Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.01 @ 11:35:22

Player: Enzo

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (158)     790
Value Destroyed (5361)     5361
Prototype IDs (41)         820
Alien Tech Used (0)        0
Bonus (2590)               2590
              TOTAL SCORE: 13761

 Bonus
-------
High Alert Combat Kills    94
Follower Combat Kills      328
Entered Garrisons          600
Used RIF Installer         1500
Aligned with FarCom        300
Friendly Fire              -232

 Cogmind 
---------
Core Integrity             645/850
Matter                     285/300
Energy                     241/310
System Corruption          6%
Temperature                Cool (187)
Movement                   Treading (180) Ox1
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                Fission Core
>               --- PROPULSION (3) ---
         Medium Treads
>               --- UTILITY (8) ------
  High-capacity Storage Unit
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
                Relay Coupler [NC] (27)
                Relay Coupler [Swarmer] (23)
                Relay Coupler [Swarmer] (46)
                Relay Coupler [Sentry] (4)
                Relay Coupler [Hunter] (12)
>               --- WEAPON (3) -------
          Heavy Flak Cannon
>               --- INVENTORY (12) ---
                Fission Core
                Structural Scanner
       Advanced Terrain Scan Processor
       Improved Targeting Computer
                Relay Coupler [NC] (33)
                Relay Coupler [Swarmer] (44)
                Relay Coupler [Brawler] (33)
       Improved Datajack
                Remote Datajack
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Terrain Scanner
       Advanced Terrain Scan Processor
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
                Relay Coupler [Swarmer]
                Relay Coupler [Sentry]
                Relay Coupler [Hunter]
>               --- WEAPON -----------
         Cooled Plasma Cannon
                Gauss Rifle
                Remote Datajack
>               --- INVENTORY --------
         Medium Treads
                Structural Scanner
       Advanced Terrain Scan Processor
       Improved Targeting Computer
                Transmission Jammer
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
                Relay Coupler [Brawler]
          Heavy Rocket Launcher
     Long-range Missile Launcher
       Improved Datajack
[Rating: 56]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Fission Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
Utility                    High-capacity Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Relay Coupler [NC]
Weapon                     Light EM Pulse Cannon
  Energy Gun               Small Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Ripper
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac 
Slots Evolved              8    | .   .   .   .   .   4   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   2   .   2   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             107  | 7   12  1   1   .   29  5   11  4   3   14  20  
  Power                    11   | 1   3   .   .   .   4   .   .   .   .   1   2   
    Engine                 9    | 1   3   .   .   .   4   .   .   .   .   1   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               16   | 2   2   .   .   .   4   .   4   .   1   .   3   
    Treads                 16   | 2   2   .   .   .   4   .   4   .   1   .   3   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  27   | 2   3   1   .   .   7   1   5   1   .   5   2   
    Device                 9    | 1   .   .   .   .   5   1   1   .   .   1   .   
    Storage                5    | 1   2   1   .   .   .   .   1   .   .   .   .   
    Processor              3    | .   1   .   .   .   2   .   .   .   .   .   .   
    Hackware               10   | .   .   .   .   .   .   .   3   1   .   4   2   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   53   | 2   4   .   1   .   14  4   2   3   2   8   13  
    Energy Gun             5    | 2   .   .   .   .   3   .   .   .   .   .   .   
    Energy Cannon          24   | .   4   .   1   .   7   1   1   1   1   2   6   
    Ballistic Gun          5    | .   .   .   .   .   1   1   .   .   .   1   2   
    Ballistic Cannon       3    | .   .   .   .   .   2   .   .   .   .   .   1   
    Launcher               10   | .   .   .   .   .   .   1   .   1   1   4   3   
    Special Weapon         3    | .   .   .   .   .   .   .   1   1   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Unidentified Prototypes  8    | .   .   .   .   .   6   .   1   .   .   .   1   
Parts Lost                 25   | .   .   .   .   .   5   1   1   2   .   5   11  
  Power                    3    | .   .   .   .   .   1   .   .   .   .   1   1   
  Propulsion               5    | .   .   .   .   .   2   .   .   .   .   .   3   
  Utility                  5    | .   .   .   .   .   .   .   1   1   .   3   .   
