Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.12 @ 02:42:11 Player: WayneKnight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (96) 480 Value Destroyed (2357) 2357 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (261) 261 TOTAL SCORE: 6378 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 296 Entered Garrisons 200 Friendly Fire -243 Cogmind --------- Core Integrity 557/700 Matter 261/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Walking (240) Ox4 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Treads Improved Treads Advanced Treads Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Large Storage Unit Improved Medium Armor Plating Hacking Suite > --- WEAPON (3) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (22) --- Light Nuclear Core Micro Nuclear Core Light Treads Light Treads Improved Treads Improved Treads Cesium-ion Thruster Compact Matter Pod (150) Advanced Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite Improved ECM Suite Light Armor Plating Particle Cannon Heavy Assault Rifle Flak Cannon Advanced EMP Blaster Grenade Launcher Remote Datajack Shock Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Light Treads Light Treads Improved Treads Improved Treads Cesium-ion Thruster Advanced Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite Improved ECM Suite Light Armor Plating Particle Cannon Heavy Assault Rifle Flak Cannon Advanced EMP Blaster Grenade Launcher Remote Datajack Shock Maul [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Shock Maul Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Gar Slots Evolved 6 | . . . 2 . 2 . 2 . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 3 | . . . 1 . . . 2 . Weapon 1 | . . . . . 1 . . . Parts Attached 78 | . 13 2 9 1 5 37 8 3 Power 7 | . 2 1 1 . 1 2 . . Engine 6 | . 2 . 1 . 1 2 . . Core 1 | . . 1 . . . . . . Reactor . | . . . . . . . . . Propulsion 23 | . 4 . 4 1 2 11 . 1 Treads 22 | . 4 . 4 1 2 11 . . Leg 1 | . . . . . . . . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 10 | . 3 . 1 . . 3 3 . Device . | . . . . . . . . . Storage 7 | . 3 . 1 . . 3 . . Processor . | . . . . . . . . . Hackware 1 | . . . . . . . 1 . Protection 2 | . . . . . . . 2 . Artifact . | . . . . . . . . . Weapon 38 | . 4 1 3 . 2 21 5 2 Energy Gun 7 | . 1 . . . . 4 2 . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 20 | . 2 . 2 . 2 10 3 1 Ballistic Cannon 1 | . 1 . . . . . . . Launcher 6 | . . 1 . . . 4 . 1 Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . . 3 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 3 1 . Parts Lost 7 | . . . 1 . . 1 1 4 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . . . . . 1 Utility . | . . . . . . . . . Weapon 5 | . . . 1 . . 1 1 2 Highest Loss Streak 3 | . . . 1 . . 1 1 3 Average Slot Usage (%) 99 | . 99 100 100 100 92 99 94 99 Engine 9 | . 14 . 5 11 9 8 7 6 Core 1 | . . 13 5 . . . . . Treads 30 | . 23 28 33 33 30 36 30 29 Leg 1 | . 4 . . . . . . . Storage 28 | . 27 28 33 33 27 27 23 23 Energy Gun 5 | . 6 14 8 . . 7 9 . Energy Cannon 2 | . . . 2 11 2 . . . Ballistic Gun 13 | . 13 . 6 11 24 17 12 21 Ballistic Cannon 1 | . 8 . . . . . . . Launcher 1 | . . 14 4 . . 1 . 1 Naked Turns . | . . . . . . . . . Heaviest Build 76 | 9 41 42 52 52 56 65 73 76 Greatest Support 91 | 20 40 40 60 60 82 91 91 91 Greatest Overweight (x) 1 | . 1 1 . . . . . . Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 22 | 6 16 16 20 20 20 22 22 22 Average Capacity 18 | 6 10 16 20 20 20 20 22 22 Most Carried 22 | 6 10 14 20 20 20 20 22 20 Average Carried 16 | 6 7 13 14 19 19 19 18 18 Final Capacity 22 | 6 16 16 20 20 20 22 22 22 Final Carried 20 | 6 10 14 20 20 20 20 19 20 Class Distribution -------------------- 27% | Mutant 25% | Scavenger-Mutant 15% | Scavenger-Gunner 11% | Hauler-Mutant 7% | Hauler-Gunner 6% | Hauler-Tank 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Tank | -7/Factory Hauler-Tank | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Gar Matter Collected 2412 | 200 485 48 225 31 242 964 94 123 Remotely . | . . . . . . . . . Salvage Created 2980 | . 