Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.10 @ 00:15:12 Player: onyhow Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (602) 602 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (307) 307 TOTAL SCORE: 3664 Bonus ------- Follower Combat Kills 7 Aligned with FarCom 300 Cogmind --------- Core Integrity 487/550 Matter 270/300 Energy 125/125 System Corruption 1% Temperature Cool (0) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Medium Storage Unit Large Storage Unit Large Storage Unit Transmission Jammer Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Autogun > --- INVENTORY (20) --- Ion Engine Reinforced Ion Engine Light Angular Momentum Engine Light Treads Light Treads Titanium Leg Improved Heat Sink Hacking Suite Skeleton Box Particle Gun Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Great Maul Great Maul Great Maul Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Large Storage Unit Transmission Jammer Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Reinforced Ion Engine Light Angular Momentum Engine Light Treads Light Treads Titanium Leg Hacking Suite Skeleton Box Particle Gun Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Cannon Advanced Beam Cannon Autogun Great Maul Great Maul Great Maul [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Great Maul Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . . . 3 Weapon . | . . . . . . Parts Attached 37 | 7 4 5 1 3 17 Power 4 | 1 1 1 . . 1 Engine 4 | 1 1 1 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 . 1 . 1 3 Treads 2 | 2 . . . . . Leg 5 | . . 1 . 1 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 2 2 . 1 . 6 Device 3 | . . . . . 3 Storage 5 | 2 1 . 1 . 1 Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 15 | 2 1 3 . 2 7 Energy Gun 4 | 1 1 1 . . 1 Energy Cannon 2 | . . . . . 2 Ballistic Gun 8 | 1 . 2 . 2 3 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . . 3 Parts Lost 9 | . . 4 . 1 4 Power 1 | . . . . . 1 Propulsion 1 | . . 1 . . . Utility 2 | . . . . . 2 Weapon 5 | . . 3 . 1 1 Highest Loss Streak 4 | . . 2 . 1 4 Average Slot Usage (%) 96 | . 99 99 100 98 87 Engine 12 | . 14 14 14 14 8 Treads 13 | . 28 19 14 3 . Leg 13 | . . 8 14 24 26 Device 1 | . . . . . 4 Storage 21 | . 25 14 20 28 20 Processor 4 | . 1 14 7 . . Protection 1 | . . . . . 8 Energy Gun 4 | . 14 5 . . . Ballistic Gun 20 | . 14 22 28 26 16 Naked Turns . | . . . . . . Heaviest Build 54 | 14 26 23 38 39 54 Greatest Support 40 | 40 40 40 20 20 30 Greatest Overweight (x) 1 | . . 1 1 1 1 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 20 | 8 12 10 16 16 20 Average Capacity 12 | 6 8 10 12 16 17 Most Carried 19 | 4 9 10 10 11 19 Average Carried 9 | 2 7 9 9 10 11 Final Capacity 20 | 8 10 10 16 16 20 Final Carried 19 | 4 9 10 10 10 19 Class Distribution -------------------- 86% | Mutant 6% | Hauler-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 763 | 273 49 138 . 36 267 Remotely . | . . . . . . Salvage Created 934 | 69 357 221 . 20 267 Parts 55 | 2 23 19 . . 11 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 26 | . 11 10 . 1 4 Melee 1 | . . . . 1 . Guns 23 | . 11 8 . . 4 AOE 2 | . . 2 . . . Classes Destroyed 8 | 1 4 . . 1 2 Hauler 1 | . . . . . 1 Recycler 2 | 1 1 . . . . Operator 2 | . 1 . . . 1 Watcher 1 | . 1 . . . . Swarmer 16 | . 8 8 . . . Grunt 8 | . 3 2 . . 3 Brawler 1 | . . . . . 1 Assembled 1 | . . . . 1 . Best Kill Streak 3 | 1 3 3 . 1 3 Combat Bots Only 3 | . 3 3 . 1 3 Max Kills in Single Turn 2 | 1 2 2 . 1 1 Gunslinging 1 | . 1 . . . . Exploded 2 | . . 2 . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 1625 | . 331 435 . 259 600 Core 263 | . 59 73 . 68 63 Absorbed by Shields . | . . . . . . Core Remaining (%) 60 | 100 . . . 20 . Volleys Fired 108 | 9 47 24 . 4 24 Largest 2 | 2 2 2 . 2 2 Hottest 91 | 70 70 70 . 40 91 Shots Fired 208 | 13 94 48 . 8 45 Gun 205 | 13 94 48 . 8 42 Cannon 3 | . . . . . 3 Launcher . | . . . . . . Special . | . . . . . . Kinetic 134 | 4 47 33 . 8 42 Thermal 60 | 9 47 1 . . 3 Explosive . | . . . . . . Electromagnetic 14 | . . 14 . . . Robot Hit Streak 10 | 6 10 6 . 2 6 Robot Miss Streak 3 | 1 3 3 . 