Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.06 @ 00:36:40 Player: Mechanikum Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (83) 415 Value Destroyed (2747) 2747 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (107) 107 TOTAL SCORE: 6569 Bonus ------- Follower Combat Kills 107 Cogmind --------- Core Integrity 0/850 Matter 0/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY (5) ---- Improved Flight Unit Matter Compressor (0) Advanced ECM Suite EM Shield Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Flight Unit Surge Thruster > --- UTILITY ---------- Advanced Weight Redist. System Targeting Computer Improved Medium Armor Plating Graphene Brace Recalibrator > --- WEAPON ----------- Field Laser Field Laser Pulse Rifle Pulse Rifle > --- INVENTORY -------- Particle Charger Advanced ECM Suite Beam Rifle [Rating: 53] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility Targeting Computer Device Advanced Weight Redist. System Storage Matter Compressor Processor Targeting Computer Protection Improved Medium Armor Plating Weapon High-powered Shotgun Energy Gun Particle Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Special Weapon Welding Torch Impact Weapon Maul Slashing Weapon Blade Saw Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Fac Slots Evolved 8 | . . 2 2 2 . 2 Power 1 | . . . . 1 . . Propulsion 2 | . . 1 1 . . . Utility 3 | . . . . 1 . 2 Weapon 2 | . . 1 1 . . . Parts Attached 101 | 5 13 9 29 32 . 13 Power 12 | 1 1 1 5 3 . 1 Engine 8 | 1 1 1 2 3 . . Core 4 | . . . 3 . . 1 Reactor . | . . . . . . . Propulsion 36 | 2 6 6 13 8 . 1 Treads . | . . . . . . . Leg 12 | . 2 . 4 5 . 1 Wheel 9 | 2 4 1 2 . . . Hover . | . . . . . . . Flight 15 | . . 5 7 3 . . Utility 17 | . 3 . 4 5 . 5 Device 9 | . 2 . 2 1 . 4 Storage 1 | . . . . . . 1 Processor 3 | . 1 . 1 1 . . Hackware . | . . . . . . . Protection 4 | . . . 1 3 . . Artifact . | . . . . . . . Weapon 36 | 2 3 2 7 16 . 6 Energy Gun 15 | . . 1 3 11 . . Energy Cannon . | . . . . . . . Ballistic Gun 11 | 2 2 1 4 . . 2 Ballistic Cannon 1 | . 1 . . . . . Launcher 4 | . . . . . . 4 Special Weapon 1 | . . . . 1 . . Impact Weapon 3 | . . . . 3 . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 . . 1 Parts Lost 43 | . 1 1 13 16 . 12 Power 6 | . . . 2 2 . 2 Propulsion 16 | . . 1 5 6 . 4 Utility 5 | . . . 2 1 . 2 Weapon 16 | . 1 . 4 7 . 4 Highest Loss Streak 6 | . 1 1 4 5 . 6 To Critical Strikes . | . . . . . . . Average Backups 4 | 1 4 4 4 4 5 4 Power . | . 1 . . . . . Propulsion 1 | . 1 1 1 . . . Utility 2 | . . . 2 3 4 3 Weapon . | . 1 1 . . 1 . Tool/Special . | . . . . . . . Unused Backups 3 | . 1 . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . 1 . . . . . Tool/Special 1 | . . . 1 . . . Average Slot Usage (%) 89 | . 90 94 94 90 100 71 Engine 9 | . 14 11 7 7 15 8 Core 1 | . . . 1 3 . . Leg 11 | . 1 . 17 14 15 8 Wheel 6 | . 26 9 3 . . . Flight 9 | . . 21 11 12 15 4 Device 10 | . 11 11 10 5 7 20 Processor 7 | . 7 11 5 9 7 5 Protection 2 | . . . 1 5 7 . Energy Gun 10 | . . 8 9 12 30 18 Ballistic Gun 14 | . 26 11 25 5 . . Impact Weapon 2 | . . . . 8 . . Peak Build Rating 53 | 5 7 10 32 44 44 53 Average Rating 26 | 4 6 8 24 34 44 41 On Entrance 20 | . 5 7 10 30 44 44 Avg Prop Armor Cover (%) 4 | . 5 . 4 5 4 4 Naked Turns 40 | . . . . . . 40 Heaviest Build 46 | 7 11 13 22 40 39 46 Greatest Support 59 | 20 32 42 59 47 47 38 Greatest Overweight (x) 12 | . 1 . 