Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.26 @ 22:24:09 Player: Xplodonator Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (127) 635 Value Destroyed (3926) 3926 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 8149 Bonus ------- High Alert Combat Kills 88 Friendly Fire -20 Cogmind --------- Core Integrity 577/700 Matter 254/300 Energy 280/280 System Corruption 5% Temperature Cool (23) Movement Treading (320) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (5) ------ Large Storage Unit Makeshift Armor Plating Field Recycling Unit > --- WEAPON (4) ------- Gauss Rifle Gauss Rifle Heavy Rocket Launcher > --- INVENTORY (15) --- Cooled Ion Engine Improved Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod (200) Sensor Array Improved Targeting Computer Matter Filter Makeshift ECM Suite Hacking Suite Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Layered Light Armor Plating Reactive Plating Field Recycling Unit > --- WEAPON ----------- Enhanced Autogun Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Light Treads Light Treads Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod Sensor Array Improved Targeting Computer Hacking Suite Heavy Rocket Launcher [Rating: 39] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Field Recycling Unit Storage Large Storage Unit Processor Improved Targeting Computer Protection Reactive Plating Weapon Gauss Rifle Energy Gun Beam Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 3 | . . . . 1 2 . . . . Weapon 2 | . . 2 . . . . . . . Parts Attached 77 | 6 12 7 22 13 12 3 2 . . Power 6 | 1 1 . 3 . . 1 . . . Engine 5 | 1 . . 3 . . 1 . . . Core 1 | . 1 . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 17 | 2 6 . 2 4 1 1 1 . . Treads 13 | . 4 . 2 4 1 1 1 . . Leg . | . . . . . . . . . . Wheel 4 | 2 2 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 13 | 1 2 3 2 1 3 . 1 . . Device 4 | . . 2 2 . . . . . . Storage 4 | 1 2 1 . . . . . . . Processor 1 | . . . . 1 . . . . . Hackware . | . . . . . . . . . . Protection 4 | . . . . . 3 . 1 . . Artifact . | . . . . . . . . . . Weapon 41 | 2 3 4 15 8 8 1 . . . Energy Gun 2 | 1 . 1 . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 18 | 1 1 1 6 2 7 . . . . Ballistic Cannon 15 | . 2 2 4 6 1 . . . . Launcher 6 | . . . 5 . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 3 . 1 . . . . Parts Lost 18 | . . 2 3 2 2 2 3 . 4 Power 2 | . . . 1 . . 1 . . . Propulsion 5 | . . . . 1 . 1 2 . 1 Utility 4 | . . . . . 1 . 1 . 2 Weapon 7 | . . 2 2 1 1 . . . 1 Highest Loss Streak 4 | . . 1 1 1 2 2 2 . 4 To Critical Strikes 1 | . . 1 . . . . . . . Average Slot Usage (%) 97 | . 93 98 99 97 96 97 95 92 90 Engine 6 | . 7 . 9 9 7 6 7 7 7 Core 1 | . 6 11 1 . . . . . . Treads 21 | . 7 22 22 25 23 22 18 15 14 Device 8 | . . 10 11 9 7 7 7 7 7 Storage 9 | . 22 11 11 9 7 7 7 7 7 Processor 4 | . . . . 9 7 7 7 7 6 Protection 7 | . . . . . 13 15 14 15 15 Ballistic Gun 17 | . 22 . 20 17 13 23 23 23 22 Ballistic Cannon 13 | . 5 41 18 17 14 . . . . Launcher 2 | . . . . . . 5 7 7 7 Naked Turns . | . . . . . . . . . . Heaviest Build 71 | 14 36 45 48 60 71 69 69 69 69 Greatest Support 65 | 26 40 40 40 63 65 65 65 42 42 Greatest Overweight (x) 1 | 1 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . . 1 . . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 Most Carried 15 | 8 10 15 15 15 15 12 12 10 10 Average Carried 12 | 5 7 13 14 14 12 10 11 10 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 10 14 14 15 12 11 10 10 10 Class Distribution -------------------- 48% | Tank 42% | Gunner 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Matter Collected 4344 | 230 360 724 755 917 550 306 472 . 30 Remotely . | . . . . . . . . . . Salvage Created 4674 | 53 488 697 1099 1074 517 93 609 14 30 Parts 241 | . 22 38 56 58 25 7 29 5 1 Haulers Intercepted 13 | . 1 2 6 3 1 . . . . Recyclers Shooed 5 | . 3 . 1 . 1 . . . . Parts Field Recycled 94 | . . 24 17 14 32 7 . . . Retrieved Matter 492 | . . 116 116 78 174 8 . . . Parts Self-Destructed 34 | . . . . . . 5 28 . 1 Prevented 2 | . . . . . . . . . 2 Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 89 | . 8 15 17 23 9 5 11 . 1 Guns 40 | . 8 . 10 6 2 2 11 . 1 Cannons 44 | . . 13 7 17 7 . . . . AOE 5 | . . 2 . . . 3 . . . Classes Destroyed 15 | 1 3 4 . 5 1 . . 1 . Worker 5 | . 1 2 1 . 1 . . . . Builder 1 | . . . . 1 . . . . . Hauler 13 | . 1 2 6 3 1 . . . . Recycler 13 | 1 1 2 4 1 4 . . . . Mechanic 1 | . . . . 1 . . . . . Operator 2 | . . . . 1 1 . . . . Watcher 1 | . . 1 . . . . . . . Swarmer 12 | . . 2 5 . . 4 . . 1 Grunt 48 | . 8 9 6 14 2 . 9 . . Brawler 3 | . . . . 1 . . 2 . . Duelist 1 | . . 1 . . . . . . . Sentry 19 | . . 3 6 7 2 1 . . . Hunter 3 | . . . . 1 2 . . . . Programmer 3 | . . . . . 3 . . . . Zionite 2 | . . . . . . . . 2 . Best Kill Streak 6 | 1 3 4 3 6 3 4 4 2 1 Combat Bots Only 4 | . 2 3 3 3 2 4 4 . 1 Max Kills in Single Turn 2 | 1 1 2 1 2 2 1 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 2 . . . 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Damage Taken 4812 | . 374 542 605 1030 841 276 906 36 202 Core 454 | . 75 42 64 150 67 21 35 . . Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 44 | . . . . 44 . . . . . Core Remaining (%) 78 | 100 70 . 73 72 . . . . . Volleys Fired 260 | 3 41 29 55 54 36 10 27 1 4 Largest 4 | 2 2 4 4 4 4 4 3 3 3 Hottest 192 | 70 40 140 146 192 169 109 84 84 84 Shots Fired 814 | 6 82 107 195 173 125 28 82 4 12 Gun 430 | 6 82 . 98 79 44 24 82 3 12 Cannon 375 | . . 107 93 94 81 . . . . Launcher 9 | . . . 4 . . 4 . 1 . Special . | . . . . . . . . . . Kinetic 791 | 3 82 107 180 173 125 24 82 3 12 Thermal 14 | 3 . . 11 . . . . . . Explosive 9 | . . . 4 . . 4 . 1 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 16 | 4 8 9 16 13 15 3 12 1 2 Robot Miss Streak 8 | 1 3 3 6 3 8 3 3 2 3 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 4 | . . . . 1 . . 3 . . Max Gunslinging Chain 1 | . . . . 1 . . 1 . . Shots Hit Robots 490 | 5 55 57 101 111 83 12 61 1 4 Core Hits 216 | 2 21 24 41 51 41 8 25 2 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 7 | . 1 . 2 . 1 . 2 . 1 Critical Strikes 19 | 1 1 2 5 4 3 . 2 . 1 Burn 1 | 1 . . . . . . . . . Destroy 7 | . 1 . 2 . 1 . 2 . 1 Blast 11 | . . 2 3 4 2 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10142 | 63 698 1325 1662 2561 1877 546 1266 49 95 Guns 4609 | 63 698 . 884 818 567 198 1266 20 95 Cannons 4918 | . . 1126 739 1743 1310 . . . . Explosions 612 | . . 199 36 . . 348 . 29 . Melee . | . . . . . . . . . . Ramming 3 | . . . 3 . . . . . . Kinetic 9400 | 24 698 1126 1535 2561 1877 198 1266 20 95 Thermal 326 | 39 . 199 88 . . . . . . Explosive 413 | . . . 36 . . 348 . 29 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . 5 5 5 5 5 Average Corruption 4 | . . . . . 2 5 5 5 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 109 | . . . . . 21 60 21 4 3 Message Errors 29 | . . . . . 