Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.09 @ 23:45:38 // Winter2019/RPGLIKE

Player: Hermelin

Result: Destroyed by MAIN.C with Omega Cannon

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (35)       7000
Robots Destroyed (260)     1300
Value Destroyed (13993)    13993
Prototype IDs (141)        2820
Alien Tech Used (11)       2200
Bonus (23624)              23624
              TOTAL SCORE: 55437

 Bonus
-------
High Alert Combat Kills    920
Follower Combat Kills      1555
Network Hubs Disabled      800
Aligned with FarCom        300
Met Data Miner             300
Destroyed Z-Imprinter      1000
Exposed GOLEM Chamber      500
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Met Warlord at Research    2000
Invited to Help at Command 2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Met Warlord at Command     2000
Friendly Fire              -351

 Cogmind 
---------
Core Integrity             0/1150
Matter                     290/300
Energy                     1882/1990
System Corruption          0%
Temperature                Cool (0)
Movement                   Immobile (Siege) Ox1
Location                   -1/Command

 Parts 
-------
>              --- POWER (3) --------
      Improved Quantum Reactor
      Improved Quantum Reactor
               Zero-point Reactor
>              --- PROPULSION (4) ---
         Heavy Siege Treads
        Combat Antigrav System
        Combat Linear Gravjet
>              --- UTILITY (14) -----
  Experimental Power Amplifier
       Zionite Biocell
       Zionite Metafield Generator
  Experimental Melee Analysis Suite
      Advanced Target Analyzer
      Advanced Core Analyzer
               Microactuators
      Advanced Actuator Array
      Advanced Reaction Control System
      Advanced Phase Shifter
               SHELL Armor
  Experimental Shield Generator
>              --- WEAPON (4) -------
               Sigix Broadsword
      Enhanced Force Lance
      Enhanced Force Lance
>              --- INVENTORY (7) ----
        Combat Antigrav System
        Combat Antigrav System
  Experimental Terrain Scanner
  Experimental Powered Armor
      Improved Remote Force Field
               Dimensional Node Initializer
  High-powered Transdimensional Reconstructor

 Peak State 
------------
>              --- POWER ------------
      Improved Quantum Reactor
      Improved Quantum Reactor
               Zero-point Reactor
>              --- PROPULSION -------
  Experimental Biometal Heavy Treads
        Combat Antigrav System
        Combat Antigrav System
>              --- UTILITY ----------
  Experimental Power Amplifier
       Zionite Biocell
       Zionite Metafield Generator
  Experimental Terrain Scanner
  Experimental Melee Analysis Suite
      Advanced Target Analyzer
      Advanced Core Analyzer
      Advanced Actuator Array
      Advanced Reaction Control System
      Advanced Phase Shifter
               SHELL Armor
      Improved Remote Force Field
>              --- WEAPON -----------
               Sigix Broadsword
      Enhanced Force Lance
      Enhanced Force Lance
>              --- INVENTORY --------
         Heavy Siege Treads
               Microactuators
  Experimental Powered Armor
  Experimental Shield Generator
               Dimensional Node Initializer
  High-powered Transdimensional Reconstructor
[Rating: 232]

 Favorites 
-----------
Power                      Improved Quantum Reactor
  Engine                   Backup Power III
  Power Core               Micro Fission Core
  Reactor                  Improved Quantum Reactor
Propulsion                 Combat Antigrav System
  Treads                   Light Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Armored Wheel
  Hover Unit               Combat Antigrav System
  Flight Unit              Improved Flight Unit
Utility                    Advanced Signal Interpreter
  Device                   Zionite Metafield Generator
  Storage                  Zionite Biocell
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               SHELL Armor
  Artifact                 Matter Drive
Weapon                     Enhanced Force Lance
  Energy Gun               Force Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            AWS/Gauss
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Slots Evolved              21   | 3   1   1   1   1   4   1   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   1   .   .   .   1   .   2   1   .   1   .   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | 1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | 1   1   1   .   1   1   1   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   1   .   
  Weapon                   3    | 1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             306  | 6   8   3   2   3   17  6   .   .   1   33  .   10  1   .   .   1   5   1   11  2   16  5   3   10  1   .   16  1   18  15  32  34  22  6   17  
  Power                    20   | 1   .   .   .   .   4   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   1   6   3   .   .   .   
    Engine                 3    | 1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   6   3   .   .   .   
  Propulsion               49   | 2   2   .   .   1   6   .   .   .   .   7   .   2   .   .   .   .   .   .   2   .   3   .   .   .   .   .   4   .   3   .   10  2   .   .   5   
    Treads                 8    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   .   .   2   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  15   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   8   1   .   .   3   
    Flight                 23   | .   2   .   .   .   6   .   .   .   .   3   .   2   .   .   .   .   .   .   2   .   2   .   .   .   .   .   3   .   3   .   .   .   .   .   .   
  Utility                  181  | 1   3   2   1   .   6   4   .   .   1   20  .   5   .   .   .   1   3   1   6   1   8   5   2   7   1   .   10  1   13  7   13  27  16  6   10  
    Device                 137  | 1   1   1   .   .   2   4   .   .   .   11  .   5   .   .   .   1   2   .   3   1   6   4   1   7   1   .   8   1   9   7   10  23  14  6   8   
    Storage                4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Processor              9    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   1   
    Hackware               10   | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   1   .   .   .   1   .   2   .   .   .   .   .   .   
    Protection             20   | .   1   1   1   .   .   .   .   .   1   7   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   2   2   1   .   1   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Weapon                   56   | 2   3   1   1   2   1   2   .   .   .   5   .   2   1   .   .   .   1   .   2   1   5   .   1   2   .   .   2   .   2   7   3   2   6   .   2   
    Energy Gun             20   | 1   1   .   .   1   .   .   .   .   .   4   .   1   .   .   .   .   1   .   1   .   3   .   .   1   .   .   2   .   .   1   .   1   2   .   .   
    Energy Cannon          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 1   1   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
    Piercing Weapon        18   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   2   4   3   1   3   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  70   | .   1   1   .   .   2   .   .   .   .   14  .   1   .   .   .   .   1   1   3   .   3   1   .   .   .   .   9   .   5   6   4   8   7   .   3   
Parts Lost                 5    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     90   | .   92  90  78  69  82  93  93  93  93  91  100 98  100 100 100 100 97  100 99  100 98  96  99  99  100 100 99  100 99  89  90  92  86  87  87  
  Engine                   3    | .   12  11  10  9   9   12  12  12  12  6   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   1   .   .   .   .   .   .   1   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   5   4   1   .   .   .   .   .   
  Reactor                  6    | .   .   .   .   .   .   .   .   .   .   5   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   5   4   4   6   12  12  12  12  
  Hover                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  16  16  16  15  
  Flight                   13   | .   3   22  21  19  24  25  25  25  25  24  25  25  25  25  25  23  22  21  20  21  20  21  21  21  20  20  20  20  19  19  1   .   .   .   .   
  Device                   24   | .   12  11  10  9   9   21  25  25  24  14  25  28  31  31  31  34  33  31  31  31  29  24  27  31  34  35  34  35  32  31  33  27  24  25  30  
  Storage                  3    | .   .   .   .   .   .   .   .   .   .   5   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   4   4   
  Processor                7    | .   .   .   .   .   8   6   6   6   6   6   6   6   6   6   6   5   5   10  8   5   5   5   5   5   5   5   5   5   5   9   9   12  12  12  9   
  Hackware                 5    | .   11  11  10  9   7   12  12  12  12  .   .   .   .   .   .   .   2   5   6   10  10  10  12  10  10  10  10  10  12  9   4   2   .   .   .   
  Protection               3    | .   1   12  10  9   6   2   .   .   .   11  6   1   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   2   4   4   4   
  Energy Gun               3    | .   12  .   .   .   .   .   .   .   .   7   12  10  6   6   6   5   10  10  10  10  9   10  10  6   5   5   8   10  5   1   .   .   .   .   .   
  Ballistic Gun            2    | .   12  11  10  9   10  6   6   6   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   5   6   6   6   5   6   3   6   6   6   5   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   4   4   4   4   
  Piercing Weapon          4    | .   .   .   .   .   .   .   .   .   .   .   .   2   6   6   6   5   5   5   5   5   5   5   5   8   10  10  6   5   8   3   8   8   7   8   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             146  | 6   10  23  29  29  29  35  31  31  34  50  35  39  35  34  34  38  41  41  41  40  46  47  40  44  41  41  47  46  51  68  97  130 131 127 146 
  Greatest Support         142  | 25  13  13  18  22  39  39  39  39  39  39  39  41  41  41  41  41  41  41  46  46  46  46  46  46  46  46  56  56  62  62  140 140 140 140 142 
  Greatest Overweight (x)  2    | .   1   1   2   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   1   2   2   1   .   .   .   .   .   .   2   1   1   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 7    | 2   2   3   3   3   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   6   6   6   6   6   6   6   6   6   6   6   6   6   6   7   
  Average Capacity         5    | 2   2   2   3   3   3   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   6   6   6   6   6   6   6   6   6   6   6   6   6   6   
  Most Carried             7    | 1   2   3   3   3   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   6   6   6   6   6   6   6   6   6   6   6   6   6   6   7   
  Average Carried          4    | .   1   2   2   2   3   3   4   4   4   3   5   4   5   5   5   4   4   4   4   4   5   5   5   5   5   6   5   6   5   5   5   5   5   5   6   
  Final Capacity           7    | 2   2   3   3   3   4   4   4   4   4   5   5   5   5   5   5   5   5   5   5   5   6   6   6   6   6   6   6   6   6   6   6   6   6   6   7   
  Final Carried            7    | 1   2   3   3   3   4   4   4   4   4   5   5   5   5   5   5   4   5   5   5   5   6   6   5   6   6   6   6   6   6   6   6   6   6   5   7   

 Class Distribution 
--------------------
 26% | Hacker-Ninja
 15% | Generator-Ninja
 12% | Hacker-Mutant
  9% | Scavenger-Sprinter
  8% | Generator-Mutant
  4% | Generator-Scout
  4% | Hacker-Sprinter
  3% | Scavenger-Scout
  3% | Hacker-Scout
  3% | Generator-Assassin

