Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.07 @ 10:44:01

Player: Auriel

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (136)     680
Value Destroyed (4843)     4843
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (119)                119
              TOTAL SCORE: 8942

 Bonus
-------
High Alert Combat Kills    377
Friendly Fire              -258

 Cogmind 
---------
Core Integrity             252/850
Matter                     215/300
Energy                     600/600
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -6/Factory

 Parts 
-------
>       --- POWER (4) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (4) ------
        Cryofiber Web
  Large Storage Unit
        Energy Well
>       --- WEAPON (4) -------
            (None)
>       --- INVENTORY (10) ---
            (None)

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
  Reinforced Deuterium Engine
  Reinforced Deuterium Engine
>            --- PROPULSION -------
       Light Treads
             Flexi-carbon Leg
             Flexi-carbon Leg
>            --- UTILITY ----------
             Cryofiber Web
    Improved Cooling System
       Large Storage Unit
             Energy Well
>            --- WEAPON -----------
       Heavy Laser
    Enhanced Autogun
             Gauss Rifle
             Magnetic Acceleration Cannon
>            --- INVENTORY --------
                 (None)
[Rating: 53]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Cryofiber Web
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
Weapon                     Heavy Assault Rifle
  Energy Gun               Lightning Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Improved Proton Missile Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac 
Slots Evolved              8    | .   .   2   .   2   2   2   
  Power                    3    | .   .   1   .   1   .   1   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   1   1   .   
  Weapon                   2    | .   .   1   .   .   1   .   
Parts Attached             99   | 6   4   17  3   31  25  13  
  Power                    18   | 1   .   2   .   8   7   .   
    Engine                 11   | 1   .   2   .   3   5   .   
    Core                   7    | .   .   .   .   5   2   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   4   1   4   7   3   
    Treads                 13   | 2   .   4   1   4   2   .   
    Leg                    6    | .   .   .   .   .   3   3   
    Wheel                  2    | .   .   .   .   .   2   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  16   | 1   2   3   1   6   2   1   
    Device                 12   | .   1   3   1   5   2   .   
    Storage                3    | 1   1   .   .   .   .   1   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   44   | 2   2   8   1   13  9   9   
    Energy Gun             15   | 1   1   3   .   3   4   3   
    Energy Cannon          7    | .   .   3   1   2   1   .   
    Ballistic Gun          12   | 1   1   1   .   4   2   3   
    Ballistic Cannon       4    | .   .   .   .   1   1   2   
    Launcher               6    | .   .   1   .   3   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   .   .   
Parts Lost                 36   | .   .   1   1   9   8   17  
  Power                    8    | .   .   .   1   1   3   3   
  Propulsion               8    | .   .   .   .   2   2   4   
  Utility                  4    | .   .   1   .   2   .   1   
  Weapon                   16   | .   .   .   .   4   3   9   
  Highest Loss Streak      10   | .   .   1   1   5   4   10  
Average Slot Usage (%)     91   | .   95  93  97  95  86  83  
  Engine                   12   | .   14  16  19  3   7   18  
  Core                     7    | .   .   .   .   20  13  .   
  Treads                   16   | .   28  22  22  17  6   9   
  Leg                      1    | .   .   .   .   .   2   4   
  Device                   12   | .   9   11  11  13  15  12  
  Storage                  10   | .   14  11  11  9   7   12  
  Energy Gun               6    | .   14  6   .   5   8   4   
  Energy Cannon            4    | .   .   12  10  1   2   .   
  Ballistic Gun            9    | .   14  11  11  13  4   5   
  Ballistic Cannon         3    | .   .   .   .   .   7   9   
  Launcher                 4    | .   .   2   11  5   4   3   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             96   | 12  24  38  38  50  86  96  
  Greatest Support         55   | 40  40  40  40  40  40  55  
  Greatest Overweight (x)  14   | .   .   .   .   12  14  12  
  Average Overweight (x)   1    | .   .   .   .   .   2   2   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  10  
  Average Capacity         9    | 5   7   10  10  10  10  10  
  Most Carried             9    | 2   2   4   5   9   8   5   
  Average Carried          3    | .   .   1   3   4   4   2   
  Final Capacity           10   | 6   10  10  10  10  10  10  
  Final Carried            4    | .   .   4   4   4   4   .   

