Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.15 @ 00:27:30 Player: Infomantis Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (62) 310 Value Destroyed (2099) 2099 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 6024 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 0/850 Matter 98/300 Energy 99/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Terrain Scan Processor Improved Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Cold Fusion Reactor Compact Wheel Improved Datajack Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Flexi-carbon Leg Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Melee Analysis Suite Improved Trap Extractor > --- WEAPON ----------- Arc Projector Heavy Laser Heavy Flak Cannon Precision Rocket Launcher > --- INVENTORY -------- Cold Fusion Reactor Compact Wheel Experimental Sensor Array Improved Terrain Scanner Drone Bay Missile Launcher Improved Datajack Power Sword [Rating: 67] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Compact Wheel Leg Titanium Leg Wheel Compact Wheel Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . 1 . 1 Utility 4 | . . . . . 2 2 . Weapon 2 | . . . . . 1 . 1 Parts Attached 100 | 7 . 2 . 3 27 23 38 Power 11 | 1 . 1 . . 3 3 3 Engine 6 | 1 . 1 . . . 3 1 Core 4 | . . . . . 3 . 1 Reactor 1 | . . . . . . . 1 Propulsion 21 | 2 . . . . 9 1 9 Treads . | . . . . . . . . Leg 15 | . . . . . 9 1 5 Wheel 5 | 2 . . . . . . 3 Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 32 | 2 . . . 2 6 11 11 Device 20 | 1 . . . 2 2 7 8 Storage 1 | 1 . . . . . . . Processor 5 | . . . . . 1 1 3 Hackware . | . . . . . . . . Protection 6 | . . . . . 3 3 . Artifact . | . . . . . . . . Weapon 36 | 2 . 1 . 1 9 8 15 Energy Gun 8 | 1 . 1 . . 2 3 1 Energy Cannon 3 | . . . . . . 3 . Ballistic Gun 8 | 1 . . . 1 5 . 1 Ballistic Cannon 6 | . . . . . 1 1 4 Launcher 5 | . . . . . 1 . 4 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . . . . 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . . . . . . 1 2 Unidentified Prototypes 5 | . . . . 1 1 1 2 Parts Lost 36 | . . . . . 10 5 21 Power 5 | . . . . . 2 2 1 Propulsion 10 | . . . . . 3 . 7 Utility 12 | . . . . . 4 2 6 Weapon 9 | . . . . . 1 1 7 Highest Loss Streak 12 | . . . . . 5 2 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 100 100 100 99 92 93 88 Engine 6 | . 14 14 14 14 4 5 1 Leg 12 | . . . . . 16 23 16 Wheel 11 | . 28 28 28 28 8 . 2 Flight 1 | . . . . . . . 3 Device 13 | . 14 14 14 13 11 15 13 Storage 9 | . 14 14 14 14 9 7 5 Processor 7 | . . . . . 4 7 18 Protection 3 | . . . . . 8 9 . Energy Gun 10 | . 14 14 14 14 9 9 7 Energy Cannon 2 | . . . . . . 7 2 Ballistic Gun 6 | . 14 14 14 14 12 . . Ballistic Cannon 2 | . . . . . 2 . 6 Special Melee Weapon 1 | . . . . . . 3 1 Naked Turns . | . . . . . . . . Heaviest Build 43 | 13 13 17 17 17 34 43 43 Greatest Support 57 | 32 32 32 32 32 51 54 57 Greatest Overweight (x) 6 | . . . . . 6 1 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 7 Most Carried 8 | 8 8 8 8 8 8 8 8 Average Carried 7 | 5 7 7 8 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 8 7 8 4 Class Distribution -------------------- 58% | Mutant 14% | Scavenger-Gunner 11% | Gunner 8% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Matter Collected 1795 | 199 37 96 . 45 489 405 524 Remotely 178 | . . . . . 178 . . Salvage Created 2413 | 17 37 73 . 35 812 624 815 Parts 121 | 2 3 9 . 8 36 29 34 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 48 | . 1 4 . 3 17 10 13 Melee 6 | . . . . . . . 6 Guns 30 | . 1 4 . 3 15 7 . Cannons 7 | . . . . . . 2 5 AOE 4 | . . . . . 2 . 2 Classes Destroyed 13 | 1 1 1 . . 7 2 1 Worker 6 | . . . . . 1 2 3 Builder 1 | . . . . . . 1 . Tunneler 1 | 1 . . . . . . . Recycler 5 | . . . . . 