Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.01 @ 20:00:05 Player: Duduxx Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (78) 390 Value Destroyed (2311) 2311 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1102) 1102 TOTAL SCORE: 7103 Bonus ------- High Alert Combat Kills 79 Follower Combat Kills 645 Met Imprinter 300 Was Imprinted 300 Friendly Fire -222 Cogmind --------- Core Integrity 0/850 Matter 93/300 Energy 160/160 System Corruption 10% Temperature Critical (609) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Fission Core Zionite Light DM Reactor > --- PROPULSION (4) --- Light Treads Flexi-carbon Leg > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Target Analyzer Hardened Light Armor Plating > --- WEAPON (4) ------- Thermic Laser Plasma Cannon > --- INVENTORY (10) --- Deuterium Engine Light Fission Core Improved Particle Charger Phasing AFG Long-range Missile Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Zionite Light DM Reactor > --- PROPULSION ------- Light Treads Medium Treads Improved Medium Treads Spiked Medium Treads > --- UTILITY ---------- Advanced Heat Sink Target Analyzer Core Analyzer Improved Heavy Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Flak Cannon Heavy Flak Cannon Long-range Missile Launcher > --- INVENTORY -------- Deuterium Engine Light Fission Core Improved Heat Sink Phasing AFG Heavy Flail [Rating: 70] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Target Analyzer Protection Improved Heavy Armor Plating Weapon Heavy Flak Cannon Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 3 | . . . . . . 3 Weapon 2 | . . 1 . . . 1 Parts Attached 69 | 8 . 9 1 3 7 41 Power 9 | 1 . 2 . . 1 5 Engine 6 | 1 . 2 . . 1 2 Core 2 | . . . . . . 2 Reactor 1 | . . . . . . 1 Propulsion 17 | 2 . 4 . . 2 9 Treads 16 | 2 . 4 . . 2 8 Leg 1 | . . . . . . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 3 . . . 3 1 16 Device 9 | 2 . . . 2 1 4 Storage 2 | 1 . . . . . 1 Processor 6 | . . . . 1 . 5 Hackware . | . . . . . . . Protection 6 | . . . . . . 6 Artifact . | . . . . . . . Weapon 20 | 2 . 3 1 . 3 11 Energy Gun 6 | . . 1 1 . 1 3 Energy Cannon 5 | . . 1 . . . 4 Ballistic Gun 5 | 2 . 1 . . 1 1 Ballistic Cannon 2 | . . . . . . 2 Launcher 2 | . . . . . 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 1 1 2 . 1 Corrupted Parts 3 | . . . . . 1 2 System Corruption 9 | . . . . . 2 7 Parts Lost 33 | . . 3 3 . 3 24 Power 3 | . . 1 . . . 2 Propulsion 9 | . . . . . 1 8 Utility 7 | . . . 2 . . 5 Weapon 14 | . . 2 1 . 2 9 Highest Loss Streak 9 | . . 3 2 . 1 9 To Critical Strikes . | . . . . . . . Average Backups 6 | 2 4 5 7 7 7 5 Power 1 | . 1 1 2 2 2 1 Propulsion 1 | 1 2 2 2 2 1 . Utility 1 | . . . 1 2 3 1 Weapon 1 | . 1 1 1 1 1 1 Tool/Special . | . . . . . . . Unused Backups 10 | . . 2 2 1 . 5 Power 3 | . . . . . . 3 Propulsion 3 | . . 2 1 . . . Utility 2 | . . . 1 1 . . Weapon 2 | . . . . . . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 100 95 99 97 96 84 Engine 9 | . 14 10 11 11 10 6 Core 1 | . . . . . . 3 Treads 26 | . 28 29 33 33 31 21 Device 8 | . 14 11 10 5 8 8 Storage 6 | . 14 11 11 11 11 1 Processor 5 | . . . . 2 2 10 Protection 2 | . . . . . . 5 Energy Gun 9 | . . 2 14 22 16 3 Energy Cannon 7 | . . 2 11 11 10 6 Ballistic Gun 5 | . 28 28 7 . 4 2 Ballistic Cannon 3 | . . . . . . 6 Launcher 1 | . . . . . . 2 Peak Build Rating 70 | 9 9 18 20 30 28 70 Average Rating 38 | 5 9 13 18 24 24 57 On Entrance 14 | . 9 9 18 16 21 28 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 73 | 14 14 21 23 42 26 73 Greatest Support 118 | 40 40 69 69 69 74 118 Greatest Overweight (x) 20 | . . . . . . 