Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.04 @ 16:47:00

Player: Chair

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (20)       4000
Robots Destroyed (373)     1865
Value Destroyed (15815)    15815
Prototype IDs (39)         780
Alien Tech Used (1)        200
Bonus (7385)               7385
              TOTAL SCORE: 34545

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3096
Follower Combat Kills      1721
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      710
Scanned by Researcher      500
Friendly Fire              -742

 Cogmind 
---------
Core Integrity             0/1600
Matter                     295/300
Energy                     326/700
System Corruption          50%
Temperature                Hot (268)
Movement                   Core (1400) Ox27
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (11) -----
               Huge Storage Unit
  Experimental Energy Well
      Advanced Signal Interpreter
               Core Analyzer
>              --- WEAPON (6) -------
                   (None)
>              --- INVENTORY (25) ---
         Heavy Laser
               Phase Gun
               Matter Neutralizer
         Heavy Gauss Cannon

 Peak State 
------------
>               --- POWER ------------
     Reinforced Antimatter Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
         Medium Treads
       Advanced Medium Treads
                Biometal Medium Treads
                Centrium Wheel
                Centrium Wheel
                Centrium Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Cooling System
                Huge Storage Unit
   Experimental Energy Well
       Advanced Signal Interpreter
       Advanced Transmission Jammer
       Advanced Phase Shifter
        Layered Medium Armor Plating
        Layered Medium Armor Plating
                Phase Redirector
>               --- WEAPON -----------
                Quantum Rifle
       Enhanced Quantum Rifle
       Advanced KE Penetrator
  Hypervelocity Railgun
  Hypervelocity Railgun
                Helical Railgun
>               --- INVENTORY --------
                Antimatter Reactor
          Light Quantum Reactor
          Light Quantum Reactor
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Matter Pod
  High-capacity Matter Pod
       Advanced Sensor Array
     Long-range Sensor Array
       Improved Shock Absorption System
                Matter Neutralizer
       Enhanced Nova Cannon
       Enhanced Nova Cannon
                KE Penetrator
       Improved KE Penetrator
                Railgun
          Heavy Gauss Cannon
          Heavy Gauss Cannon
                Linear Accelerator
                Linear Accelerator
         Guided Missile Launcher
                Tiamat Missile Launcher
                Thermoblaster
       Advanced Micro-nuke Launcher
[Rating: 193]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Cooled Deuterium Engine
  Power Core               Enhanced Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Wheel                    Wheel
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Layered Medium Armor Plating
  Artifact                 Phase Redirector
Weapon                     Improved KE Penetrator
  Energy Gun               Phase Gun
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Improved KE Penetrator
  Ballistic Cannon         Gauss Cannon
  Launcher                 Tactical Quantum Warhead

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp War Pro Res Res Qua Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   .   .   .   .   2   2   2   .   .   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   
  Utility                  9    | .   .   .   1   .   1   2   .   .   .   .   .   1   1   .   .   .   1   .   .   2   
  Weapon                   4    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   
Parts Attached             400  | 7   .   3   5   .   25  6   10  3   15  5   62  24  16  10  6   9   18  32  9   135 
  Power                    35   | 1   .   2   .   .   4   .   .   .   1   .   2   .   4   .   .   .   1   4   4   12  
    Engine                 7    | 1   .   1   .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   
    Reactor                23   | .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   1   3   3   12  
  Propulsion               90   | 2   .   .   2   .   5   .   1   .   4   2   17  6   2   .   3   .   3   6   1   36  
    Treads                 57   | 2   .   .   2   .   5   .   1   .   2   2   9   1   1   .   3   .   1   5   1   22  
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  33   | .   .   .   .   .   .   .   .   .   2   .   8   5   1   .   .   .   2   1   .   14  
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  147  | 2   .   .   2   .   9   3   5   2   3   2   20  11  6   3   2   4   10  14  3   46  
    Device                 88   | 1   .   .   1   .   6   .   2   1   1   .   10  7   5   2   1   2   9   9   1   30  
    Storage                17   | 1   .   .   .   .   .   1   1   .   .   .   2   1   .   .   .   .   .   .   1   10  
    Processor              7    | .   .   .   .   .   1   .   .   .   .   .   2   .   1   1   .   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             34   | .   .   .   1   .   2   2   2   1   2   2   6   3   .   .   1   2   1   5   .   4   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   128  | 2   .   1   1   .   7   3   4   1   7   1   23  7   4   7   1   5   4   8   1   41  
    Energy Gun             38   | 1   .   1   1   .   1   1   .   .   2   .   5   1   3   1   1   2   3   2   1   12  
    Energy Cannon          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
    Ballistic Gun          41   | 1   .   .   .   .   2   2   .   .   4   1   6   5   1   4   .   2   .   4   .   9   
    Ballistic Cannon       22   | .   .   .   .   .   3   .   4   1   .   .   6   1   .   .   .   .   .   .   .   7   
    Launcher               22   | .   .   .   .   .   1   .   .   .   1   .   6   .   .   2   .   1   1   2   .   8   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  25   | .   .   .   .   .   2   .   .   .   1   .   3   3   1   .   .   .   1   3   3   8   
Parts Lost                 122  | .   .   .   .   .   2   .   1   2   .   3   18  2   .   .   2   1   3   3   .   85  
  Power                    9    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   7   
  Propulsion               43   | .   .   .   .   .   1   .   .   .   .   2   10  1   .   .   2   .   1   1   .   25  
  Utility                  40   | .   .   .   .   .   .   .   1   2   .   1   4   1   .   .   .   .   1   1   .   29  
  Weapon                   30   | .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   1   1   .   .   24  
  Highest Loss Streak      23   | .   .   .   .   .   1   .   1   2   .   2   8   1   .   .   2   1   2   2   .   23  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     97   | .   100 100 97  100 99  96  99  99  99  99  96  99  95  93  93  93  96  99  100 92  
