Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.22 @ 02:43:23 Player: puppuppit Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (120) 600 Value Destroyed (2867) 2867 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (1361) 1361 TOTAL SCORE: 10488 Bonus ------- High Alert Combat Kills 118 Follower Combat Kills 339 Entered DSFs 500 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -196 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 140/160 System Corruption 0% Temperature Cool (0) Movement Hovering (56) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Hover Unit Gravmag System > --- UTILITY (7) ------ Advanced Cooling System Enhanced Optical Array Improved Targeting Computer Hacking Suite Improved Hacking Suite System Shield System Shield > --- WEAPON (2) ------- Gatling Laser Thermic Laser > --- INVENTORY (5) ---- Light Fission Core Matter Compressor (250) Improved Particle Charger Authchip [R/NC] Phasing AFG Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Nuclear Core > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Small Storage Unit Active Sensor Suite Launcher Guidance Computer > --- WEAPON ----------- Assault Cannon Gauss Cannon > --- INVENTORY -------- Improved Gravmag System Medium Matter Pod Long-range Tractor Beam Flak Cannon [Rating: 65] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Combat Airjet Wheel Wheel Hover Unit Combat Airjet Utility Small Storage Unit Device Long-range Tractor Beam Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Propulsion Shielding Weapon Autogun Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Bore Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 . . . 2 2 . 2 . . . . Power 1 | . . . . . . . 1 . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . . Utility 5 | . . . . . . . 1 2 . 2 . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 147 | 8 9 12 15 3 1 4 3 5 15 46 3 9 11 3 Power 24 | 1 2 2 2 2 . 2 2 1 2 6 . . 1 1 Engine 19 | 1 2 2 2 2 . 2 2 . 2 4 . . . . Core 5 | . . . . . . . . 1 . 2 . . 1 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 31 | 2 2 2 4 . . . . . 5 10 . 5 . 1 Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . Hover 29 | . 2 2 4 . . . . . 5 10 . 5 . 1 Flight . | . . . . . . . . . . . . . . . Utility 52 | 3 . 3 4 1 1 . . 1 7 18 2 3 8 1 Device 25 | 2 . 3 3 . . . . . 2 5 1 2 6 1 Storage 4 | 1 . . . . 1 . . . . 1 . 1 . . Processor 7 | . . . . 1 . . . . 2 4 . . . . Hackware 8 | . . . . . . . . . 3 3 . . 2 . Protection 8 | . . . 1 . . . . 1 . 5 1 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 40 | 2 5 5 5 . . 2 1 3 1 12 1 1 2 . Energy Gun 4 | 1 . . . . . . . . . 1 . . 2 . Energy Cannon 5 | . . . 1 . . 1 1 . . 2 . . . . Ballistic Gun 11 | 1 5 4 . . . . . . . . 1 . . . Ballistic Cannon 16 | . . 1 2 . . 1 . 3 1 8 . . . . Launcher 3 | . . . 2 . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . . . . 1 3 . . 1 . Corrupted Parts 1 | . . . . . . . . . . . 1 . . . System Corruption 3 | . . . . . . . . . . . 3 . . . Parts Lost 41 | . . 4 3 . . 1 3 . 4 11 2 12 . 1 Power 8 | . . 1 . . . . 1 . 2 2 1 1 . . Propulsion 12 | . . 1 . . . . 1 . . 4 . 5 . 1 Utility 10 | . . 1 1 . . . . . 1 2 1 4 . . Weapon 11 | . . 1 2 . . 1 1 . 1 3 . 2 . . Highest Loss Streak 10 | . . 4 2 . . 1 2 . 4 5 2 10 . 1 To Critical Strikes 1 | . . 