Cogmind - Beta 9.3 --- EXPLORER MODE // 2020.04.07 @ 22:26:06

Player: Phantom

Result: Destroyed by D-53 Grenadier via exploding Plasma Injector

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (16)      80
Value Destroyed (168)      168
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 1548

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/400
Matter                     293/300
Energy                     98/100
System Corruption          5%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -9/Mines

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
     Light Treads
           Cooling System
  Advanced Sensor Array
           Targeting Computer

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Sensor Array
           Propulsion Shielding
>          --- WEAPON -----------
           Assault Rifle
     Heavy Assault Rifle
           Autogun
>          --- INVENTORY --------
     Light Treads
           Cooling System
  Advanced Sensor Array
           Targeting Computer
    Medium Armor Plating
           Particle Cannon
[Rating: 15]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Propulsion Shielding
  Device                   Advanced Sensor Array
  Storage                  Medium Storage Unit
  Protection               Propulsion Shielding
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              3    | .   1   2   .   
  Power                    1    | .   .   1   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   1   .   .   
  Weapon                   1    | .   .   1   .   
Parts Attached             17   | 7   1   5   4   
  Power                    2    | 1   .   1   .   
    Engine                 2    | 1   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | 2   .   .   1   
    Treads                 3    | 2   .   .   1   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 2   1   2   1   
    Device                 2    | .   1   1   .   
    Storage                2    | 1   .   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | 1   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   .   2   2   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          2    | .   .   1   1   
    Ballistic Gun          3    | 1   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   .   .   10  
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  3    | .   .   .   3   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      10   | .   .   .   10  
Average Slot Usage (%)     81   | .   88  95  25  
  Engine                   15   | .   12  20  4   
  Treads                   18   | .   25  20  5   
  Device                   7    | .   1   10  2   
  Storage                  9    | .   12  10  2   
  Protection               8    | .   12  10  2   
  Energy Gun               8    | .   12  10  1   
  Energy Cannon            2    | .   .   3   .   
  Ballistic Gun            11   | .   12  12  6   
Naked Turns                113  | .   .   .   113 
Heaviest Build             36   | 18  19  36  35  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  
  Average Capacity         8    | 7   8   8   5   
  Most Carried             7    | 4   4   7   7   
  Average Carried          4    | 2   3   4   4   
  Final Capacity           10   | 8   8   10  4   
  Final Carried            7    | 3   3   7   4   

 Class Distribution 
--------------------
 63% | Hacker-Mutant
 36% | Hacker-Skirmisher