  Engine                   2    | .   14  14  11  11  9   7   7   7   7   7   1   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   5   5   5   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   4   5   3   5   5   5   8   7   7   7   
  Treads                   14   | .   28  28  22  22  26  23  23  23  12  23  13  9   5   5   5   21  16  12  13  10  
  Wheel                    8    | .   .   .   .   .   .   .   .   .   9   .   10  18  16  15  14  .   4   13  13  9   
  Device                   19   | .   14  14  14  11  17  15  20  15  15  9   13  17  21  26  26  25  25  24  19  23  
  Storage                  6    | .   14  14  11  11  9   7   7   7   7   7   6   5   5   5   5   5   4   4   4   8   
  Processor                6    | .   .   .   .   .   2   7   7   7   7   7   8   10  9   5   5   5   4   4   4   5   
  Protection               7    | .   .   .   5   11  7   11  9   14  15  20  8   4   5   5   5   5   6   5   8   2   
  Energy Gun               7    | .   14  14  21  22  3   7   5   .   3   7   8   .   4   4   5   7   17  17  13  4   
  Ballistic Gun            9    | .   14  14  11  11  2   15  10  .   8   15  10  4   15  14  15  11  5   8   13  9   
  Ballistic Cannon         5    | .   .   .   .   .   21  .   6   22  9   .   5   18  .   .   .   .   .   .   .   3   
Peak Build Rating          193  | 7   7   12  21  21  38  44  49  49  50  53  71  85  109 110 118 120 139 160 174 193 
  Average Rating           90   | 5   7   8   18  21  34  40  46  48  46  49  61  77  103 108 110 119 128 150 167 161 
  On Entrance              67   | .   7   7   12  21  21  32  44  49  49  48  53  68  85  109 109 118 118 130 159 174 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             219  | 14  14  20  26  26  46  49  88  88  84  79  144 145 149 149 150 150 158 180 192 219 
  Greatest Support         206  | 40  40  40  44  44  66  66  72  72  72  78  98  52  75  36  159 159 159 91  93  206 
  Greatest Overweight (x)  20   | .   .   .   .   .   .   .   1   1   2   1   11  7   4   4   4   .   4   3   3   20  
  Average Overweight (x)   2    | .   .   .   .   .   .   .   .   1   1   .   3   3   2   3   3   .   2   2   2   3   
Largest Inventory Capacity 25   | 8   8   8   8   8   8   15  20  20  20  20  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         21   | 7   8   8   8   8   8   14  19  20  20  20  24  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 4   7   8   8   8   8   15  20  20  20  20  25  25  25  25  25  25  25  25  25  25  
  Average Carried          20   | 3   5   7   7   8   7   11  18  18  19  19  22  24  24  24  24  24  21  24  24  19  
  Final Capacity           25   | 8   8   8   8   8   8   15  20  20  20  20  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 4   7   8   8   8   8   15  20  20  20  19  24  25  24  25  25  24  24  25  25  4   

 Class Distribution 
--------------------
 22% | Tank
 20% | Scavenger-Executioner
 20% | Scavenger-Skirmisher
 18% | Scavenger-Tank
  5% | Skirmisher
  5% | Derelict-Tank
  3% | Mutant

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -10/Mines
                  Tank | -9/Materials
                  Tank | -9/Mines
                  Tank | -8/Materials
        Scavenger-Tank | -7/Factory
        Scavenger-Tank | -7/Lower Caves
                  Tank | -7/Lower Caves
        Scavenger-Tank | -7/Zion
         Derelict-Tank | -6/Proximity Caves
  Scavenger-Skirmisher | -6/Factory
  Scavenger-Skirmisher | -5/Factory
  Scavenger-Skirmisher | -4/Factory
                  Tank | -4/Upper Caves
        Commander-Tank | -4/Warlord
            Skirmisher | -3/Proximity Caves
  Scavenger-Skirmisher | -3/Research
 Scavenger-Executioner | -2/Research
 Scavenger-Executioner | -2/Quarantine
 Scavenger-Executioner | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -3   -3   -2   -2   -1   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Upp  War  Pro  Res  Res  Qua  Acc  
Matter Collected           16706 | 288  .    210  62   .    1420 377  386  361  302  182  2369 2166 452  419  350  686  352  775  399  5150 
  Remotely                 1113  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1113 
Salvage Created            18155 | 86   .    122  56   .    807  374  187  61   .    268  3107 875  906  635  389  856  889  1734 826  5977 
  Parts                    814   | 7    .    5    2    .    54   10   6    4    .    7    117  30   40   24   14   35   39   114  28   278  
Haulers Intercepted        18    | .    .    .    .    .    1    2    .    .    .    .    6    2    2    .    .    .    .    1    .    4    
Recyclers Shooed           21    | 1    .    .    .    .    .    1    .    .    .    .    4    1    4    .    .    .    1    1    .    8    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      90    | .    .    .    .    .    .    .    7    5    7    29   .    .    .    23   .    19   .    .    .    .    
  Prevented                2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp War Pro Res Res Qua Acc 
Combat Hostiles Destroyed  238  | .   .   3   1   .   22  2   7   5   .   4   49  10  10  12  5   13  10  17  6   62  
  Guns                     130  | .   .   3   1   .   2   2   3   .   .   4   25  .   9   5   5   11  10  16  6   28  
  Cannons                  69   | .   .   .   .   .   20  .   4   5   .   .   12  10  .   .   .   .   .   .   .   18  
  AOE                      34   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   7   .   2   .   .   .   14  
Classes Destroyed          25   | 2   .   1   1   .   10  .   2   .   .   .   3   .   .   .   .   2   .   .   1   3   
  Worker                   29   | .   .   .   .   .   2   3   .   .   .   .   10  .   2   .   .   .   .   2   .   10  
  Builder                  36   | .   .   .   .   .   2   .   .   .   .   .   8   3   2   .   .   .   .   5   .   16  
  Tunneler                 4    | 2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   18   | .   .   .   .   .   1   2   .   .   .   .   6   2   2   .   .   .   .   1   .   4   
  Recycler                 30   | 1   .   .   .   .   2   2   .   .   .   .   7   5   1   .   .   .   1   .   2   9   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  15   | .   .   .   .   .   3   .   .   .   .   .   3   .   1   .   .   .   1   3   .   4   
  Swarmer                  36   | .   .   .   .   .   5   .   .   2   .   .   10  .   4   8   .   2   .   3   .   2   
  Cutter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
  Grunt                    81   | .   .   3   .   .   9   1   3   2   .   2   22  4   .   4   1   .   4   4   3   19  
  Brawler                  7    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   1   .   3   
  Duelist                  4    | .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   14   | .   .   .   1   .   3   1   .   .   .   1   .   2   1   .   .   1   .   .   .   4   
  Demolisher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Specialist               9    | .   .   .   .   .   2   .   .   .   .   .   4   .   .   .   1   .   .   2   .   .   