  Weapon                   12   | .   .   .   .   .   2   1   .   1   .   1   7   
  Highest Loss Streak      5    | .   .   .   .   .   4   1   1   1   .   4   5   
Average Slot Usage (%)     94   | .   99  100 92  85  90  94  95  99  99  89  96  
  Engine                   8    | .   14  14  14  14  8   9   7   7   7   6   3   
  Treads                   24   | .   28  28  28  28  27  27  22  23  22  23  17  
  Device                   6    | .   2   .   .   .   8   9   10  7   7   6   6   
  Storage                  9    | .   14  14  14  14  9   9   7   7   7   7   6   
  Processor                9    | .   11  14  14  14  10  13  7   7   7   7   6   
  Hackware                 10   | .   .   .   .   .   .   .   15  22  23  14  33  
  Energy Cannon            14   | .   21  28  21  14  16  13  7   8   11  8   7   
  Ballistic Gun            1    | .   .   .   .   .   .   2   .   .   .   5   4   
  Ballistic Cannon         4    | .   .   .   .   .   8   9   7   5   .   .   2   
  Special Weapon           1    | .   .   .   .   .   .   .   1   4   7   6   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             70   | 13  29  45  55  55  70  63  62  63  59  60  63  
  Greatest Support         84   | 40  46  46  46  46  69  66  71  68  68  68  84  
  Greatest Overweight (x)  1    | .   .   .   1   1   1   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   10  12  12  12  12  12  12  12  12  12  12  
  Average Capacity         11   | 5   8   10  12  12  12  12  12  12  12  12  12  
  Most Carried             12   | 1   10  12  12  12  12  12  12  12  12  12  12  
  Average Carried          9    | .   7   10  12  11  10  11  10  10  11  10  9   
  Final Capacity           12   | 6   10  12  12  12  12  12  12  12  12  12  12  
  Final Carried            12   | 1   10  12  12  12  12  12  10  12  12  12  10  

 Class Distribution 
--------------------
 32% | Mutant
 26% | Skirmisher
 22% | Bothacker-Skirmisher
  9% | Bothacker-Mutant
  8% | Bothacker-Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
           Skirmisher | -8/Materials
           Skirmisher | -8/Garrison
   Bothacker-Assassin | -7/Factory
 Bothacker-Skirmisher | -7/Garrison
 Bothacker-Skirmisher | -7/Factory
 Bothacker-Skirmisher | -7/Garrison
 Bothacker-Skirmisher | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  
Matter Collected           2603 | 270  120  10   .    10   582  55   339  251  186  275  505  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4854 | 268  723  169  .    20   1004 164  654  386  220  373  873  
  Parts                    249  | 21   37   9    .    2    59   11   25   16   9    14   46   
Haulers Intercepted        10   | .    2    .    .    .    5    .    2    .    .    .    1    
Recyclers Shooed           8    | .    .    .    .    .    .    .    2    .    1    .    5    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac 
Combat Hostiles Destroyed  98   | .   14  2   .   4   16  8   4   16  5   9   20  
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Guns                     5    | .   3   .   .   .   .   .   .   .   .   .   2   
  Cannons                  55   | .   10  2   .   1   14  5   1   9   3   4   6   
  AOE                      35   | .   .   .   .   3   1   3   3   7   2   5   11  
Classes Destroyed          15   | 3   6   .   .   .   2   .   2   .   .   2   .   
  Worker                   6    | 1   1   1   .   1   .   .   1   .   .   .   1   
  Builder                  7    | .   2   .   .   .   4   .   .   .   .   .   1   
  Tunneler                 10   | 8   .   1   .   .   .   .   1   .   .   .   .   
