Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.26 @ 14:50:55 Player: biogoob Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (7) 3500 Regions Visited (20) 4000 Robots Destroyed (132) 660 Value Destroyed (4514) 4514 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1123) 1123 TOTAL SCORE: 13897 Bonus ------- High Alert Combat Kills 248 Follower Combat Kills 213 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -38 Cogmind --------- Core Integrity 0/1300 Matter 233/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Experimental Power Amplifier Advanced Coolant Injector Microactuators Layered Light Armor Plating Quantum Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster Field Propulsion Drive Impulse Thruster > --- UTILITY ---------- Power Amplifier Advanced Coolant Injector Small Storage Unit Enhanced Optical Array Experimental Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Microactuators Improved Maneuvering Thrusters > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Cesium-ion Thruster Nuclear Pulse Thruster Nuclear Pulse Array Layered Light Armor Plating System Shield Lance [Rating: 96] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Ballistic Gun Minigun Launcher Mini Grenade Launcher Slashing Weapon Greatsword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Was Fac Fac Low Zio Pro Fac Fac Upp War Pro Res Slots Evolved 14 | . . . 2 . 2 . . 2 . . 2 . . . 2 2 . . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . Propulsion 5 | . . . 1 . . . . 1 . . 1 . . . . 1 . . . 1 Utility 8 | . . . 1 . 2 . . 1 . . . . . . 2 1 . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 194 | . 9 . 26 . 3 7 37 44 2 3 13 1 . 8 7 10 . 1 11 12 Power 18 | . 1 . 2 . . 1 4 2 . 1 2 . . . 1 1 . . 1 2 Engine 11 | . 1 . 2 . . 1 1 1 . . 1 . . . 1 1 . . . 2 Core 6 | . . . . . . . 3 1 . 1 1 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 1 . Propulsion 62 | . 3 . 8 . . . 10 21 2 1 5 . . . 1 3 . 1 4 3 Treads 12 | . . . 5 . . . 7 . . . . . . . . . . . . . Leg 22 | . 3 . 3 . . . 3 13 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . 4 . . . . . . . . . . . . Flight 24 | . . . . . . . . 4 2 1 5 . . . 1 3 . 1 4 3 Utility 72 | . 4 . 4 . 3 2 8 18 . 1 6 1 . 6 5 6 . . 2 6 Device 30 | . 1 . . . . . 2 10 . . 3 . . 3 3 3 . . . 5 Storage 4 | . 1 . . . 2 . . 1 . . . . . . . . . . . . Processor 12 | . 2 . 1 . . 1 2 1 . . 1 1 . . 1 1 . . . 1 Hackware 2 | . . . . . . . . . . . 1 . . . . . . . 1 . Protection 24 | . . . 3 . 1 1 4 6 . 1 1 . . 3 1 2 . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 42 | . 1 . 12 . . 4 15 3 . . . . . 2 . . . . 4 1 Energy Gun 10 | . . . 1 . . . 8 . . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 17 | . 1 . 8 . . 2 5 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . . . 3 . . 2 1 . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . 1 2 . . . . . 1 . . . . 2 . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . . . . . . . . 1 Parts Lost 45 | . . 1 5 . . . 12 2 . . . . . 1 . 1 . 5 11 7 Power 7 | . . . 1 . . . 3 . . . . . . . . . . 1 1 1 Propulsion 19 | . . . 2 . . . 5 1 . . . . . . . 1 . 2 7 1 Utility 10 | . . . . . . . 2 . . . . . . . . . . 1 3 4 Weapon 9 | . . 1 2 . . . 2 1 . . . . . 1 . . . 1 . 1 Highest Loss Streak 9 | . . 1 3 . . . 6 1 . . . . . 1 . 1 . 5 9 7 Average Slot Usage (%) 93 | . 99 100 94 100 90 98 97 96 92 92 86 86 86 86 87 92 94 92 77 33 Engine 7 | . 14 14 10 11 9 9 3 5 . . 4 . . . . 5 5 5 3 2 Core 1 | . . . . . . . 5 1 7 7 1 6 6 6 5 5 5 5 . . Treads 13 | . . . 22 33 27 27 24 . . . . . . . . . . . . . Leg 8 | . 28 28 8 . . . 2 22 . . . . . . . . . . . . Flight 6 | . . . . . . . . 2 30 30 33 33 33 33 29 30 31 31 22 5 Device 6 | . 4 . . . . . 7 13 23 22 14 13 13 11 22 21 21 19 8 8 Storage 9 | . 14 14 11 11 9 9 9 7 7 7 6 6 6 6 5 5 5 5 5 . Processor 14 | . 9 14 11 11 9 16 15 18 15 15 13 13 13 13 15 17 21 21 20 12 Protection 6 | . . . 