Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.24 @ 20:25:04

Player: sentrybuster

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (45)      225
Value Destroyed (1073)     1073
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (22)                 22
              TOTAL SCORE: 3400

 Bonus
-------
High Alert Combat Kills    22

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>                 --- POWER (1) --------
                      (None)
>                 --- PROPULSION (4) ---
                      (None)
>                 --- UTILITY (3) ------
           Medium Storage Unit
         Advanced Signal Interpreter
                  Transport Network Coupler
>                 --- WEAPON (3) -------
                      (None)
>                 --- INVENTORY (8) ----
         Advanced Visual Processing Unit
         Improved Targeting Computer
         Advanced Beam Cannon
         Advanced Beam Cannon
                  Minigun
  Faulty Enhanced Autogun
                  Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
           Aluminum Leg
           Carbon-fiber Leg
  Improved Flight Unit
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Signal Interpreter
           Transport Network Coupler
>          --- WEAPON -----------
  Advanced Beam Cannon
  Advanced Beam Cannon
           Katana
>          --- INVENTORY --------
     Light Fission Core
  Improved VTOL Module
           Structural Scanner
  Advanced Visual Processing Unit
  Improved Targeting Computer
           Beam Cannon
           Minigun
           Grenade Launcher
[Rating: 25]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved VTOL Module
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
Weapon                     Minigun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Minigun
  Launcher                 Grenade Launcher
  Special Weapon           Welding Torch
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             39   | 6   6   3   2   4   18  
  Power                    3    | 1   1   1   .   .   .   
    Engine                 3    | 1   1   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | 2   .   .   .   2   9   
    Treads                 5    | 2   .   .   .   .   3   
    Leg                    4    | .   .   .   .   2   2   
    Wheel                  2    | .   .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   2   
  Utility                  5    | 1   1   .   2   .   1   
    Device                 1    | .   1   .   .   .   .   
    Storage                2    | 1   .   .   1   .   .   
    Processor              2    | .   .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   18   | 2   4   2   .   2   8   
    Energy Gun             5    | 2   1   .   .   .   2   
    Energy Cannon          5    | .   1   .   .   1   3   
    Ballistic Gun          1    | .   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   1   1   .   .   2   
    Special Weapon         1    | .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   4   
Parts Lost                 18   | .   2   .   .   2   14  
  Power                    2    | .   1   .   .   .   1   
  Propulsion               10   | .   .   .   .   2   8   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   6    | .   1   .   .   .   5   
  Highest Loss Streak      5    | .   1   .   .   2   5   
Average Slot Usage (%)     93   | .   95  88  100 98  79  
  Engine                   10   | .   14  3   14  14  4   
  Treads                   24   | .   28  28  28  14  9   
  Leg                      2    | .   .   .   .   11  11  
  Device                   7    | .   10  14  7   .   .   
  Storage                  13   | .   14  14  14  14  9   
  Processor                6    | .   .   .   6   14  16  
  Energy Gun               3    | .   20  3   .   .   .   
  Energy Cannon            3    | .   .   9   .   .   7   
  Ballistic Gun            9    | .   .   10  14  14  1   
  Launcher                 7    | .   4   4   14  1   .   
  Slashing Weapon          3    | .   .   .   .   11  13  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             21   | 11  15  14  17  17  21  
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  5    | 1   .   .   .   5   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   6   6   8   8   8   
  Average Capacity         6    | 5   6   6   6   8   8   
  Most Carried             8    | 6   6   6   6   7   8   
  Average Carried          6    | 4   5   5   5   6   7   
  Final Capacity           8    | 6   6   6   8   8   8   
  Final Carried            7    | 6   6   6   6   7   7   

