Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.26 @ 00:06:15 Player: LU-1G1 Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (223) 1115 Value Destroyed (7067) 7067 Prototype IDs (131) 2620 Alien Tech Used (14) 2800 Bonus (19514) 19514 TOTAL SCORE: 44616 Bonus ------- Triggered High Security 500 High Alert Combat Kills 446 Follower Combat Kills 4964 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met MAIN.C 5000 Met Architect 300 Win 3000 Friendly Fire -196 Cogmind --------- Core Integrity 230/1600 Matter 383/425 Energy 222/1525 System Corruption 13% Temperature Cool (3) Movement Treading (160) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Antimatter Reactor > --- PROPULSION (8) --- Enhanced Armored Heavy Treads Impulse Thruster Array Experimental Q-thruster Experimental Q-thruster > --- UTILITY (12) ----- 2N-1CE's Frost Array Experimental Energy Well Experimental Energy Well Dimensional Manipulator Experimental Optical Array Experimental Targeting Computer Experimental Melee Analysis Suite Spacefold Activator > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Q-thruster Electron Diverter Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- 2N-1CE's Frost Array Medium Storage Unit Experimental Energy Well Experimental Energy Well Experimental Signal Interpreter Experimental Targeting Computer Experimental Melee Analysis Suite Experimental Transmission Jammer AEGIS Remote Shield Spacefold Activator Microwarp Drive > --- WEAPON ----------- Improved Potential Cannon Sigix Broadsword > --- INVENTORY -------- Energy Filter High-powered Transdimensional Reconstructor Integrity Redistributor Integrity Redistributor Integrity Redistributor [Rating: 246] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Improved VTOL Module Treads Light Treads Leg VSS Leg Wheel Compact Wheel Hover Unit Zionite Glidesys I Flight Unit Improved VTOL Module Utility Experimental Melee Analysis Suite Device Advanced Sensor Array Storage Small Storage Unit Processor Experimental Melee Analysis Suite Hackware Hacking Suite Protection Improved Utility Shielding Artifact Spacefold Activator Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Improved Potential Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Sigix Broadsword Piercing Weapon Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . 1 . . . . . 1 . . . . . . . . . 2 . . . . . . 2 . . . . . . . Utility 10 | . . . . . 3 2 . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . 2 . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Parts Attached 334 | 7 11 1 2 3 36 29 . 2 . 1 7 1 7 . . 22 . 1 14 6 7 3 5 1 . 8 2 38 33 9 10 15 20 24 9 Power 30 | 1 2 . . . 2 2 . . . 1 1 . 1 . . 2 . . 2 1 . 2 1 . . 1 . 1 4 . . 1 . 3 2 Engine 9 | 1 2 . . . 2 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . Core 6 | . . . . . . 1 . . . 1 1 . 1 . . 1 . . . 1 . . . . . . . . . . . . . . . Reactor 15 | . . . . . . . . . . . . . . . . 1 . . . . . 2 1 . . 1 . 1 4 . . 1 . 2 2 Propulsion 86 | 2 1 1 1 . 14 5 . . . . 2 1 3 . . 6 . . 3 . 6 . . . . 3 . 13 4 1 3 2 8 4 3 Treads 8 | 2 1 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Leg 4 | . . . . . 1 . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Wheel 10 | . . 1 1 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . 1 . . 2 . . 1 . 1 . . . . . . . . . . . . . . Flight 59 | . . . . . 1 5 . . . . . . 2 . . 4 . . 2 . 5 . . . . 3 . 13 4 1 3 2 8 4 2 Utility 127 | 3 2 . 1 . 6 12 . . . . 4 . 3 . . 9 . . 6 1 . 1 3 . . 4 . 15 20 5 1 9 8 12 2 Device 70 | 1 1 . . . 3 2 . . . . 2 . 1 . . 4 . . 2 . . 1 2 . . 4 . 10 16 3 1 6 7 3 1 Storage 19 | 2 1 . 1 . 2 2 . . . . . . 1 . . . . . 3 . . . . . . . . 2 2 . . . . 2 1 Processor 13 | . . . . . . 3 . . . . 1 . . . . 1 . . . . . . . . . . . 2 1 2 . . 1 2 . Hackware 6 | . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 1 . . . Protection 16 | . . . . . 1 2 . . . . . . 1 . . 4 . . 1 1 . . 1 . . . . 1 . . . 1 . 3 . Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Weapon 91 | 1 6 . . 3 14 10 . 2 . . . . . . . 5 . 1 3 4 1 . 1 1 . . 2 9 5 3 6 3 4 5 2 Energy Gun 18 | . 3 . . 1 8 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 17 | . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . 1 . 2 1 1 2 5 2 Ballistic Gun 14 | 1 2 . . . 2 . . . . . . . . . . 2 . . . . . . . . . . . . 5 1 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 21 | . . . . 2 2 4 . 1 . . . . . . . . . 1 1 3 1 . . . . . 1 3 . . 1 1 . . . Special Weapon 8 | . 1 . . . 2 . . . . . . . . . . . . . 1 1 . . . . . . . . . . 2 . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Piercing Weapon 8 | . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . 5 . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . Unidentified Prototypes 70 | . 2 . . . 4 6 . . . . . . 4 . . 4 . . 6 . . 1 . . . 4 . 8 12 2 1 3 3 9 1 Parts Lost 60 | . 1 1 . . 8 2 . . . 1 1 . . . . 2 1 5 . 4 . . . . . . 1 10 2 . 6 2 1 3 9 Power 10 | . . . . . 1 1 . . . 1 . . . . . 1 . . . 1 . . . . . . . 1 . . 1 . . 1 2 Propulsion 21 | . . 1 . . 4 1 . . . . 1 . . . . . 1 2 . . . . . . . . . 4 1 . 3 1 . . 2 Utility 22 | . 1 . . . 1 . . . . . . . . . . 1 . 3 . 2 . . . . . . 1 4 1 . 1 1 1 2 3 Weapon 7 | . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . . . 2 Highest Loss Streak 6 | . 1 1 . . 6 2 . . . 1 1 . . . . 1 1 5 . 4 . . . . . . 1 3 1 . 3 1 1 1 5 Average Slot Usage (%) 89 | . 95 99 88 85 80 90 92 92 92 92 85 93 92 93 93 94 96 86 67 97 82 90 93 96 100 99 99 96 96 91 80 72 79 75 64 Engine 5 | . 14 14 14 14 8 . 7 7 7 2 . . . . . . . . 3 4 . . . . . . . . . . . . . . . Core 1 | . . . . . . 6 . . . 4 6 6 6 6 6 2 . . . . 5 1 . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 1 5 4 . . . 3 5 5 5 5 5 4 3 4 3 3 4 3 4 Treads 7 | . 27 24 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Wheel 3 | . . 3 24 28 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14 | . . . . . . 23 23 23 23 23 14 13 15 20 20 21 19 14 8 17 21 31 31 31 31 30 31 37 36 34 26 22 27 21 15 Device 12 | . 10 14 3 . 11 6 7 7 7 7 10 13 17 20 20 17 11 11 12 17 15 15 20 21 21 21 21 21 16 15 16 10 15 12 12 Storage 11 | . 14 14 14 14 14 7 7 7 7 7 6 6 10 13 13 11 11 11 14 17 15 15 15 15 15 15 15 8 10 8 8 8 8 10 8 Processor 8 | . . . . . . 10 15 15 15 15 13 13 13 13 13 11 17 15 11 11 10 10 10 10 10 10 10 13 18 14 13 13 12 13 13 Hackware 3 | . . . . . . 18 15 15 15 15 14 13 4 . . . . . . . . . . . . . . . . 4 4 6 4 2 . Protection 3 | . . . . . 2 6 7 7 7 7 6 6 6 6 6 14 17 15 8 11 5 5 5 5 5 5 4 . . . . . . 1 1 Energy Gun 9 | . 19 28 28 19 12 6 7 6 7 7 6 6 6 6 6 3 . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 7 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 3 4 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 3 11 8 1 5 5 5 5 5 5 5 5 7 4 4 1 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 416 | 11 56 56 214 215 416 21 18 18 18 20 26 26 28 22 22 27 27 27 26 32 33 57 37 38 38 38 38 61 55 51 51 80 61 89 75 Greatest Support 115 | 40 40 40 32 32 48 22 22 22 22 22 34 42 42 24 24 36 36 29 30 30 51 57 43 42 42 51 38 76 63 55 57 69 71 97 115 Greatest Overweight (x) 25 | . 1 3 6 6 25 1 . . . . 1 . 2 . . 2 . 1 . 1 1 . . . . 1 . 19 . . 1 1 1 4 . Average Overweight (x) . | . . 