  Hauler                   10   | .   2   .   .   .   5   .   2   .   .   .   1   
  Recycler                 10   | 1   .   1   .   .   .   .   6   .   1   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Operator                 4    | .   1   .   .   .   3   .   .   .   .   .   .   
  Watcher                  11   | .   3   .   .   .   4   .   3   .   1   .   .   
  Swarmer                  39   | .   6   2   .   3   3   4   3   3   3   4   8   
  Grunt                    40   | .   8   .   .   1   5   3   .   12  2   3   6   
  Brawler                  2    | .   .   .   .   .   1   .   .   .   .   1   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   .   1   2   
  Sentry                   10   | .   .   .   .   .   7   1   .   1   .   .   1   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   1   1   
  Programmer               3    | .   .   .   .   .   .   .   1   .   .   .   2   
Best Kill Streak           9    | 2   4   4   .   4   7   4   7   8   2   3   9   
  Combat Bots Only         9    | .   3   2   .   3   4   4   3   8   2   3   9   
Max Kills in Single Turn   5    | 1   2   3   .   2   2   2   5   2   1   3   3   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   1   1   2   3   2   1   3   3   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  
Damage Taken               4990  | .    415  47   .    205  536  314  419  622  230  644  1558 
  Core                     814   | .    62   26   .    56   40   31   119  86   111  78   205  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         55    | 100  .    .    .    42   .    38   .    .    .    43   .    
Volleys Fired              308   | 20   42   4    .    8    54   13   28   38   21   32   48   
  Largest                  3     | 2    2    2    .    1    3    3    2    2    2    2    3    
  Hottest                  180   | 80   112  112  .    100  160  160  104  129  60   180  179  
Shots Fired                551   | 40   81   8    .    8    127  29   54   63   30   45   66   
  Gun                      74    | 40   12   .    .    .    .    3    .    .    .    7    12   
  Cannon                   439   | .    69   8    .    8    127  25   54   51   24   28   45   
  Launcher                 25    | .    .    .    .    .    .    1    .    11   5    2    6    
  Special                  13    | .    .    .    .    .    .    .    .    1    1    8    3    
  Kinetic                  158   | .    .    .    .    .    47   14   28   23   .    7    39   
  Thermal                  125   | 20   6    .    .    8    6    .    2    28   24   28   3    
  Explosive                25    | .    .    .    .    .    .    1    .    11   5    2    6    
  Electromagnetic          230   | 20   75   8    .    .    74   14   24   .    .    .    15   
  Robot Hit Streak         21    | 9    15   13   .    7    16   15   6    7    21   21   7    
  Robot Miss Streak        12    | 3    2    2    .    1    2    2    3    4    1    1    12   
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           371   | 25   65   3    .    5    89   19   30   31   21   30   53   
  Core Hits                218   | 11   25   5    .    4    35   13   20   27   10   14   54   
  Critical Hits            10    | .    .    .    .    2    6    1    .    .    1    .    .    
  Critical Kills           6     | .    .    .    .    1    5    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    1    1    .    .    1    .    .    
Melee Attacks              9     | .    .    .    .    .    5    .    4    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 5     | .    .    .    .    .    5    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    .    .    3    .    .    .    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    2    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15479 | 300  1588 179  .    1207 3204 795  1941 1903 891  1164 2307 
  Guns                     744   | 300  145  .    .    .    .    35   .    .    .    65   199  
  Cannons                  8260  | .    1326 109  .    538  2445 396  807  724  558  653  704  
  Explosions               6286  | .    117  70   .    669  596  364  1134 1179 333  446  1378 
  Melee                    163   | .    .    .    .    .    163  .    .    .    .    .    .    