1 . . . . . . . . . . . . Average Slot Usage (%) 87 | . 90 92 99 100 89 96 74 76 88 87 91 66 72 82 Engine 6 | . 8 12 11 11 11 11 12 8 6 3 6 1 . . Core 2 | . . . . . . . . 6 7 5 2 . 5 6 Hover 27 | . 18 27 44 44 44 44 32 23 28 24 26 18 13 15 Device 5 | . 14 11 8 . . . . . . 2 13 7 7 6 Storage 8 | . 14 14 11 11 11 11 9 7 7 9 1 . . . Processor 8 | . . . . 2 11 11 9 7 8 15 13 13 13 13 Hackware 6 | . . . . . . . . . 11 8 13 13 20 26 Protection 2 | . . . 2 8 . . . 7 2 2 3 3 . . Energy Gun 1 | . 1 . . . . . . . . 1 . . 10 13 Energy Cannon 2 | . . . 10 . . 5 7 7 . . . . . . Ballistic Gun 4 | . 22 19 . . . . . . . . 3 3 . . Ballistic Cannon 5 | . . 5 7 11 1 2 . 7 12 9 6 4 . . Launcher 2 | . . . 4 11 11 11 5 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 39 | 12 15 21 27 26 21 22 27 36 36 39 36 24 18 17 Greatest Support 48 | 20 20 24 48 48 48 48 48 36 46 40 38 38 18 24 Greatest Overweight (x) 1 | . . 1 . . . . . . . 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 5 5 5 5 Most Carried 8 | 8 8 8 8 8 8 8 8 7 8 8 8 5 5 5 Average Carried 6 | 2 7 7 7 7 7 6 6 6 7 7 5 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 8 8 8 7 8 8 6 6 7 8 8 5 5 5 5 Class Distribution -------------------- 61% | Scavenger-Mutant 16% | Mutant 16% | Hacker-Mutant 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/DSF Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Matter Collected 4431 | 421 297 554 552 188 . 29 100 . 321 1584 157 73 125 30 Remotely 1439 | 151 . 27 314 . . . . . 124 658 135 30 . . Salvage Created 3407 | 203 459 149 805 105 . 145 98 . 263 969 29 . 93 89 Parts 239 | 17 32 3 68 17 . 17 7 . 13 52 3 . 2 8 Haulers Intercepted 7 | . 1 . 4 . . . . . 1 1 . . . . Recyclers Shooed 5 | 1 1 . . . . . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . . 3 2 2 6 Prevented 1 | . . . . . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Combat Hostiles Destroyed 71 | . 5 9 15 8 . 6 2 . 2 17 2 . . 5 Guns 19 | . 5 8 . . . . . . . 1 . . . 5 Cannons 31 | . . 1 12 . . 1 . . 2 13 2 . . . AOE 21 | . . . 3 8 . 5 2 . . 3 . . . . Classes Destroyed 19 | 3 6 1 4 . . 1 . . 2 1 . . . 1 Worker 11 | 2 2 . 3 1 . 1 . . . 2 . . . . Builder 10 | . 1 . 2 1 . 5 . . . 1 . . . . Tunneler 6 | 5 . . . . . 1 . . . . . . . . Hauler 7 | . 1 . 4 . . . . . 1 1 . . . . Recycler 5 | 1 2 . . 1 . . . . . 1 . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . Operator 7 | . 1 . 2 . . . . . . 4 . . . . Drone 1 | . . . . . . . . . . . . . . 1 Watcher 7 | . 2 . 4 . . . . . . 1 . . . . Swarmer 23 | . 3 . 4 8 . 2 . . . . 2 . . 4 Grunt 22 | . 2 2 6 . . 3 2 . . 7 . . . . Brawler 1 | . . . 1 . . . . . . . . . . . Duelist 2 | . . . 1 . . 1 . . . . . . . . Sentry 7 | . . . 4 . . . . . . 3 . . . . Hunter 3 | . . . . . . . . . 1 2 . . . . Programmer 4 | . . . . . . . . . . 4 . . . . Heavy 2 | . . . . . . . . . 1 1 . . . . Zionite 1 | . . . . . . 1 . . . . . . . . Assembled 7 | . . 7 . . . . . . . . . . . . Best Kill Streak 15 | 6 4 2 15 6 . 13 2 . 2 4 2 . . 4 Combat Bots Only 6 | . 3 2 4 3 . 6 2 . 2 4 2 . . 4 Max Kills in Single Turn 5 | 1 1 1 2 5 . 3 2 . 1 3 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . 1 3 . 2 2 . . 3 . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Damage Taken 5580 | . 54 677 942 61 . 206 348 . 349 1609 295 830 . 