6 14 8 . 1 Matter Fused 23 | . . . . . 8 11 2 1 1 Heat Flow Errors 14 | . . . . . 3 8 3 . . Energy Discharges 14 | . . . . . 2 9 3 . . Data Loss (minor) 17 | . . . . . 2 9 4 2 . Data Loss (major) 1 | . . . . . . 1 . . . Misfires 8 | . . . . . . 5 1 1 1 Alerts 3 | . . . . . . 3 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 212 | . . 93 8 25 44 42 . . . Projectiles 82 | . . 5 8 25 44 . . . . Explosions 130 | . . 88 . . . 42 . . . Melee . | . . . . . . . . . . Knockbacks 34 | . . 6 6 9 13 . . . . Impact . | . . . . . . . . . . Kinetic 33 | . . 6 6 9 12 . . . . Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 207 | . . 86 . . . 85 . 36 . Shots 4 | . . 1 . . . 2 . 1 . Rammed 1 | . . . 1 . . . . . . Targets Rammed 1 | . . . 1 . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 645 | 27 9 297 384 610 645 279 363 21 63 Average Temperature 120 | 14 1 105 85 139 164 100 143 14 34 Received Heat Transfer 1788 | . 213 156 219 549 153 12 486 . . Effects 32 | . . 2 1 13 14 . 2 . . Shutdowns 5 | . . . 1 2 2 . . . . Energy Bleed 5 | . . 2 . 1 1 . 1 . . Interference 7 | . . . . 3 4 . . . . Matter Decay 7 | . . . . 4 3 . . . . Short Circuit 2 | . . . . 1 1 . . . . Damage (minor) 3 | . . . . 1 1 . 1 . . Damage (major) 3 | . . . . 1 2 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 507 | 185 . 100 222 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Peak Influence 535 | 5 239 299 438 535 247 . . . . Initial 176 | . 3 16 126 176 149 . . . . Average 167 | 1 110 110 200 308 95 . . . . Maximum Alert Level 2 | . 1 1 2 2 1 . . . . Low Security (%) 66 | 100 74 88 61 18 85 . . . . Level 1 25 | . 25 11 26 58 14 . . . . Level 2 7 | . . . 11 23 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . 1 3 2 6 5 . . . . Investigation 5 | . . 1 . 3 1 . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 8 | . 1 2 1 3 1 . . . . Assault . | . . . . . . . . . . Garrison 3 | . . . 1 . 2 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Distress Signals 6 | . 2 . 3 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 128 | . 13 19 26 31 16 6 12 1 4 Peak Tracking Total 5 | . 4 4 5 5 2 4 4 1 4 Tactical Retreats 4 | . . 1 2 . . . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Traps Triggered 3 | . . . 1 1 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 12 | . . . 6 . 6 . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Machines Disabled 9 | . . 4 5 . . . . . . Max in Single Turn 1 | . . 1 1 . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Machines Accessed 29 | . 2 4 8 6 7 2 . . . Terminals 23 | . 2 4 7 5 5 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 1 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . Total Hacks 77 | . 4 14 20 20 17 2 . . . Successful 37 | . 2 7 11 8 7 2 . . . Failed 40 | . 2 7 9 12 10 . . . . Catastrophic 5 | . 2 . . 1 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 20 | . 2 . 2 13 3 . . . . Terminals 68 | . 4 14 19 17 14 . . . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . . 3 2 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . Terminal Hacks 32 | . 2 7 10 6 5 2 . . . Record 2 | . . . . 1 1 . . . . Part Schematic 2 | . . . 2 . . . . . . Robot Schematic 1 | . . . 1 . . . . . . Prototype ID Bank 3 | . . 1 1 . 1 . . . . Open Door 4 | . . . 2 . . 2 . . . Open DSF 1 | . . . . . 1 . . . . Emergency Access Points 2 | . . 2 . . . . . . . Fabricator Index 1 | . . . 1 . . . . . . Alert Level 2 | . . . . 