Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.09 @ 21:26:49

Player: Joshua

Result: Destroyed 0B10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (300)     1500
Value Destroyed (9104)     9104
Prototype IDs (137)        2740
Alien Tech Used (9)        1800
Bonus (50266)              50266
              TOTAL SCORE: 75710

 Bonus
-------
Triggered High Security    500
Triggered Max Security     2000
High Alert Combat Kills    1216
Follower Combat Kills      1277
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      1500
Used Core Reset Matrix     3000
Hacked Protovariant        500
Met Sigix                  2000
Activated Exoskeleton      3000
Escaped with Exo-Sigix     10000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Win                        3000
Friendly Fire              -27

 Cogmind 
---------
Core Integrity             1663/1850
Matter                     403/425
Energy                     311/1130
System Corruption          1%
Temperature                Cool (273)
Movement                   Flying (15)
Location                   Tau Ceti IV Orbit

 Parts 
-------
>              --- POWER (1) --------
          Mini Fusion Reactor
>              --- PROPULSION (3) ---
  Experimental Cesium-ion Thruster
  Experimental Q-thruster
  Experimental Q-thruster
>              --- UTILITY (18) -----
      Improved Fusion Compressor
         Large Storage Unit
       Zionite Biocell
               Inertial Stasis Machine
               Quantum Shading Machine
               Quantum Shading Machine
     Assembled Suspension Frame
  Experimental Signal Interpreter
  Experimental Terrain Scanner
  Experimental Terrain Scan Processor
  Experimental Melee Analysis Suite
  Experimental Melee Analysis Suite
               Femtoactuators
      Advanced Reaction Control System
         Heavy Regenerative Plating
               EM Dispersion Field
               AEGIS Remote Shield
>              --- WEAPON (4) -------
     Makeshift Sword
               Plasma Lance
               Plasma Lance
               Plasma Lance
>              --- INVENTORY (10) ---
               Zero-point Reactor
               Zero-point Reactor
  Experimental Energy Well (0)
  Experimental Energy Well (27)
  Experimental Sensor Array
      Advanced Cloaking Device
  Experimental Force Field
  High-powered Transdimensional Reconstructor

 Peak State 
------------
>              --- POWER ------------
          Mini Fusion Reactor
>              --- PROPULSION -------
  Experimental Cesium-ion Thruster
  Experimental Q-thruster
  Experimental Q-thruster
>              --- UTILITY ----------
      Improved Fusion Compressor
         Large Storage Unit
       Zionite Biocell
               Inertial Stasis Machine
               Quantum Shading Machine
     Assembled Suspension Frame
  Experimental Signal Interpreter
  Experimental Terrain Scanner
  Experimental Terrain Scan Processor
  Experimental Melee Analysis Suite
  Experimental Melee Analysis Suite
               Femtoactuators
      Advanced Reaction Control System
      Advanced Phase Shifter
      Advanced Cloaking Device
  Experimental Utility Shielding
               EM Dispersion Field
               AEGIS Remote Shield
>              --- WEAPON -----------
     Makeshift Sword
               Plasma Lance
               Plasma Lance
               Plasma Lance
>              --- INVENTORY --------
               Zero-point Reactor
               Zero-point Reactor
  Experimental Energy Well
  Experimental Energy Well
               Quantum Shading Machine
  Experimental Sensor Array
         Heavy Regenerative Plating
  Experimental Force Field
  High-powered Transdimensional Reconstructor
[Rating: 209]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Zionite Composite Leg I
  Wheel                    Compact Wheel
  Flight Unit              Experimental Q-thruster
Utility                    High-capacity Storage Unit
  Device                   Experimental Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Experimental Utility Shielding
Weapon                     Improved Lightning Gun
  Energy Gun               Improved Lightning Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            XL Autogun Array
  Ballistic Cannon         Flak Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Plasma Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Was Fac Fac Was Fac Res Tes Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   2   .   .   .   .   .   2   .   .   2   .   .   2   .   2   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  16   | .   .   .   2   .   .   .   2   2   .   .   1   .   .   .   .   .   2   .   .   2   .   .   2   .   2   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             505  | 7   19  7   12  1   .   3   17  33  21  31  95  4   10  15  49  31  22  1   6   23  1   29  13  9   13  9   13  1   10  
  Power                    17   | 1   2   .   2   .   .   .   .   1   .   1   1   .   .   1   4   1   .   1   .   .   .   1   .   1   .   .   .   .   .   
    Engine                 9    | 1   2   .   2   .   .   .   .   1   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   1   .   .   .   .   .   
  Propulsion               46   | 2   8   .   2   .   .   3   5   4   .   .   4   .   .   4   2   5   2   .   2   .   .   2   .   .   .   .   .   .   1   
    Treads                 5    | .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  31   | 2   4   .   2   .   .   3   4   4   .   .   4   .   .   2   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   2   .   .   2   .   .   .   .   .   .   1   
  Utility                  273  | 2   4   .   2   .   .   .   5   16  12  17  53  4   4   5   24  13  17  .   4   8   1   22  11  7   12  9   13  1   7   
    Device                 159  | .   .   .   .   .   .   .   .   7   7   12  38  1   3   .   6   8   6   .   2   6   .   19  6   1   11  8   11  1   6   
    Storage                28   | 2   4   .   .   .   .   .   1   1   .   1   .   .   1   5   7   .   2   .   1   .   .   2   .   .   1   .   .   .   .   
    Processor              13   | .   .   .   2   .   .   .   1   1   .   .   2   .   .   .   2   .   2   .   .   .   .   .   1   .   .   1   1   .   .   
    Hackware               19   | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   6   .   1   2   1   .   3   4   .   .   .   .   .   
    Protection             54   | .   .   .   .   .   .   .   3   6   5   4   12  3   .   .   9   5   1   .   .   .   .   1   1   2   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   169  | 2   5   7   6   1   .   .   7   12  9   13  37  .   6   5   19  12  3   .   .   15  .   4   2   1   1   .   .   .   2   
    Energy Gun             15   | 1   2   2   1   .   .   .   1   .   1   .   1   .   .   .   5   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Energy Cannon          7    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          59   | 1   2   3   5   1   .   .   5   3   2   5   18  .   3   2   2   7   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               22   | .   .   1   .   .   .   .   .   1   2   3   6   .   1   .   2   4   .   .   .   .   .   1   1   .   .   .   .   .   .   
    Special Weapon         9    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   2   1   1   .   .   2   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        34   | .   .   .   .   .   .   .   1   4   1   1   11  .   1   1   3   .   2   .   .   7   .   1   1   .   .   .   .   .   .   
    Piercing Weapon        12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   6   .   2   .   .   1   .   .   .   2   
    Special Melee Weapon   5    | .   .   .   .   .   .   .   .   2   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  24   | .   .   .   2   .   .   .   1   .   1   2   4   .   .   .   5   2   .   .   .   .   .   .   .   3   .   2   .   .   2   
Parts Lost                 40   | .   4   .   1   .   .   2   5   2   4   3   4   .   .   .   3   6   1   .   .   .   .   2   .   .   .   .   1   .   2   
  Power                    7    | .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               10   | .   .   .   .   .   .   2   3   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   .   .   .   .   .   1   1   .   2   .   .   .   1   2   1   .   .   .   .   1   .   .   .   .   .   .   2   
  Weapon                   12   | .   2   .   .   .   .   .   2   1   3   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Highest Loss Streak      4    | .   3   .   1   .   .   1   1   2   4   2   3   .   .   .   2   3   1   .   .   .   .   1   .   .   .   .   1   .   2   
Average Slot Usage (%)     90   | .   100 100 99  100 100 98  98  94  91  91  80  81  80  77  90  98  81  83  83  85  90  89  94  95  98  99  98  92  97  
  Engine                   4    | .   14  14  10  11  11  11  9   6   7   4   .   .   .   .   4   5   5   1   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   2   6   6   6   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   4   4   4   4   4   3   3   
  Wheel                    9    | .   17  28  22  22  22  21  15  9   7   7   11  12  12  11  12  10  1   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   11  11  10  10  10  9   9   8   8   8   7   11  
  Device                   7    | .   .   .   .   .   .   .   .   6   6   5   6   6   5   6   2   5   19  16  16  19  20  15  15  13  22  19  19  34  38  
  Storage                  22   | .   28  28  22  22  22  22  26  29  30  28  25  25  28  27  21  31  11  11  11  10  10  10  9   9   9   12  12  7   7   
  Processor                14   | .   .   .   21  22  22  22  21  22  15  14  12  18  18  18  21  18  9   11  6   5   5   5   4   9   8   8   12  15  15  
  Hackware                 7    | .   .   .   .   .   .   .   .   .   .   .   6   6   .   .   .   .   15  22  25  30  30  30  32  30  25  24  19  7   1   
  Protection               2    | .   .   .   .   .   .   .   4   1   6   8   5   .   2   .   6   .   .   .   .   .   .   4   4   4   4   4   4   3   2   
  Energy Gun               3    | .   8   18  .   .   .   .   1   .   .   .   .   .   .   .   12  12  1   .   .   .   .   .   .   3   4   4   3   .   .   
  Ballistic Gun            6    | .   17  9   21  22  22  22  16  7   6   12  5   6   5   5   1   11  1   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   4   5   5   3   5   6   9   4   4   4   4   3   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             177  | 14  73  73  78  78  78  78  114 136 141 143 144 140 170 170 177 177 174 30  30  34  34  40  41  41  62  62  62  53  82  
  Greatest Support         89   | 26  40  26  26  26  26  32  32  32  28  28  32  32  32  32  32  32  52  32  34  34  34  46  46  62  62  62  62  62  89  
  Greatest Overweight (x)  11   | .   3   2   2   2   2   7   11  8   5   5   4   4   5   5   10  10  5   .   .   .   .   .   1   .   3   .   .   .   .   
  Average Overweight (x)   1    | .   1   2   2   2   2   2   4   3   4   4   3   4   4   4   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 42   | 8   20  20  20  20  20  20  28  34  34  34  34  34  42  42  42  42  42  10  10  10  10  10  10  10  16  16  16  10  10  
  Average Capacity         25   | 6   15  20  20  20  20  20  27  33  34  34  34  34  38  38  29  42  9   10  10  10  10  10  10  10  12  16  15  10  10  
  Most Carried             42   | 8   20  20  20  20  20  20  28  34  34  34  34  34  42  42  42  42  40  10  10  10  10  10  10  10  16  16  16  8   10  
  Average Carried          24   | 4   14  19  19  20  19  19  26  32  33  33  33  33  38  37  27  41  9   9   9   9   9   9   9   9   11  15  15  8   7   
  Final Capacity           42   | 8   20  20  20  20  20  20  28  34  34  34  34  34  42  42  42  42  10  10  10  10  10  10  10  10  16  16  10  10  10  
  Final Carried            42   | 8   20  20  20  20  20  20  28  34  34  31  34  34  42  42  42  40  9   10  10  10  10  10  10  10  16  16  9   8   8   