  Ramming                  26    | .    .    .    .    .    .    .    .    .    .    .    26   
  Kinetic                  2087  | .    .    .    .    .    659  177  319  253  .    65   614  
  Thermal                  4624  | 116  171  70   .    1207 978  47   59   471  558  653  294  
  Explosive                4565  | .    .    .    .    .    50   317  1075 1179 333  446  1165 
  Electromagnetic          4014  | 184  1417 109  .    .    1354 254  488  .    .    .    208  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 163   | .    .    .    .    .    163  .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    .    .    .    .    .    2    2    2    11   6    
  Average Corruption       4     | .    .    .    .    .    .    .    1    2    2    9    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  94    | .    .    .    .    .    .    .    5    13   6    37   33   
    Message Errors         27    | .    .    .    .    .    .    .    3    5    1    7    11   
    Matter Fused           12    | .    .    .    .    .    .    .    .    .    .    9    3    
    Heat Flow Errors       7     | .    .    .    .    .    .    .    .    2    3    .    2    
    Energy Discharges      11    | .    .    .    .    .    .    .    1    2    1    3    4    
    Data Loss (minor)      14    | .    .    .    .    .    .    .    .    2    1    5    6    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          7     | .    .    .    .    .    .    .    .    .    .    7    .    
    Targeting Errors       13    | .    .    .    .    .    .    .    1    2    .    4    6    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             6     | .    .    .    .    .    .    .    .    1    .    5    .    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    1    .    
Overflow Damage            1060  | .    55   .    .    279  193  41   228  52   81   20   111  
  Projectiles              399   | .    55   .    .    143  86   .    44   42   8    8    13   
  Explosions               661   | .    .    .    .    136  107  41   184  10   73   12   98   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 9     | .    .    .    .    .    .    1    2    1    .    .    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    .    .    .    .    1    2    1    .    .    5    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      706   | .    26   26   .    97   65   .    119  87   .    15   271  
  Shots                    17    | .    1    1    .    2    1    .    2    2    .    1    7    
  Rammed                   3     | .    .    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             3     | .    .    .    .    .    .    .    .    .    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        320   | 72   248  165  .    132  320  316  72   278  269  154  198  
  Average Temperature      72    | 25   80   71   .    52   94   115  26   52   96   54   78   
  Received Heat Transfer   831   | .    150  .    .    36   162  72   .    183  9    27   192  
  Effects                  5     | .    2    .    .    .    .    .    .    .    3    .    .    
    Interference           5     | .    2    .    .    .    .    .    .    .    3    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    1    .    .    .    1    .    .    .    .    .    1    
  Combat Hostiles          2     | .    1    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              24    | .    8    .    .    .    9    .    4    .    .    .    3    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    1    .    .    .    .    2    1    .    
  Heat Transferred         5301  | 250  225  .    .    1280 900  100  50   629  740  816  311  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    3    1    .    .    1    1    1    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac 
Peak Influence             747  | 50  245 112 .   55  288 338 415 747 507 543 391 
  Initial                  392  | .   32  57  .   .   21  129 177 158 392 239 284 
  Average                  223  | 21  144 52  .   23  113 246 219 540 409 406 288 
Maximum Alert Level        3    | .   1   .   .   .   1   1   2   3   2   2   1   
  Low Security (%)         57   | 100 93  100 .   100 91  41  53  7   .   .   18  
  Level 1                  28   | .   6   .   .   .   8   58  37  6   50  58  81  
  Level 2                  12   | .   .   .   .   .   .   .   9   68  49  41  .   