 Class Distribution 
--------------------
 50% | Scavenger-Gunner
 14% | Mutant
  9% | Gunner
  5% | Hacker-Gunner
  5% | Tank
  5% | Scavenger-Tank
  4% | Scavenger-Mutant
  4% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
   Scavenger-Tank | -9/Materials
 Scavenger-Gunner | -9/Mines
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -6/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  
Matter Collected           2824 | 149  202  259  103  853  776  482  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            5306 | .    166  967  236  1801 1448 688  
  Parts                    251  | .    13   49   18   104  52   15   
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    1    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac 
Combat Hostiles Destroyed  111  | .   5   19  12  38  25  12  
  Guns                     52   | .   5   7   2   28  7   3   
  Cannons                  28   | .   .   11  .   2   8   7   
  AOE                      28   | .   .   1   10  8   8   1   
Classes Destroyed          14   | .   4   5   .   3   1   1   
  Worker                   7    | .   1   .   1   3   1   1   
  Builder                  6    | .   .   2   .   2   1   1   
  Tunneler                 1    | .   .   .   .   1   .   .   
  Recycler                 3    | .   .   1   .   .   2   .   
  Operator                 2    | .   .   1   .   1   .   .   
  Drone                    1    | .   .   .   .   .   1   .   
  Watcher                  5    | .   1   1   .   1   2   .   
  Swarmer                  24   | .   3   3   10  4   4   .   
  Grunt                    56   | .   2   12  1   22  11  8   
  Brawler                  7    | .   .   1   1   2   3   .   
  Duelist                  5    | .   .   .   .   2   2   1   
  Sentry                   12   | .   .   3   .   6   3   .   
  Hunter                   6    | .   .   .   .   2   2   2   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           9    | .   3   6   4   9   6   7   
  Combat Bots Only         9    | .   3   4   4   9   6   6   
Max Kills in Single Turn   3    | .   2   2   3   3   3   1   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 3    | .   .   1   3   2   2   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Fac  
Damage Taken               5910  | .    150  512  153  1574 1014 2507 
  Core                     1119  | .    43   77   19   282  100  598  
  Absorbed by Shields      141   | .    .    123  .    18   .    .    
Core Remaining (%)         78    | 100  82   .    76   48   85   .    
Volleys Fired              252   | .    20   53   10   78   47   44   
  Largest                  4     | .    2    3    3    3    4    4    
  Hottest                  236   | .    60   139  124  116  236  219  
Shots Fired                682   | .    38   139  30   182  163  130  
  Gun                      422   | .    38   77   11   157  70   69   
  Cannon                   189   | .    .    60   9    9    62   49   
  Launcher                 71    | .    .    2    10   16   31   12   
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  373   | .    20   53   10   124  73   93   
  Thermal                  121   | .    18   40   10   24   17   12   
  Explosive                15    | .    .    .    .    15   .    .    
  Electromagnetic          173   | .    .    46   10   19   73   25   
  Robot Hit Streak         31    | .    11   18   13   29   30   31   
  Robot Miss Streak        4     | .    1    3    1    3    4    3    
  Penetration Max          1     | .    .    .    .    1    .    1    
  Secondary Targets        7     | .    1    .    .    6    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    1    .    .    
Shots Hit Robots           515   | .    31   102  15   149  123  95   
  Core Hits                238   | .    11   39   14   84   52   38   
  Critical Hits            9     | .    .    2    .    2    2    3    
  Critical Kills           4     | .    .    1    .    .    .    3    
  Critical Parts Destroyed 5     | .    .    1    .    2    2    .    
Melee Attacks              .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           13128 | .    330  1724 696  3458 4078 2842 
  Guns                     5145  | .    330  588  56   2100 887  1184 
  Cannons                  3420  | .    .    945  41   156  1383 895  
  Explosions               4563  | .    .    191  599  1202 1808 763  
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    
  Kinetic                  5521  | .    178  376  56   1713 1471 1727 
  Thermal                  2595  | .    152  472  315  437  996  223  
  Explosive                1028  | .    .    .    .    1028 .    .    
  Electromagnetic          3984  | .    .    876  325  280  1611 892  
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    6    3    2    
  Average Corruption       3     | .    .    .    .    6    3    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Effects                  15    | .    .    .    .    8    6    1    
    Message Errors         2     | .    .    .    .    .    2    .    
    Matter Fused           3     | .    .    .    .    3    .    .    
    Heat Flow Errors       1     | .    .    .    .    1    .    .    
    Energy Discharges      2     | .    .    .    .    .    2    .    
    Data Loss (minor)      1     | .    .    .    .    1    .    .    
    Data Loss (major)      1     | .    .    .    .    1    .    .    
    Targeting Errors       4     | .    .    .    .    2    1    1    
    Weapon Failures        1     | .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            206   | .    .    31   4    9    148  14   
  Projectiles              50    | .    .    31   1    .    13   5    
  Explosions               156   | .    .    .    3    9    135  9    
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 12    | .    .    .    .    .    5    7    
  Impact                   .     | .    .    .    .    .    .    .    
  Kinetic                  11    | .    .    .    .    .    4    7    
  Secondary                1     | .    .    .    .    .    1    .    
Self-Inflicted Damage      397   | .    .    59   56   75   92   115  
  Shots                    23    | .    .    2    4    5    6    6    
  Rammed                   1     | .    .    .    .    .    .    1    
Targets Rammed             1     | .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        787   | .    36   781  54   440  283  787  
  Average Temperature      143   | .    27   158  22   149  75   210  
  Received Heat Transfer   1953  | .    66   213  .    666  249  759  
  Effects                  40    | .    .    29   .    3    1    7    
    Shutdowns              12    | .    .    7    .    2    .    3    
    Energy Bleed           5     | .    .    4    .    .    1    .    
    Interference           3     | .    .    3    .    .    .    .    