209 Core 1425 | . . 141 303 17 . 55 38 . 10 463 91 229 . 78 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 177 | . . . 17 7 . . . . 26 17 . 110 . . Core Remaining (%) 68 | 100 . 43 . . . 6 93 . 98 . . . . . Volleys Fired 314 | 12 29 36 71 14 . 13 2 . 8 98 13 2 5 11 Largest 2 | 2 2 2 2 2 . 2 1 . 2 2 1 2 2 2 Hottest 165 | 70 70 80 125 90 . 90 60 . 104 138 53 76 165 165 Shots Fired 547 | 24 51 72 125 20 . 18 2 . 16 171 12 4 10 22 Gun 181 | 24 51 62 . . . . . . . 10 . 2 10 22 Cannon 333 | . . 10 110 14 . 6 2 . 16 161 12 2 . . Launcher 33 | . . . 15 6 . 12 . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 369 | 12 50 72 44 14 . 6 . . 14 141 12 4 . . Thermal 131 | 12 1 . 66 . . . . . . 20 . . 10 22 Explosive 33 | . . . 15 6 . 12 . . . . . . . . Electromagnetic 14 | . . . . . . . 2 . 2 10 . . . . Robot Hit Streak 12 | 4 8 5 8 3 . 6 . . 9 12 4 5 7 5 Robot Miss Streak 8 | 1 3 4 5 5 . 3 1 . 1 8 2 . 2 8 Penetration Max 1 | . . . . . . 1 . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . Shots Hit Robots 328 | 13 32 37 58 7 . 9 . . 12 127 7 5 8 13 Core Hits 233 | 9 17 19 39 10 . 23 2 . 9 90 2 1 3 9 Critical Kills 7 | . 1 1 3 1 . 1 . . . . . . . . Critical Parts Destroyed 12 | . . 1 8 2 . 1 . . . . . . . . Critical Strikes 25 | . 1 2 12 3 . 2 . . . 3 . 1 . 1 Burn 1 | . . . . . . . . . . . . . . 1 Destroy 20 | . 1 2 12 3 . 2 . . . . . . . . Blast 4 | . . . . . . . . . . 3 . 1 . . Melee Attacks 3 | . . . . . . . . . . . . 3 . . Impact 3 | . . . . . . . . . . . . 3 . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 9443 | 166 475 638 1736 644 . 1067 203 . 468 3357 214 117 141 217 Guns 1743 | 166 475 610 . . . . . . . 102 . 32 141 217 Cannons 4925 | . . 28 1164 112 . 83 . . 255 3012 214 57 . . Explosions 2742 | . . . 572 532 . 984 203 . 213 238 . . . . Melee 28 | . . . . . . . . . . . . 28 . . Ramming 5 | . . . . . . . . . . 5 . . . . Kinetic 4919 | 26 463 638 413 112 . 83 . . 249 2632 214 89 . . Thermal 1905 | 140 12 . 777 . . . . . . 618 . . 141 217 Explosive 2062 | . . . 546 532 . 984 . . . . . . . . Electromagnetic 524 | . . . . . . . 203 . 219 102 . . . . Impact 28 | . . . . . . . . . . . . 28 . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 8 | . . . 5 5 5 5 4 . 3 5 8 8 8 . Average Corruption 5 | . . . 5 5 5 5 3 . 2 4 6 8 8 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 55 | . . . . 13 4 4 . . 2 17 7 8 . . Message Errors 17 | . . . . 6 1 1 . . 1 5 3 . . . Matter Fused 10 | . . . . 3 1 1 . . . 2 2 1 . . Heat Flow Errors 5 | . . . . . . 1 . . . 2 . 2 . . Energy Discharges 7 | . . . . 1 2 . . . . 2 1 1 . . Parts Rejected 5 | . . . . . . . . . . 3 . 2 . . Parts Fused 2 | . . . . 1 . . . . . 1 . . . . Data Loss (minor) 4 | . . . . 2 . . . . . 1 . 1 . . Data Loss (major) 2 | . . . . . . . . . 1 . . 1 . . Misfires 1 | . . . . . . . . . . 1 . . . . Weapon Failures 2 | . . . . . . 1 . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 123 | . . . 44 27 . . . . . 27 25 . . . Projectiles 79 | . . . 27 . . . . . . 27 25 . . . Explosions 44 | . . . 17 27 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 41 | . . . 4 1 . 1 . . . 25 9 1 . . Impact 1 | . . . . . . . . . . 1 . . . . Kinetic 36 | . . . 4 1 . 1 . . . 24 5 1 . . Secondary 4 | . . . . . . . . . . . 4 . . . Self-Inflicted Damage 116 | . . . 85 . . 