Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.10 @ 15:33:07 Player: Zish Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (71) 355 Value Destroyed (2707) 2707 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5442 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 94/300 Energy 77/100 System Corruption 3% Temperature Cool (0) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Huge Storage Unit Transmission Jammer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Cooled Ion Engine Light Treads Carbon-fiber Leg Heat Sink Heat Sink Particle Charger Particle Charger Layered Light Armor Plating Hacking Suite Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Improved Light Armor Plating > --- WEAPON ----------- Arc Projector Flak Cannon Gauss Cannon EMP Blaster > --- INVENTORY -------- Ion Engine Ion Engine Cooled Ion Engine Light Treads Carbon-fiber Leg Heat Sink Heat Sink Improved Heat Sink Particle Charger Particle Charger Transmission Jammer Improved Light Armor Plating Layered Light Armor Plating Hacking Suite Arc Projector Assault Rifle Assault Rifle Hammer Hammer [Rating: 42] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Protection Improved Light Armor Plating Weapon Beam Cannon Energy Gun Arc Projector Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Impact Weapon Hammer Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 1 . 1 Utility 1 | . . . . 1 Weapon 2 | . . 1 1 . Parts Attached 45 | 7 7 5 7 19 Power 8 | 1 . 2 1 4 Engine 6 | 1 . 2 1 2 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 10 | 2 . 1 3 4 Treads 6 | 2 . 1 3 . Leg 4 | . . . . 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 3 1 1 3 Device 4 | . 1 1 1 1 Storage 3 | 1 2 . . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 18 | 3 4 1 2 8 Energy Gun 3 | 1 . . . 2 Energy Cannon 3 | . 1 . 1 1 Ballistic Gun 5 | 2 2 1 . . Ballistic Cannon 3 | . 1 . . 2 Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon 2 | . . . . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 32 | . 1 1 4 26 Power 7 | . 1 1 . 5 Propulsion 7 | . . . 3 4 Utility 4 | . . . . 4 Weapon 14 | . . . 1 13 Highest Loss Streak 19 | . 1 1 3 19 To Critical Strikes . | . . . . . Average Backups 20 | 1 15 22 23 23 Power 3 | . 3 4 3 3 Propulsion 4 | . 2 6 6 4 Utility 5 | . 3 4 6 7 Weapon 6 | . 6 6 6 7 Tool/Special . | . . . . . Unused Backups 19 | . . 3 7 9 Power 5 | . . 3 1 1 Propulsion 7 | . . . 6 1 Utility 7 | . . . . 7 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 90 96 99 88 Engine 12 | . 10 9 18 11 Treads 24 | . 28 30 26 18 Leg 1 | . . . . 4 Device 8 | . 8 10 9 7 Storage 9 | . 14 11 9 7 Protection 1 | . . . . 4 Energy Cannon 12 | . 9 11 17 11 Ballistic Gun 4 | . 9 11 1 . Ballistic Cannon 8 | . 8 11 9 8 Launcher 3 | . . . 7 6 Peak Build Rating 42 | 6 9 14 21 42 Average Rating 18 | 4 7 12 19 29 On Entrance 9 | . 6 8 14 21 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 118 | 10 90 94 107 118 Greatest Support 60 | 40 40 60 60 60 Greatest Overweight (x) 31 | 1 2 2 2 31 Average Overweight (x) 1 | . 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 24 | 7 23 25 25 25 Most Carried 25 | 4 20 25 25 25 Average Carried 21 | 1 15 22 23 23 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 4 20 25 24 9 Class Distribution -------------------- 26% | Gunner 25% | Mutant 23% | Tank 14% | Skirmisher 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1427 | 223 290 338 255 321 Remotely . | . . . . . Salvage Created 2675 | . 393 674 777 831 Parts 151 | . 30 37 36 48 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 4 | . 2 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 54 | . 11 10 16 17 Guns 6 | . 3 1 . 2 Cannons 27 | . 8 9 6 4 AOE 20 | . . . 10 10 Classes Destroyed 14 | . 5 4 2 3 Worker 2 | . 1 . . 1 Builder 1 | . . . . 1 Hauler 1 | . . 1 . . Recycler 3 | . . 1 1 1 Operator 2 | . 1 1 . . Watcher 8 | . 1 5 1 1 Swarmer 6 | . 3 . . 3 Grunt 34 | . 8 6 13 7 Brawler 2 | . . 2 . . Duelist 2 | . . . 1 1 Sentry 4 | . . 2 1 1 Hunter 2 | . . . 1 1 Programmer 3 | . . . . 3 Heavy 1 | . . . . 1 Best Kill Streak 8 | . 5 8 6 4 Combat Bots Only 6 | . 3 3 6 4 Max Kills in Single Turn 4 | . 1 2 2 4 Gunslinging . | . . . . . Exploded 3 | . . . 2 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 357 | . 69 25 57 206 Missed 97 | . 18 7 19 53 Hits 260 | . 51 18 38 153 Melee 4 | . . 3 1 . Projectile 256 | . 51 15 37 153 AOE 1 | . . . . 1 Critical Strikes 11 | . 2 1 . 8 Part Disruptions 1 | . . . . 1 Damage Taken 4621 | . 515 266 651 3189 Core 939 | . 83 22 124 710 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 38 | . . . 