Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.05 @ 04:06:54 Player: shapeshifter Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (63) 315 Value Destroyed (2058) 2058 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (-39) -39 TOTAL SCORE: 4994 Bonus ------- Friendly Fire -39 Cogmind --------- Core Integrity 590/700 Matter 170/300 Energy 272/275 System Corruption 0% Temperature Cool (0) Movement Walking (90) Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3+3) - Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Arachnoskeleton (+++) > --- UTILITY (6) ------ Cooling System Large Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Hacking Suite > --- WEAPON (3) ------- Gauss Rifle Gauss Rifle Heavy Hammer > --- INVENTORY (15) --- Deuterium Engine Deuterium Engine Huge Storage Unit High-capacity Matter Pod (200) Heavy Particle Gun Heavy Particle Gun Flak Gun Flak Gun Flak Gun Flak Gun Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Arachnoskeleton > --- UTILITY ---------- Cooling System Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Gauss Rifle Gauss Rifle Heavy Hammer > --- INVENTORY -------- Deuterium Engine Deuterium Engine Aluminum Leg Huge Storage Unit High-capacity Matter Pod Heavy Particle Gun Heavy Particle Gun Flak Gun Flak Gun Flak Gun Flak Gun Grenade Launcher Remote Datajack [Rating: 63] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 4 | . . . 3 1 Weapon 1 | . . . . 1 Parts Attached 63 | 6 13 7 33 4 Power 7 | 1 1 1 4 . Engine 6 | 1 1 1 3 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 17 | 2 4 1 9 1 Treads 5 | 2 2 1 . . Leg 10 | . . . 9 1 Wheel 2 | . 2 . . . Hover . | . . . . . Flight . | . . . . . Utility 21 | 1 4 1 13 2 Device 4 | . . . 4 . Storage 4 | 1 3 . . . Processor 1 | . . . . 1 Hackware 5 | . . . 5 . Protection 7 | . 1 1 4 1 Artifact . | . . . . . Weapon 18 | 2 4 4 7 1 Energy Gun 6 | 1 . . 5 . Energy Cannon . | . . . . . Ballistic Gun 10 | 1 4 2 2 1 Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 14 | . 1 1 12 . Power 2 | . . 1 1 . Propulsion 4 | . 1 . 3 . Utility 7 | . . . 7 . Weapon 1 | . . . 1 . Highest Loss Streak 3 | . 1 1 3 . To Critical Strikes . | . . . . . Average Backups 11 | 2 10 12 12 12 Power . | . . . . 2 Propulsion . | 1 . . . . Utility 2 | . 2 4 2 2 Weapon 7 | . 6 7 8 7 Tool/Special . | . . . . . Unused Backups 20 | . 6 . 5 9 Power 2 | . . . . 2 Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon 15 | . 6 . 3 6 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 86 | . 90 99 76 77 Engine 10 | . 14 13 6 6 Treads 13 | . 16 28 2 . Leg 8 | . . . 20 25 Wheel 3 | . 11 . . . Device 1 | . . . 2 6 Storage 11 | . 15 14 7 6 Hackware 5 | . . . 13 6 Protection 7 | . 4 14 6 6 Energy Gun 5 | . 7 . 7 . Ballistic Gun 16 | . 20 25 7 12 Peak Build Rating 63 | 6 12 16 55 63 Average Rating 25 | 3 9 14 45 55 On Entrance 17 | . 6 12 16 51 Naked Turns . | . . . . . Heaviest Build 95 | 13 95 38 45 52 Greatest Support 90 | 40 40 40 90 90 Greatest Overweight (x) 5 | . 5 . 1 1 Average Overweight (x) . | . 1 . . . Largest Inventory Capacity 25 | 8 25 15 15 15 Average Capacity 15 | 7 18 15 15 15 Most Carried 15 | 6 13 15 15 14 Average Carried 12 | 3 10 13 13 11 Final Capacity 15 | 8 15 15 15 15 Final Carried 13 | 4 12 13 13 12 Class Distribution -------------------- 61% | Mutant 19% | Hacker-Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Hacker-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 1849 | 186 343 416 904 . Remotely 196 | . . . 196 . Salvage Created 2698 | . 676 300 1661 61 Parts 147 | . 55 18 69 5 Haulers Intercepted 4 | . 1 . 3 . Recyclers Shooed 3 | . 1 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 9 | . . 9 . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 48 | . 17 7 23 1 Guns 45 | . 17 6 21 1 AOE 1 | . . 1 . . Classes Destroyed 10 | . 6 1 3 . Worker 2 | . 1 . 1 . Builder 3 | . 1 . 2 . Hauler 4 | . 1 . 3 . Recycler 3 | . . . 3 . Watcher 3 | . 2 . 1 . Swarmer 6 | . 6 . . . Grunt 26 | . 11 . 15 . Sentry 6 | . . . 5 1 Hunter 3 | . . . 3 . Subdweller 7 | . . 7 . . Best Kill Streak 5 | . 4 2 5 1 Combat Bots Only 4 | . 4 2 3 1 Max Kills in Single Turn 2 | . 2 1 2 1 Gunslinging 1 | . 1 . 1 . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 330 | . 