 Class Distribution 
--------------------
 84% | Mutant
 15% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           758  | 255 55  117 .   128 203 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1253 | 89  269 59  .   92  744 
  Parts                    91   | 2   32  11  .   3   43  
Haulers Intercepted        2    | .   .   .   .   .   2   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  32   | .   11  6   .   2   13  
  Melee                    7    | .   .   .   .   .   7   
  Guns                     9    | .   5   1   .   1   2   
  Cannons                  4    | .   .   2   .   1   1   
  AOE                      12   | .   6   3   .   .   3   
Classes Destroyed          12   | 1   4   .   .   1   6   
  Worker                   3    | .   3   .   .   .   .   
  Builder                  2    | .   2   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   2   
  Recycler                 2    | 1   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   .   2   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  15   | .   6   6   .   .   3   
  Grunt                    12   | .   5   .   .   1   6   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   3    | .   .   .   .   .   3   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           8    | 1   8   6   .   2   4   
  Combat Bots Only         6    | .   6   6   .   2   4   
Max Kills in Single Turn   3    | 1   3   3   .   2   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   2   3   .   .   2   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               2470 | .    466  116  15   279  1594 
  Core                     780  | .    72   40   .    108  560  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         56   | 100  .    .    .    12   .    
Volleys Fired              72   | 2    26   8    5    3    28   
  Largest                  2    | 2    2    2    1    2    2    
  Hottest                  136  | 90   90   85   30   85   136  
Shots Fired                100  | 4    36   16   5    5    34   
  Gun                      47   | 4    21   8    .    3    11   
  Cannon                   24   | .    .    7    .    2    15   
  Launcher                 20   | .    6    1    5    .    8    
  Special                  9    | .    9    .    .    .    .    
  Kinetic                  16   | .    .    8    .    3    5    
  Thermal                  48   | 2    18   7    .    2    19   
  Explosive                20   | .    6    1    5    .    8    
  Electromagnetic          16   | 2    12   .    .    .    2    
  Robot Hit Streak         10   | 3    7    4    .    3    10   
  Robot Miss Streak        3    | .    2    1    .    1    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           78   | 3    14   9    .    5    47   
  Core Hits                74   | 2    27   6    .    4    35   
  Critical Hits            1    | .    .    .    .    .    1    
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              43   | .    .    .    .    5    38   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 43   | .    .    .    .    5    38   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    1    4    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    .    3    
Damage Inflicted           3497 | 41   950  302  .    203  2001 
  Guns                     384  | 40   138  72   .    37   97   
  Cannons                  355  | .    .    104  .    34   217  
  Explosions               1402 | .    805  126  .    .    471  
  Melee                    1340 | .    .    .    .    132  1208 
  Ramming                  16   | 1    7    .    .    .    8    
  Kinetic                  144  | .    .    72   .    37   35   
  Thermal                  784  | 13   366  104  .    34   267  
  Explosive                1085 | .    488  126  .    .    471  
  Electromagnetic          128  | 27   89   .    .    .    12   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 1340 | .    .    .    .    132  1208 
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            214  | .    83   .    .    75   56   
  Projectiles              17   | .    .    .    .    .    17   
  Explosions               91   | .    83   .    .    .    8    
  Melee                    106  | .    .    .    .    75   31   
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      122  | .    51   .    16   .    55   
  Shots                    5    | .    2    .    1    .    2    
  Rammed                   6    | 1    2    .    .    .    3    
Targets Rammed             6    | 1    2    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        207  | 30   138  113  .    68   207  
  Average Temperature      53   | 16   65   55   .    33   49   
  Received Heat Transfer   873  | .    162  .    .    .    711  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         1299 | 37   448  222  .    74   518  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             456  | 5   230 155 .   65  456 
  Initial                  85   | .   3   85  .   .   17  
  Average                  106  | 2   74  83  .   49  219 
Maximum Alert Level        2    | .   1   .   .   .   2   
  Low Security (%)         84   | 100 94  100 .   100 43  
  Level 1                  13   | .   5   .   .   .   50  
  Level 2                  1    | .   .   .   .   .   5   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   2   1   .   .   6   
  Investigation            2    | .   1   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            7    | .   1   .   .   .   6   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           4    | .   1   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              65   | .   20  6   .   4   35  
  Peak Tracking Total      8    | .   8   3   .   2   7   
  Tactical Retreats        5    | .   1   .   .   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   1   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          11   | .   3   1   3   .   4   
  Max in Single Turn       3    | .   2   1   3   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          12   | .   5   1   4   .   2   
  Terminals                5    | .   4   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                22   | .   12  1   4   .   5   
  Successful               15   | .   6   1   4   .   4   
  Failed                   7    | .   6   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   7    | .   7   .   .   .   .   
  Terminals                9    | .   8   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   4   
  Recycling Units          4    | .   4   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             9    | .   3   1   4   .   1   
  Record                   6    | .   2   .   4   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   3   
  Scan Component           2    | .   .   .   .   .   2   
  Repair                   1    | .   .   .   .   .   1   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
    Monitor                1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   5   .   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   
  Time                     38   | .   .   .   .   .   38  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  
Turns Passed               3913 | 125  510  825  1528 331  594  
Spaces Moved               2244 | 55   269  464  946  214  296  
  Core                     32   | 4    .    .    .    2    26   
  Treads                   1887 | 51   269  464  946  99   58   
  Legs                     214  | .    .    .    .    113  101  
  Wheels                   111  | .    .    .    .    .    111  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  120  100  
  Average Speed            153  | 152  160  160  160  140  129  
  Slowest Speed            300  | 160  160  160  160  300  200  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       55   | 5    61   88   94   57   30   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        2    | .    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 19   | .    .    .    17   .    2    
Terrain Destroyed          98   | .    46   8    35   .    9    
  Melee                    2    | .    .    .    .    .    2    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      96   | .    46   8    35   .    7    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      2541 | 90  310 534 957 231 419 
  Wait                     102  | 19  3   50  .   3   27  
  Move                     2239 | 54  268 463 945 213 296 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  19   | 7   1   4   2   2   3   
  Fast Attach              27   | 6   3   2   .   2   14  
  Attach                   4    | .   2   .   .   .   2   
  Detach                   7    | .   2   1   .   .   4   
  Swap                     8    | .   1   1   2   2   2   
  Drop                     18   | 1   2   5   3   1   6   
  Fire                     72   | 2   26  8   5   3   28  
  Melee                    39   | .   .   .   .   5   34  
  Ram                      3    | .   .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    3    | 1   2   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: Fac x2)