1 5 6 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 35 | 8 20 20 35 35 35 35 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 14 | 7 18 20 31 35 35 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 5 Most Carried 35 | 8 20 20 35 35 35 20 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Carried 13 | 3 16 19 23 35 33 8 8 7 7 8 7 8 8 8 8 8 8 7 8 9 9 9 9 10 9 9 10 9 9 9 9 9 9 7 2 Final Capacity 35 | 8 20 20 35 35 35 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 35 | 8 20 19 35 35 20 8 8 8 8 8 8 8 8 8 8 8 8 8 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 4 . Class Distribution -------------------- 28% | Mutant 15% | Scavenger-Sprinter 11% | Hauler-Mutant 11% | Sprinter 9% | Alien-Sprinter 6% | Scavenger-Mutant 5% | Hacker-Sprinter 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Zion Scavenger-Sprinter | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Sprinter | -5/Factory Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Mutant | -5/Warlord Sprinter | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Waste Sprinter | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Sprinter | -4/Zhirov Sprinter | -3/Proximity Caves Sprinter | -3/Research Scavenger-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Alien-Sprinter | -2/Section 7 Alien-Sprinter | -1/Access Alien-Sprinter | -1/Command Alien-Mutant | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 5690 | 297 354 10 . 196 502 156 30 70 . 509 50 23 70 . . 275 32 9 300 55 . . 49 1022 22 116 . 346 326 134 130 170 268 95 74 Remotely 155 | 58 97 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9870 | 95 1242 387 . 132 1669 877 . . . 361 42 . 155 . . 871 . . . 119 . . 49 996 . 407 113 312 833 85 236 112 719 58 . Parts 469 | 9 82 22 . 13 101 55 . . . 15 . . 6 . . 24 . 2 . 17 . . 7 9 . 3 5 19 38 6 3 4 26 3 . Haulers Intercepted 16 | . 2 . . . 6 1 . . . . . . . . . 3 . . . . . . . . . . . . 1 . 1 . 2 . . Recyclers Shooed 5 | 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . . . . 13 . 6 19 . 3 . . . . 5 . . . . . 2 . . . . . . . . . Prevented 14 | . . . . . . . . . . 3 . . . . . . 3 . 8 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 134 | . 24 11 . 9 17 21 . . . 10 1 . 4 . . 6 . 1 . 11 . . . . . . 3 4 . . 4 1 7 . . Melee 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 5 . . Guns 81 | . 24 11 . 4 17 6 . . . 9 . . 4 . . 6 . . . . . . . . . . . . . . . . . . . Cannons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . AOE 40 | . . . . 5 . 15 . . . . . . . . . . . 1 . 11 . . . . . . 2 1 . . 3 . 2 . . Classes Destroyed 23 | 2 7 1 . 2 2 3 . . . 2 . . 1 . . . . 1 . 1 . . . . . . . . . . . 1 . . . Worker 18 | . 4 . . . 3 1 . . . . . . . . . 2 . . . . . . 1 . . . . 2 1 . . . 1 3 . Builder 12 | . . 1 . . 3 4 . . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 . . Tunneler 6 | 2 1 . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Hauler 16 | . 2 . . . 6 1 . . . . . . . . . 3 . . . . . . . . . . . . 1 . 1 . 2 . . Recycler 12 | 1 1 . . . 3 1 . . . . . . . . . 1 . . . . . . . . . . . 1 3 . . . 1 . . Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 7 | . 2 . . . 3 . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Watcher 18 | . 3 . . . 4 1 . . . . . . . . . 1 . . . . . . . . . . . 1 3 2 . . 3 . . Swarmer 44 | . 6 5 . 3 . 3 . . . 5 . . 2 . . . . . . 10 . . . . . . . 4 . . . . 6 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Grunt 51 | . 18 6 . 2 12 4 . . . 2 . . 1 . . 3 . . . . . . . . . . 3 . . . . . . . . Brawler 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Protector 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 6 | . . . . . 3 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Hunter 7 | . . . . . 2 3 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Programmer 11 | . . . . . . 6 . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 1 1 . . Behemoth 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Master Thief 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Assembled 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 25 | 2 7 3 . 3 6 25 . . . 6 1 . 2 . . 5 . 1 . 7 . . 2 . . . 3 5 3 1 3 2 5 1 . Combat Bots Only 18 | . 3 3 . 3 5 18 . . . 6 1 . 2 . . 5 . 1 . 7 . . . . . . 3 4 . . 3 1 5 . . Max Kills in Single Turn 8 | 1 2 2 . 2 2 8 . . . 1 1 . 1 . . 1 . 1 . 5 . . 1 . . . 2 2 1 1 1 1 2 1 . Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . . . 2 . 6 . . . . . . . . . . . 1 . 5 . . . . . . 1 1 . . 1 . 2 . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 14046 | . 614 235 . 168 1448 635 . . . 102 35 . 21 . 124 657 39 503 134 506 . . 162 . 217 . 125 1289 284 25 1081 986 272 1676 2708 Core 3181 | . 96 31 . 27 276 169 . . . 21 . . 21 . 71 203 . 148 20 53 . . 76 . 37 . 47 188 17 . 265 241 50 557 567 Absorbed by Shields 2878 | . . . . . 89 . . . . . . . . . . . . . . . . . . . . . . . . . . 201 171 757 1660 Core Remaining (%) 64 | 100 . . . 38 49 . . . . 72 . . . . 89 . . . . 57 . . . . . . 86 . 84 . . 59 . . 14 Volleys Fired 329 | 9 100 24 . 21 104 4 . 2 . . . . . . . 8 . 10 . 4 . . . . . . 2 3 10 1 5 3 2 3 14 Largest 2 | 1 2 2 . 2 2 2 . 1 . . . . . . . 2 . 1 . 1 . . . . . . 1 1 1 1 1 1 1 1 1 Hottest 200 | 20 112 112 . 112 112 84 . 45 . . . . . . . 46 . 45 . 45 . . . . . . . 90 38 200 200 200 200 200 200 Shots Fired 671 | 9 180 48 . 25 200 44 . 7 . 26 4 . 16 . 2 53 . 10 . 4 . . . . . . 2 3 10 1 5 3 2 3 14 Gun 595 | 9 179 48 . 8 196 39 . 5 . 26 4 . 16 . 2 53 . . . . . . . . . . . . 10 . . . . . . Cannon 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 2 3 14 Launcher 48 | . . . . 17 . 5 . 2 . . . . . . . . . 10 . 4 . . . . . . 2 2 . . 4 2 . . . Special 5 | . 1 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 170 | 9 83 . . . 52 . . . . . . . . . . 16 . . . . . . . . . . . . 10 . . . . . . Thermal 453 | . 97 48 . 8 148 39 . 5 . 26 4 . 16 . 2 37 . . . . . . . . . . . 1 . 1 1 1 2 3 14 Explosive 47 | . . . . 17 . 4 . 2 . . . . . . . . . 10 . 4 . . . . . . 2 2 . . 4 2 . . . Electromagnetic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 18 | 4 8 6 . 5 14 16 . 2 . 8 11 . 9 . 1 18 . 3 . 2 . . . . . . 3 . 6 . 11 13 15 16 1 Robot Miss Streak 7 | 1 7 2 . 1 4 2 . 2 . 1 1 . 3 . 1 2 . 5 . 4 . . . . . . . . . . . . . 2 5 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . 1 1 . 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Autonomous 130 | . . . . . . 39 . 5 . 26 4 . 16 . 2 38 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 528 | 7 101 30 . 9 125 36 . 3 . 22 3 . 12 . 1 62 . 9 . 2 . . 2 13 . 6 2 13 24 3 8 5 22 7 1 Core Hits 364 | 3 46 15 . 12 61 81 . 1 . 10 1 . 9 . . 20 . 9 . 21 . . 2 8 . 5 6 9 16 2 6 7 13 1 . Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Critical Parts Destroyed 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 22 | 1 4 1 . 2 8 . . . . . . . . . . . . . . . . . . 2 . . . 1 1 . 1 . 1 . . Burn 14 | . 3 1 . 2 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Destroy 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Puncture 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . Melee Attacks 195 | . . . . . . . . . . . . . . . . 20 2 . . 1 . . 5 14 2 6 6 32 26 3 12 22 26 13 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 72 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 22 26 13 5 Piercing 123 | . . . . . . . . . . . . . . . . 20 2 . . 1 . . 5 14 2 6 6 32 26 3 6 . . . . Sneak Attacks 32 | . . . . . . . . . . . . . . . . 9 . . . . . . 2 . . . . 3 6 1 1 2 5 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . . . . . . Damage Inflicted 29307 | 93 1585 496 . 416 2160 2865 . 121 . 676 84 4 397 . 32 2628 . 1003 . 542 . . 259 1680 . 719 567 1502 2561 391 2021 1028 3735 1418 324 Guns 8011 | 91 1579 492 . 