Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.06 @ 05:52:36 Player: Eitru Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (138) 690 Value Destroyed (3753) 3753 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (520) 520 TOTAL SCORE: 8503 Bonus ------- High Alert Combat Kills 320 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 73/100 System Corruption 3% Temperature Cool (21) Movement Walking (125) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg Flexi-carbon Leg > --- UTILITY (6) ------ Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Enhanced Optical Array Advanced Targeting Computer Experimental Power Shielding Force Field > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink High-capacity Matter Pod Compact Matter Pod Gauss Rifle Rocket Launcher [Rating: 63] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Experimental Power Shielding Weapon Enhanced Autogun Energy Gun EM Shotgun Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Slots Evolved 8 | . . . 2 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . 1 . . Utility 4 | . . . 2 . . 2 . Weapon 2 | . . . . 2 . . . Parts Attached 111 | 7 3 . 44 25 8 9 15 Power 13 | 1 . . 4 6 2 . . Engine 10 | 1 . . 4 3 2 . . Core 3 | . . . . 3 . . . Reactor . | . . . . . . . . Propulsion 28 | 2 . . 13 3 3 5 2 Treads 10 | 2 . . 7 1 . . . Leg 13 | . . . 1 2 3 5 2 Wheel 3 | . . . 3 . . . . Hover . | . . . . . . . . Flight 2 | . . . 2 . . . . Utility 28 | 2 1 . 10 3 1 3 8 Device 14 | 1 . . 7 2 . 1 3 Storage 7 | 1 . . 2 . . . 4 Processor 3 | . 1 . . 1 1 . . Hackware . | . . . . . . . . Protection 4 | . . . 1 . . 2 1 Artifact . | . . . . . . . . Weapon 42 | 2 2 . 17 13 2 1 5 Energy Gun 7 | . . . 4 3 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 26 | 2 1 . 11 6 1 . 5 Ballistic Cannon 2 | . . . . 2 . . . Launcher 7 | . 1 . 2 2 1 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 2 1 1 1 . Parts Lost 44 | . . . 8 12 . . 24 Power 4 | . . . . 2 . . 2 Propulsion 8 | . . . 3 2 . . 3 Utility 14 | . . . 2 1 . . 11 Weapon 18 | . . . 3 7 . . 8 Highest Loss Streak 17 | . . . 3 6 . . 17 Average Slot Usage (%) 91 | . 100 100 85 90 92 99 85 Engine 11 | . 14 14 10 7 14 13 11 Treads 9 | . 28 28 12 10 . . . Leg 8 | . . . . 6 15 20 18 Wheel 1 | . . . 4 . . . . Device 10 | . 1 . 11 13 11 9 12 Storage 10 | . 14 14 12 10 7 6 8 Processor 10 | . 12 14 9 7 10 13 8 Protection 2 | . . . 1 . . 8 3 Energy Gun 3 | . . . 6 10 . . . Ballistic Gun 18 | . 21 14 15 10 29 25 18 Ballistic Cannon 1 | . . . . 9 . . . Launcher 2 | . 6 14 . 2 . . 2 Naked Turns . | . . . . . . . . Heaviest Build 54 | 13 14 13 31 34 45 54 54 Greatest Support 60 | 40 40 40 40 40 45 60 60 Greatest Overweight (x) 9 | . . . 9 8 1 1 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 8 8 8 8 8 Average Capacity 7 | 5 6 6 6 8 8 8 7 Most Carried 8 | 3 6 6 8 8 7 8 8 Average Carried 5 | 1 4 5 5 5 5 6 5 Final Capacity 8 | 6 6 6 8 8 8 8 4 Final Carried 8 | 2 5 6 5 4 6 8 . Class Distribution -------------------- 37% | Mutant 19% | Scavenger-Gunner 15% | Scavenger-Mutant 7% | Scavenger-Tank 6% | Gunner 6% | Tank 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Tank | -6/Garrison Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Gar Matter Collected 3924 | 278 . 10 1114 1024 431 578 489 Remotely 25 | 25 . . . . . . . Salvage Created 4903 | 90 47 43 1550 1320 255 1140 458 Parts 293 | 5 3 9 111 75 22 47 21 Haulers Intercepted 6 | . . . 3 2 . 1 . Recyclers Shooed 5 | . . . 2 . . 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Combat Hostiles Destroyed 99 | . 2 5 33 26 4 19 10 Guns 62 | . . . 27 10 4 12 9 Cannons 15 | . . . . 15 . . . AOE 21 | . 2 5 6 1 . 7 . Classes Destroyed 12 | 2 2 1 4 1 2 . . Worker 9 | 1 . . 3 3 2 . . Builder 3 | . 1 . . 2 . . . Tunneler 4 | . . . 2 . 1 1 . Hauler 6 | . . . 3 2 . 1 . Recycler 10 | 1 . . 5 2 . 2 . Watcher 7 | . . . 3 3 . 1 . Swarmer 36 | . . 3 13 8 . 8 4 Grunt 42 | . 2 2 14 13 2 6 3 Duelist 1 | . . . . 1 . . . Sentry 14 | . . . 6 4 . 2 2 Hunter 3 | . . . . . 