20 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 Average Capacity 6 | 6 8 8 8 8 8 5 Most Carried 8 | 4 5 7 8 8 8 8 Average Carried 6 | 2 4 5 7 7 7 5 Final Capacity 10 | 8 8 8 8 8 8 10 Final Carried 8 | 4 5 7 6 8 8 6 Class Distribution -------------------- 40% | Gunner 24% | Scavenger-Gunner 14% | Skirmisher 14% | Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1825 | 214 129 244 18 56 131 1033 Remotely 118 | 54 . . . . . 64 Salvage Created 2533 | 79 206 471 64 . 218 1495 Parts 134 | 5 12 34 5 . 8 70 Haulers Intercepted . | . . . . . . . Recyclers Shooed 5 | . . . . . . 5 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . . 13 . Prevented 3 | . . . . . 3 . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 55 | . 3 13 6 . 6 27 Guns 29 | . 3 12 6 . 1 7 Cannons 14 | . . . . . 2 12 AOE 6 | . . . . . 1 5 Classes Destroyed 15 | 2 3 2 1 . 3 4 Worker 5 | . . . . . . 5 Builder 3 | . . . . . . 3 Tunneler 3 | 1 1 . . . . 1 Recycler 4 | 1 1 . . . . 2 Mechanic 1 | . . . . . . 1 Operator 1 | . . 1 . . . . Watcher 5 | . 1 1 . . . 3 Swarmer 22 | . 2 7 4 . 3 6 Grunt 11 | . 1 2 . . 1 7 Duelist 2 | . . . . . 1 1 Sentry 10 | . . 4 . . . 6 Demolisher 1 | . . . 1 . . . Hunter 4 | . . . . . . 4 Programmer 4 | . . . . . 1 3 Mutant 1 | . . . . . 1 . Best Kill Streak 7 | 2 5 4 2 . 2 7 Combat Bots Only 4 | . 3 4 2 . 2 3 Max Kills in Single Turn 3 | 1 1 2 2 . 2 3 Gunslinging 1 | . . 1 . . . . Exploded 3 | . . . . . 1 3 Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 707 | . 14 61 36 . 52 544 Missed 207 | . 8 11 9 . 17 162 Hits 500 | . 6 50 27 . 35 382 Melee 3 | . . . 1 . 2 . Projectile 497 | . 6 50 26 . 33 382 AOE 2 | . . . 2 . . . Critical Strikes 13 | . . . . . 2 11 Damage Taken 7139 | . 62 604 319 . 589 5565 Core 1080 | . . 82 29 . 86 883 Absorbed by Shields . | . . . . . . . Ignored by Resistances 279 | . . . . . . 279 Core Remaining (%) 83 | 100 100 . . . 50 . Volleys Fired 182 | 4 13 36 16 . 29 84 Largest 4 | 2 2 3 3 . 3 4 Hottest 253 | 40 40 125 125 . 175 253 Shots Fired 462 | 8 26 108 43 . 59 218 Gun 285 | 8 26 106 29 . 32 84 Cannon 165 | . . 2 14 . 24 125 Launcher 12 | . . . . . 3 9 Special . | . . . . . . . Kinetic 242 | 8 26 103 13 . 4 88 Thermal 181 | . . 2 16 . 42 121 Explosive 12 | . . . . . 3 9 Electromagnetic 27 | . . 3 14 . 10 . Robot Hit Streak 9 | 6 7 7 4 . 5 9 Robot Miss Streak 7 | . 3 6 5 . 7 7 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 2 . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . 1 Shots Hit Robots 277 | 6 13 62 15 . 36 145 Core Hits 200 | 4 10 26 10 . 31 119 Critical Kills 2 | . . 1 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . . 1 2 . . 5 Burn 5 | . . . . . . 5 Meltdown 1 | . . 1 . . . . Destroy 2 | . . . 2 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6670 | 67 163 632 219 . 781 4808 Guns 2338 | 62 163 597 113 . 341 1062 Cannons 2802 | . . 35 106 . 269 2392 Explosions 1499 | . . . . . 171 1328 Melee . | . . . . . . . Ramming 31 | 5 . . . . . 26 Kinetic 2321 | 62 163 558 33 . 35 1470 Thermal 3050 | . . 35 132 . 579 2304 Explosive 1098 | . . . . . 90 1008 Electromagnetic 170 | . . 39 54 . 77 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . 1 1 3 10 Average Corruption 6 | . . . 1 1 2 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 87 | . . . 1 2 10 74 Message Errors 29 | . . . . . 4 25 Matter Fused 23 | . . . . 1 1 21 Heat Flow Errors 6 | . . . . . . 6 Energy Discharges 4 | . . . . . . 4 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 12 | . . . 1 . 2 9 Data Loss (major) 3 | . . . . 1 1 1 Misfires 5 | . . . . . 2 3 Alerts 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 294 | . . . . . 31 263 Projectiles 56 | . . . . . . 56 Explosions 238 | . . . . . 31 207 Melee . | . . . . . . . Knockbacks 12 | . . . . . . 12 Impact . | . . . . . . . Kinetic 12 | . . . . . . 