29 . . . 2 . . . . Shots 4 | . . . 3 . . 1 . . . . . . . . Rammed 1 | . . . . . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 386 | 110 30 84 318 63 . 141 48 . . 386 98 237 27 9 Average Temperature 72 | 48 9 33 95 23 . 61 20 . . 86 44 79 8 5 Received Heat Transfer 1125 | . 12 309 234 . . 81 180 . . 72 24 213 . . Effects 11 | . . . 2 . . . . . . 9 . . . . Shutdowns 3 | . . . . . . . . . . 3 . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . Interference 5 | . . . 2 . . . . . . 3 . . . . Matter Decay 1 | . . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . . . . . 2 . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 8 | 2 . . 3 . . . . . . 1 . . . 2 Heat Transferred 3482 | 407 37 . 1345 . . . . . . 718 . . 350 625 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Latent Energy Used 348 | . . . . . . . 232 . 116 . . . . . LE Corruption 7 | . . . . . . . 4 . 3 . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Peak Influence 850 | 40 296 93 850 601 . 244 372 173 161 403 . . . . Initial 331 | . 26 43 2 331 . . 94 168 121 84 . . . . Average 213 | 17 157 43 434 479 . 178 141 170 134 177 . . . . Maximum Alert Level 3 | . 1 . 3 2 . 1 1 . . 2 . . . . Low Security (%) 61 | 100 50 100 25 . . 37 92 100 100 62 . . . . Level 1 21 | . 49 . 21 15 . 62 7 . . 32 . . . . Level 2 12 | . . . 28 84 . . . . . 5 . . . . Level 3 4 | . . . 24 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 20 | . . . 4 . . 1 3 1 1 10 . . . . Investigation 4 | . . . 2 . . . 1 . . 1 . . . . Extermination 4 | . . . . . . . . 1 . 3 . . . . Reinforcement 12 | . . . 2 . . 1 2 . 1 6 . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . 1 . . . . Haulers Reinforced 3 | . . . . . . . . . . 3 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Distress Signals 8 | . 2 . 1 . . . 2 . . 3 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 162 | . 11 21 27 7 . 8 12 . 2 38 10 19 . 7 Peak Tracking Total 12 | . 7 10 5 3 . 6 12 1 2 5 6 9 . 5 Tactical Retreats 18 | . 1 3 1 . . . 3 . . 3 . 6 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Traps Triggered 5 | . . 1 1 . . . . . 2 1 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . 1 . . . . . . . Reprogrammed 4 | . . . . . . . 4 . . . . . . . Reused 2 | . . . . . . . 2 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . 2 . . 2 1 . . . Exploded 1 | . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Machines Disabled 18 | . . . 12 1 . . 2 . 1 2 . . . . Max in Single Turn 3 | . . . 3 1 . . 2 . 1 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Machines Accessed 48 | . 8 1 10 . 5 . 5 4 . 14 1 . . . Terminals 31 | . 7 . 8 . . . 4 3 . 9 . . . . Fabricators 5 | . . . . . . . . 1 . 4 . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 2 . . . 1 . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 192 | . 23 1 44 . 50 . 24 7 . 42 1 . . . Successful 125 | . 7 1 29 . 50 . 17 3 . 17 1 . . . Failed 67 | . 16 . 15 . . . 7 4 . 25 . . . . Catastrophic 15 | . 3 . 4 . . . 1 1 . 6 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 40 | . 4 . 17 . 1 . 5 1 . 12 . . . . Terminals 96 | . 22 . 28 . . . 12 5 . 29 . . . . Fabricators 10 | . . . . . . . . 2 . 8 . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 33 | . . . 16 . . . 12 . . 5 . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 85 | . 