  Hunter                   22   | .   .   .   .   .   1   .   2   .   .   .   3   1   2   .   .   .   2   .   .   11  
  Programmer               36   | .   .   .   .   .   .   .   1   .   .   .   6   3   3   .   .   .   4   7   3   9   
  Heavy                    3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
  Q-Series                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Behemoth                 2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Z-Courier                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Savage                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           15   | 3   .   2   1   .   13  4   3   3   .   3   15  9   7   4   3   2   5   10  4   14  
  Combat Bots Only         10   | .   .   2   1   .   4   1   3   3   .   3   10  6   4   4   3   2   5   5   3   8   
Max Kills in Single Turn   5    | 1   .   1   1   .   2   2   1   2   .   1   5   2   4   3   1   2   1   4   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   3   .   2   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -8    -7    -7    -7    -7    -6    -6    -5    -4    -4    -4    -3    -3    -2    -2    -1    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Fac   Fac   Upp   War   Pro   Res   Res   Qua   Acc   
Hostile Shots Fired        1888  | .     .     7     8     .     140   43    65    33    .     53    231   39    52    31    25    64    68    113   31    885   
  Missed                   558   | .     .     2     2     .     39    12    17    14    .     18    59    9     17    13    6     12    14    45    6     273   
Damage Taken               26569 | .     .     56    102   .     1480  357   732   226   .     786   3175  596   508   269   428   1417  1032  1585  557   13263 
  Core                     2844  | .     .     12    46    .     180   15    55    13    .     96    346   .     53    42    15    88    .     214   64    1605  
  Absorbed by Shields      2766  | .     .     .     .     .     .     .     184   32    .     .     .     .     158   98    152   505   107   .     .     1530  
  Reduced by Siege Mode    455   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    12    82    44    .     .     306   
  Redirected to Core       276   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     42    234   
  Redirected to Shielding  103   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     103   
  Ignored by Resistances   466   | .     .     .     .     .     .     .     6     27    .     76    107   46    .     .     .     .     .     .     .     204   
  Regen/Repaired (Parts)   192   | .     .     .     .     .     .     .     .     .     .     .     .     .     80    .     112   .     .     .     .     .     
Core Remaining (%)         84    | 100   .     95    .     88    67    .     .     .     .     74    59    100   .     .     .     82    100   .     80    .     
Volleys Fired              697   | 6     .     10    5     .     64    20    24    12    .     14    122   35    26    23    19    52    29    38    21    177   
  Largest                  6     | 2     .     2     3     .     3     3     3     3     .     3     4     4     4     4     4     4     5     6     6     6     
  Hottest                  571   | 60    .     83    148   .     146   113   144   144   .     147   244   168   182   182   189   244   378   458   355   571   
Shots Fired                2792  | 12    .     17    13    .     188   60    72    36    .     42    460   134   104   74    76    188   142   224   110   840   
  Gun                      1968  | 12    .     17    13    .     12    60    30    .     .     42    320   .     104   68    76    185   142   224   110   553   
  Cannon                   778   | .     .     .     .     .     175   .     42    36    .     .     125   134   .     .     .     .     .     .     .     266   
  Launcher                 46    | .     .     .     .     .     1     .     .     .     .     .     15    .     .     6     .     3     .     .     .     21    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1801  | 6     .     10    5     .     185   40    62    36    .     28    314   134   79    51    57    112   41    91    56    494   
  Thermal                  897   | 6     .     7     8     .     2     20    10    .     .     14    131   .     25    17    19    73    101   133   54    277   
  Explosive                38    | .     .     .     .     .     1     .     .     .     .     .     15    .     .     6     .     3     .     .     .     13    
  Electromagnetic          30    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     30    
  Phasic                   26    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     26    
  Robot Hit Streak         23    | 2     .     9     8     .     12    6     13    8     .     10    18    23    8     8     16    17    10    13    11    20    
  Robot Miss Streak        8     | 1     .     1     1     .     6     5     5     3     .     2     8     4     7     6     3     6     2     4     4     7     
  Penetration Max          2     | .     .     .     .     .     1     .     .     .     .     .     1     .     1     1     1     1     1     2     .     2     
  Secondary Targets        27    | .     .     .     .     .     .     .     .     .     .     .     9     .     .     2     2     3     2     5     1     3     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     1     1     1     1     1     1     
Shots Hit Robots           1613  | 6     .     13    9     .     96    32    54    19    .     27    282   90    52    38    60    118   92    129   56    440   
  Core Hits                832   | 4     .     5     3     .     45    15    23    6     .     14    190   40    32    26    19    50    30    62    22    246   
  Critical Kills           26    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     1     .     1     2     1     18    
  Critical Parts Destroyed 43    | .     .     .     .     .     .     1     .     .     .     .     .     .     2     .     4     1     1     3     .     31    
  Critical Strikes         133   | .     .     .     .     .     16    2     5     3     .     1     13    6     3     2     5     2     7     9     2     57    
    Burn                   23    | .     .     .     .     .     .     1     .     .     .     1     10    .     .     .     .     1     5     4     1     .     
    Meltdown               3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
    Destroy                71    | .     .     .     .     .     .     1     .     .     .     .     .     .     3     2     5     1     2     5     1     51    
    Blast                  36    | .     .     .     .     .     16    .     5     3     .     .     3     6     .     .     .     .     .     .     .     3     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           54206 | 73    .     170   154   .     2956  671   1113  585   .     664   9963  3144  1844  1382  1480  3238  2593  4182  1796  18198 
  Guns                     30980 | 73    .     170   154   .     129   671   383   .     .     664   4632  .     1805  993   1480  2931  2574  4147  1796  8378  
  Cannons                  14734 | .     .     .     .     .     2777  .     730   585   .     .     2611  3143  .     .     .     .     .     .     .     4888  
  Explosions               8400  | .     .     .     .     .     48    .     .     .     .     .     2689  .     .     389   .     307   .     35    .     4932  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  92    | .     .     .     .     .     2     .     .     .     .     .     31    1     39    .     .     .     19    .     .     .     