101 2160 903 . 121 . 676 84 . 397 . 32 1222 . . . . . . . . . . . . 153 . . . . . . Cannons 1306 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 92 46 . . 427 117 365 130 129 Explosions 6958 | . . . . 315 . 1962 . . . . . . . . . . . 1003 . 542 . . . . . . 475 362 . . 1117 251 447 289 195 Melee 13016 | . . . . . . . . . . . . . . . . 1406 . . . . . . 259 1680 . 719 . 1094 2408 391 477 660 2923 999 . Ramming 16 | 2 6 4 . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1560 | 91 656 . . . 469 . . . . . . . . . . 191 . . . . . . . . . . . . 153 . . . . . . Thermal 8555 | . 923 492 . 101 1691 984 . 121 . 676 84 . 397 . 32 1031 . . . . . . . . . . . . . . 468 . 812 419 324 Explosive 5588 | . . . . 315 . 1763 . . . . . . . . . . . 1003 . 542 . . . . . . 475 362 . . 877 251 . . . Electromagnetic 118 | . . . . . . 118 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5434 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 92 46 . . 597 777 2923 999 . Piercing 8036 | . . . . . . . . . . . . . . . . 1406 . . . . . . 259 1680 . 719 . 1094 2408 391 79 . . . . Highest Corruption 13 | . . . . . . 4 4 4 4 . . . . . . 4 4 4 4 . . 10 10 10 11 11 11 2 2 . 2 5 2 11 13 Average Corruption 4 | . . . . . . 1 4 4 4 . . . . . . 3 4 4 4 . . 10 10 10 10 11 11 1 2 . 1 3 1 3 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 115 | . . . . . . 9 3 4 . . . . . . . 4 4 4 . . . 1 8 8 6 . 5 1 3 . 4 9 2 10 30 Message Errors 31 | . . . . . . 3 3 . . . . . . . . 1 1 2 . . . . . . 1 . 2 1 1 . . 5 2 5 4 Matter Fused 24 | . . . . . . 1 . 1 . . . . . . . 3 1 2 . . . . 4 3 1 . 2 . . . . 1 . . 5 Heat Flow Errors 15 | . . . . . . . . . . . . . . . . . 1 . . . . . 3 2 1 . 1 . 1 . 1 . . . 5 Energy Discharges 15 | . . . . . . 2 . . . . . . . . . . 1 . . . . . 1 3 1 . . . . . 3 1 . 2 1 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Data Loss (minor) 16 | . . . . . . 3 . 3 . . . . . . . . . . . . . 1 . . 1 . . . 1 . . 2 . 1 4 Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4372 | . . . . . . 7 . . . . . . . . . 418 . 33 . 18 . . . 532 . 89 . 162 677 6 280 442 1243 460 5 Projectiles 424 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 161 8 250 . 5 Explosions 433 | . . . . . . 7 . . . . . . . . . . . 33 . 18 . . . . . . . 128 . . 110 . 128 9 . Melee 3515 | . . . . . . . . . . . . . . . . 418 . . . . . . . 532 . 89 . 34 677 6 9 434 865 451 . Knockbacks 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 520 | . . . . 10 . 22 . . . . . . . . . . . 406 . 82 . . . . . . . . . . . . . . . Shots 22 | . . . . 1 . 1 . . . . . . . . . . . 15 . 5 . . . . . . . . . . . . . . . Rammed 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 6 | 1 2 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Kicked 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 477 | . 20 3 . 99 13 . . . . . . 356 . . . 4 217 . . 3 . 200 291 225 114 52 100 477 229 . 41 20 . . 82 Average Temperature 65 | . 8 2 . 47 10 . . . . . . 187 . . . 3 105 . . 3 . 121 66 53 40 28 54 121 30 . 41 12 . . 72 Received Heat Transfer 1627 | . 282 54 . 9 603 96 . . . 12 . . . . 12 27 18 . . 36 . . 54 . . . 30 48 57 9 12 71 14 37 146 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles 3 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Melted 35 | . 4 4 . 1 8 5 . . . 4 1 . . . . 3 . . . . . . . . . . . . . . 4 . 1 . . Heat Transferred 13059 | . 2220 1147 . 370 4181 1222 . 148 . 888 111 . 518 . 37 1221 . . . . . . . . . . . . . . 210 . 420 290 76 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2754 | 15 453 190 . 205 347 520 . . . . 590 . . . . 880 . . . . 159 70 124 . . . . 1127 884 524 973 1246 1143 2754 . Initial 731 | . 9 133 . . 79 45 . . . . 346 . . . . 12 . . . . 144 55 49 . . . . 54 633 378 294 546 684 731 . Average 396 | 8 259 84 . 94 189 95 . . . . 445 . . . . 648 . . . . 146 62 69 . . . . 398 759 425 767 899 943 1628 . Maximum Alert Level 5 | . 2 . . 1 1 2 . . . . 2 . . . . 3 . . . . . . . . . . . 4 3 2 3 4 4 5 . Low Security (%) 43 | 100 38 100 . 87 42 90 . . . . . . . . . 12 . . . . 100 100 100 . . . . 30 . . . . . . . Level 1 22 | . 44 . . 12 57 . . . . . 55 . . . . 4 . . . . . . . . . . . 34 . 24 . . . . . Level 2 12 | . 16 . . . . 8 . . . . 44 . . . . 21 . . . . . . . . . . . 13 16 75 31 26 12 . . Level 3 15 | . . . . . . . . . . . . . . . . 61 . . . . . . . . . . . 17 83 . 67 44 80 23 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 29 7 15 . Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 62 | . 8 1 . . 4 1 . . . . . . 1 . . 11 . . . 1 . . 1 . . . . 7 1 . 1 3 1 21 . Investigation 15 | . 7 1 . . 1 . . . . . . . . . . 2 . . . . . . . . . . . 2 1 . 1 . . . . Extermination 6 | . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . 2 . . . 1 . . . Reinforcement 27 | . 1 . . . 3 . . . . . . . . . . 6 . . . . . . . . . . . 3 . . . 2 1 11 . Assault 13 | . . . . . . . . . . . . . 1 . . 1 . . . 1 . . . . . . . . . . . . . 10 . Garrison 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 19 | . 1 . . . 5 . . . . . . . . . . 3 . . . . . . . . . . . 3 . . . 3 . 4 . Communications Jammed 196 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . 2 3 8 11 144 . Distress Signals 179 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 . 2 3 8 11 139 . Times Spotted 557 | . 40 11 . 7 39 25 . 8 . 12 4 . 15 . 5 36 2 4 4 18 1 6 5 . 7 . 7 61 8 6 30 35 33 86 42 Peak Tracking Total 25 | . 5 3 . 2 10 14 . 5 . 4 1 . 8 . 5 8 2 4 4 16 1 6 6 . 7 . 6 16 4 5 13 11 9 25 24 Tactical Retreats 59 | . 3 . . 1 3 . . 2 . . . . . . . 3 . . . 2 . . . . . . 1 11 . 1 4 12 6 6 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 16 | . 1 . . . . . . . . . . . . . . 5 . . . . 1 . 1 . . . . 1 4 . 1 . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . . 1 . . . . 1 . 3 . . . . . . . . . . . 1 . . . . Exploded 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 50 | . 1 1 . 2 2 2 . . . . 1 . . . . 1 . . . . . . . . 2 . . 2 7 2 5 12 . 5 5 Max in Single Turn 2 | . 1 1 . 2 1 2 . . . . 1 . . . . 1 . . . . . . . . 1 . . 1 1 2 1 2 . 1 1 Garrison Access 6 | . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . 1 . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 56 | . 9 1 2 . 3 3 . . . . 1 . . 3 1 5 1 1 1 . 1 . 1 2 1 4 . 4 3 2 4 . 3 . . Terminals 10 | . 6 . . . 2 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 10 | . . . . . . . . . . . 1 . . . . 2 . . . . 1 . 1 . . . . 3 1 . . . 1 . . Repair Stations 7 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Garrison Access 9 | . . . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . 1 . 1 1 . 2 . . Total Hacks 133 | . 23 1 2 . 13 5 . . . . 5 . . 19 1 9 1 1 1 . 2 . 3 2 1 17 . 7 7 5 5 . 3 . . Successful 84 | . 8 1 2 . 6 1 . . . . 5 . . 19 1 3 1 1 1 . 1 . 2 2 1 17 . 4 3 1 3 . 1 . . Failed 49 | . 15 . . . 7 4 . . . . . . . . . 6 . . . . 1 . 1 . . . . 3 4 4 2 . 2 . . Catastrophic 9 | . 2 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 1 1 . . 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 193 | . 15 . 1 . 3 2 . . . . 13 . . . . 14 . . 1 . . . 8 . . . . 51 11 3 38 11 16 6 . Terminals 29 | . 18 . . . 8 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 24 | . . . . . . . . . . . 5 . . . . 4 . . . . 2 . 3 . . . . 6 3 . . . 1 . . Repair Stations 16 | . 3 . . . 5 1 . . . . . . . . . . . . . . . . . . . . . . 4 . 3 . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . Garrison Access 14 | . . . . . . 2 . . . . . . . . . 5 . . . . . . . . . . . 