Cogmind - Beta 12 *** ADVENTURER MODE // 2023.09.07 @ 17:53:18

Player: Trantor

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (90)      450
Value Destroyed (3493)     3493
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (1182)               1182
              TOTAL SCORE: 9125

 Bonus
-------
High Alert Combat Kills    198
Follower Combat Kills      77
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -93

 Cogmind 
---------
Core Integrity             776/850
Matter                     219/300
Energy                     0/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Rolling (150) Ox4
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
        Armored Wheel
>               --- UTILITY (8) ------
  High-capacity Storage Unit
       Improved Targeting Computer
                Matter Filter
       Advanced Transmission Jammer
       Advanced ECM Suite
                Hacking Suite
                Hacking Suite
>               --- WEAPON (2) -------
                Gauss Cannon
                Great Axe
>               --- INVENTORY (20) ---
       Improved Cesium-ion Thruster
        Compact Matter Pod (150)
                Core Analyzer
                Kinecellerator
       Improved Medium Armor Plating
       Advanced Focal Shield
                System Shield
                Relay Coupler [NC] (35)
                Relay Coupler [Grunt] (31)
                Relay Coupler [Sentry] (22)
                Trap Reconfigurator
       Improved Field Recycling Unit (0)
                Dispersion Rifle
       Improved EM Pulse Cannon
                Plasma Cannon
   High-powered Shotgun
       Advanced Assault Cannon
                Micro-nuke Launcher
                Micro-nuke Launcher
                Remote Datajack

 Peak State 
------------
>              --- POWER ------------
        Cooled Ion Engine
>              --- PROPULSION -------
       Armored Huge Wheel
>              --- UTILITY ----------
         Large Storage Unit
      Improved Targeting Computer
               Matter Filter
      Advanced Transmission Jammer
      Improved Medium Armor Plating
      Advanced Focal Shield
               Hacking Suite
               Hacking Suite
>              --- WEAPON -----------
               Gauss Cannon
     Makeshift Axe
>              --- INVENTORY --------
               Nuclear Core
       Armored Wheel
       Compact Matter Pod
               Core Shielding
      Improved Medium Armor Plating
               Relay Coupler [NC]
               Relay Coupler [Sentry]
               System Restoration Module
               Trap Reconfigurator
      Improved Field Recycling Unit
               Dispersion Rifle
  High-powered Shotgun
               Flak Cannon
               Micro-nuke Launcher
               Micro-nuke Launcher
[Rating: 56]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Matter Filter
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Makeshift Axe
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Gar Fac Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   1   
  Utility                  6    | .   .   .   .   .   4   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             88   | .   14  12  5   4   20  10  14  7   2   
  Power                    6    | .   2   1   .   1   1   .   .   .   1   
    Engine                 3    | .   1   1   .   .   1   .   .   .   .   
    Core                   3    | .   1   .   .   1   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | .   5   2   .   3   3   6   .   3   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   1   .   .   .   .   .   .   .   .   
    Wheel                  18   | .   2   2   .   3   3   6   .   2   .   
    Hover                  2    | .   2   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   1   .   
  Utility                  28   | .   3   5   2   .   7   2   7   1   1   
    Device                 9    | .   1   .   1   .   1   1   4   .   1   
    Storage                3    | .   .   1   .   .   1   .   .   1   .   
    Processor              1    | .   .   .   .   .   1   .   .   .   .   
    Hackware               2    | .   .   .   .   .   2   .   .   .   .   
    Protection             13   | .   2   4   1   .   2   1   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | .   4   4   3   .   9   2   7   3   .   
    Energy Gun             4    | .   .   1   .   .   3   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | .   4   2   1   .   3   1   1   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   1   .   1   .   .   
    Launcher               7    | .   .   1   1   .   2   1   2   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   1   .   .   .   3   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   .   2   .   .   1   .   
Parts Lost                 8    | .   .   1   .   1   1   1   .   1   3   
  Power                    2    | .   .   .   .   .   .   .   .   .   2   
  Propulsion               3    | .   .   .   .   1   .   1   .   1   .   
  Utility                  2    | .   .   1   .   .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   
  Highest Loss Streak      3    | .   .   1   .   1   1   1   .   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   94  98  99  97  91  94  91  91  84  
  Engine                   5    | .   2   1   14  12  1   7   7   7   5   
  Core                     4    | .   11  12  .   1   7   .   .   .   5   
  Leg                      1    | .   14  .   .   .   .   .   .   .   .   
