Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.04 @ 16:47:00 Player: Chair Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (373) 1865 Value Destroyed (15815) 15815 Prototype IDs (39) 780 Alien Tech Used (1) 200 Bonus (7385) 7385 TOTAL SCORE: 34545 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3096 Follower Combat Kills 1721 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 710 Scanned by Researcher 500 Friendly Fire -742 Cogmind --------- Core Integrity 0/1600 Matter 295/300 Energy 326/700 System Corruption 50% Temperature Hot (268) Movement Core (1400) Ox27 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- Huge Storage Unit Experimental Energy Well Advanced Signal Interpreter Core Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (25) --- Heavy Laser Phase Gun Matter Neutralizer Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Advanced Medium Treads Biometal Medium Treads Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Huge Storage Unit Experimental Energy Well Advanced Signal Interpreter Advanced Transmission Jammer Advanced Phase Shifter Layered Medium Armor Plating Layered Medium Armor Plating Phase Redirector > --- WEAPON ----------- Quantum Rifle Enhanced Quantum Rifle Advanced KE Penetrator Hypervelocity Railgun Hypervelocity Railgun Helical Railgun > --- INVENTORY -------- Antimatter Reactor Light Quantum Reactor Light Quantum Reactor Advanced Heat Sink Advanced Heat Sink High-capacity Matter Pod High-capacity Matter Pod Advanced Sensor Array Long-range Sensor Array Improved Shock Absorption System Matter Neutralizer Enhanced Nova Cannon Enhanced Nova Cannon KE Penetrator Improved KE Penetrator Railgun Heavy Gauss Cannon Heavy Gauss Cannon Linear Accelerator Linear Accelerator Guided Missile Launcher Tiamat Missile Launcher Thermoblaster Advanced Micro-nuke Launcher [Rating: 193] Favorites ----------- Power Antimatter Reactor Engine Cooled Deuterium Engine Power Core Enhanced Fission Core Reactor Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Wheel Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Signal Interpreter Protection Layered Medium Armor Plating Artifact Phase Redirector Weapon Improved KE Penetrator Energy Gun Phase Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Gauss Cannon Launcher Tactical Quantum Warhead Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp War Pro Res Res Qua Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 2 2 . . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . . . 1 . . . . . 1 1 . . . . . 1 . . Utility 9 | . . . 1 . 1 2 . . . . . 1 1 . . . 1 . . 2 Weapon 4 | . . . 1 . . . . . . . 1 . . . . . 1 1 . . Parts Attached 400 | 7 . 3 5 . 25 6 10 3 15 5 62 24 16 10 6 9 18 32 9 135 Power 35 | 1 . 2 . . 4 . . . 1 . 2 . 4 . . . 1 4 4 12 Engine 7 | 1 . 1 . . 4 . . . 1 . . . . . . . . . . . Core 5 | . . 1 . . . . . . . . . . 2 . . . . 1 1 . Reactor 23 | . . . . . . . . . . . 2 . 2 . . . 1 3 3 12 Propulsion 90 | 2 . . 2 . 5 . 1 . 4 2 17 6 2 . 3 . 3 6 1 36 Treads 57 | 2 . . 2 . 5 . 1 . 2 2 9 1 1 . 3 . 1 5 1 22 Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel 33 | . . . . . . . . . 2 . 8 5 1 . . . 2 1 . 14 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 147 | 2 . . 2 . 9 3 5 2 3 2 20 11 6 3 2 4 10 14 3 46 Device 88 | 1 . . 1 . 6 . 2 1 1 . 10 7 5 2 1 2 9 9 1 30 Storage 17 | 1 . . . . . 1 1 . . . 2 1 . . . . . . 1 10 Processor 7 | . . . . . 1 . . . . . 2 . 1 1 . . . . . 2 Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 34 | . . . 1 . 2 2 2 1 2 2 6 3 . . 1 2 1 5 . 4 Artifact 1 | . . . . . . . . . . . . . . . . . . . 1 . Weapon 128 | 2 . 1 1 . 7 3 4 1 7 1 23 7 4 7 1 5 4 8 1 41 Energy Gun 38 | 1 . 1 1 . 1 1 . . 2 . 5 1 3 1 1 2 3 2 1 12 Energy Cannon 5 | . . . . . . . . . . . . . . . . . . . . 5 Ballistic Gun 41 | 1 . . . . 2 2 . . 4 1 6 5 1 4 . 2 . 4 . 9 Ballistic Cannon 22 | . . . . . 3 . 4 1 . . 6 1 . . . . . . . 7 Launcher 22 | . . . . . 1 . . . 1 . 6 . . 2 . 1 1 2 . 8 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . . . 2 . . . 1 . 3 3 1 . . . 1 3 3 8 Parts Lost 122 | . . . . . 2 . 1 2 . 3 18 2 . . 2 1 3 3 . 85 Power 9 | . . . . . . . . . . . 1 . . . . . . 1 . 7 Propulsion 43 | . . . . . 1 . . . . 2 10 1 . . 2 . 1 1 . 25 Utility 40 | . . . . . . . 1 2 . 1 4 1 . . . . 1 1 . 29 Weapon 30 | . . . . . 1 . . . . . 3 . . . . 1 1 . . 24 Highest Loss Streak 23 | . . . . . 1 . 1 2 . 2 8 1 . . 2 1 2 2 . 23 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 97 | . 100 100 97 100 99 96 99 99 99 99 96 99 95 93 93 93 96 99 100 92 Engine 2 | . 14 14 11 11 9 7 7 7 7 7 1 . . . . . . . . . Core 1 | . . . . . . . . . . . . . 6 5 5 5 . . . . Reactor 3 | . . . . . . . . . . . 4 5 3 5 5 5 8 7 7 7 Treads 14 | . 28 28 22 22 26 23 23 23 12 23 13 9 5 5 5 21 16 12 13 10 Wheel 8 | . . . . . . . . . 9 . 10 18 16 15 14 . 4 13 13 9 Device 19 | . 