9 11 18 18 10 3 . . 3 6 6 7 1 1 . . 3 . Energy Gun 3 | . . . . . . . 11 12 . . . . . . . . . . . . Ballistic Gun 11 | . 28 28 20 22 18 11 5 1 . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 7 7 6 6 6 5 5 5 5 5 4 2 Naked Turns 23 | . . . . . . . . . . . . . . . . . . . . 23 Heaviest Build 46 | 14 31 30 38 38 41 41 41 46 18 20 28 22 22 25 26 36 32 32 36 23 Greatest Support 74 | 20 20 20 60 60 60 60 63 74 23 22 28 28 28 28 30 37 37 37 39 23 Greatest Overweight (x) 2 | . 1 1 1 . . . 2 1 . . . . . . . . . . 1 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 15 15 15 15 20 15 15 15 8 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 13 | . 13 15 15 15 14 15 15 14 8 8 8 8 8 8 8 8 8 8 8 5 Most Carried 15 | . 15 15 15 15 15 15 15 15 8 8 8 8 8 8 8 7 8 8 6 5 Average Carried 12 | . 12 14 14 14 12 14 12 13 7 8 7 8 8 7 7 6 7 7 2 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 8 8 8 8 8 8 8 8 8 8 8 5 5 Final Carried 15 | 6 15 15 15 15 13 15 15 8 8 8 8 8 8 8 8 7 8 7 5 5 Class Distribution -------------------- 66% | Mutant 14% | Scout 8% | Skirmisher 5% | Scavenger-Mutant 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Scout | -7/Waste Scout | -7/Factory Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Scout | -4/Factory Scout | -4/Upper Caves Sprinter | -4/Warlord Scavenger-Sprinter | -3/Proximity Caves Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Was Fac Fac Low Zio Pro Fac Fac Upp War Pro Res Matter Collected 3575 | 200 213 33 740 148 . 408 734 534 30 . 67 44 . 124 85 84 51 . 50 30 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 4460 | . 301 112 1231 123 . 555 1088 631 . . 67 . . 49 85 84 . . 104 30 Parts 249 | . 23 7 85 12 . 27 44 28 . . 5 . . 1 3 6 . . 5 3 Haulers Intercepted 2 | . 1 . . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 6 | . . . 1 . 1 . 2 1 . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . . . . . 1 . . . . 5 . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Was Fac Fac Low Zio Pro Fac Fac Upp War Pro Res Combat Hostiles Destroyed 103 | . 9 . 33 . . 18 23 12 . . 1 . . 2 . 1 . . 3 1 Melee 10 | . . . . . . 1 1 . . . 1 . . 2 . 1 . . 3 1 Guns 69 | . 9 . 24 . . 7 19 10 . . . . . . . . . . . . AOE 22 | . . . 9 . . 10 2 1 . . . . . . . . . . . . Classes Destroyed 13 | . 3 3 3 . . 2 1 1 . . . . . . . . . . . . Worker 9 | . . 1 4 2 . . 2 . . . . . . . . . . . . . Builder 4 | . . . 2 . . . 2 . . . . . . . . . . . . . Tunneler 4 | . . 1 . 3 . . . . . . . . . . . . . . . . Hauler 2 | . 1 . . . . . 1 . . . . . . . . . . . . . Recycler 5 | . . 1 . . . . 1 3 . . . . . . . . . . . . Watcher 5 | . . . . . . . 1 . . . . . . . 3 1 . . . . Swarmer 20 | . 3 . 3 . . 3 4 1 . . . . . 2 . . . . 3 1 Grunt 54 | . 6 . 21 . . 10 11 6 . . . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . Duelist 2 | . . . . . . 1 1 . . . . . . . . . . . . . Sentry 20 | . . . 8 . . 3 7 1 . . 1 . . . . . . . . . Hunter 2 | . . . . . . 1 . 1 . . . . . . . . . . . . Programmer 4 | . . . . . . . . 3 . . . . . . . 1 . . . . Best Kill Streak 13 | . 4 1 13 1 . 6 5 4 . . 1 . . 2 1 1 . . 3 1 Combat Bots Only 6 | . 3 . 6 . . 6 4 4 . . 1 . . 2 . 1 . . 3 1 Max Kills in Single Turn 3 | . 2 1 3 1 . 3 2 1 . . 1 . . 1 1 1 . . 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . Exploded 3 | . . . 1 . . 3 2 1 . . . . . . . . . . . . Melee 1 | . . . . . . 1 1 . . . 1 . . 1 . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Was Fac Fac Low Zio Pro Fac Fac Upp War Pro Res Damage Taken 8931 | . 231 251 1110 . . 665 2192 996 47 58 77 . . 153 26 117 . 204 1164 1640 Core 2354 | . 36 21 135 . . 67 131 203 . 11 40 . . . . . . . 410 1300 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 79 | 100 . 77 . 66 . . 64 . . 69 . . . 95 100 . . . 64 . Volleys Fired 288 | . 19 5 78 9 1 31 101 37 . . . . . 2 . . . . . 5 Largest 2 | . 2 2 2 2 2 2 2 2 . . . . . 1 . . . . . 1 Hottest 126 | . 