    Matter Decay           2     | .    .    1    .    .    .    1    
    Short Circuit          5     | .    .    2    .    1    .    2    
    Damage (minor)         2     | .    .    2    .    .    .    .    
    Damage (major)         11    | .    .    10   .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    2    1    
  Combat Hostiles          3     | .    .    .    .    .    2    1    
  Parts Fried              10    | .    .    .    .    .    6    4    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    1    .    .    1    .    
  Heat Transferred         3863  | .    350  1038 374  853  900  348  
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      11    | .    .    1    4    2    4    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac 
Peak Influence             701  | .   147 364 140 671 701 370 
  Initial                  295  | .   .   .   50  24  261 295 
  Average                  257  | .   87  218 81  376 400 261 
Maximum Alert Level        3    | .   .   1   .   2   3   1   
  Low Security (%)         39   | 100 100 38  100 11  .   23  
  Level 1                  42   | .   .   61  .   40  59  76  
  Level 2                  16   | .   .   .   .   47  32  .   
  Level 3                  1    | .   .   .   .   .   8   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   2   .   8   4   3   
  Investigation            8    | .   .   2   .   4   2   .   
  Extermination            2    | .   .   .   .   .   1   1   
  Reinforcement            4    | .   .   .   .   1   1   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac 
Distress Signals           3    | .   .   1   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              137  | .   7   27  12  42  28  21  
  Peak Tracking Total      8    | .   3   3   4   8   4   6   
  Tactical Retreats        6    | .   .   3   .   1   1   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac 
Traps Triggered            11   | .   .   1   .   1   7   2   
  Indirectly               5    | .   .   .   .   .   5   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Min Mat Fac Fac 
Machines Disabled          33   | .   .   4   3   9   10  7   
  Max in Single Turn       6    | .   .   3   2   1   4   6   
  Garrison Access          1    | .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac 
Machines Accessed          14   | .   1   2   1   3   4   3   
  Terminals                7    | .   .   2   1   3   1   .   
  Fabricators              2    | .   .   .   .   .   1   1   
  Repair Stations          2    | .   .   .   .   .   .   2   
  Recycling Units          2    | .   1   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                43   | .   1   7   3   15  12  5   
  Successful               29   | .   1   1   2   13  7   5   
  Failed                   14   | .   .   6   1   2   5   .   
    Catastrophic           2    | .   .   1   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                28   | .   .   7   3   15  3   .   
  Fabricators              4    | .   .   .   .   .   3   1   
  Repair Stations          4    | .   .   .   .   .   .   4   
  Recycling Units          5    | .   1   .   .   .   4   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   
Terminal Hacks             19   | .   .   1   2   13  3   .   
  Record                   9    | .   .   .   1   5   3   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   
  Scanalyzer Index         1    | .   .   1   .   .   .   .   
  Alert Level              2    | .   .   .   .   2   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   
  Maintenance Status       1    | .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   
Fabricator Hacks           3    | .   .   .   .   .   2   1   
  Network Status           2    | .   .   .   .   .   1   1   
  Build                    1    | .   .   .   .   .   1   .   
Repair Station Hacks       4    | .   .   .   .   .   .   4   
  Scan Component           2    | .   .   .   .   .   .   2   
  Repair                   2    | .   .   .   .   .   .   2   
Recycling Unit Hacks       2    | .   1   .   .   .   1   .   
  Report Inventory         2    | .   1   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   2   1   3   2   1   
  Full Trace Events        8    | .   .   2   1   3   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   1   .   
    Matter                 212  | .   .   .   .   .   212 .   
    Time                   53   | .   .   .   .   .   53  .   
  Total Part Build Rating  6    | .   .   .   .   .   6   .   
Parts Repaired             2    | .   .   .   .   .   .   2   
  Time                     57   | .   .   .   .   .   .   57  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Min Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   
Drone Launches             2    | .   .   .   .   .   2   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Fac  
Turns Passed               5649 | 106  517  800  903  1174 1131 1018 
Spaces Moved               2635 | 65   277  363  535  481  538  376  
  Core                     26   | 17   .    .    .    1    6    2    
  Treads                   2176 | 48   277  363  535  480  217  256  
  Legs                     191  | .    .    .    .    .    73   118  
  Wheels                   242  | .    .    .    .    .    242  .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  100  150  
  Average Speed            168  | 131  160  160  160  179  160  197  
  Slowest Speed            750  | 160  160  160  160  650  750  650  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    1    .    .    
Exploration Rate (%)       34   | 5    29   37   97   40   21   11   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    .    2    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          266  | .    .    14   33   122  52   45   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               20   | .    .    .    .    1    7    12   
  AOE                      246  | .    .    14   33   121  45   33   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Fac 
Total                      3343 | 86  315 474 559 656 695 558 
  Wait                     215  | 10  4   21  9   26  35  110 
  Move                     2629 | 64  276 362 534 480 537 376 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  87   | 6   6   13  2   26  24  10  
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   50   | 6   3   4   1   13  13  10  
  Detach                   3    | .   .   1   .   1   1   .   
  Swap                     49   | .   1   13  2   18  12  3   
  Drop                     46   | .   5   7   1   14  15  4   
  Fire                     252  | .   20  53  10  78  47  44  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            11   | .   .   .   .   .   11  .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / [*Zio])
-8/Materials
-7/Factory (discovered 3 exits: *Fac x2 / [*Low])
-6/Factory

