Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.11.09 @ 12:45:11

Player: Pixel Pirate

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (23)      115
Value Destroyed (645)      645
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1860

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             265/400
Matter                     300/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (3) ---
     Light Treads
     Light Treads
>          --- UTILITY (3) ------
     Large Storage Unit
     Large Storage Unit
           Terrain Scan Processor
>          --- WEAPON (2) -------
    Medium Laser
  Improved Light Cannon
>          --- INVENTORY (15) ---
           Ion Engine
  Improved Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
   Compact Wheel
     Large Matter Pod (150)
           Beam Rifle
           Particle Gun

 Peak State 
------------
>         --- POWER ------------
    Light Nuclear Core
>         --- PROPULSION -------
          Aluminum Leg
          Flexi-carbon Leg
>         --- UTILITY ----------
    Large Storage Unit
    Large Storage Unit
>         --- WEAPON -----------
          Assault Rifle
          Rocket Launcher
>         --- INVENTORY --------
    Light Treads
  Compact Wheel
    Large Matter Pod
          EM Pulse Gun
    Small Laser
[Rating: 14]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             27   | 6   3   10  8   
  Power                    4    | 1   .   2   1   
    Engine                 2    | 1   .   1   .   
    Core                   2    | .   .   1   1   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   .   4   2   
    Treads                 2    | .   .   .   2   
    Leg                    6    | 2   .   4   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   3   .   2   
    Device                 .    | .   .   .   .   
    Storage                3    | 1   2   .   .   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   .   4   3   
    Energy Gun             4    | 1   .   1   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               2    | .   .   2   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
  Corrupted Parts          1    | .   .   1   .   
    System Corruption      6    | .   .   6   .   
Parts Lost                 11   | .   .   5   6   
  Power                    3    | .   .   2   1   
  Propulsion               4    | .   .   2   2   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   .   1   2   
  Highest Loss Streak      3    | .   .   3   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     88   | .   94  91  80  
  Engine                   5    | .   14  4   .   
  Core                     6    | .   .   8   10  
  Treads                   4    | .   .   .   12  
  Leg                      19   | .   28  24  8   
  Storage                  22   | .   15  28  22  
  Processor                2    | .   7   .   1   
  Protection               1    | .   .   .   4   
  Energy Gun               14   | .   14  11  17  
  Ballistic Gun            7    | .   14  10  .   
  Launcher                 2    | .   .   3   2   
Naked Turns                .    | .   .   .   .   
Heaviest Build             51   | 11  46  51  51  
  Greatest Support         40   | 20  20  30  40  
  Greatest Overweight (x)  2    | .   2   2   2   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         13   | 7   9   15  15  
  Most Carried             13   | 8   8   8   13  
  Average Carried          6    | 6   6   6   8   
  Final Capacity           15   | 8   15  15  15  
  Final Carried            11   | 6   5   4   11  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           789  | 205 112 343 129 
  Remotely                 .    | .   .   .   .   
Salvage Created            750  | .   112 231 407 
  Parts                    48   | .   15  6   27  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  28   | .   6   12  10  
  Guns                     20   | .   6   7   7   
  Cannons                  1    | .   .   .   1   
  AOE                      7    | .   .   5   2   
Classes Destroyed          6    | .   2   3   1   
  Watcher                  2    | .   1   .   1   
  Swarmer                  8    | .   6   .   2   
  Grunt                    9    | .   .   4   5   
  Sentry                   3    | .   .   .   3   
  Demolisher               1    | .   .   1   .   
  Assembled                7    | .   .   7   .   
Best Kill Streak           5    | .   4   5   3   
  Combat Bots Only         5    | .   3   5   3   
Max Kills in Single Turn   3    | .   1   3   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   3   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               1663 | .    94   822  747  
  Core                     313  | .    20   158  135  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         64   | 100  .    28   .    
Volleys Fired              77   | .    15   32   30   
  Largest                  2    | .    2    2    2    
  Hottest                  90   | .    60   60   90   
Shots Fired                137  | .    30   51   56   
  Gun                      123  | .    30   45   48   
  Cannon                   7    | .    .    .    7    
  Launcher                 7    | .    .    6    1    
  Special                  .    | .    .    .    .    
  Kinetic                  42   | .    15   20   7    
  Thermal                  63   | .    15   6    42   
  Explosive                7    | .    .    6    1    
  Electromagnetic          25   | .    .    19   6    
  Robot Hit Streak         27   | .    6    18   27   
  Robot Miss Streak        3    | .    2    3    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    1    2    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           99   | .    18   37   44   
  Core Hits                57   | .    9    29   19   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         4    | .    .    .    4    
    Burn                   3    | .    .    .    3    
    Blast                  1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1725 | .    230  827  668  
  Guns                     1090 | .    230  400  460  
  Cannons                  108  | .    .    .    108  
  Explosions               527  | .    .    427  100  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  354  | .    111  135  108  
  Thermal                  618  | .    119  96   403  
  Explosive                498  | .    .    398  100  
  Electromagnetic          255  | .    .    198  57   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         6    | .    .    6    .    
  Average Corruption       6    | .    .    6    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            59   | .    .    50   9    
  Projectiles              .    | .    .    .    .    
  Explosions               59   | .    .    50   9    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      68   | .    .    36   32   
  Shots                    4    | .    .    3    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        330  | .    .    120  330  
  Average Temperature      80   | .    .    39   100  
  Received Heat Transfer   645  | .    .    240  405  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             7    | .    .    .    7    
  Heat Transferred         1810 | .    275  200  1335 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             293  | .   192 203 293 
  Initial                  63   | .   .   63  20  
  Average                  122  | .   117 134 132 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         79   | 100 100 68  73  
  Level 1                  20   | .   .   31  26  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   .   2   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           5    | .   1   .   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              40   | .   10  17  13  
  Peak Tracking Total      7    | .   4   7   7   
  Tactical Retreats        7    | .   1   3   3   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1601 | 78  396 562 565 
Spaces Moved               703  | 59  244 203 197 
  Core                     12   | 12  .   .   .   
  Treads                   104  | .   .   .   104 
  Legs                     587  | 47  244 203 93  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 190 190 
  Average Speed            183  | 105 134 225 222 
  Slowest Speed            320  | 120 260 260 320 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       31   | 3   48  54  19  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          60   | .   .   49  11  
  Melee                    .    | .   .   .   .   
  Projectile               1    | .   .   .   1   
  AOE                      59   | .   .   49  10  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      879  | 72  282 257 268 
  Wait                     35   | .   15  3   17  
  Move                     700  | 58  243 202 197 
  Hop                      .    | .   .   .   .   
  Pick Up                  33   | 8   4   6   15  
  Fast Attach              5    | 4   1   .   .   
  Attach                   21   | 2   2   9   8   
  Detach                   2    | .   .   2   .   
  Swap                     1    | .   .   1   .   
  Drop                     5    | .   2   2   1   
  Fire                     77   | .   15  32  30  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 1 exit: Mat)