1 . 3 1 . 2 . . Terminal Hacks 51 | . 3 1 2 . 2 . . . . . . . . 19 1 . 1 1 1 . . . . 2 1 17 . . . . . . . . . Record 14 | . . . 1 . . . . . . . . . . 6 1 . . . . . . . . . 1 5 . . . . . . . . . Part Schematic 11 | . 1 . . . . . . . . . . . . 6 . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 8 | . 1 . . . . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . . Open Door 6 | . . 1 . . . . . . . . . . . . . . 1 1 1 . . . . 2 . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . . . . . 4 . . . . 1 . . . . 1 . 2 . . . . 2 1 . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Load Schematic 6 | . . . . . . . . . . . 2 . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . . Build 4 | . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . 1 . . . . . . . Repair Station Hacks 10 | . 2 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . . Scan Component 5 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Repair 5 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 4 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . Seal Access 4 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . Unauthorized Hacks 7 | . 3 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 2 . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Prioritize 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Jam 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 7 . . . 2 3 . . . . . . . . . 4 . . . . 1 . 1 . . . . 2 3 2 2 . 2 . . Full Trace Events 7 | . 4 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 19 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . 5 5 . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 79 | . 1 . . . . . . . . . 13 . . 6 . . . . . . . . . . . 4 . 21 . . 34 . . . . Parts Built 6 | . . . . . . . . . . . 4 . . . . . . . . . . . 1 . . . . 1 . . . . . . . Matter 804 | . . . . . . . . . . . 336 . . . . . . . . . . . 190 . . . . 278 . . . . . . . Time 247 | . . . . . . . . . . . 131 . . . . . . . . . . . 47 . . . . 69 . . . . . . . Total Part Build Rating 30 | . . . . . . . . . . . 16 . . . . . . . . . . . 5 . . . . 9 . . . . . . . Parts Repaired 5 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Time 188 | . 13 . . . 64 . . . . . . . . . . . . . . . . . . . . . . . 80 . 31 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Robots Rewired 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 110 | . . 1 . . . . . . 18 . 3 . 2 . 1 8 . . . . . . . . . . . 6 . 3 . . 6 54 8 Largest Group 33 | . . 1 1 . . . . . 18 18 18 18 18 14 15 14 . . . . . . . . . . . 3 . 3 3 . 6 33 8 Highest-Rated Group 2708 | . . 31 31 . . . . . 521 521 652 652 652 498 590 565 . . . . . . . . . . . 206 . 225 225 . 621 2708 116 Highest-Rated Ally 192 | . . 31 31 . . . . . 47 47 70 70 70 70 95 95 . . . . . . . . . . . 180 . 75 75 . 122 192 15 Zionite Dispatches 12 | . . . . . . . . . . . 1 . . . . 3 . . . . . . 1 . . . . 3 . 1 . . 3 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Light 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 8 | . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . 2 . . . . . 3 . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . RETURN 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . Ally Attacks 683 | . . 6 . . . . . . . 42 25 1 73 . 17 115 . . . . . . . . . . . 31 . . 13 . 1 343 16 Total Damage 30081 | . . 20 . . . . . . . 648 466 33 1427 . 517 2752 . . . . . . . . . . . 1415 . . 949 . 51 21579 224 Kills 133 | . . . . . . . . . . 2 4 1 13 . 6 26 . . . . . . . . . . . 9 . . 5 . 1 66 . Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 17 | . . 2 . . . . 2 2 2 2 . . 1 . 2 . 1 1 . 2 . . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . Zionite Intel Received 37 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 12 3 . 12 3 3 2 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Component Schematics 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Prototype Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . . Unaware Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . . Unaware Analyses 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 2 1 . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Active Terminals 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . 1 . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 17307 | 125 2727 1564 636 219 1381 1196 77 208 608 322 673 211 449 58 443 764 179 226 280 139 83 24 262 302 159 75 116 709 406 107 369 430 473 750 557 Spaces Moved 19462 | 56 730 669 339 89 395 434 245 373 937 346 472 159 278 79 311 1127 457 439 705 221 144 83 645 455 432 200 321 1783 949 387 968 1078 1265 856 1035 Core 77 | 4 . . . . . . . . . . . . 3 . . 4 . . . . . . . . . . . 1 . . . . . 65 . Treads 1260 | 52 730 422 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Legs 544 | . . . . . . . . . . . 248 159 137 . . . . . . . . . . . . . . . . . . . . . . Wheels 1068 | . . 247 339 89 393 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 54 | . . . . . . . . . . . . . 8 . . . . . 6 . 40 . . . . . . . . . . . . . . Flight 16382 | . . . . . . 434 245 373 937 346 224 . 130 79 311 1123 457 439 699 221 104 83 645 455 432 200 321 1782 949 387 968 1072 1265 732 969 Fastest Speed 5 | 50 160 145 115 190 160 29 29 29 29 29 29 105 35 35 35 32 36 35 29 29 20 15 21 21 21 20 20 5 13 16 17 18 20 24 22 Average Speed 52 | 152 246 218 176 190 223 29 29 29 29 29 109 113 85 35 35 34 38 38 33 29 49 19 21 21 21 20 20 16 15 16 20 24 23 45 30 Slowest Speed 1160 | 160 260 360 190 190 1160 97 29 29 29 29 190 120 150 35 35 150 39 105 50 92 110 21 28 21 21 98 20 1000 19 17 91 97 111 250 160 Overloaded Moves 233 | . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . 151 17 . 35 13 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 99 | . . . . . . 2 5 . . . 2 . . . . 10 . . . 3 . 2 . . . . . 23 1 . 7 15 19 3 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Spacefolds 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 8 4 Microwarps 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Exploration Rate (%) 51 | 4 96 99 70 29 34 13 47 55 90 46 13 42 46 69 61 27 58 73 85 44 4 80 17 68 56 60 45 55 79 13 90 57 36 48 61 Regions Visited 35 Branch Regions 24 Pre-discovered Areas 20 | . 2 2 1 . . . 1 . 1 . . . . 1 1 . . 1 . 1 . . . . . 3 . 4 . . 2 . . . . Known Exits Taken 22 | . . . . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 11 | 1 1 1 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 23 | . . 1 . . . . 1 1 1 2 . 1 3 . 4 . 5 2 . . . . . . 1 . 1 . . . . . . . . Spaces Dug 143 | . 1 . . . 3 . . . . . . . . . . 2 2 . . 1 . . 3 1 . . 6 9 . . 4 10 . 4 97 Terrain Destroyed 1088 | . 1 . . 150 4 94 . 83 . 2 . . 2 . 1 3 2 176 . 102 . . 3 1 . . 15 46 . 9 43 34 18 56 243 Melee 41 | . . . . . . . . . . . . . . . . 2 2 . . 1 . . 3 1 . . 6 8 . . 4 10 . 4 . Projectile 31 | . 1 . . . 4 4 . . . 2 . . 2 . 1 1 . . . . . . . . . . . 2 . . . 1 . 1 12 AOE 1016 | . . . . 150 . 90 . 83 . . . . . . . . . 176 . 101 . . . . . . 9 36 . 9 39 23 18 51 231 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 25397 | 84 1475 722 377 113 697 1500 245 468 1273 566 625 189 489 108 644 1459 458 475 745 282 156 89 758 639 496 223 359 2109 1135 423 1102 1178 1362 1149 1225 Wait 4802 | . 614 20 14 1 101 1001 6 90 335 220 143 27 193 30 334 238 . 25 15 50 . . 99 170 60 . 29 249 91 15 101 39 49 273 170 Move 19189 | 55 729 668 338 88 394 429 234 372 936 345 468 158 277 78 310 1107 456 438 704 215 144 79 644 454 431 199 320 1739 946 386 953 1046 1233 802 1014 Hop 80 | . . . . . . 