  Kinetic                  28971 | 50    .     77    40    .     2887  437   942   585   .     443   5211  3143  1399  802   1139  1844  680   2025  752   6515  
  Thermal                  16578 | 23    .     93    114   .     19    234   171   .     .     221   2032  .     406   191   341   1087  1894  2122  1044  6586  
  Explosive                7490  | .     .     .     .     .     48    .     .     .     .     .     2689  .     .     389   .     307   .     35    .     4022  
  Electromagnetic          547   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     547   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   528   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     528   
Highest Corruption         46    | .     .     .     .     .     3     .     1     1     1     .     3     .     1     1     2     2     9     8     13    46    
  Average Corruption       8     | .     .     .     .     .     2     .     1     1     1     .     2     .     1     1     1     2     7     3     9     24    
  Corruption Purged        5     | .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  274   | .     .     .     .     .     5     .     .     7     3     .     16    .     6     8     1     21    20    13    37    137   
    Message Errors         54    | .     .     .     .     .     .     .     .     2     .     .     3     .     1     1     1     4     7     3     8     24    
    Matter Fused           65    | .     .     .     .     .     .     .     .     1     .     .     5     .     1     3     .     7     4     2     10    32    
    Heat Flow Errors       26    | .     .     .     .     .     .     .     .     1     1     .     2     .     .     1     .     2     3     3     4     9     
    Energy Discharges      31    | .     .     .     .     .     1     .     .     1     1     .     .     .     2     2     .     3     2     3     3     13    
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Parts Fused            2     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Data Loss (minor)      22    | .     .     .     .     .     .     .     .     1     .     .     3     .     .     1     .     2     1     1     4     9     
    Data Loss (major)      14    | .     .     .     .     .     1     .     .     .     1     .     1     .     1     .     .     .     1     .     4     5     
    Misfires               8     | .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     1     1     .     4     
    Alerts                 8     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     1     .     2     3     
    Misdirections          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
    Weapon Failures        40    | .     .     .     .     .     2     .     .     .     .     .     1     .     .     .     .     2     .     .     1     34    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            720   | .     .     .     .     .     37    .     7     7     .     .     195   60    .     .     .     .     .     .     .     414   
  Projectiles              213   | .     .     .     .     .     29    .     7     7     .     .     79    60    .     .     .     .     .     .     .     31    
  Explosions               507   | .     .     .     .     .     8     .     .     .     .     .     116   .     .     .     .     .     .     .     .     383   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 70    | .     .     .     .     .     19    .     4     7     .     .     16    12    1     .     .     .     .     .     .     11    
  Impact                   2     | .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     
  Kinetic                  63    | .     .     .     .     .     18    .     4     7     .     .     13    10    .     .     .     .     .     .     .     11    
  Secondary                5     | .     .     .     .     .     1     .     .     .     .     .     2     2     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      500   | .     .     .     .     .     .     .     .     .     .     .     224   .     .     .     .     .     .     .     .     276   
  Shots                    12    | .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     5     
  Rammed                   14    | .     .     .     .     .     2     .     .     .     .     .     3     1     6     .     .     .     1     1     .     .     
Targets Rammed             16    | .     .     .     .     .     2     .     .     .     .     .     3     1     7     .     .     .     2     1     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     
Highest Temperature        644   | .     .     30    120   .     298   138   252   212   77    128   283   196   197   195   197   200   246   356   134   644   
  Average Temperature      90    | .     .     19    71    .     86    54    97    75    52    55    49    88    102   107   114   112   114   85    72    136   
  Received Heat Transfer   3035  | .     .     30    18    .     459   117   144   58    .     240   642   117   38    53    63    164   36    66    9     781   
  Effects                  10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     9     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Interference           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
    Short Circuit          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Damage (major)         6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
Siege Activations          13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     5     3     .     .     2     
  Total Turns              294   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     44    51    94    62    .     .     43    
  Longest Duration         47    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     44    34    36    47    .     .     35    
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              6     | .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     1     .     3     
  Combat Hostiles          5     | .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     1     .     2     
  Parts Melted             51    | .     .     1     1     .     .     .     .     .     .     2     10    .     3     .     .     1     7     7     1     18    
  Heat Transferred         23574 | 50    .     187   259   .     37    592   370   .     .     407   4181  .     592   296   353   1313  2886  3540  1332  7179  
Parts Sabotaged            6     | .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     2     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -3   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Upp  War  Pro  Res  Res  Qua  Acc  
Peak Influence             2262 | 15   60   138  105  52   598  401  .    .    .    .    1363 756  640  .    .    .    193  526  306  2262 
  Initial                  667  | .    9    23   53   40   20   267  .    .    .    .    257  667  331  .    .    .    30   .    240  104  
  Average                  434  | 5    35   91   71   40   160  320  .    .    .    .    672  606  380  .    .    .    68   200  189  764  
Maximum Alert Level        5    | .    .    .    .    .    2    2    .    .    .    .    4    3    2    .    .    .    .    2    1    5    
  Low Security (%)         32   | 100  100  100  100  100  74   .    .    .    .    .    .    .    .    .    .    .    100  46   45   14   
  Level 1                  26   | .    .    .    .    .    12   86   .    .    .    .    21   1    68   .    .    .    .    33   54   36   
  Level 2                  20   | .    .    .    .    .    12   13   .    .    .    .    24   90   31   .    .    .    .    20   .    1    
  Level 3                  14   | .    .    .    .    .    .    .    .    .    .    .    47   8    .    .    .    .    .    .    .    24   
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    9    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          62   | .    1    1    .    .    5    2    .    .    .    1    11   4    5    .    .    .    2    4    2    24   
  Investigation            5    | .    1    1    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Extermination            18   | .    .    .    .    .    .    .    .    .    .    .    4    2    2    .    .    .    2    3    1    4    
  Reinforcement            20   | .    .    .    .    .    2    1    .    .    .    .    4    1    3    .    .    .    .    1    1    7    
  Assault                  13   | .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    10   
  Garrison                 6    | .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    3    
Haulers Reinforced         5    | .    .    .    .    .    .    1    .    .    .    .    1    1    1    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp War Pro Res Res Qua Acc 
Distress Signals           22   | .   .   .   1   .   4   .   .   .   .   .   4   .   3   .   .   7   .   .   .   3   
Communications Jammed      148  | .   .   .   .   .   .   .   .   .   .   .   .   17  15  .   .   .   4   13  .   99  
  Distress Signals         135  | .   .   .   .   .   .   .   .   .   .   .   .   17  15  .   .   .   4   12  .   87  
Times Spotted              400  | .   1   6   5   .   34  5   8   6   .   17  70  17  20  8   29  18  12  23  9   112 
  Peak Tracking Total      24   | .   1   2   4   .   5   2   3   3   .   6   11  6   8   3   15  4   3   4   2   24  
  Tactical Retreats        29   | .   .   2   .   .   5   .   1   .   .   .   4   2   4   .   2   .   1   2   .   6   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp War Pro Res Res Qua Acc 
Traps Triggered            15   | .   .   .   .   .   3   .   .   .   .   .   3   1   .   .   .   .   .   3   1   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp War Pro Res Res Qua Acc 
Machines Disabled          31   | .   .   .   .   .   5   .   .   .   .   1   14  1   1   1   .   .   .   2   2   4   
  Max in Single Turn       6    | .   .   .   .   .   2   .   .   .   .   1   6   1   1   1   .   .   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp War Pro Res Res Qua Acc 
Machines Accessed          31   | .   2   1   2   1   4   1   1   .   .   .   4   3   2   .   7   .   .   2   1   .   