 Dominant Class 
----------------
      Hacker-Mutant | -10/Materials
      Hacker-Mutant | -10/Mines
      Hacker-Mutant | -10/Exiles
      Hacker-Mutant | -9/Mines
       Hacker-Scout | -8/Materials
    Hacker-Sprinter | -7/Factory
       Hacker-Ninja | -7/Lower Caves
       Hacker-Ninja | -7/Lower Caves
       Hacker-Ninja | -7/Zion
 Scavenger-Sprinter | -7/Deep Caves
    Scavenger-Scout | -6/Proximity Caves
    Scavenger-Scout | -6/Factory
       Hacker-Ninja | -6/Lower Caves
       Hacker-Ninja | -6/Lower Caves
       Hacker-Ninja | -6/Data Miner
       Hacker-Ninja | -5/Proximity Caves
       Hacker-Ninja | -5/Factory
       Hacker-Ninja | -5/Waste
       Hacker-Ninja | -5/Factory
       Hacker-Ninja | -5/Extension
       Hacker-Ninja | -5/Cetus
       Hacker-Ninja | -5/Archives
       Hacker-Ninja | -5/Hub_04(d)
       Hacker-Ninja | -4/Factory
       Hacker-Ninja | -4/Upper Caves
       Hacker-Ninja | -4/Upper Caves
       Hacker-Ninja | -4/Warlord
       Hacker-Ninja | -3/Proximity Caves
       Wizard-Ninja | -3/Research
       Hacker-Ninja | -3/Quarantine
       Hacker-Ninja | -2/Research
    Generator-Ninja | -2/Testing
    Generator-Ninja | -2/Section 7
   Generator-Mutant | -1/Access
    Generator-Ninja | -1/Command