  Wheel                    13   | .   8   28  28  25  13  12  7   6   6   
  Device                   10   | .   5   .   .   .   8   13  18  23  19  
  Storage                  9    | .   14  14  14  14  9   7   7   7   6   
  Processor                4    | .   .   .   .   .   9   7   7   7   6   
  Hackware                 9    | .   .   .   .   .   15  15  15  15  13  
  Protection               9    | .   4   12  14  14  9   13  11  7   5   
  Energy Gun               1    | .   .   8   8   .   .   .   .   .   .   
  Ballistic Gun            8    | .   26  18  8   .   5   10  3   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   4   7   6   
  Launcher                 2    | .   .   1   4   14  2   2   .   .   .   
  Slashing Weapon          5    | .   .   .   4   14  9   1   5   6   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             80   | 11  15  27  31  29  46  57  60  71  80  
  Greatest Support         28   | 20  26  26  20  26  26  28  28  28  12  
  Greatest Overweight (x)  6    | .   1   1   1   2   4   5   2   5   6   
  Average Overweight (x)   1    | .   .   .   .   1   2   2   1   2   5   
Largest Inventory Capacity 20   | .   8   10  10  10  15  15  15  20  20  
  Average Capacity         13   | .   8   9   10  10  13  15  15  19  20  
  Most Carried             20   | .   8   10  10  10  15  15  15  20  20  
  Average Carried          12   | .   7   9   9   9   12  14  14  18  19  
  Final Capacity           20   | 8   8   10  10  10  15  15  15  20  20  
  Final Carried            20   | 6   8   10  9   10  15  15  15  20  20  

 Class Distribution 
--------------------
 58% | Hacker-Mutant
 32% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -7/Garrison
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -6/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-----------                Run  | Jun Mat Min Exi Min Mat Fac Gar Fac Fac 
Matter Collected           1871 | 183 259 167 .   195 319 68  435 187 58  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2552 | .   619 120 .   255 665 234 327 185 147 
  Parts                    199  | .   52  6   .   15  62  16  21  17  10  
Haulers Intercepted        6    | .   2   .   .   .   1   2   .   1   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Gar Fac Fac 
Combat Hostiles Destroyed  65   | .   13  2   .   9   15  4   14  5   3   
  Melee                    17   | .   .   .   .   4   10  .   .   1   2   
  Guns                     20   | .   13  2   .   .   .   .   5   .   .   
  Cannons                  6    | .   .   .   .   .   .   .   1   4   1   
  AOE                      22   | .   .   .   .   5   5   4   8   .   .   
Classes Destroyed          12   | .   5   1   .   1   3   .   2   .   .   
  Worker                   4    | .   .   .   .   .   2   1   .   .   1   
  Builder                  4    | .   1   .   .   .   2   .   .   1   .   
  Tunneler                 3    | .   .   1   .   1   .   .   .   1   .   
  Hauler                   6    | .   2   .   .   .   1   2   .   1   .   
  Recycler                 2    | .   .   .   .   1   .   1   .   .   .   
  Operator                 3    | .   .   .   .   .   1   1   .   1   .   
  Watcher                  3    | .   1   .   .   .   1   .   .   1   .   
  Swarmer                  24   | .   3   .   .   6   4   3   6   2   .   
  Grunt                    25   | .   10  2   .   3   5   .   5   .   .   
  Sentry                   8    | .   .   .   .   .   6   1   .   .   1   
  Hunter                   3    | .   .   .   .   .   .   .   2   .   1   
  Programmer               5    | .   .   .   .   .   .   .   1   3   1   
Best Kill Streak           7    | .   5   2   .   4   6   4   6   7   1   
  Combat Bots Only         6    | .   5   2   .   3   4   3   6   3   1   
Max Kills in Single Turn   3    | .   1   1   .   3   3   2   3   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   3   1   3   .   .   
  Melee                    1    | .   .   .   .   1   1   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  
Damage Taken               2685 | .    440  152  .    207  326  56   554  378  572  
  Core                     506  | .    99   41   .    36   48   .    52   156  74   
  Absorbed by Shields      248  | .    .    .    .    .    172  36   40   .    .    
  Regen/Repaired (Parts)   4    | .    .    .    .    .    .    4    .    .    .    