  Terminals                12   | .   1   .   2   1   4   1   .   .   .   .   1   .   .   .   .   .   .   1   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
Total Hacks                70   | .   6   1   5   4   10  3   1   .   .   .   6   4   6   .   20  .   .   2   2   .   
  Successful               40   | .   3   1   1   2   4   .   1   .   .   .   2   1   3   .   20  .   .   1   1   .   
  Failed                   30   | .   3   .   4   2   6   3   .   .   .   .   4   3   3   .   .   .   .   1   1   .   
    Catastrophic           8    | .   .   .   1   .   1   1   .   .   .   .   2   2   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   75   | .   6   .   4   4   10  .   .   .   1   .   5   8   6   .   1   .   3   13  8   6   
  Terminals                30   | .   4   .   5   4   10  3   .   .   .   .   1   .   .   .   .   .   .   1   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   .   .   .   .   .   .   .   .   .   2   6   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
Terminal Hacks             31   | .   2   1   1   2   1   .   1   .   .   .   1   .   .   .   20  .   .   1   1   .   
  Record                   13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   1   .   
  Robot Analysis           4    | .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Open Door                5    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   1   .   2   1   4   1   .   .   .   .   4   3   2   .   .   .   .   2   1   .   
  Full Trace Events        2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     28   | .   .   .   .   .   .   .   .   .   .   .   .   .   28  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp War Pro Res Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   5   2   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -3   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Upp  War  Pro  Res  Res  Qua  Acc  
Total Allies               34   | .    .    .    .    .    .    2    .    .    6    1    .    6    3    .    5    2    .    6    .    3    
  Largest Group            6    | .    .    .    .    .    .    2    .    .    6    6    6    4    4    .    5    2    .    3    .    2    
  Highest-Rated Group      373  | .    .    .    .    .    .    39   .    .    344  344  338  170  373  .    282  92   .    243  .    244  
  Highest-Rated Ally       167  | .    .    .    .    .    .    21   .    .    96   96   96   85   167  .    65   46   .    81   .    122  
Zionite Dispatches         11   | .    .    .    .    .    .    .    .    .    .    .    1    2    2    .    .    .    .    4    .    2    
  Heavy                    3    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    1    
  Recon                    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Fire                     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Hacker                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Hero                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic Resupply         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Explosive Resupply       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Zionite Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               3    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    
  EXPLORE                  3    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    
Ally Attacks               241  | .    .    .    .    .    .    12   .    .    .    65   53   19   25   .    41   5    .    10   .    11   
  Total Damage             8878 | .    .    .    .    .    .    242  .    .    .    2374 1281 731  1093 .    2006 35   .    431  .    685  
  Kills                    50   | .    .    .    .    .    .    2    .    .    .    13   10   2    7    .    8    1    .    3    .    4    
Allies Corrupted           4    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    1    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp War Pro Res Res Qua Acc 
Robot Analysis Total       4    | .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   .   .   .   .   .   2   2   2   1   .   .   .   2   .   .   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   2   .   .   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Upp  War  Pro  Res  Res  Qua  Acc  
Turns Passed               20047 | 133  140  317  279  140  1337 234  1160 709  1736 708  2360 1446 1047 692  1176 947  812  1255 914  2505 
Spaces Moved               9477  | 65   67   164  151  97   626  96   622  275  1094 282  873  782  565  361  700  439  361  561  381  915  
  Core                     2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3693  | 63   67   164  151  97   626  96   622  275  250  282  200  .    2    .    19   439  181  3    1    155  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   5782  | .    .    .    .    .    .    .    .    .    844  .    673  782  563  361  681  .    180  558  380  760  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  145  145  145  145  145  230  130  155  131  120  120  131  146  160  160  130  150  103  
  Average Speed            157   | 156  160  160  151  145  145  145  164  230  152  228  171  136  129  145  146  160  166  150  150  168  
  Slowest Speed            720   | 160  160  160  160  145  150  145  230  230  230  235  570  185  240  146  160  160  240  235  230  720  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36    | 4    19   48   20   49   34   2    71   41   87   53   25   25   16   51   86   56   14   16   29   19   
  Regions Visited          20
    Branch Regions         10
  Pre-discovered Areas     4     | .    1    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        16    | .    .    .    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             8     | .    .    .    .    .    .    .    1    1    1    1    .    .    .    2    .    2    .    .    .    .    