90 31 173 36 Missed 92 | . 29 8 37 18 Hits 238 | . 61 23 136 18 Projectile 238 | . 61 23 136 18 Critical Strikes 8 | . . 1 7 . Damage Taken 3662 | . 702 549 2163 248 Core 603 | . 131 79 283 110 Absorbed by Shields . | . . . . . Core Remaining (%) 54 | 100 . 16 48 . Volleys Fired 223 | . 55 44 120 4 Largest 2 | . 2 2 2 2 Hottest 112 | . 60 53 112 56 Shots Fired 428 | . 109 88 223 8 Gun 423 | . 109 85 221 8 Cannon . | . . . . . Launcher 5 | . . 3 2 . Special . | . . . . . Kinetic 260 | . 83 85 84 8 Thermal 163 | . 26 . 137 . Explosive 5 | . . 3 2 . Electromagnetic . | . . . . . Robot Hit Streak 21 | . 12 13 21 7 Robot Miss Streak 5 | . 4 2 5 2 Penetration Max 1 | . . . 1 . Secondary Targets 6 | . 3 1 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 262 | . 69 34 152 7 Core Hits 109 | . 35 15 56 3 Critical Kills 2 | . . . 2 . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | . . . 9 . Burn 6 | . . . 6 . Destroy 3 | . . . 3 . Melee Attacks 3 | . . 3 . . Impact 3 | . . 3 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4755 | . 995 678 2951 131 Guns 4548 | . 995 471 2951 131 Cannons . | . . . . . Explosions 207 | . . 207 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2621 | . 851 471 1168 131 Thermal 1927 | . 144 . 1783 . Explosive 207 | . . 207 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 1 | . . . 1 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 413 | . 18 257 413 410 Average Temperature 151 | . 9 139 171 218 Received Heat Transfer 1866 | . 282 441 1089 54 Effects 7 | . . . 7 . Shutdowns 1 | . . . 1 . Interference 5 | . . . 5 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 3 | . . . 3 . Combat Hostiles 2 | . . . 2 . Parts Melted 15 | . 1 2 12 . Heat Transferred 4395 | . 325 . 4070 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level 1 | . 1 . 1 . Low Security (%) 82 | 100 87 . 75 100 Level 1 17 | . 12 . 24 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 341 | . 234 . 341 144 Initial 144 | . . . . 144 Average 101 | . 97 . 112 109 Influence Increases 1477 | . 572 . 861 44 Destroy 0b10 Robot/C 820 | . 340 . 460 20 Destroy 0b10 Robot/NC 75 | . 25 . 50 . Destroy Leader 224 | . 86 . 128 10 Successful Hack 69 | . 44 . 11 14 Select Force Hacks 90 | . 60 . 30 . Disable Machine 75 | . 15 . 60 . Destroy Structure 19 | . 2 . 17 . Lose Combat Pursuer 105 | . . . 105 . Influence Decreases 1369 | . 356 216 542 255 Entered New Map 279 | . . 104 . 175 Time Decay 970 | . 346 112 432 80 Lost Part 120 | . 10 . 110 . Squads Dispatched 10 | . 3 . 7 . Investigation 4 | . 3 . 1 . Extermination . | . . . . . Reinforcement 3 | . . . 3 . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 4 | . 1 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 70 | . 23 6 40 1 Peak Tracking Total 7 | . 4 2 7 1 Tactical Retreats 6 | . 1 . 5 . Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 6 | . 1 1 4 . Max in Single Turn 2 | . 1 1 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 16 | . 8 1 4 3 Terminals 10 | . 6 . 3 1 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 4 | . 2 . 1 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 46 | . 27 1 11 7 Successful 31 | . 19 1 9 2 Failed 15 | . 8 . 2 5 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual 36 | . 23 . 13 . Terminals 37 | . 24 . 10 3 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 7 | . 3 . 1 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 16 | . 10 1 4 1 Prototype ID Bank 6 | . 6 . . . Level Access Points 1 | . . . 1 . Branch Access Points 2 | . . . 1 1 Emergency Access Points 1 | . 1 . . . Fabricator Index 1 | . 1 . . . Registered Components 3 | . 2 . 1 . Zone Layout 1 | . . . 1 . Proto ID Catalog 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 14 | . 9 . 5 . Terminals 11 | . 7 . 4 . Botnet 3 | . 2 . 1 . Skim 8 | . 5 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 . 1 . Tunnel 3 | . 2 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 7 . 2 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 3494 | 87 1082 867 1284 174 Spaces Moved 1844 | 60 575 430 650 129 Core 22 | 22 . . . . Treads 853 | 38 317 430 68 . Legs 711 | . . . 582 129 Wheels 258 | . 