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
 Hacker-Skirmisher | -9/Materials
     Hacker-Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Min 
Matter Collected           444  | 203 67  102 72  
  Remotely                 .    | .   .   .   .   
Salvage Created            431  | .   .   296 135 
  Parts                    15   | .   .   15  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  14   | .   .   5   9   
  Guns                     11   | .   .   5   6   
  Cannons                  3    | .   .   .   3   
Classes Destroyed          7    | .   .   6   1   
  Recycler                 1    | .   .   1   .   
  Watcher                  1    | .   .   1   .   
  Swarmer                  2    | .   .   2   .   
  Grunt                    1    | .   .   1   .   
  Duelist                  1    | .   .   1   .   
  Sentry                   1    | .   .   1   .   
  Assembled                9    | .   .   .   9   
Best Kill Streak           9    | .   .   3   9   
  Combat Bots Only         9    | .   .   2   9   
Max Kills in Single Turn   2    | .   .   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  
Damage Taken               1565 | .    18   70   1477 
  Core                     432  | .    .    .    432  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  100  .    .    
Volleys Fired              22   | .    .    11   11   
  Largest                  3    | .    .    3    3    
  Hottest                  128  | .    .    128  91   
Shots Fired                61   | .    .    32   29   
  Gun                      51   | .    .    25   26   
  Cannon                   10   | .    .    7    3    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  39   | .    .    14   25   
  Thermal                  10   | .    .    7    3    
  Explosive                .    | .    .    .    .    
  Electromagnetic          12   | .    .    11   1    
  Robot Hit Streak         38   | .    .    13   38   
  Robot Miss Streak        1    | .    .    1    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           50   | .    .    22   28   
  Core Hits                27   | .    .    10   17   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           736  | .    .    298  438  
  Guns                     557  | .    .    187  370  
  Cannons                  145  | .    .    82   63   
  Explosions               29   | .    .    29   .    
  Melee                    .    | .    .    .    .    
  Ramming                  5    | .    .    .    5    
  Kinetic                  447  | .    .    89   358  
  Thermal                  174  | .    .    111  63   
  Explosive                .    | .    .    .    .    
  Electromagnetic          110  | .    .    98   12   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    .    .    5    
  Average Corruption       4    | .    .    .    4    
  Corruption Purged        .    | .    .    .    .    
  Effects                  2    | .    .    .    2    
    Matter Fused           1    | .    .    .    1    
    Data Loss (major)      1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      2    | .    .    .    2    
  Shots                    .    | .    .    .    .    
  Rammed                   1    | .    .    .    1    
Targets Rammed             1    | .    .    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        144  | .    .    144  110  
  Average Temperature      53   | .    .    61   39   
  Received Heat Transfer   133  | .    .    21   112  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         309  | .    .    198  111  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             120  | .   .   120 14  
  Average Influence        16   | .   .   28  1   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   1   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              30   | .   .   7   23  
  Peak Tracking Total      19   | .   1   2   19  
  Tactical Retreats        3    | .   .   .   3   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          2    | .   1   1   .   
  Terminals                2    | .   1   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                5    | .   3   2   .   
  Successful               1    | .   .   1   .   
  Failed                   4    | .   3   1   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   5    | .   3   2   .   
  Terminals                5    | .   3   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         5    | .   3   2   .   
  Terminals                1    | .   .   1   .   
    Botnet                 1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   1   1   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Min 
Turns Passed               979  | 79  162 572 166 
Spaces Moved               610  | 43  101 299 167 
  Core                     164  | 5   .   .   159 
  Treads                   446  | 38  101 299 8   
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 50  
  Average Speed            130  | 147 160 160 55  
  Slowest Speed            160  | 160 160 160 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       21   | 4   29  30  24  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        3    | 1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          5    | .   .   5   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      5    | .   .   5   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Total                      753  | 59  102 371 221 
  Wait                     77   | .   .   42  35  
  Move                     607  | 42  100 298 167 
  Hop                      .    | .   .   .   .   
  Pick Up                  21   | 10  1   10  .   
  Fast Attach              .    | .   .   .   .   
  Attach                   17   | 7   1   5   4   
  Detach                   3    | .   .   2   1   
  Swap                     .    | .   .   .   .   
  Drop                     5    | .   .   3   2   
  Fire                     22   | .   .   11  11  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Identified exit to Materials
   14 | -11/Scrapyard | Discovered exit to Materials (range 15)
   80 | -11/Scrapyard | Entered Materials
   80 | -10/Materials | Evolved 1 slot: Utility x1
  202 | -10/Materials | Identified exit to Materials
  202 | -10/Materials | Discovered exit to Materials (range 16)
  242 | -10/Materials | Entered another Materials area
  242 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  301 | -9/Materials  | Build established: Hacker-Mutant
  780 | -9/Materials  | Build established: Hacker-Skirmisher
  798 | -9/Materials  | Identified exit to Mines
  798 | -9/Materials  | Discovered exit to Mines (range 7)
  814 | -9/Materials  | Entered Mines
  815 | -9/Mines      | Assembled infested the area
  865 | -9/Mines      | Core integrity fell below 50%
  877 | -9/Mines      | Core integrity fell below 20%
  883 | -9/Mines      | Destroyed 9 combat bots
  898 | -9/Mines      | Lost 10 parts (1p2n3u4w)
  980 | -9/Mines      | Destroyed by D-53 Grenadier via exploding Plasma Injector

 Last Messages 
---------------
00865_ Dropped Lrg. Storage Unit.
00866_ Dropped Particle Cannon.
00866_ Slammed into as-70249.
00867_ Acquired 15 matter.
00867_ Acquired 13 matter.
00867_ Adv. Sensor Array destroyed.
00867_ System corrupted by crushing effect (+1).
00868_ Acquired 19 matter.
00868_ Acquired 11 matter.
00873_ System corrupted: Substantial component data lost.
00881_ Acquired 14 matter.
00889_ as-70353 destroyed.
00889_ as-06401 destroyed.
00906_ K-01 Serf cleans the Seismic Survey Station. <x3>
00945_ System corrupted: Matter fused (-7).
00950_ K-01 Serf cleans the Seismic Survey Station.
00959_ K-01 Serf collects debris.
00980_ Seismic Survey Station disabled.
00980_ Plasma Injector explodes.
00980_ Seismic Survey Station disabled.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              Poop
  Manual?         1
Play Time         00:14:04
  Cumulative      68.5 hours
  Start           2020.04.07 @ 22:15:29
  End             2020.04.07 @ 22:26:06
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          79
  Rogue           60
  Adventurer      0
  Explorer        19
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             22
Gallery%          53
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d7ba65e8-cc17-4cfe-8f1d-551495446e3b