Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.26 @ 22:32:01 Player: erfael Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (63) 315 Value Destroyed (1440) 1440 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (438) 438 TOTAL SCORE: 8013 Bonus ------- Follower Combat Kills 138 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 90/300 Energy 99/100 System Corruption 31% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Medium Armor Plating Decoy Drone Bay (0/16) Proton Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Advanced Targeting Computer Improved Light Armor Plating Decoy Drone Bay > --- WEAPON ----------- Minigun Gauss Rifle Heavy Flak Cannon Scythe > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Seismic Detector Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Beam Rifle Phase Cannon Assault Cannon Mini Assault Cannon Rocket Launcher [Rating: 78] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Field Lobotomy Kit Impact Weapon Maul Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Upp Upp Slots Evolved 10 | . . . 2 . . . 2 2 2 2 . . . . Power 1 | . . . . . . . . . . 1 . . . . Propulsion 3 | . . . 1 . . . 1 . 1 . . . . . Utility 4 | . . . 1 . . . 1 1 1 . . . . . Weapon 2 | . . . . . . . . 1 . 1 . . . . Parts Attached 73 | 7 6 7 15 5 . . 13 5 1 11 . 3 . . Power 10 | 1 1 1 2 1 . . 1 1 . 2 . . . . Engine 7 | 1 1 1 2 . . . . 1 . 1 . . . . Core 3 | . . . . 1 . . 1 . . 1 . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 27 | 2 2 2 9 1 . . 4 1 1 5 . . . . Treads . | . . . . . . . . . . . . . . . Leg 27 | 2 2 2 9 1 . . 4 1 1 5 . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 17 | 2 1 2 2 1 . . 3 2 . 2 . 2 . . Device 7 | 1 . 1 . 1 . . 1 1 . 1 . 1 . . Storage 5 | 1 1 1 1 . . . . . . 1 . . . . Processor 2 | . . . 1 . . . . 1 . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 3 | . . . . . . . 2 . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 19 | 2 2 2 2 2 . . 5 1 . 2 . 1 . . Energy Gun 4 | 1 . 1 . 1 . . . . . 1 . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 7 | 1 1 . 1 1 . . 2 1 . . . . . . Ballistic Cannon 3 | . . . . . . . 1 . . 1 . 1 . . Launcher 2 | . 1 1 . . . . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . . . . . Parts Lost 20 | . 2 3 . 2 . . 2 . . . 2 7 2 . Power 6 | . 1 1 . 1 . . 1 . . . . 1 1 . Propulsion 5 | . 1 . . . . . . . . . 1 3 . . Utility 4 | . . 1 . 1 . . 1 . . . . 1 . . Weapon 5 | . . 1 . . . . . . . . 1 2 1 . Highest Loss Streak 7 | . 2 2 . 2 . . 1 . . . 1 7 2 . To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 12 | 3 10 14 13 13 14 14 13 14 13 13 15 12 6 4 Power . | . 1 . . . . . . 1 1 . 1 . . . Propulsion 2 | . 1 3 4 4 3 3 2 3 2 3 5 3 1 1 Utility 4 | 1 5 7 5 4 5 5 3 4 4 4 4 4 2 2 Weapon 4 | . 2 3 3 4 5 5 5 4 5 4 5 5 2 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 24 | . 2 4 5 1 . . . 3 . 1 . . 6 2 Power 2 | . . . . 1 . . . 1 . . . . . . Propulsion 6 | . . 2 2 . . . . . . 1 . . 1 . Utility 7 | . 1 1 2 . . . . 1 . . . . 1 1 Weapon 9 | . 1 1 1 . . . . 1 . . . . 4 1 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 98 98 99 99 100 100 96 99 93 93 85 88 7 . Engine 7 | . 13 13 10 2 . . . 6 6 5 5 10 . . Core 2 | . . . . 8 11 11 7 . . 4 4 . . . Leg 29 | . 27 28 32 33 33 33 35 30 33 28 25 27 2 . Device 11 | . 14 13 11 10 11 11 9 14 13 11 11 9 1 . Storage 9 | . 14 14 11 11 11 11 9 7 6 5 5 5 1 . Processor 5 | . . . 10 11 11 11 9 7 6 5 5 5 1 . Protection 2 | . . . . . . . 7 7 6 5 3 4 . . Energy Gun 5 | . 11 1 8 11 11 11 5 . . 2 . 