2 5 . . . 1 . . . . 9 . . . 2 . 1 . . . . . 20 1 . 7 13 12 2 5 Pick Up 125 | 10 13 4 21 . 22 7 . . 1 . 2 . . . . 1 . . 6 1 2 . 1 . 2 1 . 6 3 1 3 11 1 4 2 Fast Attach 213 | 6 5 . 1 . 12 11 . 1 . 1 4 . 7 . . 17 . . 9 1 4 3 4 1 . 8 . 19 31 6 7 18 16 16 5 Attach 72 | . . 1 . . 9 18 . 1 . . 1 . . . . . . . 3 4 1 . . . . 1 . 6 1 2 3 5 3 8 5 Detach 42 | . 1 . . . 4 7 . 1 . . . . . . . . . 1 1 2 . 2 1 . . . . 2 2 3 4 4 2 4 1 Swap 66 | 1 6 . 1 3 15 . . . . . 2 1 . . . 5 . 1 2 1 2 . 1 . . . 2 13 2 1 . 2 2 2 1 Drop 233 | 2 5 4 2 . 36 21 . 1 1 . 4 1 7 . . 17 . . 5 1 3 4 3 . 1 8 . 20 22 5 7 15 16 19 3 Fire 329 | 9 100 24 . 21 104 4 . 2 . . . . . . . 8 . 10 . 4 . . . . . . 2 3 10 1 5 3 2 3 14 Melee 186 | . . . . . . . . . . . . . . . . 15 2 . . 1 . . 5 14 2 6 6 28 26 3 12 22 26 13 5 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 49 | . . . . . . . . . . . . . . . . 42 . . . . . . . . . . . 4 . . . . . 3 . Rewire 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 802 | -10/Materials | Discovered new exit (range 14) 1024 | -10/Materials | Discovered new exit (range 8) 1071 | -10/Materials | Repaired Lgt. Treads 1189 | -10/Materials | Discovered new exit (range 15) 1668 | -10/Materials | Discovered new exit (range 12) 2853 | -10/Materials | Entered Mines 3035 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3329 | -10/Mines | Met a Derelict shopkeep closing up shop 3552 | -10/Mines | Escorted by a lone wolf Derelict 3947 | -10/Mines | Core integrity fell below 50% 3959 | -10/Mines | Discovered new exit (range 8) 4009 | -10/Mines | Discovered new exit (range 13) 4048 | -10/Mines | Learned location of Storage (-9) 4406 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 4406 | -10/Mines | Discovered new exit (range 5) 4417 | -10/Mines | Entered Exiles 4417 | -10/Exiles | Accompanied by 1 ally 4476 | -10/Exiles | Discovered new exit (range 15) 4489 | -10/Exiles | Met 8R-AWN 4514 | -10/Exiles | Met EX-HEX 4651 | -10/Exiles | Met EX-DEC 4685 | -10/Exiles | Learned location of Zion (-7) 4731 | -10/Exiles | Met EX-BIN 4754 | -10/Exiles | Aligned with FarCom system 4756 | -10/Exiles | Given EX-Vault access code 4805 | -10/Exiles | Opened EX-Vault 4818 | -10/Exiles | Found AWS/Thermal 4823 | -10/Exiles | Found Army-in-a-Box 4858 | -10/Exiles | Build established: Hauler-Mutant 4864 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4884 | -10/Exiles | Exiles lab attacked by MAIN.C 5029 | -10/Exiles | Discovered new exit (range 11) 5053 | -10/Exiles | Stole two prototypes: Army-in-a-Box, AWS/Thermal 5053 | -10/Exiles | Entered Mines 5054 | -9/Mines | Assembled infested the area 5059 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5236 | -9/Mines | Discovered new exit (range 11) 5272 | -9/Mines | Entered Materials 5272 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 5789 | -8/Materials | Lost 6 parts (1p2n1u2w) 6225 | -8/Materials | Repaired Lgt. Nuclear Core 6254 | -8/Materials | Repaired Lgt. Treads 6512 | -8/Materials | Core integrity fell below 50% 6587 | -8/Materials | Discovered new exit (range 4) 6653 | -8/Materials | Entered Factory 6653 | -7/Factory | Evolved 2 slots: Utility x2 6655 | -7/Factory | FarCom data flow suspended 6740 | -7/Factory | Found Prototype Launcher 6740 | -7/Factory | Identified Rocket Array 6756 | -7/Factory | Discovered new exit (range 6) 6758 | -7/Factory | Identified exit to Lower Caves 6916 | -7/Factory | Build established: Scavenger-Sprinter 7489 | -7/Factory | Build established: Hacker-Sprinter 7727 | -7/Factory | Cargo convoy interrupted 7775 | -7/Factory | Found Prototype Processor 7775 | -7/Factory | Identified Exp. Melee Analysis Suite 7787 | -7/Factory | Destroyed 18 combat bots 7849 | -7/Factory | Entered Lower Caves 7895 | -7/Lower Caves | Learned location of Extension (-5) 7916 | -7/Lower Caves | Learned 4 Factory zone layouts 7924 | -7/Lower Caves | Discovered new exit (range 9) 7926 | -7/Lower Caves | Entered another Lower Caves area 7927 | -7/Lower Caves | Encountered a Warlord checkpoint 7931 | -7/Lower Caves | Discovered new exit (range 8) 7932 | -7/Lower Caves | Learned Factory emergency access door positions 8029 | -7/Lower Caves | Build established: Scavenger-Sprinter 8129 | -7/Lower Caves | Learned 4 Factory zone layouts 8130 | -7/Lower Caves | Spotted PQ-VVS(f) 8130 | -7/Lower Caves | Spotted D9-XGV(f) 8130 | -7/Lower Caves | Spotted AN-QRB(f) 8130 | -7/Lower Caves | Spotted 9E-IHG(f) 8131 | -7/Lower Caves | Encountered a Master Thief 8131 | -7/Lower Caves | Encountered a Master Thief 8131 | -7/Lower Caves | Encountered a Master Thief 8131 | -7/Lower Caves | Encountered a Master Thief 8131 | -7/Lower Caves | Discovered new exit (range 10) 8131 | -7/Lower Caves | Spotted BU-D1O(f) 8132 | -7/Lower Caves | Encountered a Master Thief 8134 | -7/Lower Caves | Entered Zion 8143 | -7/Zion | Given A8's code to call for help 8153 | -7/Zion | Discovered new exit (range 16) 8155 | -7/Zion | Identified exit to Deep Caves 8172 | -7/Zion | System corruption cleaned by Quarantine Array 8213 | -7/Zion | Gained Derelict followers 8249 | -7/Zion | Learned Factory emergency access door positions 8263 | -7/Zion | Gained Derelict followers 8269 | -7/Zion | Gained Derelict followers 8291 | -7/Zion | Found GAL Module 8317 | -7/Zion | Gained Derelict followers 8359 | -7/Zion | Imprinted 8361 | -7/Zion | Declared Zion's savior 8742 | -7/Zion | Entered Proximity Caves 8742 | -6/Proximity Caves | Accompanied by 18 allies 8748 | -6/Proximity Caves | Learned Factory emergency access door positions 8775 | -6/Proximity Caves | Learned Factory stockpile data 8871 | -6/Proximity Caves | Spotted B-75 Beast 8896 | -6/Proximity Caves | Destroyed B-75 Beast 8908 | -6/Proximity Caves | Discovered new exit (range 9) 9064 | -6/Proximity Caves | Entered Factory 9064 | -6/Factory | Accompanied by 15 allies 9064 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9065 | -6/Factory | Identified exit to Lower Caves 9084 | -6/Factory | Discovered new exit (range 9) 9190 | -6/Factory | Retrieved Zion intel report: Active Terminals 9196 | -6/Factory | Retrieved Zion intel report: Component Schematics 9197 | -6/Factory | Zion Light squad teleported in 9302 | -6/Factory | Fabricated Adv. Signal Interpreter? 