Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.21 @ 21:08:39 Player: onyhow Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (50) 250 Value Destroyed (976) 976 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 2437 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/400 Matter 194/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Improved Treads Improved Hover Unit Improved Heat Sink Improved Sensor Array Medium Armor Plating Hacking Suite EM Pulse Gun Improved Medium Laser Improved Assault Rifle Improved Light Cannon Improved Light Cannon Improved Light Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Light Armor Plating Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Improved Light Cannon > --- INVENTORY -------- Heavy Ion Engine Improved Treads Improved Hover Unit Improved Heat Sink Sensor Array Medium Armor Plating Medium Armor Plating Medium Armor Plating Hacking Suite EM Pulse Gun Improved Assault Rifle Improved Light Cannon Improved Light Cannon Grenade Launcher Flail Flail [Rating: 18] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 45 | 7 17 2 19 Power 8 | 1 3 . 4 Engine 7 | 1 2 . 4 Core 1 | . 1 . . Reactor . | . . . . Propulsion 8 | 2 4 1 1 Treads 6 | . 4 1 1 Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 12 | 2 3 . 7 Device 2 | . . . 2 Storage 5 | 2 3 . . Processor . | . . . . Hackware . | . . . . Protection 5 | . . . 5 Artifact . | . . . . Weapon 17 | 2 7 1 7 Energy Gun 5 | . 2 . 3 Energy Cannon . | . . . . Ballistic Gun 7 | 2 4 . 1 Ballistic Cannon 2 | . 1 . 1 Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon 2 | . . . 2 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 12 | . 1 1 10 Power 2 | . . . 2 Propulsion 3 | . . 1 2 Utility 4 | . . . 4 Weapon 3 | . 1 . 2 Highest Loss Streak 5 | . 1 1 5 Average Slot Usage (%) 98 | . 99 99 97 Engine 6 | . 7 . 7 Core 6 | . 6 14 3 Treads 24 | . 26 27 20 Device 1 | . . . 5 Storage 25 | . 28 28 22 Protection 5 | . . . 15 Energy Gun 6 | . 6 7 5 Ballistic Gun 9 | . 19 . . Ballistic Cannon 6 | . 1 14 10 Launcher 2 | . . 6 4 Naked Turns . | . . . . Heaviest Build 57 | 16 42 44 57 Greatest Support 40 | 20 40 40 40 Greatest Overweight (x) 2 | . 2 2 2 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 16 | 8 16 16 16 Average Capacity 13 | 5 11 16 16 Most Carried 16 | 6 14 15 16 Average Carried 11 | 4 8 14 15 Final Capacity 16 | 8 16 16 16 Final Carried 16 | 6 14 14 16 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 1082 | 223 468 11 380 Remotely . | . . . . Salvage Created 1606 | 63 773 10 760 Parts 96 | 4 43 3 46 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 9 | . 4 . 5 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 34 | . 13 3 18 Melee 4 | . . . 4 Guns 17 | . 13 . 4 Cannons 5 | . . . 5 AOE 8 | . . 3 5 Classes Destroyed 8 | 1 6 . 1 Worker 3 | . 2 . 1 Hauler 1 | . 1 . . Recycler 8 | 1 3 . 4 Operator 2 | . 2 . . Watcher 2 | . 1 . 1 Swarmer 17 | . 6 3 8 Grunt 12 | . 7 . 5 Sentry 5 | . . . 5 Best Kill Streak 7 | 1 4 3 7 Combat Bots Only 4 | . 3 3 4 Max Kills in Single Turn 5 | 1 1 2 5 Gunslinging . | . . . . Exploded 4 | . . 2 4 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 2455 | . 629 33 1793 Core 523 | . 117 . 406 Absorbed by Shields . | . . . . Core Remaining (%) 76 | 100 . 53 . Volleys Fired 150 | 5 94 3 48 Largest 2 | 2 2 2 2 Hottest 95 | 40 60 69 95 Shots Fired 263 | 10 166 5 82 Gun 202 | 10 166 . 26 Cannon 51 | . . 3 48 Launcher 10 | . . 2 8 Special . | . . . . Kinetic 216 | 10 155 3 48 Thermal 37 | . 11 . 26 Explosive 10 | . . 2 8 Electromagnetic . | . . . . Robot Hit Streak 15 | 7 15 . 11 Robot Miss Streak 6 | 1 3 . 6 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 191 | 8 121 . 62 Core Hits 83 | 2 45 3 33 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks 37 | . . . 37 Impact 37 | . . . 37 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks 3 | . . . 3 Damage Inflicted 2832 | 91 1169 110 1462 Guns 1428 | 91 1164 . 173 Cannons 425 | . . . 425 Explosions 497 | . . 106 391 Melee 472 | . . . 472 Ramming 10 | . 5 4 1 Kinetic 1571 | 91 1055 . 425 Thermal 361 | . 109 79 173 Explosive 418 | . . 27 391 Electromagnetic . | . . . . Impact 472 | . . . 472 Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 . Average Corruption 1 | . 1 1 . Corruption Purged . | . . . . Effects 1 | . . 1 . Message Errors 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 8 | . . . 8 Projectiles . | . . . . Explosions . | . . . . Melee 8 | . . . 8 Knockbacks 2 | . . . 2 Impact 1 | . . . 1 Kinetic 1 | . . . 1 Secondary . | . . . . Self-Inflicted Damage 53 | . . . 53 Shots 3 | . . . 3 Rammed 4 | . 2 1 1 Targets Rammed 4 | . 2 1 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 437 | . 