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Matter Collected           3602  | 259  162  63   30   30   229  50   .    .    31   325  .    100  10   .    .    5    15   .    107  73   160  50   10   118  4    8    86   84   180  170  320  333  340  50   200  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14159 | 18   955  97   .    185  1063 331  .    .    .    537  .    330  .    .    .    .    194  .    147  1103 143  .    61   273  .    .    .    .    348  629  1041 905  1198 2248 2353 
  Parts                    747   | 3    49   7    .    6    76   15   4    .    .    26   .    8    .    .    .    .    3    .    7    58   22   4    3    16   1    .    .    .    12   45   53   73   54   145  57   
Haulers Intercepted        12    | .    2    .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    2    2    .    
Recyclers Shooed           1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      5     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Combat Hostiles Destroyed  206  | .   19  5   .   4   28  7   1   .   .   12  .   3   .   .   .   .   2   .   2   17  4   2   .   6   .   .   .   .   .   5   14  14  13  27  21  
  Melee                    128  | .   .   .   .   .   .   2   1   .   .   5   .   2   .   .   .   .   .   .   2   16  .   .   .   6   .   .   .   .   .   5   14  14  13  27  21  
  Guns                     67   | .   19  .   .   4   28  3   .   .   .   7   .   1   .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      7    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          20   | 1   6   .   .   1   2   1   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   2   1   .   1   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   2   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   2   .   
  Recycler                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   
  Operator                 5    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Watcher                  30   | .   1   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   1   .   2   2   .   .   .   .   3   3   .   3   3   2   4   
  Swarmer                  36   | .   3   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   .   .   .   .   .   4   .   3   1   14  
  Grunt                    66   | .   16  2   .   4   17  4   1   .   .   .   .   1   .   .   .   .   2   .   .   8   .   .   .   .   .   .   .   .   .   .   1   3   2   4   1   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Duelist                  2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   36   | .   .   .   .   .   7   1   .   .   .   .   .   2   .   .   .   .   .   .   2   7   .   2   .   1   .   .   .   .   .   .   5   .   4   4   1   
  Hunter                   16   | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   5   .   6   .   
  Programmer               27   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   1   5   2   11  3   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cetus Guard              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  S7 Guard                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Protovariant P           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Z-Light                  6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    4    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 1   5   2   .   2   8   3   1   .   .   3   .   2   .   .   .   .   2   .   1   3   4   1   1   4   .   .   .   .   2   4   4   5   7   7   8   
  Combat Bots Only         7    | .   4   2   .   2   7   3   1   .   .   3   .   2   .   .   .   .   2   .   1   3   4   1   .   4   .   .   .   .   .   3   4   5   4   7   6   
Max Kills in Single Turn   2    | 1   1   2   .   2   1   1   1   .   .   1   .   1   .   .   .   .   2   .   1   1   1   1   1   1   .   .   .   .   1   1   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   .   .   1   .   1   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   1   1   1   1   1   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  MAIN.C Shell (-1/Command)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Damage Taken               15702 | .    835  71   .    .    681  230  154  129  9    506  .    482  .    .    46   15   90   .    279  898  665  40   80   348  .    128  44   31   231  384  1451 2064 569  1948 3294 
  Core                     11200 | .    669  53   .    .    493  184  124  106  7    217  .    312  .    .    36   15   86   .    233  760  520  36   64   284  .    108  34   24   190  320  1144 1472 351  1328 2030 
  Absorbed by Shields      5821  | .    .    .    .    .    .    47   48   .    3    179  .    200  .    .    .    5    30   .    99   323  244  15   20   57   .    48   16   12   76   27   525  740  204  697  2206 
  Reduced by Siege Mode    24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   
  Redirected to Core       9504  | .    529  37   .    .    401  120  103  85   7    154  .    261  .    .    36   .    14   .    163  493  373  15   64   228  .    69   34   24   147  235  1091 1377 296  1173 1975 
Core Remaining (%)         93    | 100  .    .    .    100  100  .    .    .    .    .    100  .    .    .    .    93   .    .    .    .    .    .    92   .    .    .    .    93   .    76   .    .    87   .    .    
Volleys Fired              221   | 3    78   7    .    3    23   .    .    .    .    42   .    5    .    .    .    .    .    .    .    .    42   6    .    .    .    .    .    .    .    2    .    .    9    .    1    
  Largest                  2     | 2    2    1    .    1    1    .    .    .    .    2    .    2    .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    1    .    .    1    .    1    
  Hottest                  225   | 60   65   30   .    65   25   .    .    .    .    133  .    140  .    .    .    .    .    .    .    .    160  160  .    .    .    .    .    .    .    225  .    .    94   .    60   
Shots Fired                476   | 6    153  7    .    8    103  10   .    .    .    108  .    10   .    .    .    .    .    .    .    .    51   8    .    .    .    .    .    .    .    2    .    .    9    .    1    
  Gun                      471   | 6    153  3    .    8    103  10   .    .    .    108  .    10   .    .    .    .    .    .    .    .    51   8    .    .    .    .    .    .    .    2    .    .    9    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 5     | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  230   | 3    78   3    .    5    103  10   .    .    .    28   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  189   | 3    23   .    .    3    .    .    .    .    .    80   .    10   .    .    .    .    .    .    .    .    51   8    .    .    .    .    .    .    .    2    .    .    9    .    .    
  Explosive                5     | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Electromagnetic          52    | .    52   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         27    | 1    16   4    .    5    25   17   .    .    .    27   .    12   .    .    .    .    .    .    .    .    19   5    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Robot Miss Streak        5     | 3    5    2    .    2    2    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               126   | .    .    .    .    5    80   11   .    .    .    30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           874   | 2    111  2    .    8    93   19   1    .    1    100  .    33   .    .    1    .    .    .    13   54   35   7    1    19   1    .    .    .    11   18   41   66   49   73   115  
  Core Hits                455   | 1    52   5    .    7    46   6    1    .    .    36   .    11   .    .    .    .    14   .    7    31   17   3    1    15   1    .    .    .    5    12   26   29   29   44   56   
  Critical Hits            85    | .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    .    1    .    .    .    .    1    3    6    19   12   15   19   
  Critical Kills           29    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    3    6    3    8    6    
  Critical Parts Destroyed 42    | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    1    1    2    12   7    6    5    
Melee Attacks              817   | .    .    .    .    .    .    15   1    .    1    20   .    44   .    .    1    .    11   .    20   67   .    .    11   35   2    1    .    .    34   31   64   100  101  117  141  
  Kinetic                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Impact                   2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 229   | .    .    .    .    .    .    13   1    .    1    20   .    25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    22   54   26   30   31   
  Piercing                 584   | .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    1    .    11   .    20   67   .    .    11   35   2    1    .    .    34   23   42   46   75   87   110  
  Sneak Attacks            39    | .    .    .    .    .    .    1    .    .    1    .    .    2    .    .    1    .    .    .    1    5    .    .    1    2    .    .    .    .    2    2    4    3    8    3    3    
    Combat Hostiles        18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    .    .    .    2    .    .    .    .    .    1    1    .    6    .    2    
  Follow-up Attacks        129   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    5    12   21   17   27   43   
Damage Inflicted           44091 | 20   1230 364  .    198  2595 709  41   .    117  3335 .    1258 .    .    91   .    377  .    568  2475 978  178  98   957  101  .    .    .    914  1473 3360 5625 3903 5509 7617 
  Guns                     8430  | 20   1198 18   .    197  2595 315  .    .    .    2610 .    261  .    .    .    .    .    .    .    .    978  178  .    .    .    .    .    .    .    .    .    .    60   .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               755   | .    32   346  .    .    .    .    .    .    .    .    .    .    .    .    .    .    377  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    34903 | .    .    .    .    .    .    394  41   .    117  725  .    997  .    .    91   .    .    .    568  2475 .    .    98   957  101  .    .    .    914  1473 3358 5625 3843 5509 7617 
  Ramming                  3     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Kinetic                  4244  | .    285  18   .    177  2595 315  .    .    .    701  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    153  .    .    .    .    .    
  Thermal                  3653  | 20   227  .    .    20   .    .    .    .    .    1909 .    261  .    .    .    .    .    .    .    .    978  178  .    .    .    .    .    .    .    .    .    .    60   .    .    
  Explosive                346   | .    .    346  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1095  | .    718  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    377  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 11604 | .    .    .    .    .    .    394  41   .    117  725  .    656  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    245  1447 3733 864  1384 1998 
  Piercing                 23146 | .    .    .    .    .    .    .    .    .    .    .    .    341  .    .    91   .    .    .    568  2475 .    .    98   957  101  .    .    .    914  1075 1911 1892 2979 4125 5619 
Highest Corruption         9     | .    2    2    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    2    2    .    .    .    1    .    .    3    2    9    1    .    .    
  Average Corruption       2     | .    2    2    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    2    2    .    .    .    1    .    .    1    1    4    1    .    .    
  Corruption Purged        18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    12   1    .    .    
  Effects                  43    | .    1    1    2    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    4    1    4    .    .    .    .    .    .    1    4    15   .    .    .    
    Message Errors         11    | .    .    1    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    2    .    .    .    .    .    .    .    .    2    .    .    .    
    Matter Fused           7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    6    .    .    .    
    Heat Flow Errors       4     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Discharges      6     | .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Data Loss (minor)      8     | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    3    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Targeting Errors       6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    1    1    .    .    .    
Overload Shots             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overflow Damage            2450  | .    .    27   .    .    .    75   .    .    17   63   .    48   .    .    31   .    .    .    89   122  .    .    .    .    .    .    .    .    113  75   519  707  74   272  218  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               27    | .    .    27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2423  | .    .    .    .    .    .    75   .    .    17   63   .    48   .    .    31   .    .    .    89   122  .    .    .    .    .    .    .    .    113  75   519  707  74   272  218  
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      119   | .    .    57   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    61   
  Shots                    4     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Targets Rammed             2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        216   | 20   164  12   .    197  54   5    .    8    .    100  .    93   .    .    .    .    .    .    .    140  216  120  151  .    .    .    .    .    1    74   133  .    .    .    .    
  Average Temperature      42    | 15   48   5    .    78   11   3    .    8    .    30   .    52   .    .    .    .    .    .    .    86   87   46   83   .    .    .    .    .    1    39   76   .    .    .    .    
  Received Heat Transfer   1703  | .    405  .    .    .    198  69   21   24   15   144  .    112  .    .    6    6    6    .    30   201  .    .    21   33   .    6    9    8    .    .    123  42   48   117  59   
Siege Activations          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Total Turns              64    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    64   
  Longest Duration         42    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              17    | .    6    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    3    .    .    .    .    .    .    1    1    1    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    1    2    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Heat Transferred         4848  | 50   425  .    .    25   .    .    .    .    .    2257 .    370  .    .    .    .    .    .    .    .    1388 259  .    .    .    .    .    .    .    .    .    .    74   .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Peak Influence             948  | 5   827 399 .   142 795 633 .   .   .   .   .   340 .   .   .   .   508 98  244 363 358 249 469 506 .   .   .   .   258 327 302 948 532 747 597 
  Initial                  355  | .   3   243 .   .   52  355 .   .   .   .   .   .   .   .   .   .   .   73  68  81  34  79  86  229 .   .   .   .   .   2   .   169 246 43  .   
  Average                  246  | 1   433 325 .   75  436 459 .   .   .   .   .   140 .   .   .   .   200 76  167 158 171 206 303 181 .   .   .   .   77  186 134 419 167 340 363 
Maximum Alert Level        3    | .   3   1   .   .   3   2   .   .   .   .   .   1   .   .   .   .   2   .   1   1   1   1   2   2   .   .   .   .   1   1   1   3   2   3   2   
  Low Security (%)         48   | 100 19  15  .   100 25  .   .   .   .   .   .   72  .   .   .   .   70  100 80  67  75  35  18  54  .   .   .   .   97  46  74  4   53  31  21  
  Level 1                  30   | .   16  84  .   .   19  27  .   .   .   .   .   27  .   .   .   .   14  .   19  32  24  64  51  27  .   .   .   .   2   53  25  42  40  31  30  
  Level 2                  19   | .   61  .   .   .   35  72  .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   30  17  .   .   .   .   .   .   .   51  5   35  48  
  Level 3                  1    | .   2   .   .   .   18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          65   | .   6   .   .   .   5   7   .   .   .   .   .   3   .   .   .   .   5   .   2   1   .   .   6   2   .   .   .   .   5   .   4   6   4   4   5   
  Investigation            36   | .   4   .   .   .   5   5   .   .   .   .   .   3   .   .   .   .   5   .   1   1   .   .   5   .   .   .   .   .   3   .   1   2   .   .   1   
  Extermination            10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   2   2   3   
  Reinforcement            17   | .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   3   2   2   2   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Distress Signals           34   | .   2   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   1   .   .   3   2   .   3   1   .   .   .   .   5   .   5   2   4   .   2   
Communications Jammed      162  | .   .   .   .   .   13  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   1   .   63  1   7   14  14  32  .   
  Distress Signals         162  | .   .   .   .   .   13  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   1   .   63  1   7   14  14  32  .   
Times Spotted              537  | .   32  7   .   5   38  21  15  3   1   18  .   14  .   3   4   4   6   6   7   23  18  3   16  22  2   6   10  2   32  11  55  27  29  40  57  
  Peak Tracking Total      16   | .   6   3   .   3   7   10  9   3   1   3   .   6   .   6   4   4   6   6   4   3   6   1   10  8   2   5   10  2   7   3   16  6   3   7   8   
  Tactical Retreats        46   | .   2   .   .   .   .   4   3   .   .   1   .   1   .   .   .   .   4   .   1   .   .   .   2   5   .   1   .   .   6   .   7   1   3   1   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Traps Triggered            15   | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   1   2   .   .   .   1   .   .   .   .   3   .   .   2   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
  Reprogrammed             18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   12  .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Machines Disabled          33   | .   .   2   .   1   2   1   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   4   .   9   7   .   2   
  Max in Single Turn       2    | .   .   1   .   1   1   1   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   1   .   2   
  Garrison Access          20   | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   2   3   .   .   .   .   4   .   2   1   1   1   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Network Hub              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cycler            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Machines Accessed          214  | .   9   1   2   .   13  10  .   .   1   .   .   19  .   .   4   .   12  .   11  13  4   1   8   14  .   .   3   .   24  13  3   12  18  11  8   
  Terminals                141  | .   6   .   .   .   9   6   .   .   .   .   .   15  .   .   .   .   8   .   7   13  4   .   7   6   .   .   .   .   11  10  .   7   15  10  7   
  Fabricators              15   | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   .   .   3   .   .   .   .   4   .   .   2   .   .   .   
  Repair Stations          7    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   1   1   .   1   
  Recycling Units          10   | .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   1   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   2   .   1   1   .   .   
  Garrison Access          20   | .   .   .   .   .   1   1   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   1   3   .   .   .   .   4   .   2   1   1   1   .   
Total Hacks                1146 | .   42  1   2   .   51  67  .   .   5   .   .   65  .   .   27  .   45  .   48  64  24  25  39  85  .   .   4   .   125 98  6   73  108 78  64  
  Successful               763  | .   23  1   2   .   35  44  .   .   5   .   .   34  .   .   27  .   26  .   33  55  19  25  32  59  .   .   4   .   106 64  5   34  57  42  31  
  Failed                   374  | .   18  .   .   .   15  22  .   .   .   .   .   31  .   .   .   .   19  .   14  8   4   .   7   25  .   .   .   .   18  33  1   39  51  36  33  
    Catastrophic           59   | .   1   .   .   .   3   .   .   .   .   .   .   6   .   .   .   .   6   .   2   1   1   .   2   .   .   .   .   .   .   4   .   5   9   9   10  
  Database Lockouts        9    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   1   .   .   .   .   1   1   .   .   .   .   .   
  Manual                   583  | .   24  .   1   .   21  40  .   .   5   .   .   28  .   .   .   .   27  .   29  42  20  .   21  39  .   .   2   .   53  43  1   41  62  40  44  
  Terminals                894  | .   34  .   .   .   39  54  .   .   .   .   .   54  .   .   .   .   34  .   35  64  24  .   38  53  .   .   .   .   83  88  .   55  101 76  62  
  Fabricators              74   | .   .   .   .   .   .   7   .   .   .   .   .   1   .   .   .   .   4   .   9   .   .   .   .   19  .   .   .   .   22  .   .   12  .   .   .   
  Repair Stations          16   | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   2   .   2   3   .   2   
  Recycling Units          22   | .   6   .   .   .   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   3   .   .   .   .   
  Scanalyzers              40   | .   .   .   .   .   4   .   .   .   .   .   .   5   .   .   .   .   .   .   2   .   .   .   .   8   .   .   .   .   9   8   .   3   1   .   .   
  Garrison Access          36   | .   .   .   .   .   3   4   .   .   .   .   .   5   .   .   .   .   7   .   .   .   .   .   1   3   .   .   .   .   4   .   3   1   3   2   .   
Terminal Hacks             429  | .   10  1   2   .   17  24  .   .   5   .   .   16  .   .   27  .   12  .   14  37  10  25  20  24  .   .   4   .   47  38  .   18  33  26  19  
  Record                   48   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   4   25  .   .   .   .   2   .   .   2   .   1   .   2   .   
  Part Schematic           68   | .   .   .   .   .   .   4   .   .   5   .   .   3   .   .   5   .   2   .   4   8   2   .   10  5   .   .   .   .   9   7   .   3   1   .   .   
  Robot Schematic          14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   1   .   .   .   .   .   1   .   .   .   .   .   .   2   .   1   1   .   .   
  Robot Analysis           27   | .   2   .   .   .   2   1   .   .   .   .   .   4   .   .   .   .   .   .   .   4   .   .   .   3   .   .   .   .   4   3   .   .   1   2   1   
  Prototype ID Bank        22   | .   1   .   .   .   2   1   .   .   .   .   .   1   .   .   3   .   .   .   2   4   .   .   2   .   .   .   .   .   1   4   .   .   .   1   .   
  Open Door                22   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   1   .   .   .   .   .   2   .   .   .   .   1   5   4   1   
  Level Access Points      5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   1   