2 1 2 Operator 1 | . . . . . 1 . . Swarmer 14 | . . 3 . 3 4 1 3 Grunt 16 | . 1 1 . . 4 5 5 Duelist 1 | . . . . . . . 1 Sentry 4 | . . . . . 3 1 . Specialist 2 | . . . . . 2 . . Hunter 4 | . . . . . 3 . 1 Programmer 6 | . . . . . . 3 3 Heavy 1 | . . . . . 1 . . Best Kill Streak 7 | 1 1 2 . 3 4 3 7 Combat Bots Only 4 | . 1 2 . 3 4 3 4 Max Kills in Single Turn 2 | 1 1 1 . 1 2 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 1 . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Damage Taken 6023 | . 10 49 . 69 1978 1292 2625 Core 1330 | . . 23 . 37 251 164 855 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 76 | 100 . . . 76 54 76 . Volleys Fired 181 | 4 2 8 . 5 71 54 37 Largest 3 | 2 2 2 . 2 3 3 3 Hottest 209 | 70 70 70 . 70 132 209 188 Shots Fired 385 | 8 4 16 . 10 180 98 69 Gun 261 | 8 4 16 . 10 155 55 13 Cannon 112 | . . . . . 21 43 48 Launcher 12 | . . . . . 4 . 8 Special . | . . . . . . . . Kinetic 177 | 4 2 8 . 5 107 4 47 Thermal 192 | 4 2 8 . 5 67 92 14 Explosive 12 | . . . . . 4 . 8 Electromagnetic 4 | . . . . . 2 2 . Robot Hit Streak 18 | 1 3 5 . 2 18 11 11 Robot Miss Streak 5 | 2 . 4 . 3 4 5 5 Penetration Max 1 | . . . . . 1 . . Secondary Targets 3 | . . . . 1 2 . . Max Gunslinging Chain 1 | . . . . 1 1 . . Shots Hit Robots 281 | 3 3 9 . 3 122 68 73 Core Hits 130 | 1 2 7 . 3 46 27 44 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 11 | . . 1 . . 5 1 4 Burn 7 | . . 1 . . 4 1 1 Destroy 1 | . . . . . 1 . . Blast 1 | . . . . . . . 1 Sever 2 | . . . . . . . 2 Melee Attacks 34 | . . . . . . 2 32 Impact . | . . . . . . . . Slashing 31 | . . . . . . . 31 Piercing . | . . . . . . . . Sneak Attacks 7 | . . . . . . 2 5 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6208 | 41 35 127 . 37 2248 1388 2332 Guns 2673 | 41 35 127 . 37 1513 730 190 Cannons 1795 | . . . . . 379 648 768 Explosions 640 | . . . . . 355 . 285 Melee 1082 | . . . . . . . 1082 Ramming 18 | . . . . . 1 10 7 Kinetic 2239 | 29 10 64 . 13 1292 86 745 Thermal 2276 | 12 25 63 . 24 664 1275 213 Explosive 555 | . . . . . 270 . 285 Electromagnetic 38 | . . . . . 21 17 . Impact . | . . . . . . . . Slashing 1082 | . . . . . . . 1082 Piercing . | . . . . . . . . Highest Corruption 10 | . . . . . 2 3 10 Average Corruption 4 | . . . . . 2 1 6 Corruption Purged 2 | . . . . . . 2 . Corruption Blocked . | . . . . . . . . Effects 45 | . . . . . 2 12 31 Message Errors 13 | . . . . . 1 3 9 Matter Fused 10 | . . . . . . 3 7 Heat Flow Errors 4 | . . . . . . . 4 Energy Discharges 5 | . . . . . 1 4 . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . . . 2 2 Data Loss (major) 4 | . . . . . . . 4 Misfires 2 | . . . . . . . 2 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 232 | . . . . . 19 . 213 Projectiles 18 | . . . . . 18 . . Explosions 32 | . . . . . 1 . 31 Melee 182 | . . . . . . . 182 Knockbacks 19 | . . . . . 2 . 17 Impact . | . . . . . . . . Kinetic 19 | . . . . . 2 . 17 Secondary . | . . . . . . . . Self-Inflicted Damage 280 | . . . . . 36 . 244 Shots 9 | . . . . . 1 . 8 Rammed 1 | . . . . . 1 . . Targets Rammed 4 | . . . . . 1 2 1 Kicked 3 | . . . . . . 2 1 Crushed . | . . . . . . . . Highest Temperature 457 | 47 24 48 . 60 457 447 258 Average Temperature 110 | 22 13 18 . 30 136 125 83 Received Heat Transfer 864 | . 6 . . . 315 372 171 Effects 6 | . . . . . 4 2 . Shutdowns 2 | . . . . . 1 1 . Energy Bleed 2 | . . . . . 1 1 . Interference 1 | . . . . . 1 . . Short Circuit 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 8 | . . . . . 2 5 1 Heat Transferred 5082 | 37 74 259 . 74 1937 2294 407 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Peak Influence 413 | 5 93 156 . 70 413 245 388 Initial 187 | . 3 36 . . 27 187 85 Average 130 | 2 42 52 . 57 228 158 116 Maximum Alert Level 2 | . . . . . 