60 15 437 Average Temperature 81 | . 15 7 103 Received Heat Transfer 687 | . 198 . 489 Effects 6 | . . . 6 Shutdowns 1 | . . . 1 Energy Bleed 3 | . . . 3 Interference 1 | . . . 1 Matter Decay 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 798 | . 250 150 398 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 419 | 5 238 77 419 Initial 3 | . 3 2 . Average 86 | 1 96 5 122 Maximum Alert Level 2 | . 1 . 2 Low Security (%) 91 | 100 92 100 85 Level 1 8 | . 7 . 14 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 3 . 4 Investigation . | . . . . Extermination . | . . . . Reinforcement 7 | . 3 . 4 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 6 | . 3 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 98 | . 39 1 58 Peak Tracking Total 16 | . 5 1 16 Tactical Retreats 9 | . 2 . 7 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 6 | . 4 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 3 | . . 1 2 Max in Single Turn 1 | . . 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 12 | . 5 . 7 Terminals 10 | . 5 . 5 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 31 | . 13 . 18 Successful 18 | . 7 . 11 Failed 13 | . 6 . 7 Catastrophic 5 | . 4 . 1 Database Lockouts . | . . . . Manual 10 | . 6 . 4 Terminals 28 | . 13 . 15 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 15 | . 7 . 8 Part Schematic 1 | . . . 1 Prototype ID Bank 2 | . 1 . 1 Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . . . 1 Terminal Index 1 | . 1 . . Alert Level 4 | . 1 . 3 Locate Traps 1 | . . . 1 Hauler Manifests 1 | . . . 1 Zone Layout 3 | . 3 . . Fabricator Hacks . | . . . . Repair Station Hacks 1 | . . . 1 Refit 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 11 | . 5 . 6 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 3861 | 114 1784 680 1283 Spaces Moved 1906 | 71 901 370 564 Core 11 | 9 2 . . Treads 1776 | . 842 370 564 Legs 119 | 62 57 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 180 180 Average Speed 167 | 111 159 180 180 Slowest Speed 200 | 120 180 200 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 60 | 6 97 86 51 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 1 | . . 1 . Spaces Dug 4 | . . . 4 Terrain Destroyed 64 | . . 14 50 Melee . | . . . . Projectile 5 | . . . 5 AOE 59 | . . 14 45 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 2272 | 97 1103 376 696 Wait 50 | . 43 . 7 Move 1903 | 70 900 369 564 Hop . | . . . . Pick Up 59 | 14 30 1 14 Fast Attach . | . . . . Attach 21 | 7 7 1 6 Detach 1 | . 1 . . Swap 24 | . 10 1 13 Drop 26 | 1 16 . 9 Fire 150 | 5 94 3 48 Melee 34 | . . . 34 Ram 1 | . . . 1 Kick . | . . . . Crush 3 | . 2 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: [*Mat] / [*Min x2] / [*Sto]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 7) 808 | -10/Materials | Discovered new exit (range 16) 1113 | -10/Materials | Discovered new exit (range 15) 1131 | -10/Materials | Identified exit to Mines 1791 | -10/Materials | Discovered new exit (range 15) 1899 | -10/Materials | Entered Mines 1968 | -10/Mines | Learned location of Zion (-6) 2124 | -10/Mines | Discovered new exit (range 9) 2579 | -10/Mines | Entered Materials 2579 | -9/Materials | Evolved 2 slots: Utility x2 3065 | -9/Materials | Discovered new exit (range 5) 3183 | -9/Materials | Discovered new exit (range 16) 3469 | -9/Materials | Discovered new exit (range 15) 3662 | -9/Materials | Discovered new exit (range 8) 3812 | -9/Materials | Lost 4 parts (1n3u) 3833 | -9/Materials | Core integrity fell below 50% 3855 | -9/Materials | Core integrity fell below 20% 3862 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 03814_ Flail follow-up attack on S-10 Pest. 03816_ R-06 Scavenger collects Aluminum Leg. 03818_ Lgt. Treads destroyed. 03823_ Hvy. Ion Engine destroyed. 03826_ Flail follow-up attack on S-10 Pest. 03826_ Med. Armor Plating destroyed. 03828_ S-10 Pest IFF system glitched. 03831_ W-16 Scout sends out distress signal. 03833_ S-10 Pest destroyed. 03834_ R-06 Scavenger collects Flight Unit. 03835_ Flail destroyed. 03845_ S-10 Pest misfires. 03846_ S-10 Pest destroyed. 03846_ K-01 Serf collects debris. 03858_ G-47 Trooper destroyed. 03858_ Flail destroyed. 03859_ U-05 Engineer builds a Wall. 03859_ K-01 Serf collects debris. 03861_ Slammed into S-10 Pest. 03862_ Acquired 46 matter. 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Sensor Array | -9/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserMatterMatrix Manual? 0 Play Time 00:40:07 Cumulative 51.3 hours Start 2021.03.21 @ 15:53:29 End 2021.03.21 @ 21:08:39 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 30 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb507bdd-8f90-4681-a68d-fcd78fe7aade