14 14 14 11 17 15 20 15 15 9 13 17 21 26 26 25 25 24 19 23 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 5 5 5 5 5 4 4 4 8 Processor 6 | . . . . . 2 7 7 7 7 7 8 10 9 5 5 5 4 4 4 5 Protection 7 | . . . 5 11 7 11 9 14 15 20 8 4 5 5 5 5 6 5 8 2 Energy Gun 7 | . 14 14 21 22 3 7 5 . 3 7 8 . 4 4 5 7 17 17 13 4 Ballistic Gun 9 | . 14 14 11 11 2 15 10 . 8 15 10 4 15 14 15 11 5 8 13 9 Ballistic Cannon 5 | . . . . . 21 . 6 22 9 . 5 18 . . . . . . . 3 Peak Build Rating 193 | 7 7 12 21 21 38 44 49 49 50 53 71 85 109 110 118 120 139 160 174 193 Average Rating 90 | 5 7 8 18 21 34 40 46 48 46 49 61 77 103 108 110 119 128 150 167 161 On Entrance 67 | . 7 7 12 21 21 32 44 49 49 48 53 68 85 109 109 118 118 130 159 174 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 219 | 14 14 20 26 26 46 49 88 88 84 79 144 145 149 149 150 150 158 180 192 219 Greatest Support 206 | 40 40 40 44 44 66 66 72 72 72 78 98 52 75 36 159 159 159 91 93 206 Greatest Overweight (x) 20 | . . . . . . . 1 1 2 1 11 7 4 4 4 . 4 3 3 20 Average Overweight (x) 2 | . . . . . . . . 1 1 . 3 3 2 3 3 . 2 2 2 3 Largest Inventory Capacity 25 | 8 8 8 8 8 8 15 20 20 20 20 25 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 7 8 8 8 8 8 14 19 20 20 20 24 25 25 25 25 25 25 25 25 25 Most Carried 25 | 4 7 8 8 8 8 15 20 20 20 20 25 25 25 25 25 25 25 25 25 25 Average Carried 20 | 3 5 7 7 8 7 11 18 18 19 19 22 24 24 24 24 24 21 24 24 19 Final Capacity 25 | 8 8 8 8 8 8 15 20 20 20 20 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 7 8 8 8 8 15 20 20 20 19 24 25 24 25 25 24 24 25 25 4 Class Distribution -------------------- 22% | Tank 20% | Scavenger-Executioner 20% | Scavenger-Skirmisher 18% | Scavenger-Tank 5% | Skirmisher 5% | Derelict-Tank 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Derelict-Tank | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Tank | -4/Upper Caves Commander-Tank | -4/Warlord Skirmisher | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Scavenger-Executioner | -2/Research Scavenger-Executioner | -2/Quarantine Scavenger-Executioner | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp War Pro Res Res Qua Acc Matter Collected 16706 | 288 . 210 62 . 1420 377 386 361 302 182 2369 2166 452 419 350 686 352 775 399 5150 Remotely 1113 | . . . . . . . . . . . . . . . . . . . . 1113 Salvage Created 18155 | 86 . 122 56 . 807 374 187 61 . 268 3107 875 906 635 389 856 889 1734 826 5977 Parts 814 | 7 . 5 2 . 54 10 6 4 . 7 117 30 40 24 14 35 39 114 28 278 Haulers Intercepted 18 | . . . . . 1 2 . . . . 6 2 2 . . . . 1 . 4 Recyclers Shooed 21 | 1 . . . . . 1 . . . . 4 1 4 . . . 1 1 . 8 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 90 | . . . . . . . 7 5 7 29 . . . 23 . 19 . . . . Prevented 2 | . . . . . . . . . . 2 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp War Pro Res Res Qua Acc Combat Hostiles Destroyed 238 | . . 3 1 . 22 2 7 5 . 4 49 10 10 12 5 13 10 17 6 62 Guns 130 | . . 3 1 . 2 2 3 . . 4 25 . 9 5 5 11 10 16 6 28 Cannons 69 | . . . . . 20 . 4 5 . . 12 10 . . . . . . . 18 AOE 34 | . . . . . . . . . . . 11 . . 7 . 2 . . . 14 Classes Destroyed 25 | 2 . 1 1 . 10 . 2 . . . 3 . . . . 2 . . 1 3 Worker 29 | . . . . . 2 3 . . . . 10 . 2 . . . . 2 . 10 Builder 36 | . . . . . 2 . . . . . 8 3 2 . . . . 5 . 16 Tunneler 4 | 2 . . . . 1 . . . . . . . . . . . . 1 . . Hauler 18 | . . . . . 1 2 . . . . 6 2 2 . . . . 1 . 4 Recycler 30 | 1 . . . . 2 2 . . . . 7 5 1 . . . 1 . 2 9 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . 1 Operator 2 | . . . . . 2 . . . . . . . . . . . . . . . Watcher 15 | . . . . . 3 . . . . . 3 . 1 . . . 1 3 . 4 Swarmer 36 | . . . . . 5 . . 2 . . 10 . 4 8 . 2 . 3 . 2 Cutter 4 | . . . . . . . . . . . . . . . . . . . . 4 Saboteur 3 | . . . . . . . . . . . 1 . . . . . . . . 2 Grunt 81 | . . 3 . . 9 1 3 2 . 2 22 4 . 4 1 . 4 4 3 19 Brawler 7 | . . . . . 1 . . . . . . . . . 2 . . 1 . 3 Duelist 4 | . . . . . 1 . . 1 . . 1 . . . 1 . . . . . Protector 2 | . . . . . . . . . . . 1 . . . . 1 . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . 1 . Sentry 14 | . . . 1 . 3 1 . . . 1 . 2 1 . . 1 . . . 4 Demolisher 3 | . . . . . . . . . . . . . . . . 3 . . . . Specialist 9 | . . . . . 2 . . . . . 4 . . . 1 . . 2 . . Hunter 22 | . . . . . 1 . 2 . . . 3 1 2 . . . 2 . . 11 Programmer 36 | . . . . . . . 1 . . . 6 3 3 . . . 4 7 3 9 Heavy 3 | . . . . . . . . . . . 1 . . . . . . . . 2 Q-Series 6 | . . . . . . . . . . . . . . . . . . . . 6 Behemoth 2 | . . . . . . . 1 . . 1 . . . . . . . . . . Z-Courier 3 | . . . . . . . . . . . . . . . . . . 2 . 1 Thug 2 | . . . . . . . . . . . . . . . . 2 . . . . Savage 3 | . . . . . . . . . . . . . . . . 3 . . . . Mutant 1 | . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 15 | 3 . 2 1 . 13 4 3 3 . 3 15 9 7 4 3 2 5 10 4 14 Combat Bots Only 10 | . . 2 1 . 4 1 3 3 . 3 10 6 4 4 3 2 5 5 3 8 Max Kills in Single Turn 5 | 1 . 1 1 . 