  Level 3                  1    | .   .   .   .   .   .   .   .   17  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   3   .   .   1   2   .   2   .   1   .   7   
  Investigation            4    | .   1   .   .   1   2   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   1   .   .   .   2   
  Reinforcement            6    | .   2   .   .   .   .   .   1   .   1   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac 
Distress Signals           6    | .   2   .   .   .   3   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              167  | .   28  3   .   9   33  12  11  17  8   23  23  
  Peak Tracking Total      10   | .   3   3   .   4   6   5   5   7   3   4   10  
  Tactical Retreats        13   | .   3   1   .   2   .   1   .   4   .   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac 
Traps Triggered            9    | .   1   .   .   .   .   2   2   .   2   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         78   | .   .   .   .   .   .   4   .   .   .   .   74  
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Reprogrammed             14   | .   .   .   .   .   10  .   .   .   .   .   4   
  Reused                   4    | .   .   .   .   .   2   .   .   .   .   .   2   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   3   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac 
Machines Disabled          34   | .   1   .   .   1   6   2   17  2   .   2   3   
  Max in Single Turn       4    | .   1   .   .   1   2   1   4   1   .   1   3   
  Garrison Relay           5    | .   .   .   .   .   .   1   .   2   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac 
Machines Accessed          30   | .   7   .   1   1   14  .   3   .   3   .   1   
  Terminals                16   | .   6   .   .   .   10  .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   1   .   .   .   2   .   2   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   1   .   .   
Total Hacks                86   | .   28  .   1   1   41  .   5   .   5   .   5   
  Successful               66   | .   20  .   1   1   31  .   4   .   4   .   5   
  Failed                   19   | .   8   .   .   .   9   .   1   .   1   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Manual                   27   | .   15  .   1   .   11  .   .   .   .   .   .   
  Terminals                55   | .   24  .   .   .   31  .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          17   | .   4   .   .   .   5   .   4   .   4   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   4   .   .   .   .   .   5   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   1   .   .   
Terminal Hacks             35   | .   14  .   1   1   19  .   .   .   .   .   .   
  Record                   2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Part Schematic           3    | .   3   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   2   .   .   .   2   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   4   .   .   .   2   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   .   .   .   .   5   .   .   .   .   .   .   
  Locate Traps             6    | .   2   .   .   .   4   .   .   .   .   .   .   
  Reprogram Traps          2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       14   | .   4   .   .   .   4   .   3   .   3   .   .   
  Scan Component           8    | .   2   .   .   .   2   .   2   .   2   .   .   
  Repair                   6    | .   2   .   .   .   2   .   1   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   .   .   4   .   .   .   .   .   5   
  Insert Component         5    | .   .   .   .   .   2   .   .   .   .   .   3   
  Analyze                  4    | .   .   .   .   .   2   .   .   .   .   .   2   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   1   .   1   .   .   
  Unlock Access            3    | .   .   .   .   .   1   .   1   .   1   .   .   
Unauthorized Hacks         5    | .   2   .   .   .   3   .   .   .   .   .   .   
  Terminals                5    | .   2   .   .   .   3   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Botnet                 3    | .   1   .   .   .   2   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   
Hacking Detections         27   | .   7   .   .   .   14  .   2   .   3   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   3   .   .   .   2   .   .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   2   .   .   .   2   .   1   .   1   .   .   
  Time                     191  | .   64  .   .   .   64  .   19  .   44  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   2   .   .   .   .   .   2   
  Part Schematics Acquired 4    | .   .   .   .   .   2   .   .   .   .   .   2   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac 
Used RIF Installer         3    | .   .   .   .   .   .   1   .   1   .   1   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              12   | .   .   .   .   .   .   .   1   1   1   7   2   
  Non-combat               2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Combat                   10   | .   .   .   .   .   .   .   .   1   .   7   2   
  Autooverrided            1    | .   .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        12   | .   .   .   .   .   .   .   1   1   1   7   2   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   1   .   
  disable_weapons          1    | .   .   .   .   .   .   .   .   .   .   .   1   
  overwrite_iff            4    | .   .   .   .   .   .   .   .   .   .   3   1   
  streamctrl_high          2    | .   .   .   .   .   .   .   .   1   .   1   .   
  formatsys_low            2    | .   .   .   .   .   .   .   1   .   1   .   .   
  formatsys_high           2    | .   .   .   .   .   .   .   .   .   .   2   .   
Relay Couplers Released    20   | .   .   .   .   .   .   4   .   8   .   8   .   