9430 | -6/Factory | Fabricated Imp. Propulsion Shielding (x2) 9554 | -6/Factory | Build established: Hacker-Mutant 9737 | -6/Factory | Entered Lower Caves 9737 | -6/Lower Caves | Accompanied by 18 allies 9904 | -6/Lower Caves | Discovered new exit (range 15) 9919 | -6/Lower Caves | Identified exit to Lower Caves 9948 | -6/Lower Caves | Entered another Lower Caves area 9948 | -6/Lower Caves | Accompanied by 18 allies 10040 | -6/Lower Caves | Learned 4 Factory zone layouts 10080 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10300 | -6/Lower Caves | Discovered new exit (range 11) 10303 | -6/Lower Caves | Identified exit to Data Miner 10392 | -6/Lower Caves | Build established: Scavenger-Mutant 10397 | -6/Lower Caves | Entered Data Miner 10397 | -6/Data Miner | Accompanied by 14 allies 10397 | -6/Data Miner | Discovered new exit (range 6) 10404 | -6/Data Miner | Met Data Miner 10410 | -6/Data Miner | Learned location of Section 7 (-2) 10410 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10415 | -6/Data Miner | Received God Mode back door access code from Data Miner 10424 | -6/Data Miner | Identified exit to Proximity Caves 10455 | -6/Data Miner | Entered Proximity Caves 10455 | -5/Proximity Caves | Accompanied by 14 allies 10787 | -5/Proximity Caves | Escorted by Enhanced Grunt 10809 | -5/Proximity Caves | Identified exit to Factory 10814 | -5/Proximity Caves | Learned location of Armory (-3) 10898 | -5/Proximity Caves | Entered Factory 10898 | -5/Factory | Accompanied by 14 allies 10898 | -5/Factory | Evolved 2 slots: Utility x2 10927 | -5/Factory | Garrison activated, responded to threat 10970 | -5/Factory | Found Prototype Protection 10970 | -5/Factory | Identified Zio. Weapon Casing 11071 | -5/Factory | Discovered new exit (range 12) 11075 | -5/Factory | Identified exit to Factory 11106 | -5/Factory | Discovered exit to Factory (range 11) 11162 | -5/Factory | Zion Defense Resupply teleported in 11367 | -5/Factory | Zion Light squad teleported in 11381 | -5/Factory | Zion Fire squad teleported in 11386 | -5/Factory | Found Zio. Weapon Casing 11416 | -5/Factory | Build established: Scavenger-Sprinter 11498 | -5/Factory | First assault squad dispatched 11518 | -5/Factory | Incoming assault squad redirected 11623 | -5/Factory | Discovered new exit (range 8) 11643 | -5/Factory | Identified exit to Upper Caves 11662 | -5/Factory | Entered Upper Caves 11732 | -5/Upper Caves | Learned Factory emergency access door positions 11799 | -5/Upper Caves | Encountered a Warlord checkpoint 11821 | -5/Upper Caves | Discovered new exit (range 9) 11840 | -5/Upper Caves | Identified exit to Upper Caves 11841 | -5/Upper Caves | Entered another Upper Caves area 11875 | -5/Upper Caves | Build established: Messiah-Mutant 11997 | -5/Upper Caves | Spotted SS-XI8(f) 11997 | -5/Upper Caves | Spotted VQ-RLL(f) 11997 | -5/Upper Caves | Spotted 73-EC3(f) 11998 | -5/Upper Caves | Encountered a Master Thief 11998 | -5/Upper Caves | Encountered a Master Thief 11998 | -5/Upper Caves | Encountered a Master Thief 12001 | -5/Upper Caves | Spotted YP-AE8(f) 12006 | -5/Upper Caves | Encountered a Master Thief 12008 | -5/Upper Caves | GAL Module stolen by Master Thief 12014 | -5/Upper Caves | Destroyed 73-EC3(f) 12022 | -5/Upper Caves | Zio. Light DM Reactor stolen by Master Thief 12042 | -5/Upper Caves | Lance stolen by Master Thief 12062 | -5/Upper Caves | Discovered new exit (range 15) 12067 | -5/Upper Caves | Identified exit to Warlord 12067 | -5/Upper Caves | Entered Warlord 12073 | -5/Warlord | Lost 5 parts (2n3u) 12079 | -5/Warlord | System corruption cleaned by Quarantine Array 12199 | -5/Warlord | Found Prototype Device 12199 | -5/Warlord | Identified Minesniffer Drone Bay 12251 | -5/Warlord | Rebuked by Warlord 12254 | -5/Warlord | Opened Warlord's prototype stash 12266 | -5/Warlord | Found Prototype Device 12266 | -5/Warlord | Identified Thermal Barrier 12273 | -5/Warlord | Found Prototype Reactor 12276 | -5/Warlord | Warlord's base attacked by MAIN.C 12287 | -5/Warlord | Found Prototype Launcher 12287 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 12291 | -5/Warlord | Found RU-N14's Throwing Claymores v3 12321 | -5/Warlord | Opened side exit 12345 | -5/Warlord | Discovered new exit (range 10) 12347 | -5/Warlord | Identified exit to Proximity Caves 12347 | -5/Warlord | Entered Proximity Caves 12439 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 12447 | -4/Proximity Caves | Learned location of Quarantine (-2) 12459 | -4/Proximity Caves | Learned Research terminal intel 12483 | -4/Proximity Caves | Discovered exit to Factory (range 10) 12486 | -4/Proximity Caves | Entered Factory 12486 | -4/Factory | Evolved 2 slots: Propulsion x2 12493 | -4/Factory | Destroyed 7 combat bots 12512 | -4/Factory | Lost 4 parts (1p2u1w) 12569 | -4/Factory | Sucked down chute 12569 | -4/Factory | Entered Waste 12579 | -4/Waste | Spotted C-40 Crusher 12579 | -4/Waste | Spotted C-40 Crusher 12579 | -4/Waste | Spotted C-40 Crusher 12579 | -4/Waste | Spotted C-40 Crusher 12580 | -4/Waste | Found Prototype Device 12580 | -4/Waste | Identified Adv. Kinecellerator 12581 | -4/Waste | Spotted C-40 Crusher 12582 | -4/Waste | Spotted C-40 Crusher 12584 | -4/Waste | EMP discharged 12584 | -4/Waste | System corruption reached 10% 12588 | -4/Waste | Discovered new exit (range 12) 12590 | -4/Waste | Identified exit to Factory 12593 | -4/Waste | Entered Factory 12636 | -4/Factory | Zion Recon squad teleported in 12770 | -4/Factory | Fabricated Tactical Coordination Suite? 12845 | -4/Factory | Discovered new exit (range 14) 12847 | -4/Factory | Identified exit to Upper Caves 12855 | -4/Factory | Entered Upper Caves 12862 | -4/Upper Caves | Build established: Sprinter 13135 | -4/Upper Caves | Discovered new exit (range 16) 13138 | -4/Upper Caves | Identified exit to Upper Caves 13157 | -4/Upper Caves | Entered another Upper Caves area 13166 | -4/Upper Caves | Discovered new exit (range 14) 13208 | -4/Upper Caves | Found Alien Artifact 13313 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13314 | -4/Upper Caves | Discovered new exit (range 9) 13315 | -4/Upper Caves | Identified exit to Zhirov 13316 | -4/Upper Caves | Entered Zhirov 13316 | -4/Zhirov | Discovered new exit (range 4) 13320 | -4/Zhirov | Met Zhirov 13326 | -4/Zhirov | Found Alien Artifact 13326 | -4/Zhirov | Identified Integrated Dissipator 13326 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13336 | -4/Zhirov | Learned location of Testing (-3) 13336 | -4/Zhirov | Learned location of Command (-1) 13337 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13379 | -4/Zhirov | Found Alien Artifact 13391 | -4/Zhirov | Identified exit to Proximity Caves 13391 | -4/Zhirov | Entered Proximity Caves 13504 | -3/Proximity Caves | Discovered new exit (range 15) 13506 | -3/Proximity Caves | Identified exit to Research 13507 | -3/Proximity Caves | Entered Research 13507 | -3/Research | Evolved 2 slots: Propulsion x2 13508 | -3/Research | Loaded intel: 20 terminal locations 13552 | -3/Research | Found Enh. Force Lance 13554 | -3/Research | Found Enh. Force Lance 13555 | -3/Research | Found Enh. Force Lance 13588 | -3/Research | Incoming investigation squad redirected 13622 | -3/Research | Fabricated Adv. Reaction Control System (x1) 13673 | -3/Research | Spotted B-86 Titan 13776 | -3/Research | Zion hero teleported in (7V-RTL) 13778 | -3/Research | Lost 3 parts (1n1u1w) 13849 | -3/Research | Found Adv. Powered Armor 13855 | -3/Research | Found Adv. Powered Armor 13863 | -3/Research | Retrieved Zion intel report: Trap Installations 13864 | -3/Research | Spotted B-86 Titan 13894 | -3/Research | Retrieved Zion intel report: Prototype Schematics 13928 | -3/Research | Found Enh. Force Lance 13932 | -3/Research | Retrieved Zion intel report: Component Stockpiles 13934 | -3/Research | Retrieved Zion intel report: Active Garrisons 13935 | -3/Research | Zion Heavy squad teleported in 14019 | -3/Research | Found Prototype Device 14019 | -3/Research | Identified Exp. Transmission Jammer 14058 | -3/Research | Lost 3 parts (1p2n) 14098 | -3/Research | Zion Fire squad teleported in 14103 | -3/Research | Discovered new exit (range 13) 14104 | -3/Research | Identified exit to Research 14117 | -3/Research | Spotted B-86 Titan 14119 | -3/Research | Retrieved Zion intel report: Unaware Schematics 14122 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 14154 | -3/Research | Retrieved Zion intel report: Component Schematics 