4 . . Ballistic Gun 10 | . 14 14 11 9 11 11 2 14 13 11 10 4 . . Ballistic Cannon 1 | . . . . . . . 4 . . 2 3 4 1 . Launcher 2 | . 2 11 . 1 . . . . . . . 2 . . Slashing Weapon 2 | . . . . . . . 2 6 6 4 5 2 . . Peak Build Rating 78 | 8 8 10 15 18 19 19 30 40 43 78 78 68 37 2 Average Rating 28 | 6 7 9 12 17 18 19 24 39 42 63 71 60 7 2 On Entrance 25 | . 8 8 10 15 18 19 19 30 40 43 78 51 37 2 Avg Prop Armor Cover (%) 3 | . . . . . . . . . . . . 3 . . Naked Turns 186 | . . . . . . . . . . . . . 151 35 Heaviest Build 79 | 13 31 31 32 33 31 31 42 44 44 79 79 71 39 . Greatest Support 100 | 20 20 20 36 36 36 36 56 56 69 100 100 88 40 3 Greatest Overweight (x) 2 | . 2 1 1 . . . . . . 1 1 1 . . Average Overweight (x) . | . . 1 . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 15 6 5 Most Carried 15 | 7 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Carried 13 | 3 10 14 14 14 14 15 14 14 14 13 15 13 6 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 7 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Class Distribution -------------------- 33% | Mutant 29% | Scavenger-Mutant 19% | Scavenger-Assassin 11% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Assassin | -6/Factory Assassin | -5/Factory Assassin | -5/Waste Assassin | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Upp Upp Matter Collected 1674 | 306 151 186 424 109 . 10 227 79 . 61 . 43 78 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 1987 | 231 326 183 712 157 . . 269 . . . . 54 . 55 Parts 126 | 20 25 9 48 6 . . 15 . . . . 3 . . Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . Recyclers Shooed 3 | 1 . . 1 . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . . . . 4 . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Upp Upp Combat Hostiles Destroyed 39 | . 10 5 16 4 . . 3 . . . . 1 . . Guns 25 | . 7 . 14 3 . . . . . . . 1 . . Cannons 3 | . . . . . . . 3 . . . . . . . AOE 11 | . 3 5 2 1 . . . . . . . . . . Classes Destroyed 11 | 3 3 . 5 . . . . . . . . . . . Worker 11 | 2 1 . 5 . . . 1 . . . . 2 . . Builder 2 | . 2 . . . . . . . . . . . . . Tunneler 5 | 5 . . . . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . . . Recycler 3 | 1 . 1 . . . . 1 . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . Watcher 1 | . . . 1 . . . . . . . . . . . Swarmer 10 | . 5 . 4 . . . . . . . . 1 . . Grunt 22 | . 5 5 8 3 . . 1 . . . . . . . Duelist 2 | . . . 1 1 . . . . . . . . . . Sentry 5 | . . . 3 . . . 2 . . . . . . . Packrat 1 | . . . . . . . . . . . . . . 1 Best Kill Streak 8 | 4 4 2 8 2 . . 2 . . . . 2 . . Combat Bots Only 4 | . 4 2 4 2 . . 1 . . . . 1 . . Max Kills in Single Turn 3 | 1 2 2 3 1 . . 1 . . . . 2 . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . 2 2 2 1 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Upp Upp Hostile Shots Fired 387 | . 65 5 55 14 . . 50 . . 27 4 81 70 16 Missed 134 | . 22 1 14 3 . . 12 . . 8 1 42 26 5 Hits 253 | . 43 4 41 11 . . 38 . . 19 3 39 44 11 Melee 10 | . . . 1 6 . . . . . . 3 . . . Projectile 243 | . 43 4 40 5 . . 38 . . 19 . 39 44 11 AOE 9 | . . . . . . . . . . . . 9 . . Critical Strikes 8 | . 3 . 3 1 . . 1 . . . . . . . Part Disruptions 1 | . . . . . . . . . . . . 1 . . Damage Taken 5225 | . 486 191 552 288 . . 574 149 . 386 121 1600 705 173 Core 1373 | . 138 . 116 32 . . 81 . . . . 349 484 173 Absorbed by Shields . | . . . . . . . . . . . . . . . Ignored by Resistances 33 | . . . . . . . . . . . . . 33 . Regen/Repaired (Parts) 112 | . . . 112 . . . . . . . . . . . Core Remaining (%) 82 | 100 . 