  Machine Destruction      20   | .   .   .   .   .   .   4   .   8   .   8   .   
  Attached                 10   | .   .   .   .   .   .   .   3   1   .   4   2   
Robots Rewired             4    | .   .   .   .   .   .   .   1   .   .   3   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac 
Total Allies               17   | .   .   1   .   .   1   .   2   1   1   9   2   
  Largest Group            3    | .   .   1   1   .   1   .   1   1   1   3   1   
  Highest-Rated Group      72   | .   .   31  31  .   10  .   26  32  26  72  41  
  Highest-Rated Ally       41   | .   .   31  31  .   10  .   26  32  26  38  41  
Total Orders               6    | .   .   .   .   .   1   1   4   .   .   .   .   
  STAY                     2    | .   .   .   .   .   .   .   2   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
  RETURN                   3    | .   .   .   .   .   1   1   1   .   .   .   .   
Ally Attacks               49   | .   .   .   .   .   8   4   4   2   .   26  5   
  Total Damage             707  | .   .   .   .   .   .   .   34  41  .   420 212 
  Kills                    10   | .   .   .   .   .   .   .   .   1   .   7   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac Gar Fac Gar Fac 
Robot Analysis Total       4    | .   2   .   .   .   2   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             15   | .   .   .   .   .   9   5   1   .   .   .   .   
  Drone Recoveries         3    | .   .   .   .   .   1   1   1   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  
Turns Passed               12204 | 324  1488 744  392  428  2790 714  1250 982  658  887  1547 
Spaces Moved               6090  | 150  751  447  231  212  1407 318  649  482  315  441  687  
  Core                     4     | 4    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   6086  | 146  751  447  231  212  1407 318  649  482  315  441  687  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  180  160  163  163  166  166  166  160  
  Average Speed            164   | 157  160  160  169  180  163  163  163  166  166  166  168  
  Slowest Speed            185   | 160  160  160  180  180  183  163  166  166  166  166  185  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 7    88   79   60   61   90   46   17   70   10   44   18   
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    1    .    .    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      4     | 1    .    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             4     | .    .    4    .    .    .    .    .    .    .    .    .    
Spaces Dug                 13    | .    .    .    .    .    7    .    3    .    .    3    .    
Terrain Destroyed          437   | .    8    5    .    97   93   12   29   101  32   6    54   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               35    | .    .    .    .    2    21   1    9    .    .    1    1    
  AOE                      402   | .    8    5    .    95   72   11   20   101  32   5    53   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Fac  Gar  Fac  
Total                      7720 | 196  958  470  233  235  1778 492  779  601  419  549  1010 
  Wait                     991  | 16   134  10   .    14   248  145  78   75   76   34   161  
  Move                     6076 | 149  750  446  230  211  1406 316  648  480  314  439  687  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  57   | 3    9    4    .    1    15   5    3    4    2    4    7    
  Fast Attach              42   | 6    5    .    1    .    13   .    3    .    1    3    10   
  Attach                   32   | 1    .    .    .    .    12   2    4    2    .    5    6    
  Detach                   3    | .    1    .    .    .    1    .    .    .    .    1    .    
  Swap                     34   | .    7    1    .    .    5    3    4    2    2    6    4    
  Drop                     59   | 1    10   4    2    1    19   4    6    .    2    .    10   
  Fire                     308  | 20   42   4    .    8    54   13   28   38   21   32   48   
  Melee                    9    | .    .    .    .    .    5    .    4    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   28   | .    .    1    .    .    .    .    1    .    1    25   .    