3 12 1 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 Average Carried 4 | 1 4 4 4 4 5 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 4 Class Distribution -------------------- 30% | Mutant 24% | Scavenger-Gunner 16% | Scavenger-Skirmisher 12% | Scavenger-Mutant 10% | Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Fac Matter Collected 2401 | 191 213 225 835 696 130 111 Remotely . | . . . . . . . Salvage Created 2736 | . 313 287 951 895 . 290 Parts 167 | . 25 25 63 49 . 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . 5 . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Fac Combat Hostiles Destroyed 67 | . 8 11 22 20 . 6 Melee 3 | . . . . 3 . . Guns 51 | . 8 7 21 13 . 2 Cannons 4 | . . 4 . . . . AOE 2 | . . . 1 . . 1 Classes Destroyed 13 | . 5 1 2 5 . . Worker 2 | . . . . 2 . . Builder 4 | . . . 1 3 . . Tunneler 1 | . 1 . . . . . Operator 3 | . 1 1 . 1 . . Watcher 6 | . 2 . 3 . . 1 Swarmer 20 | . 3 8 6 3 . . Cutter 2 | . . . . 2 . . Grunt 26 | . 5 . 10 8 . 3 Duelist 1 | . . . . 1 . . Sentry 12 | . . 3 5 3 . 1 Hunter 4 | . . . 1 1 . 2 Programmer 1 | . . . . 1 . . Heavy 1 | . . . . 1 . . Best Kill Streak 13 | . 3 5 5 13 . 3 Combat Bots Only 7 | . 3 5 5 7 . 2 Max Kills in Single Turn 2 | . 2 2 2 2 . 1 Gunslinging 1 | . . . 1 1 . . Exploded 1 | . . . 1 . . 1 Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Fac Hostile Shots Fired 668 | . 59 61 117 257 2 172 Missed 214 | . 18 21 42 72 2 59 Hits 454 | . 41 40 75 185 . 113 Melee 9 | . . . . 9 . . Projectile 445 | . 41 40 75 176 . 113 AOE 3 | . . . . 1 . 2 Critical Strikes 14 | . . . 5 3 . 6 Actively Blocked 3 | . . . . . . 3 Part Disruptions 2 | . . . 2 . . . Damage Taken 6768 | . 427 386 1117 2605 . 2233 Core 1846 | . 57 78 186 661 . 864 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 83 | . 45 . . 38 . . Core Remaining (%) 65 | 100 77 80 66 . 5 . Volleys Fired 173 | . 33 17 51 50 2 20 Largest 4 | . 2 3 4 4 4 4 Hottest 252 | . 40 100 143 238 252 252 Shots Fired 492 | . 66 49 175 119 9 74 Gun 468 | . 66 32 175 119 9 67 Cannon 17 | . . 17 . . . . Launcher 7 | . . . . . . 7 Special . | . . . . . . . Kinetic 293 | . 66 34 143 48 . 2 Thermal 166 | . . 15 19 58 9 65 Explosive 7 | . . . . . . 7 Electromagnetic 26 | . . . 13 13 . . Robot Hit Streak 10 | . 10 6 8 8 4 8 Robot Miss Streak 9 | . 6 4 8 9 1 2 Penetration Max 1 | . . . . 1 . . Secondary Targets 12 | . 3 . 4 4 . 1 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 Shots Hit Robots 304 | . 35 24 96 97 6 46 Core Hits 151 | . 18 16 54 44 1 18 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 6 | . . . 1 5 . . Critical Strikes 19 | . . 2 1 12 1 3 Burn 10 | . . 2 . 4 1 3 Destroy 1 | . . . 1 . . . Smash 8 | . . . . 8 . . Melee Attacks 39 | . . . . 39 . . Impact 39 | . . . . 39 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . 2 . . Combat Hostiles . | . . . . . . . Follow-up Attacks 11 | . . . . 11 . . Damage Inflicted 5988 | . 430 359 1733 2409 100 957 Guns 4358 | . 430 227 1565 1253 100 783 Cannons 132 | . . 132 . . . . Explosions 342 | . . . 168 . . 174 Melee 1146 | . . . . 1146 . . Ramming 10 | . . . . 10 . . Kinetic 2714 | . 430 259 1310 715 . . Thermal 1680 | . . 100 220 477 100 783 Explosive 174 | . . . . . . 174 Electromagnetic 264 | . . . 203 61 . . Impact 1146 | . . . . 1146 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . 1 3 3 1 Average Corruption 1 | . . . 1 2 3 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 20 | . . . 4 9 7 . Message Errors 3 | . . . 1 2 . . Matter Fused 7 | . . . 2 2 3 . Heat Flow Errors 3 | . . . . 2 1 . Energy Discharges 2 | . . . 1 . 1 . Data Loss (minor) 1 | . . . . 