 History 
---------
 Turn | Location      | Event
   31 | -11/Scrapyard | Discovered new exit (range 16)
  107 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  543 | -10/Materials | Discovered new exit (range 4)
  624 | -10/Materials | Entered another Materials area
  624 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  830 | -9/Materials  | Discovered new exit (range 14)
 1039 | -9/Materials  | Discovered new exit (range 8)
 1424 | -9/Materials  | Entered Mines
 1425 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 1454 | -9/Mines      | Discovered new exit (range 12)
 1591 | -9/Mines      | Discovered new exit (range 4)
 1655 | -9/Mines      | Learned location of Zion (-7)
 1731 | -9/Mines      | Build established: Scavenger-Gunner
 2327 | -9/Mines      | Entered Materials
 2327 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2488 | -8/Materials  | Destroyed 9 combat bots
 2496 | -8/Materials  | Lost 5 parts (1n1u3w)
 3053 | -8/Materials  | Discovered new exit (range 14)
 3157 | -8/Materials  | Build established: Hacker-Gunner
 3171 | -8/Materials  | Garrison activated, responded to threat
 3205 | -8/Materials  | Crushed by falling debris
 3254 | -8/Materials  | Core integrity fell below 50%
 3501 | -8/Materials  | Entered Factory
 3501 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3515 | -7/Factory    | Build established: Scavenger-Gunner
 3654 | -7/Factory    | Discovered new exit (range 16)
 3749 | -7/Factory    | Lost 4 parts (1p2n1w)
 3923 | -7/Factory    | Discovered new exit (range 13)
 3969 | -7/Factory    | Fabricated Imp. Core Analyzer?
 4166 | -7/Factory    | Build established: Gunner
 4346 | -7/Factory    | Lost 3 parts (1p2w)
 4530 | -7/Factory    | Discovered new exit (range 12)
 4632 | -7/Factory    | Entered another Factory area
 4632 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 4653 | -6/Factory    | Build established: Scavenger-Gunner
 4766 | -6/Factory    | Repaired Imp. Proton Missile Launcher
 4851 | -6/Factory    | Repaired Hvy. Assault Rifle
 5322 | -6/Factory    | Lost 4 parts (1n3w)
 5594 | -6/Factory    | Spotted B-75 Beast
 5644 | -6/Factory    | Core integrity fell below 50%
 5650 | -6/Factory    | Self-destructed