44 . . . 63 85 100 100 . . . . . Volleys Fired 153 | 12 33 6 59 11 . . 18 . . 7 . 6 1 . Largest 3 | 2 2 2 2 2 . . 2 . . 1 . 3 2 . Hottest 101 | 70 70 53 70 89 . . 93 . . 55 . 101 96 . Shots Fired 285 | 24 65 12 118 22 . . 25 . . 7 . 10 2 . Gun 239 | 24 62 6 111 20 . . 11 . . 1 . 3 1 . Cannon 22 | . . . . . . . 11 . . 4 . 6 1 . Launcher 19 | . 3 6 7 2 . . . . . . . 1 . . Special 5 | . . . . . . . 3 . . 2 . . . . Kinetic 148 | 12 33 6 59 9 . . 16 . . 4 . 8 1 . Thermal 112 | 12 29 . 52 11 . . 6 . . . . 1 1 . Explosive 19 | . 3 6 7 2 . . . . . . . 1 . . Electromagnetic 1 | . . . . . . . . . . 1 . . . . Robot Hit Streak 22 | 7 14 4 22 10 . . 10 . . 14 . 16 1 . Robot Miss Streak 5 | 2 5 3 5 1 . . 3 . . 1 . 1 1 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . Shots Hit Robots 192 | 15 43 6 81 15 . . 19 . . 6 . 6 1 . Core Hits 102 | 9 19 10 39 9 . . 8 . . 3 . 4 1 . Critical Kills 1 | . . . 1 . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 11 | . 1 . 7 1 . . 2 . . . . . . . Burn 9 | . 1 . 6 1 . . 1 . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . . Blast 1 | . . . . . . . 1 . . . . . . . Melee Attacks 73 | . . . 4 . . . 11 35 4 14 . 5 . . Impact 9 | . . . 4 . . . 5 . . . . . . . Slashing 64 | . . . . . . . 6 35 4 14 . 5 . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 3488 | 193 736 402 1303 256 . . 274 . . 102 . 196 14 12 Guns 2205 | 193 550 40 1050 204 . . 115 . . . . 39 14 . Cannons 366 | . . . . . . . 157 . . 102 . 107 . . Explosions 903 | . 186 362 253 52 . . . . . . . 50 . . Melee . | . . . . . . . . . . . . . . . Ramming 14 | . . . . . . . 2 . . . . . . 12 Kinetic 1481 | 67 262 40 550 101 . . 213 . . 102 . 146 . . Thermal 1180 | 126 288 90 500 103 . . 59 . . . . . 14 . Explosive 813 | . 186 272 253 52 . . . . . . . 50 . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 31 | . . . . . . . . . . . 27 31 31 31 Average Corruption 25 | . . . . . . . . . . . 15 27 31 31 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 61 | . . . . . . . . . . . 10 39 10 2 Message Errors 8 | . . . . . . . . . . . . 6 2 . Matter Fused 16 | . . . . . . . . . . . 3 10 2 1 Heat Flow Errors 8 | . . . . . . . . . . . 1 6 1 . Energy Discharges 4 | . . . . . . . . . . . 1 3 . . Parts Rejected 1 | . . . . . . . . . . . . 1 . . Parts Fused 2 | . . . . . . . . . . . 1 1 . . Data Loss (minor) 7 | . . . . . . . . . . . 1 5 1 . Data Loss (major) 3 | . . . . . . . . . . . . 2 1 . Misfires 2 | . . . . . . . . . . . . 2 . . Alerts 2 | . . . . . . . . . . . 1 . 1 . Misdirections 8 | . . . . . . . . . . . 2 3 2 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 92 | . 27 38 27 . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 92 | . 27 38 27 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 5 | . . . . . . . 1 . . 3 . 1 . . Impact . | . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . 1 . . 3 . 1 . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 232 | . . 140 41 45 . . . . . . . . . 6 Shots 6 | . . 4 1 1 . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . 1 Targets Rammed 2 | . . . . . . . 1 . . . . . . 1 Kicked 1 | . . . . . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 271 | 54 230 27 89 48 . . 87 . . 24 229 271 156 . Average Temperature 58 | 20 102 10 24 16 . . 29 . . 14 114 113 69 . Received Heat Transfer 855 | . 282 27 219 36 . . 99 . . 99 . . 93 . Effects 1 | . . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 3 | . 2 . 1 . . . . . . . . . . . Heat Transferred 3911 | 370 925 100 1924 333 . . 222 . . . . . 