2 2 1 2 . 1 5 2 4 3 1 2 1 4 1 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . 3 . . 3 . 2 . . . 3 Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp War Pro Res Res Qua Acc Hostile Shots Fired 1888 | . . 7 8 . 140 43 65 33 . 53 231 39 52 31 25 64 68 113 31 885 Missed 558 | . . 2 2 . 39 12 17 14 . 18 59 9 17 13 6 12 14 45 6 273 Damage Taken 26569 | . . 56 102 . 1480 357 732 226 . 786 3175 596 508 269 428 1417 1032 1585 557 13263 Core 2844 | . . 12 46 . 180 15 55 13 . 96 346 . 53 42 15 88 . 214 64 1605 Absorbed by Shields 2766 | . . . . . . . 184 32 . . . . 158 98 152 505 107 . . 1530 Reduced by Siege Mode 455 | . . . . . . . . . . . . . . 11 12 82 44 . . 306 Redirected to Core 276 | . . . . . . . . . . . . . . . . . . . 42 234 Redirected to Shielding 103 | . . . . . . . . . . . . . . . . . . . . 103 Ignored by Resistances 466 | . . . . . . . 6 27 . 76 107 46 . . . . . . . 204 Regen/Repaired (Parts) 192 | . . . . . . . . . . . . . 80 . 112 . . . . . Core Remaining (%) 84 | 100 . 95 . 88 67 . . . . 74 59 100 . . . 82 100 . 80 . Volleys Fired 697 | 6 . 10 5 . 64 20 24 12 . 14 122 35 26 23 19 52 29 38 21 177 Largest 6 | 2 . 2 3 . 3 3 3 3 . 3 4 4 4 4 4 4 5 6 6 6 Hottest 571 | 60 . 83 148 . 146 113 144 144 . 147 244 168 182 182 189 244 378 458 355 571 Shots Fired 2792 | 12 . 17 13 . 188 60 72 36 . 42 460 134 104 74 76 188 142 224 110 840 Gun 1968 | 12 . 17 13 . 12 60 30 . . 42 320 . 104 68 76 185 142 224 110 553 Cannon 778 | . . . . . 175 . 42 36 . . 125 134 . . . . . . . 266 Launcher 46 | . . . . . 1 . . . . . 15 . . 6 . 3 . . . 21 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1801 | 6 . 10 5 . 185 40 62 36 . 28 314 134 79 51 57 112 41 91 56 494 Thermal 897 | 6 . 7 8 . 2 20 10 . . 14 131 . 25 17 19 73 101 133 54 277 Explosive 38 | . . . . . 1 . . . . . 15 . . 6 . 3 . . . 13 Electromagnetic 30 | . . . . . . . . . . . . . . . . . . . . 30 Phasic 26 | . . . . . . . . . . . . . . . . . . . . 26 Robot Hit Streak 23 | 2 . 9 8 . 12 6 13 8 . 10 18 23 8 8 16 17 10 13 11 20 Robot Miss Streak 8 | 1 . 1 1 . 6 5 5 3 . 2 8 4 7 6 3 6 2 4 4 7 Penetration Max 2 | . . . . . 1 . . . . . 1 . 1 1 1 1 1 2 . 2 Secondary Targets 27 | . . . . . . . . . . . 9 . . 2 2 3 2 5 1 3 Max Gunslinging Chain 1 | . . . . . . . . . . . 1 . . 1 1 1 1 1 1 1 Shots Hit Robots 1613 | 6 . 13 9 . 96 32 54 19 . 27 282 90 52 38 60 118 92 129 56 440 Core Hits 832 | 4 . 5 3 . 45 15 23 6 . 14 190 40 32 26 19 50 30 62 22 246 Critical Kills 26 | . . . . . . . . . . . . . 1 2 1 . 1 2 1 18 Critical Parts Destroyed 43 | . . . . . . 1 . . . . . . 2 . 4 1 1 3 . 31 Critical Strikes 133 | . . . . . 16 2 5 3 . 1 13 6 3 2 5 2 7 9 2 57 Burn 23 | . . . . . . 1 . . . 1 10 . . . . 1 5 4 1 . Meltdown 3 | . . . . . . . . . . . . . . . . . . . . 3 Destroy 71 | . . . . . . 1 . . . . . . 3 2 5 1 2 5 1 51 Blast 36 | . . . . . 16 . 5 3 . . 3 6 . . . . . . . 3 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 54206 | 73 . 170 154 . 2956 671 1113 585 . 664 9963 3144 1844 1382 1480 3238 2593 4182 1796 18198 Guns 30980 | 73 . 170 154 . 129 671 383 . . 664 4632 . 1805 993 1480 2931 2574 4147 1796 8378 Cannons 14734 | . . . . . 2777 . 730 585 . . 2611 3143 . . . . . . . 4888 Explosions 8400 | . . . . . 48 . . . . . 2689 . . 389 . 307 . 35 . 4932 Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 92 | . . . . . 2 . . . . . 31 1 39 . . . 19 . . . Kinetic 28971 | 50 . 77 40 . 2887 437 942 585 . 443 5211 3143 1399 802 1139 1844 680 2025 752 6515 Thermal 16578 | 23 . 93 114 . 19 234 171 . . 221 2032 . 406 191 341 1087 1894 2122 1044 6586 Explosive 7490 | . . . . . 48 . . . . . 2689 . . 389 . 307 . 35 . 4022 Electromagnetic 547 | . . . . . . . . . . . . . . . . . . . . 547 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Phasic 528 | . . . . . . . . . . . . . . . . . . . . 528 Highest Corruption 46 | . . . . . 3 . 1 1 1 . 3 . 1 1 2 2 9 8 13 46 Average Corruption 8 | . . . . . 2 . 1 1 1 . 2 . 1 1 1 2 7 3 9 24 Corruption Purged 5 | . . . . . . . . . . . 5 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 274 | . . . . . 5 . . 7 3 . 16 . 6 8 1 21 20 13 37 137 Message Errors 54 | . . . . . . . . 2 . . 3 . 1 1 1 4 7 3 8 24 Matter Fused 65 | . . . . . . . . 1 . . 5 . 1 3 . 7 4 2 10 32 Heat Flow Errors 26 | . . . . . . . . 1 1 . 2 . . 1 . 2 3 3 4 9 Energy Discharges 31 | . . . . . 1 . . 1 1 . . . 2 2 . 3 2 3 3 13 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . 1 . . . . . . . . . . . . . . 1 Data Loss (minor) 22 | . . . . . . . . 1 . . 3 . . 1 . 2 1 1 4 9 Data Loss (major) 14 | . . . . . 1 . . . 1 . 1 . 1 . . . 1 . 4 5 Misfires 8 | . . . . . . . . 1 . . . . 1 . . . 1 1 . 4 Alerts 8 | . . . . . . . . . . . 1 . . . . 1 1 . 2 3 Misdirections 3 | . . . . . . . . . . . . . . . . . . . 1 2 Weapon Failures 40 | . . . . . 2 . . . . . 1 . . . . 2 . . 1 34 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 720 | . . . . . 