1 2 . Programmer 3 | . . . . . 1 1 1 Best Kill Streak 12 | 1 3 3 12 8 5 7 4 Combat Bots Only 8 | . 2 3 8 7 3 6 4 Max Kills in Single Turn 3 | 1 2 2 3 2 2 3 1 Gunslinging 1 | . . . 1 . . 1 . Exploded 3 | . 1 2 2 1 . 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Gar Damage Taken 7202 | . 172 148 1496 1661 113 542 3070 Core 1342 | . 34 27 272 152 . 90 767 Absorbed by Shields 724 | . . . . . . 103 621 Core Remaining (%) 75 | 100 . 75 32 72 100 . . Volleys Fired 332 | 2 17 11 100 82 10 55 55 Largest 4 | 2 2 2 2 4 4 4 4 Hottest 178 | 40 50 50 112 178 100 111 111 Shots Fired 861 | 4 22 20 197 222 34 211 151 Gun 750 | 4 19 11 183 146 32 206 149 Cannon 76 | . . . . 76 . . . Launcher 35 | . 3 9 14 . 2 5 2 Special . | . . . . . . . . Kinetic 738 | 4 19 11 133 184 32 206 149 Thermal 62 | . . . 50 12 . . . Explosive 35 | . 3 9 14 . 2 5 2 Electromagnetic 26 | . . . . 26 . . . Robot Hit Streak 21 | 2 11 6 19 17 9 16 21 Robot Miss Streak 6 | . 2 2 3 5 1 6 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 13 | . . . 7 3 . 2 1 Max Gunslinging Chain 1 | . . . 1 1 . 1 1 Shots Hit Robots 557 | 2 18 13 129 154 21 120 100 Core Hits 279 | 3 6 12 77 69 13 57 42 Critical Hits 2 | . . . . 1 . 1 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11176 | 35 444 538 2340 2859 432 2628 1900 Guns 7703 | 35 166 38 1693 1646 384 2009 1732 Cannons 1100 | . . . . 1100 . . . Explosions 2271 | . 278 499 642 113 48 619 72 Melee . | . . . . . . . . Ramming 102 | . . 1 5 . . . 96 Kinetic 7910 | 35 166 38 1266 2280 384 2009 1732 Thermal 671 | . . . 427 244 . . . Explosive 2158 | . 278 499 642 . 48 619 72 Electromagnetic 335 | . . . . 335 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . . 3 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Effects 5 | . . . . . . . 5 Message Errors 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Targeting Errors 2 | . . . . . . . 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 110 | . 29 40 . 30 . 11 . Projectiles 30 | . . . . 30 . . . Explosions 80 | . 29 40 . . . 11 . Melee . | . . . . . . . . Knockbacks 9 | . . . . 9 . . . Impact . | . . . . . . . . Kinetic 8 | . . . . 8 . . . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 33 | . . . . . . . 33 Shots 1 | . . . . . . . 1 Rammed 24 | . . 1 1 . . . 22 Targets Rammed 34 | . . 1 1 . . . 32 Kicked 10 | . . . . . . . 10 Crushed . | . . . . . . . . Highest Temperature 457 | . 4 24 457 291 157 378 81 Average Temperature 93 | . 2 11 106 89 62 127 16 Received Heat Transfer 2095 | . 87 36 420 648 36 94 774 Effects 2 | . . . 1 . . 1 . Shutdowns 1 | . . . 1 . . . . Energy Bleed 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . 1 . . 1 Impact Corruptions 3 | . . . . 2 . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . 2 . . . . Heat Transferred 1580 | . . . 1147 433 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Peak Influence 730 | 10 106 160 557 730 321 378 576 Initial 273 | . 6 40 . 202 273 112 261 Average 290 | 1 52 74 364 388 264 261 411 Maximum Alert Level 3 | . . . 2 3 1 1 2 Low Security (%) 27 | 100 100 100 21 . 13 16 . Level 1 43 | . . . 24 56 86 83 35 Level 2 28 | . . . 54 41 . . 64 Level 3 . | . . . . 2 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 3 . 4 4 2 4 . Investigation 7 | . 1 . 3 . 1 2 . Extermination 1 | . . . . . . 1 . Reinforcement 6 | . 2 . 1 1 1 1 . Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Gar Distress Signals 9 | . . 1 3 5 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 140 | . 10 5 40 37 5 20 23 Peak Tracking Total 7 | . 4 3 6 7 2 4 7 Tactical Retreats 9 | . 1 . 1 2 . 1 4 Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Traps Triggered 10 | . 1 . 6 . . 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Gar Machines Disabled 2 | . . . 1 1 . . . Max in Single Turn 1 | . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Gar Machines Accessed 15 | . 1 1 7 1 1 4 . Terminals 10 | . . . 5 1 1 3 . Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 40 | . 