2 1 1 Low Security (%) 75 | 100 100 100 . 100 38 79 76 Level 1 22 | . . . . . 52 20 23 Level 2 1 | . . . . . 9 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . 1 . . . 5 4 10 Investigation 5 | . 1 . . . 1 . 3 Extermination 5 | . . . . . . 3 2 Reinforcement 10 | . . . . . 4 1 5 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Distress Signals 5 | . . . . 1 2 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 91 | . 4 10 . 3 27 17 30 Peak Tracking Total 9 | . 3 3 . 3 6 4 9 Tactical Retreats 12 | . . 3 . . 1 2 6 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Traps Triggered 5 | . . . . . 1 1 3 Indirectly . | . . . . . . . . Trap Hack Attempts 76 | . . . . . . 6 70 Triggered . | . . . . . . . . Disarmed 1 | . . . . . . 1 . Reprogrammed 6 | . . . . . . . 6 Reused . | . . . . . . . . Traps Extracted 5 | . . . . . . . 5 Installed 1 | . . . . . . . 1 Triggered . | . . . . . . . . Most Traps Carried 4 | . . . . . . . 4 Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Disabled 7 | . . . . . 2 1 4 Max in Single Turn 1 | . . . . . 1 1 1 Garrison Access 2 | . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Machines Accessed 26 | . 2 . 4 . 7 6 7 Terminals 12 | . 1 . . . 6 2 3 Fabricators 2 | . . . . . . . 2 Repair Stations 1 | . . . . . . . 1 Recycling Units 3 | . 1 . . . . 2 . Scanalyzers 2 | . . . . . 1 1 . Garrison Access 2 | . . . . . . 1 1 Total Hacks 61 | . 4 . 4 . 23 14 16 Successful 25 | . 1 . 4 . 8 6 6 Failed 36 | . 3 . . . 15 8 10 Catastrophic 5 | . . . . . 3 1 1 Database Lockouts . | . . . . . . . . Manual 22 | . 2 . . . 9 6 5 Terminals 34 | . 2 . . . 19 5 8 Fabricators 3 | . . . . . . . 3 Repair Stations 3 | . . . . . . . 3 Recycling Units 6 | . 2 . . . . 4 . Scanalyzers 7 | . . . . . 4 3 . Garrison Access 4 | . . . . . . 2 2 Terminal Hacks 13 | . . . 4 . 5 2 2 Record 4 | . . . 4 . . . . Part Schematic 1 | . . . . . . . 1 Robot Analysis 1 | . . . . . 1 . . Prototype ID Bank 2 | . . . . . 2 . . Emergency Access Points 1 | . . . . . 1 . . Locate Traps 3 | . . . . . 1 1 1 Registered Components 1 | . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 1 | . . . . . . . 1 Scan Component 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . . 1 . . Insert Component 1 | . . . . . 1 . . Garrison Access Hacks 2 | . . . . . . 1 1 Seal Access 2 | . . . . . . 1 1 Unauthorized Hacks 7 | . 1 . . . 2 3 1 Terminals 4 | . . . . . 2 1 1 Botnet 4 | . . . . . 2 1 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 . . . . 2 . Recyclers 1 | . . . . . . 1 . Mask 1 | . . . . . . 1 . Tunnel 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 1 . . . 6 6 7 Full Trace Events 2 | . . . . . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . 2 . Non-combat 2 | . . . . . . 2 . Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . . . . 2 . no_distress 2 | . . . . . . 2 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Turns Passed 4571 | 77 127 507 494 309 766 973 1318 Spaces Moved 3021 | 49 108 451 493 259 432 470 759 Core 39 | 1 . . . . 1 . 37 Treads . | . . . . . . . . Legs 1230 | . . . . . 176 470 584 Wheels 1752 | 48 108 451 493 259 255 . 138 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 100 100 100 100 130 50 Average Speed 112 | 98 100 100 100 100 111 137 120 Slowest Speed 350 | 100 100 100 100 100 350 200 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 3 19 88 91 68 43 15 30 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . 1 1 . 1 . . . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 60 | . . . . . 30 2 28 Melee 1 | . . . . . . . 1 Projectile 8 | . . . . . 6 2 . AOE 51 | . . . . . 24 . 27 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Total 3811 | 67 124 494 493 302 580 703 1048 Wait 296 | . 