37 . 7 7 . . 195 60 . . . . . . . 414 Projectiles 213 | . . . . . 29 . 7 7 . . 79 60 . . . . . . . 31 Explosions 507 | . . . . . 8 . . . . . 116 . . . . . . . . 383 Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 70 | . . . . . 19 . 4 7 . . 16 12 1 . . . . . . 11 Impact 2 | . . . . . . . . . . . 1 . 1 . . . . . . . Kinetic 63 | . . . . . 18 . 4 7 . . 13 10 . . . . . . . 11 Secondary 5 | . . . . . 1 . . . . . 2 2 . . . . . . . . Self-Inflicted Damage 500 | . . . . . . . . . . . 224 . . . . . . . . 276 Shots 12 | . . . . . . . . . . . 7 . . . . . . . . 5 Rammed 14 | . . . . . 2 . . . . . 3 1 6 . . . 1 1 . . Targets Rammed 16 | . . . . . 2 . . . . . 3 1 7 . . . 2 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . 1 . . . 1 . . . Highest Temperature 644 | . . 30 120 . 298 138 252 212 77 128 283 196 197 195 197 200 246 356 134 644 Average Temperature 90 | . . 19 71 . 86 54 97 75 52 55 49 88 102 107 114 112 114 85 72 136 Received Heat Transfer 3035 | . . 30 18 . 459 117 144 58 . 240 642 117 38 53 63 164 36 66 9 781 Effects 10 | . . . . . . . . . . . . . . . . 1 . . . 9 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . . . . . . 1 . . . . Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . 2 Damage (major) 6 | . . . . . . . . . . . . . . . . . . . . 6 Siege Activations 13 | . . . . . . . . . . . . . . 1 2 5 3 . . 2 Total Turns 294 | . . . . . . . . . . . . . . 44 51 94 62 . . 43 Longest Duration 47 | . . . . . . . . . . . . . . 44 34 36 47 . . 35 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . . . . . . . 1 . 1 . . . . 1 . 3 Combat Hostiles 5 | . . . . . . . . . . . 1 . 1 . . . . 1 . 2 Parts Melted 51 | . . 1 1 . . . . . . 2 10 . 3 . . 1 7 7 1 18 Heat Transferred 23574 | 50 . 187 259 . 37 592 370 . . 407 4181 . 592 296 353 1313 2886 3540 1332 7179 Parts Sabotaged 6 | . . . . . . . . . . . 4 . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp War Pro Res Res Qua Acc Peak Influence 2262 | 15 60 138 105 52 598 401 . . . . 1363 756 640 . . . 193 526 306 2262 Initial 667 | . 9 23 53 40 20 267 . . . . 257 667 331 . . . 30 . 240 104 Average 434 | 5 35 91 71 40 160 320 . . . . 672 606 380 . . . 68 200 189 764 Maximum Alert Level 5 | . . . . . 2 2 . . . . 4 3 2 . . . . 2 1 5 Low Security (%) 32 | 100 100 100 100 100 74 . . . . . . . . . . . 100 46 45 14 Level 1 26 | . . . . . 12 86 . . . . 21 1 68 . . . . 33 54 36 Level 2 20 | . . . . . 12 13 . . . . 24 90 31 . . . . 20 . 1 Level 3 14 | . . . . . . . . . . . 47 8 . . . . . . . 24 Level 4 3 | . . . . . . . . . . . 6 . . . . . . . . 9 Level 5 . | . . . . . . . . . . . . . . . . . . . . 3 High Security 2 | . . . . . . . . . . . . . . . . . . . . 11 Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 62 | . 1 1 . . 5 2 . . . 1 11 4 5 . . . 2 4 2 24 Investigation 5 | . 1 1 . . 1 1 . . . . 1 . . . . . . . . . Extermination 18 | . . . . . . . . . . . 4 2 2 . . . 2 3 1 4 Reinforcement 20 | . . . . . 2 1 . . . . 4 1 3 . . . . 1 1 7 Assault 13 | . . . . . . . . . . 1 1 1 . . . . . . . 10 Garrison 6 | . . . . . 2 . . . . . 1 . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . 2 . . . . . . . . 3 Haulers Reinforced 5 | . . . . . . 1 . . . . 1 1 1 . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp War Pro Res Res Qua Acc Distress Signals 22 | . . . 1 . 4 . . . . . 4 . 3 . . 7 . . . 3 Communications Jammed 148 | . . . . . . . . . . . . 17 15 . . . 4 13 . 99 Distress Signals 135 | . . . . . . . . . . . . 17 15 . . . 4 12 . 87 Times Spotted 400 | . 1 6 5 . 34 5 8 6 . 17 70 17 20 8 29 18 12 23 9 112 Peak Tracking Total 24 | . 1 2 4 . 5 2 3 3 . 6 11 6 8 3 15 4 3 4 2 24 Tactical Retreats 29 | . . 2 . . 5 . 1 . . . 4 2 4 . 2 . 1 2 . 6 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp War Pro Res Res Qua Acc Traps Triggered 15 | . . . . . 3 . . . . . 3 1 . . . . . 3 1 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . . . . . . . . . . 17 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp War Pro Res Res Qua Acc Machines Disabled 31 | . . . . . 5 . . . . 1 14 1 1 1 . . . 2 2 4 Max in Single Turn 6 | . . . . . 2 . . . . 1 6 1 1 1 . . . 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp War Pro Res Res Qua Acc Machines Accessed 31 | . 2 1 2 1 4 1 1 . . . 4 3 2 . 7 . . 2 1 . Terminals 12 | . 1 . 2 1 4 1 . . . . 1 . . . . . . 1 1 . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . 1 2 . . . . . . . Recycling Units 4 | . 1 . . . . . . . . . 2 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . . . . . 1 . . Total Hacks 70 | . 6 1 5 4 10 3 1 . . . 6 4 6 . 20 . . 2 2 . Successful 40 | . 3 1 1 2 4 . 1 . . . 2 1 3 . 20 . . 1 1 . Failed 30 | . 3 . 4 2 6 3 . . . . 4 3 3 . . . . 1 1 . Catastrophic 8 | . . . 1 . 1 1 . . . . 2 2 . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 75 | . 6 . 4 4 10 . . . 1 . 5 8 6 . 1 . 3 13 8 6 Terminals 30 | . 4 . 5 4 10 3 . . . . 