Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 22:58:27

Player: scumgirle

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (11)      55
Value Destroyed (456)      456
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2511

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             423/550
Matter                     90/300
Energy                     93/100
System Corruption          0%
Temperature                Hot (243)
Movement                   Rolling (100)
Location                   -8/Materials

 Parts 
-------
>         --- POWER (2) --------
              (None)
>         --- PROPULSION (2) ---
  Compact Wheel
  Compact Wheel
>         --- UTILITY (4) ------
    Small Storage Unit
          Targeting Computer
>         --- WEAPON (3) -------
    Light Assault Rifle
          Rocket Launcher
>         --- INVENTORY (8) ----
    Light Armor Plating
    Light Armor Plating
          Datajack
          Mining Laser

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
    Light Ion Engine
>         --- PROPULSION -------
          Wheel
  Compact Wheel
>         --- UTILITY ----------
    Small Storage Unit
          Targeting Computer
    Heavy Armor Plating
>         --- WEAPON -----------
    Heavy EM Pulse Gun
    Light Assault Rifle
          Rocket Launcher
>         --- INVENTORY --------
  Compact Wheel
  Compact Wheel
    Light Armor Plating
    Light Armor Plating
          Datajack
          Mining Laser
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Shield Generator
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             27   | 5   5   .   8   1   8   
  Power                    3    | .   1   .   1   .   1   
    Engine                 3    | .   1   .   1   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               4    | 2   .   .   .   .   2   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  4    | 2   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  6    | .   2   .   2   .   2   
    Device                 1    | .   .   .   .   .   1   
    Storage                1    | .   1   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   1   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 3   2   .   5   1   3   
    Energy Gun             3    | 1   .   .   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          6    | 2   1   .   3   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   3   
    Special Weapon         1    | .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 8    | .   .   .   1   .   7   
  Power                    3    | .   .   .   1   .   2   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      7    | .   .   .   1   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   82  100 94  99  91  
  Engine                   12   | .   11  14  10  11  16  
  Wheel                    22   | .   28  28  22  22  16  
  Device                   1    | .   .   .   .   .   6   
  Storage                  10   | .   11  14  11  11  9   
  Processor                7    | .   .   .   7   11  9   
  Protection               10   | .   2   14  11  11  9   
  Energy Gun               8    | .   .   .   10  11  7   
  Ballistic Gun            21   | .   28  28  22  21  9   
  Launcher                 1    | .   .   .   .   .   8   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             34   | 4   14  14  17  16  34  
  Greatest Support         26   | 26  26  26  26  26  26  
  Greatest Overweight (x)  3    | .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   8   8   8   8   8   
  Average Capacity         7    | 5   7   8   8   8   8   
  Most Carried             8    | 5   6   7   8   8   8   
  Average Carried          6    | 2   3   6   7   7   5   
  Final Capacity           8    | 5   8   8   8   8   8   
  Final Carried            8    | 3   6   7   8   7   4   