  Branch Access Points     11   | .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   1   1   .   .   .   1   .   .   .   .   1   1   .   1   .   1   .   
  Emergency Access Points  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   
  Machine Index            13   | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   1   1   .   .   .   .   3   2   .   .   .   1   1   
  Terminal Index           11   | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   1   1   .   .   .   1   .   .   .   .   .   1   .   1   1   1   1   
  Fabricator Index         6    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   1   .   .   
  Repair Station Index     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   
  Alert Level              21   | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   2   .   1   .   .   1   .   .   .   .   5   1   .   1   6   1   .   
  Unreport Threat          47   | .   2   .   .   .   2   2   .   .   .   .   .   1   .   .   .   .   3   .   1   5   2   .   .   4   .   .   .   .   4   1   .   4   5   6   5   
  Locate Traps             22   | .   1   .   .   .   2   3   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   2   3   .   2   2   .   3   
  Disarm Traps             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
  Reprogram Traps          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   
  Dispatch Records         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Patrol Status            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Recall Reinforcements    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
  Hauler Manifests         11   | .   1   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   2   .   .   1   .   .   .   
  Registered Components    8    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   1   .   1   1   .   .   
  Registered Prototypes    3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Zone Layout              34   | .   1   .   .   .   5   3   .   .   .   .   .   1   .   .   .   .   1   .   1   2   .   .   3   2   .   .   .   .   3   4   .   .   4   3   1   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabricator Hacks           35   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   4   .   .   .   .   11  .   .   .   .   12  .   .   4   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           13   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   3   .   .   .   .   4   .   .   2   .   .   .   
  Build                    21   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   8   .   .   .   .   7   .   .   2   .   .   .   
Repair Station Hacks       7    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       14   | .   3   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   2   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Report Inventory         10   | .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   1   .   .   .   .   
  Retrieve Components      3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 36   | .   .   .   .   .   4   .   .   .   .   .   .   5   .   .   .   .   .   .   2   .   .   .   .   8   .   .   .   .   9   6   .   2   .   .   .   
  Insert Component         17   | .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   4   4   .   1   .   .   .   
  Analyze                  19   | .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   5   2   .   1   .   .   .   
Garrison Access Hacks      17   | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   3   .   .   .   .   4   .   2   1   1   1   .   
  Seal Access              17   | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   3   .   .   .   .   4   .   2   1   1   1   .   
Unauthorized Hacks         225  | .   9   .   .   .   10  17  .   .   .   .   .   11  .   .   .   .   11  .   11  18  9   .   11  12  .   .   .   .   28  18  1   9   23  15  12  
  Terminals                184  | .   7   .   .   .   8   12  .   .   .   .   .   10  .   .   .   .   7   .   7   18  9   .   11  6   .   .   .   .   20  17  .   5   21  15  11  
    Track                  69   | .   3   .   .   .   3   4   .   .   .   .   .   5   .   .   .   .   1   .   2   8   3   .   2   2   .   .   .   .   9   7   .   1   9   6   4   
    Assimilate             18   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   .   2   1   .   .   .   .   .   3   .   2   2   3   .   
    Botnet                 49   | .   2   .   .   .   3   4   .   .   .   .   .   3   .   .   .   .   3   .   2   4   3   .   2   2   .   .   .   .   4   5   .   1   4   3   4   
    Detonate               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   
    Disrupt                25   | .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   3   3   .   .   1   .   .   .   .   4   1   .   1   4   3   1   
    Operators              13   | .   1   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   1   .   1   1   .   .   1   .   .   .   .   .   2   1   .   .   1   .   1   
    Sabotage               5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              26   | .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   2   .   4   .   .   .   .   6   .   .   .   .   7   .   .   2   .   .   .   
    Report                 8    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   3   .   .   1   .   .   .   
    Prioritize             10   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   3   .   .   .   .   2   .   .   1   .   .   .   
    Siphon                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Download               2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   1   
    Mechanics              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   1   
  Recycling Units          6    | .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Tunnel                 6    | .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
    Researchers            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacking Detections         153  | .   7   .   .   .   12  9   .   .   .   .   .   17  .   .   .   .   9   .   10  13  2   .   7   10  .   .   .   .   13  7   .   9   11  10  7   
  Full Trace Events        20   | .   4   .   .   .   3   1   .   .   .   .   .   2   .   .   .   .   3   .   1   1   .   .   1   .   .   .   .   .   1   .   .   2   .   .   1   
  Feedback Events          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware Fried         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  15   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   8   .   1   .   .   .   .   .   1   .   .   .   .   .   .   2   .   1   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   84   | .   .   .   .   .   2   4   .   .   5   .   .   6   .   .   5   .   2   .   5   8   2   .   10  8   .   .   .   .   13  9   .   4   1   .   .   
  Parts Built              12   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   3   .   .   .   .   2   .   .   2   .   .   .   
    Matter                 3148 | .   .   .   .   .   .   190 .   .   .   .   .   .   .   .   .   .   285 .   424 .   .   .   .   958 .   .   .   .   673 .   .   618 .   .   .   
    Time                   1001 | .   .   .   .   .   .   47  .   .   .   .   .   .   .   .   .   .   152 .   141 .   .   .   .   438 .   .   .   .   116 .   .   107 .   .   .   
  Total Part Build Rating  81   | .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   5   .   12  .   .   .   .   22  .   .   .   .   17  .   .   15  .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Time                     145  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   34  .   .   .   .   .   .   .   .   .   37  74  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          406  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   406 .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   6   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Parts Scanalyzed           15   | .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   4   2   .   1   .   .   .   
  Part Schematics Acquired 15   | .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   4   2   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             16   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Total Allies               53   | .    1    3    .    3    1    .    .    .    2    .    .    .    .    .    .    .    1    1    1    25   5    .    2    1    .    .    .    .    .    3    .    1    2    1    .    
  Largest Group            14   | .    1    3    1    3    2    .    .    .    2    2    .    .    .    .    .    .    1    1    1    14   6    5    2    1    .    .    .    .    .    2    .    1    2    1    1    
  Highest-Rated Group      620  | .    16   69   31   40   23   .    .    .    188  188  .    .    .    .    .    .    26   31   10   385  620  526  52   26   .    .    .    .    .    26   .    26   88   44   44   
  Highest-Rated Ally       156  | .    16   31   31   16   16   .    .    .    94   94   .    .    .    .    .    .    26   31   10   156  156  156  26   26   .    .    .    .    .    26   .    26   44   44   44   
Total Orders               4    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   4    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               283  | .    13   6    .    30   36   .    .    .    3    44   .    .    .    .    .    .    .    12   .    80   42   17   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Damage             7748 | .    146  63   .    871  765  .    .    .    119  1156 .    .    .    .    .    .    .    232  .    1930 1678 788  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kills                    53   | .    2    2    .    6    5    .    .    .    1    9    .    .    .    .    .    .    .    .    .    15   11   2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Turrets Deployed           3    | .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Robot Analysis Total       27   | .   2   .   .   .   2   1   .   .   .   .   .   4   .   .   .   .   .   .   .   4   .   .   .   3   .   .   .   .   4   3   .   .   1   2   1   
Derelict Logs Recovered    17   | .   .   1   .   2   .   .   2   1   3   .   1   .   .   2   .   2   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
Drone Launches             16   | .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Turns Passed               16201 | 47   643  476  297  686  590  250  82   85   413  2002 28   532  45   45   17   67   194  49   336  592  298  109  193  491  88   42   205  82   706  556  1111 878  1495 1218 1253 
Spaces Moved               27862 | 51   693  421  246  475  769  626  274  325  873  1679 214  1732 324  346  103  320  1048 162  822  785  286  139  928  981  346  276  749  279  2581 1101 1680 1275 2281 1375 1297 
  Core                     591   | 48   505  .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    24   .    .    .    .    .    .    
  Treads                   7     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   221   | .    .    .    .    99   122  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    7834  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1610 1275 2281 1375 1293 
  Flight                   19209 | .    188  421  246  376  647  626  274  325  873  1669 214  1732 324  346  103  320  1048 162  822  782  285  139  928  981  346  276  749  279  2557 1101 70   .    .    .    .    
  Fastest Speed            13    | 50   37   37   117  100  26   26   26   26   26   13   13   13   13   13   13   13   13   13   13   14   14   14   14   14   14   14   14   14   13   13   29   34   34   34   31   
  Average Speed            27    | 56   46   50   117  113  41   26   26   26   26   28   13   13   13   13   13   13   13   13   13   14   16   14   14   14   14   14   14   14   14   16   35   34   34   34   52   
  Slowest Speed            210   | 160  100  117  197  117  114  26   26   26   26   150  13   27   13   13   13   13   13   13   83   125  125  85   14   14   14   14   15   14   150  81   110  68   34   34   210  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            98    | .    1    9    .    .    16   8    3    2    .    .    .    17   .    .    .    2    6    .    2    10   .    .    12   3    .    .    .    .    6    1    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       62    | 3    96   92   61   89   70   25   56   58   85   87   44   56   51   60   78   52   37   84   26   75   80   70   65   35   63   51   94   55   72   80   49   87   84   36   33   
  Regions Visited          35
    Branch Regions         24
  Pre-discovered Areas     12    | .    2    .    1    .    2    1    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        29    | .    1    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             22    | .    .    1    .    3    .    .    .    1    4    .    1    .    4    1    .    .    .    .    .    .    .    .    .    .    1    2    .    4    .    .    .    .    .    .    .    
Spaces Dug                 102   | .    .    .    .    .    .    1    .    .    .    .    .    14   .    .    .    .    11   .    4    1    .    .    7    7    .    .    .    .    13   2    9    3    17   13   .    
Terrain Destroyed          285   | .    3    25   .    3    41   4    .    .    .    30   .    14   .    .    .    .    11   .    4    1    3    .    7    7    .    .    .    .    13   2    9    3    17   13   75   
  Melee                    102   | .    .    .    .    .    .    1    .    .    .    .    .    14   .    .    .    .    11   .    4    1    .    .    7    7    .    .    .    .    13   2    9    3    17   13   .    
  Projectile               80    | .    .    .    .    3    41   3    .    .    .    30   .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      103   | .    3    25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    75   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Total                      34830 | 60   875  669  255  619  1012 682  279  322  1056 3091 213  1946 326  345  104  342  1083 189  1015 1157 484  220  960  1278 382  276  851  320  2844 1427 2090 1563 2841 1966 1688 
  Wait                     4815  | .    66   242  .    118  156  13   8    .    175  1235 .    135  1    .    1    24   9    26   119  183  96   54   30   218  31   .    57   41   166  258  201  99   411  452  190  
  Move                     27641 | 50   690  402  245  474  737  609  267  321  872  1678 213  1700 323  345  102  315  1036 161  817  767  285  138  904  974  345  275  748  278  2568 1098 1679 1274 2280 1374 1297 
  Hop                      89    | .    1    9    .    .    15   8    3    1    .    .    .    14   .    .    .    2    6    .    2    7    .    .    11   3    .    .    .    .    6    1    .    .    .    .    .    
  Pick Up                  126   | 1    5    1    3    1    6    4    .    .    .    17   .    8    .    .    .    .    3    1    5    6    3    3    .    10   2    .    3    .    11   5    8    6    7    3    4    
  Fast Attach              184   | 6    3    2    1    2    10   3    .    .    1    26   .    4    1    .    .    .    5    .    8    .    7    2    .    4    .    .    13   .    11   12   22   16   16   .    9    
  Attach                   37    | .    4    .    1    1    2    1    .    .    .    3    .    3    .    .    .    1    .    1    1    .    1    1    1    1    1    .    1    .    3    3    3    1    .    1    2    
  Detach                   13    | .    1    1    .    1    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    2    1    1    .    .    1    
  Swap                     93    | .    1    1    .    .    5    2    .    .    .    4    .    3    .    .    .    .    .    .    2    2    8    2    2    5    .    .    2    1    4    3    7    17   11   5    6    
  Drop                     283   | .    6    2    5    2    14   6    .    .    1    40   .    10   1    .    .    .    6    .    12   8    10   5    1    12   1    .    18   .    22   14   29   24   18   4    12   
  Fire                     221   | 3    78   7    .    3    23   .    .    .    .    42   .    5    .    .    .    .    .    .    .    .    42   6    .    .    .    .    .    .    .    2    .    .    9    .    1    
  Melee                    597   | .    .    .    .    .    .    15   1    .    1    20   .    44   .    .    1    .    11   .    20   67   .    .    11   29   1    1    .    .    27   23   46   69   62   64   84   
  Ram                      2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            73    | .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    18   24   .    .    .    .    .    .    .    .    8    .    .    1    .    .    12   
  Rewire                   45    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Trap                     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            610   | .    19   1    .    16   44   11   .    .    6    25   .    19   .    .    .    .    7    .    11   51   32   9    .    21   1    .    7    .    18   6    93   55   27   63   68   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Zio)
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 7 exits: *Fac x3 / *Upp x2 / *Ext x2)
-5/Waste
-5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / *Ext x2)
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-5/Cetus (discovered 2 exits: *Fac / *Arc)
-5/Archives (discovered 3 exits: Fac / *Hub x2)
-5/Hub_04(d) (discovered 4 exits: *Fac x4)
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves (discovered 2 exits: *Upp / *War)
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 6 exits: *Res x3 / *Arm / *Qua x2)
-3/Quarantine
-2/Research
-2/Testing (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command (discovered 2 exits: Sur x2)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard      | Upgraded with Utility slot (x1)
     1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
     2 | -11/Scrapyard      | Discovered new exit (range 16)
    48 | -11/Scrapyard      | Entered Materials
   139 | -10/Materials      | Discovered new exit (range 17)
   272 | -10/Materials      | Discovered new exit (range 5)
   280 | -10/Materials      | Reached level 2
   280 | -10/Materials      | Upgraded with Utility slot (x1)
   285 | -10/Materials      | Core integrity fell below 50%
   466 | -10/Materials      | Discovered new exit (range 17)
   482 | -10/Materials      | Central database locked down
   539 | -10/Materials      | Identified exit to Mines
   572 | -10/Materials      | Build established: Hacker-Mutant
   691 | -10/Materials      | Entered Mines
   693 | -10/Mines          | Reached level 3
   694 | -10/Mines          | Assembled infested the area
   699 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
   704 | -10/Mines          | Upgraded with Utility slot (x1)
   820 | -10/Mines          | Discovered new exit (range 9)
   835 | -10/Mines          | Received a Mining Laser from a helpful Derelict
   848 | -10/Mines          | Learned Materials terminal intel
   867 | -10/Mines          | Found a hidden stash of uninstalled traps
   873 | -10/Mines          | Discovered new exit (range 5)
   978 | -10/Mines          | Found the Drone Emporium
   981 | -10/Mines          | Found Prototype Device
   981 | -10/Mines          | Identified Decoy Drone Bay
  1057 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1058 | -10/Mines          | Discovered new exit (range 5)
  1167 | -10/Mines          | Entered Exiles
  1167 | -10/Exiles         | Accompanied by 1 ally
  1194 | -10/Exiles         | Met 8R-AWN
  1197 | -10/Exiles         | Led the pair of lost Derelicts to a safe place
  1215 | -10/Exiles         | Met EX-HEX
  1253 | -10/Exiles         | Met EX-BIN
  1268 | -10/Exiles         | Reached level 4
  1268 | -10/Exiles         | Aligned with FarCom system
  1269 | -10/Exiles         | Given EX-Vault access code
  1297 | -10/Exiles         | Opened EX-Vault
  1309 | -10/Exiles         | Found AWS/Gauss
  1316 | -10/Exiles         | Upgraded with Propulsion slot (x1)
  1316 | -10/Exiles         | Found Deploy-a-Sentry
  1318 | -10/Exiles         | Found Deploy-a-Sentry
  1320 | -10/Exiles         | Found Deploy-a-Sentry
  1346 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1380 | -10/Exiles         | Met EX-DEC
  1385 | -10/Exiles         | Learned location of Zion (-7)
  1454 | -10/Exiles         | Discovered new exit (range 10)
  1464 | -10/Exiles         | Stole two prototypes: AWS/Gauss, Deploy-a-Sentry
  1464 | -10/Exiles         | Entered Mines
  1483 | -9/Mines           | Learned Materials garrison access intel
  1490 | -9/Mines           | Met a Derelict bent on vengeance
  1578 | -9/Mines           | Discovered new exit (range 9)
  1648 | -9/Mines           | DAS Turret deployed
  1731 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  1909 | -9/Mines           | Discovered new exit (range 11)
  1911 | -9/Mines           | Reached level 5
  1911 | -9/Mines           | Upgraded with Utility slot (x1)
  1954 | -9/Mines           | Learned location of 1 exit from Materials
  2150 | -9/Mines           | Entered Materials
  2150 | -8/Materials       | Accompanied by 1 ally
  2151 | -8/Materials       | Identified exit to Factory
  2152 | -8/Materials       | Loaded intel: 12 terminal locations
  2152 | -8/Materials       | Reached level 6
  2153 | -8/Materials       | Loaded intel: 1 garrison access location
  2156 | -8/Materials       | Upgraded with Power slot (x1)
  2156 | -8/Materials       | Upgraded with Propulsion slot (x1)
  2310 | -8/Materials       | Reached level 7
  2377 | -8/Materials       | DAS Turret deployed
  2398 | -8/Materials       | Central database locked down
  2465 | -8/Materials       | Reached level 8
  2467 | -8/Materials       | Upgraded with Weapon slot (x1)
  2488 | -8/Materials       | Destroyed 7 combat bots
  2492 | -8/Materials       | DAS Turret deployed
  2615 | -8/Materials       | Reached level 9
  2676 | -8/Materials       | Build established: Hacker-Scout
  2735 | -8/Materials       | Upgraded with Utility slot (x1)
  2740 | -8/Materials       | Entered Factory
  2742 | -7/Factory         | FarCom data flow suspended
  2742 | -7/Factory         | Reached level 10
  2750 | -7/Factory         | Reached level 11
  2750 | -7/Factory         | Upgraded with Utility slot (x1)
  2791 | -7/Factory         | Identified exit to Lower Caves
  2817 | -7/Factory         | Discovered new exit (range 19)
  2821 | -7/Factory         | Identified exit to Factory
  2842 | -7/Factory         | Central database locked down
  2884 | -7/Factory         | Fabricated Fusion Compressor (x2)
  2962 | -7/Factory         | Reached level 12
  2990 | -7/Factory         | Entered Lower Caves
  2995 | -7/Lower Caves     | Learned Factory trap positions
  3004 | -7/Lower Caves     | Encountered a Warlord checkpoint
  3014 | -7/Lower Caves     | Learned Factory garrison access intel
  3052 | -7/Lower Caves     | Spotted B-75 Beast
  3068 | -7/Lower Caves     | Discovered new exit (range 15)
  3072 | -7/Lower Caves     | Identified exit to Lower Caves
  3072 | -7/Lower Caves     | Entered another Lower Caves area
  3074 | -7/Lower Caves     | Reached level 13
  3112 | -7/Lower Caves     | Spotted 9T-VCF(f)
  3116 | -7/Lower Caves     | Encountered a Master Thief