Spaces Dug                 12    | .    .    .    .    .    .    .    .    .    .    .    4    2    .    .    .    .    .    2    4    .    
Terrain Destroyed          1039  | .    .    .    .    .    92   .    12   12   .    .    158  30   15   82   14   32   .    21   35   536  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               410   | .    .    .    .    .    89   .    12   12   .    .    39   30   15   15   13   11   .    12   33   129  
  AOE                      618   | .    .    .    .    .    3    .    .    .    .    .    119  .    .    66   .    21   .    9    .    400  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -4   -4   -3   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Upp  War  Pro  Res  Res  Qua  Acc  
Total                      12943 | 81   100  207  195  96   915  150  710  326  1171 316  1437 1083 826  483  811  564  496  876  672  1428 
  Wait                     1803  | .    31   17   21   .    157  2    43   32   30   7    313  196  178  79   27   44   64   197  244  121  
  Move                     9458  | 64   66   163  150  96   625  95   621  274  1093 281  872  782  564  360  699  438  360  560  380  915  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  181   | 4    3    6    6    .    13   8    8    4    13   2    28   16   14   2    8    3    10   11   3    19   
  Fast Attach              131   | 7    .    .    2    .    13   2    1    .    2    .    17   13   4    4    .    3    2    9    5    47   
  Attach                   121   | .    .    .    1    .    2    2    2    3    3    3    19   1    3    4    3    3    8    5    .    59   
  Detach                   42    | .    .    .    .    .    .    1    .    .    .    .    5    1    1    4    1    1    .    1    1    26   
  Swap                     148   | .    .    3    2    .    10   2    7    .    10   2    26   10   9    2    3    3    8    18   4    29   
  Drop                     247   | .    .    8    8    .    29   1    4    1    20   2    24   29   20   5    9    7    10   28   12   30   
  Fire                     697   | 6    .    10   5    .    64   20   24   12   .    14   122  35   26   23   19   52   29   38   21   177  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    13    | .    .    .    .    .    2    .    .    .    .    .    1    .    7    .    .    .    2    1    .    .    
  Escape Stasis            23    | .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    8    2    5    
  Rewire                   77    | .    .    .    .    .    .    17   .    .    .    5    .    .    .    .    42   10   3    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: Dee / *Pro)
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / Low)
-5/Factory
-4/Factory
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-2/Research
-2/Quarantine
-1/Access

 History 
---------
  Turn | Location           | Event
    52 | -11/Scrapyard      | Discovered new exit (range 16)
   134 | -11/Scrapyard      | Entered Materials
   256 | -10/Materials      | Discovered new exit (range 12)
   274 | -10/Materials      | Entered Mines
   288 | -10/Mines          | Met a Derelict bent on vengeance
   306 | -10/Mines          | Build established: Mutant
   401 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   466 | -10/Mines          | Met a Derelict shopkeep closing up shop
   574 | -10/Mines          | Discovered new exit (range 12)
   591 | -10/Mines          | Entered Materials
   591 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
   802 | -9/Materials       | Identified exit to Mines
   870 | -9/Materials       | Entered Mines
   900 | -9/Mines           | Learned location of Storage (-7)
   989 | -9/Mines           | Discovered new exit (range 11)
  1010 | -9/Mines           | Entered Materials
  1010 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1032 | -8/Materials       | Build established: Tank
  2169 | -8/Materials       | Garrison activated, responded to threat
  2272 | -8/Materials       | Garrison activated, responded to threat
  2323 | -8/Materials       | Discovered new exit (range 13)
  2346 | -8/Materials       | Identified exit to Factory
  2347 | -8/Materials       | Entered Factory
  2347 | -7/Factory         | Evolved 2 slots: Utility x2
  2514 | -7/Factory         | Discovered new exit (range 10)
  2574 | -7/Factory         | Identified exit to Lower Caves
  2581 | -7/Factory         | Entered Lower Caves
  2684 | -7/Lower Caves     | Encountered a Warlord checkpoint
  2700 | -7/Lower Caves     | Learned 8 Factory zone layouts
  2730 | -7/Lower Caves     | Build established: Scavenger-Tank
  2769 | -7/Lower Caves     | Found DCF Scrap (13 items)
  3431 | -7/Lower Caves     | Spotted B-75 Beast
  3448 | -7/Lower Caves     | Destroyed B-75 Beast
  3507 | -7/Lower Caves     | Learned Factory interactive machine intel
  3561 | -7/Lower Caves     | Ambushed by research squad
  3693 | -7/Lower Caves     | Discovered new exit (range 7)
  3722 | -7/Lower Caves     | Build established: Tank
  3725 | -7/Lower Caves     | Identified exit to Lower Caves
  3741 | -7/Lower Caves     | Entered another Lower Caves area
  3792 | -7/Lower Caves     | Learned location of 1 exit from Factory
  4221 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4278 | -7/Lower Caves     | Learned Factory stockpile data
  4434 | -7/Lower Caves     | Discovered new exit (range 8)
  4447 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  4448 | -7/Lower Caves     | Identified exit to Zion
  4450 | -7/Lower Caves     | Entered Zion
  4559 | -7/Zion            | System corruption cleaned by Quarantine Array
  4749 | -7/Zion            | Given A8's code to call for help
  4759 | -7/Zion            | Learned location of Armory (-3)
  4793 | -7/Zion            | Identified exit to Deep Caves
  5028 | -7/Zion            | Given the Hacking Drone Bay
  5176 | -7/Zion            | Build established: Scavenger-Tank
  5182 | -7/Zion            | Found Prototype Launcher
  5182 | -7/Zion            | Identified Gui. Missile Launcher
  5713 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  5716 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
  5815 | -7/Zion            | Met Imprinter
  5851 | -7/Zion            | Imprinted
  5854 | -7/Zion            | Declared Zion's savior
  6155 | -7/Zion            | Discovered new exit (range 12)
  6177 | -7/Zion            | Identified exit to Proximity Caves
  6186 | -7/Zion            | Entered Proximity Caves
  6186 | -6/Proximity Caves | Accompanied by 6 allies
  6332 | -6/Proximity Caves | Build established: Derelict-Tank
  6408 | -6/Proximity Caves | Spotted B-75 Beast
  6430 | -6/Proximity Caves | Destroyed B-75 Beast
  6698 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  6854 | -6/Proximity Caves | Discovered new exit (range 14)
  6882 | -6/Proximity Caves | Identified exit to Factory
  6894 | -6/Proximity Caves | Entered Factory
  6894 | -6/Factory         | Accompanied by 6 allies
  6894 | -6/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  6895 | -6/Factory         | Identified exit to Lower Caves
