Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.27 @ 17:21:00

Player: DuckBoy

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (13)      65
Value Destroyed (318)      318
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-11)                -11
              TOTAL SCORE: 772

 Bonus
-------
Friendly Fire              -11

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     250/250
System Corruption          1%
Temperature                Cool (27)
Movement                   Treading (160)
Location                   -10/Mines

 Parts 
-------
>         --- POWER (1) --------
          Ion Engine
>         --- PROPULSION (2) ---
    Light Treads
    Light Treads
>         --- UTILITY (2) ------
    Large Storage Unit
>         --- WEAPON (2) -------
          Assault Rifle
          Hammer
>         --- INVENTORY (15) ---
          Aluminum Leg
          Aluminum Leg
          Aluminum Leg
          Wheel
  Compact Wheel
          Heat Sink
    Light Assault Rifle

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
          Wheel
  Compact Wheel
>         --- UTILITY ----------
    Small Storage Unit
    Large Storage Unit
>         --- WEAPON -----------
          Assault Rifle
          Assault Rifle
>         --- INVENTORY --------
          Ion Engine
    Light Treads
    Light Treads
    Light Assault Rifle
[Rating: 7]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             15   | 5   5   5   
  Power                    2    | .   1   1   
    Engine                 2    | .   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   2   3   
    Treads                 2    | .   .   2   
    Leg                    .    | .   .   .   
    Wheel                  5    | 2   2   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | 1   1   .   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   1   1   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   1   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 4    | .   1   3   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      3    | .   1   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     75   | .   75  77  
  Engine                   9    | .   9   11  
  Treads                   5    | .   .   22  
  Wheel                    21   | .   28  4   
  Storage                  14   | .   14  14  
  Ballistic Gun            14   | .   16  10  
  Impact Weapon            8    | .   7   14  
Naked Turns                .    | .   .   .   
Heaviest Build             34   | 9   34  29  
  Greatest Support         40   | 26  32  40  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         12   | 7   12  15  
  Most Carried             10   | 4   10  10  
  Average Carried          6    | 2   5   7   
  Final Capacity           15   | 8   15  15  
  Final Carried            10   | 4   10  7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           448  | 247 161 40  
  Remotely                 .    | .   .   .   
Salvage Created            423  | .   354 69  
  Parts                    23   | .   20  3   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  10   | .   8   2   
  Melee                    3    | .   2   1   
  Guns                     5    | .   5   .   
Classes Destroyed          5    | .   5   .   
  Hauler                   1    | .   1   .   
  Recycler                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  3    | .   3   .   
  Grunt                    7    | .   5   2   
Best Kill Streak           4    | .   4   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               786  | .   506 280 
  Core                     252  | .   171 81  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              18   | .   18  .   
  Largest                  2    | .   2   .   
  Hottest                  40   | .   40  .   
Shots Fired                36   | .   36  .   
  Gun                      36   | .   36  .   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  36   | .   36  .   
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         7    | .   7   .   
  Robot Miss Streak        3    | .   3   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           39   | .   31  8   
  Core Hits                16   | .   14  2   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 4    | .   3   1   
  Critical Strikes         4    | .   3   1   
    Destroy                1    | .   1   .   
    Smash                  3    | .   2   1   
Melee Attacks              26   | .   18  8   
  Impact                   26   | .   18  8   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            1    | .   .   1   
    Combat Hostiles        1    | .   .   1   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           807  | .   545 262 
  Guns                     242  | .   242 .   
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    565  | .   303 262 
  Ramming                  .    | .   .   .   
  Kinetic                  242  | .   242 .   
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   565  | .   303 262 
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         1    | .   1   1   
  Average Corruption       1    | .   1   1   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  1    | .   .   1   
    Matter Fused           1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            72   | .   49  23  
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    72   | .   49  23  
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        15   | .   15  .   
  Average Temperature      9    | .   9   .   
  Received Heat Transfer   366  | .   213 153 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              6    | .   5   1   
  Impact Corruptions       6    | .   4   2   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             304  | .   304 90  
  Initial                  40   | .   .   40  
  Average                  129  | .   165 73  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         67   | 100 52  100 
  Level 1                  32   | .   47  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              17   | .   13  4   
  Peak Tracking Total      4    | .   4   2   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          6    | .   6   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                10   | .   10  .   
  Successful               6    | .   6   .   
  Failed                   4    | .   4   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   8    | .   8   .   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   2   .   
  Branch Access Points     1    | .   1   .   
  Recall Investigation     1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         4    | .   4   .   
  Terminals                2    | .   2   .   
    Assimilate             1    | .   1   .   
    Botnet                 1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Tunnel                 2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          1    | .   1   .   
    Corruption             1    | .   1   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               1    | .   1   .   
  Largest Group            1    | .   1   .   
  Highest-Rated Group      10   | .   10  .   
  Highest-Rated Ally       10   | .   10  .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               615  | 47  413 155 
Spaces Moved               399  | 41  276 82  
  Core                     1    | 1   .   .   
  Treads                   71   | .   .   71  
  Legs                     .    | .   .   .   
  Wheels                   327  | 40  276 11  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  115 
  Average Speed            107  | 88  96  153 
  Slowest Speed            160  | 90  105 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       19   | 3   36  20  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .   2   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      500  | 49  355 96  
  Wait                     31   | .   31  .   
  Move                     397  | 40  275 82  
  Hop                      .    | .   .   .   
  Pick Up                  11   | 4   6   1   
  Fast Attach              7    | 5   2   .   
  Attach                   5    | .   1   4   
  Detach                   .    | .   .   .   
  Swap                     3    | .   2   1   
  Drop                     2    | .   2   .   
  Fire                     18   | .   18  .   
  Melee                    26   | .   18  8   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   48 | -11/Scrapyard | Entered Materials
  225 | -10/Materials | Discovered new exit (range 13)
  303 | -10/Materials | Core integrity fell below 50%
  312 | -10/Materials | Build established: Mutant
  424 | -10/Materials | Identified exit to Mines
  461 | -10/Materials | Entered Mines
  474 | -10/Mines     | Core integrity fell below 20%
  477 | -10/Mines     | Met a Derelict bent on vengeance
  512 | -10/Mines     | Lost 3 parts (1p2n)
  616 | -10/Mines     | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
00436_ Acquired Com. Wheel.
00453_ K-01 Serf collects debris. <x2>
LOCATION=MINES
GOAL=ESCAPE
00461_ Sneak attack on G-34 Mercenary.
00467_ Com. Wheel destroyed.
00477_ Ion Engine destroyed.
00479_ G-47 Trooper suffers critical hit (Smash).
00479_ Destroyed Aluminum Leg.
00479_ Destroyed Particle Gun.
00479_ G-47 Trooper system corrupted by crushing effect. <x2>
00480_ G-47 Trooper system terminally corrupted.
00480_ Aluminum Leg fried.
00481_ Com. Wheel destroyed.
00484_ G-34 Mercenary destroyed.
00505_ Acquired 30 matter.
00508_ Acquired 10 matter.
00518_ Acquired Aluminum Leg.
00558_ System corrupted: Matter fused (-10).
00616_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                42
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DataParticleDisintegrator
  Manual?         0
Play Time         00:05:55
  Cumulative      158.0 hours
  Start           2022.09.27 @ 17:15:59
  End             2022.09.27 @ 17:21:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          129
  Rogue           126
  Adventurer      3
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             56
Gallery%          59
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a8cc0d58-33c3-49a8-a09c-56ea87523073