  Trap                     78   | .    .    .    .    .    .    4    .    .    .    .    74   
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: [Low] / Gar)
-7/Garrison (discovered 2 exits: *Fac x2)
-6/Factory

 History 
---------
  Turn | Location      | Event
     2 | -11/Scrapyard | Met Revision 17
    13 | -11/Scrapyard | Discovered new exit (range 15)
   325 | -11/Scrapyard | Entered Materials
   326 | -10/Materials | Build established: Mutant
   589 | -10/Materials | Discovered new exit (range 9)
   776 | -10/Materials | Discovered new exit (range 5)
   830 | -10/Materials | Discovered new exit (range 15)
  1001 | -10/Materials | Repaired Lgt. EM Pulse Cannon
  1035 | -10/Materials | Repaired Lgt. EM Pulse Cannon
  1505 | -10/Materials | Identified exit to Mines
  1505 | -10/Materials | Identified exit to Materials
  1813 | -10/Materials | Entered Mines
  1829 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2224 | -10/Mines     | Assembled infested the area
  2276 | -10/Mines     | Learned 2 Materials zone layouts
  2280 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  2322 | -10/Mines     | Discovered exit to Materials (range 11)
  2337 | -10/Mines     | Found the Drone Emporium
  2348 | -10/Mines     | Found Prototype Device
  2549 | -10/Mines     | Discovered new exit (range 5)
  2557 | -10/Mines     | Entered Exiles
  2557 | -10/Exiles    | Accompanied by 1 ally
  2596 | -10/Exiles    | Met 8R-AWN
  2623 | -10/Exiles    | Met EX-HEX
  2674 | -10/Exiles    | Met EX-BIN
  2693 | -10/Exiles    | Aligned with FarCom system
  2695 | -10/Exiles    | Given EX-Vault access code
  2733 | -10/Exiles    | Opened EX-Vault
  2758 | -10/Exiles    | Found YOLO Cannon
  2803 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  2859 | -10/Exiles    | Met EX-DEC
  2931 | -10/Exiles    | Discovered new exit (range 11)
  2949 | -10/Exiles    | Left Exiles lab with YOLO Cannon
  2949 | -10/Exiles    | Entered Mines
  2994 | -9/Mines      | Met a Derelict bent on vengeance
  3030 | -9/Mines      | Met a Derelict shopkeep closing up shop
  3364 | -9/Mines      | Discovered new exit (range 8)
  3372 | -9/Mines      | Core integrity fell below 50%
  3377 | -9/Mines      | Entered Materials
  3377 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  3379 | -8/Materials  | Identified Bomb Drone Bay
  3394 | -8/Materials  | Central database locked down
  3501 | -8/Materials  | Repaired Imp. Treads
  3573 | -8/Materials  | Core integrity fell below 50%
  3603 | -8/Materials  | Lost 4 parts (1p2n1w)
  4262 | -8/Materials  | Discovered new exit (range 10)
  4335 | -8/Materials  | Build established: Skirmisher
  5551 | -8/Materials  | Discovered new exit (range 16)
  5692 | -8/Materials  | Identified exit to Factory
  5792 | -8/Materials  | Repaired Lgt. EM Pulse Cannon
  6143 | -8/Materials  | Discovered exit to Factory (range 14)
  6165 | -8/Materials  | Identified exit to Garrison
  6167 | -8/Materials  | Entered Garrison
  6176 | -8/Garrison   | Installed Relay Interface Framework
  6322 | -8/Garrison   | Triggered checkpoint
  6461 | -8/Garrison   | Triggered checkpoint
  6503 | -8/Garrison   | Discovered exit to Factory (range 20)
  6695 | -8/Garrison   | Garrison Relay disabled
  6881 | -8/Garrison   | Entered Factory
  6881 | -7/Factory    | Evolved 2 slots: Utility x2
  7169 | -7/Factory    | Build established: Bothacker-Assassin
  7747 | -7/Factory    | Repaired Arm. Treads
  8130 | -7/Factory    | Identified exit to Garrison
  8131 | -7/Factory    | Entered Garrison