14156 | -3/Research | Retrieved Zion intel report: Unaware Analyses 14162 | -3/Research | Retrieved Zion intel report: Emergency Access 14164 | -3/Research | Retrieved Zion intel report: Active Terminals 14170 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 14172 | -3/Research | Found Prototype Launcher 14172 | -3/Research | Identified Hellfire Missile Launcher 14189 | -3/Research | Found Exp. Melee Analysis Suite 14206 | -3/Research | Discovered new exit (range 12) 14207 | -3/Research | Retrieved Zion intel report: Unaware Analyses 14208 | -3/Research | Identified exit to Testing 14216 | -3/Research | Entered Testing 14242 | -3/Testing | Incoming investigation squad redirected 14250 | -3/Testing | Found Prototype Device 14250 | -3/Testing | Identified AEGIS Remote Shield 14255 | -3/Testing | Spotted PG-Y8RMDXG8WU 14305 | -3/Testing | Found Prototype Reactor 14305 | -3/Testing | Identified Zero-point Reactor 14307 | -3/Testing | Found Prototype Processor 14307 | -3/Testing | Identified Exp. Targeting Computer 14319 | -3/Testing | Retrieved Zion intel report: Active Garrisons 14321 | -3/Testing | Found Exp. Transmission Jammer 14414 | -3/Testing | Found Prototype Device 14414 | -3/Testing | Identified Exp. Hardlight Generator 14427 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 14430 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 14522 | -3/Testing | Repaired Cld. Cesium-ion Thruster 14583 | -3/Testing | Discovered exit to Research (range 13) 14596 | -3/Testing | Found Prototype Energy Cannon 14613 | -3/Testing | Found Prototype Hackware 14613 | -3/Testing | Identified Ghost Barrier 14618 | -3/Testing | Identified Dimensional Node Initializer 14618 | -3/Testing | Initialized slip node 14622 | -3/Testing | Entered Research 14622 | -2/Research | Evolved 2 slots: Weapon x2 14630 | -2/Research | Identified Transdimensional Reconstructor 14652 | -2/Research | Identified Imp. Potential Cannon 14654 | -2/Research | Found Antimissile System 14671 | -2/Research | Found Prototype Device 14671 | -2/Research | Identified Exp. Shock Absorption System 14707 | -2/Research | Zion Hacker squad teleported in 14714 | -2/Research | Discovered new exit (range 15) 14719 | -2/Research | Identified exit to Quarantine 14729 | -2/Research | Entered Quarantine 14729 | -2/Quarantine | Accompanied by 3 allies 14761 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 14785 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 14794 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 14800 | -2/Quarantine | Discovered new exit (range 10) 14801 | -2/Quarantine | Identified exit to Access 14803 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 14808 | -2/Quarantine | Lost 3 parts (3n) 14816 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 14852 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 14853 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 14853 | -2/Quarantine | Cryocooling Duct disabled 14857 | -2/Quarantine | Cryocooling Duct disabled 14868 | -2/Quarantine | Ambient heat levels rising (+20) 14868 | -2/Quarantine | Non-combat units ordered to evacuate 14871 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 14872 | -2/Quarantine | Ambient heat levels rising (+20) 14872 | -2/Quarantine | Combat units ordered to evacuate 14872 | -2/Quarantine | Found Antimissile System 14885 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 14890 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 14898 | -2/Quarantine | Found Alien Slashing Weapon 14898 | -2/Quarantine | Identified Sigix Broadsword 14903 | -2/Quarantine | Found Alien Artifact 14908 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 14938 | -2/Quarantine | Found Alien Artifact 14945 | -2/Quarantine | Found Alien Artifact 14947 | -2/Quarantine | Retrieved Zion intel report: Main Access 14972 | -2/Quarantine | Quarantine Guard activated 14982 | -2/Quarantine | Repaired Field Propulsion Array 14992 | -2/Quarantine | Spotted Quarantine Guard 14992 | -2/Quarantine | Spotted Quarantine Guard 15001 | -2/Quarantine | Spotted Quarantine Guard 15005 | -2/Quarantine | Spotted Quarantine Guard 15007 | -2/Quarantine | Spotted Quarantine Guard 15008 | -2/Quarantine | Spotted Quarantine Guard 15008 | -2/Quarantine | Spotted Quarantine Guard 15010 | -2/Quarantine | Spotted Quarantine Guard 15026 | -2/Quarantine | Spotted Fortress 15055 | -2/Quarantine | Discovered new exit (range 5) 15055 | -2/Quarantine | Identified exit to Section 7 15071 | -2/Quarantine | Lost 3 parts (1p1u1w) 15098 | -2/Quarantine | Entered Section 7 15104 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 15130 | -2/Section 7 | Identified Core Reset Matrix 15130 | -2/Section 7 | Identified Hpw. Transdimensional Reconstructor 15130 | -2/Section 7 | Identified Subatomic Replicator 15130 | -2/Section 7 | Used Core Reset Matrix 15134 | -2/Section 7 | Sensed 21 artifacts in vicinity 15139 | -2/Section 7 | Used Subatomic Replicator to replicate Integrated Reactor 15140 | -2/Section 7 | Found Integrated Reactor 15140 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 15142 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 15151 | -2/Section 7 | Spotted B-90 Cyclops 15179 | -2/Section 7 | Found Integrity Redistributor 15179 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-81) 15217 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 15238 | -2/Section 7 | Spotted S7 Guard 15249 | -2/Section 7 | Found Spacefold Activator 15259 | -2/Section 7 | Spotted S7 Guard 15264 | -2/Section 7 | Found Integrated Heat Negator 15264 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 15272 | -2/Section 7 | Found Microwarp Drive 15324 | -2/Section 7 | Found Integrated Mediator 15324 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 15351 | -2/Section 7 | Spotted Alpha 7 15373 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 15390 | -2/Section 7 | Spotted Alpha 7 15400 | -2/Section 7 | Spotted B-99 Colossus 15411 | -2/Section 7 | Build established: Alien-Sprinter 15413 | -2/Section 7 | Found Integrated Reactor 15413 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 15436 | -2/Section 7 | Found LRC Boosters 15436 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 15438 | -2/Section 7 | Found LRC Matter Compressor 15438 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 15462 | -2/Section 7 | Found Integrity Redistributor 15463 | -2/Section 7 | Found Integrity Redistributor 15465 | -2/Section 7 | Found Integrity Redistributor 15527 | -2/Section 7 | Discovered exit to Access (range 5) 15528 | -2/Section 7 | Entered Access 15528 | -1/Access | Evolved 2 slots: Utility x2 15726 | -1/Access | Spotted B-99 Colossus 15751 | -1/Access | Found Prototype Device 15751 | -1/Access | Identified Beam Splitter 15799 | -1/Access | Retrieved Zion intel report: Guard Positions 15814 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 15822 | -1/Access | Found Prototype Processor 15822 | -1/Access | Identified Exp. Signal Interpreter 15903 | -1/Access | Spotted B-99 Colossus 15968 | -1/Access | Retrieved Zion intel report: Unaware Schematics 15969 | -1/Access | Zion Light squad teleported in 15971 | -1/Access | Zion Heavy squad teleported in 15973 | -1/Access | Discovered new exit (range 7) 15974 | -1/Access | Zion Hover Resupply teleported in 15975 | -1/Access | Identified exit to Command 16001 | -1/Access | Entered Command 