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Upp Upp Maximum Alert Level . | . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 100 100 100 100 . . Level 1 . | . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 176 | 20 135 98 176 83 . . 50 2 1 17 . 73 . . Initial 33 | . . 3 . 33 . . . . . . . . . . Average 23 | 2 36 20 101 20 . . 9 . . 1 . 6 . . Influence Increases 1633 | 40 265 258 498 161 . . 136 29 4 79 . 88 60 15 Destroy 0b10 Robot/C 880 | . 200 120 320 120 . . 80 . . 20 . 20 . . Destroy 0b10 Robot/NC 125 | 40 15 5 40 . . . 15 . . . . 10 . . Destroy Leader 174 | . 30 30 64 20 . . 30 . . . . . . . Allied During Kill 8 | . . 2 . 1 . . 2 . . 3 . . . . Successful Hack 19 | . 6 . 13 . . . . . . . . . . . Disable Machine 105 | . . 45 15 . . . . . . 15 . 30 . . Destroy Structure 232 | . 14 56 46 20 . . 9 29 4 26 . 28 . . Lose Combat Pursuer 90 | . . . . . . . . . . 15 . . 60 15 Influence Decreases 1612 | 40 257 266 412 247 . . 136 29 4 79 . 88 40 14 Entered New Map 62 | . . 5 . 53 . . . . . . . . . 4 Time Decay 1365 | 40 237 211 412 154 . . 80 29 4 60 . 88 40 10 Lost Part 86 | . 20 30 . 20 . . 16 . . . . . . . Lost Ally 99 | . . 20 . 20 . . 40 . . 19 . . . . Squads Dispatched 11 | . 1 . 1 . . . 1 2 . 4 . 2 . . Investigation 2 | . . . 1 . . . . . . . . 1 . . Extermination 4 | . . . . . . . . 2 . 1 . 1 . . Reinforcement 5 | . 1 . . . . . 1 . . 3 . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Upp Upp Distress Signals 14 | . 5 . 1 . . . 5 . . 2 . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 117 | . 23 5 22 4 . . 17 . 3 16 8 11 4 4 Peak Tracking Total 8 | . 6 2 7 3 . . 5 . 2 8 5 6 4 4 Tactical Retreats 8 | . . . . . . . . . . 1 3 . 3 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Upp Upp Traps Triggered 4 | . . . 1 . . . 1 . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Upp Upp Machines Disabled 7 | . . 3 1 . . . . . . 1 . 2 . . Max in Single Turn 3 | . . 3 1 . . . . . . 1 . 2 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Upp Upp Machines Accessed 15 | . 3 1 4 . 3 . . 1 1 . . 2 . . Terminals 7 | . 3 . 2 . . . . . 1 . . 1 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 29 | . 5 1 13 . 3 . . 3 1 . . 3 . . Successful 18 | . 3 1 9 . 3 . . 2 . . . . . . Failed 11 | . 2 . 4 . . . . 1 1 . . 3 . . Catastrophic 2 | . 1 . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 10 | . 3 . 4 . 1 . . . 1 . . 1 . . Terminals 12 | . 5 . 5 . . . . . 1 . . 1 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 8 | . . . 8 . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 2 . . Scanalyzers 3 | . . . . . . . . 3 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 7 | . 1 1 2 . 3 . . . . . . . . . Record 2 | . . . . . 2 . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . 6 . . . . . . . . . . . Scan Component 3 | . . . 3 . . . . . . . . . . . Repair 3 | . . . 3 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . . . . . Insert Component 2 | . . . . . . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . 2 . 1 . . . . . . . . . . . Terminals 3 | . 2 . 1 . . . . . . . . . . . Botnet 3 | . 2 . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 8 | . 1 . 3 . . . . 1 1 . . 2 . . Full Trace Events 1 | . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 3 . . . . . . . . . . . Time 90 | . . . 90 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Upp Upp Total Allies 8 | . . 3 . 1 . . 2 . . 2 . . . . Largest Group 3 | . . 3 . 1 . . 1 . . 2 2 . . . Highest-Rated Group 70 | . . 40 . 