  8148 | -7/Garrison   | Build established: Bothacker-Skirmisher
  8247 | -7/Garrison   | Triggered checkpoint
  8320 | -7/Garrison   | Destroyed 8 combat bots
  8398 | -7/Garrison   | Discovered new exit (range 14)
  8490 | -7/Garrison   | Triggered checkpoint
  8581 | -7/Garrison   | Discovered new exit (range 9)
  8619 | -7/Garrison   | Expanded RIF knowledge: Robot Detection
  8724 | -7/Garrison   | Garrison Relay disabled
  8938 | -7/Garrison   | Garrison Relay disabled
  9113 | -7/Garrison   | Entered Factory
  9415 | -7/Factory    | Repaired Med. Treads
  9474 | -7/Factory    | Build established: Bothacker-Mutant
  9644 | -7/Factory    | Discovered new exit (range 20)
  9769 | -7/Factory    | Identified exit to Garrison
  9771 | -7/Factory    | Entered Garrison
  9780 | -7/Garrison   | Expanded RIF knowledge: Autooverride
  9788 | -7/Garrison   | Build established: Bothacker-Skirmisher
  9856 | -7/Garrison   | Triggered checkpoint
  9901 | -7/Garrison   | Triggered checkpoint
  9931 | -7/Garrison   | System corruption reached 10%
  9961 | -7/Garrison   | Lost 4 parts (3u1w)
  9980 | -7/Garrison   | Core integrity fell below 50%
 10039 | -7/Garrison   | Discovered new exit (range 10)
 10230 | -7/Garrison   | Build established: Bothacker-Mutant
 10284 | -7/Garrison   | Triggered checkpoint
 10318 | -7/Garrison   | Garrison Relay disabled
 10517 | -7/Garrison   | Discovered new exit (range 9)
 10528 | -7/Garrison   | Triggered checkpoint
 10613 | -7/Garrison   | Garrison Relay disabled
 10658 | -7/Garrison   | Entered Factory
 10658 | -6/Factory    | Evolved 2 slots: Utility x2
 10851 | -6/Factory    | Build established: Bothacker-Skirmisher
 11343 | -6/Factory    | Garrison activated, responded to threat
 11397 | -6/Factory    | Lost 5 parts (1n4w)
 11401 | -6/Factory    | Destroyed 9 combat bots
 12205 | -6/Factory    | Self-destructed

 Last Messages 
---------------
12199_ G-50 Soldier knocked back.
12200_ G-50 Soldier system terminally corrupted.
12200_ Lgt. Angular Momentum Engine fried.
12200_ Adv. Heat Sink fried.
12203_ Fusion Modulator explodes.
12203_ Terminal disabled.
12203_ Med. Treads destroyed.
12203_ Destroyed Med. Treads.
12203_ EM Pulse Cannon destroyed.
12203_ Destroyed EM Pulse Cannon.
12203_ Fusion Modulator explodes.
12203_ S-27 Virus destroyed.
12203_ Destroyed Lgt. Ion Engine.
12203_ Destroyed Welding Torch.
12203_ EM Pulse Cannon destroyed.
12203_ Destroyed EM Pulse Cannon.
12203_ System corrupted: Hvy. Flak Cannon targeting data glitched.
12203_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
12204_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       210
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           3
Relay Coupler Types        123
Relay Coupler Value        4

 Item Schematics 
-----------------
           Datajack | -10/Materials | Hacked
        Lgt. Treads | -10/Materials | Hacked
         Ion Engine | -10/Materials | Hacked
      Imp. Datajack | -8/Materials  | Scanalyzed
   Missile Launcher | -8/Materials  | Scanalyzed
    Remote Datajack | -6/Factory    | Scanalyzed
 Structural Scanner | -6/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OpticalDeepScrap
  Manual?         0
Play Time         01:25:14
  Cumulative      44.0 hours
  Start           2020.09.30 @ 10:48:35
  End             2020.10.01 @ 11:35:22
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          99
  Rogue           99
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          41
Achievement%      33
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 98dd41d4-ccc3-41dd-8ac7-a5be900e2cbf