6 1 15 . 50 . 6 1 . 5 1 . . . Record 49 | . . . . . 49 . . . . . . . . . Robot Analysis 7 | . 1 . 5 . . . . . . 1 . . . . Prototype ID Bank 9 | . 1 . 4 . . . 3 . . 1 . . . . Open Door 2 | . . 1 . . . . . . . . 1 . . . Open DSF 2 | . . . . . . . . 1 . 1 . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . Branch Access Points 3 | . 1 . . . . . 1 . . 1 . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Disarm Traps 1 | . . . . . . . 1 . . . . . . . Reprogram Traps 1 | . . . . . . . 1 . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . Zone Layout 4 | . 1 . 3 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 10 | . . . . . . . . 2 . 8 . . . . Network Status 3 | . . . . . . . . 1 . 2 . . . . Load Schematic 2 | . . . . . . . . . . 2 . . . . Build 5 | . . . . . . . . 1 . 4 . . . . Repair Station Hacks 1 | . 1 . . . . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 29 | . . . 14 . . . 11 . . 4 . . . . Insert Component 14 | . . . 7 . . . 5 . . 2 . . . . Analyze 15 | . . . 7 . . . 6 . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 5 | . 1 . 1 . . . . . . 3 . . . . Used 2 | . . . . . . . . . . 2 . . . . Hacking Detections 34 | . 7 . 10 . . . 4 2 . 11 . . . . Full Trace Events 5 | . 2 . 1 . . . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built 5 | . . . . . . . . . . 5 . . . . Authchips 2 | . . . . . . . . . . 2 . . . . Time 192 | . . . . . . . . . . 192 . . . . Total Robot Build Rating 19 | . . . . . . . . . . 19 . . . . Part Schematics Acquired 13 | . . . 6 . . . 5 . . 2 . . . . Parts Built 5 | . . . . . . . . 1 . 4 . . . . Authchips 1 | . . . . . . . . . . 1 . . . . Time 182 | . . . . . . . . 84 . 98 . . . . Total Part Build Rating 12 | . . . . . . . . 4 . 8 . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 14 | . . . 7 . . . 5 . . 2 . . . . Part Schematics Acquired 13 | . . . 6 . . . 5 . . 2 . . . . Parts Damaged 2 | . . . . . . . 2 . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Total Allies 8 | . . 3 . . . . . . . 5 . . . . Largest Group 5 | . . 3 3 . . . . . . 5 . . . . Highest-Rated Group 130 | . . 40 40 . . . . . . 130 . . . . Highest-Rated Ally 41 | . . 16 16 . . . . . . 41 . . . . Total Orders 2 | . . . . . . . . . . 2 . . . . STAY 1 | . . . . . . . . . . 1 . . . . FOLLOW 1 | . . . . . . . . . . 1 . . . . Ally Attacks 100 | . . 16 38 . . . . . . 46 . . . . Total Damage 1648 | . . 131 394 . . . . . . 1123 . . . . Kills 15 | . . 3 5 . . . . . . 7 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Robot Analysis Total 7 | . 1 . 5 . . . . . . 1 . . . . Derelict Logs Recovered 4 | . . 2 . 1 . . . . . . . . 1 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Turns Passed 5759 | 132 447 648 728 348 215 127 226 284 151 1270 195 262 573 153 Spaces Moved 6928 | 100 476 715 682 431 297 99 227 354 158 1518 338 410 959 164 Core 77 | 3 . . . . . . . . . . . 74 . . Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 246 | 97 149 . . . . . . . . . . . . . Hover 6605 | . 327 715 682 431 297 99 227 354 158 1518 338 336 959 164 Flight . | . . . . . . . . . . . . . . . Fastest Speed 48 | 50 56 56 65 71 71 71 71 74 48 48 48 48 56 52 Average Speed 61 | 79 70 70 70 71 71 71 72 74 52 49 48 52 56 54 Slowest Speed 116 | 80 80 116 71 71 71 71 74 74 74 108 48 60 56 116 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . . . . Exploration Rate (%) 54 | 3 86 97 67 84 66 17 25 6 94 35 71 62 85 24 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 3 | . . 