  3125 | -7/Lower Caves     | Spotted B-75 Beast
  3154 | -7/Lower Caves     | Discovered new exit (range 11)
  3156 | -7/Lower Caves     | Identified exit to Zion
  3157 | -7/Lower Caves     | Entered Zion
  3161 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  3166 | -7/Zion            | Discovered new exit (range 16)
  3258 | -7/Zion            | Build established: Hacker-Ninja
  3287 | -7/Zion            | Learned location of 1 exit from Factory
  3299 | -7/Zion            | Opened final containment barrier to the Deep Caves
  3304 | -7/Zion            | Discovered new exit (range 3)
  3304 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
  3304 | -7/Zion            | Identified exit to Deep Caves
  3397 | -7/Zion            | Given A8's code to call for help
  3544 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  3544 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  3549 | -7/Zion            | Attacked by Zionites
  3570 | -7/Zion            | Entered Deep Caves
  3570 | -7/Deep Caves      | Accompanied by 2 allies
  3572 | -7/Deep Caves      | Reached level 14
  3678 | -7/Deep Caves      | Attacked by Z-Imprinter
  3689 | -7/Deep Caves      | Z-Facility disabled
  3721 | -7/Deep Caves      | Found Prototype Device
  3721 | -7/Deep Caves      | Identified Zio. Metafield Generator
  3869 | -7/Deep Caves      | Found Prototype Protection
  3869 | -7/Deep Caves      | Identified Zio. Weapon Casing
  4168 | -7/Deep Caves      | Build established: Scavenger-Sprinter
  4287 | -7/Deep Caves      | Found Prototype Protection
  4287 | -7/Deep Caves      | Identified Zio. Heavy Carapace
  4424 | -7/Deep Caves      | Exposed GOLEM chamber
  5102 | -7/Deep Caves      | Spotted as-26124
  5460 | -7/Deep Caves      | Found GOLEM Unit
  5528 | -7/Deep Caves      | Discovered new exit (range 6)
  5529 | -7/Deep Caves      | Identified exit to Proximity Caves
  5572 | -7/Deep Caves      | Entered Proximity Caves
  5574 | -6/Proximity Caves | Reached level 15
  5588 | -6/Proximity Caves | Learned Factory security intel
  5594 | -6/Proximity Caves | Discovered exit to Factory (range 5)
  5600 | -6/Proximity Caves | Entered Factory
  5601 | -6/Factory         | Identified exit to Lower Caves
  5602 | -6/Factory         | Reached level 16
  5603 | -6/Factory         | Loaded intel: 126 trap records
  5605 | -6/Factory         | Loaded intel: 4 garrison access locations
  5620 | -6/Factory         | Discovered new exit (range 16)
  5622 | -6/Factory         | Identified exit to Factory
  5760 | -6/Factory         | Build established: Scavenger-Scout
  5884 | -6/Factory         | Spotted B-75 Beast
  5976 | -6/Factory         | Discovered exit to Factory (range 13)
  6132 | -6/Factory         | Entered Lower Caves
  6134 | -6/Lower Caves     | Reached level 17
  6164 | -6/Lower Caves     | Discovered new exit (range 12)
  6165 | -6/Lower Caves     | Identified exit to Lower Caves
  6177 | -6/Lower Caves     | Entered another Lower Caves area
  6179 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6179 | -6/Lower Caves     | Discovered exit to Factory (range 16)
  6181 | -6/Lower Caves     | Identified exit to Data Miner
  6182 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
  6219 | -6/Lower Caves     | Spotted NA-ST7(f)
  6222 | -6/Lower Caves     | Spotted 3Y-1MA(f)
  6222 | -6/Lower Caves     | Entered Data Miner
  6222 | -6/Data Miner      | Discovered new exit (range 6)
  6223 | -6/Data Miner      | Identified exit to Proximity Caves
  6225 | -6/Data Miner      | Met Data Miner
  6228 | -6/Data Miner      | Learned location of Section 7 (-2)
  6228 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  6230 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  6237 | -6/Data Miner      | Data Conduit disabled
  6239 | -6/Data Miner      | Entered Proximity Caves
  6241 | -5/Proximity Caves | Reached level 18
  6241 | -5/Proximity Caves | Upgraded with Utility slot (x1)
  6245 | -5/Proximity Caves | Learned Factory emergency access door positions
  6306 | -5/Proximity Caves | Entered Factory
  6308 | -5/Factory         | Reached level 19
  6308 | -5/Factory         | Upgraded with Utility slot (x1)
  6317 | -5/Factory         | Discovered new exit (range 7)
  6318 | -5/Factory         | Identified exit to Factory
  6329 | -5/Factory         | Discovered new exit (range 12)
  6330 | -5/Factory         | Identified exit to Upper Caves
  6330 | -5/Factory         | Identified exit to Extension
  6331 | -5/Factory         | Reached level 20
  6367 | -5/Factory         | Discovered exit to Factory (range 16)
  6440 | -5/Factory         | Build established: Hacker-Ninja
  6478 | -5/Factory         | Discovered exit to Factory (range 17)
  6489 | -5/Factory         | Found Prototype Processor
  6491 | -5/Factory         | Fabricated Lgt. Regenerative Plating?
  6500 | -5/Factory         | Sucked down chute
  6500 | -5/Factory         | Entered Waste
  6501 | -5/Waste           | Met a frightened Derelict
  6502 | -5/Waste           | Reached level 21
  6502 | -5/Waste           | Upgraded with Utility slot (x1)
  6502 | -5/Waste           | Identified Exp. Targeting Computer
  6508 | -5/Waste           | Spotted C-40 Crusher
  6528 | -5/Waste           | Spotted C-40 Crusher
  6541 | -5/Waste           | Spotted C-40 Crusher
  6543 | -5/Waste           | Spotted C-40 Crusher
  6543 | -5/Waste           | Spotted C-40 Crusher
  6544 | -5/Waste           | Spotted C-40 Crusher
  6546 | -5/Waste           | Discovered new exit (range 18)
  6549 | -5/Waste           | Identified exit to Factory
  6549 | -5/Waste           | Entered Factory
  6560 | -5/Factory         | Discovered exit to Upper Caves (range 17)
  6592 | -5/Factory         | Found Prototype Device
  6611 | -5/Factory         | Identified Exp. Terrain Scanner
  6664 | -5/Factory         | Discovered exit to Factory (range 5)
  6745 | -5/Factory         | Repaired Q-thruster
  6766 | -5/Factory         | Central database locked down
  6807 | -5/Factory         | Fabricated Adv. Hacking Suite (x1)
  6831 | -5/Factory         | Fabricated Adv. Hacking Suite (x1)
  6835 | -5/Factory         | Discovered exit to Factory (range 14)
  6885 | -5/Factory         | Entered Extension
  6885 | -5/Extension       | Accompanied by 1 ally
  6894 | -5/Extension       | Rescued a captive Derelict
  6908 | -5/Extension       | Rescued a captive Derelict
  6909 | -5/Extension       | Rescued a captive Derelict
  7015 | -5/Extension       | Rescued a captive Derelict
  7015 | -5/Extension       | Rescued a captive Derelict
  7060 | -5/Extension       | Central database locked down
  7061 | -5/Extension       | Rescued a captive Derelict
  7062 | -5/Extension       | Reached level 22
  7062 | -5/Extension       | Rescued a captive Derelict
  7062 | -5/Extension       | Rescued a captive Derelict
  7099 | -5/Extension       | Discovered exit to Factory (range 26)
  7103 | -5/Extension       | Spotted B-75 Beast
  7104 | -5/Extension       | Spotted B-75 Beast
  7117 | -5/Extension       | Destroyed B-75 Beast
  7127 | -5/Extension       | Destroyed B-75 Beast
  7207 | -5/Extension       | Rescued A7
  7267 | -5/Extension       | Energy Cycler disabled
  7355 | -5/Extension       | Identified exit to Cetus
  7411 | -5/Extension       | Discovered exit to Factory (range 10)
  7477 | -5/Extension       | Entered Cetus
  7477 | -5/Cetus           | Accompanied by 2 allies (A7)
  7482 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
  7486 | -5/Cetus           | Spotted Cetus Guard
  7486 | -5/Cetus           | Spotted Cetus Guard
  7491 | -5/Cetus           | Spotted Cetus Guard
  7496 | -5/Cetus           | Allies destroyed Cetus Guard
  7496 | -5/Cetus           | Spotted Cetus Guard
  7505 | -5/Cetus           | Allies destroyed Cetus Guard
  7520 | -5/Cetus           | Allies destroyed Cetus Guard
  7521 | -5/Cetus           | Destroyed Cetus Guard
  7533 | -5/Cetus           | Reached level 23
  7606 | -5/Cetus           | Discovered new exit (range 26)
  7615 | -5/Cetus           | Escorted A7 to Cetus Mainframe
  7618 | -5/Cetus           | Started Cetus Manufacturing Module
  7621 | -5/Cetus           | Central database locked down
  7628 | -5/Cetus           | Identified exit to Archives
  7643 | -5/Cetus           | Manufactured an Enhanced Grunt
  7668 | -5/Cetus           | Manufactured an Enhanced Grunt
  7678 | -5/Cetus           | Spotted Cetus Guard
  7679 | -5/Cetus           | Discovered exit to Factory (range 21)
  7679 | -5/Cetus           | Spotted Cetus Guard
  7688 | -5/Cetus           | Spotted Cetus Guard
  7692 | -5/Cetus           | Allies destroyed Cetus Guard
  7693 | -5/Cetus           | Manufactured an Enhanced Grunt
  7701 | -5/Cetus           | Allies destroyed Cetus Guard
  7701 | -5/Cetus           | Spotted Cetus Guard
  7707 | -5/Cetus           | Allies destroyed Cetus Guard
  7712 | -5/Cetus           | Allies destroyed Cetus Guard
  7718 | -5/Cetus           | Manufactured an Enhanced Grunt
  7721 | -5/Cetus           | Met Revision 17
  7743 | -5/Cetus           | Manufactured an Enhanced Grunt
  7775 | -5/Cetus           | Entered Archives
  7775 | -5/Archives        | Accompanied by 5 allies (A7)
  7776 | -5/Archives        | Discovered exit to Factory (range 28)
  7780 | -5/Archives        | Received a hacking code to weaken MAIN.C
  7832 | -5/Archives        | Discovered new exit (range 17)
  7832 | -5/Archives        | Found Prototype Device
  7832 | -5/Archives        | Identified Exp. Thermal Shield
  7840 | -5/Archives        | Unable to access archive contents
  7840 | -5/Archives        | Discovered new exit (range 17)
  7884 | -5/Archives        | Identified exit to Hub_04(d)
  7884 | -5/Archives        | Entered Hub_04(d)
  7909 | -5/Hub_04(d)       | Discovered exit to Factory (range 26)
  7945 | -5/Hub_04(d)       | Spotted B-75 Beast
  7967 | -5/Hub_04(d)       | Discovered exit to Factory (range 17)
  7968 | -5/Hub_04(d)       | Discovered exit to Factory (range 23)
  7975 | -5/Hub_04(d)       | Adv. Hacking Suite fried by hacking feedback
  7976 | -5/Hub_04(d)       | Discovered exit to Factory (range 17)
  8000 | -5/Hub_04(d)       | Network Hub disabled
  8000 | -5/Hub_04(d)       | Network Hub disabled
  8005 | -5/Hub_04(d)       | Network Hub disabled
  8007 | -5/Hub_04(d)       | Network Hub disabled
  8018 | -5/Hub_04(d)       | Spotted Lightning
  8018 | -5/Hub_04(d)       | Spotted Lightning
  8018 | -5/Hub_04(d)       | Spotted Lightning
  8018 | -5/Hub_04(d)       | Spotted Lightning
  8018 | -5/Hub_04(d)       | Spotted Lightning
  8018 | -5/Hub_04(d)       | Spotted Lightning
  8020 | -5/Hub_04(d)       | Disrupted transfer network
  8077 | -5/Hub_04(d)       | Entered Factory
  8079 | -4/Factory         | Reached level 24
  8095 | -4/Factory         | Spotted B-86 Titan
  8185 | -4/Factory         | Identified exit to Upper Caves
  8223 | -4/Factory         | Spotted B-86 Titan
  8259 | -4/Factory         | Fabricated Enh. Force Lance (x1)
  8299 | -4/Factory         | Central database locked down
  8308 | -4/Factory         | Fabricated Exp. Hacking Suite?
  8310 | -4/Factory         | Fabricated Mni. Fusion Reactor?
  8568 | -4/Factory         | Entered Upper Caves
  8570 | -4/Upper Caves     | Reached level 25
  8572 | -4/Upper Caves     | Upgraded with Utility slot (x1)
  8573 | -4/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
  8574 | -4/Upper Caves     | Identified exit to Warlord
  8609 | -4/Upper Caves     | Learned location of Armory (-3)
  8637 | -4/Upper Caves     | Discovered new exit (range 14)
  8655 | -4/Upper Caves     | Identified exit to Upper Caves
  8656 | -4/Upper Caves     | Entered another Upper Caves area
  8680 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  8689 | -4/Upper Caves     | Learned location of Quarantine (-3)
  8690 | -4/Upper Caves     | Discovered exit to Warlord (range 28)
  8693 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
  8698 | -4/Upper Caves     | Entered Warlord
  8702 | -4/Warlord         | Discovered new exit (range 14)
  8704 | -4/Warlord         | Identified exit to Proximity Caves
  8708 | -4/Warlord         | System corruption cleaned by Quarantine Array
  8714 | -4/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
  8765 | -4/Warlord         | Visited the Vortex Lab
  8767 | -4/Warlord         | Found Prototype Energy Gun
  8767 | -4/Warlord         | Identified Vortex Rifle
  8776 | -4/Warlord         | Warlord's base attacked by MAIN.C
  8779 | -4/Warlord         | Found Prototype Launcher
  8794 | -4/Warlord         | Found Prototype Device
  8794 | -4/Warlord         | Identified Minesniffer Drone Bay
  8800 | -4/Warlord         | Met Warlord
  8802 | -4/Warlord         | Opened Warlord's prototype stash
  8804 | -4/Warlord         | Found Prototype Hackware
  8804 | -4/Warlord         | Identified System Mapper
  8815 | -4/Warlord         | Found Prototype Processor
  8815 | -4/Warlord         | Identified Spectral Analyzer
  8817 | -4/Warlord         | Found Prototype Device
  8817 | -4/Warlord         | Identified System Purifier
  8830 | -4/Warlord         | Found Prototype Reactor
  8853 | -4/Warlord         | Opened side exit
  8903 | -4/Warlord         | Entered Proximity Caves
  8905 | -3/Proximity Caves | Reached level 26
  8954 | -3/Proximity Caves | Discovered new exit (range 16)
  8985 | -3/Proximity Caves | Identified exit to Research
  8985 | -3/Proximity Caves | Entered Research
  8986 | -3/Research        | Identified exit to Armory
  8986 | -3/Research        | Identified exit to Quarantine
  8987 | -3/Research        | Reached level 27
  8988 | -3/Research        | Upgraded with Utility slot (x1)
  9000 | -3/Research        | Discovered new exit (range 5)
  9000 | -3/Research        | Identified exit to Research
  9033 | -3/Research        | Central database locked down
  9093 | -3/Research        | Found Exp. Hacking Suite
  9109 | -3/Research        | Identified Vortex Chain Reactor
  9120 | -3/Research        | Found Enh. Force Lance
  9185 | -3/Research        | Revision forces began assault on 0b10
  9228 | -3/Research        | Spotted B-86 Titan
  9246 | -3/Research        | Repaired Broken Exp. Heat Sink?
  9314 | -3/Research        | Discovered exit to Research (range 16)
  9334 | -3/Research        | Fabricated Adv. Powered Armor?
  9337 | -3/Research        | Fabricated Cld. Q-thruster?
  9405 | -3/Research        | Found Enh. Force Lance
  9490 | -3/Research        | Discovered exit to Research (range 5)
  9638 | -3/Research        | Spotted B-86 Titan
  9670 | -3/Research        | Found Prototype Device
  9670 | -3/Research        | Identified Exp. ECM Suite
  9685 | -3/Research        | Research terminal network offline
  9691 | -3/Research        | Entered Quarantine
  9769 | -3/Quarantine      | Found Alien Impact Weapon
  9769 | -3/Quarantine      | Identified Core Stripper
  9868 | -3/Quarantine      | Found Alien Slashing Weapon
  9868 | -3/Quarantine      | Identified Sigix Broadsword
  9875 | -3/Quarantine      | Found Alien Artifact
  9876 | -3/Quarantine      | Identified Transdimensional Reconstructor
  9876 | -3/Quarantine      | Warped through subspace
  9886 | -3/Quarantine      | Found Alien Artifact
  9886 | -3/Quarantine      | Identified Dimensional Node Initializer
  9886 | -3/Quarantine      | Initialized slip node
  9888 | -3/Quarantine      | Found Dimensional Node Initializer
  9893 | -3/Quarantine      | Found Alien Artifact
  9904 | -3/Quarantine      | Found Alien Artifact
  9904 | -3/Quarantine      | Identified Terrabomb
  9904 | -3/Quarantine      | Used Terrabomb
  9923 | -3/Quarantine      | Found Alien Artifact
  9930 | -3/Quarantine      | Identified Hpw. Transdimensional Reconstructor
  9930 | -3/Quarantine      | Identified Core Reset Matrix
 10014 | -3/Quarantine      | Repaired Adv. Reaction Control System
 10142 | -3/Quarantine      | Central database locked down
 10247 | -3/Quarantine      | Entered Research
 10247 | -2/Research        | Warlord forces began assault on 0b10
 10249 | -2/Research        | Reached level 28
 10249 | -2/Research        | Reached level 29
 10249 | -2/Research        | Upgraded with Weapon slot (x1)
 10357 | -2/Research        | Research machine network offline
 10411 | -2/Research        | Spotted B-90 Cyclops
 10607 | -2/Research        | Discovered new exit (range 14)
 10659 | -2/Research        | Identified exit to Testing
 10828 | -2/Research        | Borebot progress halted
 10908 | -2/Research        | Spotted Striker
 10917 | -2/Research        | Spotted Executioner
 10947 | -2/Research        | P-80 Master assimilated allied RO-JNA(M)
 10947 | -2/Research        | Destroyed Striker
 10966 | -2/Research        | Destroyed Executioner
 10969 | -2/Research        | Core integrity fell below 50%
 11013 | -2/Research        | Borebot progress halted
 11077 | -2/Research        | Reached level 30
 11077 | -2/Research        | Met up with Warlord
 11077 | -2/Research        | Upgraded with Power slot (x1)
 11094 | -2/Research        | Borebot progress halted
 11103 | -2/Research        | Spotted Striker
 11117 | -2/Research        | Spotted Striker
 11177 | -2/Research        | Spotted Striker
 11185 | -2/Research        | Found Prototype Processor
 11185 | -2/Research        | Identified Exp. Melee Analysis Suite
 11241 | -2/Research        | Found Prototype Device
 11241 | -2/Research        | Identified Adv. Kinecellerator
 11247 | -2/Research        | Warlord invited to help at Command
 11358 | -2/Research        | Entered Testing
 11360 | -2/Testing         | Reached level 31
 11512 | -2/Testing         | Found Prototype Device
 11512 | -2/Testing         | Identified Exp. Hardlight Generator
 11537 | -2/Testing         | Spotted PP-ZHDM58FNJU
 11593 | -2/Testing         | Destroyed PP-ZHDM58FNJU
 11611 | -2/Testing         | Found Prototype Reactor
 11611 | -2/Testing         | Identified Zero-point Reactor
 11674 | -2/Testing         | Build established: Generator-Ninja
 11689 | -2/Testing         | Discovered new exit (range 27)
 11724 | -2/Testing         | Fabricated Exp. Shield Generator?
 11814 | -2/Testing         | Spotted Striker
 11854 | -2/Testing         | Fabricated Adv. Actuator Array?
 11862 | -2/Testing         | Spotted Striker
 11882 | -2/Testing         | Identified exit to Access
 11882 | -2/Testing         | System Mapper fried by hacking feedback
 11967 | -2/Testing         | Local fabrication network quarantined
 12002 | -2/Testing         | Reached level 32
 12005 | -2/Testing         | Upgraded with Utility slot (x1)
 12007 | -2/Testing         | Found Prototype Protection
 12007 | -2/Testing         | Identified SHELL Armor
 12201 | -2/Testing         | Spotted Fortress
 12232 | -2/Testing         | Discovered new exit (range 5)
 12233 | -2/Testing         | Identified exit to Section 7
 12236 | -2/Testing         | Entered Section 7
 12530 | -2/Section 7       | Spotted S7 Guard
 12548 | -2/Section 7       | Destroyed S7 Guard
 12557 | -2/Section 7       | Found Alien Artifact
 12557 | -2/Section 7       | Identified Integrated Heat Negator
 12557 | -2/Section 7       | Installed Integrated Heat Negator, increased core heat dissipation (+40)
 12683 | -2/Section 7       | Spotted S7 Guard
 12821 | -2/Section 7       | Found Alien Artifact
 12821 | -2/Section 7       | Identified Integrity Redistributor
 12821 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-33)
 12876 | -2/Section 7       | Spotted S7 Guard
 12878 | -2/Section 7       | Found Alien Artifact
 12878 | -2/Section 7       | Identified Integrated Singularity Reactor
 12878 | -2/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+20)
 12897 | -2/Section 7       | Destroyed S7 Guard
 12946 | -2/Section 7       | Build established: Generator-Mutant
 13110 | -2/Section 7       | Found Alien Artifact
 13110 | -2/Section 7       | Identified Core Membrane
 13110 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 13324 | -2/Section 7       | Spotted Executioner
 13378 | -2/Section 7       | Spotted B-99 Colossus
 13388 | -2/Section 7       | Build established: Generator-Ninja
 13414 | -2/Section 7       | Found Alien Artifact
 13414 | -2/Section 7       | Identified LRC Energy Well
 13414 | -2/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 13603 | -2/Section 7       | Found Alien Artifact
 13603 | -2/Section 7       | Identified Matter Drive
 13620 | -2/Section 7       | Spotted Striker
 13620 | -2/Section 7       | Spotted Striker
 13637 | -2/Section 7       | Spotted Executioner
 13731 | -2/Section 7       | Entered Access
 13733 | -1/Access          | Reached level 33
 13846 | -1/Access          | Spotted B-99 Colossus
 13867 | -1/Access          | Crushed by falling debris
 14039 | -1/Access          | Reached level 34
 14055 | -1/Access          | Core integrity fell below 50%
 14113 | -1/Access          | Destroyed 7 combat bots
 14341 | -1/Access          | Build established: Generator-Mutant
 14690 | -1/Access          | Identified exit to Command
 14876 | -1/Access          | Reached level 35
 14876 | -1/Access          | Upgraded with Utility slot (x1)
 14949 | -1/Access          | Entered Command
 14949 | -1/Command         | Accompanied by 1 ally
 14953 | -1/Command         | Identified exit to Surface
 15163 | -1/Command         | Build established: Generator-Ninja
 15199 | -1/Command         | First assault squad dispatched
 15221 | -1/Command         | Disengaged cave seal
 15221 | -1/Command         | Derelicts emerged from the dark tunnel
 15221 | -1/Command         | Welcomed Warlord to Command
 15221 | -1/Command         | Reached level 36
 15517 | -1/Command         | Build established: Generator-Assassin
 15624 | -1/Command         | Found Antimissile System
 15690 | -1/Command         | Disengaged cave seal
 15690 | -1/Command         | Derelicts emerged from the dark tunnel
 15704 | -1/Command         | Found Prototype Launcher
 15704 | -1/Command         | Identified Hellfire Missile Launcher
 15725 | -1/Command         | Phase Generator disabled
 15929 | -1/Command         | Spotted M Guard
 15929 | -1/Command         | Spotted M Guard
 15929 | -1/Command         | Spotted Combat Programmer
 15929 | -1/Command         | Spotted Combat Programmer
 15945 | -1/Command         | Warlord commented on Warlord statues
 15950 | -1/Command         | Spotted DE-PL2(L)
 15952 | -1/Command         | Destroyed Combat Programmer
 15965 | -1/Command         | All MAIN.C guards destroyed
 15977 | -1/Command         | Found Prototype Protection
 15977 | -1/Command         | Identified Exp. Powered Armor
 15989 | -1/Command         | P-80 Master assimilated allied 6U-5JH(b)
 15990 | -1/Command         | P-80 Master assimilated allied 1C-HBB(b)
 16087 | -1/Command         | Met MAIN.C
 16140 | -1/Command         | 0b10 Conduit disabled
 16142 | -1/Command         | Destroyed MAIN.C Shell
 16145 | -1/Command         | MAIN.C activated Command garrisons
 16188 | -1/Command         | Core integrity fell below 20%
 16202 | -1/Command         | Destroyed by MAIN.C with Omega Cannon