Core Remaining (%)         72   | 100  .    .    .    29   91   .    .    70   .    
Volleys Fired              188  | .    57   18   .    8    20   15   29   21   20   
  Largest                  2    | .    2    2    .    1    1    2    2    1    1    
  Hottest                  70   | .    70   40   .    30   36   48   49   48   48   
Shots Fired                270  | .    112  34   .    8    20   19   36   21   20   
  Gun                      188  | .    112  32   .    .    13   9    22   .    .    
  Cannon                   46   | .    .    .    .    .    .    .    5    21   20   
  Launcher                 36   | .    .    2    .    8    7    10   9    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  228  | .    106  32   .    .    13   9    27   21   20   
  Thermal                  6    | .    6    .    .    .    .    .    .    .    .    
  Explosive                36   | .    .    2    .    8    7    10   9    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         49   | .    42   49   .    11   14   16   14   11   9    
  Robot Miss Streak        3    | .    3    1    .    .    3    2    1    1    2    
  Penetration Max          1    | .    .    .    .    .    .    .    1    1    1    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           249  | .    87   27   .    13   43   11   21   22   25   
  Core Hits                144  | .    36   7    .    13   28   11   35   8    6    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    2    .    .    .    .    1    .    .    
  Critical Strikes         14   | .    .    2    .    1    .    .    1    4    6    
    Destroy                3    | .    .    2    .    .    .    .    1    .    .    
    Blast                  9    | .    .    .    .    .    .    .    .    4    5    
    Sever                  2    | .    .    .    .    1    .    .    .    .    1    
Melee Attacks              71   | .    .    .    .    11   30   .    14   5    11   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 71   | .    .    .    .    11   30   .    14   5    11   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    1    3    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8544 | .    724  268  .    951  2020 820  2018 953  790  
  Guns                     1591 | .    715  234  .    .    212  110  320  .    .    
  Cannons                  1037 | .    .    .    .    .    .    .    34   569  434  
  Explosions               3780 | .    .    34   .    528  657  710  1664 187  .    
  Melee                    2127 | .    .    .    .    423  1151 .    .    197  356  
  Ramming                  9    | .    9    .    .    .    .    .    .    .    .    
  Kinetic                  2590 | .    677  234  .    .    212  110  354  569  434  
  Thermal                  99   | .    38   .    .    .    .    61   .    .    .    
  Explosive                3719 | .    .    34   .    528  657  649  1664 187  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 2127 | .    .    .    .    423  1151 .    .    197  356  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    3    1    1    
  Average Corruption       1    | .    .    .    .    .    .    .    2    1    1    
  Corruption Purged        5    | .    .    .    .    .    .    .    3    1    1    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    .    .    5    .    2    
    Message Errors         2    | .    .    .    .    .    .    .    2    .    .    
    Matter Fused           3    | .    .    .    .    .    .    .    1    .    2    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    .    .    
    Misfires               1    | .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            373  | .    .    .    .    99   85   136  28   25   .    
  Projectiles              20   | .    .    .    .    .    .    .    .    20   .    
  Explosions               284  | .    .    .    .    40   80   136  28   .    .    
  Melee                    69   | .    .    .    .    59   5    .    .    5    .    
Knockbacks                 9    | .    .    .    .    .    .    .    .    8    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    .    .    .    .    8    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      232  | .    4    8    .    28   16   52   124  .    .    
  Shots                    5    | .    .    1    .    1    1    1    1    .    .    
  Rammed                   1    | .    1    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        127  | .    127  76   .    6    7    2    8    .    11   
  Average Temperature      37   | .    45   45   .    6    4    2    7    .    7    
  Received Heat Transfer   760  | .    249  99   .    36   163  .    87   .    126  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         161  | .    111  .    .    .    .    50   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Gar Fac Fac 
Peak Influence             949  | .   206 139 .   176 379 406 949 659 154 
  Initial                  431  | .   .   39  .   .   57  145 140 431 141 
  Average                  245  | .   86  54  .   87  238 211 597 494 109 
Maximum Alert Level        3    | .   1   .   .   .   1   2   3   2   .   
  Low Security (%)         57   | .   91  100 .   100 39  39  4   .   100 
  Level 1                  20   | .   8   .   .   .   60  54  26  2   .   
  Level 2                  17   | .   .   .   .   .   .   6   35  97  .   