16001 | -1/Command | Accompanied by 6 allies 16093 | -1/Command | Retrieved Zion intel report: Active Terminals 16103 | -1/Command | Disengaged cave seal 16178 | -1/Command | Retrieved Zion intel report: Main Access 16178 | -1/Command | Identified exit to Surface 16199 | -1/Command | Spotted B-99 Colossus 16227 | -1/Command | Allies destroyed B-99 Colossus 16251 | -1/Command | First assault squad dispatched 16359 | -1/Command | High security lockdown imminent 16367 | -1/Command | Disengaged cave seal 16439 | -1/Command | High security lockdown engaged 16474 | -1/Command | Spotted Executioner 16475 | -1/Command | Spotted Alpha 7 16476 | -1/Command | Spotted Striker 16476 | -1/Command | Spotted Alpha 7 16476 | -1/Command | Spotted Striker 16476 | -1/Command | Spotted Executioner 16476 | -1/Command | Spotted Executioner 16478 | -1/Command | Spotted B-99 Colossus 16478 | -1/Command | Spotted Executioner 16479 | -1/Command | Allies destroyed Executioner 16479 | -1/Command | Allies destroyed Executioner 16482 | -1/Command | Allies destroyed Striker 16482 | -1/Command | Spotted B-99 Colossus 16483 | -1/Command | Allies destroyed Striker 16485 | -1/Command | Allies destroyed Alpha 7 16486 | -1/Command | Allies destroyed Executioner 16487 | -1/Command | Allies destroyed Executioner 16504 | -1/Command | Allies destroyed B-99 Colossus 16518 | -1/Command | Allies destroyed B-99 Colossus 16533 | -1/Command | Found Prototype Protection 16533 | -1/Command | Identified Zio. Weapon Casing 16536 | -1/Command | Found Prototype Protection 16536 | -1/Command | Identified Zio. Heavy Carapace 16544 | -1/Command | Found Zio. Weapon Casing 16549 | -1/Command | Spotted Executioner 16559 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-35) 16563 | -1/Command | Spotted Striker 16584 | -1/Command | Spotted M Guard 16584 | -1/Command | Spotted M Guard 16584 | -1/Command | Spotted Combat Programmer 16584 | -1/Command | Spotted Combat Programmer 16600 | -1/Command | Met MAIN.C 16608 | -1/Command | MAIN.C activated Command garrisons 16608 | -1/Command | System corruption reached 10% 16623 | -1/Command | Found Gamma Refractor 16629 | -1/Command | Found Prototype Reactor 16629 | -1/Command | Identified Zero-point Reactor 16662 | -1/Command | Spotted B-99 Colossus 16673 | -1/Command | Warped through subspace to slip node 16673 | -1/Command | Discovered new exit (range 5) 16751 | -1/Command | Entered Access_0 16752 | -1/Access_0 | Sensed 2 artifacts in vicinity 16752 | -1/Access_0 | Met Architect 16785 | -1/Access_0 | Subspace Access Node disabled 16796 | -1/Access_0 | A6 warped into view 16808 | -1/Access_0 | Subspace Access Node disabled 16814 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-46) 16815 | -1/Access_0 | Core integrity fell below 50% 16842 | -1/Access_0 | Subspace Access Node disabled 16869 | -1/Access_0 | A5 warped into view 16934 | -1/Access_0 | A4 warped into view 16945 | -1/Access_0 | Triggered Gamma Refractor 16945 | -1/Access_0 | Subspace Access Node disabled 16985 | -1/Access_0 | Emitted hypermatrix ping 16990 | -1/Access_0 | Assembled emerged from beneath the floor 17013 | -1/Access_0 | Core integrity fell below 20% 17013 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 17013 | -1/Access_0 | Warped through subspace to slip node 17013 | -1/Access_0 | Discovered exit to Surface (range 8) 17015 | -1/Access_0 | Lost 5 parts (1p2n1u1w) 17308 | *** | Heading to fleet! Last Messages --------------- 17206_ YS,UVL UO3OHY%W55LEG,PJD 17226_ System corrupted: Component data lost. 17241_ The unstable cave ceiling collapses. 17246_ System corrupted: Matter fused (-7). 17283_ System corrupted: Energy discharge (-434). 17291_ Quantum Shear penetrates Earth. 17293_ Penetrated by Quantum Shear. 17300_ The unstable cave ceiling collapses. 17300_ Penetrated by Quantum Shear. 17300_ Imp. Quantum Reactor destroyed. 17302_ The unstable cave ceiling collapses. 17302_ Penetrated by Quantum Shear. 17303_ Destroyed Prototype Device. 17305_ Architect regenerates Prototype Device. 17305_ Quantum Shear penetrates Wall. 17305_ Penetrated by Quantum Shear. 17305_ AEGIS Remote Shield destroyed. 17305_ Identified Antimatter Reactor. 17305_ Malfunction averted by Integrated Mediator. 17307_ Imp. Potential Cannon destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ???????????????????????## #??????????????????????? | | ???????????????????????#;;##?????????????????????? | | ???????????????????????#; ;#?????????????????????? | | ???????????????????????# ##????????????????????? | | ???????????????????????# @ ;#????????????????????? | | ?????????????????????### ;#????????????????????? | | ???????????????????### ;##???????????????????? | | ???????????????????#### ???????????????????? | | ??????????????????## # #??????????????????? | | ??????????????????# ### #??????????????????? | | ??????????????????# # #??????????????????? | | ??????????????????# ## #??????????????????? | | ??????????????????# # #??????????????????? | | ??????????????????# # ##??????????????????? | | ??????????????????## ##?????????????????? | | ???????????????????## # #?????????????????? | | ???????????????????## #?????????????????? | | ???????????????????? p #?????????????????? | | ???????????????????? #?????????????????? | | ???????????????????? 0 #????????????????? | | ???????????????????# #????????????????? | | ???????????????????## #????????????????? | | ????????????????????### #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# ##????????????????? | | ??????????????????????? ##?????????????????? | | ??????????????????????? #??????????????????? | | ??????????????????????? ##??????????????????? | | ??????????????????????? #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 250 Energy Generation 63 Energy Capacity 1550 Matter Stores 800 Matter Capacity 800 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 22 Power Amplification 40 Additional Mass Support 25 Armor Coverage 1200 Resistance: TH 50 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 100 Point Defense Rating 240 Phase Shifting 5 Evasion (%) 80 Targeting Accuracy 20 Melee Accuracy 20 Launcher Accuracy 40 Armor Integrity Analysis 40 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 30 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ A-02 Transporter | -1/Access | Z-intel E-15 Imp | -1/Access | Z-intel K-01 Serf | -1/Access | Z-intel A-15 Conveyor | -1/Access | Z-intel T-07 Excavator | -1/Access | Z-intel Fabricated ------------ Adv. Signal Interpreter | x2 | -6/Factory Imp. Propulsion Shielding | x2 | -6/Factory Tactical Coordination Suite | x1 | -4/Factory Adv. Reaction Control System | x1 | -3/Research | Preloaded Alien Tech Used ----------------- Integrated Dissipator Dimensional Node Initializer Sigix Broadsword Core Reset Matrix Subatomic Replicator Integrated Reactor Integrity Redistributor Integrated Heat Negator Integrated Mediator LRC Boosters LRC Matter Compressor Spacefold Activator Microwarp Drive High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerInsulatedShockpuncher Manual? 0 Play Time 05:08:44 Cumulative 425.9 hours Start 2021.09.25 @ 05:26:21 End 2021.09.26 @ 00:06:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 402 Rogue 187 Adventurer 112 Explorer 103 Win Type 2 Total 30 Types 21/0/6/2/0/0/0/1/0 Lore% 84 Gallery% 90 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c1ac005-cf74-4db0-8fbf-f025176bf70d