258 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 135 160 90 90 Average Speed 136 | 119 149 160 117 102 Slowest Speed 250 | 160 175 160 250 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 5 81 24 50 5 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 5 | . 4 . 1 . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 3 | . . 3 . . Spaces Dug . | . . . . . Terrain Destroyed 31 | . . 13 18 . Melee . | . . . . . Projectile 2 | . . . 2 . AOE 29 | . . 13 16 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 2394 | 75 694 513 949 163 Wait 138 | . 12 23 85 18 Move 1840 | 59 574 429 649 129 Hop . | . . . . . Pick Up 74 | 10 25 2 33 4 Fast Attach 7 | . . 1 6 . Attach 41 | 6 9 . 22 4 Detach 1 | . . . 1 . Swap 23 | . 4 8 10 1 Drop 44 | . 15 3 23 3 Fire 223 | . 55 44 120 4 Melee 3 | . . 3 . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 12) 88 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 15) 292 | -10/Materials | Discovered new exit (range 4) 305 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Build established: Mutant 456 | -10/Materials | Discovered new exit (range 14) 781 | -10/Materials | Discovered new exit (range 15) 946 | -10/Materials | Identified exit to Materials 988 | -10/Materials | Derelicts attacked the area 990 | -10/Materials | Learned Storage trap positions 1023 | -10/Materials | Learned Storage trap positions 1059 | -10/Materials | Loaded intel: 1 repair station location 1085 | -10/Materials | Learned 2 Storage zone layouts 1120 | -10/Materials | Core integrity fell below 50% 1121 | -10/Materials | Learned location of 2 exits from Materials 1166 | -10/Materials | Learned location of Mines (-8) 1170 | -10/Materials | Entered Subcaves 1171 | -10/Subcaves | Approached by a straggling Scientist 1171 | -10/Subcaves | Identified exit to Materials 1449 | -10/Subcaves | Visited 4L-MR0's lab 1474 | -10/Subcaves | Found Arachnoskeleton 1566 | -10/Subcaves | Discovered exit to Materials (range 9) 1571 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1574 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1898 | -10/Subcaves | Learned Materials non-interactive machine intel 1931 | -10/Subcaves | Core integrity fell below 20% 2037 | -10/Subcaves | Entered Materials 2037 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2038 | -8/Materials | Identified exit to Factory 2039 | -8/Materials | Loaded intel: 46 non-interactive machine locations 2223 | -8/Materials | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 2243 | -8/Materials | Lost 3 parts (1n2u) 2429 | -8/Materials | Build established: Hacker-Mutant 2813 | -8/Materials | Lost 3 parts (1p1u1w) 2860 | -8/Materials | Garrison activated, responded to threat 2865 | -8/Materials | Core integrity fell below 50% 3183 | -8/Materials | Build established: Scavenger-Mutant 3321 | -8/Materials | Entered Factory 3321 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3495 | -7/Factory | Identified exit to Lower Caves 3495 | -7/Factory | Self-destructed Last Messages --------------- 03376_ Acquired Adv. Targeting Computer. 03418_ Acquired Imp. Titanium Leg. 03448_ Acquired Remote Datajack. 03454_ ALERT: All DSF locations entering lockdown mode. 03457_ Slug penetrates Wall. 03457_ Slug penetrates Y-54 Guardian. 03466_ Y-54 Guardian destroyed. 03470_ Nuclear Reactor explodes. 03470_ Acquired Imp. Medium Armor Plating. 03475_ Connecting with Recycling Unit... 03475_ Dropped Imp. Light Armor Plating. 03476_ Dropped Aluminum Leg. 03481_ The unstable cave ceiling collapses. 03490_ K-01 Serf cleans the DSF Access. 03495_ Connecting with Terminal... >>Access(Branch) Found 2 branch access points: (70,177) Lower Caves (124,152) Lower Caves Map updated. 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"""" # | | ??????????????????????????# """" """" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 40 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromionLaserManipulator Manual? 0 Play Time 00:21:35 Cumulative 353.7 hours Start 2025.10.05 @ 03:37:23 End 2025.10.05 @ 04:06:54 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 462 Rogue 462 Adventurer 0 Explorer 0 Win Type - Total 11 Types 6/0/1/2/1/0/1/0/0/0 Lore% 87 Gallery% 83 Achievement% 70 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00f36a16-1ef3-4cd5-b928-6336ca069c7e