  Level 3                  4    | .   .   .   .   .   .   .   33  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   3   .   .   .   3   .   .   3   3   
  Investigation            5    | .   3   .   .   .   1   .   .   .   1   
  Extermination            3    | .   .   .   .   .   .   .   .   3   .   
  Reinforcement            3    | .   .   .   .   .   2   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Gar Fac Fac 
Distress Signals           4    | .   1   .   .   .   2   .   1   .   .   
Communications Jammed      22   | .   .   .   .   .   .   .   .   .   22  
  Distress Signals         22   | .   .   .   .   .   .   .   .   .   22  
Times Spotted              96   | .   20  5   .   10  23  6   16  8   8   
  Peak Tracking Total      6    | .   5   3   .   3   6   2   5   2   3   
  Tactical Retreats        12   | .   2   1   .   1   4   .   4   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Gar Fac Fac 
Traps Triggered            10   | .   5   .   .   .   1   .   3   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   4   .   
  Reused                   3    | .   .   .   .   1   .   .   .   2   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   3   .   .   .   .   .   
  Triggered                3    | .   .   .   .   1   .   .   .   2   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Gar Fac Fac 
Machines Disabled          26   | .   .   .   .   2   .   8   10  4   2   
  Max in Single Turn       3    | .   .   .   .   2   .   3   2   1   1   
  Garrison Relay           3    | .   .   .   .   .   .   .   3   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Gar Fac Fac 
Machines Accessed          30   | .   7   1   4   .   5   4   1   5   3   
  Terminals                18   | .   6   .   .   .   3   2   1   5   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   1   
  Scanalyzers              3    | .   .   .   .   .   2   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Total Hacks                119  | .   24  1   49  .   18  8   2   10  7   
  Successful               97   | .   17  1   49  .   13  7   1   5   4   
  Failed                   22   | .   7   .   .   .   5   1   1   5   3   
    Catastrophic           2    | .   .   .   .   .   1   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   15  .   1   .   4   3   .   6   2   
  Terminals                49   | .   23  .   .   .   7   5   2   10  2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   .   2   
  Scanalyzers              14   | .   .   .   .   .   11  .   .   .   3   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Terminal Hacks             70   | .   11  1   49  .   2   3   1   3   .   
  Record                   50   | .   1   .   49  .   .   .   .   .   .   
  Robot Analysis           4    | .   2   .   .   .   1   1   .   .   .   
  Prototype ID Bank        3    | .   2   .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   1   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   1   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   .   .   .   .   .   2   
  Report Inventory         2    | .   1   .   .   .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 12   | .   .   .   .   .   10  .   .   .   2   
  Insert Component         6    | .   .   .   .   .   5   .   .   .   1   
  Analyze                  6    | .   .   .   .   .   5   .   .   .   1   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         9    | .   5   .   .   .   1   1   .   2   .   
  Terminals                9    | .   5   .   .   .   1   1   .   2   .   
    Botnet                 9    | .   5   .   .   .   1   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   6   .   .   .   5   2   1   4   3   
  Full Trace Events        2    | .   .   .   .   .   1   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   5   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   
  Time                     38   | .   .   .   .   .   .   38  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   .   5   .   .   .   1   
  Part Schematics Acquired 6    | .   .   .   .   .   5   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Jun Mat Min Exi Min Mat Fac Gar Fac Fac 
Used RIF Installer         1    | .   .   .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    11   | .   .   .   .   .   .   .   11  .   .   
  Machine Destruction      11   | .   .   .   .   .   .   .   11  .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Jun Mat Min Exi Min Mat Fac Gar Fac Fac 
Total Allies               5    | .   .   1   .   4   .   .   .   .   .   
  Largest Group            4    | .   .   1   .   4   3   .   .   .   .   
  Highest-Rated Group      71   | .   .   31  .   71  40  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   31  16  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               25   | .   .   2   .   1   22  .   .   .   .   
  Total Damage             228  | .   .   20  .   20  188 .   .   .   .   
  Kills                    3    | .   .   1   .   1   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Gar Fac Fac 
Robot Analysis Total       4    | .   2   .   .   .   1   1   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  
Turns Passed               7149 | .    962  707  335  780  1166 629  975  818  777  
Spaces Moved               5279 | 1    776  694  340  659  829  371  695  530  384  
  Core                     .    | .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     343  | 1    342  .    .    .    .    .    .    .    .    