 Last Messages 
---------------
16146_ Critical hit.
16146_ Knocked back.
16149_ Acquired 50 matter.
16149_ Knocked back.
16152_ Critical hit.
16152_ Knocked back.
16156_ Enh. Force Lance follow-up attack on MAIN.C.
16161_ Activated siege mode.
16161_ Sigix Broadsword follow-up attack on MAIN.C.
16161_ MAIN.C suffers critical hit.
16167_ Sigix Broadsword follow-up attack on MAIN.C.
16178_ Enh. Force Lance follow-up attack on MAIN.C.
16187_ Critical hit.
16190_ MAIN.C suffers critical hit.
16190_ Sigix Broadsword follow-up attack on MAIN.C.
16190_ Enh. Force Lance follow-up attack on MAIN.C.
16193_ Critical hit.
16194_ Enh. Force Lance follow-up attack on MAIN.C. <x3>
16196_ Destroyed Prototype Processor.
16202_ Enh. Force Lance follow-up attack on MAIN.C.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           101
Energy Generation          156
Energy Capacity            1990
Matter Stores              300
Matter Capacity            300
Sight Range                17
Robot Scan Range           20
Terrain Scan Range         30
Terrain Scan Density       410
Jamming Range              16
Cloak Strength             3
Power Amplification        70
Armor Coverage             1800
Weapon Shielding           100
Point Defense Rating       240
Melee Speed Boost          20
Phase Shifting             15
Evasion (%)                87
Targeting Accuracy         12
Melee Accuracy             12
Target Analysis            8
Core Analysis              10
Armor Integrity Analysis   33
Recoil Reduction           2
Offensive Hacking          62
Defensive Hacking          20