1 3 Penetration Max . | . . . . . . Secondary Targets 5 | . 3 . . . 2 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 134 | 11 61 31 . 4 27 Core Hits 51 | 2 21 13 . 4 11 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1669 | 125 593 426 . 56 469 Guns 1559 | 125 592 354 . 40 448 Cannons 21 | . . . . . 21 Explosions 72 | . . 72 . . . Melee . | . . . . . . Ramming 17 | . 1 . . 16 . Kinetic 928 | 25 193 222 . 40 448 Thermal 592 | 100 399 72 . . 21 Explosive . | . . . . . . Electromagnetic 132 | . . 132 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 4 | . . . . . 4 Message Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 41 | . . 37 . 4 . Shots 1 | . . 1 . . . Rammed 6 | . 1 . . 5 . Targets Rammed 7 | . 1 . . 6 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 158 | 50 158 52 . . 30 Average Temperature 34 | 24 44 18 . . 7 Received Heat Transfer 423 | . 78 84 . . 261 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | 1 2 . . . . Heat Transferred 1667 | 296 1184 150 . . 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 238 | 5 230 238 . . 107 Initial 33 | . 3 33 . . . Average 61 | 2 104 90 . . 35 Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 92 | 100 84 88 . 100 100 Level 1 7 | . 15 11 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 . . . 1 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 4 | . 2 . . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | . 27 12 . 4 6 Peak Tracking Total 5 | . 5 3 . 4 4 Tactical Retreats 6 | . 2 1 . 1 2 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Exploded 1 | . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 2 | . . 1 . . 1 Max in Single Turn 1 | . . 1 . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 11 | . 5 2 2 . 2 Terminals 8 | . 5 2 . . 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 30 | . 16 7 3 . 4 Successful 17 | . 9 3 3 . 2 Failed 12 | . 7 3 . . 2 Catastrophic 3 | . 3 . . . . Database Lockouts 1 | . . 1 . . . Manual 9 | . 3 3 1 . 2 Terminals 25 | . 16 7 . . 2 Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 9 3 3 . . Record 3 | . . 1 2 . . Part Schematic 1 | . . 1 . . . Prototype ID Bank 3 | . 3 . . . . Branch Access Points 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Reinforcement Status 1 | . 1 . . . . Zone Layout 4 | . 3 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 5 1 . . 2 Full Trace Events 2 | . 1 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 26 | . . . . . 26 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 . . . Highest-Rated Group 45 | . . 45 . . . Highest-Rated Ally 31 | . . 31 . . . Total Orders . | . . . . . . Ally Attacks 9 | . . 9 . . . Total Damage 126 | . . 126 . . . Kills 1 | . . 1 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 4239 | 111 993 1104 392 749 890 Spaces Moved 2218 | 51 517 587 217 414 432 Core 8 | 8 . . . . . Treads 1477 | 43 517 587 217 113 . Legs 733 | . . . . 301 432 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 180 150 150 Average Speed 162 | 142 160 172 180 158 150 Slowest Speed 180 | 160 160 180 180 180 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 57 | 4 87 98 61 75 20 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched 4 | . . 1 . 3 . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 6 | . . 5 . . 1 Melee 1 | . . . . . 1 Projectile . | . . . . . . AOE 5 | . . 5 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 2658 | 77 599 636 219 497 630 Wait 222 | . 14 10 . 69 129 Move 2213 | 50 516 586 216 413 432 Hop . | . . . . . . Pick Up 55 | 11 11 8 1 2 22 Fast Attach . | . . . . . . Attach 25 | 7 1 4 1 2 10 Detach 1 | . . . . . 1 Swap 12 | . 3 1 . 1 7 Drop 14 | . 6 3 1 . 4 Fire 108 | 9 47 24 . 4 24 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick 6 | . . . . 6 . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 16) 542 | -10/Materials | Discovered new exit (range 11) 699 | -10/Materials | Identified exit to Mines 829 | -10/Materials | Discovered new exit (range 12) 894 | -10/Materials | Discovered new exit (range 15) 976 | -10/Materials | Identified exit to Materials 1105 | -10/Materials | Entered Mines 1277 | -10/Mines | Discovered exit to Materials (range 9) 1351 | -10/Mines | Discovered exit to Materials (range 11) 1542 | -10/Mines | Core integrity fell below 50% 1864 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1868 | -10/Mines | Found Prototype Device 2152 | -10/Mines | Discovered new exit (range 18) 2152 | -10/Mines | Central database locked down 2200 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2206 | -10/Mines | Identified exit to Exiles 2209 | -10/Mines | Entered Exiles 2210 | -10/Exiles | Identified exit to Mines 2256 | -10/Exiles | Met 8R-AWN 2287 | -10/Exiles | Met EX-HEX 2344 | -10/Exiles | Met EX-BIN 2368 | -10/Exiles | Aligned with FarCom system 2370 | -10/Exiles | Given EX-Vault access code 2415 | -10/Exiles | Opened EX-Vault 2429 | -10/Exiles | Found Skeleton Box 2471 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2490 | -10/Exiles | Exiles lab attacked by MAIN.C 2601 | -10/Exiles | Left Exiles lab with Skeleton Box 2601 | -10/Exiles | Entered Mines 2772 | -9/Mines | Assembled infested the area 3298 | -9/Mines | Learned location of Recycling (-9) 3329 | -9/Mines | Discovered new exit (range 13) 3350 | -9/Mines | Entered Materials 3350 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3376 | -8/Materials | Identified Exp. Sensor Array 3820 | -8/Materials | Lost 4 parts (1p2u1w) 4178 | -8/Materials | Repaired Lgt. Treads 4240 | -8/Materials | Self-destructed Last Messages --------------- 04064_ Acquired Ion Engine. 04065_ O-16 Technician destroyed. 04067_ System corrupted: Energy discharge (-39). 04071_ Acquired 15 matter. 04082_ =S4|H A=ZO3<7X&ZLT&5MGPLOY&VO4CY#EB 04117_ Acquired Transmission Jammer. 04152_ Connecting with Repair Station... >>Scan(Lgt. Treads) Scanning Lgt. Treads... Ready to Repair: Lgt. Treads Rating: 1 Time: 26 >>Repair Repairing Lgt. Treads... ETC: 26 04178_ Repair station completes Lgt. Treads repairs. 04178_ Acquired Lgt. Treads. 04230_ Acquired Imp. Heat Sink. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ????????????? | | ????????????????????????????????? ????????????? | | ????????????????????????????????? ????????????? | | ????????????????????????????????? #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# #???????????? | | ?????????????????????????????????# ##########??? | | ?????????????????????????????????# # #??? | | ???????????????????????########### #""" #??? | | ???????????????????????# ## #""" #??? | | ???????????????????????# """ ## #""" #??? | | ??????w????????????????# """ ## #""" #??? | | ???????????????????????# """ ## #""" #??? | | ???????????????????????# ## # #??? | | ???????????????????????# """ ## + #??? | | ???????????????????????# @ """ ## # #??? | | ???????????????????????# """ ## ##########??? | | ???????????????????????# ## ##??????????? | | ??????????????????#########+##### #??????????? | | ?????????????? # ####???????? | | ??????????????" + !!##??????? | | ??????????????????# !#??????? | | ??????????????????# #######+### !#??????? | | ??????????????????# ??# ## ## !#??????? | | ??????????????????# ??# """## #? !#??????? | | ??????????????????# s#?# R"## #?!!##??????? | | ??????????????????#ss #?# """## #??##???????? | | ??????????????????# #?# ## #???????????? | | ??????????????????# ############ #???????????? | | ??????????????????# ## ## ##?????###### | | ??????????????????# ##""""" # !####### = | | ??????????????????# ##""""" # | | ??????????????????# ##""""" + T / | | ??????????????????# ##""""" # | | ??????????????????# ##""""" # ] ####### | | ??????????????????# ##""""" ### ###########+## | | ??????????######### ##""""" #?#!# """" + | | ??????????# # # [ #?# + """" # | | ??????????# # ############ # """" # / | | ??????????# ""= + = [+ # ! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Med. Storage Unit | -10/Mines | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Fist Fight Challenges ------------ None Game ------ Seed MiniMinesnifferCore Manual? 0 Play Time 00:27:53 Cumulative 73.3 hours Start 2021.04.09 @ 14:07:00 End 2021.04.10 @ 00:15:12 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d0b3607-38e3-48c2-a43d-039b6c105c0f