 Class Distribution 
--------------------
 37% | Hauler-Mutant
 21% | Hauler-Skirmisher
 13% | Wizard-Sprinter
  4% | Mutant
  3% | Gunner
  3% | Wizard-Scout
  3% | Hacker-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
      Hauler-Mutant | -10/Mines
      Hauler-Mutant | -9/Materials
      Hauler-Mutant | -9/Mines
   Commander-Mutant | -9/Exiles
      Hauler-Mutant | -8/Mines
      Hauler-Mutant | -8/Materials
      Hauler-Mutant | -7/Factory
      Hauler-Mutant | -7/Lower Caves
      Hauler-Mutant | -7/Lower Caves
  Hauler-Skirmisher | -6/Factory
  Hauler-Skirmisher | -6/Lower Caves
  Hauler-Skirmisher | -6/Lower Caves
  Hauler-Skirmisher | -6/Zion
      Hauler-Mutant | -6/Deep Caves
      Hauler-Mutant | -5/Proximity Caves
       Hacker-Scout | -5/Factory
    Hacker-Sprinter | -5/Waste
    Wizard-Sprinter | -5/Factory
       Wizard-Scout | -4/Factory
       Wizard-Scout | -4/Waste
    Wizard-Sprinter | -4/Factory
    Wizard-Sprinter | -3/Research
    Wizard-Sprinter | -3/Testing
    Wizard-Assassin | -2/Research
    Wizard-Sprinter | -2/Quarantine
    Wizard-Sprinter | -2/Section 7
    Machinist-Scout | -1/Access
 Machinist-Sprinter | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Fac  Was  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  
Matter Collected           11709 | 276  501  84   500  10   .    134  765  652  736  710  2990 202  210  218  859  744  262  10   60   244  10   274  156  90   129  210  112  228  333  
  Remotely                 2274  | .    .    .    .    .    .    .    .    .    122  489  1663 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            13590 | 91   578  105  1056 .    .    334  1531 610  522  181  3192 24   86   .    978  713  276  .    251  433  .    181  386  161  195  275  157  228  1046 
  Parts                    557   | 3    25   9    68   .    .    11   68   39   20   21   123  .    5    .    37   19   12   .    7    16   .    6    12   3    10   10   7    12   14   
Haulers Intercepted        24    | .    2    .    5    .    .    .    3    2    .    .    3    .    .    .    .    1    .    .    2    3    .    1    1    .    1    .    .    .    .    
Recyclers Shooed           15    | .    1    1    1    .    .    3    .    .    .    .    6    .    .    .    .    .    1    .    1    .    .    .    1    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      58    | .    .    .    .    .    .    .    .    .    12   24   .    .    5    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                5     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Was Fac Fac Was Fac Res Tes Res Qua Sec Acc Com 
Combat Hostiles Destroyed  195  | .   9   4   11  .   .   2   22  13  13  14  38  .   3   .   43  16  2   .   .   .   .   .   .   .   .   .   .   .   5   
  Melee                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   5   
  Guns                     96   | .   6   2   11  .   .   2   22  4   1   5   33  .   .   .   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  15   | .   3   .   .   .   .   .   .   6   5   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      75   | .   .   2   .   .   .   .   .   3   7   9   5   .   3   .   36  10  .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          21   | 1   4   2   3   .   .   .   2   1   .   .   2   1   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   10   | .   .   2   1   .   .   1   .   1   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Builder                  11   | .   .   .   1   .   .   .   .   3   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   
  Hauler                   24   | .   2   .   5   .   .   .   3   2   .   .   3   .   .   .   .   1   .   .   2   3   .   1   1   .   1   .   .   .   .   
  Recycler                 26   | 1   1   .   3   .   .   3   2   .   .   .   8   .   .   .   .   .   1   .   .   .   .   .   2   1   .   2   1   1   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  25   | .   1   .   2   .   .   .   2   1   .   .   3   .   .   .   .   .   2   .   2   2   .   2   1   1   3   1   1   1   .   
  Swarmer                  47   | .   .   3   2   .   .   1   1   4   8   14  11  .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    61   | .   9   1   5   .   .   1   15  2   2   .   13  .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  7    | .   .   .   1   .   .   .   1   1   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   15   | .   .   .   3   .   .   .   4   3   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               10   | .   .   .   .   .   .   .   .   2   .   .   5   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Light                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                36   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   36  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           37   | 1   4   3   3   .   .   3   5   4   6   7   14  1   3   .   37  4   2   .   1   2   .   1   1   1   3   1   1   6   3   
  Combat Bots Only         35   | .   4   3   2   .   .   1   4   4   6   7   9   .   3   .   35  4   2   .   .   .   .   .   .   .   .   .   .   .   3   
Max Kills in Single Turn   23   | 1   1   2   2   .   .   1   2   2   2   4   2   1   4   .   23  3   1   .   1   1   .   1   1   1   1   1   1   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 23   | .   .   2   .   .   .   .   .   2   2   4   2   .   3   .   23  3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-6/Deep Caves)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Fac  Was  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  
Damage Taken               12002 | .    624  45   440  .    .    168  1454 1441 1218 680  1524 .    .    .    1313 750  95   .    18   192  .    209  178  178  26   45   409  .    995  
  Core                     2203  | .    74   .    129  .    .    17   328  274  177  103  111  .    .    .    212  72   54   .    .    129  .    54   88   36   .    45   113  .    187  
  Absorbed by Shields      506   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   .    443  
Core Remaining (%)         70    | 100  .    70   .    .    .    63   40   .    .    20   .    .    .    .    .    53   .    .    94   .    .    84   .    90   .    .    75   .    89   
Volleys Fired              662   | 6    85   12   79   .    .    19   108  57   23   16   129  4    8    2    55   26   10   .    .    2    .    .    .    3    9    3    6    .    .    
  Largest                  4     | 2    2    2    2    .    .    2    2    2    2    3    1    1    1    1    4    4    2    .    .    1    .    .    .    1    1    1    1    .    .    
  Hottest                  243   | 60   80   80   46   .    .    46   89   69   75   108  60   60   60   30   243  150  40   .    .    40   .    .    .    90   90   90   90   .    .    
Shots Fired                1094  | 12   170  19   158  .    .    38   212  107  28   42   129  4    8    2    77   54   11   .    .    2    .    .    .    3    9    3    6    .    .    
  Gun                      931   | 12   156  18   158  .    .    38   212  69   5    28   122  4    5    .    32   41   10   .    .    .    .    .    .    3    9    3    6    .    .    
  Cannon                   112   | .    14   .    .    .    .    .    .    36   13   11   .    .    .    .    38   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 42    | .    .    1    .    .    .    .    .    2    10   3    7    .    1    .    6    12   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  9     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    1    1    1    .    .    2    .    .    .    .    .    .    .    .    .    
  Kinetic                  870   | 6    131  4    158  .    .    38   201  105  9    39   122  4    5    .    13   25   10   .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  47    | .    14   .    .    .    .    .    11   .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    9    3    6    .    .    
  Explosive                37    | .    .    1    .    .    .    .    .    2    5    3    7    .    1    .    6    12   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          131   | 6    25   14   .    .    .    .    .    .    13   .    .    .    .    .    57   16   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         32    | 2    13   4    10   .    .    11   27   12   12   5    24   8    12   6    23   19   16   .    .    18   .    .    .    21   27   29   32   .    .    
  Robot Miss Streak        9     | 2    9    2    4    .    .    3    3    4    3    9    6    1    5    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    .    .    .    .    .    1    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           947   | 6    103  11   107  .    .    27   171  80   22   21   119  4    7    2    57   37   18   .    14   23   .    9    10   6    8    5    5    8    67   
  Core Hits                553   | 2    33   7    39   .    .    9    59   40   24   20   106  2    6    .    86   48   6    .    4    8    .    4    5    3    7    3    3    5    24   
  Critical Hits            31    | .    1    .    3    .    .    2    10   2    .    .    .    .    .    .    .    1    .    .    1    1    .    1    1    .    2    1    1    .    4    
  Critical Kills           13    | .    .    .    2    .    .    1    4    1    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    1    1    .    .    .    
  Critical Parts Destroyed 13    | .    1    .    .    .    .    1    6    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    1    .    1    .    .    
Melee Attacks              649   | .    .    .    .    .    .    .    3    10   4    2    17   .    6    12   7    .    67   .    56   83   .    81   76   27   54   29   23   17   75   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 450   | .    .    .    .    .    .    .    3    9    4    1    16   .    6    2    7    .    67   .    56   39   .    77   58   23   39   19   13   3    8    
  Piercing                 196   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    44   .    4    18   4    15   10   10   14   67   
  Sneak Attacks            30    | .    .    .    .    .    .    .    2    1    .    1    1    .    .    .    .    .    1    .    2    4    .    3    6    1    1    2    1    3    1    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    4    1    .    .    .    2    21   
Damage Inflicted           37740 | 67   966  268  1264 .    .    427  2904 1807 1370 1092 7525 243  593  .    4413 2701 609  .    701  1216 .    785  1038 322  488  499  400  882  5160 
  Guns                     15663 | 67   791  132  1264 .    .    427  2675 884  51   172  6358 243  274  .    873  714  189  .    .    .    .    .    .    78   237  78   156  .    .    
  Cannons                  1713  | .    175  .    .    .    .    .    .    587  238  61   .    .    .    .    652  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               8356  | .    .    136  .    .    .    .    .    336  664  859  1167 .    319  .    2888 1987 .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    12008 | .    .    .    .    .    .    .    229  .    417  .    .    .    .    .    .    .    420  .    701  1216 .    785  1038 244  251  421  244  882  5160 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  14867 | 29   661  28   1264 .    .    427  2515 1471 101  233  6358 243  274  .    729  345  189  .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1217  | .    175  21   .    .    .    .    160  .    35   .    .    .    .    .    277  .    .    .    .    .    .    .    .    78   237  78   156  .    .    
  Explosive                7860  | .    .    115  .    .    .    .    .    336  466  859  1167 .    319  .    2611 1987 .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1788  | 38   130  104  .    .    .    .    .    .    351  .    .    .    .    .    796  369  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3223  | .    .    .    .    .    .    .    229  .    417  .    .    .    .    .    .    .    420  .    701  131  .    624  387  38   .    .    .    .    276  
  Piercing                 8785  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1085 .    161  651  206  251  421  244  882  4884 
Highest Corruption         5     | .    .    .    .    .    .    .    2    5    5    5    2    2    2    2    .    1    1    1    1    .    .    4    1    1    .    1    .    .    1    
  Average Corruption       2     | .    .    .    .    .    .    .    2    4    5    5    1    2    2    2    .    1    1    1    1    .    .    3    1    1    .    1    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  151   | .    .    .    .    .    .    .    10   42   27   22   1    7    11   1    .    8    5    .    2    .    .    10   2    1    .    1    .    .    1    
    Message Errors         36    | .    .    .    .    .    .    .    2    6    6    7    .    2    6    .    .    3    1    .    .    .    .    3    .    .    .    .    .    .    .    
    Matter Fused           32    | .    .    .    .    .    .    .    .    17   8    5    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Heat Flow Errors       10    | .    .    .    .    .    .    .    .    3    5    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Energy Discharges      23    | .    .    .    .    .    .    .    1    4    1    5    .    5    2    .    .    .    2    .    1    .    .    .    1    1    .    .    .    .    .    
    Data Loss (minor)      23    | .    .    .    .    .    .    .    3    4    1    1    1    .    3    1    .    3    2    .    1    .    .    2    .    .    .    1    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               5     | .    .    .    .    .    .    .    .    1    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Targeting Errors       18    | .    .    .    .    .    .    .    3    5    2    2    .    .    .    .    .    2    .    .    .    .    .    2    1    .    .    .    .    .    1    
    Weapon Failures        3     | .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1672  | .    .    .    .    .    .    .    74   5    208  .    65   .    2    .    232  7    88   .    11   128  .    170  291  .    .    135  .    211  45   
  Projectiles              101   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    101  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               210   | .    .    .    .    .    .    .    .    5    .    .    65   .    2    .    131  7    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1361  | .    .    .    .    .    .    .    74   .    208  .    .    .    .    .    .    .    88   .    11   128  .    170  291  .    .    135  .    211  45   
Knockbacks                 7     | .    .    .    .    .    .    .    .    6    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7     | .    .    .    .    .    .    .    .    6    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      246   | .    .    35   .    .    .    .    .    .    .    65   .    .    .    .    43   103  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    10    | .    .    1    .    .    .    .    .    .    .    3    .    .    .    .    1    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        404   | 40   235  36   6    .    .    2    122  266  268  339  350  124  165  2    404  165  9    .    .    21   .    212  .    124  152  .    98   .    294  
  Average Temperature      81    | 18   87   16   3    .    .    2    26   48   95   127  98   64   74   1    122  58   9    .    .    13   .    99   .    61   86   .    45   .    77   
  Received Heat Transfer   2703  | .    354  .    147  .    .    54   549  252  294  .    336  .    .    .    348  249  .    .    9    .    .    .    .    .    .    .    67   .    44   
  Effects                  7     | .    1    .    .    .    .    .    .    .    .    3    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           4     | .    1    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             16    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1623  | .    370  50   .    .    .    .    296  .    30   .    .    .    .    .    100  .    .    .    .    .    .    .    .    111  333  111  222  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Fac  Was  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  
Peak Influence             1822 | 5    166  116  236  172  .    205  484  490  .    .    947  .    .    .    .    .    435  179  584  512  162  480  497  417  415  134  1603 1667 1822 
  Average Influence        240  | 1    60   52   132  106  .    90   292  268  .    .    544  .    .    .    .    .    124  132  187  245  162  96   80   332  139  78   557  1479 1430 
Maximum Alert Level        5    | .    .    .    1    .    .    1    2    2    .    .    3    .    .    .    .    .    2    .    2    2    .    2    2    2    2    .    5    5    5    
  Low Security (%)         72   | 100  100  100  84   100  .    92   16   52   .    .    .    .    .    .    .    .    81   100  62   55   100  85   99   15   77   100  69   .    .    
  Level 1                  11   | .    .    .    15   .    .    8    79   15   .    .    21   .    .    .    .    .    16   .    29   4    .    13   .    44   .    .    .    .    .    
  Level 2                  11   | .    .    .    .    .    .    .    4    32   .    .    51   .    .    .    .    .    2    .    7    39   .    .    .    39   22   .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   49   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Max Security             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   67   .    
Squads Dispatched          60   | .    3    .    1    .    .    .    1    8    .    .    10   .    .    .    .    .    3    .    1    2    .    6    3    4    1    4    6    7    .    
  Investigation            13   | .    2    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    1    .    .    1    .    1    2    .    .    2    .    1    .    
  Extermination            14   | .    .    .    .    .    .    .    .    3    .    .    4    .    .    .    .    .    1    .    .    1    .    2    1    1    .    1    .    .    .    
  Reinforcement            13   | .    1    .    1    .    .    .    1    .    .    .    3    .    .    .    .    .    1    .    1    .    .    3    .    .    1    1    .    .    .    
  Assault                  17   | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    6    6    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Was Fac Fac Was Fac Res Tes Res Qua Sec Acc Com 
Distress Signals           46   | .   1   .   2   .   .   .   3   .   .   .   2   .   .   .   .   .   3   .   5   3   .   2   3   1   1   .   1   1   18  
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              409  | .   24  5   21  .   .   7   39  16  15  16  43  .   3   .   50  16  24  1   8   20  .   17  15  12  7   7   19  1   23  
  Peak Tracking Total      37   | .   7   3   4   .   .   4   7   4   7   7   6   .   3   .   37  5   8   1   2   7   .   6   4   9   4   3   10  7   9   
  Tactical Retreats        41   | .   4   1   .   .   .   .   4   1   2   .   1   .   .   .   1   .   5   .   1   4   .   3   3   5   2   .   3   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Was Fac Fac Was Fac Res Tes Res Qua Sec Acc Com 
Traps Triggered            22   | .   1   .   .   .   .   .   .   4   .   .   1   .   .   .   .   .   1   .   .   3   .   7   1   1   2   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Was Fac Fac Was Fac Res Tes Res Qua Sec Acc Com 
Machines Disabled          37   | .   1   1   4   .   .   1   .   .   .   1   7   .   .   .   3   .   .   .   6   .   .   .   .   9   .   2   2   .   .   
  Max in Single Turn       1    | .   1   1   1   .   .   1   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
  Garrison Access          15   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   2   3   .   2   2   .   1   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   .   1   .   .   .   .   