43 43 50 50 50 63 126 126 . . . . . 30 . . . . . 94 Shots Fired 539 | . 38 9 134 18 2 62 195 74 . . . . . 2 . . . . . 5 Gun 504 | . 38 9 120 18 2 44 194 74 . . . . . . . . . . . 5 Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 35 | . . . 14 . . 18 1 . . . . . . 2 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 326 | . 38 9 120 18 2 44 76 19 . . . . . . . . . . . . Thermal 178 | . . . . . . . 118 55 . . . . . . . . . . . 5 Explosive 35 | . . . 14 . . 18 1 . . . . . . 2 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 39 | . 12 7 23 4 6 19 39 24 . . . . . . . . . . . 4 Robot Miss Streak 4 | . 2 2 3 3 . 3 3 4 . . . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . . 2 . . . 1 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 1 . . . . . . . . . . . . Shots Hit Robots 424 | . 30 6 89 10 2 37 157 61 . . 2 . . 3 7 8 . . 4 8 Core Hits 237 | . 17 5 63 5 1 29 58 44 . . 1 . . 2 3 2 . . 3 4 Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . . . . . . . Critical Strikes 10 | . . . 1 . . . 5 2 . . . . . . . 2 . . . . Burn 6 | . . . . . . . 4 2 . . . . . . . . . . . . Destroy 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . 2 . . . . Melee Attacks 61 | . . . . . . . . . 1 1 9 4 . 4 19 9 . . 8 6 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 60 | . . . . . . . . . 1 1 9 4 . 4 19 9 . . 7 6 Piercing 1 | . . . . . . . . . . . . . . . . . . . 1 . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . . . . 1 . Damage Inflicted 11034 | . 497 70 2595 170 28 1651 2858 1437 . . 127 . . 265 460 452 . . 153 271 Guns 6528 | . 497 70 1335 170 28 521 2675 1117 . . . . . . . . . . . 115 Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions 2931 | . . . 1260 . . 1128 147 320 . . . . . 76 . . . . . . Melee 1533 | . . . . . . . . . . . 127 . . 189 460 452 . . 153 152 Ramming 42 | . . . . . . 2 36 . . . . . . . . . . . . 4 Kinetic 4043 | . 497 70 1335 170 28 521 1120 302 . . . . . . . . . . . . Thermal 2485 | . . . . . . . 1555 815 . . . . . . . . . . . 115 Explosive 2931 | . . . 1260 . . 1128 147 320 . . . . . 76 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 1495 | . . . . . . . . . . . 127 . . 189 460 452 . . 115 152 Piercing 38 | . . . . . . . . . . . . . . . . . . . 38 . Highest Corruption 10 | . . . 2 2 . . . 1 10 10 . . . . . 4 4 4 1 . Average Corruption 2 | . . . 2 2 . . . 1 8 10 . . . . . 3 4 2 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 31 | . . . . 15 . . . 1 2 9 . . . . . 2 1 1 . . Message Errors 11 | . . . . 8 . . . 1 . 2 . . . . . . . . . . Matter Fused 5 | . . . . . . . . . . 3 . . . . . 1 1 . . . Heat Flow Errors 4 | . . . . 1 . . . . . 3 . . . . . . . . . . Energy Discharges 5 | . . . . 3 . . . . 1 . . . . . . 1 . . . . Data Loss (minor) 5 | . . . . 3 . . . . . 1 . . . . . . . 1 . . Misdirections 1 | . . . . . . . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 338 | . . . 82 . . . 6 70 . . . . . 59 105 16 . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 158 | . . . 82 . . . 6 70 . . . . . . . . . . . . Melee 180 | . . . . . . . . . . . . . . 59 105 16 . . . . Knockbacks 1 | . . . . . . . 1 . . . . . . . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 314 | . . . 113 . . 68 17 114 . . . . . . . . . . . 2 Shots 7 | . . . 1 . . 4 1 1 . . . . . . . . . . . . Rammed 9 | . . . . . . . 8 . . . . . . . . . . . . 1 Targets Rammed 14 | . . . . . . 1 10 2 . . . . . . . . . . . 1 Kicked 2 | . . . . . . . . 2 . . . . . . . . . . . . Crushed 3 | . . . . . . 1 2 . . . . . . . . . . . . . Highest Temperature 471 | . 3 . 79 279 16 76 471 126 . 231 4 . . 54 . 198 199 373 194 96 Average Temperature 77 | . 3 . 20 71 8 30 106 32 . 94 4 . . 19 . 101 100 134 99 44 Received Heat Transfer 2253 | . 105 . 438 . . 279 1044 255 . 12 24 . . . . . . . 84 12 Effects 7 | . . . . . . . 7 . . . . . . . . . . . . . Shutdowns 2 | . . . . . . . 