1 . . . . . . 1 2 . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . Repair Stations 8 | . . . . . . . . . . . . 2 6 . . . . . . . Recycling Units 7 | . 2 . . . . . . . . . 4 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . . . . . 1 . . Terminal Hacks 31 | . 2 1 1 2 1 . 1 . . . 1 . . . 20 . . 1 1 . Record 13 | . . . . . . . . . . . . . . . 12 . . . 1 . Robot Analysis 4 | . 2 . . 2 . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . . . . . . . . . . . . . . . 6 . . . . . Open Door 5 | . . 1 . . . . 1 . . . . . . . 2 . . 1 . . Open DSF 1 | . . . . . . . . . . . 1 . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . 1 3 . . . . . . . Scan Component 3 | . . . . . . . . . . . . 1 2 . . . . . . . Repair 1 | . . . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . 1 . . . 3 . . . . . . . . . . . . . . . Terminals 3 | . . . . . 3 . . . . . . . . . . . . . . . Botnet 3 | . . . . . 3 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . 1 . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . Hacking Detections 21 | . 1 . 2 1 4 1 . . . . 4 3 2 . . . . 2 1 . Full Trace Events 2 | . . . . . 1 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . . . . . Time 28 | . . . . . . . . . . . . . 28 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . 3 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp War Pro Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . 2 . . . 1 . . . . 5 2 . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp War Pro Res Res Qua Acc Total Allies 34 | . . . . . . 2 . . 6 1 . 6 3 . 5 2 . 6 . 3 Largest Group 6 | . . . . . . 2 . . 6 6 6 4 4 . 5 2 . 3 . 2 Highest-Rated Group 373 | . . . . . . 39 . . 344 344 338 170 373 . 282 92 . 243 . 244 Highest-Rated Ally 167 | . . . . . . 21 . . 96 96 96 85 167 . 65 46 . 81 . 122 Zionite Dispatches 11 | . . . . . . . . . . . 1 2 2 . . . . 4 . 2 Heavy 3 | . . . . . . . . . . . . 1 1 . . . . . . 1 Recon 1 | . . . . . . . . . . . 1 . . . . . . . . . Fire 1 | . . . . . . . . . . . . 1 . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . 1 . . . . . . . Kinetic Resupply 2 | . . . . . . . . . . . . . . . . . . 2 . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Orders 3 | . . . . . . . . . . . 2 . . . . . 1 . . . EXPLORE 3 | . . . . . . . . . . . 2 . . . . . 1 . . . Ally Attacks 241 | . . . . . . 12 . . . 65 53 19 25 . 41 5 . 10 . 11 Total Damage 8878 | . . . . . . 242 . . . 2374 1281 731 1093 . 2006 35 . 431 . 685 Kills 50 | . . . . . . 2 . . . 13 10 2 7 . 8 1 . 3 . 4 Allies Corrupted 4 | . . . . . . . . . . . . 1 . . 2 . . . . 1 Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp War Pro Res Res Qua Acc Robot Analysis Total 4 | . 2 . . 2 . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . . 2 2 2 1 . . . 2 . . . . . . Drone Launches 6 | . . . . . . . . . . . 4 . . . . . 2 . . . Drone Recoveries 3 | . . . . . . . . . . . 2 . . . . . 1 . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . . . . 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp War Pro Res Res Qua Acc Turns Passed 20047 | 133 140 317 279 140 1337 234 1160 709 1736 708 2360 1446 1047 692 1176 947 812 1255 914 2505 Spaces Moved 9477 | 65 67 164 151 97 626 96 622 275 1094 282 873 782 565 361 700 439 361 561 381 915 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . Treads 3693 | 63 67 164 151 97 626 96 622 275 250 282 200 . 2 . 19 439 181 3 1 155 Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels 5782 | . . . . . . . . . 844 . 673 782 563 361 681 . 180 558 380 760 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 145 145 145 145 145 230 130 155 131 120 120 131 146 160 160 130 150 103 Average Speed 157 | 156 160 160 151 145 145 145 164 230 152 228 171 136 129 145 146 160 166 150 150 168 Slowest Speed 720 | 160 160 160 160 145 150 145 230 230 230 235 570 185 240 146 160 160 240 235 230 720 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 4 19 48 20 49 34 2 71 41 87 53 25 25 16 51 86 56 14 16 29 19 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 4 | . 1 . . 1 . . . . 1 . . . . 1 . . . . . . Known Exits Taken 16 | . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . . . . . Scrap Searched 8 | . . . . . . . 1 1 1 1 . . . 2 . 2 . . . . Spaces Dug 12 | . . . . . . . . . . . 4 2 . . . . . 2 4 . Terrain Destroyed 1039 | . . . . . 92 . 12 12 . . 158 30 15 82 14 32 . 21 35 536 Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 410 | . . . . . 89 . 12 12 . . 39 30 15 15 13 11 . 12 33 129 AOE 618 | . . . . . 3 . . . . . 119 . . 66 . 21 . 9 . 400 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Upp War Pro Res Res Qua Acc Total 12943 | 81 100 207 195 96 915 150 710 326 1171 316 1437 1083 826 483 811 564 496 876 672 1428 Wait 1803 | . 31 17 21 . 157 2 43 32 30 7 313 196 178 79 27 44 64 197 244 121 Move 9458 | 64 66 163 150 96 625 95 621 274 1093 281 872 782 564 360 699 438 360 560 380 915 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 181 | 4 3 6 6 . 