1 . . Data Loss (major) 1 | . . . . . 1 . Misfires 2 | . . . . 1 1 . Alerts 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 409 | . . . 64 313 . 32 Projectiles . | . . . . . . . Explosions 96 | . . . 64 . . 32 Melee 313 | . . . . 313 . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 305 | . . . 129 5 . 171 Shots 8 | . . . 3 . . 5 Rammed 1 | . . . . 1 . . Targets Rammed 2 | . . . . 2 . . Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 844 | . 6 135 334 627 378 844 Average Temperature 156 | . 5 49 79 216 192 217 Received Heat Transfer 1557 | . 192 36 387 510 . 432 Effects 52 | . . . . 36 2 14 Shutdowns 14 | . . . . 9 . 5 Energy Bleed 4 | . . . . 2 . 2 Interference 11 | . . . . 9 2 . Matter Decay 5 | . . . . 4 . 1 Short Circuit 3 | . . . . 3 . . Damage (minor) 4 | . . . . 1 . 3 Damage (major) 7 | . . . . 6 . 1 Damage (core) 4 | . . . . 2 . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 3 | . . . . 3 . . Combat Hostiles 3 | . . . . 3 . . Parts Fried 2 | . . . . 2 . . Impact Corruptions 11 | . . . . 11 . . Robots Melted 4 | . . . . 1 . 3 Combat Hostiles 4 | . . . . 1 . 3 Parts Melted 7 | . . 1 . 1 1 4 Heat Transferred 4368 | . . 444 483 1406 296 1739 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Fac Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 86 | 100 100 100 52 100 . 100 Level 1 13 | . . . 47 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 280 | . 60 149 280 185 . 50 Initial 112 | . . . 58 112 . 49 Average 70 | . 20 33 186 39 . 12 Influence Increases 2218 | . 258 320 767 558 108 207 Destroy 0b10 Robot/C 1400 | . 160 220 440 400 60 120 Destroy 0b10 Robot/NC 80 | . 20 5 20 30 . 5 Destroy Leader 342 | . 24 60 106 110 10 32 Allied During Kill 8 | . . . . . 8 . Successful Hack 45 | . 24 4 . 17 . . Disable Machine 105 | . 15 . 75 . . 15 Destroy Structure 43 | . . 1 21 1 . 20 Partial Spotted 30 | . 15 15 . . . . Lose Combat Pursuer 165 | . . 15 105 . 30 15 Influence Decreases 2211 | . 258 181 657 776 61 278 Entered New Map 260 | . . . 81 137 13 29 Time Decay 1340 | . 248 80 446 360 48 158 Lost Part 370 | . 10 10 130 129 . 91 Purge Threat 241 | . . 91 . 150 . . Squads Dispatched 11 | . 1 . 2 6 . 2 Investigation 4 | . 1 . . 2 . 1 Extermination 3 | . . . . 2 . 1 Reinforcement 3 | . . . 1 2 . . Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Fac Distress Signals 2 | . . . 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 108 | . 15 16 34 22 5 16 Peak Tracking Total 7 | . 3 6 5 4 3 7 Tactical Retreats 7 | . . 1 4 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Fac Traps Triggered 2 | . . . . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . 4 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Fac Machines Disabled 7 | . 1 . 5 . . 1 Max in Single Turn 2 | . 1 . 2 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Fac Machines Accessed 15 | . 7 3 1 4 . . Terminals 12 | . 6 3 . 3 . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . 1 . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 47 | . 18 11 2 16 . . Successful 35 | . 16 5 1 13 . . Failed 12 | . 2 6 1 3 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 39 | . 16 11 . 12 . . Fabricators . | . . . . . . . Repair Stations 6 | . 2 . . 4 . . Recycling Units 2 | . . . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 29 | . 14 5 . 10 . . Record 16 | . 6 3 . 7 . . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . Alert Level 3 | . 2 . . 1 . . Unreport Threat 2 | . . 1 . 1 . . Locate Traps 1 | . 