 Class Distribution 
--------------------
 54% | Gunner
 25% | Mutant
 20% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials
 Gunner | -9/Mines
   Tank | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat 
Matter Collected           462  | 206 11  .   187 16  42  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            349  | .   11  .   185 .   153 
  Parts                    26   | .   3   .   15  .   8   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  10   | .   1   .   5   .   4   
  Guns                     7    | .   1   .   5   .   1   
  AOE                      3    | .   .   .   .   .   3   
Classes Destroyed          4    | .   1   .   3   .   .   
  Watcher                  1    | .   .   .   1   .   .   
  Swarmer                  4    | .   1   .   3   .   .   
  Grunt                    5    | .   .   .   1   .   4   
  Sentry                   1    | .   .   .   1   .   .   
Best Kill Streak           2    | .   1   .   2   .   2   
  Combat Bots Only         2    | .   1   .   2   .   2   
Max Kills in Single Turn   1    | .   1   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Hostile Shots Fired        109  | .   4   .   41  2   62  
  Missed                   38   | .   1   .   16  .   21  
Damage Taken               1056 | .   23  .   263 21  749 
  Core                     182  | .   7   .   48  .   127 
  Absorbed by Shields      37   | .   .   .   .   .   37  
Core Remaining (%)         95   | 100 .   97  .   88  .   
Volleys Fired              36   | .   2   .   20  1   13  
  Largest                  3    | .   2   .   3   1   3   
  Hottest                  100  | .   40  .   85  100 98  
Shots Fired                98   | .   4   .   60  1   33  
  Gun                      84   | .   4   .   60  .   20  
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 13   | .   .   .   .   .   13  
  Special                  1    | .   .   .   .   1   .   
  Kinetic                  57   | .   4   .   40  .   13  
  Thermal                  1    | .   .   .   .   1   .   
  Explosive                13   | .   .   .   .   .   13  
  Electromagnetic          27   | .   .   .   20  .   7   
  Robot Hit Streak         5    | .   1   .   5   .   3   
  Robot Miss Streak        6    | .   1   .   6   .   6   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           42   | .   3   .   31  .   8   
  Core Hits                28   | .   1   .   11  .   16  
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         1    | .   .   .   1   .   .   
    Corrupt                1    | .   .   .   1   .   .   
Melee Attacks              1    | .   1   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            1    | .   1   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1029 | .   25  .   376 .   628 
  Guns                     455  | .   25  .   339 .   91  
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               574  | .   .   .   37  .   537 
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  252  | .   25  .   202 .   25  
  Thermal                  97   | .   .   .   37  .   60  
  Explosive                460  | .   .   .   .   .   460 
  Electromagnetic          220  | .   .   .   137 .   83  
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            13   | .   .   .   .   .   13  
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               13   | .   .   .   .   .   13  
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      112  | .   .   .   .   .   112 
  Shots                    3    | .   .   .   .   .   3   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        300  | .   .   .   150 20  300 
  Average Temperature      86   | .   .   .   59  12  130 
  Received Heat Transfer   354  | .   .   .   75  12  267 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              1    | .   .   .   1   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         100  | .   .   .   50  .   50  
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      3    | .   .   .   1   .   2   

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             369  | .   60  23  301 118 369 
  Initial                  117  | .   .   23  8   117 45  
  Average                  109  | .   36  23  114 117 214 
Maximum Alert Level        1    | .   .   .   1   .   1   
  Low Security (%)         82   | 100 100 100 75  100 36  
  Level 1                  17   | .   .   .   24  .   63  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   .   .   4   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   2   
  Assault                  1    | .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           1    | .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              24   | .   2   .   11  2   9   
  Peak Tracking Total      6    | .   3   .   4   2   6   
  Tactical Retreats        2    | .   1   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          5    | .   .   .   1   .   4   
  Max in Single Turn       2    | .   .   .   1   .   2   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          2    | .   1   .   1   .   .   
  Terminals                2    | .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                6    | .   4   .   2   .   .   
  Successful               3    | .   2   .   1   .   .   
  Failed                   3    | .   2   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                6    | .   4   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   2   .   1   .   .   
  Record                   1    | .   .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              1    | .   1   .   .   .   .   
  Non-combat               1    | .   1   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        1    | .   1   .   .   .   .   
  parse_system             1    | .   1   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Min Mat Min Mat 
Turns Passed               947  | 47  97  80  308 266 149 
Spaces Moved               758  | 46  70  84  205 245 108 
  Core                     16   | 16  .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   742  | 30  70  84  205 245 108 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  90  90  90  
  Average Speed            89   | 76  90  90  90  90  90  
  Slowest Speed            125  | 90  90  90  90  90  125 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       24   | 3   14  25  22  64  19  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   1   .   
Spaces Dug                 4    | .   .   .   .   1   3   
Terrain Destroyed          102  | .   .   .   5   1   96  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   1   .   
  AOE                      101  | .   .   .   5   .   96  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      964  | 58  100 88  294 288 136 
  Wait                     103  | .   15  4   43  39  2   
  Move                     753  | 45  69  83  204 244 108 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  26   | 7   6   1   10  1   1   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   27   | 5   5   .   8   1   8   
  Detach                   10   | 1   2   .   3   .   4   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     8    | .   .   .   6   2   .   
  Fire                     36   | .   2   .   20  1   13  
  Melee                    1    | .   1   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   48 | -11/Scrapyard | Entered Materials
  133 | -10/Materials | Discovered new exit (range 7)
  145 | -10/Materials | Entered Mines
  152 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  169 | -10/Mines     | Discovered new exit (range 14)
  196 | -10/Mines     | Discovered new exit (range 10)
  225 | -10/Mines     | Entered Materials
  225 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  356 | -9/Materials  | Discovered new exit (range 14)
  518 | -9/Materials  | Discovered new exit (range 7)
  533 | -9/Materials  | Entered Mines
  614 | -9/Mines      | Build established: Gunner
  749 | -9/Mines      | Discovered new exit (range 14)
  799 | -9/Mines      | Entered Materials
  799 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  848 | -8/Materials  | Garrison activated, responded to threat
  948 | -8/Materials  | Self-destructed