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 16)
  126 | -11/Scrapyard | Entered Materials
  319 | -10/Materials | Build established: Mutant
  625 | -10/Materials | Discovered new exit (range 7)
  636 | -10/Materials | Entered Mines
  637 | -10/Mines     | Met a Derelict bent on vengeance
  801 | -10/Mines     | Met a Derelict shopkeep closing up shop
  932 | -10/Mines     | Found a hidden stash of uninstalled traps
 1134 | -10/Mines     | Learned 4 Materials zone layouts
 1138 | -10/Mines     | Learned location of 1 exit from Materials
 1185 | -10/Mines     | Discovered new exit (range 5)
 1408 | -10/Mines     | Identified exit to Materials
 1455 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1455 | -10/Mines     | Discovered new exit (range 5)
 1461 | -10/Mines     | Entered Exiles
 1461 | -10/Exiles    | Found Exiles lab abandoned
 2100 | -10/Exiles    | Discovered new exit (range 10)
 2263 | -10/Exiles    | Discovered new exit (range 15)
 2287 | -10/Exiles    | Identified exit to Mines
 2989 | -10/Exiles    | Entered Mines
 2990 | -9/Mines      | Learned location of Storage (-9)
 3158 | -9/Mines      | Discovered new exit (range 15)
 3169 | -9/Mines      | Core integrity fell below 50%
 3175 | -9/Mines      | Core integrity fell below 20%
 3319 | -9/Mines      | Identified exit to Materials
 3320 | -9/Mines      | Entered Materials
 3320 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 3321 | -8/Materials  | Identified exit to Factory
 3398 | -8/Materials  | Lost 3 parts (2n1w)
 3486 | -8/Materials  | Build established: Scavenger-Mutant
 3549 | -8/Materials  | Repaired Minigun
 3829 | -8/Materials  | Core integrity fell below 50%
 3864 | -8/Materials  | Lost 5 parts (4n1w)
 3871 | -8/Materials  | Core integrity fell below 20%
 3914 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03838_ U-05 Engineer builds a Wall.
03841_ U-05 Engineer lays Concrete. <x7>
03845_ U-05 Engineer builds a Wall.
03845_ R-06 Scavenger collects Wheel.
03847_ U-05 Engineer lays Concrete.
03848_ R-06 Scavenger collects Aluminum Leg.
03848_ U-05 Engineer lays Concrete. <x4>
03851_ U-05 Engineer builds a Wall.
03851_ U-05 Engineer lays Concrete.
03866_ Sneak attack on O-24 Administrator.
03866_ O-24 Administrator destroyed.
03868_ U-05 Engineer lays Concrete.
03871_ G-47 Trooper destroyed.
03875_ R-06 Scavenger collects Particle Gun.
03878_ Katana follow-up attack on G-47 Trooper.
03880_ R-06 Scavenger collects Aluminum Leg.
03885_ G-47 Trooper destroyed.
03885_ W-25 Informer sends out distress signal.
03898_ Katana destroyed. <x2>
03907_ Slammed into G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RemoteImprinterScrap
  Manual?         0
Play Time         00:28:29
  Cumulative      99.6 hours
  Start           2020.12.24 @ 19:51:22
  End             2020.12.24 @ 20:25:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          179
  Rogue           175
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          68
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 81745501-0596-484e-bde8-86d544b1f02b