 09477_ Penetrated by Slug. 09478_ Power failure, Angular Momentum Engine shutdown. 09480_ Penetrated by Slug. 09481_ Slug penetrates H-66 Slayer. 09481_ H-66 Slayer destroyed. 09483_ Overheating: System interference. 09483_ Imp. Transmission Jammer temporarily disabled. 09485_ Overheating: Core damaged (-200). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????##############???? | | ?????????????????????????######## #???? | | ???????????????????????### # ## #???? | | ??????????????????????## # # #???? | | ??????????????????????# # #???? | | ??????????????????????# # #???? | | ??????????????????????# # #???? | | ??????????????????????# # ##??? | | ??????????????????????# "???? | | ??????????????????????# #???? | | ?????????############## #???? | | ?????????# # T # #?? | | ?????????# " " " # % " ## #? | | ?????????# " " " #+[#/############+####"# | | ?????????# " " " = # | | ?????????# " " " # % | | ?????????# " " " + % %% | | ?????????# " " " # % % % | | ?????????# " " " # %[ % | | ?????????# " " " ####+##### T### # | | ?????????# " " " " " ##%[=[ ######?# "F" "" # | | ?????????# "Y" ## [ " #??????# " "" # | | ?????????# """ ## """#??????# "" # | | ?????????############### R"#??????# """ + | | ???????????????????????# @"""#???#### # | | ????????????############ #### # % # | | ????????????# = ## #% ######## | | ????????????# ## ### # %= #?????? | | ????????????# """ ## % ##?????? | | ????????????# = """"" ## #?????? | | ????????????# """"" ## # #?????? | | ????????????# ## # ##?????? | | ????????????# ######## #??????? | | ????????????# #?????# #??????? | | ??????###########+############ #??????? | | ??????# ?????? | | ??????# ???? | | ??????# " ??? | | ??????# ???? | | ??????# | ???? | | ????######+#############+#####################???? | | ????# # #??????????????????? | | ????# """ #"" #??????????????????? | | ????# ""F "" #"" """ #??????????????????? | | ????# "" "" #G """"" #??????????????????? | | ????# """ """ #"" """"" #??????????????????? | | ????# """ """ #"" #??????????????????? | | ????# " " # """ #??????????????????? | | ????# " """"" #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 34 Energy Capacity 530 Matter Stores 397 Matter Capacity 400 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Railgun | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Fusion Bomb Launcher | -6/Data Miner | Free Mass Driver | -5/Factory | Hacked Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Fabricated ------------ R-06 Scavenger | x1 | -7/Factory | Preloaded Enh. Nova Cannon | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- A New Friend I'm Back, Baby! Just What I Needed Challenges ------------ None Game ------ Seed LobotomyTerrainMonowheel Manual? 0 Play Time 01:38:56 Cumulative 22.2 hours Start 2024.06.08 @ 16:11:17 End 2024.06.08 @ 19:26:11 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 11 Rogue 0 Adventurer 0 Explorer 11 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 3446e87d-173e-41b6-9ef9-c56236b5b9bc