12 Secondary . | . . . . . . . Self-Inflicted Damage 184 | . . . . . . 184 Shots 5 | . . . . . . 5 Rammed 8 | 2 . . . . . 6 Targets Rammed 10 | 2 . . . . . 8 Kicked . | . . . . . . . Crushed 2 | . . . . . . 2 Highest Temperature 686 | . 6 108 355 . 260 686 Average Temperature 172 | . 6 19 192 . 95 219 Received Heat Transfer 1179 | . 21 162 42 . 75 879 Effects 49 | . . . 3 . 1 45 Shutdowns 10 | . . . . . . 10 Energy Bleed 5 | . . . 2 . . 3 Interference 12 | . . . . . 1 11 Matter Decay 2 | . . . . . . 2 Short Circuit 3 | . . . . . . 3 Damage (minor) 4 | . . . 1 . . 3 Damage (major) 9 | . . . . . . 9 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 6 | . . 1 . . 2 3 Combat Hostiles 6 | . . 1 . . 2 3 Parts Melted 18 | . . 3 . . 5 10 Heat Transferred 5177 | . . 74 252 . 943 3908 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level 2 | . . . . . . 2 Low Security (%) 78 | 100 100 100 100 . . 68 Level 1 5 | . . . . . . 8 Level 2 16 | . . . . . . 22 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 500 | 5 55 136 70 . . 500 Initial 46 | . . . 40 . . 46 Average 142 | . 18 75 19 . . 186 Influence Increases 2345 | 10 82 346 125 . 461 1321 Destroy 0b10 Robot/C 1480 | . 60 260 100 . 320 740 Destroy 0b10 Robot/NC 115 | 10 15 10 . . . 80 Destroy Leader 360 | . 2 62 10 . 60 226 Allied During Kill 141 | . . . . . 81 60 Successful Hack 19 | . 5 14 . . . . Disable Machine 75 | . . . . . . 75 Destroy Structure 95 | . . . . . . 95 Lose Combat Pursuer 60 | . . . 15 . . 45 Influence Decreases 1887 | 10 82 242 229 . 386 938 Entered New Map 93 | . . . 64 . . 29 Time Decay 1352 | 10 82 212 135 . 326 587 Lost Part 312 | . . 30 30 . 20 232 Lost Ally 130 | . . . . . 40 90 Squads Dispatched 18 | . 1 1 . . . 16 Investigation 2 | . . . . . . 2 Extermination 6 | . . . . . . 6 Reinforcement 5 | . 1 1 . . . 3 Assault . | . . . . . . . Garrison 5 | . . . . . . 5 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . . 3 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 6 | . 2 3 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 98 | . 8 16 12 . 16 46 Peak Tracking Total 7 | . 2 5 4 . 4 7 Tactical Retreats 4 | . . . 1 . . 3 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 5 | . . . . . . 5 Max in Single Turn 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 6 | . 1 2 . . . 3 Terminals 3 | . 1 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Total Hacks 12 | . 3 3 . . . 6 Successful 6 | . 2 2 . . . 2 Failed 6 | . 1 1 . . . 4 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 16 | . . . . 1 . 15 Terminals 6 | . 3 3 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . . . . . . 3 Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . . 3 Terminal Hacks 4 | . 2 2 . . . . Record 1 | . 1 . . . . . Hauler Manifests 2 | . 1 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 Process 1 | . . . . . . 1 Report Inventory 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 1 . . . 2 Full Trace Events 2 | . . . . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 5 | . . . . . . 5 Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . 1 . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 8 | . . . . 4 . 4 Largest Group 4 | . . . . 4 4 3 Highest-Rated Group 210 | . . . . 150 150 210 Highest-Rated Ally 70 | . . . . 39 39 70 Zionite Dispatches 3 | . . . . . . 3 Light 1 | . . . . . . 1 Recon 1 | . . . . . . 1 Heavy Resupply 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 89 | . . . . . 34 55 Total Damage 2039 | . . . . . 716 1323 Kills 21 | . . . . . 10 11 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 2344 | 22 241 478 378 . . 1225 Optics 1213 | . . . . . . 1213 Terrain 1119 | 22 241 478 378 . . . Machine Analysis 365 | . . . . . . 