515 47 317 75 266 1418 60 282 Parts 207 | . 34 4 34 7 12 98 5 13 Haulers Intercepted 4 | . 1 . . . . 3 . . Recyclers Shooed 3 | . . . . 1 . 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Gar Combat Hostiles Destroyed 81 | . 19 2 11 5 8 30 . 6 Guns 62 | . 10 . 11 4 8 25 . 4 Cannons 10 | . 9 . . 1 . . . . AOE 9 | . . 2 . . . 5 . 2 Classes Destroyed 11 | . 4 . 2 . 1 4 . . Worker 1 | . . . . . . 1 . . Builder 1 | . . . . . . 1 . . Hauler 4 | . 1 . . . . 3 . . Recycler 1 | . . . . . . 1 . . Operator 4 | . . . 1 . . 3 . . Watcher 2 | . 1 . . . . 1 . . Swarmer 41 | . 11 . 7 5 4 10 . 4 Grunt 27 | . 8 2 2 . 2 9 1 3 Brawler 1 | . . . . . 1 . . . Sentry 12 | . . . 2 . 1 9 . . Hunter 2 | . . . . . . 2 . . Best Kill Streak 9 | . 4 2 4 3 5 9 . 4 Combat Bots Only 8 | . 4 2 4 3 5 8 . 4 Max Kills in Single Turn 2 | . 1 2 2 1 1 2 1 1 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . 2 . . . 1 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Gar Damage Taken 3838 | . 682 39 340 135 292 1332 292 726 Core 458 | . 80 . 38 21 19 157 47 96 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 80 | 100 . 68 . 85 . 68 . . Volleys Fired 216 | . 59 2 27 8 21 82 2 15 Largest 3 | . 2 1 2 2 3 3 3 3 Hottest 126 | . 80 30 91 91 114 126 107 87 Shots Fired 506 | . 118 2 49 16 63 212 6 40 Gun 448 | . 85 . 46 8 61 204 6 38 Cannon 46 | . 33 . 3 8 2 . . . Launcher 12 | . . 2 . . . 8 . 2 Special . | . . . . . . . . . Kinetic 390 | . 91 . 22 8 61 166 4 38 Thermal 49 | . 24 . 3 8 2 10 2 . Explosive 10 | . . 2 . . . 8 . . Electromagnetic 57 | . 3 . 24 . . 28 . 2 Robot Hit Streak 19 | . 16 . 10 13 17 19 9 6 Robot Miss Streak 6 | . 6 . 3 2 2 2 1 3 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 2 | . . . 1 . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . Shots Hit Robots 345 | . 72 . 34 11 42 159 5 22 Core Hits 161 | . 32 4 15 5 12 79 3 11 Critical Hits 4 | . 1 . . 1 . 1 . 1 Critical Kills 3 | . 1 . . 1 . 1 . . Critical Parts Destroyed 1 | . . . . . . . . 1 Melee Attacks 16 | . . . . . . 16 . . Impact 16 | . . . . . . 16 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5708 | . 869 151 443 238 492 2795 127 593 Guns 4005 | . 530 . 382 122 469 1963 127 412 Cannons 509 | . 315 . 61 110 23 . . . Explosions 888 | . . 151 . . . 556 . 181 Melee 264 | . . . . . . 264 . . Ramming 42 | . 24 . . 6 . 12 . . Kinetic 3584 | . 640 . 192 122 469 1651 98 412 Thermal 458 | . 190 . 61 110 23 45 29 . Explosive 707 | . . 151 . . . 556 . . Electromagnetic 653 | . 15 . 190 . . 267 . 181 Impact 264 | . . . . . . 264 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 73 | . . . . 3 . 52 . 18 Projectiles 3 | . . . . 3 . . . . Explosions 18 | . . . . . . . . 18 Melee 52 | . . . . . . 52 . . Knockbacks 5 | . 5 . . . . . . . Impact . | . . . . . . . . . Kinetic 5 | . 5 . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 52 | . . 21 . . . . . 31 Shots 3 | . . 1 . . . . . 2 Rammed 7 | . 4 . . 1 . 2 . . Targets Rammed 8 | . 4 . . 1 . 3 . . Kicked . | . . . . . . . . . Crushed 1 | . . . . . . 1 . . Highest Temperature 111 | . 51 4 74 105 72 111 90 33 Average Temperature 23 | . 17 4 20 41 16 27 53 13 Received Heat Transfer 867 | . 147 9 63 18 63 414 36 117 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . 1 . 1 Impact Corruptions 3 | . . . . . . 3 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 943 | . 425 . 111 185 37 111 74 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Gar Peak Influence 450 | . 427 120 315 205 121 450 168 321 Initial 164 | . . 70 46 70 9 37 164 117 Average 168 | . 226 119 142 99 50 183 156 260 Maximum Alert Level 2 | . 2 . 1 1 . 2 . 1 Low Security (%) 66 | 100 45 100 73 91 100 58 100 22 Level 1 29 | . 