 Hacking                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Fac  Was  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  
Machines Accessed          173  | .    6    .    2    .    3    .    9    12   .    .    15   .    2    .    .    1    13   .    14   14   .    21   16   9    9    12   10   1    4    
  Terminals                111  | .    5    .    2    .    .    .    7    5    .    .    9    .    .    .    .    1    9    .    9    5    .    12   11   5    6    11   9    1    4    
  Fabricators              21   | .    .    .    .    .    .    .    .    3    .    .    1    .    .    .    .    .    3    .    2    4    .    3    1    2    2    .    .    .    .    
  Repair Stations          5    | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    
  Recycling Units          5    | .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
  Scanalyzers              10   | .    .    .    .    .    .    .    2    .    .    .    2    .    .    .    .    .    .    .    1    .    .    1    1    2    .    1    .    .    .    
  Garrison Access          16   | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    .    2    3    .    3    2    .    1    .    1    .    .    
Total Hacks                732  | .    24   .    6    .    10   .    28   34   .    .    36   .    7    .    .    1    61   .    65   52   .    125  66   47   54   54   49   2    11   
  Successful               544  | .    13   .    4    .    10   .    18   19   .    .    22   .    7    .    .    .    37   .    44   37   .    103  57   40   42   48   35   1    7    
  Failed                   185  | .    11   .    2    .    .    .    10   15   .    .    14   .    .    .    .    1    24   .    21   14   .    21   8    7    12   6    14   1    4    
    Catastrophic           32   | .    .    .    .    .    .    .    3    5    .    .    1    .    .    .    .    1    9    .    2    2    .    1    1    1    2    1    .    1    2    
  Database Lockouts        3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    .    
  Manual                   390  | .    17   .    4    .    1    .    15   8    .    .    17   .    .    .    .    1    41   .    35   29   .    72   29   30   24   29   30   1    7    
  Terminals                527  | .    21   .    6    .    .    .    23   12   .    .    23   .    .    .    .    1    48   .    44   28   .    89   47   33   39   52   48   2    11   
  Fabricators              109  | .    .    .    .    .    .    .    .    12   .    .    4    .    .    .    .    .    12   .    11   17   .    14   14   12   13   .    .    .    .    
  Repair Stations          19   | .    .    .    .    .    .    .    .    6    .    .    3    .    .    .    .    .    .    .    .    3    .    7    .    .    .    .    .    .    .    
  Recycling Units          7    | .    3    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
  Scanalyzers              30   | .    .    .    .    .    .    .    5    .    .    .    4    .    .    .    .    .    .    .    7    .    .    8    2    2    .    2    .    .    .    
  Garrison Access          23   | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    1    .    3    3    .    7    2    .    2    .    1    .    .    
Terminal Hacks             256  | .    4    .    2    .    10   .    6    2    .    .    10   .    7    .    .    .    18   .    20   12   .    52   22   18   19   27   23   1    3    
  Record                   16   | .    .    .    .    .    9    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Part Schematic           31   | .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    5    .    1    2    .    10   3    2    1    2    2    .    .    
  Robot Analysis           7    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    5    .    .    
  Prototype ID Bank        26   | .    1    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    1    .    3    2    .    6    5    .    1    3    2    .    .    
  Open Door                5    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    1    
  Level Access Points      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    1    .    .    
  Branch Access Points     5    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    1    .    .    .    .    
  Emergency Access Points  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    1    .    1    2    .    .    
  Machine Index            6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    1    1    .    1    .    
  Terminal Index           7    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    1    1    .    1    .    .    .    
  Fabricator Index         5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    1    1    .    .    .    .    .    
  Repair Station Index     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    
  Scanalyzer Index         1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison Index           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Alert Level              9    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    3    .    .    2    1    1    .    .    
  Unreport Threat          19   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    6    .    2    4    1    2    .    .    
  Locate Traps             32   | .    1    .    1    .    .    .    2    1    .    .    3    .    .    .    .    .    3    .    2    2    .    3    2    .    5    4    2    .    1    
  Maintenance Status       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Patrol Status            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Recall Investigation     7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    2    1    .    .    1    .    .    .    
  Recall Extermination     6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    1    1    .    1    .    .    .    
  Recall Reinforcements    8    | .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    3    .    .    .    1    .    .    .    
  Recall Assault           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Hauler Manifests         13   | .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    2    1    .    1    2    1    1    1    1    .    .    
  Registered Components    2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    
  Registered Prototypes    6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    1    1    1    .    .    
  Zone Layout              24   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    2    .    .    5    2    4    2    6    1    .    .    
  EX-Prototype ID Bank     1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Protovariant Controls    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Activate Exoskeleton     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Disengage Seal           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Fabricator Hacks           65   | .    .    .    .    .    .    .    .    6    .    .    2    .    .    .    .    .    7    .    7    9    .    8    10   8    8    .    .    .    .    
  Load Schematic           28   | .    .    .    .    .    .    .    .    3    .    .    1    .    .    .    .    .    3    .    2    4    .    3    4    4    4    .    .    .    .    
  Build                    37   | .    .    .    .    .    .    .    .    3    .    .    1    .    .    .    .    .    4    .    5    5    .    5    6    4    4    .    .    .    .    
Repair Station Hacks       15   | .    .    .    .    .    .    .    .    6    .    .    1    .    .    .    .    .    .    .    .    2    .    6    .    .    .    .    .    .    .    
  Scan Component           8    | .    .    .    .    .    .    .    .    3    .    .    1    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    
  Repair                   7    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    
Recycling Unit Hacks       5    | .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
  Retrieve Components      5    | .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
Scanalyzer                 22   | .    .    .    .    .    .    .    4    .    .    .    1    .    .    .    .    .    .    .    4    .    .    8    2    1    .    2    .    .    .    
  Insert Component         13   | .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    2    .    .    3    2    1    .    2    .    .    .    
  Analyze                  9    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    2    .    .    5    .    .    .    .    .    .    .    
Garrison Access Hacks      15   | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    .    2    3    .    2    2    .    1    .    1    .    .    
  Seal Access              15   | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    .    2    3    .    2    2    .    1    .    1    .    .    
Unauthorized Hacks         369  | .    21   .    6    .    .    .    21   5    .    .    17   .    .    .    .    .    25   .    27   21   .    55   40   26   29   39   26   .    11   
  Terminals                125  | .    7    .    2    .    .    .    8    1    .    .    5    .    .    .    .    .    8    .    8    4    .    15   16   8    9    19   11   .    4    
    Track                  46   | .    4    .    1    .    .    .    1    .    .    .    1    .    .    .    .    .    2    .    1    1    .    6    7    3    4    9    4    .    2    
    Assimilate             22   | .    .    .    .    .    .    .    3    .    .    .    1    .    .    .    .    .    3    .    3    1    .    4    3    1    1    1    1    .    .    
    Botnet                 43   | .    2    .    1    .    .    .    2    1    .    .    2    .    .    .    .    .    3    .    3    1    .    4    4    3    4    6    5    .    2    
    Disrupt                1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Operators              12   | .    1    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    1    1    .    1    2    1    .    2    1    .    .    
    Sabotage               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Fabricators              33   | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    3    .    3    6    .    6    4    4    5    .    .    .    .    
    Report                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    1    .    .    .    .    
    Prioritize             8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    1    1    2    1    .    .    .    .    
    Siphon                 16   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    2    3    .    3    1    2    2    .    .    .    .    
    Haulers                5    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    1    .    .    .    .    
  Repair Stations          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Mechanics              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Recycling Units          1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Tunnel                 1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Scanalyzers              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Researchers            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Garrison Access          5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    
    Broadcast              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Decoy                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Redirect               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Reprogram              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Watchers               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Data Cores Recovered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Used                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Hacking Detections         122  | .    6    .    2    .    .    .    9    10   .    .    13   .    .    .    .    1    12   .    12   7    .    12   11   6    8    4    6    1    2    