2 . . . . . . . . . . . . . Interference 3 | . . . . . . . 3 . . . . . . . . . . . . . Damage (major) 2 | . . . . . . . 2 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . 1 1 . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . 1 1 . . . . . . . . . . . . Parts Melted 17 | . . . . . . . 10 7 . . . . . . . . . . . . Heat Transferred 5735 | . . . . . . . 3811 1776 . . . . . . . . . . . 148 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . 4 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Was Fac Fac Low Zio Pro Fac Fac Upp War Pro Res Peak Influence 710 | . 170 62 448 177 5 710 553 221 124 144 330 . . . 164 196 . . . 209 Initial 345 | . . 52 9 58 . 3 345 124 47 86 70 . . . 44 79 . . . 124 Average 185 | . 95 30 206 33 1 457 402 99 74 107 180 . . . 98 126 . . . 133 Maximum Alert Level 3 | . . . 2 . . 3 2 1 . . 1 . . . . . . . . 1 Low Security (%) 65 | . 100 100 56 100 100 14 . 87 100 100 61 . . . 100 100 . . . 98 Level 1 16 | . . . 20 . . 18 47 12 . . 38 . . . . . . . . 1 Level 2 15 | . . . 22 . . 39 52 . . . . . . . . . . . . . Level 3 2 | . . . . . . 27 . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . 2 . 6 . . . 2 5 . . 1 . . . . 1 . . 1 1 Investigation 6 | . 2 . 2 . . . 1 . . . 1 . . . . . . . . . Extermination 2 | . . . . . . . . 2 . . . . . . . . . . . . Reinforcement 8 | . . . 4 . . . 1 1 . . . . . . . 1 . . . 1 Assault 1 | . . . . . . . . . . . . . . . . . . . 1 . Garrison 2 | . . . . . . . . 2 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Was Fac Fac Low Zio Pro Fac Fac Upp War Pro Res Distress Signals 17 | . 1 . 4 . . . 6 . . . 1 . . . . 2 . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 232 | . 13 3 54 3 . 19 38 15 6 3 8 . 2 7 6 4 . . 28 23 Peak Tracking Total 17 | . 4 2 6 3 . 9 6 4 4 2 3 . 2 5 2 4 . . 17 17 Tactical Retreats 15 | . . 1 1 . . 1 1 . . . 2 . . 2 . 1 . . 3 3 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Was Fac Fac Low Zio Pro Fac Fac Upp War Pro Res Traps Triggered 15 | . 2 . 2 . . 1 2 1 . . 1 . . . . 1 . 3 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . 3 . . . . . . . . . . 4 . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Was Fac Fac Low Zio Pro Fac Fac Upp War Pro Res Machines Disabled 5 | . . . 2 . . 1 1 1 . . . . . . . . . . . . Max in Single Turn 1 | . . . 1 . . 1 1 1 . . . . . . . . . . . . Garrison Access 9 | . . . . . . . 1 2 . 2 2 . . . 2 . . . . . Garrison Relay 1 | . . . . . . 1 . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Was Fac Fac Low Zio Pro Fac Fac Upp War Pro Res Machines Accessed 62 | . 6 . 13 . 3 . 11 10 . 4 5 . . . 9 1 . . . . Terminals 39 | . 5 . 9 . 1 . 8 7 . 1 2 . . . 5 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 6 | . . . 2 . 1 . 1 1 . . . . . . 1 . . . . . Recycling Units 3 | . 1 . 1 . . . . . . . . . . . 1 . . . . . Scanalyzers 4 | . . . 1 . . . 1 . . 1 1 . . . . . . . . . Garrison Access 10 | . . . . . 1 . 1 2 . 2 2 . . . 2 . . . . . Total Hacks 147 | . 18 . 35 . 5 . 30 23 . 5 14 . . . 16 1 . . . . Successful 79 | . 10 . 23 . 4 . 12 12 . 3 9 . . . 6 . . . . . Failed 67 | . 7 . 12 . 1 . 18 11 . 2 5 . . . 10 1 . . . . Catastrophic 10 | . 2 . . . . . 5 1 . . . . . . 1 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . Manual 71 | . 12 . 16 . 1 . 16 14 . 1 5 . . . 6 . . . . . Terminals 101 | . 17 . 21 . 3 . 21 18 . 1 9 . . . 10 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 15 | . . . 6 . 1 . 3 3 . . . . . . 2 . . . . . Recycling Units 4 | . 1 . 1 . . . . . . . . . . . 2 . . . . . Scanalyzers 17 | . . . 7 . . . 5 . . 2 3 . . . . . . . . . Garrison Access 10 | . . . . . 1 . 1 2 . 2 2 . . . 2 . . . . . Terminal Hacks 26 | . 4 . 6 . 2 . 5 3 . . 4 . . . 2 . . . . . Part Schematic 1 | . . . 1 . . . . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . . 1 . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . 3 . . . 2 . . . . . . . . . . . . . Locate Traps 5 | . . . . . 1 . 1 2 . . 