  6896 | -6/Factory         | Identified exit to Factory
  6899 | -6/Factory         | Loaded intel: 52 interactive machine locations
  7128 | -6/Factory         | Zion Recon squad teleported in
  7318 | -6/Factory         | Garrison activated, responded to threat
  7598 | -6/Factory         | Build established: Scavenger-Tank
  7962 | -6/Factory         | Cargo convoy interrupted
  8015 | -6/Factory         | Destroyed 10 combat bots
  8021 | -6/Factory         | Lost 8 parts (1p3n2u2w)
  8149 | -6/Factory         | Terminal network hard line cut
  8256 | -6/Factory         | Lost 3 parts (2n1u)
  8517 | -6/Factory         | Build established: Scavenger-Skirmisher
  8644 | -6/Factory         | First assault squad dispatched
  9254 | -6/Factory         | Entered another Factory area
  9254 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9540 | -5/Factory         | Zion Heavy squad teleported in
 10101 | -5/Factory         | Found Prototype Protection
 10101 | -5/Factory         | Identified Zio. Weapon Casing
 10154 | -5/Factory         | First assault squad dispatched
 10531 | -5/Factory         | Zion Fire squad teleported in
 10694 | -5/Factory         | Discovered new exit (range 4)
 10698 | -5/Factory         | Identified exit to Factory
 10700 | -5/Factory         | Entered another Factory area
 10700 | -4/Factory         | Accompanied by 4 allies
 10700 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 11139 | -4/Factory         | Repaired Wave Gun
 11312 | -4/Factory         | Lost 4 allies
 11321 | -4/Factory         | Zion hero teleported in (P1-3CE)
 11568 | -4/Factory         | Zion Heavy squad teleported in
 11711 | -4/Factory         | Build established: Tank
 11728 | -4/Factory         | Discovered new exit (range 8)
 11737 | -4/Factory         | Identified exit to Upper Caves
 11747 | -4/Factory         | Entered Upper Caves
 12028 | -4/Upper Caves     | Learned Research security intel
 12433 | -4/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
 12437 | -4/Upper Caves     | Identified exit to Warlord
 12439 | -4/Upper Caves     | Entered Warlord
 12489 | -4/Warlord         | System corruption cleaned by Quarantine Array
 12591 | -4/Warlord         | Learned Testing trap positions
 12591 | -4/Warlord         | Learned Armory emergency access door positions
 12593 | -4/Warlord         | Learned 4 Testing zone layouts
 12593 | -4/Warlord         | Learned 4 Command zone layouts
 12594 | -4/Warlord         | Learned Quarantine security intel
 12594 | -4/Warlord         | Learned Factory garrison access intel
 12594 | -4/Warlord         | Learned Armory scanalyzer intel
 12594 | -4/Warlord         | Learned Research garrison access intel
 12870 | -4/Warlord         | Rebuked by Warlord
 12895 | -4/Warlord         | Warlord's base attacked by MAIN.C
 13029 | -4/Warlord         | Build established: Commander-Tank
 13245 | -4/Warlord         | Warlord forces counterattacked
 13292 | -4/Warlord         | Spotted Executioner
 13298 | -4/Warlord         | Allies destroyed Executioner
 13325 | -4/Warlord         | Lost 3 allies
 13488 | -4/Warlord         | Opened side exit
 13521 | -4/Warlord         | Spotted Executioner
 13570 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 13582 | -4/Warlord         | Lost 3 allies
 13603 | -4/Warlord         | Discovered new exit (range 9)
 13613 | -4/Warlord         | Identified exit to Proximity Caves
 13615 | -4/Warlord         | Entered Proximity Caves
 13797 | -3/Proximity Caves | Encountered a Derelict sapper outpost
 13963 | -3/Proximity Caves | Attacked by a faux Warlord
 14089 | -3/Proximity Caves | Build established: Skirmisher
 14515 | -3/Proximity Caves | Discovered new exit (range 14)
 14560 | -3/Proximity Caves | Identified exit to Research
 14562 | -3/Proximity Caves | Entered Research
 14562 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 14564 | -3/Research        | Loaded intel: 2 garrison access locations
 15096 | -3/Research        | Build established: Scavenger-Skirmisher
 15367 | -3/Research        | Discovered new exit (range 5)
 15372 | -3/Research        | Identified exit to Research
 15374 | -3/Research        | Entered another Research area
 15374 | -2/Research        | Evolved 2 slots: Propulsion x1, Weapon x1
 15465 | -2/Research        | Zion Kinetic Resupply teleported in
 15660 | -2/Research        | Build established: Scavenger-Executioner
 15721 | -2/Research        | Zion Hacker squad teleported in
 15927 | -2/Research        | Lost 3 allies
 16002 | -2/Research        | Zion Kinetic Resupply teleported in
 16479 | -2/Research        | Zion Explosive Resupply teleported in
 16500 | -2/Research        | Found Prototype Launcher
 16500 | -2/Research        | Identified Adv. Micro-nuke Launcher
 16533 | -2/Research        | Discovered new exit (range 9)
 16542 | -2/Research        | Identified exit to Quarantine
 16629 | -2/Research        | Entered Quarantine
 17129 | -2/Quarantine      | Scanned by Researcher
 17151 | -2/Quarantine      | System corruption reached 10%
 17178 | -2/Quarantine      | Found Alien Artifact
 17178 | -2/Quarantine      | Identified Phase Redirector
 17488 | -2/Quarantine      | Retrieved Zion intel report: Main Access
 17488 | -2/Quarantine      | Identified exit to Access
 17543 | -2/Quarantine      | Entered Access
 17543 | -1/Access          | Evolved 2 slots: Utility x2
 17862 | -1/Access          | Found Prototype Launcher
 17862 | -1/Access          | Identified Tactical Quantum Warhead
 17873 | -1/Access          | Found Tactical Quantum Warhead
 18043 | -1/Access          | System corruption reached 10%
 18159 | -1/Access          | Zion Zionite Resupply teleported in
 18206 | -1/Access          | Garrison activated, responded to threat
 18435 | -1/Access          | Lost 8 parts (3n2u3w)
 18832 | -1/Access          | Destroyed 8 combat bots
 18857 | -1/Access          | Lost 12 parts (2p2n3u5w)
 18980 | -1/Access          | Lost 4 parts (3n1u)
 19048 | -1/Access          | Zion Heavy squad teleported in
 19075 | -1/Access          | Terminal network hard line cut
 19340 | -1/Access          | First assault squad dispatched
 19358 | -1/Access          | System corruption reached 30%
 19406 | -1/Access          | Found Prototype Energy Gun
 19406 | -1/Access          | Identified Enh. Gamma Rifle
 19438 | -1/Access          | Lost 9 parts (2n5u2w)
 19452 | -1/Access          | Core integrity fell below 50%
 19505 | -1/Access          | Destroyed 7 combat bots
 19511 | -1/Access          | Lost 8 parts (1p2n2u3w)
 19620 | -1/Access          | Found Enh. Gamma Rifle
 19713 | -1/Access          | Lost 3 parts (2u1w)
 19768 | -1/Access          | High security lockdown imminent
 19848 | -1/Access          | High security lockdown engaged
 19984 | -1/Access          | Core integrity fell below 20%
 20015 | -1/Access          | Lost 23 parts (4p4n7u8w)
 20027 | -1/Access          | Spotted Investigator
 20027 | -1/Access          | Spotted Striker
 20048 | -1/Access          | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
20046_ U-05 Engineer lays Concrete.