7 22 1 29 28 125 84 Move 3014 | 48 107 450 492 258 431 469 759 Hop . | . . . . . . . . Pick Up 36 | 8 5 5 . 2 7 5 4 Fast Attach 53 | 5 . . . 2 12 16 18 Attach 13 | 2 . . . . 4 1 6 Detach 4 | . . . . . . . 4 Swap 35 | . . 2 . 1 11 7 14 Drop 64 | . 3 7 . 5 15 16 18 Fire 181 | 4 2 8 . 5 71 54 37 Melee 34 | . . . . . . 2 32 Ram 1 | . . . . . 1 . . Kick 3 | . . . . . . 2 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 77 | . . . . . . 6 71 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 7) 205 | -10/Materials | Entered Mines 219 | -10/Mines | Learned location of Storage (-9) 283 | -10/Mines | Learned location of 1 exit from Materials 303 | -10/Mines | Build established: Mutant 381 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 694 | -10/Mines | Discovered new exit (range 8) 708 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 708 | -10/Mines | Discovered new exit (range 5) 712 | -10/Mines | Entered Exiles 712 | -10/Exiles | Found Exiles lab abandoned 726 | -10/Exiles | Discovered new exit (range 15) 1194 | -10/Exiles | Discovered new exit (range 12) 1206 | -10/Exiles | Entered Mines 1228 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1231 | -9/Mines | Found Prototype Device 1231 | -9/Mines | Identified Exp. Sensor Array 1369 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1389 | -9/Mines | Assembled infested the area 1399 | -9/Mines | Identified exit to Materials 1515 | -9/Mines | Entered Materials 1515 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1516 | -8/Materials | Identified exit to Factory 1930 | -8/Materials | Lost 3 parts (1p2u) 2185 | -8/Materials | Lost 5 parts (1p3n1u) 2281 | -8/Materials | Entered Factory 2281 | -7/Factory | Evolved 2 slots: Utility x2 3240 | -7/Factory | Discovered new exit (range 11) 3254 | -7/Factory | Entered another Factory area 3254 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3519 | -6/Factory | Build established: Scavenger-Gunner 3576 | -6/Factory | Spotted B-75 Beast 3929 | -6/Factory | Build established: Gunner 4262 | -6/Factory | System corruption reached 10% 4301 | -6/Factory | Lost 4 parts (2n2w) 4346 | -6/Factory | Lost 4 parts (2n1u1w) 4501 | -6/Factory | Core integrity fell below 50% 4552 | -6/Factory | Core integrity fell below 20% 4572 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04546_ Knocked back. 04546_ Drone Bay destroyed. 04546_ Destroyed Drone Bay. 04547_ U-05 Engineer lays Concrete. 04548_ The unstable cave ceiling collapses. 04548_ U-05 Engineer lays Concrete. 04549_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04551_ System corrupted: Missile Launcher failed to launch. 04554_ ALERT: Rogue bot located, Programmers report to Factory Zone 2J. 04555_ The unstable cave ceiling collapses. 04556_ U-05 Engineer lays Concrete. 04558_ Missile Launcher destroyed. 04558_ Knocked back. 04558_ U-05 Engineer lays Concrete. 04565_ H-61 Shepherd calls for reinforcements. 04565_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 04566_ U-05 Engineer lays Concrete. 04570_ G-67 Veteran suffers critical hit (Burn). 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""##?########## | | ????????????? ?#?###???# """" ###### | | ????????? ??????####?#?# """" ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 5 Trap Extractor Capacity 6 Item Schematics ----------------- Drone Bay | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedStructuralMatter Manual? 0 Play Time 00:48:18 Cumulative 150.4 hours Start 2022.04.14 @ 23:38:06 End 2022.04.15 @ 00:27:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 93 Adventurer 6 Explorer 14 Win Type - Total 10 Types 6/0/1/1/0/0/1/1/0 Lore% 83 Gallery% 84 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b165d1c-4250-41ab-9e44-b9c85f2c89e4