13 8 8 4 13 2 28 16 14 2 8 3 10 11 3 19 Fast Attach 131 | 7 . . 2 . 13 2 1 . 2 . 17 13 4 4 . 3 2 9 5 47 Attach 121 | . . . 1 . 2 2 2 3 3 3 19 1 3 4 3 3 8 5 . 59 Detach 42 | . . . . . . 1 . . . . 5 1 1 4 1 1 . 1 1 26 Swap 148 | . . 3 2 . 10 2 7 . 10 2 26 10 9 2 3 3 8 18 4 29 Drop 247 | . . 8 8 . 29 1 4 1 20 2 24 29 20 5 9 7 10 28 12 30 Fire 697 | 6 . 10 5 . 64 20 24 12 . 14 122 35 26 23 19 52 29 38 21 177 Melee . | . . . . . . . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . 2 . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 13 | . . . . . 2 . . . . . 1 . 7 . . . 2 1 . . Escape Stasis 23 | . . . . . . . . . . . 8 . . . . . . 8 2 5 Rewire 77 | . . . . . . 17 . . . 5 . . . . 42 10 3 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -4/Factory -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 52 | -11/Scrapyard | Discovered new exit (range 16) 134 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 12) 274 | -10/Materials | Entered Mines 288 | -10/Mines | Met a Derelict bent on vengeance 306 | -10/Mines | Build established: Mutant 401 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 466 | -10/Mines | Met a Derelict shopkeep closing up shop 574 | -10/Mines | Discovered new exit (range 12) 591 | -10/Mines | Entered Materials 591 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 802 | -9/Materials | Identified exit to Mines 870 | -9/Materials | Entered Mines 900 | -9/Mines | Learned location of Storage (-7) 989 | -9/Mines | Discovered new exit (range 11) 1010 | -9/Mines | Entered Materials 1010 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1032 | -8/Materials | Build established: Tank 2169 | -8/Materials | Garrison activated, responded to threat 2272 | -8/Materials | Garrison activated, responded to threat 2323 | -8/Materials | Discovered new exit (range 13) 2346 | -8/Materials | Identified exit to Factory 2347 | -8/Materials | Entered Factory 2347 | -7/Factory | Evolved 2 slots: Utility x2 2514 | -7/Factory | Discovered new exit (range 10) 2574 | -7/Factory | Identified exit to Lower Caves 2581 | -7/Factory | Entered Lower Caves 2684 | -7/Lower Caves | Encountered a Warlord checkpoint 2700 | -7/Lower Caves | Learned 8 Factory zone layouts 2730 | -7/Lower Caves | Build established: Scavenger-Tank 2769 | -7/Lower Caves | Found DCF Scrap (13 items) 3431 | -7/Lower Caves | Spotted B-75 Beast 3448 | -7/Lower Caves | Destroyed B-75 Beast 3507 | -7/Lower Caves | Learned Factory interactive machine intel 3561 | -7/Lower Caves | Ambushed by research squad 3693 | -7/Lower Caves | Discovered new exit (range 7) 3722 | -7/Lower Caves | Build established: Tank 3725 | -7/Lower Caves | Identified exit to Lower Caves 3741 | -7/Lower Caves | Entered another Lower Caves area 3792 | -7/Lower Caves | Learned location of 1 exit from Factory 4221 | -7/Lower Caves | Encountered a Warlord checkpoint 4278 | -7/Lower Caves | Learned Factory stockpile data 4434 | -7/Lower Caves | Discovered new exit (range 8) 4447 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4448 | -7/Lower Caves | Identified exit to Zion 4450 | -7/Lower Caves | Entered Zion 4559 | -7/Zion | System corruption cleaned by Quarantine Array 4749 | -7/Zion | Given A8's code to call for help 4759 | -7/Zion | Learned location of Armory (-3) 4793 | -7/Zion | Identified exit to Deep Caves 5028 | -7/Zion | Given the Hacking Drone Bay 5176 | -7/Zion | Build established: Scavenger-Tank 5182 | -7/Zion | Found Prototype Launcher 5182 | -7/Zion | Identified Gui. Missile Launcher 5713 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5716 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5815 | -7/Zion | Met Imprinter 5851 | -7/Zion | Imprinted 5854 | -7/Zion | Declared Zion's savior 6155 | -7/Zion | Discovered new exit (range 12) 6177 | -7/Zion | Identified exit to Proximity Caves 6186 | -7/Zion | Entered Proximity Caves 6186 | -6/Proximity Caves | Accompanied by 6 allies 6332 | -6/Proximity Caves | Build established: Derelict-Tank 6408 | -6/Proximity Caves | Spotted B-75 Beast 6430 | -6/Proximity Caves | Destroyed B-75 Beast 6698 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6854 | -6/Proximity Caves | Discovered new exit (range 14) 6882 | -6/Proximity Caves | Identified exit to Factory 6894 | -6/Proximity Caves | Entered Factory 6894 | -6/Factory | Accompanied by 6 allies 6894 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6895 | -6/Factory | Identified exit to Lower Caves 6896 | -6/Factory | Identified exit to Factory 6899 | -6/Factory | Loaded intel: 52 interactive machine locations 7128 | -6/Factory | Zion Recon squad teleported in 7318 | -6/Factory | Garrison activated, responded to threat 7598 | -6/Factory | Build established: Scavenger-Tank 7962 | -6/Factory | Cargo convoy interrupted 8015 | -6/Factory | Destroyed 10 combat bots 8021 | -6/Factory | Lost 8 parts (1p3n2u2w) 8149 | -6/Factory | Terminal network hard line cut 8256 | -6/Factory | Lost 3 parts (2n1u) 8517 | -6/Factory | Build established: Scavenger-Skirmisher 8644 | -6/Factory | First assault squad dispatched 9254 | -6/Factory | Entered another Factory area 9254 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9540 | -5/Factory | Zion Heavy squad teleported in 10101 | -5/Factory | Found Prototype Protection 10101 | -5/Factory | Identified Zio. Weapon Casing 10154 | -5/Factory | First assault squad dispatched 10531 | -5/Factory | Zion Fire squad teleported in 10694 | -5/Factory | Discovered new exit (range 4) 10698 | -5/Factory | Identified exit to Factory 10700 | -5/Factory | Entered another Factory area 10700 | -4/Factory | Accompanied by 4 allies 10700 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11139 | -4/Factory | Repaired Wave Gun 11312 | -4/Factory | Lost 4 allies 11321 | -4/Factory | Zion hero teleported in (P1-3CE) 11568 | -4/Factory | Zion Heavy squad teleported in 11711 | -4/Factory | Build established: Tank 11728 | -4/Factory | Discovered new exit (range 8) 11737 | -4/Factory | Identified exit to Upper Caves 11747 | -4/Factory | Entered Upper Caves 12028 | -4/Upper Caves | Learned Research security intel 12433 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 12437 | -4/Upper Caves | Identified exit to Warlord 12439 | -4/Upper Caves | Entered Warlord 12489 | -4/Warlord | System corruption cleaned by Quarantine Array 12591 | -4/Warlord | Learned Testing trap positions 12591 | -4/Warlord | Learned Armory emergency access door positions 12593 | -4/Warlord | Learned 4 Testing zone layouts 12593 | -4/Warlord | Learned 4 Command zone layouts 12594 | -4/Warlord | Learned Quarantine security intel 12594 | -4/Warlord | Learned Factory garrison access intel 12594 | -4/Warlord | Learned Armory scanalyzer intel 12594 | -4/Warlord | Learned Research garrison access intel 12870 | -4/Warlord | Rebuked by Warlord 12895 | -4/Warlord | Warlord's base attacked by MAIN.C 13029 | -4/Warlord | Build established: Commander-Tank 13245 | -4/Warlord | Warlord forces counterattacked 13292 | -4/Warlord | Spotted Executioner 13298 | -4/Warlord | Allies destroyed Executioner 13325 | -4/Warlord | Lost 3 allies 13488 | -4/Warlord | Opened side exit 13521 | -4/Warlord | Spotted Executioner 13570 | -4/Warlord | Warlord base infiltrated, sounded retreat 13582 | -4/Warlord | Lost 3 allies 13603 | -4/Warlord | Discovered new exit (range 9) 13613 | -4/Warlord | Identified exit to Proximity Caves 13615 | -4/Warlord | Entered Proximity Caves 13797 | -3/Proximity Caves | Encountered a Derelict sapper outpost 13963 | -3/Proximity Caves | Attacked by a faux Warlord 14089 | -3/Proximity Caves | Build established: Skirmisher 14515 | -3/Proximity Caves | Discovered new exit (range 14) 14560 | -3/Proximity Caves | Identified exit to Research 14562 | -3/Proximity Caves | Entered Research 14562 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 14564 | -3/Research | Loaded intel: 2 garrison access locations 15096 | -3/Research | Build established: Scavenger-Skirmisher 15367 | -3/Research | Discovered new exit (range 5) 15372 | -3/Research | Identified exit to Research 15374 | -3/Research | Entered another Research area 15374 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 15465 | -2/Research | Zion Kinetic Resupply teleported in 15660 | -2/Research | Build established: Scavenger-Executioner 15721 | -2/Research | Zion Hacker squad teleported in 15927 | -2/Research | Lost 3 allies 16002 | -2/Research | Zion Kinetic Resupply teleported in 16479 | -2/Research | Zion Explosive Resupply teleported in 16500 | -2/Research | Found Prototype Launcher 16500 | -2/Research | Identified Adv. Micro-nuke Launcher 16533 | -2/Research | Discovered new exit (range 9) 16542 | -2/Research | Identified exit to Quarantine 16629 | -2/Research | Entered Quarantine 17129 | -2/Quarantine | Scanned by Researcher 17151 | -2/Quarantine | System corruption reached 10% 17178 | -2/Quarantine | Found Alien Artifact 17178 | -2/Quarantine | Identified Phase Redirector 17488 | -2/Quarantine | Retrieved Zion intel report: Main Access 17488 | -2/Quarantine | Identified exit to Access 17543 | -2/Quarantine | Entered Access 17543 | -1/Access | Evolved 2 slots: Utility x2 17862 | -1/Access | Found Prototype Launcher 17862 | -1/Access | Identified Tactical Quantum Warhead 17873 | -1/Access | Found Tactical Quantum Warhead 18043 | -1/Access | System corruption reached 10% 18159 | -1/Access | Zion Zionite Resupply teleported in 18206 | -1/Access | Garrison activated, responded to threat 18435 | -1/Access | Lost 8 parts (3n2u3w) 18832 | -1/Access | Destroyed 8 combat bots 18857 | -1/Access | Lost 12 parts (2p2n3u5w) 18980 | -1/Access | Lost 4 parts (3n1u) 19048 | -1/Access | Zion Heavy squad teleported in 19075 | -1/Access | Terminal network hard line cut 19340 | -1/Access | First assault squad dispatched 19358 | -1/Access | System corruption reached 30% 19406 | -1/Access | Found Prototype Energy Gun 19406 | -1/Access | Identified Enh. Gamma Rifle 19438 | -1/Access | Lost 9 parts (2n5u2w) 19452 | -1/Access | Core integrity fell below 50% 19505 | -1/Access | Destroyed 7 combat bots 19511 | -1/Access | Lost 8 parts (1p2n2u3w) 19620 | -1/Access | Found Enh. Gamma Rifle 19713 | -1/Access | Lost 3 parts (2u1w) 19768 | -1/Access | High security lockdown imminent 19848 | -1/Access | High security lockdown engaged 19984 | -1/Access | Core integrity fell below 20% 20015 | -1/Access | Lost 23 parts (4p4n7u8w) 20027 | -1/Access | Spotted Investigator 20027 | -1/Access | Spotted Striker 20048 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 20046_ U-05 Engineer lays Concrete. 20046_ Investigator stasis bubble strength at 101. 20046_ G-73 Enforcer stasis bubble bursts. 20046_ Stasis bubble strength at 120. 20046_ P-80 Master stasis bubble strength at 165. 20046_ Critical hit (Burn: +17). 20047_ Med. Treads destroyed. 20047_ U-05 Engineer lays Concrete. 20047_ Investigator stasis bubble strength at 92. 20047_ Stasis bubble strength at 90. 20047_ P-80 Master stasis bubble strength at 158. 20047_ Med. Treads destroyed. 20048_ Slug penetrates Wall. 20048_ Investigator stasis bubble strength at 83. 20048_ Med. Treads destroyed. 20048_ System corrupted by crushing effect (+4). 20048_ Knocked back. 20048_ Slug penetrates Wall. [Achievement: 30k Club] [Achievement: Tester] Map ----- +----------------------------------------------------+ | ?????????????????????????????## | | ?????????????????????????????## ####### | | ?????????????????????????????### ?### #### | | ?????????????????????????????### ??## ### | | ??????????????????????????????## ?## # ## ## | | ??????????????????????????????## ?## # ## | | ??????????????????????????????## # | | ??????????????????????????????## # | | ??????????????????????????????## # # ### | | ??????????????????????## ???#### % ## | | ??????????????????????## ???#### %" | | ??????????????????????##%???## # # | | ??????????????????????## ?#### # # # | | ??????????????????????## ##### #u # ## | | ?????????????????????? #%### # | | ?????????????????????? # ### | | ?????????????????????? #g#;#;;; ]!# ## | | ???????????????????? ; %g %=# | | ???????????????????? # g g%% === | | ?????????????????????? # g! #%* # | | ?????????????????????? # cg # ## | | ?????????????????????? # pg p# # ##### | | ???????????????????????#; g g ###### ## | | ???????????????????????##bK! ###### ## | | ???????????????????????##*l ##??## ## | | ???????????????????????##@ ##??## ## | | ???????????????????????## ##??## ## | | ??????????????????????? ; ###########/#####+## | | ??????????????????????? # ######### ### ## | | ??????????????????????? # # # = ##???? | | ??????????????????????? # # ! + ##???? | | ??????????????????????? # #/ [ # ##???? | | ??????????????????????? ###g########### ! ##???? | | ??????????????????????? # h ######### ####???? | | ??????????????????????? # ######### ##### ## | | ??????????????????????? # ######### ##### ## | | ??????????????????????? #! + ## | | ??????????????????????? # # ## | | ???????????????????????######+### ## | | ???????????????????????###### ## | | ???????????????????????????## #################### | | ???????????????????????????## ########### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 202 Coolant Potential 80 Energy Generation 47 Energy Capacity 1665 Matter Stores 800 Matter Capacity 800 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 2 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 15 Resistance: EX 50 Resistance: EM 15 Power Shielding 66 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 11 Force Boost 20 Item Schematics ----------------- Exp. Matter Compressor | -2/Quarantine | Archive Exp. EM Disruption Field | -2/Quarantine | Archive Adv. Dynamic Insulation System | -2/Quarantine | Archive Exp. Energy Well | -2/Quarantine | Archive Robot Schematics ------------------ H-77 Assassin | -2/Quarantine | Archive T-07 Excavator | -2/Quarantine | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Redirector Achievements -------------- 30k Club Dramatic Entrance Friend Of Zion Heroic Deeds Ooh, Shiny! Tester Challenges ------------ None Game ------ Seed TowerDisruptorDeflector Manual? 0 Play Time 04:05:30 Cumulative 98.1 hours Start 2025.03.03 @ 15:40:42 End 2025.03.04 @ 16:47:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 85 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 51 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89dcf4b1-5ef3-49cb-9379-ff02ade98911