31 . . 21 . . 70 62 . . . Highest-Rated Ally 41 | . . 16 . 31 . . 21 . . 41 41 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 59 | . . 11 . 17 . . 13 . . 5 13 . . . Total Damage 868 | . . 81 . 147 . . 148 . . 96 396 . . . Kills 6 | . . 1 . 2 . . 2 . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Field Lobotomies 4 | . . . . . . . 2 . . 2 . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Upp Upp Active Infowar (turns) 8126 | 131 1052 1017 1026 613 539 172 524 857 592 814 231 558 . . Sensors 1 | . . . . . . . 1 . . . . . . . Terrain 3043 | . . . . . . . . 848 592 814 231 558 . . Seismic 6850 | 131 1052 1017 1026 613 539 172 524 857 592 327 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 1 . . . . . . . . . 1 Drone Launches 16 | . . . . . . . . . . 16 . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Upp Upp Turns Passed 8744 | 217 1052 1033 1026 632 539 172 524 857 592 814 231 833 187 35 Spaces Moved 5888 | 139 507 521 533 471 448 140 313 593 480 553 183 615 325 67 Core 373 | 4 . . . . . . . . . . . . 302 67 Treads . | . . . . . . . . . . . . . . . Legs 5515 | 135 507 521 533 471 448 140 313 593 480 553 183 615 23 . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 120 120 120 120 120 120 120 50 50 Average Speed 128 | 117 182 190 120 120 120 120 120 120 120 130 125 120 54 50 Slowest Speed 260 | 120 260 190 190 120 120 120 120 120 120 190 190 190 120 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . Exploration Rate (%) 42 | 5 85 91 34 68 89 29 27 15 13 25 77 13 53 15 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . . . . . . . . . Unknown Exits Taken 10 | 1 . 1 . 1 1 1 1 1 1 . . 1 1 . Scrap Searched 4 | . . 1 . 1 . 1 . . . . . . 1 . Spaces Dug 77 | . . 8 4 . . . 11 32 4 13 . 5 . . Terrain Destroyed 256 | . 15 69 70 27 . . 11 32 4 13 . 14 1 . Melee 69 | . . . 4 . . . 11 32 4 13 . 5 . . Projectile 1 | . . . . . . . . . . . . . 1 . AOE 186 | . 15 69 66 27 . . . . . . . 9 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Upp Upp Total 6679 | 164 565 559 801 515 450 144 412 689 490 615 182 695 330 68 Wait 366 | . 5 8 158 23 . 5 43 41 5 20 . 53 5 . Move 5875 | 138 506 520 532 470 447 139 312 592 479 553 182 614 324 67 Hop . | . . . . . . . . . . . . . . . Pick Up 56 | 7 9 9 11 3 1 . 2 6 1 2 . 5 . . Fast Attach 19 | 7 2 . 3 . . . 4 1 . 1 . 1 . . Attach 27 | . . 3 3 2 1 . 3 2 1 5 . 7 . . Detach 5 | . . . . . . . 2 1 . 1 . 1 . . Swap 48 | . 6 4 12 4 . . 10 4 . 8 . . . . Drop 53 | . 4 9 19 2 1 . 6 7 . 4 . 1 . . Fire 153 | 12 33 6 59 11 . . 18 . . 7 . 6 1 . Melee 73 | . . . 4 . . . 11 35 4 14 . 5 . . Ram 1 | . . . . . . . . . . . . . . 1 Kick 1 | . . . . . . . 1 . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . . 2 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 218 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 590 | -10/Materials | Discovered new exit (range 16) 658 | -10/Materials | Core integrity fell below 50% 788 | -10/Materials | Discovered new exit (range 8) 963 | -10/Materials | Identified exit to Mines 1162 | -10/Materials | Discovered new exit (range 11) 1270 | -10/Materials | Entered Mines 1287 | -10/Mines | Met a Derelict bent on vengeance 1426 | -10/Mines | Discovered new exit (range 13) 1433 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1533 | -10/Mines | Learned location of Zion (-7) 1564 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1619 | -10/Mines | Learned Materials stockpile data 1817 | -10/Mines | Lost 3 allies 1880 | -10/Mines | Discovered new exit (range 7) 1955 | -10/Mines | Found the Drone Emporium 1964 | -10/Mines | Found Prototype Device 2303 | -10/Mines | Entered Materials 2303 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2629 | -9/Materials | Repaired Rocket Launcher 2863 | -9/Materials | Build established: Scavenger-Mutant 2984 | -9/Materials | Identified exit to Mines 3097 | -9/Materials | Repaired Imp. Aluminum Leg 3125 | -9/Materials | Repaired Ion Engine 3245 | -9/Materials | Discovered new exit (range 5) 3329 | -9/Materials | Entered Mines 3342 | -9/Mines | Assembled infested the area 3576 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3584 | -9/Mines | Found Prototype Device 3676 | -9/Mines | Received a Mining Laser from a helpful Derelict 3766 | -9/Mines | Discovered new exit (range 6) 3906 | -9/Mines | Discovered new exit (range 14) 3909 | -9/Mines | Learned Materials emergency access door positions 3949 | -9/Mines | Discovered new exit (range 5) 3961 | -9/Mines | Entered Exiles 3997 | -9/Exiles | Met 8R-AWN 4015 | -9/Exiles | Met EX-HEX 4051 | -9/Exiles | Met EX-BIN 4069 | -9/Exiles | Aligned with FarCom system 4071 | -9/Exiles | Given EX-Vault access code 4129 | -9/Exiles | Opened EX-Vault 4148 | -9/Exiles | Found Field Lobotomy Kit 4173 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4209 | -9/Exiles | Met EX-DEC 4263 | -9/Exiles | Visited The Gauntlet 4490 | -9/Exiles | Discovered new exit (range 11) 4500 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 4500 | -9/Exiles | Entered Mines 4508 | -8/Mines | Discovered new exit (range 14) 4672 | -8/Mines | Entered Materials 4672 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4702 | -8/Materials | Identified Exp. Sensor Array 5005 | -8/Materials | Assimilated H-55 Commando with FLK Orb 5043 | -8/Materials | Assimilated H-55 Commando with FLK Orb 5178 | -8/Materials | Discovered new exit (range 16) 5196 | -8/Materials | Entered Factory 5196 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5557 | -7/Factory | Build established: Scavenger-Assassin 5722 | -7/Factory | Identified Decoy Drone Bay 5736 | -7/Factory | Crushed by falling debris 5776 | -7/Factory | Discovered new exit (range 5) 6053 | -7/Factory | Entered another Factory area 6053 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6274 | -6/Factory | Discovered new exit (range 8) 6645 | -6/Factory | Entered another Factory area 6645 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 7042 | -5/Factory | Lost 4 allies 7054 | -5/Factory | Assimilated G-50 Soldier with FLK Orb 7057 | -5/Factory | Assimilated H-66 Slayer with FLK Orb 7379 | -5/Factory | Build established: Assassin 7455 | -5/Factory | Discovered new exit (range 16) 7459 | -5/Factory | Sucked down chute 7459 | -5/Factory | Entered Waste 7474 | -5/Waste | EMP discharged 7474 | -5/Waste | System corruption reached 10% 7489 | -5/Waste | 2 allies followed down the chute 7495 | -5/Waste | Spotted C-40 Crusher 7515 | -5/Waste | Spotted C-40 Crusher 7548 | -5/Waste | Spotted C-40 Crusher 7549 | -5/Waste | Spotted C-40 Crusher 7566 | -5/Waste | Spotted C-40 Crusher 7574 | -5/Waste | EMP discharged 7622 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7625 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7653 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7674 | -5/Waste | EMP discharged 7678 | -5/Waste | Discovered new exit (range 11) 7679 | -5/Waste | Spotted C-40 Crusher 7690 | -5/Waste | Entered Factory 8479 | -5/Factory | System corruption reached 