 Last Messages 
---------------
00898_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M007.
00909_ Shield Generator destroyed.
00918_ Acquired Hvy. Armor Plating.
00922_ Hadron Collector disabled.
00927_ Com. Wheel destroyed.
00929_ Hvy. EM Pulse Gun destroyed.
00930_ The unstable cave ceiling collapses.
00934_ Wheel destroyed.
00936_ The unstable cave ceiling collapses.
00938_ G-47 Trooper destroyed.
00938_ Hadron Collector disabled.
00938_ Lgt. Ion Engine destroyed. <x2>
00943_ G-50 Soldier destroyed.
00943_ U-05 Engineer builds a Wall.
00944_ The unstable cave ceiling collapses.
00944_ Lgt. Angular Momentum Engine crushed.
00945_ U-05 Engineer lays Concrete. <x2>
00947_ Hvy. Armor Plating destroyed.
00947_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|                                                    |
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|                                                    |
|                                                    |
| ????????????????????????##############????         |
| ???????????????????????##            #????         |
| ???????????????????????# [    " """" #????         |
| ???????????????????????#         """ #????         |
| ????????????##?????????# @      """" #????         |
| ???????###### ####????#   =%*g       #????         |
| ???????# "T"     ######   %!#   ######????         |
| ???????#         +         !      #???????         |
| ???????#         #  o      Y      #???????         |
| ?!  ???#         #  "            ##???????         |
| ?   ???? """ """ +  "             #???????         |
| ?   ???# """ """ #                #???????         |
| ?   ?? # """ """ #               ##???????         |
| ?  "?? #         #                ????????         |
| ?  """ ########+##                 ???????         |
| ?  """ #????#                      #??????         |
| #   "" #????#               u      ???????         |
| #  """ #????#       ]==    u     ?????????         |
| #  ""  #????#       ]= u  u#  ###?????????         |
| #  ""  #????#       ]=      ??????????????         |
| #   "  #????#             ]#??????????????         |
| #      #????#              #??????????????         |
|   ####+######       """    ###????????????         |
|                     """      #????????????         |
|                     """      +????????????         |
|      !!  """                 #????????????         |
|      !   """                 #????????????         |
|          """   #### ######## #????????????         |
|                ##          # #????????????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            150
Matter Stores              259
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                50
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Storm Trooper
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              SurveybotScanPod
  Manual?         0
Play Time         00:12:08
  Cumulative      0.4 hours
  Start           2024.04.15 @ 05:24:18
  End             2024.04.15 @ 22:58:27
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      1
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          72x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 0e5fcc4e-3d4f-4038-8740-4ebfaf8ecbe4