Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.24 @ 20:25:04 Player: sentrybuster Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1073) 1073 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 3400 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Advanced Signal Interpreter Transport Network Coupler > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Advanced Visual Processing Unit Improved Targeting Computer Advanced Beam Cannon Advanced Beam Cannon Minigun Faulty Enhanced Autogun Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg Carbon-fiber Leg Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Advanced Signal Interpreter Transport Network Coupler > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Katana > --- INVENTORY -------- Light Fission Core Improved VTOL Module Structural Scanner Advanced Visual Processing Unit Improved Targeting Computer Beam Cannon Minigun Grenade Launcher [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Advanced Signal Interpreter Weapon Minigun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Minigun Launcher Grenade Launcher Special Weapon Welding Torch Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Parts Attached 39 | 6 6 3 2 4 18 Power 3 | 1 1 1 . . . Engine 3 | 1 1 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | 2 . . . 2 9 Treads 5 | 2 . . . . 3 Leg 4 | . . . . 2 2 Wheel 2 | . . . . . 2 Hover . | . . . . . . Flight 2 | . . . . . 2 Utility 5 | 1 1 . 2 . 1 Device 1 | . 1 . . . . Storage 2 | 1 . . 1 . . Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 18 | 2 4 2 . 2 8 Energy Gun 5 | 2 1 . . . 2 Energy Cannon 5 | . 1 . . 1 3 Ballistic Gun 1 | . . 1 . . . Ballistic Cannon . | . . . . . . Launcher 4 | . 1 1 . . 2 Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . 1 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . . 4 Parts Lost 18 | . 2 . . 2 14 Power 2 | . 1 . . . 1 Propulsion 10 | . . . . 2 8 Utility . | . . . . . . Weapon 6 | . 1 . . . 5 Highest Loss Streak 5 | . 1 . . 2 5 Average Slot Usage (%) 93 | . 95 88 100 98 79 Engine 10 | . 14 3 14 14 4 Treads 24 | . 28 28 28 14 9 Leg 2 | . . . . 11 11 Device 7 | . 10 14 7 . . Storage 13 | . 14 14 14 14 9 Processor 6 | . . . 6 14 16 Energy Gun 3 | . 20 3 . . . Energy Cannon 3 | . . 9 . . 7 Ballistic Gun 9 | . . 10 14 14 1 Launcher 7 | . 4 4 14 1 . Slashing Weapon 3 | . . . . 11 13 Naked Turns . | . . . . . . Heaviest Build 21 | 11 15 14 17 17 21 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 5 | 1 . . . 5 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 6 6 6 8 8 8 Average Capacity 6 | 5 6 6 6 8 8 Most Carried 8 | 6 6 6 6 7 8 Average Carried 6 | 4 5 5 5 6 7 Final Capacity 8 | 6 6 6 8 8 8 Final Carried 7 | 6 6 6 6 7 7 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 758 | 255 55 117 . 128 203 Remotely . | . . . . . . Salvage Created 1253 | 89 269 59 . 92 744 Parts 91 | 2 32 11 . 3 43 Haulers Intercepted 2 | . . . . . 2 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 32 | . 11 6 . 2 13 Melee 7 | . . . . . 7 Guns 9 | . 5 1 . 1 2 Cannons 4 | . . 2 . 1 1 AOE 12 | . 6 3 . . 3 Classes Destroyed 12 | 1 4 . . 1 6 Worker 3 | . 3 . . . . Builder 2 | . 2 . . . . Hauler 2 | . . . . . 2 Recycler 2 | 1 . . . . 1 Mechanic 1 | . . . . . 1 Operator 2 | . . . . . 2 Watcher 1 | . . . . . 1 Swarmer 15 | . 6 6 . . 3 Grunt 12 | . 5 . . 1 6 Duelist 1 | . . . . 1 . Sentry 3 | . . . . . 3 Hunter 1 | . . . . . 1 Best Kill Streak 8 | 1 8 6 . 2 4 Combat Bots Only 6 | . 6 6 . 2 4 Max Kills in Single Turn 3 | 1 3 3 . 2 2 Gunslinging . | . . . . . . Exploded 3 | . 2 3 . . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 2470 | . 466 116 15 279 1594 Core 780 | . 72 40 . 108 560 Absorbed by Shields . | . . . . . . Core Remaining (%) 56 | 100 . . . 12 . Volleys Fired 72 | 2 26 8 5 3 28 Largest 2 | 2 2 2 1 2 2 Hottest 136 | 90 90 85 30 85 136 Shots Fired 100 | 4 36 16 5 5 34 Gun 47 | 4 21 8 . 3 11 Cannon 24 | . . 7 . 2 15 Launcher 20 | . 6 1 5 . 8 Special 9 | . 9 . . . . Kinetic 16 | . . 8 . 3 5 Thermal 48 | 2 18 7 . 2 19 Explosive 20 | . 6 1 5 . 8 Electromagnetic 16 | 2 12 . . . 2 Robot Hit Streak 10 | 3 7 4 . 3 10 Robot Miss Streak 3 | . 2 1 . 1 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 78 | 3 14 9 . 5 47 Core Hits 74 | 2 27 6 . 4 35 Critical Hits 1 | . . . . . 1 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Melee Attacks 43 | . . . . 5 38 Impact . | . . . . . . Slashing 43 | . . . . 5 38 Piercing . | . . . . . . Sneak Attacks 5 | . . . . 1 4 Combat Hostiles . | . . . . . . Follow-up Attacks 3 | . . . . . 3 Damage Inflicted 3497 | 41 950 302 . 203 2001 Guns 384 | 40 138 72 . 37 97 Cannons 355 | . . 104 . 34 217 Explosions 1402 | . 805 126 . . 471 Melee 1340 | . . . . 132 1208 Ramming 16 | 1 7 . . . 8 Kinetic 144 | . . 72 . 37 35 Thermal 784 | 13 366 104 . 34 267 Explosive 1085 | . 488 126 . . 471 Electromagnetic 128 | 27 89 . . . 12 Impact . | . . . . . . Slashing 1340 | . . . . 132 1208 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 214 | . 83 . . 75 56 Projectiles 17 | . . . . . 17 Explosions 91 | . 83 . . . 8 Melee 106 | . . . . 75 31 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 122 | . 51 . 16 . 55 Shots 5 | . 2 . 1 . 2 Rammed 6 | 1 2 . . . 3 Targets Rammed 6 | 1 2 . . . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 207 | 30 138 113 . 68 207 Average Temperature 53 | 16 65 55 . 33 49 Received Heat Transfer 873 | . 162 . . . 711 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1299 | 37 448 222 . 74 518 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 456 | 5 230 155 . 65 456 Initial 85 | . 3 85 . . 17 Average 106 | 2 74 83 . 49 219 Maximum Alert Level 2 | . 1 . . . 2 Low Security (%) 84 | 100 94 100 . 100 43 Level 1 13 | . 5 . . . 50 Level 2 1 | . . . . . 5 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 1 . . 6 Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 7 | . 1 . . . 6 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 4 | . 1 . . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 20 6 . 4 35 Peak Tracking Total 8 | . 8 3 . 2 7 Tactical Retreats 5 | . 1 . . . 4 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Exploded 2 | . . . . 1 1 Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 11 | . 3 1 3 . 4 Max in Single Turn 3 | . 2 1 3 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 12 | . 5 1 4 . 2 Terminals 5 | . 4 . . . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 22 | . 12 1 4 . 5 Successful 15 | . 6 1 4 . 4 Failed 7 | . 6 . . . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 7 | . 7 . . . . Terminals 9 | . 8 . . . 1 Fabricators . | . . . . . . Repair Stations 4 | . . . . . 4 Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 3 1 4 . 1 Record 6 | . 2 . 4 . . Open Door 1 | . . 1 . . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . . 3 Scan Component 2 | . . . . . 2 Repair 1 | . . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 2 . . . . Terminals 1 | . 1 . . . . Track 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Monitor 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 5 . . . 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 38 | . . . . . 