 Item Schematics 
-----------------
                    Spread Laser | -8/Materials  | Scanalyzed
            Adv. Terrain Scanner | -8/Materials  | Scanalyzed
           Imp. Shield Generator | -7/Factory    | Hacked
                   Hacking Suite | -7/Factory    | Hacked
               Fusion Compressor | -7/Factory    | Hacked
        Component Analysis Suite | -7/Factory    | Hacked
                        Riot Gun | -7/Zion       | Free
                    Battle Rifle | -7/Zion       | Free
                          Flamer | -7/Zion       | Free
                   Plasma Flamer | -7/Zion       | Free
                          Ripper | -7/Zion       | Free
    Adv. Reaction Control System | -6/Factory    | Scanalyzed
             Biomechanical Wings | -6/Factory    | Scanalyzed
                   Powered Armor | -6/Factory    | Hacked
             Adv. Actuator Array | -6/Factory    | Hacked
                 Cloaking Device | -6/Factory    | Hacked
                     Stasis Beam | -6/Factory    | Downloaded
                Combat Drone Bay | -6/Data Miner | Free
       Lgt. Regenerative Plating | -6/Data Miner | Free
                    Triangulator | -6/Data Miner | Free
     Tactical Coordination Suite | -6/Data Miner | Free
         Mni. Smartbomb Launcher | -6/Data Miner | Free
                Imp. Force Field | -5/Factory    | Hacked
              Imp. Powered Armor | -5/Factory    | Hacked
              Adv. Hacking Suite | -5/Factory    | Hacked
                      Q-thruster | -5/Factory    | Scanalyzed
            Cmb. Antigrav System | -5/Factory    | Hacked
              Adv. System Shield | -5/Factory    | Hacked
        Imp. Transmission Jammer | -5/Factory    | Hacked
            Fusion Bomb Launcher | -5/Extension  | Hacked
              Adv. Powered Armor | -5/Extension  | Hacked
                Enh. Force Lance | -5/Extension  | Hacked
                 Hardcell Cannon | -5/Extension  | Hacked
              Imp. Plasma Cutter | -5/Extension  | Hacked
              Lrn. Proton Cannon | -5/Extension  | Hacked
   Imp. Component Analysis Suite | -5/Extension  | Hacked
                     Nova Cannon | -5/Extension  | Hacked
         Exp. Signal Interpreter | -5/Cetus      | Hacked
            Exp. Terrain Scanner | -5/Cetus      | Hacked
                Gamma Bomb Array | -5/Hub_04(d)  | Hacked
 Adv. Launcher Guidance Computer | -5/Hub_04(d)  | Hacked
              Antimissile System | -5/Hub_04(d)  | Hacked
        Exp. Cesium-ion Thruster | -5/Hub_04(d)  | Hacked
            Imp. Cloaking Device | -5/Hub_04(d)  | Hacked
           Hvy. Disruptor Cannon | -5/Hub_04(d)  | Hacked
          Field Propulsion Drive | -5/Hub_04(d)  | Hacked
          Impulse Thruster Array | -5/Hub_04(d)  | Hacked
             Mni. Fusion Reactor | -5/Hub_04(d)  | Hacked
              Exp. Hacking Suite | -5/Hub_04(d)  | Hacked
           Biometal Heavy Treads | -4/Factory    | Hacked
           Adv. Shield Generator | -4/Factory    | Scanalyzed
   Centrium Medium Armor Plating | -4/Factory    | Scanalyzed
        Adv. Variable Charge Gun | -4/Factory    | Scanalyzed
                Stasis Projector | -4/Factory    | Hacked
         Adv. Heavy Siege Treads | -4/Factory    | Hacked
            Lgt. Quantum Reactor | -4/Factory    | Hacked
             Cld. Gravmag System | -4/Factory    | Hacked
              Enh. Quantum Rifle | -3/Research   | Hacked
                 Quantum Reactor | -3/Research   | Hacked
               Exp. Biometal Leg | -3/Research   | Hacked
           Imp. Stasis Canceller | -3/Research   | Hacked
             Cmb. Linear Gravjet | -3/Research   | Hacked
       Enh. Armored Heavy Treads | -3/Research   | Hacked
            Vortex Chain Reactor | -3/Research   | Scanalyzed
                  Exp. Heat Sink | -3/Research   | Scanalyzed
                Adv. Force Field | -3/Research   | Scanalyzed
                 System Purifier | -3/Research   | Scanalyzed
                 Cld. Q-thruster | -3/Research   | Hacked
            Adv. Cloaking Device | -3/Research   | Hacked
         Imp. Remote Force Field | -3/Research   | Hacked
                Enh. Nova Cannon | -3/Quarantine | Hacked
           Lgt. Particle Reactor | -3/Quarantine | Hacked
     Exp. Biometal Medium Treads | -3/Quarantine | Hacked
           Exp. Shield Generator | -3/Quarantine | Hacked
            Exp. Power Amplifier | -3/Quarantine | Hacked
                  Exp. ECM Suite | -3/Quarantine | Scanalyzed
             Variable Charge Gun | -3/Quarantine | Scanalyzed
              Adv. Weapon Cycler | -3/Quarantine | Hacked
              Linear Accelerator | -3/Quarantine | Hacked
              Adv. Phase Shifter | -2/Testing    | Scanalyzed
         Com. Linear Accelerator | -2/Testing    | Hacked
       Hvy. Regenerative Plating | -2/Testing    | Hacked
       Med. Regenerative Plating | -2/Testing    | Hacked
                    Centrium Leg | -2/Section 7  | Hacked