1 . . 1 . . . . . . . 1 . Known Exits Taken 5 | . 1 1 . . . . 1 1 . 1 . . . . Unknown Exits Taken 8 | 1 . . 1 1 1 1 . . . . 1 1 1 . Scrap Searched 9 | . . 1 . . . . . . . . . 3 4 1 Spaces Dug 1 | . . . . . . . . . . 1 . . . . Terrain Destroyed 455 | . . 7 190 61 . 98 77 . . 20 2 . . . Melee . | . . . . . . . . . . . . . . . Projectile 68 | . . 7 26 13 . 5 . . . 15 2 . . . AOE 387 | . . . 164 48 . 93 77 . . 5 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac DSF Fac Low Low Zio Pro Total 7899 | 127 552 802 807 453 302 135 288 374 213 1855 357 447 982 205 Wait 353 | . 17 23 21 2 . 19 46 15 . 164 1 19 2 24 Move 6913 | 99 475 714 680 430 296 98 226 353 157 1517 337 409 958 164 Hop . | . . . . . . . . . . . . . . . Pick Up 59 | 7 5 7 8 1 1 . 6 1 10 9 1 3 . . Fast Attach 68 | 8 4 5 2 1 . . . . 6 23 2 6 9 2 Attach 37 | . 4 4 7 . . 2 3 2 6 7 . 1 1 . Detach 27 | 1 5 1 4 1 1 . 1 . 5 5 . . 2 1 Swap 42 | . 1 3 6 2 1 2 . 3 3 16 1 2 1 1 Drop 69 | . 12 9 7 2 3 1 4 . 6 15 2 2 4 2 Fire 314 | 12 29 36 71 14 . 13 2 . 8 98 13 2 5 11 Melee 3 | . . . . . . . . . . . . 3 . . Ram 1 | . . . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 13 | . . . 1 . . . . . 12 . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Min x2] / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: [*Low] / DSF) -7/DSF -6/Factory (discovered 5 exits: [*Fac] / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 16) 133 | -11/Junkyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 16) 286 | -10/Materials | Discovered new exit (range 5) 348 | -10/Materials | Build established: Mutant 349 | -10/Materials | Identified exit to Materials 359 | -10/Materials | Identified exit to Mines 580 | -10/Materials | Entered Mines 718 | -10/Mines | Assembled infested the area 721 | -10/Mines | Discovered exit to Materials (range 11) 723 | -10/Mines | Assisted by a Guerilla fighting off Assembled 774 | -10/Mines | Lost 4 parts (1p1n1u1w) 870 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 901 | -10/Mines | Core integrity fell below 50% 1045 | -10/Mines | Learned Materials non-interactive machine intel 1050 | -10/Mines | Discovered exit to Materials (range 6) 1108 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1136 | -10/Mines | Build established: Scavenger-Mutant 1228 | -10/Mines | Entered Materials 1228 | -9/Materials | Accompanied by 3 allies 1228 | -9/Materials | Evolved 2 slots: Propulsion x2 1229 | -9/Materials | Loaded intel: 64 non-interactive machine locations 1334 | -9/Materials | Discovered new exit (range 16) 1553 | -9/Materials | Discovered new exit (range 12) 1653 | -9/Materials | Discovered new exit (range 13) 1926 | -9/Materials | Crushed by falling debris 1927 | -9/Materials | Core integrity fell below 50% 1956 | -9/Materials | Entered Mines 1957 | -9/Mines | Met a Derelict bent on vengeance 2054 | -9/Mines | Discovered new exit (range 5) 2149 | -9/Mines | Learned 2 Materials zone layouts 2192 | -9/Mines | Discovered new exit (range 15) 2301 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2301 | -9/Mines | Discovered new exit (range 5) 2304 | -9/Mines | Entered Exiles 2322 | -9/Exiles | Met 8R-AWN 2335 | -9/Exiles | Met EX-HEX 2357 | -9/Exiles | Met EX-BIN 2372 | -9/Exiles | Aligned with FarCom system 2373 | -9/Exiles | Given EX-Vault access code 2401 | -9/Exiles | Opened EX-Vault 2410 | -9/Exiles | Found Latent Energy Streamer 2426 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2432 | -9/Exiles | Exiles lab attacked by MAIN.C 2476 | -9/Exiles | Learned location of Zion (-6) 2511 | -9/Exiles | Discovered new exit (range 12) 2519 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 2519 | -9/Exiles | Entered Mines 2549 | -8/Mines | Core integrity fell below 20% 2566 | -8/Mines | Discovered new exit (range 15) 2646 | -8/Mines | Entered Materials 2646 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2647 | -8/Materials | Identified exit to Factory 2872 | -8/Materials | Entered Factory 2872 | -7/Factory | Evolved 2 slots: Utility x2 2999 | -7/Factory | Identified exit to DSF 3063 | -7/Factory | Discovered new exit (range 12) 3107 | -7/Factory | Fabricated Remote Datajack? 3156 | -7/Factory | Entered DSF 3179 | -7/DSF | Additional patrols routed to DSF 3200 | -7/DSF | Found Prototype Device 3217 | -7/DSF | Identified Active Sensor Suite 3231 | -7/DSF | Lost 4 parts (2p1u1w) 3291 | -7/DSF | Discovered new exit (range 15) 3307 | -7/DSF | Entered Factory 3307 | -6/Factory | Evolved 2 slots: Utility x2 3429 | -6/Factory | Discovered new exit (range 15) 3474 | -6/Factory | Lost 4 parts (1p2n1w) 3485 | -6/Factory | Build established: Mutant 3562 | -6/Factory | Lost 5 parts (1p1n1u2w) 3633 | -6/Factory | Fabricated H-66 Slayer? 3699 | -6/Factory | Fabricated Propulsion Shielding (x2) 3724 | -6/Factory | Fabricated G-47 Trooper? 3921 | -6/Factory | Core integrity fell below 50% 4035 | -6/Factory | Build established: Commander-Mutant 4216 | -6/Factory | Fabricated Lrn. Tractor Beam (x2) 4232 | -6/Factory | Cargo convoy interrupted 4368 | -6/Factory | Discovered new exit (range 20) 4381 | -6/Factory | Build established: Scavenger-Mutant 4476 | -6/Factory | Identified exit to Lower Caves 4476 | -6/Factory | Identified exit to Extension 4535 | -6/Factory | Spotted B-75 Beast 4577 | -6/Factory | Entered Lower Caves 4722 | -6/Lower Caves | Spotted B-75 Beast 4759 | -6/Lower Caves | Discovered new exit (range 16) 4772 | -6/Lower Caves | Entered another Lower Caves area 4960 | -6/Lower Caves | Core integrity fell below 20% 4996 | -6/Lower Caves | Lost 10 parts (5n3u2w) 5021 | -6/Lower Caves | Discovered new exit (range 9) 5034 | -6/Lower Caves | Entered Zion 5057 | -6/Zion | System corruption cleaned by Quarantine Array 5088 | -6/Zion | Discovered new exit (range 12) 5138 | -6/Zion | Build established: Hacker-Mutant 5229 | -6/Zion | Learned 4 Factory zone layouts 5265 | -6/Zion | Learned location of Warlord (-5) 5309 | -6/Zion | Found Prototype Device 5309 | -6/Zion | Identified Phasing AFG 5396 | -6/Zion | Received a hallucinogenic algorithm 5426 | -6/Zion | Rebuked by Imprinter 5607 | -6/Zion | Entered Proximity Caves 5613 | -5/Proximity Caves | Spotter reported a threat 5760 | -5/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 05643_ Acquired 6 matter. 05643_ Dropped Imp. Cooling System. 05645_ Acquired 10 matter. 05666_ S-27 Virus destroyed. 