38 . Core Remaining (%) 84 | 100 66 94 77 . Volleys Fired 152 | . 40 36 26 50 Largest 4 | . 2 3 4 4 Hottest 196 | . 90 110 183 196 Shots Fired 427 | . 80 107 104 136 Gun 102 | . 36 36 10 20 Cannon 290 | . 44 71 78 97 Launcher 35 | . . . 16 19 Special . | . . . . . Kinetic 225 | . 58 72 36 59 Thermal 132 | . 22 35 52 23 Explosive . | . . . . . Electromagnetic 70 | . . . 16 54 Robot Hit Streak 12 | . 10 12 9 7 Robot Miss Streak 8 | . 4 3 8 7 Penetration Max 1 | . . . . 1 Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 250 | . 44 66 55 85 Core Hits 135 | . 17 27 33 58 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . 1 2 2 4 Meltdown 1 | . . . . 1 Blast 8 | . 1 2 2 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6196 | . 716 1221 1740 2519 Guns 718 | . 261 272 51 134 Cannons 3530 | . 444 949 734 1403 Explosions 1937 | . . . 955 982 Melee . | . . . . . Ramming 11 | . 11 . . . Kinetic 2464 | . 497 698 279 990 Thermal 2005 | . 208 523 653 621 Explosive 225 | . . . 225 . Electromagnetic 1491 | . . . 583 908 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 1 1 3 Average Corruption 1 | . . 1 1 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . 8 4 . Message Errors 2 | . . 1 1 . Matter Fused 5 | . . 4 1 . Energy Discharges 2 | . . 1 1 . Data Loss (minor) 1 | . . . 1 . Data Loss (major) 1 | . . 1 . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 111 | . . . 42 69 Projectiles 26 | . . . . 26 Explosions 85 | . . . 42 43 Melee . | . . . . . Knockbacks 22 | . 2 2 4 14 Impact . | . . . . . Kinetic 20 | . 1 2 3 14 Secondary 2 | . 1 . 1 . Self-Inflicted Damage 131 | . . . 61 70 Shots 10 | . . . 5 5 Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 402 | . 93 18 373 402 Average Temperature 130 | . 32 7 132 161 Received Heat Transfer 1275 | . 195 105 297 678 Effects 11 | . . . 1 10 Shutdowns 1 | . . . 1 . Energy Bleed 1 | . . . . 1 Interference 7 | . . . . 7 Matter Decay 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 7 | . . . 4 3 Heat Transferred 3658 | . 444 1110 1323 781 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . . . 5 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . 1 1 Low Security (%) 78 | 100 100 100 68 54 Level 1 21 | . . . 31 45 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 324 | . 83 123 296 324 Initial 83 | . . 13 5 83 Average 96 | . 26 31 107 177 Influence Increases 1897 | . 312 326 498 761 Destroy 0b10 Robot/C 1080 | . 220 200 320 340 Destroy 0b10 Robot/NC 85 | . 15 40 10 20 Destroy Leader 288 | . 62 62 72 92 Successful Hack 27 | . 15 8 4 . Disable Machine 210 | . . 15 60 135 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 57 | . . 1 32 24 Influence Decreases 1820 | . 281 344 327 868 Entered New Map 127 | . . 18 8 101 Time Decay 1393 | . 271 326 279 517 Lost Part 300 | . 10 . 40 250 Squads Dispatched 17 | . 3 1 4 9 Investigation 6 | . 2 . 4 . Extermination 3 | . . . . 3 Reinforcement 6 | . 1 1 . 4 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . . 3 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 85 | . 14 18 22 31 Peak Tracking Total 7 | . 3 4 7 6 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . 1 . 1 . Indirectly 1 | . . . 1 . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . . 4 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 15 | . . 1 4 10 Max in Single Turn 6 | . . 1 2 6 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 14 | . 5 2 5 2 Terminals 10 | . 5 2 3 . Fabricators 1 | . . . . 1 Repair Stations 1 | . . . 1 . Recycling Units 2 | . . . 1 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 36 | . 17 4 12 3 Successful 15 | . 6 2 4 3 Failed 21 | . 11 2 8 . Catastrophic 3 | . 1 1 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 29 | . 17 4 8 . Fabricators 1 | . . . . 1 Repair Stations 3 | . . . 3 . Recycling Units 3 | . . . 1 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . 6 2 1 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 3 | . 3 . . . Alert Level 1 | . 1 . . . Locate Traps 1 | . . . 1 . Disarm Traps 1 | . . 1 . . Recall Reinforcements 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 3 | . . . 1 2 Process 1 | . . . . 1 Report Inventory 1 | . . . 1 . Retrieve Matter 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 5 1 3 2 Full Trace Events 6 | . 2 1 3 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter 317 | . . . . 317 Retrieved Matter 546 | . . . . 546 Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1780 | . . . 222 1558 Sensors 1739 | . . . 222 1517 Jamming 41 | . . . . 41 Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5827 | 96 1281 1268 1111 2071 Spaces Moved 1909 | 59 398 390 316 746 Core 16 | 13 . . . 