  Full Trace Events        8    | .    .    .    .    .    .    .    1    2    .    .    1    .    .    .    .    .    1    .    .    .    .    .    1    .    .    1    .    1    .    
  Feedback Events          2    | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corruption             2    | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Feedback Blocked         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robot Schematics Acquired  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Built             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Time                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Robot Build Rating .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Part Schematics Acquired   37   | .    .    .    .    .    .    .    2    .    .    .    2    .    .    .    .    .    5    .    3    2    .    13   3    2    1    2    2    .    .    
  Parts Built              28   | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    4    .    4    5    .    4    3    2    3    .    .    .    .    
    Matter                 6857 | .    .    .    .    .    .    .    .    577  .    .    109  .    .    .    .    .    711  .    794  1002 .    1175 887  739  863  .    .    .    .    
    Time                   2059 | .    .    .    .    .    .    .    .    222  .    .    73   .    .    .    .    .    239  .    218  331  .    463  156  205  152  .    .    .    .    
  Total Part Build Rating  182  | .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    20   .    24   33   .    33   25   12   24   .    .    .    .    
Parts Repaired             7    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    
  Time                     342  | .    .    .    .    .    .    .    .    139  .    .    .    .    .    .    .    .    .    .    .    37   .    166  .    .    .    .    .    .    .    
Parts Recycled             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycled Matter          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Components     16   | .    1    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    2    .    .    2    .    .    .    .    .    .    
Parts Scanalyzed           6    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    3    .    .    .    .    .    .    .    
  Part Schematics Acquired 6    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    3    .    .    .    .    .    .    .    
  Parts Damaged            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Was Fac Fac Was Fac Res Tes Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              10   | .   .   .   .   .   .   .   .   1   .   1   1   .   2   2   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Non-combat               4    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Combat                   6    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        10   | .   .   .   .   .   .   .   .   1   .   1   1   .   2   2   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  parse_system             6    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               4    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   5   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Fac  Was  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  
Total Allies               73    | .    .    1    .    3    5    .    .    .    1    1    1    .    .    .    1    1    3    19   2    2    .    4    2    1    1    1    2    .    22   
  Largest Group            19    | .    .    1    .    3    8    8    3    .    1    1    1    .    .    .    1    1    3    19   13   2    .    2    2    2    1    1    1    1    19   
  Highest-Rated Group      1551  | .    .    31   .    40   93   93   53   .    16   137  10   .    .    .    118  44   62   696  521  75   .    52   88   88   44   10   1075 1064 1551 
  Highest-Rated Ally       1075  | .    .    31   .    16   21   21   21   .    16   137  10   .    .    .    118  44   26   50   50   49   .    44   44   44   44   10   1075 1064 1064 
Total Orders               18    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    5    .    4    .    .    2    5    .    1    .    .    .    .    
  STAY                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    1    .    .    .    .    .    .    
  GOTO                     8     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    2    .    .    1    2    .    1    .    .    .    .    
  FOLLOW                   6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    1    2    .    .    .    .    .    .    
Ally Attacks               478   | .    .    5    .    8    .    40   15   .    6    5    .    .    .    .    34   3    .    79   97   8    .    .    .    .    .    .    .    .    178  
  Total Damage             14541 | .    .    85   .    70   .    422  204  .    82   378  .    .    .    .    1663 46   .    3012 3213 358  .    .    .    .    .    .    .    .    5008 
  Kills                    78    | .    .    .    .    3    .    5    4    .    .    3    .    .    .    .    12   .    .    9    23   3    .    .    .    .    .    .    .    .    16   
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Low Zio Dee Pro Fac Was Fac Fac Was Fac Res Tes Res Qua Sec Acc Com 
Robot Analysis Total       7    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   5   .   .   
Derelict Logs Recovered    9    | .   .   1   .   1   .   .   .   .   2   1   .   1   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Fac  Was  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  
Turns Passed               25846 | 71   1059 650  696  111  592  350  1285 1999 1118 708  1909 780  808  2340 2836 1505 1169 181  833  1061 51   940  1014 402  558  274  326  52   168  
Spaces Moved               27928 | 41   655  528  382  87   483  231  651  1168 704  433  1052 544  516  1637 1871 905  2221 334  1155 2782 218  2699 2148 1313 1038 841  678  184  429  
  Core                     233   | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    166  .    40   .    .    .    .    
  Treads                   17    | .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   11782 | 40   638  528  382  87   483  231  651  1168 704  433  1052 544  516  1489 1871 905  60   .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   15896 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    122  .    .    2161 334  1155 2782 218  2699 1982 1313 998  841  678  184  429  
  Fastest Speed            15    | 50   90   110  110  110  110  110  110  130  140  140  130  140  130  32   120  150  32   32   22   22   22   17   17   17   17   17   17   17   15   
  Average Speed            70    | 87   110  110  110  110  110  115  134  136  140  140  139  140  146  136  134  151  34   32   30   22   22   20   23   17   20   17   17   17   15   
  Slowest Speed            200   | 90   180  110  110  110  110  150  190  180  150  150  140  140  150  150  200  200  150  32   32   22   22   22   100  17   200  17   17   17   15   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            86    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    13   13   .    23   14   6    .    1    6    1    2    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
Exploration Rate (%)       56    | 3    77   96   30   17   92   53   64   26   88   51   32   68   66   84   90   98   41   91   29   47   88   55   52   77   32   72   51   7    20   
  Regions Visited          29
    Branch Regions         15
  Pre-discovered Areas     4     | .    1    .    .    .    1    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        19    | .    .    .    1    .    .    1    .    1    1    1    1    1    1    1    1    1    .    .    1    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      6     | 1    1    1    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             17    | .    .    2    .    1    .    1    .    .    2    .    .    2    5    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 386   | .    .    .    .    .    .    .    1    9    .    1    20   .    6    5    5    .    53   .    36   47   .    66   47   13   39   15   13   7    3    
Terrain Destroyed          697   | .    .    13   .    .    .    .    1    17   55   37   93   1    20   5    18   98   53   .    36   47   .    66   47   13   39   15   13   7    3    
  Melee                    382   | .    .    .    .    .    .    .    1    9    .    1    16   .    6    5    5    .    53   .    36   47   .    66   47   13   39   15   13   7    3    
  Projectile               41    | .    .    .    .    .    .    .    .    .    .    2    29   1    2    .    5    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      274   | .    .    13   .    .    .    .    .    8    55   34   48   .    12   .    8    96   .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Fac  Was  Fac  Res  Tes  Res  Qua  Sec  Acc  Com  
Total                      32668 | 61   845  578  511  101  546  280  851  1471 798  487  1465 565  566  1723 2143 992  2548 407  1571 3108 219  2976 2571 1455 1320 942  852  199  517  
  Wait                     2297  | .    55   24   8    14   10   22   42   167  32   .    75   5    .    4    24   20   180  68   351  224  .    154  348  97   181  49   128  3    12   
  Move                     27731 | 40   654  527  381  86   482  230  650  1167 703  432  1051 543  515  1636 1870 904  2207 333  1130 2756 217  2652 2119 1300 1037 838  665  181  425  
  Hop                      83    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    11   13   .    23   14   6    .    1    6    1    1    
  Pick Up                  357   | 8    22   4    14   .    3    3    21   21   6    2    33   4    14   41   69   7    20   3    7    6    1    5    8    6    12   8    3    .    6    
  Fast Attach              114   | 7    .    .    5    .    .    1    2    4    .    2    17   .    5    9    14   .    10   .    3    1    .    7    5    5    2    3    8    .    4    
  Attach                   111   | .    4    .    1    .    .    2    7    5    4    4    26   2    4    2    11   8    5    .    .    3    .    3    2    1    2    4    4    1    6    
  Detach                   65    | .    .    .    1    .    .    1    1    4    .    .    22   1    3    1    6    2    11   .    .    .    .    1    1    2    .    2    1    .    5    
  Swap                     295   | .    15   7    6    1    .    .    8    24   17   27   52   2    1    4    24   23   7    1    3    19   1    19   6    3    9    6    8    .    2    
  Drop                     276   | .    10   4    16   .    6    2    9    12   1    2    43   4    10   12   58   2    24   2    10   4    .    7    9    7    5    7    6    .    4    
  Fire                     662   | 6    85   12   79   .    .    19   108  57   23   16   129  4    8    2    55   26   10   .    .    2    .    .    .    3    9    3    6    .    .    
  Melee                    566   | .    .    .    .    .    .    .    3    10   4    2    17   .    6    12   7    .    67   .    56   80   .    74   59   25   41   21   17   13   52   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            53    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   .    .    22   .    .    .    .    
  Rewire                   53    | .    .    .    .    .    45   .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: Mat / *Min)
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 4 exits: *Fac x2 / *Sto x2)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac x2)
-6/Factory (discovered 4 exits: Fac x3 / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: *Dee / *Pro)
-6/Deep Caves
-5/Proximity Caves
-5/Factory
-5/Waste
-5/Factory (discovered 6 exits: *Fac x4 / *Upp x2)
-4/Factory (discovered 3 exits: *Res x2 / *Upp)
-4/Waste
-4/Factory (discovered 8 exits: *Res x4 / *Upp x2 / *Ext x2)
-3/Research (discovered 5 exits: *Res x2 / Arm / *Tes x2)
-3/Testing
-2/Research (discovered 3 exits: *Acc / *Qua x2)
-2/Quarantine
-2/Section 7
-1/Access
-1/Command
Tau Ceti IV Orbit