  Wheels                   4749 | .    247  694  340  659  829  371  695  530  384  
  Hover                    187  | .    187  .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            56   | 120  56   80   80   95   95   110  115  115  150  
  Average Speed            113  | 120  97   90   94   100  116  121  117  135  179  
  Slowest Speed            180  | 120  120  95   95   110  140  155  130  165  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52   | 2    86   100  64   95   59   15   80   14   14   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    1    1    1    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      6    | 1    .    1    1    1    1    .    .    1    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    .    .    
Spaces Dug                 2    | .    .    .    .    .    .    .    .    .    2    
Terrain Destroyed          344  | .    .    15   .    51   58   64   91   63   2    
  Melee                    2    | .    .    .    .    .    .    .    .    .    2    
  Projectile               1    | .    .    .    .    .    .    .    .    1    .    
  AOE                      341  | .    .    15   .    51   58   64   91   62   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Gar Fac Fac 
Total                      6114 | .   896 751 354 759 982 532 806 603 431 
  Wait                     357  | .   29  6   .   71  68  119 26  26  12  
  Move                     5269 | .   775 693 339 658 828 370 693 529 384 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  52   | .   7   8   3   1   5   8   10  8   2   
  Fast Attach              29   | .   5   3   3   2   11  3   1   1   .   
  Attach                   16   | .   4   1   2   .   2   2   1   2   2   
  Detach                   7    | .   3   1   .   .   1   .   .   2   .   
  Swap                     43   | .   5   8   .   2   7   5   12  4   .   
  Drop                     69   | .   10  13  7   3   10  10  11  5   .   
  Fire                     188  | .   57  18  .   8   20  15  29  21  20  
  Melee                    71   | .   .   .   .   11  30  .   14  5   11  
  Ram                      1    | .   1   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            8    | .   .   .   .   .   .   .   8   .   .   
  Rewire                   1    | .   .   .   .   .   .   .   1   .   .   
  Trap                     3    | .   .   .   .   3   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac / [*Sto x2])
-7/Factory (discovered 3 exits: Low x2 / Gar)
-7/Garrison
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
  298 | -10/Materials | Discovered new exit (range 15)
  578 | -10/Materials | Discovered new exit (range 10)
  686 | -10/Materials | Identified exit to Mines
  686 | -10/Materials | Identified exit to Materials
  805 | -10/Materials | Build established: Mutant
  963 | -10/Materials | Entered Mines
 1038 | -10/Mines     | Discovered exit to Materials (range 11)
 1050 | -10/Mines     | Learned Materials garrison access intel
 1100 | -10/Mines     | Core integrity fell below 50%
 1183 | -10/Mines     | Escorted by a lone wolf Derelict
 1203 | -10/Mines     | Learned location of Storage (-8)
 1235 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1316 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1433 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1466 | -10/Mines     | Discovered exit to Materials (range 14)
 1550 | -10/Mines     | Build established: Scavenger-Mutant
 1559 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1663 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1664 | -10/Mines     | Discovered new exit (range 5)
 1670 | -10/Mines     | Entered Exiles
 1670 | -10/Exiles    | Accompanied by 1 ally
 1685 | -10/Exiles    | Discovered new exit (range 15)
 1713 | -10/Exiles    | Met 8R-AWN
 1729 | -10/Exiles    | Met EX-HEX
 1777 | -10/Exiles    | Met EX-DEC
 1785 | -10/Exiles    | Learned location of Zion (-6)
 1806 | -10/Exiles    | Met EX-BIN
 1821 | -10/Exiles    | Aligned with FarCom system
 1822 | -10/Exiles    | Given EX-Vault access code
 1863 | -10/Exiles    | Build established: Mutant
 1871 | -10/Exiles    | Opened EX-Vault
 1881 | -10/Exiles    | Found Prototype Ballistic Gun
 1881 | -10/Exiles    | Identified AWS/Gauss
 1885 | -10/Exiles    | Found Prototype Device
 1885 | -10/Exiles    | Identified Trap Reconfigurator
 1928 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1998 | -10/Exiles    | Discovered new exit (range 10)