20046_ Investigator stasis bubble strength at 101.
20046_ G-73 Enforcer stasis bubble bursts.
20046_ Stasis bubble strength at 120.
20046_ P-80 Master stasis bubble strength at 165.
20046_ Critical hit (Burn: +17).
20047_ Med. Treads destroyed.
20047_ U-05 Engineer lays Concrete.
20047_ Investigator stasis bubble strength at 92.
20047_ Stasis bubble strength at 90.
20047_ P-80 Master stasis bubble strength at 158.
20047_ Med. Treads destroyed.
20048_ Slug penetrates Wall. <x2>
20048_ Investigator stasis bubble strength at 83.
20048_ Med. Treads destroyed.
20048_ System corrupted by crushing effect (+4).
20048_ Knocked back.
20048_ Slug penetrates Wall. <x2>
[Achievement: 30k Club]
[Achievement: Tester]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????##                    |
| ?????????????????????????????##    #######         |
| ?????????????????????????????### ?### ####         |
| ?????????????????????????????### ??##  ###         |
| ??????????????????????????????## ?## #  ##      ## |
| ??????????????????????????????## ?##  #         ## |
| ??????????????????????????????##  #                |
| ??????????????????????????????##  #                |
| ??????????????????????????????##  #        #   ### |
| ??????????????????????## ???####            %   ## |
| ??????????????????????## ???####                %" |
| ??????????????????????##%???## #  #                |
| ??????????????????????## ?#### #  #             #  |
| ??????????????????????## ##### #u #             ## |
| ?????????????????????? #%###      #                |
| ?????????????????????? # ###                       |
| ?????????????????????? #g#;#;;;  ]!#            ## |
| ????????????????????   ; %g      %=#               |
| ????????????????????   #  g  g%% ===               |
| ?????????????????????? #   g! #%*               #  |
| ?????????????????????? # cg       #             ## |
| ?????????????????????? #  pg p#    #         ##### |
| ???????????????????????#; g g ######            ## |
| ???????????????????????##bK!  ######            ## |
| ???????????????????????##*l   ##??##            ## |
| ???????????????????????##@    ##??##            ## |
| ???????????????????????##     ##??##            ## |
| ??????????????????????? ;     ###########/#####+## |
| ??????????????????????? #     #########     ### ## |
| ??????????????????????? #     #       #   = ##???? |
| ??????????????????????? #     #  !    +     ##???? |
| ??????????????????????? #     #/    [ #     ##???? |
| ??????????????????????? ###g###########   ! ##???? |
| ??????????????????????? #   h   ######### ####???? |
| ??????????????????????? #       ######### ##### ## |
| ??????????????????????? #       ######### ##### ## |
| ??????????????????????? #!      +               ## |
| ??????????????????????? #       #               ## |
| ???????????????????????######+###               ## |
| ???????????????????????######                   ## |
| ???????????????????????????## #################### |
| ???????????????????????????## ###########          |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           202
Coolant Potential          80
Energy Generation          47
Energy Capacity            1665
Matter Stores              800
Matter Capacity            800
Sight Range                16
Robot Scan Range           18
Terrain Scan Density       10
Jamming Range              16
Cloak Strength             2
Armor Coverage             1200
Resistance: KI             30
Resistance: TH             15
Resistance: EX             50
Resistance: EM             15
Power Shielding            66
Weapon Cycling             25
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           11
Force Boost                20

 Item Schematics 
-----------------
         Exp. Matter Compressor | -2/Quarantine | Archive
       Exp. EM Disruption Field | -2/Quarantine | Archive
 Adv. Dynamic Insulation System | -2/Quarantine | Archive
               Exp. Energy Well | -2/Quarantine | Archive

 Robot Schematics 
------------------
  H-77 Assassin | -2/Quarantine | Archive
 T-07 Excavator | -2/Quarantine | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Phase Redirector

 Achievements 
--------------
30k Club
Dramatic Entrance
Friend Of Zion
Heroic Deeds
Ooh, Shiny!
Tester

 Challenges 
------------
None

 Game 
------
Seed              TowerDisruptorDeflector
  Manual?         0
Play Time         04:05:30
  Cumulative      98.1 hours
  Start           2025.03.03 @ 15:40:42
  End             2025.03.04 @ 16:47:00
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          85
  Rogue           85
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          51
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 89dcf4b1-5ef3-49cb-9379-ff02ade98911