 History 
---------
  Turn | Location           | Event
    20 | -11/Scrapyard      | Discovered new exit (range 15)
    72 | -11/Scrapyard      | Entered Materials
   308 | -10/Materials      | Build established: Mutant
   308 | -10/Materials      | Discovered new exit (range 6)
   320 | -10/Materials      | Discovered new exit (range 8)
   867 | -10/Materials      | Lost 3 parts (1p2w)
  1011 | -10/Materials      | Discovered new exit (range 10)
  1036 | -10/Materials      | Build established: Hauler-Mutant
  1131 | -10/Materials      | Entered Mines
  1134 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1189 | -10/Mines          | Discovered new exit (range 4)
  1272 | -10/Mines          | Discovered new exit (range 8)
  1392 | -10/Mines          | Learned 4 Materials zone layouts
  1440 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1443 | -10/Mines          | Found Prototype Device
  1781 | -10/Mines          | Entered Materials
  1781 | -9/Materials       | Evolved 2 slots: Utility x2
  1782 | -9/Materials       | Identified exit to Mines
  1782 | -9/Materials       | Identified exit to Materials
  2477 | -9/Materials       | Entered Mines
  2522 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  2530 | -9/Mines           | Learned 2 Materials zone layouts
  2569 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2569 | -9/Mines           | Discovered new exit (range 5)
  2588 | -9/Mines           | Entered Exiles
  2588 | -9/Exiles          | Found Exiles lab destroyed
  2588 | -9/Exiles          | Accompanied by 3 allies
  2606 | -9/Exiles          | Discovered new exit (range 15)
  2717 | -9/Exiles          | Opened EX-Vault
  2728 | -9/Exiles          | Found XL Autogun Array
  2807 | -9/Exiles          | Learned location of Zion (-6)
  2963 | -9/Exiles          | Build established: Commander-Mutant
  3154 | -9/Exiles          | Discovered new exit (range 14)
  3180 | -9/Exiles          | Entered Mines
  3180 | -8/Mines           | Accompanied by 8 allies
  3488 | -8/Mines           | Discovered exit to Materials (range 7)
  3530 | -8/Mines           | Entered Materials
  3530 | -8/Materials       | Accompanied by 3 allies
  3530 | -8/Materials       | Evolved 2 slots: Utility x2
  3556 | -8/Materials       | Identified Exp. Sensor Array
  3591 | -8/Materials       | Build established: Hauler-Mutant
  3752 | -8/Materials       | Discovered new exit (range 7)
  3977 | -8/Materials       | Discovered new exit (range 16)
  4083 | -8/Materials       | Discovered new exit (range 5)
  4144 | -8/Materials       | Identified exit to Storage
  4670 | -8/Materials       | Core integrity fell below 50%
  4793 | -8/Materials       | Discovered new exit (range 16)
  4815 | -8/Materials       | Entered Factory
  4815 | -7/Factory         | Evolved 2 slots: Utility x2
  5232 | -7/Factory         | Garrison activated, responded to threat
  5498 | -7/Factory         | Fabricated Exp. Sensor Array?
  5846 | -7/Factory         | Fabricated Hacking Suite?
  5902 | -7/Factory         | Local fabrication network quarantined
  5956 | -7/Factory         | Fabricated Hacking Suite (x1)
  6298 | -7/Factory         | Identified exit to Lower Caves
  6624 | -7/Factory         | Repaired Arm. Huge Wheel?
  6697 | -7/Factory         | Repaired Imp. Medium Armor Plating
  6748 | -7/Factory         | Repaired Hvy. Ion Engine
  6814 | -7/Factory         | Entered Lower Caves
  6816 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6823 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  6855 | -7/Lower Caves     | Core integrity fell below 50%
  6901 | -7/Lower Caves     | Lost 4 parts (1u3w)
  7376 | -7/Lower Caves     | Learned Factory stockpile data
  7611 | -7/Lower Caves     | Learned Factory interactive machine intel
  7887 | -7/Lower Caves     | Discovered new exit (range 8)
  7928 | -7/Lower Caves     | Identified exit to Lower Caves
  7932 | -7/Lower Caves     | Entered another Lower Caves area
  7966 | -7/Lower Caves     | Found Alien Artifact
  7966 | -7/Lower Caves     | Identified Core Expander
  7966 | -7/Lower Caves     | Installed Core Expander, added new Weapon slot
  7980 | -7/Lower Caves     | Discovered new exit (range 14)
  7999 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8096 | -7/Lower Caves     | Learned 12 Factory zone layouts
  8448 | -7/Lower Caves     | Destroyed 7 combat bots
  8617 | -7/Lower Caves     | 1C-UTU showed up to help
  8619 | -7/Lower Caves     | 1C-UTU revealed a hidden path
  8629 | -7/Lower Caves     | Identified exit to Factory
  8640 | -7/Lower Caves     | Entered Factory
  8640 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  8641 | -6/Factory         | Identified exit to Factory
  8641 | -6/Factory         | Identified exit to Lower Caves
  8643 | -6/Factory         | Loaded intel: 46 interactive machine locations
  8924 | -6/Factory         | Build established: Hauler-Skirmisher
  8954 | -6/Factory         | Found Prototype Device
  8955 | -6/Factory         | Identified Exp. Terrain Scanner
  9340 | -6/Factory         | First assault squad dispatched
 10073 | -6/Factory         | Destroyed 9 combat bots
 10247 | -6/Factory         | Lost 3 parts (1n2u)
 10306 | -6/Factory         | Discovered exit to Factory (range 25)
 10471 | -6/Factory         | Found Prototype Processor
 10473 | -6/Factory         | Identified Exp. Terrain Scan Processor
 10549 | -6/Factory         | Entered Lower Caves
 10679 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10884 | -6/Lower Caves     | Learned location of Extension (-4)
 11006 | -6/Lower Caves     | Discovered new exit (range 15)
 11307 | -6/Lower Caves     | Identified exit to Lower Caves
 11329 | -6/Lower Caves     | Entered another Lower Caves area
 11447 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11530 | -6/Lower Caves     | Learned Extension garrison access intel
 11769 | -6/Lower Caves     | Discovered new exit (range 15)
 12092 | -6/Lower Caves     | Identified exit to Zion
 12137 | -6/Lower Caves     | Entered Zion
 12238 | -6/Zion            | System corruption cleaned by Quarantine Array
 12266 | -6/Zion            | Discovered new exit (range 15)
 12286 | -6/Zion            | Identified exit to Proximity Caves
 12789 | -6/Zion            | Learned Factory recycling unit intel
 13950 | -6/Zion            | Discovered new exit (range 3)
 14474 | -6/Zion            | Identified exit to Deep Caves
 14476 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 14477 | -6/Zion            | Entered Deep Caves
 14478 | -6/Deep Caves      | Met 5H-AD0
 14890 | -6/Deep Caves      | Z-Facility disabled
 14931 | -6/Deep Caves      | Attacked by Z-Imprinter
 14933 | -6/Deep Caves      | Destroyed Z-Imprinter
 15325 | -6/Deep Caves      | Found Zio. Weapon Casing
 15511 | -6/Deep Caves      | Build established: Gunner
 15631 | -6/Deep Caves      | Discovered new exit (range 7)
 15637 | -6/Deep Caves      | Identified exit to Proximity Caves
 16191 | -6/Deep Caves      | Found Zio. Weapon Casing
 16222 | -6/Deep Caves      | Found Zio. Weapon Casing
 16303 | -6/Deep Caves      | Build established: Hauler-Mutant
 16326 | -6/Deep Caves      | Found Zio. Weapon Casing
 16977 | -6/Deep Caves      | Spotted as-31103
 16987 | -6/Deep Caves      | Destroyed as-31103
 17109 | -6/Deep Caves      | Triggered Deep Caves wall
 17109 | -6/Deep Caves      | Spotted AS-74416
 17109 | -6/Deep Caves      | Exposed GOLEM chamber
 17113 | -6/Deep Caves      | Destroyed AS-85970
 17133 | -6/Deep Caves      | Destroyed AS-74416
 17145 | -6/Deep Caves      | Destroyed 35 combat bots
 17169 | -6/Deep Caves      | Found Unknown Device
 17174 | -6/Deep Caves      | Found Unknown Device
 17313 | -6/Deep Caves      | Entered Proximity Caves
 18212 | -5/Proximity Caves | Lost 3 parts (2n1u)
 18304 | -5/Proximity Caves | Learned Factory terminal intel
 18529 | -5/Proximity Caves | Found Imp. Powered Armor
 18800 | -5/Proximity Caves | Discovered exit to Factory (range 5)
 18818 | -5/Proximity Caves | Entered Factory
 18818 | -5/Factory         | Evolved 2 slots: Utility x2
 18819 | -5/Factory         | Loaded intel: 20 terminal locations
 18819 | -5/Factory         | Identified GOLEM Unit (x2)
 18820 | -5/Factory         | Loaded intel: 6 recycling unit locations
 19098 | -5/Factory         | Fabricated Imp. System Shield?
 19101 | -5/Factory         | Discovered new exit (range 16)
 19160 | -5/Factory         | Spotted B-75 Beast
 19254 | -5/Factory         | Build established: Hacker-Scout
 19384 | -5/Factory         | Fabricated Imp. Hacking Suite (x1)
 19452 | -5/Factory         | Fabricated Imp. Hacking Suite?
 19630 | -5/Factory         | Identified exit to Upper Caves
 19710 | -5/Factory         | Fabricated Exp. Signal Interpreter?
 19795 | -5/Factory         | Build established: Hacker-Sprinter
 19802 | -5/Factory         | Local fabrication network quarantined
 19987 | -5/Factory         | Manually triggered Chute Trap
 19987 | -5/Factory         | Sucked down chute
 19987 | -5/Factory         | Entered Waste
 19999 | -5/Waste           | Warlord forces began an assault
 20003 | -5/Waste           | Spotted C-40 Crusher
 20004 | -5/Waste           | Spotted C-40 Crusher
 20010 | -5/Waste           | Spotted C-40 Crusher
 20013 | -5/Waste           | Found Adv. Powered Armor
 20015 | -5/Waste           | Spotted C-40 Crusher
 20039 | -5/Waste           | Spotted C-40 Crusher
 20040 | -5/Waste           | Spotted C-40 Crusher
 20043 | -5/Waste           | Allies destroyed C-40 Crusher
 20106 | -5/Waste           | Discovered new exit (range 11)
 20114 | -5/Waste           | Identified exit to Factory
 20168 | -5/Waste           | Entered Factory
 20168 | -5/Factory         | Accompanied by 13 allies
 20392 | -5/Factory         | Discovered new exit (range 7)
 20393 | -5/Factory         | Identified exit to Factory
 20658 | -5/Factory         | Build established: Wizard-Sprinter