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 14)
   79 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  449 | -10/Materials | Discovered new exit (range 11)
  475 | -10/Materials | Entered Mines
  488 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  559 | -10/Mines     | Assembled infested the area
  564 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  712 | -10/Mines     | Lost 3 parts (2p1n)
  812 | -10/Mines     | Learned 4 Materials zone layouts
  892 | -10/Mines     | Core integrity fell below 50%
 1015 | -10/Mines     | Discovered new exit (range 8)
 1037 | -10/Mines     | Entered Materials
 1037 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1038 | -9/Materials  | Identified exit to Materials
 1286 | -9/Materials  | Lost 3 parts (2n1w)
 1602 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01402_ Acquired 10 matter.
01402_ G-34 Mercenary suffers critical hit (Burn).
01405_ Heat Sink melted.
01405_ Aluminum Leg melted. <x2>
01405_ G-34 Mercenary destroyed.
01405_ Switching to secondary target: G-34 Mercenary.
01408_ G-34 Mercenary suffers critical hit (Burn).
01408_ Heat Sink melted.
01408_ G-34 Mercenary destroyed.
01454_ Acquired Terrain Scan Processor.
01486_ K-01 Serf cleans the Terminal.
01487_ Lgt. Armor Plating destroyed.
01491_ K-01 Serf cleans the Terminal.
01520_ Acquired Imp. Light Cannon.
01523_ Dropped Sml. Laser.
01527_ Critical hit (Burn: +37).
01534_ Y-45 Defender Hvy. Assault Rifle blasted off.
01537_ Y-45 Defender destroyed. <x2>
01559_ Acquired 47 matter.
01566_ Acquired 1 matter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              GlidesysSchematicInterpreter
  Manual?         0
Play Time         00:17:07
  Cumulative      7.6 hours
  Start           2022.10.05 @ 19:26:54
  End             2022.11.09 @ 12:45:11
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          5
  Rogue           0
  Adventurer      2
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          19
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c1958907-0ed4-4fc4-95f2-2f5e4b049486