1 . . . . . Disarm Traps 1 | . 1 . . . . . Assault Status 1 | . 1 . . . . . Recall Investigation 1 | . . . . 1 . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 2 . . 3 . . Scan Component 3 | . 1 . . 2 . . Repair 2 | . 1 . . 1 . . Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . 1 1 . 1 . . Used . | . . . . . . . Hacking Detections 10 | . 3 3 . 4 . . Full Trace Events 4 | . 2 . . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . 1 . . 1 . . Time 64 | . 26 . . 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 141 | . . . . . 141 . Highest-Rated Ally 141 | . . . . . 141 . Total Orders . | . . . . . . . Ally Attacks 7 | . . . . . 7 . Total Damage 522 | . . . . . 522 . Kills 3 | . . . . . 3 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Fac Active Infowar (turns) 1889 | . 485 288 744 307 . 65 Seismic 866 | . 485 288 93 . . . Machine Analysis 958 | . . . 651 307 . . ECM 65 | . . . . . . 65 Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Fac Turns Passed 4212 | 122 709 288 1103 1193 199 598 Spaces Moved 3485 | 87 609 506 976 828 135 344 Core 134 | 2 . . 10 . . 122 Treads . | . . . . . . . Legs 1248 | . 21 . 448 434 135 210 Wheels 870 | 85 588 76 121 . . . Hover . | . . . . . . . Flight 1233 | . . 430 397 394 . 12 Fastest Speed 31 | 50 80 34 31 44 125 50 Average Speed 92 | 79 91 42 87 101 143 143 Slowest Speed 550 | 80 190 93 200 545 195 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 5 | . . . 5 . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 5 58 29 52 14 20 7 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 1 . . . . Unknown Exits Taken 4 | 1 . . 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 68 | . . . 13 . . 55 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 68 | . . . 13 . . 55 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Fac Total 4016 | 137 692 539 1099 1018 136 395 Wait 143 | 44 26 . 11 62 . . Move 3470 | 86 608 505 966 827 134 344 Hop 4 | . . . 4 . . . Pick Up 26 | 2 6 3 9 2 . 4 Fast Attach 50 | 5 3 3 14 15 . 10 Attach 26 | . 1 1 10 6 . 8 Detach 8 | . . . 4 . . 4 Swap 53 | . 10 5 13 23 . 2 Drop 34 | . 5 5 17 4 . 3 Fire 173 | . 33 17 51 50 2 20 Melee 27 | . . . . 27 . . Ram 1 | . . . . 1 . . Kick 1 | . . . . 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Sto] / [*Low]) -7/Lower Caves -6/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 3) 314 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 15) 621 | -10/Materials | Repaired Assault Rifle 830 | -10/Materials | Identified exit to Materials 832 | -10/Materials | Entered another Materials area 832 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1071 | -9/Materials | Discovered new exit (range 9) 1120 | -9/Materials | Identified exit to Materials 1120 | -9/Materials | Entered another Materials area 1120 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1233 | -8/Materials | Build established: Scavenger-Gunner 1264 | -8/Materials | Lost 3 parts (1p1n1w) 1403 | -8/Materials | Lost 4 parts (1n1u2w) 1558 | -8/Materials | Lost 4 parts (2n1u1w) 1846 | -8/Materials | Build established: Scavenger-Skirmisher 2168 | -8/Materials | Garrison activated, responded to threat 2210 | -8/Materials | Discovered new exit (range 15) 2223 | -8/Materials | Entered Factory 2223 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2479 | -7/Factory | Destroyed 7 combat bots 2480 | -7/Factory | Lost 5 parts (2n3w) 2738 | -7/Factory | Core integrity fell below 50% 2795 | -7/Factory | Lost 4 parts (1p1n2w) 2884 | -7/Factory | Build established: Scavenger-Mutant 3017 | -7/Factory | Repaired Shock Rifle 3147 | -7/Factory | Discovered new exit (range 12) 3177 | -7/Factory | Discovered new exit (range 15) 3222 | -7/Factory | Build established: Mutant 3247 | -7/Factory | Core integrity fell below 20% 3277 | -7/Factory | Lost 4 parts (1p1n1u1w) 3416 | -7/Factory | Entered Lower Caves 3549 | -7/Lower Caves | 1C-UTU showed up to help 3551 | -7/Lower Caves | 1C-UTU revealed a hidden path 3570 | -7/Lower Caves | Build established: Gunner 3615 | -7/Lower Caves | Entered Factory 3615 | -6/Factory | Evolved 2 slots: Utility x2 3925 | -6/Factory | Build established: Scavenger-Gunner 4034 | -6/Factory | Lost 6 parts (2p2n2w) 4064 | -6/Factory | Core integrity fell below 50% 4102 | -6/Factory | Lost 5 parts (1n2u2w) 4115 | -6/Factory | Released all parts (11) 4154 | -6/Factory | Core integrity fell below 20% 4213 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. Construction Platform disabled. R-10 Processor collects Graphene Brace. R-10 Processor collects Fusion Compressor. U-05 Engineer builds a Door. Acquired Imp. Flight Unit. U-05 Engineer lays Concrete. R-10 Processor collects Lrn. Missile Launcher. U-05 Engineer lays Concrete. K-01 Serf cleans the Manufacturing Mainframe. Acquired Prototype Ballistic Gun. Identified Imp. Heavy Machine Gun. Acquired Imp. Heavy Machine Gun. Critical hit (Burn: +37). P-60 Hacker resets G-50 Soldier, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# T?????????????????????????? | | ???????????????????# ?????????????????????????? | | ???????????????????+ ##########????????????????? | | ???????????????????# # #????????????????? | | ???????????????????# # ] ! #????????????????? | | ???????????????????# # #????????????????? | | ???????????????????# # #????????????????? | | ???????????????????# # [[! #????????????????? | | ??????????###??????# #g@[[! #????????????????? | | ????????? ????# /g ! #????????????????? | | ????????? ???# g#p #????????????????? | | ??????? ! ??#A # ! ] #????????????????? | | ???????? ?# ###############???????????? | | ???????????""" # ############# | | ???????????""" + # | | ???????????""" # # | | ???????? ? ### ########### # | | ??????? ???? ??##+########### # """" """" | | ?????????????? ??# # # """" """" | | ????????????"" ???# """" """" # # """" """" | | ???????????? ???# """" """" # # """" """" | | ????????????####????# """" """" # / """" """ | | ????????????????????# """" """" # # """" """" | | ????????????????????# / # """" """" | | ????????????????????# # # | | ????????????????????# ] # # | | ???????????????????## # ############# | | ??????????????????# # # | | ??????????????????# # + | | ??????????????????# # # | | ??????????????????# ### # #########+############?? | | ??????????????????# # ### #????????? | | ??????????????????# # """ """ #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 5 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 55% | -10/Materials Shock Rifle | 30% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Heavy Suspicion I Laugh At Your Crits Live, Flee, And Rebuild Novice Programmer Oops Please Form A Line Power Corrupts Resistances Are Futile Serviceable Loadout Challenges ------------ None Game ------ Seed DeflectorRefineryDistortion Manual? 0 Play Time 00:55:15 Cumulative 3.3 hours Start 2026.07.05 @ 23:41:08 End 2026.07.06 @ 00:36:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 36/X11 Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9f8f39e5-5d93-475a-96ff-ad0d03765bae