 20870 | -5/Factory         | Fabricated Exp. Cesium-ion Thruster (x1)
 20884 | -5/Factory         | Fabricated Adv. Hacking Suite (x1)
 20932 | -5/Factory         | Fabricated Exp. Cesium-ion Thruster?
 20938 | -5/Factory         | Fabricated Adv. Hacking Suite (x1)
 21001 | -5/Factory         | Entered another Factory area
 21001 | -4/Factory         | Accompanied by 1 ally
 21001 | -4/Factory         | Evolved 2 slots: Utility x2
 21024 | -4/Factory         | Discovered new exit (range 8)
 21026 | -4/Factory         | Identified exit to Upper Caves
 21161 | -4/Factory         | Fabricated Exp. Utility Shielding?
 21185 | -4/Factory         | Repaired Adv. Cloaking Device
 21268 | -4/Factory         | Discovered new exit (range 15)
 21272 | -4/Factory         | Identified exit to Research
 21544 | -4/Factory         | Fabricated Adv. Reaction Control System (x1)
 21548 | -4/Factory         | Fabricated Inertial Stasis Machine?
 21570 | -4/Factory         | Fabricated Adv. Hacking Suite (x1)
 21595 | -4/Factory         | Local fabrication network quarantined
 21596 | -4/Factory         | Fabricated Adv. Hacking Suite?
 21839 | -4/Factory         | Discovered exit to Research (range 9)
 21855 | -4/Factory         | Spotted B-86 Titan
 21901 | -4/Factory         | Central database locked down
 21953 | -4/Factory         | Build established: Wizard-Scout
 22062 | -4/Factory         | Manually triggered Chute Trap
 22062 | -4/Factory         | Sucked down chute
 22062 | -4/Factory         | Entered Waste
 22062 | -4/Waste           | The area was eerily silent
 22098 | -4/Waste           | Discovered new exit (range 23)
 22111 | -4/Waste           | Identified exit to Factory
 22113 | -4/Waste           | Entered Factory
 22256 | -4/Factory         | Discovered exit to Research (range 15)
 22308 | -4/Factory         | Discovered exit to Upper Caves (range 14)
 22308 | -4/Factory         | Discovered new exit (range 16)
 22348 | -4/Factory         | Discovered exit to Research (range 5)
 22369 | -4/Factory         | Fabricated Plasma Lance?
 22387 | -4/Factory         | Identified exit to Extension
 22496 | -4/Factory         | Build established: Wizard-Sprinter
 22498 | -4/Factory         | Repaired Broken Adv. Reaction Control System?
 22517 | -4/Factory         | Spotted B-86 Titan
 22584 | -4/Factory         | Fabricated Exp. Q-thruster?
 22620 | -4/Factory         | Repaired Lrg. Storage Unit?
 22621 | -4/Factory         | Repaired Adv. Phase Shifter?
 22665 | -4/Factory         | Fabricated Quantum Shading Machine?
 22725 | -4/Factory         | Fabricated Exp. Q-thruster?
 22801 | -4/Factory         | Local fabrication network quarantined
 22975 | -4/Factory         | Central database locked down
 23053 | -4/Factory         | Entered Research
 23053 | -3/Research        | Accompanied by 1 ally
 23053 | -3/Research        | Evolved 2 slots: Utility x2
 23054 | -3/Research        | Identified exit to Armory
 23067 | -3/Research        | Identified exit to Testing
 23068 | -3/Research        | Spotted B-86 Titan
 23434 | -3/Research        | Central database locked down
 23627 | -3/Research        | Found Prototype Launcher
 23631 | -3/Research        | Discovered new exit (range 11)
 23632 | -3/Research        | Identified exit to Research
 23643 | -3/Research        | Fabricated Point Singularity Launcher?
 23778 | -3/Research        | Fabricated Adv. Overload Amplifier?
 23836 | -3/Research        | Fabricated Mni. Fusion Reactor (x1)
 23911 | -3/Research        | Found Spectral Analyzer
 23970 | -3/Research        | Found Exp. Melee Analysis Suite
 23971 | -3/Research        | Found Exp. Melee Analysis Suite
 23983 | -3/Research        | Discovered exit to Research (range 16)
 24065 | -3/Research        | Local fabrication network quarantined
 24067 | -3/Research        | Entered Testing
 24067 | -3/Testing         | Accompanied by 2 allies
 24080 | -3/Testing         | Spotted PL-TOYU4E90T0
 24086 | -3/Testing         | Found Prototype Energy Gun
 24086 | -3/Testing         | Identified Warp Gun
 24096 | -3/Testing         | Discovered exit to Research (range 15)
 24123 | -3/Testing         | Found Prototype Hackware
 24126 | -3/Testing         | Identified Exp. System Shield
 24197 | -3/Testing         | Protovariant out of control (PL-TOYU4E90T0)
 24197 | -3/Testing         | Unleashed a protovariant (PL-TOYU4E90T0)
 24212 | -3/Testing         | Found Prototype Hackware
 24212 | -3/Testing         | Identified Ghost Barrier
 24226 | -3/Testing         | Found Prototype Hackware
 24226 | -3/Testing         | Identified System Mapper
 24288 | -3/Testing         | Fabricated Exp. Terrain Scan Processor?
 24349 | -3/Testing         | Found Femtoactuators
 24357 | -3/Testing         | First assault squad dispatched
 24383 | -3/Testing         | Found Exp. System Shield
 24397 | -3/Testing         | Fabricated Imp. Fusion Compressor?
 24469 | -3/Testing         | Entered Research
 24469 | -2/Research        | Evolved 2 slots: Utility x2
 24497 | -2/Research        | Spotted B-90 Cyclops
 24561 | -2/Research        | Fabricated EM Dispersion Field (x1)
 24617 | -2/Research        | Fabricated Exp. Force Field (x1)
 24666 | -2/Research        | Fabricated Plasma Lance (x1)
 24800 | -2/Research        | Identified exit to Quarantine
 24813 | -2/Research        | Found Prototype Launcher
 24868 | -2/Research        | Discovered new exit (range 5)
 24868 | -2/Research        | Identified exit to Access
 24876 | -2/Research        | Local fabrication network quarantined
 25027 | -2/Research        | Entered Quarantine
 25094 | -2/Quarantine      | Found Alien Artifact
 25094 | -2/Quarantine      | Identified Subatomic Replicator
 25115 | -2/Quarantine      | Found Alien Artifact
 25115 | -2/Quarantine      | Identified Dimensional Node Initializer
 25115 | -2/Quarantine      | Initialized slip node
 25118 | -2/Quarantine      | Found Dimensional Node Initializer
 25120 | -2/Quarantine      | Found Alien Artifact
 25124 | -2/Quarantine      | Found Alien Artifact
 25134 | -2/Quarantine      | Found Alien Artifact
 25199 | -2/Quarantine      | Identified Hpw. Transdimensional Reconstructor (x2)
 25199 | -2/Quarantine      | Identified Core Reset Matrix
 25257 | -2/Quarantine      | Met incapacitated Sigix Warrior
 25257 | -2/Quarantine      | Lockdown squad dispatched
 25257 | -2/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 25258 | -2/Quarantine      | Unlocked Sigix quarantine chamber
 25258 | -2/Quarantine      | Warped through subspace to slip node
 25261 | -2/Quarantine      | Used Core Reset Matrix
 25265 | -2/Quarantine      | Sensed 10 artifacts in vicinity
 25265 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 25289 | -2/Quarantine      | Spotted Fortress
 25300 | -2/Quarantine      | Discovered new exit (range 5)
 25301 | -2/Quarantine      | Identified exit to Section 7
 25301 | -2/Quarantine      | Entered Section 7
 25302 | -2/Section 7       | Sensed 18 artifacts in vicinity
 25350 | -2/Section 7       | Found Integrated Reactor
 25350 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+2%)
 25380 | -2/Section 7       | Initialized slip node
 25415 | -2/Section 7       | Found Integrity Redistributor
 25416 | -2/Section 7       | Spotted Alpha 7
 25416 | -2/Section 7       | Spotted Alpha 7
 25446 | -2/Section 7       | Spotted B-99 Colossus
 25460 | -2/Section 7       | Found LRC Matter Compressor
 25460 | -2/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 25462 | -2/Section 7       | Found LRC Armor
 25462 | -2/Section 7       | Installed LRC Armor, increased core integrity (+250)
 25499 | -2/Section 7       | Found Integrated Reactor
 25499 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+2%)
 25518 | -2/Section 7       | Activated Sigix Exoskeleton
 25518 | -2/Section 7       | Received instructions from Sigix Warrior
 25566 | -2/Section 7       | Warped through subspace to slip node
 25617 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-66)
 25627 | -2/Section 7       | Entered Access
 25627 | -1/Access          | Accompanied by 1 ally
 25627 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 25674 | -1/Access          | Discovered new exit (range 4)
 25675 | -1/Access          | Identified exit to Command
 25679 | -1/Access          | Entered Command
 25679 | -1/Command         | Accompanied by 1 ally
 25682 | -1/Command         | Used Subatomic Replicator to replicate Plasma Lance
 25714 | -1/Command         | Disengaged cave seal
 25729 | -1/Command         | Spotted M Guard
 25729 | -1/Command         | Spotted M Guard
 25729 | -1/Command         | Spotted Combat Programmer
 25732 | -1/Command         | Spotted Combat Programmer
 25742 | -1/Command         | Destroyed M Guard
 25756 | -1/Command         | Destroyed M Guard
 25762 | -1/Command         | Destroyed Combat Programmer
 25763 | -1/Command         | Allies destroyed Combat Programmer
 25763 | -1/Command         | Destroyed all MAIN.C guards
 25764 | -1/Command         | Found Prototype Device
 25764 | -1/Command         | Identified AEGIS Remote Shield
 25767 | -1/Command         | Found Prototype Reactor
 25768 | -1/Command         | Found Prototype Reactor
 25772 | -1/Command         | Found Prototype Protection
 25778 | -1/Command         | High security lockdown imminent
 25778 | -1/Command         | Met MAIN.C
 25785 | -1/Command         | Received instructions from Sigix Warrior
 25788 | -1/Command         | 0b10 Conduit disabled
 25805 | -1/Command         | Destroyed MAIN.C Shell
 25807 | -1/Command         | MAIN.C activated Command garrisons
 25808 | -1/Command         | Identified Hvy. Regenerative Plating
 25827 | -1/Command         | Destroyed MAIN.C
 25832 | -1/Command         | Spotted B-99 Colossus
 25836 | -1/Command         | Discovered new exit (range 7)
 25837 | -1/Command         | Identified exit to Surface
 25847 | ***                | Destroyed 0B10!