05669_ S-27 Virus suffers critical hit (Burn). 05669_ VTOL Module melted. 05669_ S-27 Virus destroyed. 05672_ VTOL Module fries itself beyond repair. 05676_ S-27 Virus destroyed. 05680_ VTOL Module fries itself beyond repair. 05683_ Gravmag System destroyed. 05685_ Lgt. Nuclear Core melted. 05685_ S-27 Virus destroyed. 05690_ Acquired Lgt. Nuclear Core. 05691_ Dropped Energy Well. 05692_ Extracted 36 energy. 05692_ Acquired 10 matter. 05754_ Slug penetrates Wall. 05760_ Penetrated by Slug. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#????????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ??????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ??????????????????# ?????????????????????????????? | | ??????????????????# ???##????????????????????????? | | #?????????????????# ?## ????????????????????????? | | ???????????????### ## ????????????????????????? | | ??????????????## ! ????????????????????????? | | ??????????###?# !%! ##??????????????????????? | | #??????##? ?#?? ! ##?????????????????????? | | #?????## ? #???? #?????????????????????? | | #???### #?????? #?????????????????????? | | #???# #????????? #?????????????????????? | | #???# #???????????#h #?????????????????????? | | #????# #????????????# #?????????????????????? | | #????? ##???????????# #?????????????????????? | | #????? ##??????????# ###???????????????????? | | ###### ##????????##@ #???????????????????? | | ## #?? ##?????#?# ##???????????????????? | | #???# #### ??# #????????????????????? | | #???# ????## #????????????????????? | | # ##### #???????# #????????????????????? | | # ## ######### #????????????????????? | | # #????????????????????? | | #????????????????????? | | ####### ## ############????????????????????? | | #####?????########???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 31 Energy Capacity 450 Matter Stores 300 Matter Capacity 400 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 6 Launcher Accuracy 20 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 6 Matter Filtering 30 Offensive Hacking 22 Defensive Hacking 20 Authchip Count 7 Item Schematics ----------------- Cmb. Airjet | -9/Materials | Scanalyzed Launcher Guidance Computer | -9/Materials | Scanalyzed Lrn. Tractor Beam | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Med. Matter Pod | -9/Materials | Scanalyzed Bore Cannon | -9/Materials | Scanalyzed Propulsion Shielding | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Lgt. Ion Engine | -8/Materials | Scanalyzed EM Pulse Cannon | -8/Materials | Scanalyzed Flak Cannon | -8/Materials | Scanalyzed Imp. Gravmag System | -6/Factory | Scanalyzed Gauss Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Remote Datajack | x1 | -7/Factory | Preloaded H-66 Slayer | x2 | -6/Factory | Preloaded, Authchip Propulsion Shielding | x2 | -6/Factory | Authchip G-47 Trooper | x3 | -6/Factory | Preloaded, Authchip Lrn. Tractor Beam | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed CannonGammaReconfigurator Manual? 0 Play Time 01:50:28 Cumulative 80.3 hours Start 2024.01.22 @ 00:50:01 End 2024.01.22 @ 02:43:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 53 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Proggy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ba985890-7705-492b-a926-e5ce62d722ae