30% 8509 | -5/Factory | Lost 7 parts (1p3n1u2w) 8518 | -5/Factory | Discovered new exit (range 5) 8523 | -5/Factory | Entered Upper Caves 8525 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8540 | -5/Upper Caves | Spotted B-75 Beast 8559 | -5/Upper Caves | Released all parts (6) 8564 | -5/Upper Caves | Core integrity fell below 50% 8606 | -5/Upper Caves | Core integrity fell below 20% 8690 | -5/Upper Caves | Discovered new exit (range 10) 8710 | -5/Upper Caves | Entered another Upper Caves area 8720 | -5/Upper Caves | Discovered new exit (range 12) 8731 | -5/Upper Caves | Learned Factory stockpile data 8745 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08637_ RF-DTK(k) breaks down the debris. 08639_ HB-32F(k) breaks down the debris. 08646_ ALA43TV93 MIWNMZ%DQUJ0IY ZJ%BV 08646_ Acquired 3 matter. 08650_ Acquired 2 matter. 08654_ HB-32F(k) breaks down the debris. 08655_ RF-DTK(k) breaks down the debris. 08683_ System corrupted: Matter fused (-5). 08690_ EXIT=FOUND 08700_ System corrupted: IFF burst signal emitted. LOCATION=UNKNOWN GOAL=ESCAPE 08718_ System corrupted: Matter fused (-10). 08720_ EXIT=FOUND 08726_ Slammed into 84-OKC(r). 08726_ Destroyed Lgt. Deuterium Engine. 08726_ 84-OKC(r) system corrupted by crushing effect. 08727_ 84-OKC(r) system terminally corrupted. 08731_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#########?????????????????????? | | ???????????????????# #??????????? ##???????? | | ?????????????#???#?? ?????????? #???????? | | ?????????????# ## ?# ????????? # #???????? | | ???????????#### # # # ????????# ## ????? | | ???????????? # ###????# ????? | | ???????????????? # ##??? ?????? | | ???????????????????? # #??# # ##?????? | | ????????????????????# ?# @ ### # ##????? | | ?????????????????????# # # #????? | | ?????????????????????## # # ##????? | | ??????????????????????# # # #????? | | ??????????????????????#### ##???? | | ???????????????????????# ## #?? | | ??????????????????????# # ##### # ss# # ??? | | ??????????????????????## ???# ### ??# ??? | | ???????????????????????## #???# # #??? ## ??? | | ????????????????????????####???## ##??# ## ??? | | ???????????????????????????????## #?? ?# ?? | | ?????????????????????????????### ##?? ?# ?? | | ?????????????????????????????# # #??# #? ?# | | ?????????????????????????????# ##??# #?# ## | | ?????????????????????????????# ###???# #??# | | ?????????????????????????????# ##?????# #?## | | ?????????????????????????????# #??????# #?# | | ?????????????????????????????# #??????# #?# | | ?????????????????????????????# #??????# #?# | | ?????????????????????????????# ######## #?## | | ?????????????????????????????# #??#### | | ?????????????????????????????# #?????## | | ?????????????????????????????## ####### ##?????# | | ??????????????????????????????# #??????#% #?????? | | ??????????????????????????????# ######## ####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 25 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Rocket Launcher | 48% | -9/Materials Imp. Aluminum Leg | 64% | -9/Materials Ion Engine | 33% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fancy Inventory Challenges ------------ None Game ------ Seed ShieldCoilRifle Manual? 0 Play Time 01:24:56 Cumulative 65.1 hours Start 2026.06.27 @ 22:00:46 End 2026.07.26 @ 22:32:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 27 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 97x62 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef0409a7-d008-4be1-aaa2-0eaccf3a759e