41 . 26 8 . 38 . 77 Level 2 3 | . 12 . . . . 2 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 3 . 1 . . 8 . . Investigation 4 | . 2 . . . . 2 . . Extermination . | . . . . . . . . . Reinforcement 5 | . 1 . 1 . . 3 . . Assault . | . . . . . . . . . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Gar Distress Signals 5 | . . . 1 . 1 3 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 141 | . 30 2 21 10 12 50 1 15 Peak Tracking Total 7 | . 6 2 7 5 6 5 1 6 Tactical Retreats 10 | . 2 . 2 . . 3 . 3 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Gar Traps Triggered 4 | . . . . . . 2 1 1 Indirectly 1 | . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Gar Machines Disabled 2 | . . . . 1 . 1 . . Max in Single Turn 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Gar Machines Accessed 25 | . 7 . 2 . 1 13 2 . Terminals 18 | . 6 . 2 . 1 9 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . 1 1 . Recycling Units 3 | . 1 . . . . 2 . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . Total Hacks 67 | . 27 . 8 . 4 25 3 . Successful 41 | . 15 . 4 . 3 16 3 . Failed 26 | . 12 . 4 . 1 9 . . Catastrophic 3 | . . . 1 . . 2 . . Database Lockouts . | . . . . . . . . . Manual 33 | . 13 . 6 . 2 12 . . Terminals 56 | . 25 . 8 . 4 19 . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . . . . 2 2 . Recycling Units 4 | . 2 . . . . 2 . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . 2 1 . Terminal Hacks 22 | . 9 . 2 . 2 9 . . Robot Analysis 3 | . 1 . . . 1 1 . . Prototype ID Bank 2 | . 2 . . . . . . . Open Door 2 | . . . . . . 2 . . Alert Level 3 | . 1 . 1 . . 1 . . Unreport Threat 5 | . 1 . . . 1 3 . . Locate Traps 3 | . 1 . 1 . . 1 . . Hauler Manifests 2 | . 1 . . . . 1 . . Zone Layout 2 | . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . . . 2 2 . Scan Component 2 | . . . . . . 1 1 . Repair 2 | . . . . . . 1 1 . Recycling Unit Hacks 3 | . 1 . . . . 2 . . Report Inventory 3 | . 1 . . . . 2 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 11 | . 5 . 2 . 1 3 . . Terminals 10 | . 4 . 2 . 1 3 . . Track 3 | . 1 . 1 . . 1 . . Assimilate 1 | . 1 . . . . . . . Botnet 6 | . 2 . 1 . 1 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Tunnel 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 18 | . 6 . 2 . 1 9 . . Full Trace Events 2 | . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . . . 1 1 . Time 66 | . . . . . . 13 53 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Gar Total Allies 15 | . . . . 5 . 10 . . Largest Group 10 | . . . . 5 2 10 8 2 Highest-Rated Group 173 | . . . . 83 26 173 141 41 Highest-Rated Ally 31 | . . . . 31 14 29 29 25 Total Orders . | . . . . . . . . . Ally Attacks 73 | . . . . 40 . 30 2 1 Total Damage 882 | . . . . 430 . 406 29 17 Kills 11 | . . . . 7 . 3 1 . Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Gar Robot Analysis Total 3 | . 1 . . . 1 1 . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Gar Turns Passed 6209 | 4 1391 310 523 1130 252 1878 354 367 Spaces Moved 3269 | 4 734 166 258 670 105 918 215 199 Core . | . . . . . . . . . Treads 3130 | . 599 166 258 670 105 918 215 199 Legs 139 | 4 135 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 180 160 160 156 156 156 156 Average Speed 158 | 120 156 180 160 160 158 156 156 156 Slowest Speed 180 | 120 180 180 160 160 160 156 156 156 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 1 80 32 24 97 9 94 6 24 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . 1 1 . 1 . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . . . 2 . . . . Spaces Dug 9 | . . . . . . 9 . . Terrain Destroyed 52 | . . 15 . . . 34 . 3 Melee 2 | . . . . . . 2 . . Projectile 3 | . . . . . . . . 3 AOE 47 | . . 15 . . . 32 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Gar Total 3867 | 3 864 175 323 713 147 1190 230 222 Wait 161 | . 32 . 