 Last Messages 
---------------
25821_ Critical hit.
25821_ Knocked back.
25823_ Quantum Shear penetrates MAIN.C.
25824_ Mak. Sword follow-up attack on MAIN.C.
25824_ MAIN.C knocked back.
25825_ Quantum Shear penetrates MAIN.C.
25825_ MAIN.C knocked back.
25827_ MAIN.C: "I hope you know you're still going to DIE HERE WITH ME!"
25827_ MAIN.C destroyed.
25828_ Acquired 76 matter.
25833_ Penetrated by Slug.
25833_ Slug penetrates Wall.
25833_ Penetrated by Slug.
25833_ Slug penetrates Wall. <x2>
25836_ EXIT=FOUND
25837_ EXIT=IDENTIFIED: SURFACE
25839_ S-43 Plague destroyed.
25843_ Overheating: Energy bleed (-89).
25847_ Quantum Shear penetrates G-73 Enforcer.
[Achievement: Partners In Destruction]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           85
Energy Generation          47
Energy Capacity            2290
Matter Stores              421
Matter Capacity            425
Sight Range                16
Robot Scan Range           30
Terrain Scan Range         30
Terrain Scan Density       1010
Cloak Strength             4
Additional Mass Support    66
Armor Coverage             750
Resistance: KI             15
Resistance: TH             15
Resistance: EX             15
Resistance: EM             75
Resistance: I              15
Resistance: S              15
Resistance: P              15
Propulsion Shielding       66
Utility Shielding          90
Weapon Shielding           100
Melee Speed Boost          50
Phase Shifting             15
Evasion (%)                96
Targeting Accuracy         16
Melee Accuracy             24
Target Analysis            5
Core Analysis              8
Recoil Reduction           2
Energy Filtering           30
Salvage Targeting          4
Offensive Hacking          68
Defensive Hacking          52