 Last Messages 
---------------
05633_ U-05 Engineer lays Concrete.
05633_ Slammed into L-41 Fighter.
05633_ Rnf. Deuterium Engine permanently disabled.
05633_ Destabilizing: Short circuit.
05633_ U-05 Engineer lays Concrete. <x5>
05635_ K-01 Serf collects debris.
05636_ Neutrino Reactor explodes.
05636_ U-05 Engineer lays Concrete. <x6>
05639_ K-01 Serf collects debris.
05639_ Broken Rnf. Deuterium Engine destroyed.
05640_ U-05 Engineer lays Concrete. <x2>
05641_ K-01 Serf collects debris.
05641_ U-05 Engineer lays Concrete. <x2>
05642_ K-01 Serf collects debris.
05642_ U-05 Engineer lays Concrete. <x4>
05645_ K-01 Serf collects debris. <x2>
05646_ U-05 Engineer lays Concrete. <x2>
05649_ K-01 Serf collects debris.
05649_ U-05 Engineer lays Concrete. <x2>
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????## BB   g         #?????????? |
| ?????????????? ######## BB   k         #?????????? |
| ??????????????            ug           #?????????? |
| ?????????????             u            #?????????? |
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| ????????????????????????###########   #??          |
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| ???????????????#######??# """"    "   #       """? |
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| #####"""""""""##     #????#           #?""      ?? |
|               ##  "" #????#   """ """ #??       ?? |
|               "# """ #????#   """ """ #??## ###??? |
|               "# "F  #????#   """ """ #?????#????? |
|               "# """ #????#    ""  "" #??????????? |
|               "#  "" #????#    ""  "" #??????????? |
|               "#     #????#           #??????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          38
Energy Capacity            1170
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Core Analyzer | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Backstab
Crack Shot
Everything Is Under Control
Just What I Needed
Let's See Who's Tougher
Made in Tau Ceti IV
Novice Programmer
One Hack Too Far
Part-time Mechanic
Please Form A Line
Power Corrupts
Remodeling
Risk Taker
Serviceable Loadout
Shopping List
Troublemaker
Uninvited Guest
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              VariableLinkedReactor
  Manual?         0
Play Time         01:14:13
  Cumulative      5.2 hours
  Start           2020.10.07 @ 07:20:36
  End             2020.10.07 @ 10:44:01
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          6
  Rogue           5
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          11
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dcbcefae-b96a-46ac-82d4-19e218e80b8e