1 . . . . . . . . . Dispatch Records 1 | . . . . . . . . . . . 1 . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . . . . 1 . . . . . Surveillance Status 1 | . . . . . . . . . . . 1 . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . . . . . . . Reinforcement Status 2 | . 1 . . . . . . . . . 1 . . . . . . . . . Recall Reinforcements 2 | . . . 1 . . . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . Zone Layout 2 | . . . . . 1 . . . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 9 | . . . 6 . . . 1 2 . . . . . . . . . . . . Scan Component 5 | . . . 3 . . . 1 1 . . . . . . . . . . . . Repair 4 | . . . 3 . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . 1 . . . . . . . . . . . 1 . . . . . Report Inventory 3 | . 1 . 1 . . . . . . . . . . . 1 . . . . . Scanalyzer 10 | . . . 6 . . . 3 . . 1 . . . . . . . . . . Insert Component 5 | . . . 3 . . . 1 . . 1 . . . . . . . . . . Analyze 5 | . . . 3 . . . 2 . . . . . . . . . . . . . Garrison Access Hacks 10 | . . . . . 1 . 1 2 . 2 2 . . . 2 . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . Seal Access 9 | . . . . . . . 1 2 . 2 2 . . . 2 . . . . . Unauthorized Hacks 21 | . 5 . 4 . 1 . 2 5 . . 3 . . . 1 . . . . . Terminals 19 | . 5 . 3 . 1 . 2 5 . . 2 . . . 1 . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . 1 . . . . . Botnet 16 | . 4 . 3 . 1 . 2 4 . . 2 . . . . . . . . . Operators 1 | . . . . . . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . 1 . . . . . . . . . Extract 2 | . . . 1 . . . . . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 6 . 8 . 1 . 9 8 . 2 2 . . . 7 1 . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . 6 . . . 1 . . . 5 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . 3 . . . . 1 . . . . . . . . . . . . Time 216 | . . . 108 . . . . 108 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 3 . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 3 . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Fac Was Fac Fac Low Zio Pro Fac Fac Upp War Pro Res Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . . . . . . . . Machine Destruction 3 | . . . . . . 3 . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Was Fac Fac Low Zio Pro Fac Fac Upp War Pro Res Total Allies 24 | . . . . 4 . . . . 19 . . . . . 1 . . . . . Largest Group 19 | . . . . 4 4 3 . . 19 . . . . . 1 . . . . . Highest-Rated Group 487 | . . . . 71 71 40 . . 487 . . . . . 10 . . . . . Highest-Rated Ally 35 | . . . . 31 31 16 . . 35 . . . . . 10 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 129 | . . . . 11 . 16 . . 102 . . . . . . . . . . . Total Damage 3443 | . . . . 120 . 208 . . 3115 . . . . . . . . . . . Kills 16 | . . . . 4 . 1 . . 11 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Was Fac Fac Low Zio Pro Fac Fac Upp War Pro Res Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . . . . . 1 . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Was Fac Fac Low Zio Pro Fac Fac Upp War Pro Res Turns Passed 11685 | . 793 765 1933 1243 149 851 1696 1775 88 181 349 235 25 355 349 122 171 38 229 338 Spaces Moved 10516 | 1 417 395 888 709 77 439 778 1334 231 482 923 200 96 714 706 332 525 142 556 571 Core 160 | . . . . . . . . . . . . . . . . . . . 1 159 Treads 2519 | . . . 626 709 77 439 668 . . . . . . . . . . . . . Legs 2045 | 1 417 395 262 . . . 110 860 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover 160 | . . . . . . . . 160 . . . . . . . . . . . . Flight 5632 | . . . . . . . . 314 231 482 923 200 96 714 706 332 525 142 555 412 Fastest Speed 24 | 120 120 190 120 170 170 170 130 29 28 28 25 26 26 26 26 24 25 25 28 39 Average Speed 87 | 120 167 190 175 170 170 170 160 100 28 28 25 26 26 26 27 24 25 25 31 43 Slowest Speed 270 | 120 190 190 250 170 170 170 270 190 29 28 26 26 26 26 28 25 25 32 120 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 15 | . . . . . . . . . . 3 2 . . . 6 . . . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 2 61 68 86 96 8 72 68 29 96 16 28 20 10 74 24 13 74 21 75 15 Regions Visited 20 Branch Regions 8 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . . . . . . . . . . Known Exits Taken 13 | . . . 1 . 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . . . . . Scrap Searched 8 | . . 1 . 1 . . . . . . . 1 . 2 . . 3 . . . Spaces Dug 23 | . . . . . . . . . 1 1 7 4 . 1 9 . . . . . Terrain Destroyed 223 | . . . 101 . . 48 8 26 1 1 7 4 . 18 9 . . . . . Melee 23 | . . . . . . . . . 1 1 7 4 . 1 9 . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . . . AOE 200 | . . . 101 . . 48 8 26 . . . . . 17 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Was Fac Fac Low Zio Pro Fac Fac Upp War Pro Res Total 12341 | . 481 403 1152 733 94 491 1030 1693 252 522 1014 373 95 870 824 355 563 142 605 649 Wait 1062 | . 16 . 124 14 4 7 62 233 9 36 58 169 . 138 94 4 38 . 26 30 Move 10468 | . 416 394 887 708 76 437 777 1334 230 475 918 199 95 713 695 331 524 141 555 563 Hop 13 | . . . . . . . . . . 3 2 . . . 4 . . . . 4 Pick Up 91 | . 11 2 16 1 8 4 21 13 4 1 3 . . 3 1 . 1 . . 2 Fast Attach 64 | . 3 . 13 . 2 1 11 13 1 1 4 . . . 2 2 . . 5 6 Attach 40 | . . . 3 . 1 . 8 6 . . 2 . . 2 2 3 . 1 6 6 Detach 23 | . 1 . . . 1 . 1 5 . . 2 . . . 1 1 . . 6 5 Swap 90 | . 6 . 10 . . 6 18 25 1 2 7 1 . 6 3 5 . . . . Drop 110 | . 9 2 21 1 1 4 21 25 6 3 9 . . 2 3 . . . . 3 Fire 288 | . 19 5 78 9 1 31 101 37 . . . . . 2 . . . . . 5 Melee 60 | . . . . . . . . . 1 1 9 4 . 4 19 9 . . 7 6 Ram 1 | . . . . . . . . . . . . . . . . . . . . 1 Kick 2 | . . . . . . . . 2 . . . . . . . . . . . . Crush 11 | . . . . . . 1 10 . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . . . . . . . . 18 Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / Sto) -7/Waste -7/Factory (discovered 3 exits: *Fac / *Sto x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 1 exit: Qua) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 327 | -10/Materials | Central database locked down 477 | -10/Materials | Discovered new exit (range 3) 785 | -10/Materials | Discovered new exit (range 6) 794 | -10/Materials | Entered Mines 1070 | -10/Mines | Learned location of Storage (-7) 1093 | -10/Mines | Discovered new exit (range 7) 1274 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1430 | -10/Mines | Assembled infested the area 1542 | -10/Mines | Discovered new exit (range 8) 1559 | -10/Mines | Entered Materials 1559 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1769 | -9/Materials | Lost 3 parts (1p2n) 2296 | -9/Materials | Discovered new exit (range 14) 2736 | -9/Materials | Repaired Arm. Treads 2912 | -9/Materials | Discovered new exit (range 10) 3187 | -9/Materials | Identified exit to Mines 3414 | -9/Materials | Repaired Arm. Treads 3448 | -9/Materials | Repaired Hrd. Light Armor Plating 3492 | -9/Materials | Entered Mines 3499 | -9/Mines | Met a Derelict bent on vengeance 3499 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3635 | -9/Mines | Learned location of Zion (-6) 3776 | -9/Mines | Discovered new exit (range 10) 3938 | -9/Mines | Found a hidden stash of uninstalled traps 4090 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4097 | -9/Mines | Found Prototype Device 4319 | -9/Mines | Discovered new exit (range 9) 4563 | -9/Mines | Received a Mining Laser from a helpful Derelict 4735 | -9/Mines | Entered Materials 4735 | -8/Materials | Accompanied by 4 allies 4735 | -8/Materials | Evolved 2 slots: Utility x2 4883 | -8/Materials | Identified exit to Garrison 4884 | -8/Materials | Entered Garrison 4884 | -8/Garrison | Accompanied by 3 allies 4924 | -8/Garrison | Triggered checkpoint 4992 | -8/Garrison | Triggered checkpoint 5048 | -8/Garrison | Triggered checkpoint 5097 | -8/Garrison | Discovered new exit (range 8) 5154 | -8/Garrison | Triggered checkpoint 5386 | -8/Garrison | Triggered