1 1 . . . . Unreport Threat 2 | . . . . 2 . . . . . Locate Traps 2 | . 1 1 . . . . . . . Disarm Traps 2 | . . . 1 . 1 . . . . Dispatch Records 1 | . . 1 . . . . . . . Security Status 1 | . . . . 1 . . . . . Patrol Status 1 | . . . . 1 . . . . . Transport Status 1 | . 1 . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . Registered Components 2 | . . 1 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . . 2 1 . . . . Scan Component 2 | . . . . 1 1 . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . Seal Access 2 | . . . 1 . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 23 | . 2 4 6 6 5 . . . . Full Trace Events 4 | . . 1 . 2 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 61 | . . . . 61 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . Programmers 3 | . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . Drone Launches 2 | . . . 2 . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Turns Passed 10233 | 68 445 1041 2259 1126 1877 2264 864 171 118 Spaces Moved 4246 | 45 256 376 727 474 853 1068 329 73 45 Core 21 | 21 . . . . . . . . . Treads 3996 | . 51 376 727 474 853 1068 329 73 45 Legs . | . . . . . . . . . . Wheels 229 | 24 205 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 160 240 160 155 155 232 232 232 Average Speed 206 | 90 109 238 240 171 199 208 233 232 232 Slowest Speed 240 | 100 240 240 240 240 240 235 235 232 232 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 4 51 29 80 44 22 96 57 10 7 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 2 . . 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 139 | . . 8 35 23 9 55 2 6 1 Melee . | . . . . . . . . . . Projectile 36 | . . . . 23 9 1 2 . 1 AOE 103 | . . 8 35 . . 54 . 6 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Total 5174 | 66 340 450 1119 675 949 1087 366 73 49 Wait 475 | . 11 23 281 114 33 5 8 . . Move 4237 | 44 255 375 726 473 852 1067 328 72 45 Hop . | . . . . . . . . . . Pick Up 65 | 12 11 11 14 9 5 2 1 . . Fast Attach 26 | . 4 2 5 8 7 . . . . Attach 30 | 6 3 2 6 3 5 3 2 . . Detach 4 | . 1 . 2 1 . . . . . Swap 21 | . 5 3 11 2 . . . . . Drop 55 | 1 9 5 18 11 11 . . . . Fire 260 | 3 41 29 55 54 36 10 27 1 4 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 10) 314 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 7) 474 | -10/Materials | Discovered new exit (range 15) 514 | -10/Materials | Entered another Materials area 514 | -9/Materials | Evolved 2 slots: Weapon x2 798 | -9/Materials | Build established: Gunner 1478 | -9/Materials | Discovered new exit (range 5) 1555 | -9/Materials | Entered Storage 2476 | -9/Storage | Garrison activated, responded to threat 3729 | -9/Storage | Discovered new exit (range 15) 3761 | -9/Storage | Found Prototype Launcher 3775 | -9/Storage | Identified Gui. Missile Launcher 3814 | -9/Storage | Entered Materials 3814 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4779 | -8/Materials | Repaired Broken Adv. Assault Cannon 4929 | -8/Materials | Discovered new exit (range 5) 4940 | -8/Materials | Entered Factory 4940 | -7/Factory | Evolved 2 slots: Utility x2 5382 | -7/Factory | Build established: Tank 5783 | -7/Factory | Garrison activated, responded to threat 6343 | -7/Factory | Garrison activated, responded to threat 6799 | -7/Factory | Discovered new exit (range 9) 6817 | -7/Factory | Entered Lower Caves 7574 | -7/Lower Caves | Learned Factory stockpile data 8481 