 2005 | -10/Exiles    | Left Exiles lab with Trap Reconfigurator
 2005 | -10/Exiles    | Entered Mines
 2139 | -9/Mines      | Discovered new exit (range 14)
 2203 | -9/Mines      | Found a hidden stash of uninstalled traps
 2508 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2553 | -9/Mines      | Learned Materials interactive machine intel
 2588 | -9/Mines      | Discovered new exit (range 10)
 2618 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2785 | -9/Mines      | Entered Materials
 2785 | -8/Materials  | Accompanied by 3 allies
 2785 | -8/Materials  | Evolved 4 slots: Utility x4
 2786 | -8/Materials  | Loaded intel: 19 interactive machine locations
 2787 | -8/Materials  | Loaded intel: 1 garrison access location
 3268 | -8/Materials  | Build established: Hacker-Mutant
 3572 | -8/Materials  | Discovered new exit (range 16)
 3596 | -8/Materials  | Discovered new exit (range 9)
 3709 | -8/Materials  | Discovered new exit (range 4)
 3951 | -8/Materials  | Entered Factory
 3951 | -7/Factory    | Evolved 2 slots: Utility x2
 4011 | -7/Factory    | Repaired Missile Launcher
 4515 | -7/Factory    | Identified exit to Lower Caves
 4572 | -7/Factory    | Identified exit to Garrison
 4580 | -7/Factory    | Entered Garrison
 4605 | -7/Garrison   | Installed Relay Interface Framework
 4756 | -7/Garrison   | Triggered checkpoint
 4764 | -7/Garrison   | Garrison Relay disabled
 4844 | -7/Garrison   | Triggered checkpoint
 4884 | -7/Garrison   | Triggered checkpoint
 4992 | -7/Garrison   | Spotted B-75 Beast
 5058 | -7/Garrison   | Phase Generator disabled
 5076 | -7/Garrison   | Garrison Relay disabled
 5097 | -7/Garrison   | Discovered new exit (range 10)
 5231 | -7/Garrison   | Garrison Relay disabled
 5358 | -7/Garrison   | Triggered checkpoint
 5364 | -7/Garrison   | Triggered checkpoint
 5555 | -7/Garrison   | Entered Factory
 5783 | -7/Factory    | Identified exit to DSF
 6334 | -7/Factory    | Discovered new exit (range 9)
 6373 | -7/Factory    | Entered another Factory area
 6373 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 7150 | -6/Factory    | Self-destructed

 Last Messages 
---------------
07122_ Slug penetrates H-66 Slayer.
07122_ H-66 Slayer Flexi-carbon Leg blasted off.
07122_ W-25 Informer distress signal jammed.
07122_ Penetrated by Slug.
07122_ W-25 Informer distress signal jammed. <x2>
07125_ Nuclear Core destroyed.
07127_ Y-54 Guardian emerges from the garrison.
07128_ Slug penetrates H-66 Slayer.
07128_ H-66 Slayer suffers critical hit (Blast).
07129_ Slug penetrates Door.
07130_ Slug penetrates H-66 Slayer.
07130_ H-66 Slayer destroyed.
07134_ Slug penetrates Y-54 Guardian.
07134_ Y-54 Guardian Imp. Deuterium Engine blasted off.
07136_ Cld. Ion Engine destroyed.
07138_ Slug penetrates Y-54 Guardian.
07144_ Y-54 Guardian Imp. Heat Sink blasted off.
07144_ T-07 Excavator destroyed.
07144_ R-10 Processor collects Imp. Heat Sink.
07148_ R-10 Processor collects Flexi-carbon Leg.

 Map 
-----
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| ????       ??????????????????????????????????????? |
| ?????     ???????????????????????????????????????? |
| ?????    ????????????????????????????????????????? |
| ??????? ?????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????####+ |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          23
Energy Capacity            420
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Armor Coverage             450
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                55
Targeting Accuracy         6
Matter Filtering           30
Offensive Hacking          30

 Item Schematics 
-----------------
 Imp. Light Armor Plating | -8/Materials | Scanalyzed
         Missile Launcher | -8/Materials | Scanalyzed
          Com. Matter Pod | -8/Materials | Scanalyzed
       Hvy. Assault Rifle | -8/Materials | Scanalyzed
           Core Shielding | -8/Materials | Scanalyzed
 Imp. Cesium-ion Thruster | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EnergyActuatorMatrix
  Manual?         0
Play Time         01:45:10
  Cumulative      172.2 hours
  Start           2023.09.07 @ 12:01:04
  End             2023.09.07 @ 17:53:18
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          100
  Rogue           66
  Adventurer      34
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             56
Gallery%          53
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9b39042b-7aff-447e-b28b-db57c8c9d798