 Item Schematics 
-----------------
                Beam Splitter | -2/Quarantine | Hacked
                 Centrium Leg | -2/Quarantine | Hacked
 Adv. Reaction Control System | -2/Section 7  | Hacked
             Enh. Nova Cannon | -2/Section 7  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
            Exp. Sensor Array | x1 | -7/Factory  
                Hacking Suite | x1 | -7/Factory  
                Hacking Suite | x1 | -7/Factory  
           Imp. System Shield | x1 | -5/Factory  
           Imp. Hacking Suite | x1 | -5/Factory  
           Imp. Hacking Suite | x1 | -5/Factory  
      Exp. Signal Interpreter | x1 | -5/Factory  
     Exp. Cesium-ion Thruster | x1 | -5/Factory  
           Adv. Hacking Suite | x1 | -5/Factory  
     Exp. Cesium-ion Thruster | x1 | -5/Factory  
           Adv. Hacking Suite | x1 | -5/Factory  
       Exp. Utility Shielding | x1 | -4/Factory  
 Adv. Reaction Control System | x1 | -4/Factory  | Preloaded
      Inertial Stasis Machine | x1 | -4/Factory  
           Adv. Hacking Suite | x1 | -4/Factory  
           Adv. Hacking Suite | x1 | -4/Factory  
                 Plasma Lance | x1 | -4/Factory  
              Exp. Q-thruster | x1 | -4/Factory  
      Quantum Shading Machine | x1 | -4/Factory  
              Exp. Q-thruster | x1 | -4/Factory  
   Point Singularity Launcher | x1 | -3/Research 
      Adv. Overload Amplifier | x1 | -3/Research 
          Mni. Fusion Reactor | x1 | -3/Research 
  Exp. Terrain Scan Processor | x1 | -3/Testing  
       Imp. Fusion Compressor | x1 | -3/Testing  
          EM Dispersion Field | x1 | -2/Research 
             Exp. Force Field | x1 | -2/Research 
                 Plasma Lance | x1 | -2/Research 

 Alien Tech Used 
-----------------
Core Expander
Subatomic Replicator
Dimensional Node Initializer
High-powered Transdimensional Reconstructor
Core Reset Matrix
Integrated Reactor
LRC Matter Compressor
LRC Armor
Integrity Redistributor

 Achievements 
--------------
Everyone Must Die
Partners In Destruction

 Challenges 
------------
None

 Game 
------
Seed              RiotPrecisionCloak
  Manual?         0
Play Time         09:20:38
  Cumulative      468.0 hours
  Start           2020.02.02 @ 15:42:52
  End             2020.02.09 @ 21:26:49
Sessions          43
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          121
  Rogue           121
  Adventurer      0
  Explorer        0
Win Type          3
  Total           36
  Types           20/3/5/3/1/1/3
Lore%             95
Gallery%          99
Achievement%      90
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: a0f3159d-1235-44e8-89cd-6a42356b9bd9