365 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Zionite Intel Received 2 | . . . . . . 2 Guard Positions 1 | . . . . . . 1 Trap Installations 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 6061 | 105 241 478 412 1069 874 2882 Spaces Moved 3151 | 51 126 220 225 652 483 1394 Core 7 | 6 . . . . . 1 Treads 3144 | 45 126 220 225 652 483 1393 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 167 | 147 160 160 160 160 160 176 Slowest Speed 1050 | 160 160 160 160 160 160 1050 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 4 31 27 64 69 72 39 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . 1 2 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 110 | . . . . . 14 96 Melee . | . . . . . . . Projectile 8 | . . . . . . 8 AOE 102 | . . . . . 14 88 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 3574 | 70 142 280 247 676 531 1628 Wait 87 | . 3 3 2 17 7 55 Move 3146 | 51 125 219 224 651 482 1394 Hop . | . . . . . . . Pick Up 28 | 4 1 7 2 3 2 9 Fast Attach 49 | 8 . 2 . 1 4 34 Attach 18 | . . 4 2 . 2 10 Detach 12 | 1 . 1 . . 1 9 Swap 17 | . . 3 . 3 2 9 Drop 26 | 1 . 5 1 1 2 16 Fire 182 | 4 13 36 16 . 29 84 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 9 | 1 . . . . . 8 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 106 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 15) 316 | -10/Materials | Build established: Mutant 347 | -10/Materials | Entered another Materials area 347 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 649 | -9/Materials | Build established: Skirmisher 687 | -9/Materials | Discovered new exit (range 14) 760 | -9/Materials | Lost 3 parts (1p2w) 825 | -9/Materials | Entered Mines 936 | -9/Mines | Assembled infested the area 941 | -9/Mines | Assisted by a Guerilla fighting off Assembled 982 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 985 | -9/Mines | Found Prototype Device 1002 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1032 | -9/Mines | Destroyed YI-UF0 1058 | -9/Mines | Learned location of Storage (-9) 1206 | -9/Mines | Identified Exp. Sensor Array 1216 | -9/Mines | Found a hidden stash of uninstalled traps 1233 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1237 | -9/Mines | Entered Zion 1314 | -7/Zion | System corruption cleaned by Quarantine Array 1471 | -7/Zion | Found Prototype Device 1471 | -7/Zion | Identified Phasing AFG 1511 | -7/Zion | Build established: Gunner 1591 | -7/Zion | Given the Hacking Drone Bay 1591 | -7/Zion | Found Prototype Device 1594 | -7/Zion | Identified Hacking Drone Bay 1749 | -7/Zion | Met Imprinter 1780 | -7/Zion | Imprinted 1783 | -7/Zion | Declared Zion's savior 2265 | -7/Zion | Discovered new exit (range 15) 2306 | -7/Zion | Entered Proximity Caves 2306 | -6/Proximity Caves | Accompanied by 4 allies 2654 | -6/Proximity Caves | Learned Factory trap positions 3011 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3173 | -6/Proximity Caves | Discovered new exit (range 5) 3180 | -6/Proximity Caves | Entered Factory 3180 | -6/Factory | Accompanied by 1 ally 3180 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3181 | -6/Factory | Loaded intel: 120 trap records 3460 | -6/Factory | Zion Recon squad teleported in 3563 | -6/Factory | Garrison activated, responded to threat 3660 | -6/Factory | Found Hvy. Reactive Plating 3690 | -6/Factory | Lost 9 parts (2n2u5w) 4000 | -6/Factory | Zion Heavy Resupply teleported in 4136 | -6/Factory | Lost 4 parts (1p1n2w) 4259 | -6/Factory | Zion Light squad teleported in 4347 | -6/Factory | Retrieved Zion intel report: Guard Positions 4438 | -6/Factory | Retrieved Zion intel report: Trap Installations 4669 | -6/Factory | Terminal network hard line cut 4841 | -6/Factory | Build established: Scavenger-Gunner 5138 | -6/Factory | System corruption reached 10% 5185 | -6/Factory | Garrison activated, responded to threat 5214 | -6/Factory | Core integrity fell below 50% 5496 | -6/Factory | Garrison activated, responded to threat 5795 | -6/Factory | Discovered new exit (range 16) 6051 | -6/Factory | Core integrity fell below 20% 6063 | -6/Factory | Core destroyed Last Messages --------------- 06051_ Gauss Rifle melted. 