38 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . 1 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 3 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 3913 | 125 510 825 1528 331 594 Spaces Moved 2244 | 55 269 464 946 214 296 Core 32 | 4 . . . 2 26 Treads 1887 | 51 269 464 946 99 58 Legs 214 | . . . . 113 101 Wheels 111 | . . . . . 111 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 120 100 Average Speed 153 | 152 160 160 160 140 129 Slowest Speed 300 | 160 160 160 160 300 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 55 | 5 61 88 94 57 30 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 19 | . . . 17 . 2 Terrain Destroyed 98 | . 46 8 35 . 9 Melee 2 | . . . . . 2 Projectile . | . . . . . . AOE 96 | . 46 8 35 . 7 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 2541 | 90 310 534 957 231 419 Wait 102 | 19 3 50 . 3 27 Move 2239 | 54 268 463 945 213 296 Hop . | . . . . . . Pick Up 19 | 7 1 4 2 2 3 Fast Attach 27 | 6 3 2 . 2 14 Attach 4 | . 2 . . . 2 Detach 7 | . 2 1 . . 4 Swap 8 | . 1 1 2 2 2 Drop 18 | 1 2 5 3 1 6 Fire 72 | 2 26 8 5 3 28 Melee 39 | . . . . 5 34 Ram 3 | . . . . . 3 Kick . | . . . . . . Crush 3 | 1 2 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 625 | -10/Materials | Discovered new exit (range 7) 636 | -10/Materials | Entered Mines 637 | -10/Mines | Met a Derelict bent on vengeance 801 | -10/Mines | Met a Derelict shopkeep closing up shop 932 | -10/Mines | Found a hidden stash of uninstalled traps 1134 | -10/Mines | Learned 4 Materials zone layouts 1138 | -10/Mines | Learned location of 1 exit from Materials 1185 | -10/Mines | Discovered new exit (range 5) 1408 | -10/Mines | Identified exit to Materials 1455 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1455 | -10/Mines | Discovered new exit (range 5) 1461 | -10/Mines | Entered Exiles 1461 | -10/Exiles | Found Exiles lab abandoned 2100 | -10/Exiles | Discovered new exit (range 10) 2263 | -10/Exiles | Discovered new exit (range 15) 2287 | -10/Exiles | Identified exit to Mines 2989 | -10/Exiles | Entered Mines 2990 | -9/Mines | Learned location of Storage (-9) 3158 | -9/Mines | Discovered new exit (range 15) 3169 | -9/Mines | Core integrity fell below 50% 3175 | -9/Mines | Core integrity fell below 20% 3319 | -9/Mines | Identified exit to Materials 3320 | -9/Mines | Entered Materials 3320 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3321 | -8/Materials | Identified exit to Factory 3398 | -8/Materials | Lost 3 parts (2n1w) 3486 | -8/Materials | Build established: Scavenger-Mutant 3549 | -8/Materials | Repaired Minigun 3829 | -8/Materials | Core integrity fell below 50% 3864 | -8/Materials | Lost 5 parts (4n1w) 3871 | -8/Materials | Core integrity fell below 20% 3914 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03838_ U-05 Engineer builds a Wall. 03841_ U-05 Engineer lays Concrete. 03845_ U-05 Engineer builds a Wall. 03845_ R-06 Scavenger collects Wheel. 03847_ U-05 Engineer lays Concrete. 03848_ R-06 Scavenger collects Aluminum Leg. 03848_ U-05 Engineer lays Concrete. 03851_ U-05 Engineer builds a Wall. 03851_ U-05 Engineer lays Concrete. 03866_ Sneak attack on O-24 Administrator. 03866_ O-24 Administrator destroyed. 03868_ U-05 Engineer lays Concrete. 03871_ G-47 Trooper destroyed. 03875_ R-06 Scavenger collects Particle Gun. 03878_ Katana follow-up attack on G-47 Trooper. 03880_ R-06 Scavenger collects Aluminum Leg. 03885_ G-47 Trooper destroyed. 03885_ W-25 Informer sends out distress signal. 03898_ Katana destroyed. 03907_ Slammed into G-47 Trooper. 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