Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.27 @ 15:26:09 Player: Eggking Result: Destroyed self with Light Nuclear Core chain reaction Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (57) 285 Value Destroyed (1743) 1743 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (65) 65 TOTAL SCORE: 3733 Bonus ------- High Alert Combat Kills 65 Cogmind --------- Core Integrity 0/550 Matter 236/300 Energy 119/140 System Corruption 0% Temperature Cool (27) Location -8/Materials Parts ------- Power (1) Light Deuterium Engine Propulsion (3) Aluminum Leg Aluminum Leg Carbon-fiber Leg Utility (4) Small Storage Unit Small Storage Unit Advanced Targeting Computer Weapon (3) Heavy EM Pulse Gun Heavy Assault Rifle Heavy Mace Inventory (8) Nuclear Core Aluminum Leg Aluminum Leg Heavy Armor Plating Hardened Light Armor Plating Missile Launcher Improved Datajack Peak State ------------ Power Improved Ion Engine Propulsion Compact Wheel Compact Wheel Compact Wheel Utility Small Storage Unit Small Storage Unit Medium Storage Unit Advanced Targeting Computer Weapon Heavy Particle Cannon Enhanced Autogun Gauss Rifle Inventory Nuclear Core Heavy Armor Plating Hardened Light Armor Plating System Shield Heavy Assault Rifle Missile Launcher Heavy Mace [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Storage Small Storage Unit Processor Advanced Targeting Computer Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 40 | . 3 12 25 Power 4 | . . 2 2 Engine 4 | . . 2 2 Core . | . . . . Reactor . | . . . . Propulsion 11 | . . 4 7 Treads . | . . . . Leg 6 | . . 1 5 Wheel 5 | . . 3 2 Hover . | . . . . Flight . | . . . . Utility 4 | . 1 1 2 Device . | . . . . Storage 2 | . 1 . 1 Processor 2 | . . 1 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 21 | . 2 5 14 Energy Gun 5 | . 1 2 2 Energy Cannon 1 | . . . 1 Ballistic Gun 11 | . 1 2 8 Ballistic Cannon . | . . . . Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon 2 | . . . 2 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 27 | . 2 9 16 Power 3 | . . 1 2 Propulsion 9 | . . 3 6 Utility 1 | . . . 1 Weapon 14 | . 2 5 7 Highest Loss Streak 6 | . 1 5 6 Average Slot Usage (%) 93 | . 95 85 96 Engine 11 | . 14 10 9 Leg 18 | . 28 18 11 Wheel 6 | . . 1 14 Storage 24 | . 23 22 26 Processor 6 | . . 10 9 Energy Gun 6 | . 11 6 2 Energy Cannon 1 | . . . 4 Ballistic Gun 15 | . 15 12 17 Naked Turns . | . . . . Heaviest Build 36 | 13 17 19 36 Greatest Support 48 | 20 20 48 48 Greatest Overweight (x) 2 | . . 1 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | . 8 8 12 Average Capacity 9 | . 7 8 11 Most Carried 12 | . 8 8 12 Average Carried 8 | . 7 7 10 Final Capacity 8 | . . . 8 Final Carried 8 | . . . 8 Class Distribution -------------------- 61% | Mutant 20% | Scavenger-Gunner 12% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1164 | 200 165 240 559 Remotely . | . . . . Salvage Created 1978 | . 441 304 1233 Parts 129 | . 25 21 83 Haulers Intercepted 1 | . . . 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 50 | . 11 9 30 Guns 43 | . 11 8 24 Cannons 3 | . . . 3 AOE 4 | . . 1 3 Classes Destroyed 12 | . 3 3 6 Worker 1 | . . . 1 Builder 1 | . . 1 . Hauler 1 | . . . 1 Recycler 1 | . 1 . . Operator 2 | . . . 2 Watcher 1 | . . 1 . Swarmer 15 | . 3 2 10 Grunt 22 | . 8 5 9 Brawler 1 | . . . 1 Duelist 2 | . . . 2 Sentry 8 | . . 2 6 Hunter 2 | . . . 2 Best Kill Streak 6 | . 3 3 6 Combat Bots Only 6 | . 3 3 6 Max Kills in Single Turn 4 | . 1 2 4 Gunslinging . | . . . . Exploded 2 | . . 1 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3536 | . 527 771 2238 Core 816 | . 104 154 558 Absorbed by Shields . | . . . . Core Remaining (%) 73 | 100 58 61 . Volleys Fired 153 | . 42 37 74 Largest 3 | . 2 2 3 Hottest 155 | . 70 105 155 Shots Fired 333 | . 76 66 191 Gun 291 | . 76 62 153 Cannon 36 | . . . 36 Launcher 6 | . . 4 2 Special . | . . . . Kinetic 220 | . 58 28 134 Thermal 103 | . 18 34 51 Explosive 6 | . . 4 2 Electromagnetic 4 | . . . 4 Robot Hit Streak 29 | . 7 10 29 Robot Miss Streak 5 | . 4 5 3 Penetration Max 1 | . . . 1 Secondary Targets 7 | . 1 2 4 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 238 | . 46 51 141 Core Hits 108 | . 23 27 58 Critical Hits 3 | . 1 . 2 Critical Kills 1 | . 1 . . Critical Parts Destroyed 2 | . . . 2 Melee Attacks 4 | . . . 4 Impact 4 | . . . 4 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4100 | . 592 765 2743 Guns 2935 | . 575 634 1726 Cannons 600 | . . . 600 Explosions 543 | . . 128 415 Melee . | . . . . Ramming 22 | . 17 3 2 Kinetic 2167 | . 401 359 1407 Thermal 1341 | . 174 275 892 Explosive 508 | . . 128 380 Electromagnetic 62 | . . . 62 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Effects 1 | . . 1 . Data Loss (minor) 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 64 | . . . 64 Projectiles 1 | . . . 1 Explosions 63 | . . . 63 Melee . | . . . . Knockbacks 1 | . 1 . . Impact 1 | . 1 . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 154 | . 2 13 139 Shots 5 | . . 2 3 Rammed 4 | . 3 . 1 Targets Rammed 8 | . 6 1 1 Kicked 4 | . 3 1 . Crushed . | . . . . Highest Temperature 389 | . 111 272 389 Average Temperature 90 | . 29 78 114 Received Heat Transfer 1065 | . 273 279 513 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | . 1 1 4 Heat Transferred 2415 | . 518 465 1432 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 560 | . 194 154 560 Average Influence 163 | . 74 60 297 Maximum Alert Level 2 | . . . 2 Low Security (%) 72 | . . . . Level 1 15 | . . . . Level 2 11 | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 2 2 5 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 8 | . 2 1 5 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 94 | . 23 22 49 Peak Tracking Total 8 | . 5 5 8 Tactical Retreats 10 | . 3 4 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . . . 4 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 10 | . 3 2 5 Terminals 8 | . 3 1 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 27 | . 8 6 13 Successful 17 | . 5 6 6 Failed 10 | . 3 . 7 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 25 | . 8 2 15 Terminals 23 | . 8 3 12 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 2 | . . 1 1 Part Schematic 1 | . . . 1 Locate Traps 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . . 1 Retrieve Components 1 | . . . 1 Scanalyzer 3 | . . 3 . Insert Component 2 | . . 2 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 27 | . 13 4 10 Terminals 11 | . 5 2 4 Track 5 | . 2 1 2 Botnet 6 | . 3 1 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used 1 | . . . 1 Hacking Detections 8 | . 3 2 3 Full Trace Events 2 | . . 2 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 1 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 7 | . . . 7 Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2583 | . 899 618 1066 Spaces Moved 1533 | 1 575 355 602 Core . | . . . . Treads . | . . . . Legs 1122 | 1 575 328 218 Wheels 411 | . . 27 384 Hover . | . . . . Flight . | . . . . Fastest Speed 100 | 120 120 100 100 Average Speed 118 | 120 120 132 107 Slowest Speed 180 | 120 120 150 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 46 | 2 88 41 56 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 2 | . . . 2 Terrain Destroyed 70 | . . 41 29 Melee 2 | . . . 2 Projectile 12 | . . . 12 AOE 56 | . . 41 15 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2031 | . 711 435 885 Wait 251 | . 74 28 149 Move 1530 | . 574 354 602 Hop . | . . . . Pick Up 31 | . 8 3 20 Fast Attach 16 | . 1 4 11 Attach 17 | . 2 6 9 Detach . | . . . . Swap 7 | . . 2 5 Drop 14 | . 4 . 10 Fire 153 | . 42 37 74 Melee 4 | . . . 4 Ram 1 | . . . 1 Kick 7 | . 6 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 42 | -10/Materials | Discovered new exit (range 10) 208 | -10/Materials | Discovered new exit (range 9) 308 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 3) 421 | -10/Materials | Discovered new exit (range 15) 576 | -10/Materials | Discovered new exit (range 6) 900 | -10/Materials | Entered another Materials area 900 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1200 | -9/Materials | Lost 5 parts (1p2n2w) 1440 | -9/Materials | Discovered new exit (range 16) 1518 | -9/Materials | Entered another Materials area 1518 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1946 | -8/Materials | Lost 3 parts (1p1n1w) 1981 | -8/Materials | Discovered new exit (range 14) 2124 | -8/Materials | Lost 4 parts (2n2w) 2343 | -8/Materials | Core integrity fell below 50% 2532 | -8/Materials | Core integrity fell below 20% 2563 | -8/Materials | Lost 6 parts (1p2n3w) 2584 | -8/Materials | Destroyed self with Light Nuclear Core chain reaction Last Messages --------------- 02541_ U-05 Engineer lays Concrete. 02543_ Acquired 17 matter. 02543_ U-05 Engineer lays Concrete. 02545_ Acquired Aluminum Leg. 02546_ U-05 Engineer lays Concrete. 02546_ Acquired 45 matter. 02547_ U-05 Engineer lays Concrete. 02548_ Acquired Hvy. Assault Rifle. 02550_ U-05 Engineer lays Concrete. 02553_ U-05 Engineer builds a Wall. 02557_ U-05 Engineer lays Concrete. 02559_ The unstable cave ceiling collapses. 02559_ Acquired Hvy. EM Pulse Gun. 02559_ U-05 Engineer builds a Wall. 02564_ U-05 Engineer lays Concrete. 02565_ R-06 Scavenger collects Wheel. 02566_ U-05 Engineer lays Concrete. 02575_ Med. Storage Unit destroyed. 02584_ Chain reaction triggered in Lgt. Nuclear Core. 02584_ Destroyed Particle Gun. 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Armor Plating | -9/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningHardcellMapper Manual? 0 Play Time 00:46:12 Cumulative 304.4 hours Start 2019.10.25 @ 14:29:53 End 2019.10.27 @ 15:26:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 34 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d1007f6e-e669-48d8-9b7a-403330f520ca