06051_ Hvy. Assault Rifle melted. 06054_ Overheating: Zio. Light DM Reactor damaged (-11). 06054_ Overheating: Target Analyzer damaged (-11). 06054_ Overheating: Thermic Laser damaged (-12). 06054_ Overheating: Hrd. Light Armor Plating damaged (-56). 06056_ Overheating: Imp. Heat Sink damaged (-4). 06056_ Overheating: Lgt. Treads damaged (-20). 06056_ Overheating: Plasma Cannon damaged (-12). 06056_ Overheating: Lgt. Fission Core damaged (-20). 06057_ Overheating: Matter decay (-33). 06059_ Overheating: Matter decay (-16). 06061_ Power failure, Lgt. Fission Core shutdown. 06062_ Acquired Flexi-carbon Leg. 06063_ Overheating: Core damaged (-170). Map ----- +----------------------------------------------------+ | #??# %% # ## #?????????# """ """ #?? | | #??# % # # ###### #??????# #?? | | * #??# % #??????####+######?? | | #?# ##+# # ######??????????# #?#### | | #?# % # #???????????????# #?"""# | | #?# [ ###?#???????######### ##"Y"# | | #?## # ?????# ! + | | + ????# # | | ######### ????+ """ """ # "" | | ????????!# ????????""" 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""" ####+### ^ | | ??????#+## ## """ """ #???? ## !# ^ | | ??????# ^ ## ???? ## # ^ | | ??????# ## [ * !??? ## # ^ | | ??????#^ ##;;;; ;;;;###?############ # ^ | | ?""""?# "" ;#; ;#????????????# # | | ?""""?#^ "" ;;; ;##???????????# """ + ^ | | ?""""?# ^"T ; ; #???????????# """ ### | | ?""""?# "" ; ; #???????????# """ #?? | | ?""""?+ "" ; #???????????# "" #?? | | ?""""?# ; R ; #???????????# "" #?? | | ??????# ; @ ; #???????????# #?? | | ??"?"?####" "##;;; ]%[[;##???????????# #?? | | ??"R"????#"Y"## #;; ;;;;#????????????#######?? | | ??"""????#"""#??# # # ###???????????? ##??? | | ?????????#####??##?###### #?????????????# #??? | | ????????????????????????# #????????????? ???? | | ????????????????????##### #####????????? ?????? | | ????????????????????# #?????##### ###????? | | ????????????????????# ####### #????? | | ###?????????????????# ###### | | #?????????????????# | | #?????????????????# < | | #?????????????????# | | #?????????????????# ###### | | #?????????????????# ####### #????? | | ####????????????????# #????#####+#####???? | | #????????????????###########????# ##### | | #???????????????????????????????# !+ |! | | #???????????????????????????????# ! ##### | | #???????????????????????????????# /! #???? | | #???????????????????????????????# !/! = #???? | | " #???????????????????????????????# // #???? | | " #???????????????????????????????# #???? | | " #???????????????????????????????# #???? | | ####???????????????????????????????###########???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 40 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 40 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- Hvy. Plasma Cannon | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Recalibrator | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Hydra Challenges ------------ None Game ------ Seed MiniSensorMultitool Manual? 0 Play Time 00:44:41 Cumulative 127.8 hours Start 2025.12.31 @ 23:57:17 End 2026.01.01 @ 20:00:05 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 244 Rogue 244 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 49 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da676d0c-4fe7-4da2-b4cc-a3ee55ea719d