3 1 19 2 6 9 . Successful 23 | . 1 1 10 2 4 5 . Failed 17 | . 2 . 9 . 2 4 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 32 | . . . 17 2 6 7 . Fabricators . | . . . . . . . . Repair Stations 4 | . 3 . 1 . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 19 | . . 1 9 2 4 3 . Record 8 | . . . 5 . 3 . . Prototype ID Bank 1 | . . . . 1 . . . Open Door 1 | . . 1 . . . . . Emergency Access Points 2 | . . . 1 . . 1 . Alert Level 1 | . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . Zone Layout 5 | . . . 1 1 1 2 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . Scan Component 1 | . 1 . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . Unlock Access 1 | . . . . . . 1 . Coupler Status 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 1 . 3 1 1 3 . Full Trace Events 6 | . 1 . 3 . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Gar Turns Passed 5112 | 109 293 501 1319 851 487 958 594 Spaces Moved 2740 | 58 154 294 648 359 304 606 317 Core 39 | 4 . . 8 3 . . 24 Treads 1096 | 54 154 294 364 230 . . . Legs 1345 | . . . 16 126 304 606 293 Wheels 251 | . . . 251 . . . . Hover . | . . . . . . . . Flight 9 | . . . 9 . . . . Fastest Speed 50 | 50 160 160 100 120 120 120 50 Average Speed 144 | 152 160 160 143 157 148 132 124 Slowest Speed 600 | 160 160 160 600 450 150 150 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 5 37 62 62 38 10 15 57 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 253 | . 21 71 75 26 12 42 6 Melee . | . . . . . . . . Projectile 22 | . . . . 21 . 1 . AOE 231 | . 21 71 75 5 12 41 6 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Gar Total 3362 | 75 180 307 842 484 329 708 437 Wait 16 | . . . . . . 16 . Move 2732 | 57 153 293 647 358 303 605 316 Hop . | . . . . . . . . Pick Up 83 | 9 5 1 29 15 6 11 7 Fast Attach 7 | . . . 7 . . . . Attach 56 | 7 2 . 15 14 3 2 13 Detach . | . . . . . . . . Swap 48 | . 1 . 22 11 5 7 2 Drop 41 | . 2 1 21 4 2 7 4 Fire 332 | 2 17 11 100 82 10 55 55 Melee . | . . . . . . . . Ram 14 | . . . . . . . 14 Kick 18 | . . . . . . . 18 Crush 2 | . . 1 1 . . . . Escape Stasis 13 | . . . . . . 5 8 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: [*Fac] / Gar) -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 3) 386 | -10/Materials | Discovered new exit (range 11) 403 | -10/Materials | Entered Mines 594 | -10/Mines | Found the Drone Emporium 605 | -10/Mines | Found Prototype Device 887 | -10/Mines | Discovered new exit (range 12) 904 | -10/Mines | Assembled infested the area 904 | -10/Mines | Entered Materials 904 | -9/Materials | Evolved 2 slots: Utility x2 904 | -9/Materials | Identified Decoy Drone Bay 1358 | -9/Materials | Destroyed 8 combat bots 1366 | -9/Materials | Lost 3 parts (2n1w) 1458 | -9/Materials | Discovered new exit (range 12) 1745 | -9/Materials | Discovered new exit (range 5) 1826 | -9/Materials | Core integrity fell below 50% 1842 | -9/Materials | Lost 3 parts (1u2w) 2093 | -9/Materials | Discovered new exit (range 16) 2223 | -9/Materials | Entered another Materials area 2223 | -8/Materials | Evolved 2 slots: Weapon x2 2400 | -8/Materials | Discovered new exit (range 3) 2551 | -8/Materials | Garrison activated, responded to threat 2682 | -8/Materials | Destroyed 7 combat bots 2701 | -8/Materials | Garrison activated, responded to threat 2796 | -8/Materials | Lost 6 parts (1p2n3w) 2969 | -8/Materials | Garrison activated, responded to threat 3057 | -8/Materials | Discovered new exit (range 10) 3074 | -8/Materials | Entered Factory 3074 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3315 | -7/Factory | Build established: Scavenger-Gunner 3534 | -7/Factory | Discovered new exit (range 15) 3561 | -7/Factory | Entered another Factory area 3561 | -6/Factory | Evolved 2 slots: Utility x2 4123 | -6/Factory | Discovered new exit (range 19) 4288 | -6/Factory | Build established: Scavenger-Tank 4474 | -6/Factory | Identified exit to Garrison 4519 | -6/Factory | Entered Garrison 4560 | -6/Garrison | Triggered checkpoint 4695 | -6/Garrison | Build established: Tank 4700 | -6/Garrison | Triggered checkpoint 4710 | -6/Garrison | Triggered checkpoint 4764 | -6/Garrison | Lost 3 parts (1u2w) 4808 | -6/Garrison | Triggered checkpoint 4863 | -6/Garrison | Lost 4 parts (2u2w) 4954 | -6/Garrison | Discovered new exit (range 10) 4965 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5028 | -6/Garrison | Triggered checkpoint 5042 | -6/Garrison | Core integrity fell below 50% 5086 | -6/Garrison | Core integrity fell below 20% 5113 | -6/Garrison | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05072_ Hcp. Battery destroyed. 05073_ Field strength at 10. 05074_ Field strength at 4. 05074_ Stasis field depleted. 05074_ Hcp. Matter Pod destroyed. 05075_ Slammed into G-50 Soldier. 05075_ Destabilizing: System corrupted (+2). 05076_ Slammed into G-50 Soldier. 05077_ Adv. Heat Sink destroyed. 05079_ Slammed into G-50 Soldier. 05083_ System corrupted: Heat flow error (+118). 05083_ Slammed into G-50 Soldier. 05087_ Enh. Optical Array permanently disabled. 05087_ Destabilizing: Short circuit. 05088_ Slammed into G-50 Soldier. 05107_ Imp. Light Armor Plating destroyed. 05107_ Kicked G-50 Soldier out of the way. 05108_ Slammed into G-50 Soldier. 05109_ Com. Matter Pod destroyed. 05110_ Kicked G-50 Soldier out of the way. Map ----- +----------------------------------------------------+ | ???????????????????????????#### #### #??????????? | | ??????????????????????????????# #??# #???????#### | | ??????????????????????????????# #??# #???????# | | ??????????????????????????????# #??# #???????# | | ??????????????????????????????# #??# ######### # | | ???????????????????????# ?????# ## # ## # # # | | ???????????????????????# ####"#### ## # # ## | | ???????????????????????# ^ # | | ???????????????????????# ^ | | ???????????????????????# ^ | | ???????????????????????############ *# ## # | | ????????????????????????????????### ## ## # | | ????????????????????????????????#*== | | ????????????????????????????????#% = | | ????????????????????????????????#=[ = | | ????????????????????????????????# =* | | ????????????????????????????????### ## ## # | | ????????????????????????########### ## ## # | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# ######## # | | ????????????????????????# #??????##+###""""## ## | | ????????????????????????# #???????# #???????# #? | | ????????????????????????# #???????# #???????# #? | | ???????????????########## g######### #???????# #? | | ???????????????# @%gg g #???????# #? | | ???????????????# ## ########???????# #? | | ???????????????# < ##### #### #??????????????# #? | | ???????????????# #???# #??# #??????????????# #? | | ???????????????#####???# #??# #??????????????# ?? | | ???????????????????????# #??# #??????????????# ?? | | ?????????????????####### #### #??????????????###?? | | ?????????????????# # %%#??????????????????? | | ????????????????## ##### ####%#??????????????????? | | ????????????????#! #??# #??#%#??????????????????? | | ????????????????#! !#??# #??#%#??????????????????? | | ????????????????#!!!#??# #??#%#??????????????????? | | ????????????????#####??# ####%#??????????????????? | | ???????????????????????+ # %%#??????????????????? | | ???????????????????????# # ##%#??????????????????? | | ???????????????????????# ####+###### ##????????? | | ???????????????????????# = =%% #????????? | | ???????????????????????###### ########????????? | | ????????????????????????????# #???????????????? | | ????????????????????????????######???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 31 Energy Capacity 920 Matter Stores 347 Matter Capacity 500 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 90 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Sniper Challenges ------------ None Game ------ Seed AntigravPointRegulator Manual? 0 Play Time 01:04:08 Cumulative 10.1 hours Start 2022.02.06 @ 04:50:54 End 2022.02.06 @ 05:52:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9bba0e8a-7e54-48b1-93f6-fbcd17fb581f