checkpoint 5550 | -8/Garrison | Discovered new exit (range 8) 5703 | -8/Garrison | Discovered new exit (range 8) 5727 | -8/Garrison | Installed Relay Interface Framework 5735 | -8/Garrison | Entered Materials 6189 | -8/Materials | Build established: Scavenger-Mutant 6195 | -8/Materials | Lost 6 parts (1p2n1u2w) 6202 | -8/Materials | Identified Exp. Sensor Array 6494 | -8/Materials | Discovered new exit (range 16) 6754 | -8/Materials | Build established: Mutant 7182 | -8/Materials | Discovered new exit (range 4) 7430 | -8/Materials | Identified exit to Factory 7431 | -8/Materials | Entered Factory 7431 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7432 | -7/Factory | Identified exit to Storage 7556 | -7/Factory | Repaired Exp. Sensor Array 7922 | -7/Factory | Discovered new exit (range 4) 7924 | -7/Factory | Identified exit to Factory 8145 | -7/Factory | Cargo convoy interrupted 8587 | -7/Factory | Build established: Skirmisher 8690 | -7/Factory | Garrison activated, responded to threat 9206 | -7/Factory | Sucked down chute 9206 | -7/Factory | Entered Waste 9207 | -7/Waste | Met a frightened Derelict 9209 | -7/Waste | Spotted C-40 Crusher 9209 | -7/Waste | Spotted C-40 Crusher 9212 | -7/Waste | Spotted C-40 Crusher 9214 | -7/Waste | Spotted C-40 Crusher 9221 | -7/Waste | EMP discharged 9221 | -7/Waste | System corruption reached 10% 9229 | -7/Waste | Met Warlord forces unprepared to attack 9252 | -7/Waste | Allies destroyed C-40 Crusher 9256 | -7/Waste | Spotted C-40 Crusher 9256 | -7/Waste | Allies destroyed C-40 Crusher 9272 | -7/Waste | Allies destroyed C-40 Crusher 9284 | -7/Waste | Spotted C-40 Crusher 9288 | -7/Waste | Discovered new exit (range 14) 9294 | -7/Waste | Identified exit to Factory 9294 | -7/Waste | Entered Factory 9338 | -7/Factory | Discovered exit to Storage (range 19) 9396 | -7/Factory | Discovered exit to Storage (range 8) 9450 | -7/Factory | Discovered exit to Factory (range 14) 9475 | -7/Factory | Entered another Factory area 9475 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 9665 | -6/Factory | Discovered new exit (range 20) 9766 | -6/Factory | Identified exit to Lower Caves 9786 | -6/Factory | Discovered exit to Lower Caves (range 12) 9824 | -6/Factory | Entered Lower Caves 9838 | -6/Lower Caves | Build established: Scout 10056 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 10058 | -6/Lower Caves | Identified exit to Zion 10059 | -6/Lower Caves | Entered Zion 10071 | -6/Zion | RIF detected upon attempting to enter Zion 10071 | -6/Zion | Attacked by Zionites 10071 | -6/Zion | Spotted QA-ROC(B) 10071 | -6/Zion | Spotted CO-TYS(B) 10081 | -6/Zion | Discovered new exit (range 13) 10084 | -6/Zion | Identified exit to Proximity Caves 10084 | -6/Zion | Entered Proximity Caves 10182 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10218 | -5/Proximity Caves | Learned 8 Factory zone layouts 10421 | -5/Proximity Caves | Discovered new exit (range 5) 10423 | -5/Proximity Caves | Identified exit to Factory 10439 | -5/Proximity Caves | Entered Factory 10439 | -5/Factory | Evolved 2 slots: Utility x2 10440 | -5/Factory | Identified exit to Factory 10755 | -5/Factory | Discovered exit to Factory (range 18) 10788 | -5/Factory | Entered another Factory area 10788 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10894 | -4/Factory | Discovered new exit (range 5) 10894 | -4/Factory | Identified exit to Upper Caves 10910 | -4/Factory | Entered Upper Caves 11053 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 11053 | -4/Upper Caves | Identified exit to Warlord 11064 | -4/Upper Caves | Learned 4 Research zone layouts 11081 | -4/Upper Caves | Entered Warlord 11094 | -4/Warlord | System corruption cleaned by Quarantine Array 11095 | -4/Warlord | RIF detected upon attempting to enter Warlord's base 11095 | -4/Warlord | Attacked by Warlord forces 11106 | -4/Warlord | Discovered new exit (range 8) 11108 | -4/Warlord | Identified exit to Proximity Caves 11119 | -4/Warlord | Entered Proximity Caves 11165 | -3/Proximity Caves | Lost 9 parts (1p5n2u1w) 11266 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 11332 | -3/Proximity Caves | Discovered new exit (range 12) 11347 | -3/Proximity Caves | Identified exit to Research 11348 | -3/Proximity Caves | Entered Research 11348 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11349 | -3/Research | Identified exit to Quarantine 11379 | -3/Research | Lost 7 parts (1p4n2u) 11587 | -3/Research | Build established: Mutant 11657 | -3/Research | Core integrity fell below 50% 11666 | -3/Research | Lost 7 parts (1p1n4u1w) 11678 | -3/Research | Core integrity fell below 20% 11686 | -3/Research | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 11656_ Adv. Signal Interpreter severed. 11657_ Slug penetrates Earth. 11657_ U-05 Engineer lays Concrete. 11658_ W-44 Eye sends out distress signal. 11658_ U-05 Engineer lays Concrete. 11659_ K-01 Serf collects debris. 11659_ U-05 Engineer lays Concrete. 11661_ K-01 Serf collects debris. 11661_ U-05 Engineer builds a Wall. 11661_ Detecting nearby Garrison Access. 11662_ U-05 Engineer lays Concrete. 11663_ U-05 Engineer builds a Wall. 11663_ Adv. Melee Analysis Suite severed. 11665_ U-05 Engineer lays Concrete. 11672_ W-44 Eye sends out distress signal. 11672_ Slammed into K-01 Serf. 11680_ Triggered Ambush Trap. 11680_ B-74 Champion emerges from a hatch in the floor. 11680_ S-43 Plague emerges from a hatch in the floor. 11680_ G-67 Veteran emerges from a hatch in the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #?####???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ###########?????????????????????????????????? | | "" ## #?????????????????????????????????? | | "T ## #?????????????????????????????????? | | ?# #?????????????????????????????????? | | ??? #?????????????????????????????????? | | #????? #?????????????????????????????????? | | #??????? #?????????????????????????????????? | | ##########+#############+#######?????????????? | | ?????????????? | | s ????????????? | | b ????????????? | | ????????????? | | #+############+######c############???????????????? | | #????????????????# sc ! #????????????????????? | | #????????????????# #????????????????????? | | #????????????????# c@ !#????????????????????? | | #????????????????# """" #????????????????????? | | #????????????????# """" #????????????????????? | | #????????????????# """" #????????????????????? | | #????????????????# """" #????????????????????? | | #????????????????# #????????????????????? | | #????????????????# #????????????????????? | | ###????????????????####?#####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 100 Energy Generation 36 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Armor Coverage 525 Resistance: EX 50 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 75 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Arm. Treads | -9/Materials | Scanalyzed Autogun | -9/Materials | Extracted Lrg. Storage Unit | -9/Materials | Extracted Imp. Treads | -9/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Imp. Trap Scanner | -6/Factory | Extracted Med. Reactive Plating | -6/Factory | Extracted Lrn. Missile Launcher | -6/Factory | Extracted Arc Projector | -6/Factory | Extracted Flexi-carbon Leg | -6/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CarbideZioniteStripper Manual? 0 Play Time 02:22:35 Cumulative 79.5 hours Start 2021.11.25 @ 23:51:35 End 2021.11.26 @ 14:50:55 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 65 Adventurer 17 Explorer 4 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 47 Gallery% 48 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters SATURATION(80) Filters SATURATION(80) Steam 1 RUN: b8359a6e-6d97-4e37-a89e-aac9fb417b02