3 Treads 1762 | 46 398 390 316 612 Legs 131 | . . . . 131 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 240 190 Average Speed 249 | 140 284 252 240 240 Slowest Speed 1600 | 160 320 320 320 1600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 4 44 27 28 17 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 58 | . . . 36 22 Melee . | . . . . . Projectile 12 | . . . . 12 AOE 46 | . . . 36 10 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2670 | 70 467 594 607 932 Wait 480 | . . 145 236 99 Move 1905 | 58 397 389 315 746 Hop . | . . . . . Pick Up 51 | 4 14 12 13 8 Fast Attach 16 | 6 5 3 1 1 Attach 32 | 1 2 2 7 20 Detach 10 | 1 6 1 1 1 Swap 1 | . . . . 1 Drop 22 | . 2 6 8 6 Fire 152 | . 40 36 26 50 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 15) 980 | -10/Materials | Discovered new exit (range 16) 1378 | -10/Materials | Entered another Materials area 1378 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1683 | -9/Materials | Build established: Gunner 1739 | -9/Materials | Discovered new exit (range 9) 2356 | -9/Materials | Discovered new exit (range 8) 2646 | -9/Materials | Entered another Materials area 2646 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2890 | -8/Materials | Lost 3 parts (2n1w) 3154 | -8/Materials | Build established: Scavenger-Gunner 3179 | -8/Materials | Discovered new exit (range 3) 3354 | -8/Materials | Repaired Lgt. Treads 3482 | -8/Materials | Discovered new exit (range 15) 3757 | -8/Materials | Entered Factory 3757 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3822 | -7/Factory | Build established: Skirmisher 4659 | -7/Factory | Build established: Tank 5301 | -7/Factory | Cargo convoy interrupted 5428 | -7/Factory | Discovered new exit (range 16) 5447 | -7/Factory | Lost 5 parts (1p1n3w) 5787 | -7/Factory | Core integrity fell below 50% 5813 | -7/Factory | Core integrity fell below 20% 5828 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 05801_ Ion Engine destroyed. 05801_ Imp. Light Armor Plating destroyed. 05801_ Knocked back. 05801_ U-05 Engineer lays Concrete. 05802_ U-05 Engineer builds a Wall. 05803_ U-05 Engineer lays Concrete. 05806_ Ion Engine destroyed. 05807_ U-05 Engineer lays Concrete. 05809_ U-05 Engineer builds a Wall. 05809_ U-05 Engineer lays Concrete. 05812_ Knocked back. 05812_ U-05 Engineer lays Concrete. 05816_ U-05 Engineer builds a Wall. 05816_ U-05 Engineer lays Concrete. 05818_ U-05 Engineer builds a Wall. 05821_ U-05 Engineer lays Concrete. 05824_ U-05 Engineer builds a Wall. 05824_ U-05 Engineer lays Concrete. 05827_ Hammer destroyed. 05827_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ????????# ? #????????????????# | | ????????# #????????????????? | | ???????## ##????????????????? | | ???????# #?????????????????? | | ???????# #??????????????????? | | ???????? ????????????????????? | | ???????? " ????????##?##????????? | | ???????? ?????#####""########## | | ????????? ??????# | | ????????? ??????# % | | ?????????# #??????# < % | | ?????????# #??????# % | | ?????????# #??????# % % | | ?????????# ########## ######### | | ?????????# # # # ?# | | ?????????# # """%# # " # | | ?????????# # %Y" +% # " + | | ?????????# # %# # " # | | ?????????# # [ %#% # " ????# | | ?????????# #%g =%!# #???????# | | ?????????# # H =* # #???????# | | ?????????# u# g # #???????# | | ?????????# u# p # #???????# | | ? ???????# %;;#####+## #???????# | | ?"""????## ;; ; #???????# | | ?""" ??# @ ; # #????!??# | | #""" # % ;##### #??? !!?# | | # + #? # | | #""" # ###### # # | | ?""" # #???## + # | | ?""" ?##;####??### # = # | | ? ??##??????# # ######### | | ? ?????######### #???????# | | ######????# #???????# | | ??????????# #############+#/#???????# | | ????????????????? # ??? ???????# | | ??????????????? # """"?""???????# | | ????????????? # ???????# | | ????????????# """" # """""""???????# | | ????????????# """"?# ???????# | | ????????????# """"?# """"""????????# | | ???????????????"""?# ?????????# | | ????????????????""?# """???????????? | | ???????????????????# ???????????? | | ???????????????????# ""????????????? | | ???????????????????# ?????????????? | | ???????????????????? ?????????????? | | ????????????????????###?????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 72% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Jackpot Challenges ------------ None Game ------ Seed PhasingIonicFlightbrick Manual? 0 Play Time 00:30:41 Cumulative 20.9 hours Start 2026.02.10 @ 15:02:01 End 2026.02.10 @ 15:33:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49a4bdd9-b1e4-40d0-8309-498ed741511f