17 29 12 71 . . Move 3261 | 3 733 165 257 669 104 917 214 199 Hop . | . . . . . . . . . Pick Up 46 | . 6 3 9 2 2 20 2 2 Fast Attach 11 | . 4 1 . . 1 3 1 1 Attach 11 | . . . 3 . 1 1 5 1 Detach 6 | . 2 1 . . . 1 2 . Swap 56 | . 9 1 6 1 3 33 2 1 Drop 65 | . 11 . 4 3 3 42 2 . Fire 216 | . 59 2 27 8 21 82 2 15 Melee 16 | . . . . . . 16 . . Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush 7 | . 3 . . 1 . 3 . . Escape Stasis 3 | . . . . . . . . 3 Rewire 7 | . 4 2 . . . 1 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory -7/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 5 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 639 | -10/Materials | Discovered new exit (range 14) 900 | -10/Materials | Discovered new exit (range 16) 1316 | -10/Materials | Discovered new exit (range 6) 1396 | -10/Materials | Entered Mines 1437 | -10/Mines | Assembled infested the area 1693 | -10/Mines | Discovered new exit (range 7) 1706 | -10/Mines | Entered Materials 1706 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2003 | -9/Materials | Build established: Hauler-Mutant 2184 | -9/Materials | Discovered new exit (range 15) 2229 | -9/Materials | Entered Mines 2230 | -9/Mines | Met a Derelict bent on vengeance 2313 | -9/Mines | Discovered new exit (range 12) 2402 | -9/Mines | Learned Materials emergency access door positions 2410 | -9/Mines | Build established: Scavenger-Mutant 2423 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2506 | -9/Mines | Discovered new exit (range 10) 3189 | -9/Mines | Learned location of Storage (-8) 3359 | -9/Mines | Entered Materials 3359 | -8/Materials | Accompanied by 2 allies 3359 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3586 | -8/Materials | Discovered new exit (range 15) 3611 | -8/Materials | Entered Storage 4142 | -8/Storage | Garrison activated, responded to threat 4344 | -8/Storage | Destroyed 8 combat bots 4928 | -8/Storage | Repaired Grenade Launcher 4994 | -8/Storage | Build established: Hauler-Gunner 5244 | -8/Storage | Discovered new exit (range 16) 5378 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5489 | -8/Storage | Entered Factory 5489 | -7/Factory | Accompanied by 8 allies 5489 | -7/Factory | Evolved 2 slots: Utility x2 5775 | -7/Factory | Repaired Broken Hpw. Shotgun? 5842 | -7/Factory | Identified exit to Garrison 5843 | -7/Factory | Entered Garrison 5843 | -7/Garrison | Accompanied by 2 allies 5860 | -7/Garrison | Triggered checkpoint 6172 | -7/Garrison | Triggered checkpoint 6210 | -7/Garrison | Self-destructed Last Messages --------------- 05935_ Acquired 24 matter. 05937_ Acquired 28 matter. 05947_ Acquired 25 matter. 05951_ Acquired 12 matter. 05965_ Acquired Remote Datajack. 06000_ ALERT: Garrison interior compromised. 06109_ Acquired Com. Matter Pod. 06196_ Slug penetrates D-53 Grenadier. 06198_ C-30 ARC bursts open, deploying its payload. 06198_ G-50 Soldier unfolds itself. 06198_ G-47 Trooper unfolds itself. 06199_ Slug penetrates Wall. 06200_ Hvy. Ion Engine destroyed. 06201_ Imp. Treads destroyed. 06202_ Acquired Carbon-fiber Leg. 06204_ Slug penetrates D-53 Grenadier. 06204_ D-53 Grenadier suffers critical hit. 06204_ Destroyed Shock Absorption System. 06204_ Slug penetrates D-53 Grenadier. 06209_ Hvy. Assault Rifle destroyed. 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"????????????????????? | | ?????????????? ## ????# gg#????????????????????? | | ?????????????? ?#?????? %#????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? #?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 465 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ParticleRestorationMultirail Manual? 0 Play Time 00:43:20 Cumulative 41.8 hours Start 2020.10.12 @ 02:01:11 End 2020.10.12 @ 02:42:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 41 Achievement% 34 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8c30802-25db-446e-9150-517c20554ea2