 Robot Schematics 
------------------
      K-01 Serf | -7/Factory    | Downloaded
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free
 R-06 Scavenger | -5/Factory    | Hacked
       E-15 Imp | -5/Hub_04(d)  | Hacked
    S-43 Plague | -3/Quarantine | Hacked
  A-15 Conveyor | -3/Quarantine | Hacked
 L-61 Swordsman | -2/Testing    | Hacked
  B-74 Champion | -2/Section 7  | Hacked

 Fabricated
------------
         Fusion Compressor | x2 | -7/Factory  
 Lgt. Regenerative Plating | x1 | -5/Factory  
        Adv. Hacking Suite | x1 | -5/Factory  
        Adv. Hacking Suite | x1 | -5/Factory  
          Enh. Force Lance | x1 | -4/Factory  
        Exp. Hacking Suite | x1 | -4/Factory  
       Mni. Fusion Reactor | x1 | -4/Factory  
        Adv. Powered Armor | x1 | -3/Research 
           Cld. Q-thruster | x1 | -3/Research 
     Exp. Shield Generator | x1 | -2/Testing  
       Adv. Actuator Array | x1 | -2/Testing  

 Alien Tech Used 
-----------------
Core Stripper
Sigix Broadsword
Transdimensional Reconstructor
Dimensional Node Initializer
Terrabomb
Integrated Heat Negator
Integrity Redistributor
Integrated Singularity Reactor
Core Membrane
LRC Energy Well
Matter Drive

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Levels Raised              35    | .    1    1    1    1    4    3    .    1    .    1    1    1    1    .    .    1    2    1    .    1    1    .    .    1    1    .    .    1    1    .    3    2    .    3    1    
  XP Earned                56683 | 3000 2999 1280 350  1951 6875 3518 605  500  518  1535 1000 2705 500  349  453  1000 3747 139  210  2297 945  297  551  1526 244  170  338  1000 1525 1345 4435 1774 1234 3133 2635 
  XP Spent                 55490 | 2800 1200 1850 1400 1400 6250 4590 .    1140 .    1250 1850 1300 .    .    .    2300 2600 2900 120  .    1500 .    .    .    3200 .    .    .    4345 .    3500 3800 .    4100 2095 
Upgrades                   74    | 9    3    2    2    1    7    16   .    6    .    1    2    1    .    .    .    1    1    1    2    .    1    .    .    .    1    .    .    .    8    .    3    1    .    1    4    
  Power Slot               2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Propulsion Slot          3     | 1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             13    | 1    1    1    .    1    1    1    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    1    .    .    .    1    .    .    1    .    1    .    
  Weapon Slot              3     | 1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Core Integrity           11    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    3    
  Heat Dissipation         6     | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Energy Generation        5     | 1    .    .    .    .    .    1    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Mass Support             4     | 1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Inventory Capacity       7     | 2    .    1    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Sight Range              1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             10    | .    .    .    .    .    .    7    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Terrain Scan Density     4     | 1    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee Accuracy           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Hack Attack %            2     | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Defense %           2     | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Protomatter Created        4081  | .    147  7    .    100  659  107  52   .    .    301  .    112  .    .    .    .    .    .    58   362  63   168  .    91   46   .    .    .    .    47   307  447  240  505  262  
  Integrity Restored       12417 | .    441  21   .    352  723  200  .    .    144  510  .    386  .    .    .    .    151  .    210  967  657  181  .    413  12   .    128  .    306  141  1885 1212 591  1437 1349 
    Core                   10139 | .    441  21   .    260  493  172  .    .    144  322  .    312  .    .    .    .    137  .    206  787  520  36   .    348  .    .    108  .    248  141  1384 1169 566  1437 887  
    Parts                  2278  | .    .    .    .    92   230  28   .    .    .    188  .    74   .    .    .    .    14   .    4    180  137  145  .    65   12   .    20   .    58   .    501  43   25   .    462  
Protomatter Decayed        6940  | .    .    73   .    54   278  140  52   .    .    280  .    .    .    .    .    .    .    .    2    347  2    209  144  .    .    .    33   .    1719 .    2152 456  41   .    958  

 Game 
------
Seed              DisposableCouplerStreamer
  Manual?         0
Play Time         07:27:09
  Cumulative      342.0 hours
  Start           2020.10.07 @ 22:04:39
  End             2020.10.09 @ 23:45:38
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          132
  Rogue           132
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/0/1/0/0/0/0/0
Lore%             87
Gallery%          91
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 26753623-a08b-41a7-9269-e1f71aa62804