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9067 | -7/Lower Caves | Discovered new exit (range 7) 9081 | -7/Lower Caves | Entered another Lower Caves area 9521 | -7/Lower Caves | Learned location of Zion (-7) 9918 | -7/Lower Caves | Discovered new exit (range 13) 9945 | -7/Lower Caves | Entered Zion 10072 | -7/Zion | Attacked by Zionites 10097 | -7/Zion | Discovered new exit (range 8) 10116 | -7/Zion | Entered Proximity Caves 10234 | -6/Proximity Caves | Self-destructed Last Messages --------------- 10163_ Searching scrap... 10163_ Found Unknown Device. 10163_ Found 30 Matter. 10164_ Acquired 30 matter. 10170_ System corrupted: Matter fused (-10). 10186_ ZU-1AZ(k) breaks down the debris. 10199_ GZEZP 3IDB:ZPR85CNQZOEB4H U5& 10220_ Imp. Targeting Computer destroyed. 10221_ Slug penetrates Wall. 10224_ Slug penetrates S-27 Virus. 10224_ S-27 Virus suffers critical hit (Destroy). 10224_ Destroyed Unknown Power Core. 10226_ Adv. Treads destroyed. 10227_ Slug penetrates Wall. 10227_ Slug penetrates S-27 Virus. 10229_ Gauss Rifle destroyed. 10231_ Slug penetrates Wall. 10231_ Slug penetrates S-27 Virus. 10231_ S-27 Virus destroyed. 10232_ Reactive Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????# ! #???????????????????? | | ?????????????# " """ #???????????????????? | | ?????????????# """"""" #???????????????????? | | ?????????????# """"""" #???????????????????? | | ?????????????# " """ #???????????????????? | | ?????????????# #???????????????????? | | ?????????????# #???????????????????? | | ?????????????### ####???????????????????? | | ???????????????# ##########?????????????? | | ???????????????# #?????????????? | | ???????????????# ####### #?????????????? | | ???????????????# ##?????# #?????????????? | | ???????????????## #?????# #?????###?????? | | ????????????????## #?????# ## #?????? | | ?????????????????## #?????# % #?????? | | ??????????????????# #????# #### | | ????????????????### #????# ###???????????? | | ???????????????## #????# ##?????????????? | | ???????????????# #????####??????????????? | | ???????????????# #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????# ##?????????????????????? | | ???????????????# ##????????????????????? | | ???????????????# #????????????????????? | | ???????????????# #????????????????????? | | ???????????????## @ #????????????????????? | | ????????????????## ##????????????????????? | | ?????????????????# ##?????????????????????? | | ?????????????????# % #??????????????????????? | | ????????????????? s*s#??????????????????????? | | ????????????????# s ??????????????????????? | | ????????????????# ??????????????????????? | | ????????????????# ??????????????????????? | | ???????????????? ??????????????????????? | | ???????????????? ##??????????????????????? | | ???????????????# ###????????????????????????? | | ???????????????##???????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Evasion (%) 42 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Mni. Grenade Launcher | -9/Storage | Hacked Imp. Medium Armor Plating | -9/Storage | Hacked Robot Schematics ------------------ B-36 Bruiser | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time Please Form A Line root@ Challenges ------------ None Game ------ Seed GuidedWaveDatajack Manual? 0 Play Time 01:40:38 Cumulative 10.6 hours Start 2023.02.26 @ 20:03:53 End 2023.02.26 @ 22:24:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9c54bdb-b104-435a-8e5d-4a57ac510b97